Date post: | 01-Nov-2014 |
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Education |
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The Internet and the Mobile Web
1-Year Snapshot of the Web
Over 4.6 million visitors in US
Over 4.2 million NJ visitors
New versus returning visitors
Languages (web browser)
Languages (web browser)
Visitor Loyalty (retention?)
Browser and Operating System
My three year old daughter now has her own iPhone, though without service so it is effectively an iPod touch. And how did I create a monster, you might ask? Easy. Her first words upon waking from sleep are "Where's my iPhone?" Her reaction to her parents call to come to the dinner table, head upstairs for a bath or get ready for bed is to clutch her iPhone and cry. Even though I loaded her iPhone with some of her favorite apps from her mom's phone (by re-downloading to our black Macbook, as I couldn't get iTunes Home Sharing to work with my wife's Macbook Air), she only really uses it to watch a small
handful of videos that I ripped or downloaded. And she uses it constantly: sitting in a chair, laying on the floor, walking from room-to-room... head down, focused on the iPhone screen, it can be a challenge to get her to disengage with the device and engage with us.
Internet Service Providers (ISPs)
Internet Connection Speeds
Internet Connection Speeds
Akamai’s 2009 State of the Internet report
From 2008 to 2009, on average, the world’s Internet got 13% faster; Americas got 2.4% slower.
Traffic Sources and Search Terms
Top Landing Pages
http://edge.org/q2010/q10_16.html#dalrymple
KNOWLEDGE IS OUT, FOCUS IS IN, AND PEOPLE ARE EVERYWHERE
DAVID DALRYMPLE Researcher, MIT Mind Machine Project
Filtering, not remembering, is the most important skill for those who use the Internet.
http://edge.org/q2010/q10_16.html#dalrymple
three primary, broad consequences of the Internet:1) information is no longer stored and
retrieved by people, but is managed externally, by the Internet,
2) it is increasingly challenging and important for people to maintain their focus in a world where distractions are available anywhere, and
3) the Internet enables us to talk to and hear from people around the world effortlessly.
Gaming
Video Games in Education?
Video Games in Education?
Video Games in Education?
Video Games in Education?
Video Games in Education?
Video Games in Education?
Video Games in Education?
2010 Horizon Report
a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years
six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years
The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
Key Trends
People expect to be able to work, learn, and study whenever and wherever they want to.
Key Trends
The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
Key Trends
The work of students is increasingly seen as collaborative by nature, and there is more cross-campus collaboration between departments.
Key Trends
The role of the academy — and the way we prepare students for their future lives — is changing.
Critical Challenges
New scholarly forms of authoring, publishing, and researching continue to emerge but appropriate metrics for evaluating them increasingly and far too often lag behind
Critical Challenges
Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
Critical Challenges
Institutions increasingly focus more narrowly on key goals, as a result of shrinking budgets in the present economic climate.
Critical Challenges
Technologies to Watch- near-term horizon
(1 yr)
Technologies to Watch- 2nd adoption horizon
(2-3 yrs)
Technologies to Watch- far-term horizon
(4-5 yrs)
70% of textbook sales that take place at college bookstores and their websites. 3% of textbooks sold as e-texts at college bookstores.
Digital Textbooks
Digital TextbooksBut … Texas and California Digital Textbook Mandates