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Embedded Extended Visual Cryptography Schemes

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Embedded Extended Visual Cryptography
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Page 1: Embedded Extended Visual Cryptography Schemes

Embedded Extended Visual Cryptography

Page 2: Embedded Extended Visual Cryptography Schemes

ContentsChapter 01

Abstract ………………………………………………………………..

Project Purpose………………………………………………………..

Project Scope……………………………………………………………

Product Features...……………………………………………………..

Introduction………………………………………………………………

Chapter 02

System Analysis ………………………………………………………………………..

Problem Definition……………………………………………….

Existing System……………………………………………………

Limitations of Existing System……………………………………

Proposed System…………………………………………………..

Advantages of Proposed System…………………………………

Feasibility Study……………………………………………………..

Hardware and Software Requirements…………………………….

Functional Requirements…………………………………………….

Non Functional Requirements……………………………………….

Literature Survey………………………………………………………

Modules Description…………………………………………………..

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Chapter 03

System Design ………………………………………………………

SDLC………………………………………………………………………

Spiral Model………………………………………………

Project Architecture ……………………………………………………

Module Description…………………………………………………….

UML Diagrams ………………………………………………………….

Use case………………………………………………….

Class………………………………………………………

Sequence………………………………………………….

Activity……………………………………………………..

Chapter 04

Process Specification (Techniques And Algorithm Used)………………….....................

Screen Shots…………………….………………………………………. …………….

Chapter 05

Technology Description………………………………………………………………….

Full Project Coding, Database with Video Tutorial…………………………………………

How to Install Document………………………………………………………………………

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Chapter 06

Testing…………………………………………………………………………………

Block & White Box Testing……………………………………….

Unit Testing……………………………………………………………

System Testing………………………………………………………..

Integration Testing ……………………………………………………

Test Case Table ……………………………………………………….

Chapter 07

Conclusion …………………………………………………………………………….

Limitations & Future Enhancements ………………………………………………

Reference & Bibliography……………………………………………………………

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Chapter 01

ABSTRACT:

A visual cryptography scheme (VCS) is a kind of secret sharing scheme which allows the

encoding of a secret image into shares distributed to participants. The beauty of such a scheme is

that a set of qualified participants is able to recover the secret image without any cryptographic

knowledge and computation devices. An extended visual cryptography scheme (EVCS) is a kind

of VCS which consists of meaningful shares (compared to the random shares of traditional

VCS). In this paper, we propose a construction of EVCS which is realized by embedding random

shares into meaningful covering shares, and we call it the embedded EVCS. Experimental results

compare some of the well-known EVCSs proposed in recent years systematically, and show that

the proposed embedded EVCS has competitive visual quality compared with many of the well-

known EVCSs in the literature. In addition, it has many specific advantages against these well-

known EVCSs, respectively.

PROJECT PURPOSE:

Purpose of project is secret sharing of images by using VCS with random shares or traditional

VCS or simply the VCS. In general, a traditional VCS takes a secret image as input, and outputs

shares that satisfy two conditions:

1) Any qualified subset of shares can recover the secret image

2) Any forbidden subset of shares cannot obtain any information of the secret image other than

the size of the secret image.

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PROJECT SCOPE:

System provides a friendly environment to deal with images. Generally tools supports only

one kind of image formats. Our application supports .gif and .png (portable network graphics)

formatted images and our application has been developed using swing and applet technologies,

hence provides a friendly environment to users.

VCS of an EVCS, we mean a traditional VCS that have the same access structure with the

EVCS. Generally, an EVCS takes a secret image and original share images as inputs, and outputs

shares that satisfy the following three option:

1) Any qualified subset of shares can recover the secret image;

2) Any forbidden subset of shares cannot obtain any information of the secret image other than

the size of the secret image;

3) All the shares are meaningful images.

PRODUCT FEATURES:

EVCS is flexible in the sense that there exist two trade-offs between the share pixel expansion

and the visual quality of the shares and between the secret image pixel expansion and the visual

quality of the shares. This flexibility allows the dealer to choose the proper parameters for differ -

ent applications. Comparisons on the experimental results show that the visual quality of the

share of the proposed embedded EVCS is competitive with that of many of the well-known

EVCSs in the literature.

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INTRODUCTION:

THE basic principle of the visual cryptography scheme (VCS) was first introduced by Naor and

Shamir. VCS is a kind of secret sharing scheme that focuses on sharing secret images. The idea

of the visual cryptography model proposed in is to split a secret image into two random shares

(printed on transparencies) which separately reveals no information about the secret image other

than the size of the secret image. The secret image can be reconstructed by stacking the two

shares. The underlying operation of this scheme is logical operation OR.

In this paper, we call a VCS with random shares the traditional VCS or simply the VCS. In gen-

eral, a traditional VCS takes a secret image as input, and outputs shares that satisfy two condi-

tions: 1) any qualified subset of shares can recover the secret image; 2) any forbidden subset of

shares cannot obtain any information of the secret image other than the size of the secret image.

An example of traditional (2,2)-VCS can be found in Fig. 1, where, generally speaking, a –VCS

means any out of shares could recover the secret image. In the scheme of Fig. 1, shares (a) and

(b) are distributed to two participants secretly, and each participant cannot get any information

about the secret image, but after

stacking shares (a) and (b), the secret image can be observed visually by the participants. VCS

has many special applications, for example, transmitting military orders to soldiers who may

have no cryptographic knowledge or computation devices in the battle field. Many other applica-

tions of VCS, other than its original objective (i.e., sharing secret image), have been found, for

example, authentication and identification, watermarking

and transmitting passwords etc.

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The associated secret sharing problem and its physical properties such as contrast, pixel expan-

sion, and color were extensively studied by researchers worldwide. For example, showed con-

structions of threshold VCS with perfect reconstruction of the black pixels.

Furthermore, Eisen et al. proposed a construction of threshold VCS for specified whiteness lev-

els of the recovered pixels. The term of extended visual cryptography scheme (EVCS) was first

introduced by Naor et al. in, where a simple example of (2, 2)-EVCS was presented. In this pa-

per, when we refer to a corresponding VCS of an EVCS, we mean a traditional VCS that have

the same access structure with the EVCS.

Generally, an EVCS takes a secret image and original share images as inputs, and outputs shares

that satisfy the following three conditions: 1) any qualified subset of shares can recover the se-

cret image; 2) any forbidden subset of shares cannot obtain any information of the secret image

other than the size of the secret image; 3) all the shares are meaningful images. Examples of

EVCS can be found in the experimental results of this paper, such as Figs. 2–9 (in Base Paper).

EVCS can also be treated as a technique of steganography. One scenario of the applications of

EVCS is to avoid the custom inspections, because the shares of EVCS are meaningful images,

hence there are fewer chances for the shares to be suspected and detected.

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Chapter 02SYSTEM ANALYSIS:

PROBLEM DEFINITION:

When ever we transmit the data(image) in the network, any unauthenticated person can read our

data(image). In order to provide security to data(image) generally sender will encrypt the

data(image) and send it the intended person and the receiver will decrypt the encrypted data(im-

age) and uses it.

EXISTING SYSTEM:

Visual cryptography is the art and science of encrypting the image in such a way that no-one

apart from the sender and intended recipient even realizes the original image, a form of security

through obscurity. By contrast, cryptography obscures the original image, but it does not conceal

the fact that it is not the actual image.

LIMITATIONS OF EXISTING SYSTEM:

The existing system does not provide a friendly environment to encrypt or decrypt the data

(images).

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PROPOSED SYSTEM:

Proposed system Visual cryptography provides a friendly environment to deal with images.

Generally cryptography tools supports only one kind of image formats. Our application

supports .gif and .png (portable network graphics) formatted images and our application has been

developed using swing and applet technologies, hence provides a friendly environment to users.

ADVANTAGES OF PROPOSED SYSTEM:

EVCS is flexible in the sense that there exist two trade-offs between the share pixel expansion

and the visual quality of the shares and between the secret image pixel expansion and the visual

quality of the shares. This flexibility allows the dealer to choose the proper parameters for differ -

ent applications. Comparisons on the experimental results show that the visual quality of the

share of the proposed embedded EVCS is competitive

with that of many of the well-known EVCSs in the literature.

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FEASIBILITY STUDY:

The feasibility of the project is analyzed in this phase and business proposal is put forth with a

very general plan for the project and some cost estimates. During system analysis the feasibility

study of the proposed system is to be carried out. This is to ensure that the proposed system is

not a burden to the company. For feasibility analysis, some understanding of the major

requirements for the system is essential.

