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Etrian Odyssey II Skill

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EEEEEE TTTTTT RRRRR IIIIII AA N N EE TT RR R II A A NN N EEEEE TT RRRR II AAAA A NNN N EE TT R RR II A A N NNN EEEEEE TT R RR IIIIII A A N NN OOOOO DDDDD YY YY SSSSSS SSSSSS EEEEEE YY YY O O D D YY Y SS SS EE YY Y O O D D YY SSSS SSSSS EEEEE YY O O D DD YY SS SSS EE YY OOOOO DDDD YY SSSSSs SSSSSS EEEEEE YY IIIIIIIIIII II II II II II II IIIIIIIIIII Etrian Odyssey II In Depth - Skill FAQ Plus! Character Builds FAQ Boss/Hidden Boss FAQ Enemy Stats, Weakness, and Resistance FAQ Special Condition Item Drops FAQ Search Point Items and Locations FAQ Frequently Asked Questions FAQ Things new to Etrian Odyssey II FAQ Last Update: May 07, 2009 Do you like this FAQ? Recommend it to other readers with the link on the top. Written By: Keep It Moving AKA JRWriterx2 on IGN/NeoSeeker AKA Keep-It-Moving on GamesRadar AKA THE_Real_Dealer on GameFAQs
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Page 1: Etrian Odyssey II Skill

EEEEEE TTTTTT RRRRR IIIIII AA N N EE TT RR R II A A NN N EEEEE TT RRRR II AAAA A NNN N EE TT R RR II A A N NNN EEEEEE TT R RR IIIIII A A N NN

OOOOO DDDDD YY YY SSSSSS SSSSSS EEEEEE YY YY O O D D YY Y SS SS EE YY Y O O D D YY SSSS SSSSS EEEEE YY O O D DD YY SS SSS EE YY OOOOO DDDD YY SSSSSs SSSSSS EEEEEE YY

IIIIIIIIIII II II II II II II IIIIIIIIIII

Etrian Odyssey II

In Depth - Skill FAQ

Plus!

Character Builds FAQ Boss/Hidden Boss FAQ Enemy Stats, Weakness, and Resistance FAQ Special Condition Item Drops FAQ Search Point Items and Locations FAQ Frequently Asked Questions FAQ Things new to Etrian Odyssey II FAQ

Last Update: May 07, 2009

Do you like this FAQ? Recommend it to other readers with the link on the top.

Written By: Keep It Moving

AKA JRWriterx2 on IGN/NeoSeeker AKA Keep-It-Moving on GamesRadar AKA THE_Real_Dealer on GameFAQs

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AKA KEEP IT Moving on XBXLIVE

Thank you Just4Yoshi, for continuing to add material to this FAQ

"Keep Checking back for Updates, New info added at least once Weekly" "Check the Revision History Section to See what is New."

A Special Thank you is given to Scy046 and Terence, for helping me with some of the Skill Stats for each class. Another Special Thank you is given to The Japanese Wiki Sites from where I found the rest of the information.

If anybody finds this FAQ anywhere it is not supposed to be, please email me. Or if it looks like someone plagiarized my work, please contact me.This FAQ is Hosted by the Following sites only

Gamefaqs, IGN, Neoseeker, Gamesradar, and Supercheats

If your site would like to Host this FAQ, then please ask. The latest Versionis always at Gamefaqs and IGN.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

CTRL + F Will bring up the Find Text Box. Then put in the Key. The Key can be found to the right of the Section or Subsection.

============================================================================= <><><> Table Of Contents <><><> KEYS================================================================== ==========

==================================================================0. Revision History -------------------------------------------- RHST==================================================================<>==================================================================<> I. Introduction -------------------------------------------- INTX<> ===============================================================<> -------- Disclaimer ------------------------------------------- DSCL<> -------- Other Keep It Moving FAQs----------------------------- OKIM<><>

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==================================================================<><> II. Whats New to Etrian Odyssey II ------------------------ WNEO<><> ============================================================= <><> ---------- The New Character Classes ------------------------ TNCC<><> ---------- Force Skills ------------------------------------- FCSK<><> ---------- whats New In Town -------------------------------- WNIT<><> ---------- Geomagnetic Poles and Fields --------------------- GPAF<><> ---------- EXploring, Batttles and Map Options -------------- EBMO<><>==================================================================<><><> III. Character Classes and Their Skills ----------------- CCAT<><><> ===========================================================<><><> ---------- Whos the Highest? Whos the Lowest? ------------- WTHL<><><> ---------- SKills Used by All Classes --------------------- SUBC<><><> ---------- Dark Hunter ------------------------------------ DRKH<><><> ---------- Protector -------------------------------------- PRTR<><><> ---------- Gunner ----------------------------------------- GNNR<><><> ---------- Medic ------------------------------------------ MEDC<><><> ---------- Ronin ------------------------------------------ RONN<><><> ---------- Alchemist -------------------------------------- ALCM<><><> ---------- Landsknetch ------------------------------------ LNDS<><><> ---------- War Magus -------------------------------------- WRMG<><><> ---------- Hexer ------------------------------------------ HEXR<><><> ---------- Survivalist ------------------------------------ SRVL<><><> ---------- Trobadour -------------------------------------- TRBD<><><> ---------- Beast ------------------------------------------ BEAS<><><> ==================================================================<><><> IV. Character Builds ------------------------------------ CBLD<><><> ===========================================================<><><> ---------- Medic Builds ----------------------------------- MCBD<><><> ---------- Dark Hunter Builds ----------------------------- DHBD<><><> ---------- Protector Builds ------------------------------- PCBD<><><> ---------- Gunner Builds ---------------------------------- GNBD<><><> ---------- Ronin Builds ----------------------------------- RNBD<><><><><><> --- Help add to this section, Submit your Builds Today!<><><>==================================================================<><><><> V. Everything Else ------------------------------------ EVTE<><><><> =========================================================<><><><> ---------- Different Party Formations ------------------- DFPF<><><><> ---------- Frequently Asked Questions ------------------- FAQZ<><><><> ---------- Search Point Items and Locations ------------- SPIL<><><><> ---------- Boss FAQ ------------------------------------- BSFQ<><><><> ---------- Hidden Boss FAQ ------------------------------ HBFQ<><><><> ---------- Special Condition Item Drops ----------------- SCID<><><><> ---------- Enemy Stats ---------------------------------- ENMS<><><><> ---------- Enemy Weakness and Resistance ---------------- EWAR<><><><> ---------- Action Replay Codes -------------------------- ARCD<><><><>

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

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RHST

\===============================================\ / 0. Revision History / \===============================================\

I included this section so that when a Subsection is updated, or if there is something new to this guide, you the reader willknow about it. Data is organized from oldest to newest.

As days go by, older Updates will be combined.

There are also notes, look at the notes with the corresponding date toget a better idea about the update. Only the 5 newest notes are present.

Updates=============================================================================Date------------------Details------------------------------------------------=============================================================================June 08 - Sept 08-----FAQ Submitted Version 1----------------------Easy Find added. CTRL+F, input Keyword from contents.----------------------Added Revision History Section.----------------------Dark Hunter sub-section Updated (All Levels for Skills).----------------------Made some small touch-ups throughout this FAQ.----------------------Beast Sub-section Updated. (All Levels for all Skills).----------------------Made some small Touch-ups throughout the FAQ.----------------------New Subsection Added! Enemy Weakness and Resistance.----------------------Stratums 1+2 organized in Enemy Weakness Subsection.----------------------Spell checked sections 0+I.----------------------Organized Stratum 3 Enemy Weakness and Resist Subsect.----------------------Edited mistakes in Hexer Subsection. ----------------------Hexer Sub-section Updated (All Levels for all Skill).----------------------War Magus Partially Updated. All Levels.----------------------Revised Disclaimer (Please Read).----------------------Minor Touch-Ups to make this FAQ look nicer.----------------------Began Outlines for New Section (Section II).----------------------Character Classes and Skills is now Section III.----------------------Everything Else is now Section IV.----------------------Touched Up Enemy Weakness and Resist Subsection.----------------------War Magus Updated, Added missing Skills with All Levels.----------------------Gunner Subsection Updated (All Levels for All Skills).----------------------Touched Up Dark Hunter Subsection.----------------------Added A New Subsection, Action Replay Codes.

