E S P O RT S D I S C U S S I O N
A discussion paper into the Esports
market & FaZe Clan
August 2019
M A R K E T A N A LYS I S
ESPORTS
IS BOOMING
Companies and fans investing
money into sport, competitions and
star players is nothing new. With
expanding social media, media
rights and global reach, the number
of leagues turning over $1b in
revenue is ever increasing. Over the
last couple of decades, substantial
investments have seen sports teams
transition from being successful due
to their historic roots to being
successful due to their financial
muscle. Financial clout has led to a
widening of the gap between
teams, thereby introducing a phase
of dominance which looks unlikely
to wane soon.
Over time, and periods of success,
financial muscle brings expanding
fan bases, notoriety from success
and an increase in the level of
income from sponsorship, media
rights and tournament wins,
thereby increasing the value of a
team and making it self-sustaining.
This can be seen, most notably, in
sports without a salary cap, like
soccer, where teams with relatively
little history of success have won
.
titles due to strong financial backing,
Manchester City and Paris Saint
Germain are examples of changing
the status-quo as a result of strong
financial backing and interestingly
these two teams are two of the
most active and successful
professional sports teams in the
Esports world.
Another example of financial
support resulting in success in more
recent times is the promotion of
Wolverhampton Wanderers to the
English Premier League in 2018
following its backing from Chinese
owners and subsequentially
securing the highest points total by
a newly promoted team since
2001.
Large amounts of investment is
now being seen in the Esports
world.
The universal excitement to be part
of an Esports team competing for
titles in an exploding sector is
driving investment, the scale of
which is surpassing many other
mainstream sports. Over $3.3b of
capital investment has gone into
Esports teams since 2013. Teams
are currently competing to establish
themselves as the ‘Dallas Cowboys’
or the ‘New York Yankees’ of
Esports to effectively guarantee
themselves a sizeable share of the
market for the foreseeable future.
There have been multiple funding
rounds for most teams competing
at the top of their divisions as they
look to capitalise on the money
flowing into the sport.
Shareholders appear to have a
mentality that it is better to own
10% of a company valued at $1b
than 100% of a company valued as
$100m.
Figure 1: ‘Money-maker’ pathway
INCREASED
POPULARITY
INCREASED
REVENUE
1. POPULAR VICTORIES
2. LARGE PRIZEPOOLS
New investment coming in from outside the sport
is being matched from within. Similar to the
“Money-maker” effect that was seen in 2003 in
the world of poker, where poker saw the first-
place prize more than quadruple over three
years markedly increasing its popularity, Esports
(in particular Fortnite) are attempting to do
the same.
RECENT
INVESTMENTS
▪ Fortnite managed to raiseover $100m for itscompetition prize pool forthree years 2018-2021.
▪ Total prize pool of $113mfor all other competitions in2018.
▪ Total prize pool is expectedto reach over $400m by2022.
▪ First place prizes alreadyexceed those at Wimbledon,The Masters and theDaytona 500.
▪ $34m is the total prize poolfor the Dota 2 International2019.
Excluding revenues from betting, fantasy league,
and similar cash-payout concepts, as well as
revenues generated within games.
2
Figure 2: Fortnite World Cup
$456.7m+34.3%
$251.3m+41.8%
$189.2m+14.8%
$103.7m+22.4%
$95.2m-3.05%
Sponsorship Media Rights Advertising Merchandise &Tickets
Gamer PublisherFees
$1.1b2019 total Esports revenues
+26.7% year on year
3
2016 2017 2018 2019
Wimbledon Singles
winner (£m)2.00 2.20 2.25 2.35
Masters Men’s winner
($m)1.80 1.98 1.98 2.07
Daytona 500 winner
($m)1.50 1.50 1.58 1.58
Dota 2 International
winner (team of 5) ($m)9.14 10.86 11.23 13.50
The growth in media rights is
expected to provide the driving
force behind the increased
revenue in Esports. Similar to
other sports with more and more
networks and online broadcasters
wanting to get into televising (or
online streaming) matches, this is
expected to occur in Esports as
well. Amazon Prime will be
streaming their first premier
league games for the 2019 season.
There is currently a monthly
viewership of over 167m in
Esports [1].