Three key considerations involved in the feasibility analysis are

ECONOMICAL FEASIBILITY

TECHNICAL FEASIBILITY

SOCIAL FEASIBILITY

ECONOMICAL FEASIBILITY

This study is carried out to check the economic impact that the system will have on the

organization. The amount of fund that the company can pour into the research and development

of the system is limited. The expenditures must be justified. Thus the developed system as well

within the budget and this was achieved because most of the technologies used are freely

available. Only the customized products had to be purchased.

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TECHNICAL FEASIBILITY

This study is carried out to check the technical feasibility, that is, the technical

requirements of the system. Any system developed must not have a high demand on the available

technical resources. This will lead to high demands on the available technical resources. This

will lead to high demands being placed on the client. The developed system must have a modest

requirement, as only minimal or null changes are required for implementing this system.

SOCIAL FEASIBILITY

The aspect of study is to check the level of acceptance of the system by the user. This

includes the process of training the user to use the system efficiently. The user must not feel

threatened by the system, instead must accept it as a necessity. The level of acceptance by the

users solely depends on the methods that are employed to educate the user about the system and

to make him familiar with it. His level of confidence must be raised so that he is also able to

make some constructive criticism, which is welcomed, as he is the final user of the system.

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HARDWARE AND SOFTWARE REQUIREMENTS:

HARDWARE REQUIREMENTS:

• System : Pentium IV 2.4 GHz.

• Hard Disk : 40 GB and above.

• Monitor : VGA Colour.

• Mouse : Standard Mouse.

• Ram : 512 Mb and above.

SOFTWARE REQUIREMENTS:

• Operating system : Windows XP.

• Coding Language : JDK 1.6

• Tools : NetBeans IDE

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FUNCTIONAL REQUIREMENTS:

Functional requirements specify which output file should be produced from the given file they

describe the relationship between the input and output of the system, for each functional

requirement a detailed description of all data inputs and their source and the range of valid

inputs must be specified.

They are:

1. Browse secrete image

2. Select number of shares

3. Encryption of shares

4. Sending of shares

5. Decryption of Shares

NON FUNCTIONAL REQUIREMENTS:

Describe user-visible aspects of the system that are not directly related with the functional

behavior of the system. Non-Functional requirements include quantitative constraints, such as

response time (i.e. how fast the system reacts to user commands.) or accuracy (i.e. how precise

are the systems numerical answers.)

For example in our project:

Quality: Project fitness for purpose

Maintainability: Make future maintenance of project easier

Reliability: The ability of project to perform its required functions under stated conditions for a

specified period of time.

Robustness: The ability of project to cope with errors during execution.

Security: Project’s degree of protection against unauthorized access.

Durability: Project guarantees the tasks/transactions that have committed will survive

permanently.

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LITERATURE SURVEY:

Literature survey is the most important step in software development process. Before developing

the tool it is necessary to determine the time factor, economy n company strength. Once these

things r satisfied, ten next step is to determine which operating system and language can be used

for developing the tool. Once the programmers start building the tool the programmers need lot

of external support. This support can be obtained from senior programmers, from book or from

websites. Before building the system the above consideration r taken into account for developing

the proposed system.

The associated secret sharing problem and its physical properties such as contrast, pixel

expansion, and color were extensively studied by researchers worldwide. For example, Naor et al

and Blundo et al. showed constructions of threshold VCS with perfect reconstruction of the

black pixels. Ateniese et al. gave constructions of VCS for the general access structure. Krishna

et al., Luo et al., Hou et al., and Liu et al. considered color VCSs.Shyu et al. proposed a scheme

which can share multiple secret images . Furthermore, Eisen et al. proposed a construction of

threshold VCS for specified whiteness levels of the recovered pixels.

The term of extended visual cryptography scheme (EVCS) was first introduced by Naor et al. in,

where a simple example of (2,2)-EVCS was presented. In this paper, when we refer to a

corresponding VCS of an EVCS, we mean a traditional VCS that have the same access structure

with the EVCS. Generally, an EVCS takes a secret image and original share images as inputs,

and outputs shares that satisfy the following three conditions: 1) any qualified subset of shares

can recover the secret image; 2) any forbidden subset of shares cannot obtain any information of

the secret image other than the size of the secret image; 3) all the shares are meaningful images.

EVCS can also be treated as a technique of steganography. One scenario of the applications of

EVCS is to avoid the custom inspections, because the shares of EVCS are meaningful images,

hence there are fewer chances for the shares to be suspected and detected.

There have been many EVCSs proposed in the literature. Furthermore, Zhou et al. presented an

EVCS by using halftoning techniques, and hence can treat gray-scale input share images. Their

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methods made use of the complementary images to cover the visual information of the share

images. Recently, Wang et al. proposed three EVCSs by using an error diffusion halftoning

technique to obtain nice looking shares. Their first EVCS also made use of complementary

shares to cover the visual information of the shares as the way proposed in. Their second EVCS

imported auxiliary black pixels to cover the visual information of the shares. In such a way, each

qualified participants did not necessarily require a pair of complementary share images. Their

third EVCS modified the halftoned share images and imported extra black pixels to cover the

visual information of the shares.

1) Visual Cryptography for General Access Structure by Multi-pixel Encoding with

Variable Block Size:

Authors: Haibo Zhang, Xiaofei Wang, Wanhua Cao, Youpeng Huang

Multi-pixel encoding is an emerging method in visual cryptography for that it can encode more

than one pixel for each run. However, in fact its encoding efficiency is still low. This paper

presents a novel multi-pixel encoding which can encode variable number of pixels for each run.

The length of encoding at one run is equal to the number of the consecutive same pixels met

during scanning the secret image. The proposed scheme can work well for general access

structure and chromatic images without pixel expansion. The experimental results also show that

it can achieve high efficiency for encoding and good quality for overlapped images.

2) Halftone Visual Cryptography:

Authors: Zhi Zhou, Member, IEEE, Gonzalo R. Arce, Fellow, IEEE, and Giovanni Di

Crescenzo.

Visual cryptography encodes a secret binary image (SI) into shares of random binary patterns. If

the shares are xeroxed onto transparencies, the secret image can be visually decoded by

superimposing a qualified subset of transparencies, but no secret information can be obtained

from the superposition of a forbidden subset. The binary patterns of the shares, however, have no

visual meaning and hinder the objectives of visual cryptography. Extended visual cryptography

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was proposed recently to construct meaningful binary images as shares using hypergraph

colourings, but the visual quality is poor. In this paper, a novel technique named halftone visual

cryptography is proposed to achieve visual cryptography via halftoning. Based on the blue-noise

dithering principles, the proposed method utilizes the void and cluster algorithm to encode a

secret binary image into halftone shares (images) carrying significant visual information. The

simulation shows that the visual quality of the obtained halftone shares are observably better than

that attained by any available visual cryptography method known to date.

3) VISUAL CRYPTOGRAPHY FOR PRINT AND SCAN APPLICATIONS:

Authors: Wei-Qi Yan, Duo Jin, Mohan S Kankanhalli

Visual cryptography is not much in use in spite of possessing several advantages. One of the

reasons for this is the difficulty of use in practice. The shares of visual cryptography are printed

on transparencies which need to be superimposed. However, it is not very easy to do precise

superposition due to the fine resolution as well as printing noise. Furthermore, many visual

cryptography applications need to print shares on paper in which case scanning of the share is

necessary. The print and scan process can introduce noise as well which can make the alignment

difficult. In this paper, we consider the problem of precise alignment of printed and scanned

visual cryptography shares. Due to the vulnerabilities in the spatial domain, we have developed a

frequency domain alignment scheme. We employ the Walsh transform to embed marks in both

of the shares so as to find the alignment position of these shares. Our experimental results show

that our technique can be useful in print and scan applications.

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4) JOINT VISUAL CRYPTOGRAPHY AND WATERMARKING:

Authors: Ming Sun Fu. Oscar C. Au

In this paper, we discuss how to use watermarking technique for visual cryptography. Both

halftone watermarking and visual cryptography involve a hidden secret image. However, their

concepts are different. For visual cryptography, a set of share binary images is used to protect the

content of the hidden image. The hidden image can only be revealed when enough share images

are obtained. For watermarking, the hidden image is usually embedded in a single halftone image

while preserving the quality of the watermarked halftone image. In this paper, we proposed a

Joint Visual-cryptography and watermarking (JVW) algorithm that has the merits of both visual

cryptography and watermarking.

