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Epic Rules 3

Date post: 08-Apr-2018
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3.0 WAR ENGINES “How much like a god he is, that ancient machine, primal of all his kind! His mighty fists, massive like two towers of  destruction, laden with the doom of mankind’s bitter foes. He watches over us now as battle joins, and in his shadow we shall advance upon our enemies and defeat them.” The battlefields of the 41st Millennium are home to some awesomely large vehicles, many of which tower high above the battlefield and carry weapons batteries of terrifying potency. Most famous of all of these are the Titans created by the Adeptus Mechanicus of the Imperium, but there are many others including the Gargants fielded by Ork armies and the living bio-Titans fielded by the Tyranids. All of these creations are referred to as war engines in the Epic rules.  War engines include all very large machines, such as Ork Gargants, Imperial Titans, Imperial Guard Baneblades and Space Marine Thunderhawk Gunships. Because of their huge size and awesome toughness, war engines are  very different to other units, and because of this many of the core game rules are modified when it comes to war engines. That said, the main difference between a war engine and a normal vehicle is that the war engine has a  damage capacity (abbreviated DC) that shows how many ‘kills’ the war engine can absorb before it is destroyed. For example, a Warlord Titan has a DC of 8, and it therefore takes eight ‘kills’ to destroy it. For most rules purposes, a  war engine counts as being ‘worth’ a number of units equal to its starting damage capacity, so a war engine’s starting damage capacity is also used to work out how many dice it rolls in an assault, how easy it is to pin and so on. This and all of the other modifications to the core game rules are described in detail as follows. 3.1 W AR ENGINE MOVEMENT  W ar engines follow the same movement rules as any other unit. Wa r engines that fail a dangerous terrain test suffer a hit (see the damage rules below). 3.1.1 War Engine Formations  War engines are so large they usually operate as single units. Although only one unit, the war engine is still a separate formation, and all of the rules that apply to formations apply to it also. Some smaller war engines like Baneblades operate in formations of more than one unit. War engines count as being within formation coherency distance if they are  within a distance equal to their starting damage capacity x 5cm of another unit from the formation. For example, a Bandeblade has a starting damage capacity of 3, and so will be in formation as long as it is within (3x5) = 15cm of another unit. 3.1.2 War Engine Zones Of Control  W ar engines have a zone of control like any other unit. In an assault they only lose their zone of control once they have been charged by a number of units equal to their starting damage capacity. 3.1.3 Transport War Engines Some war engines are capable of transporting other units. These war engines are an exception to the rule that transport vehicles may only carry units from their own formation. Instead a war engine transport vehicle can carry units from another formation, as long as the entire  Space Marine Thunderhawk Gunship Ork Gunfortress  Imperial Warlord Titan pc_rm - : age
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