Asia has the largest
online population
79% of viewers are
under 35 years-old
YouTube and Twitch
audiences are larger than
HBO, Netflix and ESPN
combined
As the popularity increases
younger viewers will start
watching each year and fans at the
top end of the age range will not
stop supporting the sport as they
get older, therefore expanding the
audience.
A single Esports fan provided an
average revenue of $5.50 in 2018
from merchandise sales and
subscriptions.
Table 1: Comparable tournament prize winnings, Source: Individual tournament websites
Figure 5b: Esports industry 2022 revenue streams
Figure 4a, b, c: Viewership Statistics
Sponsorship38%
Media Rights15%
Tickets9%
Advertising21%
Other17%
2017 Revenue ($600m)
Figure 5a: Esports industry 2017 revenue streams
Sponsorship35%
Media Rights40%
Local4%
Advertising14%
Other7%
2022 Predicted Revenue ($7.5b)
[1] Goldman Sachs Equity Research, 12th October 2018
COMPARABLE
BROADCASTING
RIGHTS
▪ EPL £3.0b per season
▪ NFL $6.5b per season
▪ Esports expected to be $3b by 2022
This number is expected to
increase, reaching over 275m
by 2022 with a total media
audience of 550m, due to the
demographic of Esports fans,
increasing popularity of gamers,
increasing prize pools and
media rights.
Over 15% of millennials watch
Esports on a monthly basis. This
will increase over time as fans
expose others in their age
range to Esports and it
becomes ingrained in popular
culture.
This gives an audience of 550m
people a value of over $3b.
M A R K E T A N A LYS I S
Figure 3: DOTA 2 International
Source: Goldman Sachs Equity Research
0
2000
4000
6000
8000
10000
12000
14000
16000
18000
Gen. GEsports
Echo Fox Immortals CounterLogic
Gaming
100Thieves
EnvyGaming
G2 Esports TeamLiquid
Cloud9 Fnatic OpTicGaming
TeamSoloMid
FaZe Clan
Nu
mb
er o
f fo
llow
ers
tho
usa
nd
s
Spread of followers including FaZe Clan
Youtube Instagram Twitter Facebook Twitch
4
Social Media
Fig. 7 compares the 12 teams listed in an article by Forbes
(the Forbes article, October 2018) against their social media
following per platform. It is very clear that FaZe Clan’s social
following is significantly greater than all other Esports teams
with a total following of more than double any other team. A
limitation with this graph is that it doesn’t account for
potential overlap across different platforms; however, this
doesn’t affect FaZe Clan’s results significantly. This is because
the followers from YouTube (the most valuable following)
alone is greater than the total following of all other teams, but
one.
YouTube is the primary platform used by gaming teams and
players to distribute their content and earn revenue from
their social media accounts.
• The revenue from a YouTube channel is strongly based
on the daily views, rather than subscribers.
• Daily views are strongly correlated to the number of
subscribers, but views earn the channel advertising rates.
FaZe Clan is significantly further ahead of the competition in
this category and, therefore has the most valuable channel.
Scale up potential; PewDiePie, the most followed gaming
streamer, has been included to show the potential of a FaZe
Clan’s channel if audience engagement continues to grow.
In a sector dominated by sponsorship, media rights and
advertising it will be teams like FaZe Clan with the larger
followings who, not only shape the sport, but also command
the greatest percentage of revenues, provided they are also
reasonably successful ‘on the pitch’.
• In the early days of a sport like this, where social media
plays such a prominent role, it is not just success which
determines popularity, but the quality, relatability and
style of their online profile.
• FaZe Clan seem to be mastering this.
As more money and more fans come into Esports this is a
factor which will maximise the profitability of FaZe Clan and
its potential to be one of the first household names in the
sport.
Esports Results
Whilst FaZe Clan’s social media presence cannot be denied
and certainly not ignored, it has less appealing figures when
looking at their Esports tournament success where it ranks
16th among Esports teams for total prize money earned
($7.54m) over the team’s entire history.
