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Engaging Students: Through Quotes,Graphic Novels and Storytelling
Brown Bag SeriesFelicia Banks
The sage on the stage or the guide on the side
Engaging Our Students
Nobody cares how much you know, until they know how much you care.
~Theodore Roosevelt
The mediocre teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires.
~William Arthur Ward
Engaging Through Quotes
Engaging through Comics
"There are going to be days when you won’t have the energy or drive to get out of bed. There are going to be days when you’re going to want to give up on love, life, or school. The thing is, you’re not allowed to give up. You were given a life and you’re supposed to live it. The truth is the seventy or eighty years that you’re given isn’t long enough to do the things you’re supposed to do. Sure, you’re [going to] hit a few bumps along the way, but you’ve got to pick yourself up and move on. Life is unpredictable and things might not always work out the way you want them to, but that’s no reason to give up. You’re here for a reason and someday when you’re not expecting it, you’re going to discover your reason for being here. And when that does happen, your life will never be the same."~Unknown~
An Inspiration
Commercial Break
Graphic NovelsTerm first used in
1964Fictional/Non-
Fictional/Anthology stories presented as a comic strip
Consists of art and text
StorytellingAn understanding of
events in words, images, and sounds.
Provides a means of creativity and communication
Transmedia Storytelling is one example
Definitions
Storytelling with Graphics
Commercial Break
Storytelling with Media
Commercial Break
Spider Man (Movie/Comic)
PerceptionPersonality
Application of Graphic Novels
The Curious Case of Benjamin Button
Erik Erikson’s Eight Stages of Development
The character experiences each stage
Application of Storytelling
Maslow’s Hierarchy of Needs
Expressed through transmedia (a movie) that depicts each of the five stages
Application of Motivation
Virtual MuseumTransmedia Storytelling and Comic
Virtual MuseumPsychologists
Callahan, M. & King, J. (2011). Classroom Remix: Patterns of Pedagogy in a Techno-Literacies Poetry Unit. Journal of Adolescent & Adult Literacy. Oct2011, Vol. 55 Issue 2, p134-144.
Cham, J. (2010). PHD Comics. Retrieved from http://www.phdcomics.com/comics.php?f=1319Crutcher, P. (2011). Complexity in the Comic and Graphic Novel Medium: Inquiry Through
Bestselling Batman Stories. Journal of Popular Culture. Feb2011, Vol. 44 Issue 1, p53-72.DeNeui, D. & Dodge, T. (2006). Asynchronous Learning Networks and Student Outcomes: The
Utility of Online Learning Components in Hybrid Courses. Journal of Instructional Psychology. Dec2006, Vol. 33 Issue 4, p256-259.
Drake, D. (2007). The art of thinking narratively: Implications for coaching psychology and practice. Australian Psychologist. Nov2007, Vol. 42 Issue 4, p283-294.
Durrington, V., Berryhill, A. & Swafford, J. (2006). Strategies for enhancing student interactivity in an online environment. College Teaching. Winter2006, Vol. 54 Issue 1, p190-193.
Frude, N. & Killick, S. (2011). Family storytelling and the attachment relationship. Psychodynamic Practice. Nov2011, Vol. 17 Issue 4, p441-455.
Hsu, J. (2008). The Secrets of STORYTELLING: Our Love for Telling Tales Reveals the Workings of the Mind. Scientific American Mind. Aug/Sep2008, Vol. 19 Issue 4, p46-51.
Manney, P. (2008). Empathy in the Time of Technology: How Storytelling is the Key to Empathy. Journal of Evolution & Technology. Sep2008, Vol. 19 Issue 1, p1-11.
Miller, P. (2009). Stories Have Histories: Reflections on the Personal in Personal Storytelling. Taiwan Journal of Anthropology. 2009, Vol. 7 Issue 1, p67-84.
References
Meyers, S. (2008). Using Transformative Pedagogy When Teaching Online. College Teaching. Fall2008, Vol. 56 Issue 4, p219-224.
Nelson, A., McClintock, C., Perez-Ferguson, A., Shawver, M. & Thompson, G. (2008). Storytelling Narratives: Social Bonding as Key for Youth at Risk. Child & Youth Care Forum. Jun2008, Vol. 37 Issue 3, p127-137.
Rodríguez, J. & Pérez, M. (2009). Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills. International Journal of English Studies. 2009, Vol. 9 Issue 2, p171-174.
Rutledge, P. (2013). Transmedia storytelling workshops: For organizations, branding and marketing. Retrieved from http://athinklab.com/the-psychological-power-of-transmedia-storytelling/
Steinbronn, P. & Merideth, E. (2008). Perceived Utility of Methods and Instructional Strategies Used in Online and Face-to-face Teaching Environments. Innovative Higher Education. 2008, Vol. 32 Issue 5, p265-278.
Stark-Wroblewski, K., Boeding, C., Church, T., Kreiner, D., Lopata, A. & Ryan, J. (2008). Use of Virtual Reality Technology to Enhance Undergraduate Learning in Abnormal Psychology. Teaching of Psychology. Oct-Dec2008, Vol. 35 Issue 4, p343-348.
Tomasevich, M. (2013). Super Learners. Knowledge Quest. Jan/Feb2013, Vol. 41 Issue 3, p18-23.Wikipedia. (n.d.). Graphic novels. Retrieved from https://en.wikipedia.org/wiki/Graphic_novel
Williams, I. (2011). Autography as Auto-Therapy: Psychic Pain and the Graphic Memoir. Journal of Medical Humanities. Dec2011, Vol. 32 Issue 4, p353-366.
References (Cont)