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----------------------Organized Sratums 4/5.Enemy Weakness and Resist Subsect.----------------------Protector Subsect. Updated (All Levels for All Skills).----------------------Organized Stratum 6. Enemy Weakness and Resist Subsect.----------------------New Section Added! Section II Whats New To EOII.----------------------New Subsection Added! New Character Classes.----------------------Medic Subsection Updated! Missing Skills Added.----------------------Medic Subsection Updated! (All Skills for all Levels).----------------------Various Touch-ups throughout.----------------------Revised Opening page and Table of Contents----------------------New Subsection Added! Frequently Asked Questions.----------------------New Subsection Added! Enemy Stats. Stratum 1 Added.----------------------Stratums 2 + 3 Added to Enemy Stats Subsection.----------------------Correctly Arranged Dark Hunter Subsection.----------------------Stratum 4 Added to Enemy Stats Subsection.----------------------New Questions added to Frequently Asked Questions.----------------------New Subsection Added! Force Skills.----------------------Landsknecht subsect. fixed what was a complete mess.----------------------Added missing Skills in Landsknecht Subsection.----------------------Updated/Added Skill Highlights for each classes Subsect.----------------------In Process of changing the look of all title headings.----------------------Lansknecht Subsect. Updated (All Skills for ALL Levels)----------------------Added Questions to Frequently Asked Questions Subsect.----------------------New Subsect Added! Whats New in Town.----------------------Skills Used by All Classes Subsection Updated!----------------------New Subsection Added! Geomagnetic Poles and Fields.----------------------New Subsect. Added! Exploring, Battles, and Map Options.----------------------Updated Introduction and opening page.----------------------Finished Organizing Enemy Weakness + Resistance Subsect.----------------------Updated Special condition Item Drop Subsection.----------------------Updated Enemy Stats Subsection.----------------------New Questions in Frequently Asked Questions Subsection.----------------------New Subsect Added! Different Party Formations.----------------------Cleaned up/Updated Search Point Location Subsection.----------------------Items Found At Search Points Subsection Deleted.----------------------Search Point Locations Subsection Deleted.----------------------New Subsection Added Search Point Items and Locations.----------------------Revision History now contains Notes.----------------------Finished Stratums 3+4 in Search Point Item/Loc Subsect.----------------------Added new Questions to Frequently Asked Questions.----------------------Revised a few questions in Frequently Asked Questions. ----------------------New Subsection Added! Boss FAQ----------------------Boss FAQ Subsection Updated! Chimera + Hellion----------------------Ronin Subsection Updated! (All Skills for All Levels)----------------------Trobadour Subsect. Updated! (All Skills for All Levels)----------------------Survivalist Subsect. Updated! (All Skills 4 All Levels)----------------------New Submission Added to Different Party Formations.----------------------Boss FAQ Subsection Updated!----------------------Action Replay Codes Subsect has been Updated!----------------------Search Point Items+Locations Updated! Stratums 5+6 Added----------------------Updated Skills used by All Classes Subsection.----------------------Protector Subsection Updated! Added the missing Antiall.----------------------Updated Colossus and other Bosses in Boss FAQ.----------------------Fifth Stratum Added to Enemy Stats.----------------------Updated "Whats New In Town", info on Retiring/Resting.----------------------Updated "Geomagnetic Poles and Fields" added info.----------------------Updated "Revision History"----------------------Updated "Dark Hunter" added Description/cleaned up----------------------Updated "Boss FAQ" Final Battle added----------------------Added FOE Movements in "Exploring, Battles and Map..."----------------------Added Monsters in Sratum 5 "Search Point Items/Locat..."

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----------------------Added New Subsection "Hidden Boss FAQ."----------------------Updated "Enemy Stats" Completed enemies in 5th Stratum.----------------------Added more Questions to "Frequently Asked Questions."----------------------Updated "Gunner" Subsection"----------------------Updated text in "Medic" Subsection. Front Line Medic.----------------------Updated "Enemy Stats" Subsection. Added Stratum Six.----------------------Updated "Frequently Asked Questions" Subsection.----------------------New Submission in "Different Party Formations" Subsect.----------------------Updated "Dark Hunter" Subsection Text.----------------------Added new Party in "Different Party Formations"----------------------New Q+A's in "Frequently Asked Questions."----------------------Updated 2 Skills that were Incomplete in "Ronin" Subsect----------------------Touched up various areas that needed it.----------------------Updated "Hidden Boss FAQ" Salamox Strategy Added!----------------------Updated "Boss FAQ" Colossus Strategy updated!----------------------New Questions Added to "Frequently Asked Questions!"----------------------Updated "Beast" Subsection. Updated Skill information.----------------------Updated "Hidden Boss FAQ" Wyvern Strategy Added!----------------------Updated "Hidden Boss FAQ" Dragon, Wyrm, and Drake Added!-----------------------------------------------------------------------------October 2008----------Updated "Everything Else" is now Section V .----------------------New Section Added, "Character Builds" Section IV.----------------------Updated "Medic" Skill Subsection, New Item Information.----------------------New "Medic" Character Build in "Character Builds."----------------------Updated "Hidden Boss FAQ" Drake Skills.----------------------New "Protector" Character Build in "Character Builds."----------------------New "Gunner" Character Build in "Character Builds."----------------------New "Dark Hunter" Character Build in "Character Builds"----------------------New "Ronin" Character Builds in "Character Builds"----------------------Revised/edited "Frequently Asked Questions" Subsection.----------------------Added new questions to "Frequently Asked Questions."----------------------Updated my Ronin Character Build submission.----------------------Updated "Hexer" Skills Subsection.-----------------------------------------------------------------------------Febuary 2009----------Updated "Boss FAQ" and "Hidden Boss FAQ" Subsections.----------------------NEW Submissions added to "Different Party Formations."-----------------------------------------------------------------------------March 2009------------NEW Submission added to "Different Party Formations."-----------------------------------------------------------------------------April 2009------------NEW Submission added to "Different Party Formations."----------------------NEW Submisson added to "Character Builds" Subsection.-----------------------------------------------------------------------------May 05, 2009----------Minor Typo Revisions throughout FAQ.----------------------Second Opinion added to Dark Hunter Skills----------------------"Hidden Boss FAQ" Updated. Briarius Skills added.----------------------"Hidden Boss FAQ" Updated. Ur-Child Skills added.------------------------------------------------------------------------------May 06, 2009----------Second Opinion added to all remaining Classes.----------------------"Hidden Boss FAQ Updated" Wyrm, Briarius, and Wyvern.----------------------Axcela Team Added to "Different Party Formations"------------------------------------------------------------------------------

Notes=============================================================================Date------------------Details------------------------------------------------=============================================================================-----------------------------------------------------------------------------

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October 2008----------Happy Halloween!!! While I do have alot to do today, I----------------------would really like to get an update up and posted. A few----------------------errors and typos have been brought to my attention, so ----------------------Id like to fix those today.-----------------------------------------------------------------------------Febuary 2009----------WOW! I am really sorry I have neglected this FAQ. I am----------------------back now to finsh work on this massive FAQ. I am going----------------------to start by finshing the Boss FAQ and Hidden Boss FAQ----------------------subsections. Other incomplete areas of this FAQ will be----------------------completed in time. I am sorry to all the hardcore----------------------Etrian Odyssey II Players that use this FAQ as an every----------------------day reference page. To all the new Etrian Odyssey ----------------------players, you picked a great time to be playing, as if ----------------------this FAQ wasnt helping you enough, know that it will ----------------------only get better.----------------------New submissions were recieved for the Different Party----------------------Formations section. Check them out. Thanks Just4Yoshi.---------------------------------------------------------------------------------------------------Please send any Comments, Feedback, or suggestions of----------------------what area of this FAQ you would like worked on to my ----------------------Email address. If you sent an Email within the past ----------------------month or so, please know it will be replied to and ----------------------acknowledged. Sorry for the delay in response time.---------------------------------------------------------------------------------------------------Again I would like to apologize. After winning IGNs ----------------------Writer of the Month, I got caught up in a bunch of ----------------------Console games, all of which werent in need of any FAQs.----------------------I recently took up some new RPGs so I may or May not ----------------------begin work on FAQs for the Following games: Luminous ----------------------Arc 1 + 2, Spectral Force 3, FF Tactics A2, The Last----------------------Remnant. Before I start a new FAQ, this FAQ will be----------------------throughly updated.---------------------------------------------------------------------------- March 2009------------Just another submission, Keep sending them in, I will----------------------gladly add them. If anybody has any Character Builds ----------------------they would like to share, then please, by all means----------------------send them in. The purpose of the character/team build----------------------sections are so the community can share their builds ----------------------with other readers. I Know I promised to update a few----------------------sections, but I kinda been slacking. I have been sucked----------------------in to Luminous Arc 2. I highly recommend it to all of ----------------------you RPG fanatics. Im debating starting an FAq for that----------------------game. Also another project in the works is a NEW Gaming----------------------site exclusive to the Xbox 360 and Nintendo DS. It wont----------------------be made public for a while, but ill be sure to keep you----------------------all updated. Thanks for reading. -----------------------------------------------------------------------------April 2009------------I know i have been neglectful. I want this FAQ to be ----------------------finshed. The tough thing about it is, i havent really ----------------------been playing this game. If anyone would like to ----------------------submit anything you think this FAQ could use, then by----------------------all means, please do so. The Boss FAQ/Hidden Boss FAQ----------------------are the subsections id really like to get completed.----------------------IF any Hardcore Etrian Odyssey Players have any info----------------------on any of the hidden bosses, especially Ur-Child,----------------------please submit it, Credit will be given to the ----------------------Contributors. submit to: Jrwriterx2@aolcom----------------------------------------------------------------------------------------------------I also just finshed another FAQ. The FAQ is for ----------------------Luminous Arc 2, another decent RPG for the DS. You