Table 2: YouTube Channel summaries across Esports teams, Source: Youtubermoney.com
Figure 7, Source: Individual Team Social media pages
Team
Total
subscribers
(m)
Daily views
(k)
Monthly
earnings ($)
Equivalent annual
earnings ($)
PewDiePie 98.30 18,000 1,020,000 12,240,000
FaZe Clan 6.90 1,000 55,000 660,000
Team
SoloMid2.20 112 6,500 78,000
100
Thieves0.46 118 5,900 70,800
Fnatic 0.49 119 5,900 70,800
G2 Esports 0.22 72.5 3,900 46,800
Cloud9 0.37 54.6 3,000 36,000
Team
Liquid0.29 30 1,600 19,200
Optic
Gaming1.50 12.6 590 7,080
FaZe Clan is an American Esports team with a significant presence on social media as well as an e-
commerce arm. Founded in 2010, FaZe Clan has entered over 250 tournaments and its social
media following is greater than any of its competitors. FaZe Clan is primed, with one of the biggest
fan bases in Esports, to establish itself as a global franchise similar to the New York Yankees.
The current largest revenue stream in Esports is from sponsorship (Fig. 5a). The main reason for
sponsoring is the number of people that can be impacted and the audience that will be reached. In
the gaming world, publicity and fame not only come with success but with social media publishing
and content. The most valued platforms are YouTube and Twitch, both of which are video
streaming platforms.
FA Z E C L A N S U M M A RY
Figure 6: FaZe Clan Fortnite squad
Along with Fortnite, it is games
like FIFA and Call of Duty with
huge followings that have given
FaZe Clan its large social media
fan base; however, these games
aren’t profitable in terms of
winnings.
As Esports enters the
mainstream it can be expected
the games with large followings
will gain more sizeable prize
pools, but for now the money
lies elsewhere.
With FaZe Clan’s large social
presence, it will be a prominent
part of Esports for the
foreseeable future; however,
dynasties and great franchises
are not solely built on the size
of a fan base. The wealthiest
teams in sport today, from
Manchester United and Real
Madrid to the Dallas Cowboys
and the New York Yankees,
have all had their moments in
the sun, typically in the
formative years of their
respective sports, where they
have dominated.
• That is how a loyal, vocal
and sizeable fan base is
built and that is what FaZe
Clan must ensure becomes
the case over the next
decade.
5
Of the six games in which FaZe
Clan competes, only three
(Counter-Strike: Global Offensive
(CS:GO), Fortnite and PUBG) are
in the top 10 games ranked by
total prize money awarded.
Notable omissions from its list are
Dota 2 and League of Legends
which are 1st and 4th on the list
of total prize money awarded at
$181m and $68m respectively, as
seen in Table 3. Of the list of top
players by prize money earned,
before the Fortnite World Cup,
the top 38 all play Dota 2.
FaZe Clan is missing out
significantly on success and prize
money by not participating in
certain games.
By not entering the most
profitable competitions, it is no
surprise that FaZe Clan doesn’t
have a single player who has won
over $1m throughout their career.
11 other teams have a total of 48
players who have passed the
million-dollar mark. With the
$100m dollars raised for the prize
pool by Fortnite, of which only
$20m was distributed in 2018,
Fortnite can be expected to rise
from its 4th place ranking in prize
money offered. FaZe Clan will be
well placed to take some of this
prize money with the current 2nd,
3rd and 4th most successful
Fortnite players.
No. GameNumber of
tournaments
Prize
money ($m)
FaZe Clan
Participation
1 Dota 2 1172 181.78 No
2 CS: GO 4207 80.40 Yes
3 Fortnite 387 71.51 Yes
4League of
Legends2327 68.16 No
5 StarCraft II 5450 30.82 No
6Heroes of the
Storm451 18.03 No
7 Hearthstone 838 17.64 No
8 Overwatch 658 15.95 No
9 Counter-Strike 979 13.47 No
10 PUBG 152 12.40 Yes
Figure 8: 2 of the games FaZe Clan has a team for Table 3: Top 10 games ordered by tournament prize money, Source: esportsearnings.com
Focusing on The GamersWhen looking at the personnel on
the teams there are two distinct
groups of gamers;
1. Those who enter
competitions and make their
money from prize money;
and
2. Those who may enter the
occasional competition, but
their social media presence is
what drives their income.
This divide is also present within
FaZe Clan, with a significant
number of gamers in each section.
At the current stage of Esports
there are very few personalities
who cross the gap and make
significant money from both
tournaments and social media.
