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Integrating a serious game in a MOOC to promote new skills.
“Learning by doing!” eMOOC 2015 – Mons - Session 5 – Experience Track – 19/05/2015
Olivier Bernaert
• Context – IFP School
• The Sustainable Mobility MOOC
• Serious Game in a MOOC ?
Why ?
• Technological Challenges
• Outcomes
• Perspectives
Content
2
3
Context
IFP School – Applied School
PROJECT OF A FIRST MOOC
Applied graduate programs
Students/engineers and young professionals
Energy and transport sectors.
350 students, 50% outside France, 50 nationalities
PEDAGOGICAL PROJECT “ELAN PEDAGOGIQUE”
Skills approach
Learning design
Sustainable Mobility: Technical and environmental challenges
MOOC interest for an applied school ? Real skills development ?
MOOC integration inside our masters @School ?
4
MOOC objectives
PEDAGOGICAL APPROACH
National and International
Attract students/engineers from all over the world
INSTITUTIONAL VISIBILITY
RECRUITMENT
Serious Game Interactions,“Know how”
MOOC Lectures videos, Quiz
5
MOOC Project
Design Instructional Design
1 project leader
1 instructional design
7 teachers
2 com. officers
Animation
Marketing
NEW
5
Design Instructional design
1 project leader
1 instructional design
7 teachers
2 com. officers
Story Board
9
Interest of a Serious Game in MOOC ?
Targeted population = Students!
Attract young public: dynamism (versus quiz)
Cartoon environment, sound effects
Video games
Situational learning / Practice in a realistic environment
Multiple environments
Refinery
Engine test bench
“Gamification”
Fun environment
Avatar selection
Challenge (points to gain)
10
Interest of a Serious Game in MOOC ?
Student centered, students are the core of the game
Problems to solve are complex (compared to quiz)
Refinery simulator
Motivation (and completion rate)
High interactivity activities (drag/drop, actions like valve
opening)
Learning by “trial and error”: unlimited number of trials
Real skills development by putting knowledge into
practice: “Learning by doing”
11
Technical Challenges
One of the first Serious Game in a MOOC
Web technology HTML5, serious game
developed by aPi-learning
Integration in the open source CANVAS
LMS platform, hosted by UNOW
Integration via LTI app standard (Learning
Tools Interoperability)
No need for any plugin installation
Scores directly inside the CANVAS
student gradebook + avatars management
Game runs on PC and tablets (Android
and IOS) including sound management
12
Technical Challenges
Massive Environment (MOOC)
Large population of users
Graphic and files size optimization
Users access game directly from the
LMS, no difference with other
courses activities (iFrame displays)
Adaptation to the specific LMS of
the School (SCORM 2004)
0% 10% 20% 30% 40% 50%
France
Spain
India
Italy
Venezuela
Countries
0% 20% 40% 60%
Age
Under 24
25-34
45-54
35-44
55-64
Over 65
40%
2% 1%
51%
5%
Professional
Professor
Retired
Student
Unemployed
Professional status
23%
76%
Designed by Freepik.com and easel.ly
1. UPV - Valencia
2. INSA
3. ENIM - Monastir
4. Chimie Paris
5. ENSAM
Main Schools
Outcomes - Interests for an applied School
“The serious games was great because you work like real job”
“The serious games enable us to put what we just learned into
practice. Therefore, we get a better understanding of the course .”
“The serious games is an alternative way of testing. That way a
participant does not feel the subconscious anxiety and pressure that
a normal test provokes but it is a more relaxed and comfortable way
of testing that ensures better performance.”
“The serious game could be far more developed and replace the
quiz’s that are very academic and not really interesting.”
14
Achievements : completion rate
Source of the initial graphic : http://www.katyjordan.com/MOOCproject
Outcomes – Completion rates
Average = 15%
16
High level of participants
satisfaction…
53% - SG helped to have a
better understanding of the
lectures
43% - SG increased the
course interest
96% used the SG and found
the activities interesting
Outcomes - Key numbers in a nutshell
LMS - MOOC
17
Masters
programs at
IFP School
Sustainable
Mobility MOOC
LMS - IFP SCHOOL
Outcomes
IFP School
DIPLOMA
CERTIFICATE OF
COMPLETION
New resources for our students @ school
RESSOURCES
• Videos
• Quiz
• Peer to peer
• Serious Game
3099 MOOCers from 67 countries
In total, 51 % of students followed this MOOC (vs 10%-20% in france)
31% of registered people obtained the certificate (vs 15% avg.)
59 % of active participants obtained the certificate
Positive results in line with the targeted public and objectives
mainly explained by the Serious Game integration
in the MOOC.
18
Outcomes - Key numbers in a nutshell
MOOC « Mobility »
New edition 2nd November 2015
• Serious Game
• More interactivity: Engine simulator
19
Perspectives and Conclusion
MOOC « Oil&Gas »
Started 11th May 2015
> 18700 participants from 120 countries
2 mains innovations !
• All quizzes replaced by mini-games
• Interactive videos
20
Perspectives – MOOC « Oil & Gas »
15 Mini-games to
replace ALL the quizzes
using technology
developed for the
Serious Game (LTI app)
2 Interactive Videos ?
IFP School
aPi- Learning
• Funding director of aPi-Learning
UNOW
• Co-founder of UNOW
21
Contacts / Our partners MERCI…