5) AN IMPROVED VISUAL CRYPTOGRAPHY SCHEME FOR SECRET HIDING:

Authors: R.Youmaran, A. Adler, A. Miri

Visual Cryptography is based on cryptography where n images are encoded in a way that only

the human visual system can decrypt the hidden message without any cryptographic

computations when all shares are stacked together. This paper presents an improved algorithm

based on Chang’s and Yu visual cryptography scheme for hiding a colored image into multiple

colored cover images. This scheme achieves lossless recovery and reduces the noise in the cover

images without adding any computational complexity.

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Module Description:

1. INTERFACE DESIGN USING APPLET FRAME WORK

2. VISUAL CRYPTOGRAPHY IMPLEMENTATION

3. ENCODING

4. DECODING

5. CREATING TRANSPARENCIES

1. Interface design using Applet frame work Module

• In this module, we design user interface using applet frame work.• The user interface should be very easy and understandable to every user. So that anyone

can access using our system. • It must be supportable using various GUIs. The user interface also consists of help file.

The help file assists on every concepts of the embedded visual cryptography. • Help file should clearly depict the details of the project developed in simple language us-

ing various screen shoots.

2. VISUAL CRYPTOGRAPHY IMPLEMENTATION

Fig A:-Demonstration of visual cryptography

• Each pixel of the image is divided into smaller blocks. There are always the same number of white (transparent) and black blocks.

• If a pixel is divided into two parts, there are one white and one black block. If the pixel is divided into four equal parts, there are two white and two black blocks.

• In the table on the right we can see that a pixel, divided into four parts

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• If the pixel of layer 2 is identical to layer 1, the overlayed pixel will be half black and half white. Such overlayed pixel is called grey or empty.

• If the pixels of layer 1 and 2 are inverted or opposite, the overlayed version will be com-pletely black. This is an information pixel

1-black 0- white

• This module is the core for the project, where we implement the Visual Cryptography. We used LZW Data Compression algorithm.

• The LZW data compression algorithm is applied for the gray scale image here. As a pre-processing step, a dictionary is prepared for the gray scale image.

• In this dictionary, the string replaces characters with single quotes. Calculations are done using dynamic Huffman coding. In compression of greyscale image select the informa-tion pixels. Then generate halftone shares using error diffusion method.

• At last filter process is applied for the output gray scale images. Filters are used to im-prove the quality of reconstructed image to minimize the noises for sharpening the input secret image.

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3. Encoding Module

A high level view of the encoding algorithm is shown here:a. Initialize the dictionary to contain all strings of length one.b. Find the longest string W in the dictionary that matches the current input.c. Emit the dictionary index for W to output and remove W from the input.d. Add W followed by the next symbol in the input to the dictionary.e. Go to Step 2

A dictionary is initialized to contain the single-character strings corresponding to all the possible input characters (and nothing else except the clear and stop codes if they're being used). The algorithm works by scanning through the input string for successively longer sub-strings until it finds one that is not in the dictionary.

4. Decoding Module

• The decoding algorithm works by reading a value from the encoded input and outputting the corresponding string from the initialized dictionary.

• At the same time it obtains the next value from the input, and adds to the dictionary the concatenation of the string just output and the first character of the string obtained by de-coding the next input value.

• The decoder then proceeds to the next input value (which was already read in as the "next value" in the previous pass) and repeats the process until there is no more input, at which point the final input value is decoded without any more additions to the dictionary.

5 Creating Transparencies Module

• This scheme provides theoretically perfect secrecy. An attacker who obtains either the transparency image or the screen image obtains no information at all about the encoded image since a black-white square on either image is equally likely to encode a clear or dark square in the original image.

• Another valuable property of visual cryptography is that we can create the second layer after distributing the first layer to produce any image we want. Given a known trans-parency image, we can select a screen image by choosing the appropriate squares to pro-duce the desired image.

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Chapter 03

SYSTEM DESIGN:

SDLC METHDOLOGIES This document play a vital role in the development of life cycle (SDLC) as it describes the complete requirement of the system. It means for use by developers and will be the basic during testing phase. Any changes made to the requirements in the future will have to go through formal change approval process.

SPIRAL MODEL was defined by Barry Boehm in his 1988 article, “A spiral Model of Software Development and Enhancement. This model was not the first model to discuss iterative development, but it was the first model to explain why the iteration models.

As originally envisioned, the iterations were typically 6 months to 2 years long. Each phase starts with a design goal and ends with a client reviewing the progress thus far. Analysis and engineering efforts are applied at each phase of the project, with an eye toward the end goal of the project. The steps for Spiral Model can be generalized as follows:

The new system requirements are defined in as much details as possible. This usually involves interviewing a number of users representing all the external or internal users and other aspects of the existing system.

A preliminary design is created for the new system.

A first prototype of the new system is constructed from the preliminary design. This is usually a scaled-down system, and represents an approximation of the characteris-tics of the final product.

A second prototype is evolved by a fourfold procedure:

1. Evaluating the first prototype in terms of its strengths, weakness, and risks.

2. Defining the requirements of the second prototype.

3. Planning an designing the second prototype.

4. Constructing and testing the second prototype.

At the customer option, the entire project can be aborted if the risk is deemed too great. Risk factors might involved development cost overruns, operating-cost miscal-

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culation, or any other factor that could, in the customer’s judgment, result in a less-than-satisfactory final product.

The existing prototype is evaluated in the same manner as was the previous prototype, and if necessary, another prototype is developed from it according to the fourfold pro-cedure outlined above.

The preceding steps are iterated until the customer is satisfied that the refined proto-type represents the final product desired.

The final system is constructed, based on the refined prototype.

The final system is thoroughly evaluated and tested. Routine maintenance is carried on a continuing basis to prevent large scale failures and to minimize down time.

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The following diagram shows how a spiral model acts like:

Fig -Spiral Model

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ADVANTAGES Estimates(i.e. budget, schedule etc .) become more relistic as work progresses, be-

cause important issues discoved earlier.

It is more able to cope with the changes that are software development generally en-tails.

Software engineers can get their hands in and start woring on the core of a project earlier.

APPLICATION DEVELOPMENT

N-TIER APPLICATIONSN-Tier Applications can easily implement the concepts of Distributed Application Design and Architecture. The N-Tier Applications provide strategic benefits to Enterprise Solutions. While 2-tier, client-server can help us create quick and easy solutions and may be used for Rapid Prototyping, they can easily become a maintenance and security night mareThe N-tier Applications provide specific advantages that are vital to the business continuity of the enterprise. Typical features of a real life n-tier may include the following:

Security

Availability and Scalability

Manageability

Easy Maintenance

Data Abstraction

The above mentioned points are some of the key design goals of a successful n-tier application that intends to provide a good Business Solution.

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DEFINITIONSimply stated, an n-tier application helps us distribute the overall functionality into various tiers or layers:

Presentation Layer

Business Rules Layer

Data Access Layer

Database/Data Store

Each layer can be developed independently of the other provided that it adheres to the standards and communicates with the other layers as per the specifications.This is the one of the biggest advantages of the n-tier application. Each layer can potentially treat the other layer as a ‘Block-Box’.In other words, each layer does not care how other layer processes the data as long as it sends the right data in a correct format.

Fig -N-Tier Architecture

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1. THE PRESENTATION LAYER

Also called as the client layer comprises of components that are dedicated to presenting the data to the user. For example: Windows/Web Forms and buttons, edit boxes, Text boxes, labels, grids, etc.

2. THE BUSINESS RULES LAYER

This layer encapsulates the Business rules or the business logic of the encapsulations. To have a separate layer for business logic is of a great advantage. This is because any changes in Business Rules can be easily handled in this layer. As long as the interface between the layers remains the same, any changes to the functionality/processing logic in this layer can be made without impacting the others. A lot of client-server apps failed to implement successfully as changing the business logic was a painful process.

3. THE DATA ACCESS LAYER

This layer comprises of components that help in accessing the Database. If used in the right way, this layer provides a level of abstraction for the database structures. Simply put changes made to the database, tables, etc do not affect the rest of the application because of the Data Access layer. The different application layers send the data requests to this layer and receive the response from this layer.

4. THE DATABASE LAYER

This layer comprises of the Database Components such as DB Files, Tables, Views, etc. The Actual database could be created using SQL Server, Oracle, Flat files, etc. In an n-tier application, the entire application can be implemented in such a way that it is independent of the actual Database. For instance, you could change the Database Location with minimal changes to Data Access Layer. The rest of the Application should remain unaffected.