The current state of Esports
means that unless you are winning
the top competitions then there is
relatively little income to be
earned. This income figure can be
dwarfed by the top earners on
social media platforms.
FaZe Clan Esports
Games
▪ Counter Strike: Global Offensive
▪ Fortnite
▪ PUBG
▪ Call of Duty
▪ FIFA
▪ Tom Clancy’s Rainbow Siege
G A M E PA RT I C I PAT I O N
6
Personalities:
Personalities with a viewership eclipsing
the majority of their rivals can earn up to
$12m on YouTube
just from running adverts. The income
stream is slightly more complicated on
Twitch. Channels receive an income
from adverts and there are two other
streams purely supplied through Twitch.
• Firstly; subscriptions, these
have three tiers:
o Tier 1 costs $4.99/month and
entitles the subscriber to
exclusive content, chat
rooms, ad-free viewing, alerts
and emoticons;
o Tier 2 costs $9.99/month and
provides 1 extra exclusive
emoticon; and
o Tier 3 costs $24.99/month
providing 2 extra exclusive
emoticons.
For a channel with over 1,000
subscribers Twitch typically splits
the proceeds 70% for the channel
(the personality) and keeps 30% as
commission. The most popular
Twitch channel can have around
50,000 subscribers.
• Secondly; donations:
o This works with fans
purchasing ‘bits’ (effectively
Twitch’s currency) and
purchasing donations with
these bits to give to
personalities and channels;
his breakout season, he also placed
10th in shirt sales in the entire
league. JuJu has quickly shot to
fame as can be seen from his
Instagram followers: he is 9th in
the league. This places him in the
company of some of the greatest
and most established players in the
league currently, whilst also
beating a significant number of
other top players. One attribute of
significant interest is the level of
engagement that he has from his
fans, with a percentage of 5.49%,
second to only Tom Brady. JuJu’s
Instagram followers have also
more than doubled in the last year
from 1.2m in June 2018. This is
likely due to a his on field
performances and social media
activity likely being helped at every
stage by FaZe Clan.
This branch of FaZe Clan
demonstrates the breadth of their
talent management and, combined
with their demonstrated success in
building a brand, shows the power
they have across content creators,
influencers and icons. The success
FaZe Clan has seen has also lead
to being approached by other high
profile figures from the NFL and
NBA and even rappers enquiring
as to how FaZe Clan can help
them.
Pos. Years
in NFL
Times
in Pro
Bowl
Followers
(m)
Engagement Engaged
followers
Odell
Beckham JrWR 5 3 13.56 3.26% 442,190
Tom Brady QB 19 14 6.39 7.57% 483,976
Cam Newton QB 8 3 4.16 1.95% 81,161
Russell
WilsonQB 7 6 3.89 1.53% 59,514
JJ Watt DL 8 5 3.63 2.30% 83,555
Antonio
BrownWR 9 7 3.35 1.13% 37,910
Rob
GronkowskiTE 9 5 3.31 4.27% 141,213
Ezekiel Elliott RB 3 2 2.78 4.66% 129,408
JuJu Smith-
SchusterWR 2 1 2.74 5.49% 150,647
Dez Bryant WR 9 3 2.32 1.37% 31,724
Richard
ShermanDB 8 4 2.04 1.41% 28,777
Table 4: Most followed players in the NFL, Source: socialblade.com
Figure 9a, b: Sommer Ray, JuJu Smith-Schuster
Lifestyle Icons
FaZe Clan has also branched out
into the world of lifestyle icons.
Whilst this may be considered a
departure from their profile in the
world of Esports it is another
huge market which they can have
a foothold in. The most notable of
these icons is Sommer Ray, who
had 15m followers before joining
Faze Clan in July 2017 and now
has over 21m followers on
Instagram alone. She is an
American fitness model who
regularly posts workout videos
with a predominantly male
follower base. FaZe Clan have
significant potential in the media
and influencer market.
Another icon signed up, after an
impressive first season in the
NFL, is JuJu Smith-Schuster in
2018. The Pittsburgh Steelers’
wide receiver is one of the most
popular players in the NFL. He
finished 5th in the league for
receiving yards in his second
season. This was partially helped
by the Steelers’ starting receiver,
Antonio Brown, sustaining an
injury. Antonio, who is widely
considered amongst the best wide
receivers to have played the game,
left to join the Oakland Raiders,
leaving JuJu as the first choice.