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----------------------can check it out in the introduction section under----------------------the other FAQs written by me. Ok I put the URL there,----------------------Sorry, I forgot to last update.----------------------------------------------------------------------------------------------------The last update included an all Ronin Party submitted----------------------by our friend Just4Yoshi, This weeks update includes----------------------the character builds for each of the Ronins. Check----------------------it out in the Character Builds Section, its quite ----------------------impressive.------------------------------------------------------------------------------May 05, 2009----------------------------------------------------------------------------------------------------------------------------------------------------------------------

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>INTX

\===============================================\ / I. Introduction / \===============================================\

My Third FAQ ever. Again I want to give a special thanks to Scy06, Terence, Koola, and the Japanese Wiki sites I obtained my information from. In this guide you will Find many helpful things for Etrian Odyssey II. The meat of this FAQ consist of Each Classes Skills and a much deeper look into them. I hope everyone can find something in my FAQ that they didnt previously know about a skill, class, or just the game in general.

When looking at all the various information throughout this FAQ, I ask thatif you see something that is misspelled, please overlook it. A spell Check andoverall revision is in process. The guide itself is not far from completetionAlthough, if you happen to see some information that is wrong, please bring it to my attention. Please keep in mind that while I was comparing informationthat I collected with some of the Information collected by the contributors, I noticed some minor differences in percentages for some skills. If anyone hasactually tested the skills for any class themselves, Please submit the dataor just let me know it is correct. Credit Will be given of course.

Something Else I would like to Accomplish is getting the specs for Every Level of Every Skill. I only need to finsh a few more classes. I also planon having the stats for every enemy soon as well.

Any Submissions you may have can be sent to [email protected]

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Another Section I would like to add is a detailed look at the different Party choices available to the Player. I ask that you, please, submit your Party choice with a detailed explanation. I would like it if Scy046, Terence, Koola, Zaraf, and really anybody else that likes this game submit information to this new section that is coming soon, you know so that I can get it started...

Thanks to Everyone that made this FAQ Possible, and as always, ENJOY!

====================================<> Other Keep It Moving FAQS <> OKIM====================================

If you are at all interested in my Previous Work, I have them Listed Belowwith what game they are for and also with links to access them. I will listthe links for IGN and GameFAQs Only.

Character Arts FAQ - Luminous Arc 2GameFAQs - http://www.gamefaqs.com/portable/ds/file/943145/56369

Gambit Strategy Guide - Final Fantasy XIIGameFAQs - http://www.gamefaqs.com/console/ps2/file/459841/46648IGN - http://faqs.ign.com/articles/756/756361p1.html

Weapon Location/Item FAQ - Ninety Nine NightsGameFAQs - http://www.gamefaqs.com/console/xbox360/file/928270/44621IGN - http://faqs.ign.com/articles/728/728682p1.html

Spells/Composite Magic FAQ - Lost OdysseyIGN - http://faqs.ign.com/articles/913/913599p1.html

DSCL ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^***************Disclaimer*****Please Read Before Viewing*********************

This guide is not exclusive to any Website. This Guide is not to be sold.If this guide is found being sold to any Person, Place, or Thing, anywhere

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the seller will forfeit all profits to the writer and Contributors. The party(s) will also have to pay a sum of $500. This guide is Protected Under Strict Copyright Laws and will uphold in a court of Law. If you want to Host this guide or use it in any way associated with public viewing, you must first ask permission. You can do so by Emailing [email protected] If permission is granted and it will be posted and/or viewed by a general public, Then it must be posted in its entirely and you must know that it will still be Copyrighted. This Guide may not be altered in any way at all. If it is altered by anyone other then the writer or contributors and it is posted in a way that is viewable by the public, it must be removed Immediately. A fee of $500 will also be collected.

Thank You. Enjoy!

*****************************End Disclaimer*********************************v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>WNEO

\===============================================\ / II. Whats New to Etrian Odyssey II / \===============================================\

This section offers a closer look at whats new with detailed information.This section will include, New Character Classes, The New Force Skills,whats New in Battles, The Geomagnetic Fields, Poles, whats changed when Exploring, details of the map, and things new in Town.

There are quite a few differences when comparing Etrian Odyssy II to the first. I believe everyone expected there to be some New Classes. What was expected, but what wasnt? Well for me, Etrian Odyssey II is a

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great Sequel. Some beg to differ. Ive heard people say that this game feels like nothing more then a mere expansion with a few extra features. Well This Section will list mostly everything that is new to the Sequel.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================================<> The New Character Classes <> TNCC====================================

There are 3 New Classes total in Etrian Odyssey II. I wouldve liked atleast one other New class in addition to the new ones we have, but what are you gonna do. The New Classes do open up many new possibilities for your party. Each of the New Classes has its advantages and each is verygood. I suggest Trying each Class out, not just the new ones, so you can get a feel for each one and see which suits your playing style best.

-------Gunner=======

My favorite of the new classes. Some may ask "Are Gunners the NEW Alchemist?"Yes and no. The only similarities to the Alchemist that the Gunner shares istheir Elemental Attacks. The Gunner can Shoot off rounds with Fire, Ice, or Volt properties. The Gunner cannot poison enemies. The Alchemist also received a nice upgrade which allows them to use physical Elements as well.

The Gunner has some very good skills, the only downfall is the high TP costfor each skill. Some of their better skills cost 11TP at only Level 1. Another Skill cost 13TP at level one. So It would be wise to pump someskill points into your Gunner's TP Up. At least to level 5. That way you canunleash your Gunners full potential Trust me, Maxed, these Skills will costyou anywhere from 13-21 TP yeah thats a lot. So 100+TP could easily be depleted in merely 5-7 turns.

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----------War Magus==========

Another Wonderful Class added to the Roster. War Magus Combines a Little ofEverything into one package. The War Magus will really fit nicely in anyParty. They will definitely outshine others in partys that contain a Hexer. You see the War Magus has these skills thats power is enhanced if the targethas a certain status. The Hexer is great for inflicting status. So you caneasily have a devastating combo on your hands.

Another thing the War Magus class is good for is their ability to heal. While they wont be able to learn Revive, Salve 3, or Phoenix. They will beable to learn Cure 1,2 and 3 as well as Salve 1 and 2. They can also wieldswords and staves. With a Sword in hand, your magus easily becomes a hardhitting healer. Just be ready to have some nectars ready.

------Beast======

Unlocked after completing the first Stratum. The Beast is the only class that needs unlocking. Some say the Beast is a Protector on Steroids. TheBeast has some of the Protectors good skills or are somewhat similar to them. They have their own versions of the Protectors Provoke and Parry, which for the Beast are Preen and Wildwall. The Beast also has its ownversion of Aegis called Tenacity. The Protectors F. and B. Guard arequite similar to the Beast Skill Loyalty Which allows the Beast to guardand take damage in the party members place. Those arent the only Skills, the Beast can also learn En Garde.