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UML Diagrams:

Use case

SENDER

RECEPIENT

Browse Secrete Image

Encryption of Shares

SElecting no. of Shares

Sending of Shares

Decryption of Shares

SYSTEM

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CLASSDIAGRAM:

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class Class Model

Encryptor

~ BLACKPIXEL: int = (255 << 24) {readOnly}~ m_Cblack: IntMatrix ([])~ m_Cwhite: IntMatrix ([])~ m_pixels: Pixel ([][])~ m_resultFoil: Foil~ m_rnd: Random = new SecureRandom()~ m_sequence: ArrayList~ m_sourceFoil: Foil~ m_wEnc: int~ m_wSrc: int~ THRESHOLD: int = 128 {readOnly}~ WHITEPIXEL: int = (255 << 24) | (... {readOnly}

+ computeSubpixel() : void+ doPermutation() : void+ encrypt() : void+ Encryptor(int, int, int)+ getDescription() : String- getEncryptedFoils() : Vector+ getFactorHeight() : int+ getFactorWidth() : int+ getMaxSubpixel() : int+ getPermutationInstance() : Permutation+ getRandom() : int+ getWidthEnc() : int+ grabImage(Image, int[], int, int) : void+ initEncrypt(Image) : boolean+ overlayFoils(boolean[]) : void+ setImage(Image) : void+ setM_Foils(Vector) : void+ setMatrixToPixel(int[]) : void

Runnable

Dispatcher

~ GREYPIC: String = "monalisa.jpg" {readOnly}~ HEIGHT: int = 100 {readOnly}~ m_applet: VCApplet~ m_loadImage: Image~ m_loadImage2: Image~ m_nrOfFoils: int~ m_option: int = NOOPTION~ m_ovlImagePanel: ImagePanel = new ImagePanel(...~ m_srcImagePanel: ImagePanel = new ImagePanel(...

+ Dispatcher(VCApplet)+ getAccessStructure() : boolean[]+ getCurrentFoil() : int+ getSrcCanvas() : ImagePanel+ getVctype() : int+ initNewMode() : void+ loadAsEncFoil(File[]) : boolean+ loadImage(File) : void+ saveAll() : void+ saveCurrent() : void+ zoom() : void

Enc2_2

~ DESCRIPTION: String = "This is the ba... {readOnly}

+ Enc2_2(int, int, int)+ getDescription() : String+ getFactorHeight() : int+ getFactorWidth() : int+ getFoil(int) : Foil+ getMaxSubpixel() : int+ getPermutationInstance() : Permutation

Enc2_2_Grey

~ DESCRIPTION: String = "creates two tr... {readOnly}~ m_Grey0: IntMatrix ([])~ m_Grey1: IntMatrix ([])~ m_Grey2: IntMatrix ([])~ m_Grey3: IntMatrix ([])~ m_initMatrixG0: IntMatrix~ m_initMatrixG1: IntMatrix~ m_initMatrixG2: IntMatrix~ m_initMatrixG3: IntMatrix

+ doPermutation() : void+ Enc2_2_Grey(int, int, int)+ getDescription() : String+ getFactorHeight() : int+ getFactorWidth() : int+ getFoil(int) : Foil+ getMaxSubpixel() : int+ getPermutationInstance() : Permutation+ setMatrixToPixel(int[]) : void

Pixel

~ m_color: int~ m_cryptMatrix: IntMatrix~ m_maxFoil: int~ m_maxSubpixel: int~ m_subPixel: int ([][])

+ computeSubpixels() : void+ getColor() : int+ getSubpixel(int, int) : int+ isInSet(int[], int) : boolean+ Pixel(int, int)+ setColor(int) : void+ setMatrix(IntMatrix) : void

~m_encryptor

~m_pixels

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class Class Model

ImageIconLoader{leaf}

- ms_iconCache: Hashtable = new Hashtable()

- ImageIconLoader()+ loadImageIcon(String) : ImageIcon+ loadImageIcon(String, boolean) : ImageIcon

ClassUtil{leaf}

- FILE: String = "file:" {readOnly}- JAR_FILE: String = "jar:file:" {readOnly}- ms_loadedClasses: Hashtable = new Hashtable()- ms_loadedDirectories: Vector = new Vector()

- ClassUtil()+ findSubclasses(Class) : Vector+ getCallingClassStatic() : Class+ getClassDirectory(Class) : File+ getClassStatic() : Class+ getFirstClassFound(File) : Class+ getShortClassName(Class) : String+ loadClasses() : Enumeration+ loadClasses(Class) : Enumeration- loadClassesInternal(Class) : void- toClass(File, File) : Class+ toRelativeResourcePath(Class) : String

ResourceLoader{leaf}

- DIR_UP: String = "../" {readOnly}- ms_classpath: String- ms_classpathFiles: Vector- ms_classpathResourceTypes: Vector- SYSTEM_RESOURCE_TYPE_FILE: String = "FILE" {readOnly}- SYSTEM_RESOURCE_TYPE_JAR: String = "JAR" {readOnly}- SYSTEM_RESOURCE_TYPE_ZIP: String = "ZIP" {readOnly}

- createByteArrayInstantiator() : ByteArrayInstantiator- createFileTypeInstantiator() : FileTypeInstantiator- formatResourcePath(String) : String- getCurrentResourcePath(File, File) : String- getCurrentResourcePath(ZipEntry) : String+ getResourceURL(String) : URL- readFilesFromClasspath() : Vector+ replaceFileSeparatorsSystemSpecific(String) : String- ResourceLoader()- trimByteArray(byte[], int, byte[]) : byte[]

ImageDescriptor

- byte_: byte+ height_: short+ leftPosition_: short+ separator_: byte+ topPosition_: short+ width_: short

+ ImageDescriptor(short, short, char)+ SetInterlaceFlag(byte) : void+ SetLocalColorTableFlag(byte) : void+ SetLocalColorTableSize(byte) : void+ SetReserved(byte) : void+ SetSortFlag(byte) : void+ Write(OutputStream) : void

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Sequence Diagram:

: SENDER : SYSTEM : RECEPIENTBROWSE

BROWISING

BROWSED FILE DISPLAYED

MODE MODES ENABLED

ENCRYPT ENCRIPTING SHARES

DISPLAYING ENCRPYTED SHARES

SEND ENCRPYTED SHARES SENDING ENCRYPTED SHARES

ENCRYPTED SHARES DISPLAYED

DECRYPT SHARES

DECRYPTING SHARES

INFORMATION DISPLAYED

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Activity Diagram:

START

SELECT IMAGE MODE

ENCRYPT IMAGE

GENERATESHARES

DECRYTED IMAGE

END

SEND SHARES

RECEIVESHARES

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Chapter 04PROCESS SPECIFICATION:

INPUT DESIGN:

The input design is the link between the information system and the user. It comprises the

developing specification and procedures for data preparation and those steps are necessary to put

transaction data in to a usable form for processing can be achieved by inspecting the computer to

read data from a written or printed document or it can occur by having people keying the data

directly into the system. The design of input focuses on controlling the amount of input required,

controlling the errors, avoiding delay, avoiding extra steps and keeping the process simple. The

input is designed in such a way so that it provides security and ease of use with retaining the

privacy. Input Design considered the following things:

What data should be given as input?

How the data should be arranged or coded?

The dialog to guide the operating personnel in providing input.

Methods for preparing input validations and steps to follow when error occur.

OBJECTIVES:

1.Input Design is the process of converting a user-oriented description of the input into a

computer-based system. This design is important to avoid errors in the data input process and

show the correct direction to the management for getting correct information from the

computerized system.

2. It is achieved by creating user-friendly screens for the data entry to handle large volume of

data. The goal of designing input is to make data entry easier and to be free from errors. The data

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entry screen is designed in such a way that all the data manipulates can be performed. It also

provides record viewing facilities.

3.When the data is entered it will check for its validity. Data can be entered with the help of

screens. Appropriate messages are provided as when needed so that the user

will not be in maize of instant. Thus the objective of input design is to create an input layout that

is easy to follow

OUTPUT DESIGN:

A quality output is one, which meets the requirements of the end user and presents the

information clearly. In any system results of processing are communicated to the users and to

other system through outputs. In output design it is determined how the information is to be

displaced for immediate need and also the hard copy output. It is the most important and direct

source information to the user. Efficient and intelligent output design improves the system’s

relationship to help user decision-making.

1. Designing computer output should proceed in an organized, well thought out manner; the right

output must be developed while ensuring that each output element is designed so that people will

find the system can use easily and effectively. When analysis design computer output, they

should Identify the specific output that is needed to meet the requirements.