Signing with FaZe Clan wasn’t
only followed by a significant
improvement in JuJu’s on field
performances; following ….
FA Z E C L A N T E A M
o For every 100 bits
donated to a
broadcaster the channel
receives $1 and 100 bits
can be purchased for
$1.40. A typical FaZe
Clan channel could
receive over $2,500 a
month in donations;
however, some
channels can make
more by offering
exclusive benefits, like
personnel snapchat
handles, in return for a
donation of a certain
size. Though a lot of
personalities believe this
isn’t in the best interests
of the fanbase and so
are much less active in
requesting donations.
A channel with c.50,000 followers
and 500 subscribers can expect an
income of $3,000/pm, but this can
increase to over $0.5m pm for the
top streamers. Whilst this income
stream is sizeable, the majority of
the income on YouTube and
Twitch comes in the form of
sponsorships. Increasing revenue
requires a high level of engagement
from the audience. Revenue can
eclipse $1m/pm for streamers such
as Ninja who have 14 million
Twitch followers.
This is an area where FaZe
dominates, having an estimated
annual income for their gamers’
channels of over $4m solely from
Twitch.
………
Youth Pop
Culture
Icons
Gaming
Content
Streamers
Esports
Tournament
Players
Figure 10: FaZe Clan team strategy
FaZe Clan recently got into a legal
dispute with one of their most
profitable gamers, Turner “Tfue”
Taylor, he is one of the few
gamers who not only has a large
online following (11m YouTube
subscribers) as well as a significant
level of tournament success
($575,000). Tfue signed a contract
with FaZe Clan in 2018 and
subsequently exploded onto the
Esports scene becoming one of
the most viewed streamers on
Twitch and winning several
Fortnite tournaments. The dispute
originated from Tfue stating that
the contract was oppressive and
hence breaks the law. The
contract entitled FaZe Clan to
20% of all prize money won, 50%
of Tfue’s merchandising and 50%
of appearance fees with FaZe
Clan paying Tfue 20% of all FaZe
clan merchandise with which
Tfue’s image was used. The claim
is that both sides owe money to
the other, but is primarily that
Tfue believes FaZe Clan should
not be entitled to as high a
percentage of his income, whilst
FaZe Clan maintains that his
income would not be as high if it
was not for their involvement
since his contract was signed. The
court case and the loss of Tfue
are both damaging to the brand of
FaZe Clan, but the team seems to
be putting the trouble behind
them.
7
Figure 11: New York pop-up queue
On the 28th July 2019, straight
after the Fortnite world cup, FaZe
Clan signed a 13 year-old deaf girl,
the first female to join the team.
She is more of a streaming
personality than a tournament
gamer, having streamed with some
of the biggest names around.
Notably she played with Tyler
“Ninja” Blevins despite him
announcing that he would not be
streaming with female players,
demonstrating how she is one of
the biggest personalities in the
industry. When looking at this
decision from FaZe Clan, it clearly
represents smart marketing. In an
environment where female gamers
don’t tend to enter or win
tournaments as regularly as male
gamers, yet as the audience isn’t
dominated by male viewers it
opens FaZe up to a wave of new
fans from aspiring female players.
This cannot be viewed solely from
a smart business strategy either, it
shows progressive thinking in a
way other teams are yet to catch
up on. There was no pressure on
Esports or FaZe Clan to improve
the female side of the sport. In
FaZe Ewok, FaZe have signed a
streamer who has more Twitch
followers (230k) than a lot of their
other current content creators,
making her a valuable asset.
At the recent Fortnite World Cup
representatives from FaZe Clan
took home $1.5m in prize money,
making it the most successful
tournament in the team’s history.
Winning prize money from the
solo competition was:
FaZe Mongraal (13th, $150,000);
and
FaZe Dubs (15th, $150,000).
In the duos competition:
FaZe Mongraal (6th, $225,000)
winning with an outside partner;
and
FaZe Dubs and FaZe Megga (7th,
$187,500 each).