Aside from those skills the Beast will deal a tremendous amount of Damage and the Beast will have more HP then any other class. The Beast can alsoHeal itself and Party Members, Automatically recover from Negative Statuseffects, Drain an Enemy's HP, Terrorize Enemies, and a few others.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=======================<> Force Skills <> FCSK=======================

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Remember the basically useless boost ability in the First game. Well theyhave done away with that crappy technique and made something completelydifferent. Force Skills. Force Skills are like your classes ultimate Skill.You have a force bar which you can see during battle for each character. Every time your character acts, the bar will increase slightly. After the bar fills up, you can use that Characters Force Skill. Unfortunately, the bar will reset if you happen to return to town. Something you can do is heal your HP/TP with items. Then the bar will not reset. You could alsoForce Grind, After resting at the inn the bar resets, so go out, and justauto battle, no skills. This way you will fill up your bar and not wasteTP, You�ll be ready for any battle. You can save at a Geomagnetic Fieldwithout the force bar resetting.

I will list each classes Force Skill. You can see how they differ fromclass to class. Each classes is unique. Each Force Skill can ultimatelychange the fate of any battle.

----------------------Dark Hunter- Dominate: Concentrated attack completely binds a single enemy.============----------

--------------------Protector- Painless: Nullifies all damage to the Party for one turn.==========----------

-----------------Gunner- Riot Gun: A Focused, powerful gunshot that will definitely stun =======---------- the Enemy.

---------------Medic- H.Touch: Special healing arts restore party's HP and Status======---------

-------------Ronin- Issen: Slash all enemies in an attempt to kill with a single======------- Stroke. 500% Damage, 50% Chance for Instant KO.

--------------------Alchemist- Eschaton: Release a forbidden almighty spell to destroy

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==========---------- all enemies.

---------------------Landsknecht- All Out: Powerful, Charging slash attack that targets ============--------- all enemies.

------------------War Magus- Invoke: Restores the party's HP and boost all elemental ==========-------- Resistances.

---------------Hexer- Caprice: The cursed bell's chime inflicts Multiple Ailments======--------- on all Enemies.

---------------------Survivalist- Airwalk: Increase the party's speed and evade rate ============--------- with fancy footwork.

-------------------Trobadour- Crusade: Secret song that increases the party's attack,==========--------- defense, and HP.

----------------Beast- Salivall: Licks the party's wounds, fully restoring their======---------- HP and Status.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=======================================<> Geomagnetic Poles and Fields <> GPAF

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=======================================

Geomagnetic Fields were a lifesaver in Etrian Odyssey. They allowed youto save your game, return to town, and they allowed you to return to themfrom town making your life alot easier. They put one of these Fields every 5 floors from the 6th. The thing about them was, say you made it 4floors above the last field you reached, you are exhausted and need to return to town to rest. You use a Warp Wire. Now after your done in town and you want to go back, you would have to goto the field and work your way all the way back up to where you were.

While that did add an extra level of difficulty to the game, they decided to even it out a little by adding these new devices, they are called Geomagnetic Poles.

Geomagnetic Poles are somewhat similar to Geomagnetic Fields. While youwont be able to save at a pole and you wont be able to return to town froma pole. You will however be able to return to a Pole from town. There aremany Poles throughout the Labyrinth, you will find a Geomagnetic field every 5 floors, the first field is on 6F, you will find Geomagnetic Polesevery couple-few floors.

The Downfall? You can only have one Pole activated at a time!

They also added, well, changed I guess, what used to be a Magnet in EtrianOdyssey, is now a Warp Stone in Etrian Odyssey II. Using one will take youto the last used field. Although they havent seemed to work for me yet. I suppose maybe if you use a Pole to get into the Labyrinth, then you wontbe able to use the Warp Stone. Warp Stones are good for returning to a field to save your game. This way you wont loose your Force Points.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

============================================<> Exploring, Battles and Map Options <> EBMO============================================

----------Exploring- Not much is new to Exploring. The Labyrinth this time around

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========== is more vibrant. The only real changes to exploring is that now you can move from side to side by hitting L or R. This was not possible in the first game. Finding the secret shortcuts were tedious. Now you can find them with ease.

--------Battles- There are a few changes to the battles. First things first, the ======== developers went and added a bunch of new battle animations making battles more impressive. Another thing that was added is the option to hit the L button. Doing so will speed up the battle speed, cause every character in the party to attack only, and you will not see any battle animations.

------------Map Options- Not alot has changed here. When Zoomed in you can now see ============ an extra row of tiles and you can even draw Lines(Walls) on them. There are several more icons at your disposal. They went and added 2 additional Search point icons. Also added were Directional Arrows which are very helpful in marking shortcuts or directional means on the 19th Floor. They also included a locked door in addition to the regular door icon. Finally, you can mark tiles different colors. You can now mark tiles tan or sky blue in addition to the normal Blue/green color.

Check out "Frequently Asked Questions" for more info on all the Map Icons.

--------------FOE Movements- FOEs are no stranger to Etrian Odyssey, but there is ============== something new about them in Etrian Odyssey II. They now can move in different ways, some can fly, and some cant be seen on the map at all. I made this section so you can get an idea of how these FOEs move. Knowing how they move will better help and understand how to manuever around them undetected.

Type---------Movement ===================== Fixed--------Does not move from its inital Postion. Normal-------Follows a track only. (Lap) Nocturnal----Only Moves at night, Fixed During the day. Slow---------For every 2 Steps you take, it will move 1. Stealth------Foe can not be seen on the Map. Flying-------Can move through non walkable terrain. Confused-----Takes 3 steps forward and then 1 step back. Stalking-----Appears on map when in battle, then Pursues.

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Raging-------Appears when close by, then Pursues. Aggressive---Pursues when close by, otherwise is normal.

------------------New Save Feature - They added a new quicksave feature this time around.================== To activate it simply go into the menu and hit Start. I am glad they did this, during the first game I would always just close the DS putting it into sleep mode instead of turning it off. The reason being there really wasnt anywhere to save and you couldnt get back to the same spot as easily. Now there are Poles and a Quicksave. I never use the quicksave thou, im just into the habit of shutting the DS in between playing.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===========================<> Whats New in Town <> WNIT===========================

-----------Flaus Inn - The place where you sleep. You can Restore all your HP and TP=========== here by sleeping or napping. It doesnt matter which you choose, both cost and do the same to your characters. When you sleep, you will wake up at 6am, when you nap you wake up at 6 pm. Of course sleeping until 6am passes a day. Something quite useful when wanting to rebattle previous FOEs or Bosses.

Whats New to the inn is now you can store items there. They added a Store Goods option to the inn's Menu. After selecting it your inventory will come up. You can then select which items to store at the inn. You can use Y to select multiple items to store. The only catch is that it cost 100en for each item you store there. Whenever you want your item, you can just go there and pick it up. You can store up to 100 Items.

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----------------Sitoth Trading - This is the Shop in town where you will Buy all your================ Weapons, Armor, Accessories, and general items. You also Sell all the loot you obtained in the labyrinth. Selling the loot will unlock new stuff you can buy.

The new additions to the shop are decent. What I like is that now on the bottom screen, instead of seeing the Map, you can see your characters and what they have equipped. You can hit L or R to change the character you are Viewing. What I dont like is that you can no longer open the Menu at the shop. I generally liked being able to open the menu because I liked to see what Items I did/didnt have. I do this because once again Etrian Odyssey failed to put in a space that mentions how many of the item you are viewing you have in your possession. Since you can no longer open the menu, I just go into the sell option to quickly view what items I do have.

They did however add a Change Equipment option, where you can do just that conveniently on the bottom screen while at the shop.

---------------Duke's Palace - The Duke's Palace is where you take on all the main =============== Missions associated with the games story. There is also an option to view the Monsters youve seen and items you collected. The Newest addition is you can now also see the weapons you have Collected/Unlocked in the shop.