2.Select methods for presenting information.

3.Create document, report, or other formats that contain information produced by the system.

The output form of an information system should accomplish one or more of the following

objectives.

Convey information about past activities, current status or projections of the

Future.

Signal important events, opportunities, problems, or warnings.

Trigger an action.

Confirm an action.

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TECHNIQUES AND ALGORITHM USED:

In this technology, the end user identifies an image, which is going to act as the carrier of data.

The data file is also selected and then to achieve greater speed of transmission the data file and

image file are compressed and sent. Prior to this the data is embedded into the image and then

sent. The image if hacked or interpreted by a third party user will open up in any image pre-

viewed but not displaying the data. This protects the data from being invisible and hence is se-

cure during transmission. The user in the receiving end uses another piece of code to retrieve the

data from the image.

ALGORITHM:

Input: The c x d dithering matrix D and a pixel with gray-level g in input image I.

Output: The halftoned pattern at the position of the pixel

For i=0 to c-1 do

For j=0 to d-1 to do

If g<=Dij then print a black pixel at position (i,j);

Else print a white pixel at position (i,j);

For embedding

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SCREEN HOTS:

Fig: User interface which allows the users to work with Steganography tool

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To encrypt a image proceed with the following procedure:

Select file menu

Select load file sub menu

Load .gif or .png formatted images

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Fig: We can select mode of encryption by selecting Mode menu

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Fig: Generate encrypted transparencies submenu generates transparencies

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Fig: decrypted image

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Fig: Zooming option supports zooming of transparencies

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Chapter 04TECHNOLOGY DESCRIPTION:

JAVA TECHNOLOGY:

Java technology is both a programming language and a platform.

The Java Programming Language

The Java programming language is a high-level language that can be characterized by all

of the following buzzwords:

Simple

Architecture neutral

Object oriented

Portable

Distributed

High performance

Interpreted

Multithreaded

Robust

Dynamic

Secure

With most programming languages, you either compile or interpret a program so that you can

run it on your computer. The Java programming language is unusual in that a program is both

compiled and interpreted. With the compiler, first you translate a program into an intermediate

language called Java byte codes —the platform-independent codes interpreted by the interpreter

on the Java platform. The interpreter parses and runs each Java byte code instruction on the com-

puter. Compilation happens just once; interpretation occurs each time the program is executed.

The following figure illustrates how this works.

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You can think of Java byte codes as the machine code instructions for the Java Virtual

Machine (Java VM). Every Java interpreter, whether it’s a development tool or a Web browser

that can run applets, is an implementation of the Java VM. Java byte codes help make “write

once, run anywhere” possible. You can compile your program into byte codes on any platform

that has a Java compiler. The byte codes can then be run on any implementation of the Java VM.

That means that as long as a computer has a Java VM, the same program written in the Java

programming language can run on Windows 2000, a Solaris workstation, or on an iMac.

The Java Platform

A platform is the hardware or software environment in which a program runs. We’ve already

mentioned some of the most popular platforms like Windows 2000, Linux, Solaris, and MacOS.

Most platforms can be described as a combination of the operating system and hardware. The

Java platform differs from most other platforms in that it’s a software-only platform that runs on

top of other hardware-based platforms.

The Java platform has two components:

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The Java Virtual Machine (Java VM)

The Java Application Programming Interface (Java API)

You’ve already been introduced to the Java VM. It’s the base for the Java platform and is ported

onto various hardware-based platforms.

The Java API is a large collection of ready-made software components that provide many useful

capabilities, such as graphical user interface (GUI) widgets. The Java API is grouped into li-

braries of related classes and interfaces; these libraries are known as packages. The next section,

What Can Java Technology Do? Highlights what functionality some of the packages in the Java

API provide.

The following figure depicts a program that’s running on the Java platform. As the figure shows,

the Java API and the virtual machine insulate the program from the hardware.

Native code is code that after you compile it, the compiled code runs on a specific hardware plat -

form. As a platform-independent environment, the Java platform can be a bit slower than native

code. However, smart compilers, well-tuned interpreters, and just-in-time byte code compilers

can bring performance close to that of native code without threatening portability.

What Can Java Technology Do?

The most common types of programs written in the Java programming language are applets and

applications. If you’ve surfed the Web, you’re probably already familiar with applets. An applet

is a program that adheres to certain conventions that allow it to run within a Java-enabled

browser.

However, the Java programming language is not just for writing cute, entertaining applets for the

Web. The general-purpose, high-level Java programming language is also a powerful software

platform. Using the generous API, you can write many types of programs.

An application is a standalone program that runs directly on the Java platform. A special kind of

application known as a server serves and supports clients on a network. Examples of servers are

Web servers, proxy servers, mail servers, and print servers. Another specialized program is a

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servlet. A servlet can almost be thought of as an applet that runs on the server side. Java Servlets

are a popular choice for building interactive web applications, replacing the use of CGI scripts.

Servlets are similar to applets in that they are runtime extensions of applications. Instead of

working in browsers, though, servlets run within Java Web servers, configuring or tailoring the

server.

How does the API support all these kinds of programs? It does so with packages of software

components that provides a wide range of functionality. Every full implementation of the Java

platform gives you the following features:

The essentials: Objects, strings, threads, numbers, input and output, data structures, sys-

tem properties, date and time, and so on.

Applets: The set of conventions used by applets.

Networking: URLs, TCP (Transmission Control Protocol), UDP (User Data gram Proto-

col) sockets, and IP (Internet Protocol) addresses.

Internationalization: Help for writing programs that can be localized for users world-

wide. Programs can automatically adapt to specific locales and be displayed in the appropriate

language.

Security: Both low level and high level, including electronic signatures, public and pri-

vate key management, access control, and certificates.

Software components: Known as JavaBeansTM, can plug into existing component archi-

tectures.

Object serialization: Allows lightweight persistence and communication via Remote

Method Invocation (RMI).

Java Database Connectivity (JDBCTM): Provides uniform access to a wide range of re-

lational databases.

The Java platform also has APIs for 2D and 3D graphics, accessibility, servers, collaboration,

telephony, speech, animation, and more. The following figure depicts what is included in the

Java 2 SDK.

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How Will Java Technology Change My Life?

We can’t promise you fame, fortune, or even a job if you learn the Java programming language.

Still, it is likely to make your programs better and requires less effort than other languages. We

believe that Java technology will help you do the following:

Get started quickly: Although the Java programming language is a powerful object-ori-

ented language, it’s easy to learn, especially for programmers already familiar with C or C++.

Write less code: Comparisons of program metrics (class counts, method counts, and so

on) suggest that a program written in the Java programming language can be four times smaller

than the same program in C++.

Write better code: The Java programming language encourages good coding practices,

and its garbage collection helps you avoid memory leaks. Its object orientation, its JavaBeans

component architecture, and its wide-ranging, easily extendible API let you reuse other people’s

tested code and introduce fewer bugs.

Develop programs more quickly: Your development time may be as much as twice as

fast versus writing the same program in C++. Why? You write fewer lines of code and it is a

simpler programming language than C++.

Avoid platform dependencies with 100% Pure Java: You can keep your program por-

table by avoiding the use of libraries written in other languages. The 100% Pure JavaTM Product

Certification Program has a repository of historical process manuals, white papers, brochures,

and similar materials online.

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Write once, run anywhere: Because 100% Pure Java programs are compiled into ma-

chine-independent byte codes, they run consistently on any Java platform.

Distribute software more easily: You can upgrade applets easily from a central server.

Applets take advantage of the feature of allowing new classes to be loaded “on the fly,” without

recompiling the entire program.

JAVA HA TWO THINGS: A PROGRAMMING LANGUAGE AND A PLATFORM.

JAVA IS A HIGH-LEVEL PROGRAMMING LANGUAGE THAT IS ALL OF THE

FOLLOWING

SIMPLE ARCHITECTURE-NEUTRAL

OBJECT-ORIENTED PORTABLE

DISTRIBUTED HIGH-PERFORMANCE

INTERPRETED MULTITHREADED

ROBUST DYNAMIC

SECURE

JAVA IS ALSO UNUSUAL IN THAT EACH JAVA PROGRAM IS BOTH COMPILED AND

INTERPRETED. WITH A COMPILE YOU TRANSLATE A JAVA PROGRAM INTO AN

INTERMEDIATE LANGUAGE CALLED JAVA BYTE CODES THE PLATFORM-

INDEPENDENT CODE INSTRUCTION IS PASSED AND RUN ON THE COMPUTER.