A significant part of the prize
money came from FaZe Cizzorz
(1st, $336,000) who led a team in
the creative competition to
victory. This competition is more
for fun and views where Esports
personalities and content creators
took part. Interestingly, all, but
two, of the top 10 from the solo
tournament were not
representing a major Esports
team. The success from the
tournament wasn’t the only
positive; FaZe Clan opened a
pop-up store for the weekend
that resulted in a huge turnout
from fans. So many people
showed up that police had to
close off 15 blocks due to the size
of the crowd.
Press:
▪ First female; FaZe
Ewok, 13 year-old
deaf girl
▪ $1.5m in winnings at
the recent Fornite
World Cup
▪ Dispute with Tfue
Figure 12: FaZe Ewok
R E C E N T P R E S S
8
Table 8: Esports teams ordered by prize money earned, as of 2nd September 2019
Source: esportsearnings.com
FaZe Clan’s Competitors
In the Forbes article on the Esports
market, it lists 12 different teams with
their estimated valuation and revenue.
The valuation was based off a
combination of recent transactions, the
share of a team obtained from an
investment and rate of increase in
market audience and revenue. Valuation
cannot be based solely off a single article,
but this provides a good benchmark for
the potential value of FaZe Clan of
approximately 13x-14x annual revenue.
Due to the nature of the industry and
stage (early/growth) a multiple of
revenue seems the most widely used
and accepted valuation type.
With FaZe Clan’s social profile beating
all others in the Forbes article and
sharing similar prize money won by
Cloud9, Optic Gaming, Team EnVyUs
and G2 Esports, its value can certainly be
placed above the $105m of G2 Esports.
Also, due to the large social following
and, hence, its ability to scale up in the
future it can be expected to have a
valuation to revenue ratio around the
top end of the range detailed in the
report. This would place FaZe Clan’s
valuation among the top teams.
Similar Transactions
An Esports media and entertainment provider, RFRSH
Aps, sold a 35% stake in the company to a group of
venture capitalist firms for €7m in June 2017.
Representing a value of €20m for the whole company.
• The team produced revenues of €1.8m the
year prior to the acquisition;
• Equates to a valuation to revenue multiple of
11.1x.
• Whilst not directly comparable, as it is a
media platform rather than an Esports team,
what it does demonstrate is the huge
expectations within and around Esports at
the moment about this accelerating sector. A
valuation of 11x revenue is a large multiple
and is due to the ever-increasing value of the
Esports market. The 11x revenue valuation
is also not too dissimilar to the range
established from the Forbes report.
In December 2015 Critical Hit Gaming released an
article which lists the top five Esports teams with the
top team being Fnatic valued at $42.6m. A comparison
of the teams listed by Critical Hit Gaming to those in
the Forbes article shows an increase in value between
3-10x over the 3-year period. This is significant and
demonstrates why so many investors are so keen for a
share in the market and hence, why the valuations of
the teams are so high.
100 Thieves:
In July of 2019, 100 Thieves closed
their $35m series B funding round,
primarily funded by Artist Capital
Management which resulted in a
post-money valuation of $160m.
It was valued at $90m in October
2018. A 78% rise in just 9 months.
100 Thieves is relatively new on
the scene having been founded in
2017, but in that time, it has had 3
funding rounds raising a total of
over $60m. As a business, they are
not too dissimilar to FaZe Clan,
both place a major emphasis on
their digital content and e-
commerce branches; however, in
both these departments FaZe Clan
is significantly further developed
turning more revenue and having a
much larger fan base than 100
Thieves. Hence, it could be
expected that FaZe Clan’s
valuation would be higher than the
$160m valuation of 100 Thieves.