-----------------Explorers Guild - The Explorer's Guild, its where all your party creating================= will go down. You can also Rest or Retire your Characters if needed. Whats new this time around? Well, thats a good question. Not a lot, but there is stuff that is new. First, you can now change the name of Characters for a small fee. I think its 1000en, Not a bad deal if you ask me. Another thing that is new, not to mention completely awesome, is now when you want to Rest your Character, instead of the character dropping 10 levels, they will only drop 5. Makes Resting an easier task. When you Rest the character that rested will drop 5 levels but all their skill points will be reset. You only get as many skill points as you would normally have at your current level after resting. When you Retire, you give up your character and get to create a new one. This new one is supposed to be trained by the character you

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just retired. It will be half the level of the retiring Character, but will not be higher then 30. The New character will get a nice stat bonus plus extra skill points. The Higher the character that is retiring is, the better the bonus. Here is a better look at the Bonuses given when Retiring a Character

LV.30 - LV.39 = 4 Additional Skill Points plus 4 points added to each Stat LV.40 - LV.49 = 5 Additional Skill Points plus 3 points added to each Stat LV.50 - LV.59 = 6 Additional Skill Points plus 4 points added to each Stat LV.60 - LV.69 = 7 Additional Skill Points plus 5 points added to each Stat LV.70 - LV.98 = 8 Additional Skill Points plus 5 points added to each Stat LV.99 = 10 Additional Skill Points plus 10 points added to each Stat

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>CCAT

\===============================================\ / III. Character Classes and Their Skills / \===============================================\

This section is the so called meat of this FAQ. Inside are all the Skillbreakdowns for each class. There is also a Nice little Stat box for eachclass that shows their stats at level 1, 70, and 99. I also have SKillHighlights which are my recommended skills. These arent neccassarily theskills that you should use, what I mean is, it is your game, you should pickthe skills you want your characters to have, plus, Resting is alot easier inthis game, so if you dont like the choices you made with your chracters,dont be afraid to use the REST option at the Explorer's Guild. It can makeall the difference.

=============================================<> Whos the Highest? Whos the Lowest? <> WTHL=============================================

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Here is a look at each stat. For each stat I have the 3 classes that have the highest numbers for that stat and the class that has the lowest.I believe these numbers are for each character at LV.99 with no Skill points distributed

________________________________________________________________________Stat---1--Highest------2---------------3-----------------1--Lowest------\========================================================================/HP----545-Beast-------537-Protector---515-Landsknecth---369-Alchemist---\ TP----214-Alchemist---183-Medic-------176-War Magus-----116-Ronin-------/ STR----72-Ronin--------61-Beast--------60-Dark Hunter----20-Hexer-------\TEC----80-Alchemist----79-Medick-------69-Hexer----------18-Beast-------/ VIT----75-Protector----70-Beast--------63-War Magus------29-Alchemist---\ AGI----69-Survival-----59-Troubadour---57-Ronin----------17-Gunner------/LUC----67-Gunner-------61-Hexer--------52-Protector------30-Ronin-------\========================================================================/

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=====================================<> SKills Used by All Classes <> SUBC=====================================

Every Class has all of these Stat SKills. Each Class has at least onesearch Skill. All Skills in this section do not require anything to beunlocked.

------------------HP Up==================Stat Increase

LV.1------2% IncreaseLV.2------4% IncreaseLV.3------7% IncreaseLV.4-----10% IncreaseLV.5-----14% Increase LV.6-----21% Increase LV.7-----26% IncreaseLV.8-----31% IncreaseLV.9-----37% Increase

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LV.10----45% Increase

------------------TP Up==================Stat increase

LV.1------2% IncreaseLV.2------4% IncreaseLV.3------8% IncreaseLV.4-----14% IncreaseLV.5-----22% Increase LV.6-----32% Increase LV.7-----44% IncreaseLV.8-----58% IncreaseLV.9-----74% IncreaseLV.10----92% Increase

------------------STR Up==================Stat Increase

LV.1------1 Additonal Point Added to STRLV.2------2 Additonal Points Added to STRLV.3------3 Additonal Points Added to STRLV.4------4 Additonal Points Added to STRLV.5------5 Additonal Points Added to STR LV.6------6 Additonal Points Added to STRLV.7------7 Additonal Points Added to STRLV.8------8 Additonal Points Added to STRLV.9------9 Additonal Points Added to STRLV.10----10 Additonal Points Added to STR

Notes: Points are Total Points since Level 1.

------------------VIT Up==================Stat Increase

LV.1------1 Additonal Point Added to VITLV.2------2 Additonal Points Added to VITLV.3------3 Additonal Points Added to VITLV.4------4 Additonal Points Added to VITLV.5------5 Additonal Points Added to VITLV.6------6 Additonal Points Added to VITLV.7------7 Additonal Points Added to VITLV.8------8 Additonal Points Added to VIT

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LV.9------9 Additonal Points Added to VITLV.10----10 Additonal Points Added to VIT

Notes: Points are Total Points since Level 1.

------------------AGI Up==================Stat Increase

LV.1------1 Additonal Point Added to AGILV.2------2 Additonal Points Added to AGILV.3------3 Additonal Points Added to AGILV.4------4 Additonal Points Added to AGILV.5------5 Additonal Points Added to AGILV.6------6 Additonal Points Added to AGILV.7------7 Additonal Points Added to AGILV.8------8 Additonal Points Added to AGILV.9------9 Additonal Points Added to AGILV.10----10 Additonal Points Added to AGI

Notes: Points are Total Points since Level 1.

------------------TEC Up==================Stat Increase

LV.1------1 Additonal Point Added to TECLV.2------2 Additonal Points Added to TECLV.3------3 Additonal Points Added to TECLV.4------4 Additonal Points Added to TECLV.5------5 Additonal Points Added to TECLV.6------6 Additonal Points Added to TECLV.7------7 Additonal Points Added to TECLV.8------8 Additonal Points Added to TECLV.9------9 Additonal Points Added to TECLV.10----10 Additonal Points Added to TEC

Notes: Points are Total Points since Level 1.

------------------LUC Up==================Stat Increase

LV.1------1 Additonal Point Added to LUCLV.2------2 Additonal Points Added to LUC

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LV.3------3 Additonal Points Added to LUCLV.4------4 Additonal Points Added to LUCLV.5------5 Additonal Points Added to LUCLV.6------6 Additonal Points Added to LUCLV.7------7 Additonal Points Added to LUCLV.8------8 Additonal Points Added to LUCLV.9------9 Additonal Points Added to LUCLV.10----10 Additonal Points Added to LUC

Notes: Points are Total Points since Level 1.

------------------Mine ==================Search Skill

Mine for Materials at item points

LV.1-----1 Point added to Max uses per day for Mine LV.2-----2 Points added to Max uses per day for Mine LV.3-----3 Points added to Max uses per day for Mine LV.4-----4 Points added to Max uses per day for Mine LV.5-----5 Points added to Max uses per day for Mine

Used by: Landsknecht, Protector, Ronin, Survivalist

Notes: Points are Total Points since Level 1.

------------------Take==================Search Skill

Search for Materials at item points

LV.1-----1 Point added to Max uses per day for TakeLV.2-----2 Points added to Max uses per day for Take LV.3-----3 Points added to Max uses per day for Take LV.4-----4 Points added to Max uses per day for Take LV.5-----5 Points added to Max uses per day for Take

Used by: Medic, Trobadour, Hexer, Gunner, Survivalist

Notes: Points are Total Points since Level 1.

------------------

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Chop==================Search Skill

Chop for Materials at item points

LV.1-----1 Point added to Max uses per day for ChopLV.2-----2 Points added to Max uses per day for chop LV.3-----3 Points added to Max uses per day for Chop LV.4-----4 Points added to Max uses per day for Chop LV.5-----5 Points added to Max uses per day for Chop

Used by: Dark Hunter, Alchemist, War Magus, Survivalist

Notes: Points are Total Points since Level 1.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================== <> Dark Hunter <> DRKH======================

Force Skill = Dominate

Skill Highlights = Climax, Viper, Drain, Binding Skills, Bait

The Dark Hunter, One of my favorite classes. They are a devastating force tobe reckoned with. Their ability to use Whips and Swords is also nice. Somemay say to only go the way of one. I like to mix up a little of both.Especially since doing so will grant you the Bait Skill. If you arent intoBinding, Whips do not offer that much. So Binding is really like the Whips main purpose. Well I will Explain the benefits of each weapon's skills below.

In addition to the Front Row. Dark Hunters can be used in the Back row and bejust as effective. They wont deal as much damage, but they will Bind orinflict status effects just as well.