COMPILATION HAPPENS JUST ONCE; INTERPRETATION OCCURS EACH TIME THE

PROGRAM IS EXECUTED. THE FIGURE ILLUSTRATES HOW THIS WORKS.

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YOU CAN THINK OF JAVA BYTE CODES AS THE MACHINE CODE INSTRUCTIONS FOR

THE JAVA VIRTUAL MACHINE (JAVA VM). EVERY JAVA INTERPRETER, WHETHER

IT’S A JAVA DEVELOPMENT TOOL OR A WEB BROWSER THAT CAN RUN JAVA

APPLETS, IS AN IMPLEMENTATION OF THE JAVA VM. THE JAVA VM CAN ALSO BE

IMPLEMENTED IN HARDWARE.

JAVA BYTE CODES HELP MAKE “WRITE ONCE, RUN ANYWHERE” POSSIBLE. YOU CAN

COMPILE YOUR JAVA PROGRAM INTO BYTE CODES ON MY PLATFORM THAT HAS A

JAVA COMPILER. THE BYTE CODES CAN THEN BE RUN ANY IMPLEMENTATION OF

THE JAVA VM. FOR EXAMPLE, THE SAME JAVA PROGRAM CAN RUN WINDOWS NT,

SOLARIS, AND MACINTOSH.

Java Program

Compilers

Interpreter

My Program

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Networking

TCP/IP stack

The TCP/IP stack is shorter than the OSI one:

TCP is a connection-oriented protocol; UDP (User Datagram Protocol) is a connectionless proto-

col.

IP datagram’s

The IP layer provides a connectionless and unreliable delivery system. It considers each data-

gram independently of the others. Any association between datagram must be supplied by the

higher layers. The IP layer supplies a checksum that includes its own header. The header in-

cludes the source and destination addresses. The IP layer handles routing through an Internet. It

is also responsible for breaking up large datagram into smaller ones for transmission and re-

assembling them at the other end.

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UDP

UDP is also connectionless and unreliable. What it adds to IP is a checksum for the contents of

the datagram and port numbers. These are used to give a client/server model - see later.

TCP

TCP supplies logic to give a reliable connection-oriented protocol above IP. It provides a virtual

circuit that two processes can use to communicate.

Internet addresses

In order to use a service, you must be able to find it. The Internet uses an address scheme for ma-

chines so that they can be located. The address is a 32 bit integer which gives the IP address.

This encodes a network ID and more addressing. The network ID falls into various classes ac-

cording to the size of the network address.

Network address

Class A uses 8 bits for the network address with 24 bits left over for other addressing. Class B

uses 16 bit network addressing. Class C uses 24 bit network addressing and class D uses all 32.

Subnet address

Internally, the UNIX network is divided into sub networks. Building 11 is currently on one sub

network and uses 10-bit addressing, allowing 1024 different hosts.

Host address

8 bits are finally used for host addresses within our subnet. This places a limit of 256 machines

that can be on the subnet.

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Total address

The 32 bit address is usually written as 4 integers separated by dots.

Port addresses

A service exists on a host, and is identified by its port. This is a 16 bit number. To send a mes-

sage to a server, you send it to the port for that service of the host that it is running on. This is not

location transparency! Certain of these ports are "well known".

Sockets

A socket is a data structure maintained by the system to handle network connections. A socket is

created using the call socket. It returns an integer that is like a file descriptor. In fact, under Win-

dows, this handle can be used with Read File and Write File functions.

#include <sys/types.h>

#include <sys/socket.h>

int socket(int family, int type, int protocol);

Here "family" will be AF_INET for IP communications, protocol will be zero, and type will de-

pend on whether TCP or UDP is used. Two processes wishing to communicate over a network

create a socket each. These are similar to two ends of a pipe - but the actual pipe does not yet ex -

ist.

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JFree Chart

JFreeChart is a free 100% Java chart library that makes it easy for developers to display

professional quality charts in their applications. JFreeChart's extensive feature set includes:

A consistent and well-documented API, supporting a wide range of chart types;

A flexible design that is easy to extend, and targets both server-side and client-side applications;

Support for many output types, including Swing components, image files (including PNG and

JPEG), and vector graphics file formats (including PDF, EPS and SVG);

JFreeChart is "open source" or, more specifically, free software. It is distributed under the terms

of the GNU Lesser General Public Licence (LGPL), which permits use in proprietary

applications.

1. Map Visualizations

Charts showing values that relate to geographical areas. Some examples include: (a) population

density in each state of the United States, (b) income per capita for each country in Europe, (c)

life expectancy in each country of the world. The tasks in this project include:

Sourcing freely redistributable vector outlines for the countries of the world, states/provinces in

particular countries (USA in particular, but also other areas);

Creating an appropriate dataset interface (plus default implementation), a rendered, and

integrating this with the existing XYPlot class in JFreeChart;

Testing, documenting, testing some more, documenting some more.

2. Time Series Chart Interactivity

Implement a new (to JFreeChart) feature for interactive time series charts --- to display a

separate control that shows a small version of ALL the time series data, with a sliding "view"

rectangle that allows you to select the subset of the time series data to display in the main chart.

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3. Dashboards

There is currently a lot of interest in dashboard displays. Create a flexible dashboard mechanism

that supports a subset of JFreeChart chart types (dials, pies, thermometers, bars, and lines/time

series) that can be delivered easily via both Java Web Start and an applet.

4. Property Editors

The property editor mechanism in JFreeChart only handles a small subset of the properties that

can be set for charts. Extend (or reimplement) this mechanism to provide greater end-user

control over the appearance of the charts.

How to run:Open “netbeans” ideIn “netbeans” Click on file->open projectBrowse project folder “VCapplte1” and runSee “video ” in “how to run video” fo;der

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Coding:

/* * To change this template, choose Tools | Templates * and open the template in the editor. */

package jb;import java.awt.Image;import java.awt.image.ImageObserver;import java.awt.image.ImageProducer;import java.awt.image.PixelGrabber;import java.security.SecureRandom;import java.util.ArrayList;import java.util.Random;import java.util.Vector;

/** abstract class for doing encryption with visual cryptography and * for getting the result of the foils * @author Boßle Johannes * */public abstract class Encryptor {

/**Pixel colors - represented as byte alpha | byte red | byte green | byte blue*/final int WHITEPIXEL = (255 << 24) | (255 << 16) | (255 << 8) | 255;final int BLACKPIXEL = (255 << 24);/** the threshold of this scheme * used to decide the pixel color*/final int THRESHOLD = 128;

/** Instance of SecureRandom()*/Random m_rnd = new SecureRandom();

/** height source pic*/int m_hSrc;/** width of the source pic*/int m_wSrc;/** height of the encrypted and result pic*/int m_hEnc; /** width of the encrypted and result pic*/int m_wEnc;

/** Pixel[][] to store the pixels of a pic. Each Pixel

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* contains several Subpixel on several Foils * represented by an IntMatrix */Pixel m_pixels[][];

/** Vector m_foils to store the encrypted Pics*/Vector m_foils;/** store the Foil with the source*/Foil m_sourceFoil;/** store the Foil with the result*/Foil m_resultFoil;/** ArrayList to store the sequence of the random*/ArrayList m_sequence;

/** the number of foils used for this scheme * it is initialized by the constructor */int m_maxFoil;/** the number of subpixel used for a concrete scheme * it is initialized by the abstract method * @link{Encryptor#getMaxSubpixel()} */int m_maxSubpixel;/** the number of the permutations which are possible * it is initialized by the constructor in dependeny of * the instance of permutation */int m_maxPerm;/** the instance of the permutation*/Permutation m_permutation;

/** store the init-matrices*/IntMatrix m_initMatrixC0, m_initMatrixC1;/** store the permuted init-matrices as an Array for black and white*/ IntMatrix m_Cblack[], m_Cwhite[];

/** * Constructs an ImageEncrypter with given dimensions and * the number of foils * * @param height - height of image * @param width - width of image * @param maxFoil - number of foils */public Encryptor(int height, int width, int maxFoil) {

// System.out.println(" Encryptor: init with " + maxFoil);

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m_maxFoil = maxFoil;//set dimensionsm_hSrc = height;m_wSrc = width;m_hEnc = this.getFactorHeight() * m_hSrc;m_wEnc = this.getFactorWidth() * m_wSrc;//init the Vector and the ArrayListm_foils = new Vector();m_sequence = new ArrayList();m_maxSubpixel = this.getMaxSubpixel();m_permutation = this.getPermutationInstance();m_maxPerm = m_permutation.getTotal();