C O M P E T I TO R S
A N D S I M I L A R
T R A N S AC T I O N S
Figure 15: FaZe Clan’s CS:GO 2017 team
TeamsAll time prize
money ($m)
Tournaments
Entered
Last 3 years
prize money
($m)
Last 3
years
Rank
Main Game Income
Source
1 Team Liquid 33.71 1584 31.19 2 Dota 2
2 OG 33.41 789 23.43 1 Dota 2
3 Evil Geniuses 22.86 63 9.23 4 Dota 2
4 Fnatic 14.09 841 8.80 8 CS:GO
5 Newbee 13.96 166 7.96 9 Dota 2
6 Virtus.pro 13.64 468 7.86 6 Dota 2
7 Vici Gaming 12.19 263 7.47 15 Dota 2
8 Team Secret 10.94 131 5.93 7 Dota 2
9 LGD Gaming 10.75 417 5.92 10 Dota 2
10 Invictus Gaming 10.67 23 5.79 11 Dota 2
11 Natus Vincere 9.76 423 3.86 21 CS:GO
12 Wings Gaming 9.75 657 3.47 3 League of Legends
13 SK Telecom T1 9.18 191 3.45 16 Dota 2
14 Cloud9 9.16 236 3.43 14 CS:GO
15 PSG Esports 8.99 290 3.14 5 CS:GO
16 OpTic Gaming 7.81 270 2.92 17 CS:GO
17 FaZe Clan 7.56 71 2.86 13 CS:GO
18 Astralis (Danish) 6.72 315 2.41 12 CS:GO
19 Team EnVyUs 6.48 650 2.36 18 CS:GO
20 SK Gaming 6.29 481 2.34 22 Dota 2
21 MVP 6.19 351 1.71 23 League of Legends
22 G2 Esports 6.06 55 0.74 19 Dota 2
23 Team SoloMid 3.70 401 0.60 24 League of Legends
24 100 Thieves 2.90 28 0.68 20 Fortnite
Conclusion:
Based on this evidence it would be
easy to value FaZe Clan at 13x –
14x its annual revenue.
It must be noted that without the
participation in top Esports
leagues FaZe Clan cannot be
valued in the same way as Cloud9
or Immortals. Having the
Overwatch and League of Legends
franchises will improve the value
of the assets owned by a team
and the lack of FaZe Clan’s
presence in some of the top
leagues does not help its valuation.
On the other hand, as was seen in
the RFRSH transaction, media and
entertainment-based Esports firms
are valued just as highly with
respect to their revenue. Taking
the most similar companies from
the Forbes article to FaZe Clan, an
estimate for FaZe Clan’s worth
can be made. Taking the top 3
teams from the list in terms of
their fan base size (Team SoloMid
7.2m fans, Optic Gaming 5.6m
fans and Fnatic 5.1m fans), which
have a total prize winnings
reasonably similar to FaZe Clan’s,
a valuation range of 10x – 13x
revenue seems reasonable and
compares to the valuation of
RFRSH at 11x revenue. This could
make FaZe Clan one of the most
valuable Esports brands in the
world.
9
Immortals and Optic Gaming:
In June 2019, Immortals acquired
Optic Gaming’s parent company;
Infinite Esports for over $100m.
This is similar to the valuation
from the Forbes list, adding more
justification to a potential valuation
of 13x revenue. However, this
deal has a significant number of
layers to it. Immortal’s fan base is
one of the smallest among the top
Esports teams, being less than
500,000 across all platforms. In
acquiring Optic Gaming, Immortals
have purchased the third largest
Esports team’s audience and
effectively increased its social
media reach by over 5.5m fans. As
well as the fans, Optic will have
acquired the producers of
Immortals’ social media content,
which will allow them to grow
their own fan base when Optic
merges into Immortals.
The social media following of a
team has a huge impact on its
value.
Another key reason for Immortal’s
acquisition is the obtaining of
Optic’s League of Legends
Championship Series roster spot.
A single roster spot is valued at
$50m. Immortals were unable to
obtain a spot themselves and is a
huge opportunity for potential
winnings and exposure that they
have now acquired.
The Optic roster spot will have
been valued as an asset and will
have contributed to the large
acquisition price. Optic also has
an Overwatch team, with an
estimated value of between
$60m - $80m; however,
Immortals already has an
Overwatch franchise and
Esports rules specify that two
teams within the league cannot
be owned by the same owner.
Therefore, at the end of this
year Immortals will be looking
to recoup some of the funds
they have since spent on Optic
by selling the Overwatch
franchise they acquired from
Optic (perhaps an opportunity
for FaZe Clan to buy it). It is
estimated that Immortals’ new
value when merged with Optic
is over $250m, making it one of
the most valuable Esports
teams in the sport today. This is
a valuation that again matches
up with the report from Forbes
of the combined value of
Immortals and Optic.
C O N C L U S I O N
Figure 16: FaZe Clan’s 2019 PUBG championship winning team
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