Date post: | 21-Dec-2015 |
Category: |
Documents |
View: | 214 times |
Download: | 0 times |
Emerging Information Technologies
What are Emerging Info Technologies?Moore’s Law and what might followWearable/Handheld ComputersVirtual RealityArtificial Intelligencee-CommerceSpeech and Handwriting Interfaces
Technology Life Cycle
Precursor - dream or contemplation Invention Emergence (development) Acceptance (established) Surplus or Obsolescence
Moore’s Law
Every 18 months we put twice as many transistors on an integrated circuit doubling computing power
Been in effect about 40 years Projected to continue another 20 years This will end when the size of a transistor
approaches the size of a few atoms and conventional shrinking methods won’t work
What will happen then?
After Moore’s Law New Technologies Will Emerge
Nanotechnology Quantum Computing Chaos Computing Optical Computing
Wearable/Handheld Computers Enabling Technologies
Smaller & Faster Processors Interfaces in Human Modalities
Speech recognition (input) and synthesis (output) Pen Computing (input/output)
Head Mounted Displays (output) Wireless communication
Virtual Reality
Head Mounted Displays Block view of outside world Completely immerse user in virtual world
Applications Flight simulators Equipment operators Game playing
Artificial Intelligence Pattern recognition
Speech & handwriting recognition Face recognition Military target recognition
Search solution spaces Business optimization problems Chess and other game playing
Expert Systems Medical diagnosis Decision Support Systems E-commerce agents
e-Commerce Web Metamorphosis
from digital library static web pages focus on retrieval
to an electronic marketplace dynamic web pages focus on transactions
requires new perspective & control mechanisms
e-Commerce Web Pull/Push Technologies
Web pull technologies Surfing the Net Using a search engine Personal search engines Using an evolutionary agent
Web push technologies Broadcasting/Webcasting Selective channeling & filtering Push what the user wants (cookies) Evolutionary push provides exact user needs
e-Commerce Web Agents
Representation - marketplace goods & services Promotion - interactive ads Payment & settlement - secure funds transfer Valuation - online auctions and bargaining Customer info - track customer preferences and habits Quality - ratings, reviews, recommendations Risk Management - product guarantees, loss insurance Negotiation - automated systems for negotiation
Speech Recognition
Isolated words Navigation and control systems
Continuous speech recognition Dictation
Speech understanding systems General speech input
Speech Recognition Problems
Dialects Telephone/cell phone limitations Noisy environments Similar sounding words
Speech Recognition Problems
Similar sounding words Recognize speech Wreck a nice beach
Identically sounding words - homophones The sun’s rays meet The sons raise meat
Speech Understanding Problems Natural Language Understanding
The spirit is willing but the flesh is weak
Speech Understanding Problems Natural Language Understanding
The spirit is willing but the flesh is weak The vodka is strong but the meat is rotten
Handwriting Recognition
Offline Scanned Images Static Information
Online Electronic Tablet or Digitizer Real-Time, Dynamic Information
Online Handwriting Recognition
Invention of electronic tablets -- late 1950s Tablet and display were separate
Pen Computing -- 1980s Combined tablets and dislpay Brought input and output into the same surface Immediate feedback via electronic ink Created the paper-like interface
Dynamic Handwriting Information
Number of strokesa stroke is the ink trace from pen down to pen up
Order of strokes Stroke direction Stroke velocity, acceleration
Written Language and Handwriting Properties
Alphabet Letters, digits, punctuation, special symbols
Writing is a time sequence of strokes Complete one character before beginning next
except for delayed strokes Spatial order -- for example, left to right
Written English Writing Styles
Handprint Uppercase -- about 2 strokes per letter Lowercase -- about 1 stroke per letter
Cursive Script Less than a stroke per letter Delayed crossing and dotting strokes
Computer Problems in English
Constrained Handprint Printing on lines -- symbols can touch or overlap Printing one symbol per box -- form filling
Unconstrained Handprint No lines and symbols can touch or overlap
Cursive Script Mixed Printing and Cursive
Handprint Recognition Difficulties
Digitizer problems Writing variation not handled by system Uppercase versus lowercase versus digits Segmentation -- character within character
problem
Design of Graffiti for Palm Pilot
Small Alphabet uppercase, digits, special symbols
One stroke per symbol to avoid segmentation difficulty
Separate writing areas to avoid letter and digit confusion
Early Shorthand Alphabets
Ancient Greeks -- 400 BC Tironian -- 63 BC Stenographie -- 1602 Gabelsberger -- 1834 Moon -- 1894 Goldberg’s Unistrokes (Xerox) -- 1993
Pen Computing Future Work
Graffiti recognizer greatly simplified the recognition problem
Handprint problem not completely solved Even with IBM’s ThinkWrite, CIC’s Jot, and
Microsoft products
Cursive script not solved