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english_games

Date post: 28-Mar-2016
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England 1. Beetle 2. The Chain Game 3. Twister  1. A dice  2. Pencils  3. Paper  4. A group of players (3-5) What you need What you do  1. You roll a dice with the aim of rolling a 6, which equates to a body. Draw the body on the paper with the pencil. After you have a head you can add the antennae (x2) and eyes (x2). need a 4). You need to roll a 4 six times (there are 6 legs) .  2. Now you can add the head (you need a 5) and legs (you
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England 1. Beetle 2. The Chain Game 3. Twister
Transcript
Page 1: english_games

England

1. Beetle

2. The Chain Game

3. Twister

Page 2: english_games

Beetle

What you need

1. A dice

2. Pencils

3. Paper

4. A group of players (3-5)

Page 3: english_games

Beetle

What you do

1. You roll a dice with the aim of rolling a 6, which equates to a body. Draw the body on the paper with the pencil.

Page 4: english_games

Beetle 2. Now you can add the head (you need a 5) and legs (you

need a 4). You need to roll a 4 six times (there are 6 legs). After you have a head you can add the antennae (x2) and eyes (x2).

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Beetle 3. Each player in the game takes a turn rolling the dice.

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Beetle 4. The game ends when one player has drawn a beetle with

all the parts.

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Beetle 5. You can extend the game by agreeing to play three, four

or five times. After each game you can work out your score (each beetle part equals a point) and continue to add on after each game.

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The Chain Game

What you need

1. A playground size playing area

2. A group of players

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The Chain Game

What you do

1. Player A starts the game by chasing the others.

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The Chain Game

2. When Player A “tags” someone (Player B) they link together by holding on hand before chasing the others.

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The Chain Game

3. When the chain successfully “tags” someone else they form a chain of 3 before restarting the game.

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The Chain Game

4. When the chain successfully “tags” someone else, they break up into two chains of 2.

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The Chain Game

5. The game continues in this pattern until everyone is “tagged”.

6. The last player “tagged” restarts the game by chasing everyone.

Page 14: english_games

Twister

What you need

1. A playing area or mat (approximately 1.5 metres x 1 metre) marked with 4 columns of spots coloured blue, green, red and yellow.

2. A board with a spinner (see pictures)

3. A group of 5 players.

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Twister

What you do

1. One player (Player A) is selected to take charge of the spinner.

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Twister 2. Player A spins the pointer and calls out the instructions,

e.g. right hand on red, for Player B, who then has to cover the red spot with their right hand.

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Twister 3. Player A continues to spin and instruct players C and D.

4. The game continues in this way until one player loses their balance and falls over. They are the loser.

The last player left standing is the winner!