}/** returns a Description of this VisualCryptography * mode * @return - description of this mode */public abstract String getDescription();/** returns the number of the foils used for this scheme * * @return number of the foils */public abstract int getMaxSubpixel();/** returns an instance of Permutation * * @return a instance of Permutation */public abstract Permutation getPermutationInstance();/** returns a factor, alternatively how many subpixel * there are in a row * * @return number of subpixel per row */public abstract int getFactorWidth();/** returns a factor, alternatively how many subpixel * there are in a column * @return number of subpixel in a column */public abstract int getFactorHeight();

/** extracts a encrypted pic from the Pixel[] and * wraps it in a Foil * @param numberOfFoil which foil to extract * @return a foil with an encrypted pic */public abstract Foil getFoil(int numberOfFoil);

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/** prepares the encryption by calling @link{#setImage(Image)} * and performs @link{#encrypt()} * * @param newImage the image to encrypt */public boolean initEncrypt(Image newImage){

this.doPermutation();this.setImage(newImage);return true;

}/** method to create all possible permutations of a * init matrix * */public void doPermutation(){

m_Cwhite = new IntMatrix[m_maxPerm];m_Cblack = new IntMatrix[m_maxPerm];

int[][] orderArray = m_permutation.getPermArray();

Vector c0 = m_initMatrixC0.getPermMatrixVector(orderArray);Vector c1 = m_initMatrixC1.getPermMatrixVector(orderArray);

for(int i=0; i<m_maxPerm; i++){m_Cwhite[i] = (IntMatrix)c0.get(i);m_Cblack[i] = (IntMatrix)c1.get(i);

}}

/** prepares an given image to be encrypted * it calls a PixelGrabber and grabs the pixel of * the image. There are done some further steps * to encrypt a picture. * * @param newImage - the image to encrypt */public void setImage(Image newImage){

int[] tempPix = new int[m_hSrc * m_wSrc]; // array for grabbing picthis.grabImage(newImage, tempPix,m_wSrc,m_hSrc);//init the pixelsm_pixels = new Pixel[m_hSrc][m_wSrc];for (int y = 0; y < m_hSrc; y++) {

for (int x = 0; x < m_wSrc; x++) {m_pixels[x][y] = new Pixel(m_maxFoil, m_maxSubpixel);

}

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}m_sourceFoil = new Foil(tempPix,m_wSrc,m_hSrc);

}

/** Grabs the pixel of an given image to the given int[] * * @param newImage - the image to grab * @param tempPix - the int[] to store the rastered pic * @return tempPix - with the rastered pic */public void grabImage(Image newImage, int[] tempPix, int width, int height) {

// read picture and copy to arraySystem.out.println(" Encryptor: grabbing image");PixelGrabber pixelGrabber = new PixelGrabber(newImage, 0, 0, width, height,

tempPix, 0, width);try {

//System.out.println(pixelGrabber.getColorModel()+"");pixelGrabber.grabPixels();

} catch (InterruptedException e) {System.err.println(" Error: interrupted waiting for pixels");

}if ((pixelGrabber.getStatus() & ImageObserver.ABORT) != 0) {

System.err.println(" Error: image fetch aborted or errored");}

}

/** sets up the pixels by giving a matrix and the original colour * * @param tempPix */public void setMatrixToPixel(int[] tempPix){

// store grabbed image for encryption// System.out.println(" Encryptor: setting matrix to each Pixel");

for (int y = 0; y < m_hSrc; y++) {for (int x = 0; x < m_wSrc; x++) {

int pixel = tempPix[x + y * m_hSrc];m_pixels[x][y].setColor(pixel);

int red = (pixel >> 16) & 0xff; int green = (pixel >> 8) & 0xff; int blue = (pixel ) & 0xff; int factor = (int) (red * 0.299 + green * 0.587 + blue * 0.114);

if (factor >THRESHOLD) {m_pixels[x][y].setMatrix(m_Cwhite[this.getRandom()]);

} else {

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m_pixels[x][y].setMatrix(m_Cblack[this.getRandom()]);}

}}//end for - store

}//end prepareMatrix

/** * Encrypts the image and saves the encrypted images * in a vector named m_foils * */public void encrypt() {

// System.out.println(" Encryptor: encrypting");int[] tempPix = m_sourceFoil.getGrabbedImage();this.setMatrixToPixel(tempPix);this.computeSubpixel();m_foils.clear();m_foils = getEncryptedFoils();

}

/** stores all foils with encrypted pics to * a vector and returns it * @return a vector with the encrypted pic foils */private Vector getEncryptedFoils(){

Vector v = new Vector();for(int i = 0; i<m_maxFoil; i++){

v.add(i,this.getFoil(i));}return v;

}/** computes the subpixels, calls for each subpixel * the @link{Pixel#computeSubpixel()} * */ public void computeSubpixel(){

for (int y = 0; y < m_hSrc; y++) {for (int x = 0; x < m_wSrc; x++) {

m_pixels[x][y].computeSubpixels();}

}}

/** * Returns a random number, which is a valid number of a permutation. * This means that, it is 0 <= rnd < m_maxPerm

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*/public int getRandom() {

int random = java.lang.Math.abs(m_rnd.nextInt()) % m_maxPerm;m_sequence.add(new Integer(random));return random;

}

/** generates the foil by directly computing the * overlay of the foils * @param set - the number of foils which shall be overlayed */public void overlayFoils(boolean[] set){

Foil result = null;if(set != null){

for(int i=0; i<set.length && i<m_maxFoil; i++){if(set[i]){

Foil foil = (Foil)m_foils.get(i);if(result==null){

result = foil;}else{

result = result.computeOverlayOfTwoFoils(foil);}

}}

}if(result==null){

result = new Foil(new int[m_wEnc*m_hEnc], m_wEnc, m_hEnc);}m_resultFoil = result;

}/** Returns the rastered original image. * * @return ImageProducer for the original image */public ImageProducer getImageProducerSource(){

return m_sourceFoil.getImage();}

/** Returns the image of the encrypted foils. * * @param foilNr - number of foil to return * @return ImageProducer for the foil image */public ImageProducer getImageProducerEncrypted(int foilNr) {

// Foil f = (Foil)m_foils.get(foilNr);Foil f = this.getFoil(foilNr);

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return f.getImage();}

/** Returns the image of the encrypted foils. * * @param foilNr - number of foil to return * @return ImageProducer for the foil image */public ImageProducer getImageProducerEncryptedFromVector(int foilNr) {

Foil f = (Foil)m_foils.get(foilNr);return f.getImage();

}

/** Returns the image of the overlayed foils. * * @return ImageProducer for the overlayed foils image */public ImageProducer getImageProducerOverlay(){

return m_resultFoil.getImage();}

/** * @return Returns the height of the encrypted Pic */public int getHeightEnc() {

return m_hEnc;}/** * @return Returns the width of the encrypted Pic */public int getWidthEnc() {

return m_wEnc;}

/** * @return Returns the m_initMatrixC0. */public IntMatrix getInitMatrixC0() {

return m_initMatrixC0;}/** * @return Returns the m_initMatrixC1. */public IntMatrix getInitMatrixC1() {

return m_initMatrixC1;}

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/** sets the given vector to the vector which is used * to save the foils for decryption * @param foils - the new loaded Foils */public void setM_Foils(Vector foils){

m_foils = foils;}/** * @return m_foils - the vector with the encrypted foils */public Vector getM_Foils(){

return m_foils;}

}

_____________________________________________________________________________

/* * To change this template, choose Tools | Templates * and open the template in the editor. */

package jb;

import java.awt.Dimension;import java.awt.Graphics;import java.awt.Image;import java.beans.PropertyChangeEvent;import java.beans.PropertyChangeListener;import java.io.File;

import javax.swing.ImageIcon;import javax.swing.JComponent;import javax.swing.JFileChooser;

/** ImagePreview was taken from the Java Tutorial of Sun. * It is used by FileChooserDemo2.java. * * @author Sun; java.sun.com */public class ImagePreview extends JComponent implements PropertyChangeListener { /**

* */private static final long serialVersionUID = 5185303551796533267L;