Whips allow The Dark Hunter to inflict Poison with the Skill Viper. Viper isa great Skill that will only cost 5 Skill Points to MAX. You also have the three Binding Skills. Each individually either Binds the Arms, Legs, orHead. The one you chose to Put points into is soley up to you. A lot of

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Bosses devastating moves can be disabled with arm bindings. See the Boss FAQ for more info on that. Another Whip Skill is Ecstasy. Ecstasy seems toteam up perfectly with the Dark Hunters Force Skill Dominate. Ecstasy dealsa lot of damage to completely bound enemies. Other then Dominate, completelyBinding an enemy is Rare. You can however use the Binding Skills of other allies. The Final Whip Skill is Climax. Climax is an Instant Death Skill. You really should get Climax to a high level. Having it at a High Level, youwill be able to use it to its full potential. You should have it at leastLV.6, which will instantly Kill when an enemy's HP is below 25%.

The Sword Skills are equally as good, if not better, as Whips. Sword Skillsare for inflicting Status effects. While a Dark Hunter's Status inflictions are nothing compared to that of a Hexer, they are still fairly decent. The Dark Hunter can inflict sleep, Paralyze, Confusion, and Petrify. If you have Whips also your Dark hunter can Inflict Poison too. Not Bad. But if you want want to learn the full line of status inflicting skills, You more then likelywont have much room for others. One other Sword Skill, that I think is the best, is Drain. Drain will deal good damage and when MAXed all the damage dealt with it will heal your Dark Hunter. Drain is another skill that only goes up to LV.5, which makes MAXing it a lot easier. While using this skill your Dark Hunter will rarely need healing.

Now the benefit of pumping points into both Whips and Swords is Bait and Magibait. The big momma chicken of Skills for the Dark Hunter. Bait doesgreat damage when maxed and will counter every hit taken in the front row.To use Bait to its fullest I highly suggest placing your Dark Hunter in themiddle of the Front Row. When placed there, Ive seen the Dark Hunter Counter5 times in just one turn, each hit doing great damage. For all these bosses and FOES that hit multiple times in one turn, bait and magibait will light their world up.

=============================Dark Hunter - Second Opinion=============================

Major Skills: Dominate, Climax, Antisick, Antibind

Description: Dark Hunters are one of my favorite classes in the game. They also have two of the absolute best skills in the game. Climax is amazing, especially against certain bosses and against enemies with high HP. I love that it's a guaranteed OHKO, unlike any other death strike in the game. The second is dominate, the only force skill I ever use (and the only one I will waste axcelas for). I am not a fan of winning by lucky binds or statuses (as I have the worst luck getting them to work), so a guaranteed complete bind of an enemy is very good news. Besides these two though, the Dark Hunter falls to the side for me. They have great strength and good agility, but so many of their attacks may or may not do their effects. Also, as I am a Ronin fan, bait and magibait don't do much for me. Antibind and Antisick are awesome for dealing with status monsters. Dark Hunters are a nice addition to almost any team, in the front or back.

Rating: 8.5/10

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__________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---42---26-----7-----5-----5-----5-----5-//70--503--151----60----36----51----54----33-\\99--731--330----77----53----69----73----51-//============================================

------------------Whips==================Needed to Unlock: N/AMastery Skill

Needed to learn Whip SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

------------------Swords==================Needed to Unlock: N/AMastery Skill

Needed to learn Sword SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

------------------

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Viper==================Needed to Unlock: Whips LV.1Whip Skill

Whip Slash with a chance of poisoning the enemy.

Lv.1----4TP----25% Success Rate, 20 Poison Damage, 100% SPD, 100% ACCLV.2----5TP----27% Success Rate, 26 Poison Damage, 102% SPD, 103% ACCLv.3----6TP----31% Success Rate, 32 Poison Damage, 106% SPD, 109% AccLV.4----7TP----37% Success Rate, 92 Poison Damage, 112% SPD, 118% ACCLv.5----8TP----45% Success Rate, 140 Poison Damage, 120% SPD, 130% ACC

Notes: At LV.5 Viper does about 200% Damage.

------------------Shackles==================Needed to Unlock: Whips LV.2Whip Skill

Whip slash with a chance of binding the enemy's legs.

Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of BindingLv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of BindingLv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of BindingLv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of BindingLv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of BindingLv.6-----9TP----105% SPD, 110% ACC, 35% Chance of BindingLv.7----10TP----117% SPD, 116% ACC, 41% Chance of BindingLv.8----11TP----131% SPD, 123% ACC, 48% Chance of BindingLv.9----12TP----147% SPD, 131% ACC, 56% Chance of BindingLv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage

------------------Cuffs==================Needed to Unlock: Whips LV.3Whip Skill

Whip slash with a chance of binding the enemy's arms.

Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of BindingLv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of BindingLv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of BindingLv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of BindingLv.6-----9TP----105% SPD, 110% ACC, 35% Chance of BindingLv.7----10TP----117% SPD, 116% ACC, 41% Chance of BindingLv.8----11TP----131% SPD, 123% ACC, 48% Chance of BindingLv.9----12TP----147% SPD, 131% ACC, 56% Chance of BindingLv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage

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------------------Gag==================Needed to Unlock: Whips LV.4Whip Skill

Whip slash with a chance of binding the enemy's head.

Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of BindingLv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of BindingLv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of BindingLv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding, Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of BindingLv.6-----9TP----105% SPD, 110% ACC, 35% Chance of BindingLv.7----10TP----117% SPD, 116% ACC, 41% Chance of BindingLv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding,Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding,Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage

------------------Ecstasy==================Needed to Unlock: Whips LV.8, STR UP LV.5Whip Skill

Whip slash that does incredinle damage to totally bound enemies.

Lv.1----12TP----10% SPD, 80% ACCLv.2----14TP----11% SPD, 83% ACCLv.3----16TP----13% SPD, 89% AccLv.4----18TP----16% SPD, 98% ACCLv.5----20TP----20% SPD, 110% ACC, 750% Damage

------------------Climax==================Needed to Unlock: Whips LV.6Whip Skill

Whip slash that may kill and drain enemies with low HP.

Lv.1-----4TP-----75% SPD, 95% ACC, Target HP 10% or less for success.Lv.2-----5TP-----77% SPD, 96% ACC, Target HP 11% or less for success.LV.3-----6TP-----81% SPD, 98% ACC, Target HP 13% or less for success.LV.4-----7TP-----87% SPD, 101% ACC, Target HP 16% or less for success.LV.5-----8TP-----95% SPD, 105% ACC, Target HP 20% or less for success.Lv.6-----9TP----105% SPD, 110% ACC, Target HP 25% or less for success.LV.7----10TP----110% SPD, 116% ACC, Target HP 31% or less for success.LV.8----11TP----116% SPD, 123% ACC, Target HP 38% or less for success.LV.9----12TP----123% SPD, 131% ACC, Target HP 46% or less for success.LV.10---13TP----165% SPD, 140% ACC, Target HP 55% or less for success.

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Notes: One of the most underated skills in the game. Mainly because Maxing it out is really the easiest way to land a successful hit.

------------------Hypnos==================Needed to Unlock: Swords LV.1Sword Skill

Sword stab with a chance of putting the enemy to sleep.

Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACCLv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACCLv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACCLv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACCLv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% AccLv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACCLv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACCLv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACCLv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACCLv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC

Notes: At LV.10 Hypnos deals 230% Damage

------------------Nerve==================Needed to Unlock: Swords LV.2Sword Skill

Sword stab at the enemy's nerves with a chance of paralyzing it.

Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACCLv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACCLv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACCLv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACCLv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% AccLv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACCLv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACCLv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACCLv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACCLv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC

Notes: At LV.10 Nerve deals 230% Damage

------------------Mirage==================Needed to Unlock: Swords LV.3Sword Skill

Sword stab at the enemy's skull with a chance of confusing it.

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Lv.1----4TP----75% SPD, 95% ACC, 20% Chance to Confuse TargetLv.2----5TP----77% SPD, 96% ACC, 21% Chance to Confuse TargetLv.3----6TP----81% SPD, 98% Acc, 23% Chance to Confuse TargetLv.4----7TP----87% SPD, 101% ACC, 26% Chance to Confuse TargetLv.5----8TP----95% SPD, 105% ACC, 30% Chance to Confuse Target, 150% Damage

Notes: At LV.10 Mirage deals 150% Damage

------------------Drain==================Needed to Unlock: Swords LV.4Sword Skill

Sword stab that drains the enemy's HP through the blade.

