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Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

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© Experian CheetahMail 2007. All rights reserved. Experian and the marks used herein are service marks or registered trademarks of Experian CheetahMail. Other product and company names mentioned herein may be the trademarks of their respective owners. No part of this copyrighted work may be reproduced, modified, or distributed in any form or manner without the prior written permission of Experian CheetahMail. Confidential and proprietary. Running the Digital Relay with EA Games Case Study Morgan Goford, Account Director
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Page 1: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved. Experian and the marks used herein are service marks or registered trademarks of Experian CheetahMail. Other product and company names mentioned herein may be the trademarks of their respective owners. No part of this copyrighted work may be reproduced, modified,or distributed in any form or manner without the prior written permission of Experian CheetahMail.Confidential and proprietary.

Running the Digital Relay with EA Games Case Study

Morgan Goford, Account Director

Page 2: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 2

Running the Digital Relay 2012

• The competition • The winning strategy

• Email• Mobile• Social

• Winning the digital relay

Page 3: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 3

Let the relay begin..

Page 4: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 4

The competition

Page 5: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 5

Customer preference

Page 6: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 6

Creating a winning strategy

Pertinence:

Having a clear decisive relevance to the matter in hand

Relevance combined with timeliness

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 7

Flying start...

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 8

Mid way through...

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 9

And finally

Page 10: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 10

Email best practice

• Best practice constantly evolving• Timing of send• Dynamic platform optimization• Integration with all digital channels

• Potential for 100% individualised communications

• Truly pertinent and dynamically enhanced in real time

• Triggered communications based on customer activity an increasing focus

• Content interaction = inferred interest

• True one to one communication

• Optimised for Mobile and Social

Page 11: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 11

FIFA newsletter personalisation

For the January newsletter there was a single CTA for all subscribers to see their stats online, regardless if they were playing online or not

Page 12: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 12

FIFA newsletter personalisation

For the February newsletter they provided online players with their stats and a CTA to check out more

While offline players got a CTA to unlock their stats

Page 13: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 13

FIFA newsletter personalisation

Uplift in overall click to open rate between January and February

Uplift in the click to open rate on the stats sections between January and February

Page 14: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 14

FIFA newsletter personalisation – subject line test

Prior to the February send there was a subject line test done on 10% of the data

Uplift in open rates for the subject line containing stats

As these people were looking for their stats when opening the newsletter an uplift in click rate was seen.

Page 15: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 15

Mobile

•Smartphone sales have already overtaken PCs, beating laptops since 2010

• 23% increase in mobile emails in 2011

• 40% of UK users consume their personal email on a mobile device at home

• Paypal estimates mobile commerce will exceed £2.6 billion by 2015

Page 16: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 16

FIFA 12 Gamescom - UK

4.91% of people that opened clicked on the Smartphone version

10.34% of people that clicked did so on the Smartphone version

When matching the click data, 1056 people who clicked on the Smartphone version clicked again. A click to view of 15.86%

The click to view of the standard email version was 44.03%

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 17

FIFA 12 Gamescom - FR

2.07% of people that opened clicked on the Smartphone version

3.80% of people that clicked did so on the Smartphone version

When matching the click data, 271 people who clicked on the Smartphone version clicked again. A click to view of 23.06%

The click to view of the standard email version was 52.42%

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 18

FIFA 12 Gamescom - ES

3.74% of people that opened clicked on the Smartphone version

6.92% of people that clicked did so on the Smartphone version

When matching the click data, 490 people who clicked on the Smartphone version clicked again. A click to view of 25.03%

The click to view of the standard email version was 50.30%

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 19

Viewing platform report

UK Platform summary (% of opens)Mobile: 35%Webmail: 35%Desktop: 30%

FR Platform summary (% of opens)Webmail:  45%Desktop: 36%Mobile: 19%

ES Platform summary (% of opens)Webmail: 50%Desktop: 30%Mobile: 20%

With iPhones and Androids dominating the report, it is advisable that the user experience on these handsets is catered for as a priority

The mobile hosted versions are the best way of providing the 'lowest common denominator' and ensuring that a good mobile experience is available to all mobile users - however for iPhone and Android users, we should endeavour to do better

Use of media queries allows templates which behave differently when viewed on mobile devices thus presenting are more optimised visual experience to the user

Mobile tracking into each mailing to ID trends

Page 20: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 20

Social

• 504% increase in social media related emails in the past year• According to Experian Hitwise 1 Facebook like = 20 visits to your website

Page 21: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 21

Social-specific communication

Page 22: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 22

Social-integrated comms

Page 23: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 23

Social-presence comms

Page 24: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 24

Winning the digital relay

• Right time, right communication, right channel• Opt out is not the end, but an opportunity

• Promote other available channels• Track preference

• Behavioural email marketing• Channel-agnostic digital planning• Key customer touch points and lifecycle-triggered comms• Preference centre = stated interests

• Permission• Content interaction = inferred interests

Your customers are ‘always on’ in the attention economy = you need to be ‘always on point’

Page 25: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 25

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 26

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Page 28: Email & Mobile Theatre; Running the Digital Relay with EA Games Case Study

© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 28

Thank you for listening

Morgan Goford

[email protected]

Visit stand C17 for more information

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© Experian CheetahMail 2007. All rights reserved.Confidential and proprietary. 29 © Experian Information Solutions, Inc. 2007. All rights reserved.Confidential and proprietary.


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