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ImageIcon thumbnail = null; File file = null;

public ImagePreview(JFileChooser fc) { setPreferredSize(new Dimension(100, 50)); fc.addPropertyChangeListener(this); }

public void loadImage() { if (file == null) { thumbnail = null; return; } ImageIcon tmpIcon = new ImageIcon(file.getPath()); if (tmpIcon != null) { if (tmpIcon.getIconWidth() > 90) { thumbnail = new ImageIcon(tmpIcon.getImage().getScaledInstance(90, -1,Image.SCALE_DEFAULT)); } else { //no need to miniaturize thumbnail = tmpIcon; } } }

public void propertyChange(PropertyChangeEvent e) { boolean update = false; String prop = e.getPropertyName();

//If the directory changed, don't show an image. if (JFileChooser.DIRECTORY_CHANGED_PROPERTY.equals(prop)) { file = null; update = true;

//If a file became selected, find out which one. } else if (JFileChooser.SELECTED_FILE_CHANGED_PROPERTY.equals(prop)) { file = (File) e.getNewValue(); update = true; }

//Update the preview accordingly. if (update) { thumbnail = null; if (isShowing()) { loadImage(); repaint(); }

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} }

protected void paintComponent(Graphics g) { if (thumbnail == null) { loadImage(); } if (thumbnail != null) { int x = getWidth()/2 - thumbnail.getIconWidth()/2; int y = getHeight()/2 - thumbnail.getIconHeight()/2;

if (y < 0) { y = 0; }

if (x < 5) { x = 5; } thumbnail.paintIcon(this, g, x, y); } }}

/* * To change this template, choose Tools | Templates * and open the template in the editor. */

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Chapter 06TYPE OF TESTING:

BLOCK & WHITE BOX TESTING:

Black Box Testing

Black Box Testing is testing the software without any knowledge of the inner workings,

structure or language of the module being tested. Black box tests, as most other kinds of tests,

must be written from a definitive source document, such as specification or requirements

document, such as specification or requirements document. It is a testing in which the software

under test is treated, as a black box .you cannot “see” into it. The test provides inputs and

responds to outputs without considering how the software works.

White Box Testing

White Box Testing is a testing in which in which the software tester has knowledge of the

inner workings, structure and language of the software, or at least its purpose. It is purpose. It is

used to test areas that cannot be reached from a black box level.

UNIT TESTING:

Unit testing is usually conducted as part of a combined code and unit test phase of the software

lifecycle, although it is not uncommon for coding and unit testing to be conducted as two distinct

phases.

Test strategy and approach

Field testing will be performed manually and functional tests will be written in detail.

Test objectives

All field entries must work properly.

Pages must be activated from the identified link.

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The entry screen, messages and responses must not be delayed.

Features to be tested

Verify that the entries are of the correct format

No duplicate entries should be allowed

All links should take the user to the correct page.

SYSTEM TESTING:

The purpose of testing is to discover errors. Testing is the process of trying to discover every

conceivable fault or weakness in a work product. It provides a way to check the functionality of

components, sub assemblies, assemblies and/or a finished product It is the process of exercising

software with the intent of ensuring that the Software system meets its requirements and user

expectations and does not fail in an unacceptable manner. There are various types of test. Each

test type addresses a specific testing requirement.

INTEGRATION TESTING:

Software integration testing is the incremental integration testing of two or more integrated

software components on a single platform to produce failures caused by interface defects.

The task of the integration test is to check that components or software applications, e.g.

components in a software system or – one step up – software applications at the company level –

interact without error.

Test Results: All the test cases mentioned above passed successfully. No defects encountered.

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FUNCTIONAL TESTING:

Functional tests provide systematic demonstrations that functions tested are available as

specified by the business and technical requirements, system documentation, and user manuals.

Functional testing is centered on the following items:

Valid Input : identified classes of valid input must be accepted.

Invalid Input : identified classes of invalid input must be rejected.

Functions : identified functions must be exercised.

Output : identified classes of application outputs must be exercised.

Systems/Procedures : interfacing systems or procedures must be invoked.

Organization and preparation of functional tests is focused on requirements, key functions, or

special test cases. In addition, systematic coverage pertaining to identify Business process flows;

data fields, predefined processes, and successive processes must be considered for testing.

Before functional testing is complete, additional tests are identified and the effective value of

current tests is determined.

TEST CASE TABLE:

TABLE:

A database is a collection of data about a specific topic.

VIEWS OF TABLE:

We can work with a table in two types,

1. Design View

2. Datasheet View

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Design View

To build or modify the structure of a table we work in the table design view. We can

specify what kind of data will be hold.

Datasheet View

To add, edit or analyses the data itself we work in tables datasheet view mode.

QUERY:

A query is a question that has to be asked the data. Access gathers data that answers the

question from one or more table. The data that make up the answer is either dynaset (if you edit

it) or a snapshot (it cannot be edited).Each time we run query, we get latest information in the

dynaset. Access either displays the dynaset or snapshot for us to view or perform an action on it,

such as deleting or updating.

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Chapter 07

CONCLUSION:

In this paper, we proposed a construction of EVCS which was realized by embedding the random

shares into the meaningful covering shares. The shares of the proposed scheme are meaningful

images, and the stacking of a qualified subset of shares will recover the secret image visually.

We show two methods to generate the covering shares, and proved the optimality on the black

ratio of the threshold covering subsets. We also proposed a method to improve the visual quality

of the share images. According to comparisons with many of the well-known EVCS in the litera -

ture the proposed embedded EVCS has many specific advantages against different well-known

schemes, such as the fact that it can deal with gray-scale input images, has smaller pixel expan-

sion, is always unconditionally secure, does not require complementary share images, one partic-

ipant only needs to carry one share, and can be applied for general access structure. Furthermore,

our construction is flexible in the sense that there exist two trade-offs between the share pixel ex-

pansion and the visual quality of the shares and between the secret image pixel expansion and the

visual quality of the shares.

LIMITATIONS & FUTURE ENHANCEMENTS:

In this paper, we propose a construction of EVCS which is realized by embedding random

shares into meaningful covering shares, and we call it the embedded EVCS. Experimental results

compare some of the well-known EVCSs proposed in recent years systematically, and show that

the proposed embedded EVCS has competitive visual quality compared with many of the well-

known EVCSs in the literature. In addition, it has many specific advantages against these well-

known EVCSs, respectively.

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REFERENCE & BIBLIOGRAPHY:

[1] A. Shamir, “How to share a secret,” Commun. ACM, vol. 22, no. 11, pp. 612–613, 1979.

[2] G. R. Blakley, “Safeguarding cryptographic keys,” in Proc. National Computer Conf., 1979,

vol. 48, pp. 313–317.

[3] M. Naor and A. Shamir, “Visual cryptography,” in Proc. EUROCRYPT’ 94, Berlin, Ger-

many, 1995, vol. 950, pp. 1–12, Springer-Verlag, LNCS.

[4] M. Naor and B. Pinkas, “Visual authentication and identification,” in Proc. CRYPTO’97,

1997, vol. 1294, pp. 322–336, Springer-Verlag LNCS.

[5] T. H. Chen and D. S. Tsai, “Owner-customer right protection mechanism using a watermark-

ing scheme and a watermarking protocol,” Pattern Recognit., vol. 39, pp. 1530–1541, 2006.

[6] P. Tuyls, T. Kevenaar, G. J. Schrijen, T. Staring, and M. Van Dijk, “Security displays en-

abling secure communications,” in Proc. First Int. Conf. Pervasive Computing, Boppard Ger-

many, Springer-Verlag Berlin LNCS, 2004, vol. 2802, pp. 271–284.

[7] C. Blundo, A. De Bonis, and A. De Santis, “Improved schemes for visual cryptography,” De-

signs, Codes and Cryptography, vol. 24, pp. 255–278, 2001.

[8] G. Ateniese, C. Blundo, A. De Santis, and D. R. Stinson, “Visual cryptography for general

access structures,” Inf. Computat., vol. 129, pp. 86–106, 1996.

[9] N. K. Prakash and S. Govindaraju, “Visual secret sharing schemes for color images using

halftoning,” in Proc. Int. Conf. Computational Intelligence and Multimedia Applications (IC-

CIMA 2007), 2007, vol. 3, pp. 174–178.

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[10] H. Luo, F.X.Yu, J. S. Pan, and Z. M. Lu, “Robust and progressive color image visual secret

sharing cooperated with data hiding,” in Proc. 2008 Eighth Int. Conf. Intelligent Systems Design

and Applications, 2008, vol. 3, pp. 431–436.

SITES REFERRED:

http://java.sun.com

http://www.sourcefordgde.com

http://www.networkcomputing.com/

http://www.roseindia.com/

http://www.java2s.com/


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