Lv.1----4TP----75% SPD, 100% ACC, Absorb 50% of Damage Lv.2----5TP----77% SPD, 102% ACC, Absorb 55% of Damage Lv.3----6TP----81% SPD, 106% Acc, Absorb 65% of Damage Lv.4----7TP----87% SPD, 112% Acc, Absorb 80% of Damage Lv.5----8TP----95% SPD, 120% ACC, Absorb 100% of Damage, 180% Damage

Notes: My favorite sword attack for the Dark Hunter. While the DH is using this attack, they will rarely need healing. At LV.10 Drain will deal 180% Damage

------------------Petrify==================Needed to Unlock: Swords LV.6Sword Skill

Sword stab at the enemy's muscles with a chance of stoning.

Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACCLv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACCLv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACCLv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACCLv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% AccLv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACCLv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACCLv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACCLv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACCLv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC

Notes: At LV.10 Petrify deals 230% Damage

------------------Bait==================

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Needed to Unlock: Swords LV.8 + Whips LV.8Whip/Sword SKill

Uses comrades on either side as bait for physical attacks.

Lv.1----10TP-----95% ACC, 50% Chance to Counter Enemies AttackLv.2----12TP-----97% ACC, 55% Chance to Counter Enemies AttackLv.3----14TP----101% Acc, 65% Chance to Counter Enemies AttackLv.4----16TP----107% ACC, 80% Chance to Counter Enemies AttackLv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage

------------------Magibait==================Needed to Unlock: Swords LV.8 + Whips LV.8Whip/Sword SKill

Uses comrades on either side as bait for elemental attacks.

Lv.1----10TP-----95% ACC, 50% Chance to Counter Enemies AttackLv.2----12TP-----97% ACC, 55% Chance to Counter Enemies AttackLv.3----14TP----101% Acc, 65% Chance to Counter Enemies AttackLv.4----16TP----107% ACC, 80% Chance to Counter Enemies AttackLv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage

------------------Unbind==================Needed to Unlock: TEC Up LV.1Heal ingSkill

Removes bindings from one party member.

Lv.1----3TP----100% SPD, Removes 1 BindingLv.2----3TP----105% SPD, Removes 1 BindingLv.3----2TP----115% SPD, Removes 2 BindingsLv.4----2TP----130% SPD, Removes 2 BindingsLv.5----1TP----150% SPD, Removes 3 Bindings

------------------Antisick==================Needed to Unlock: Unbind LV.3Passive SKill

Intensive training allows the user to resist status ailments.

Lv.1----3TP----15% Chance to Resist Status InflictionsLv.2----3TP----30% Chance to Resist Status InflictionsLv.3----2TP----45% Chance to Resist Status InflictionsLv.4----2TP----60% Chance to Resist Status Inflictions

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Lv.5----1TP----80% Chance to Resist Status Inflictions

------------------Antibind==================Needed to Unlock: Unbind LV.3Passive SKill

Indomitable will allows the user to resist being bound.

Lv.1----3TP----15% Chance to Resist being BoundLv.2----3TP----30% Chance to Resist being BoundLv.3----2TP----45% Chance to Resist Being BoundLv.4----2TP----60% Chance to Resist being BoundLv.5----1TP----80% Chance to Resist Being Bound

------------------Racket==================Needed to Unlock: N/AFoe Skill

Loud noises draw FOEs to the spot where the skill is used.

LV.1----15TP----3 Turns, 4 Tile rangeLV.2----13TP----4 Turns, 4 Tile rangeLV.3----11TP----5 Turns, 5 Tile rangeLV.4-----9TP----6 Turns, 5 Tile rangeLV.5-----7TP----7 Turns, 6 Tile Range

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================<> Protector <> PRTR====================

Force Skill = Painless

Skill Highlights = Shields, En Garde, Aegis, Smite, F.Guard

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The Protector, some perfer the class, some dont. While some of their skills may seem useless to some people, others may see them as lifesavers. TheProtector ditched its useful skill Defender, Which boosted the defenseof the entire party, for a couple more Shield Skills. The Protector alsohas some of the Highest Defenses in the game. My Protector is always the last one standing and can take numerous hits before falling.

The Protector has the highest VIT. Hits that only somewhat damage the Protector will straight up take out other chracters. Protectors are tough.Making them tougher isnt a dumb choice either, putting points into VIT Up will help. MAXing Shields early Is a good choice for two reason. The first being it will help raise your defense making you tougher. The secondbecause doing so will unlock Smite, the only real offensive Skill the Protector may learn. F.Guard is something you may want to get to help protectyour party. You can pass on B.Guard since most attacks will be targeted atthe front row and party members in the back row tend to take less damage thenthose in the front. If you are someone who would just like your whole partyto be protected, then All Guard is for you. All Guard Protects the Front andBack Row against enemy attacks, but your characters will take more damage

===========================Protector - Second Opinion===========================

Skill Highlights: Aegis, F Guard, B Guard, En Garde, Shields, Anti-(element)

Description: I was pleasantly surprised by this class. I figured protectors would be weak offensively, which is not entirely true. They are certainly supposed to be protecting the group, but they are not bad offensively either. Aegis and en garde are very nice passive skills. Shields is good to make their defense even better. The anti- skills can be very useful in certain situations (such as elemental creatures), and the Guard abilities can be good for dealing with offensively strong enemies. Don't knock them until you've tried them, especially if you are using Dragonbane as your sword. They are also good in both the front and the back lines.

Rating: 7/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---48---22-----5-----5-----8-----4-----5-//70--537--158----48----30----75----29----52-\\99--771--328----65----47----93----48----70-//============================================

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------------------Shields==================Needed to Unlock: N/AMastery Skill

Needed to learn shield skills.

LV.1-----99% Damage Taken from all attacksLV.2-----98% Damage Taken from all attacksLV.3-----97% Damage Taken from all attacksLV.4-----96% Damage Taken from all attacksLV.5-----95% Damage Taken from all attacksLV.6-----94% Damage Taken from all attacksLV.7-----93% Damage Taken from all attacksLV.8-----92% Damage Taken from all attacksLV.9-----91% Damage Taken from all attacksLV.10----90% Damage Taken from all attacks

------------------Aegis==================Needed to Unlock: HP Regen LV.5 + Riskwall LV.5Passive Skill

Preparedness for death makes it possible to survive.

LV.1----20% Chance of Reviving when HP reaches 0LV.2----21% Chance of Reviving when HP reaches 0LV.3----22% Chance of Reviving when HP reaches 0LV.4----23% Chance of Reviving when HP reaches 0LV.5----24% Chance of Reviving when HP reaches 0LV.6----25% Chance of Reviving when HP reaches 0LV.7----26% Chance of Reviving when HP reaches 0LV.8----27% Chance of Reviving when HP reaches 0LV.9----28% Chance of Reviving when HP reaches 0LV.10---29% Chance of Reviving when HP reaches 0

------------------En Garde==================Needed to Unlock: Shields LV.5Passive Skill

Chance of automatically blocking enemy attacks.

LV.1----20% Chance to activateLV.2----21% Chance to activateLV.3----22% Chance to activateLV.4----23% Chance to activateLV.5----24% Chance to activateLV.6----25% Chance to activateLV.7----26% Chance to activateLV.8----27% Chance to activate

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LV.9----28% Chance to activateLV.10---29% Chance to activate

------------------HP Regen==================Needed to Unlock: HP UP LV.1Passive Skill

Restores a small amount of HP after every turn in battle.

LV.1-----Restores 3HP Per Turn LV.2-----Restores 4HP Per TurnLV.3-----Restores 5HP Per TurnLV.4-----Restores 6HP Per TurnLV.5-----Restores 7HP Per Turn

------------------Riskwall==================Needed to Unlock: HP Up LV.3Passive Skill

Physical defense increases as the protector loses HP.

HP----------LV.1---LV.2---LV.3---LV.4---LV.5---===============================================99%-76%--------------2%-----4%-----6%-----8%---75%-51%------4%------6%-----8%----10%----12%---50%-26%-----10%-----12%----14%----16%----18%---25%-11%-----14%-----16%----18%----20%----22%---10%-0-------20%-----22%----24%----26%----28%---

------------------Smite==================Needed to Unlock: Shields LV.10Shield Skill

Powerful shield strike that may bind the enemy's arms.

Lv1----10TP----300% Damage, 20% SPD, 200% ACC, 20% Chance to BindLv2----12TP----310% Damage, 30% SPD, 200% ACC, 21% Chance to BindLv3----14TP----330% Damage, 50% SPD, 200% ACC, 23% Chance to BindLv4----16TP----360% Damage, 80% SPD, 200% ACC, 26% Chance to BindLv5----18TP----400% Damage, 120% SPD, 200% ACC, 30% Chance to Bind

------------------

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Front Guard==================Needed to Unlock: Shields LV.1Shield Skill

Shield skill that may take damage in the front lines place.

Lv1-----2TP-----85% Damage Taken, -100% Chance with each MultiguardLv2-----3TP-----84% Damage Taken, -91% Chance with each MultiguardLv3-----4TP-----82% Damage Taken, -82% Chance with each MultiguardLv4-----5TP-----79% Damage Taken, -73% Chance with each MultiguardLv5-----6TP-----75% Damage Taken, -64% Chance with each MultiguardLv6-----7TP-----70% Damage Taken, -55% Chance with each MultiguardLv7-----8TP-----64% Damage Taken, -46% Chance with each MultiguardLv8-----9TP-----57% Damage Taken, -37% Chance with each MultiguardLv9-----10TP----49% Damage Taken, -28% Chance with each MultiguardLv10----11TP----40% Damage Taken, -10% Chance with each Multiguard

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for Multiple Activation.

------------------Back Guard==================Needed to Unlock: Shields LV.1Shield Skill

Shield skill that may take damage in the back lines place.

Lv1-----2TP-----85% Damage Taken, -100% from 100% Chance with each MultiguardLv2-----3TP-----84% Damage Taken, -91% from 100% Chance with each MultiguardLv3-----4TP-----82% Damage Taken, -82% from 100% Chance with each MultiguardLv4-----5TP-----79% Damage Taken, -73% from 100% Chance with each MultiguardLv5-----6TP-----75% Damage Taken, -64% from 100% Chance with each MultiguardLv6-----7TP-----70% Damage Taken, -55% from 100% Chance with each MultiguardLv7-----8TP-----64% Damage Taken, -46% from 100% Chance with each MultiguardLv8-----9TP-----57% Damage Taken, -37% from 100% Chance with each MultiguardLv9-----10TP----49% Damage Taken, -28% from 100% Chance with each MultiguardLv10----11TP----40% Damage Taken, -10% from 100% Chance with each Multiguard

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

------------------All Guard==================Needed to Unlock: F. Guard LV.5 + B. Guard LV.5Shield Skill

Shield skill that may take damage in the party's place.

Lv1---6TP----87% Damage Taken, -100% from 100% Chance with each MultiguardLV2---8TP----84% Damage Taken, -86% from 100% Chance with each MultiguardLv3---10TP---77% Damage Taken, -68% from 100% Chance with each MultiguardLv4---12TP---66% Damage Taken, -50% from 100% Chance with each Multiguard

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Lv5---14TP---55% Damage Taken, -32% from 100% Chance with each Multiguard

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

------------------1 Guard==================Needed to Unlock: Shields LV.7Shield Skill

Shield Skill that may take heavy damage for one Party member.

Lv1---2TP----65% Damage Taken, -50% from 100% Chance with each MultiguardLV2---4TP----60% Damage Taken, -40% from 100% Chance with each MultiguardLv3---6TP----55% Damage Taken, -30% from 100% Chance with each MultiguardLv4---8TP----45% Damage Taken, -20% from 100% Chance with each MultiguardLv5--10TP----35% Damage Taken, -10% from 100% Chance with each Multiguard

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

------------------Antifire==================Needed to unlock: Shields LV.3Shield Skill

Protects the party from fire attacks for 1 turn.

LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi GuardLV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi GuardLV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi GuardLV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi GuardLV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi GuardLV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi GuardLV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi GuardLV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi GuardLV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi GuardLV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

------------------Anticold==================Needed to unlock: Shields LV.3Shield Skill

Protects the party from Ice attacks for 1 turn.

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LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi GuardLV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi GuardLV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi GuardLV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi GuardLV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi GuardLV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi GuardLV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi GuardLV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi GuardLV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi GuardLV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

------------------Antivolt==================Needed to unlock: Shields LV.3Shield Skill

Protects the party from volt attacks for 1 turn.

LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi GuardLV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi GuardLV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi GuardLV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi GuardLV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi GuardLV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi GuardLV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi GuardLV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi GuardLV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi GuardLV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

------------------Antiall==================Needed to Unlock: Shields LV.10, TEC Up LV.10

Protects the party from all elemental attacks for 1 turn.

LV.1-----6TP----50% Damage Taken, -100% chance from 100% for each multi GuardLV.2-----8TP----45% Damage Taken, -82% chance from 100% for each multi GuardLV.3----10TP----39% Damage Taken, -64% chance from 100% for each multi GuardLV.4----12TP----32% Damage Taken, -46% chance from 100% for each multi GuardLV.5----14TP----Absorbs 10%, -28% Chance from 100% for each Multi Guard

Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation.

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------------------Fortify==================Needed to Unlock: VIT Up LV.1Support Skill

Digs in for Ironclad damage against physical damage

Lv.1-----3TP----90% Damage Taken from attacks, 200% SPDLv.2-----4TP----85% Damage Taken from attacks, 210% SPD Lv.3-----5TP----79% Damage Taken from attacks, 230% SPDLv.4-----6TP----72% Damage Taken from attacks, 260% SPDLv.5-----7TP----64% Damage Taken from attacks, 300% SPD

------------------Provoke==================Needed to Unlock: N/ASupport Skill

Increase Defense and Divert the enemy's attention to you.

LV.1-----3TP----100% SPD, 20% Chance to lure the enemy, 100% Damage TakenLV.2-----4TP----103% SPD, 25% Chance to lure the enemy, 97% Damage TakenLV.3-----5TP----109% SPD, 35% Chance to lure the enemy, 94% Damage TakenLV.4-----6TP----118% SPD, 50% Chance to lure the enemy, 91% Damage TakenLV.5-----7TP----130% SPD, 70% Chance to lure the enemy, 88% Damage TakenLV.6-----8TP----145% SPD, 95% Chance to lure the enemy, 85% Damage TakenLV.7-----9TP----163% SPD, 100% Chance to lure the enemy, 82% Damage TakenLV.8-----8TP----184% SPD, 100% Chance to lure the enemy, 79% Damage TakenLV.9-----7TP----208% SPD, 100% Chance to lure the enemy, 76% Damage TakenLV.10----6TP----235% SPD, 100% Chance to lure the enemy, 73% Damage Taken

------------------Parry==================Needed to Unlock: Provoke LV.3Special Skill

Await the Enemy's attack to parry it and negate the damage.

LV.1-----3TP----100% Chance to Parry, -40% for each hitLV.1-----4TP----100% Chance to Parry, -30% for each hitLV.1-----5TP----100% Chance to Parry, -20% for each hitLV.1-----6TP----100% Chance to Parry, -10% for each hitLV.5-----7TP----100% Chance to Parry, -5% for each hit

------------------

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Refresh ==================Needed to Unlock: TEC Up LV.1Healing Skill

Remove status ailments from one party member

LV.1---1TP---Removes Blind, 50% SPDLV.2---2TP---Removes Blind, Poison, SleepLV.3---3TP---Removes Blind, Poison, Sleep, Terror, ParalysisLV.4---4TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, ConfuseLV.5---1TP---Removes all ailments, 100% SPD

------------------Flee==================Needed to Unlock: N/AEscape Skill

Escape from battle to the previous floor

LV.1----TP5----60% Chance to Flee and Warp to the Previous FloorLV.2----TP4----64% Chance to Flee and Warp to the Previous FloorLV.3----TP3----72% Chance to Flee and Warp to the Previous FloorLV.4----TP2----84% Chance to Flee and Warp to the Previous FloorLV.5----TP1----100% Chance to Flee and Warp to the Previous Floor

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=================<> Gunner <> GNNR=================

Force Skill = Riot Gun

Skill Highlights = 2-Hit, Riskshot, Wild Shot, Ricochet, Elemental Shots

Im actually quite pleased with the way the NEW Gunner class turned out. They are very versatile and their wide variety of skills makes them a goodadditon to any party. What Party doesnt need some good support from the back row? Maybe you used an Alchemist in the first game and your looking forsomething new, well the Gunner is able to deal elemental damage with Fire shot, Ice Shot, and Volt Shot. They also will come in handy when you go up

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against an enemy that is only vulnerable to Peirce attacks.

========================Gunner - Second opinion========================

Skill Highlights: 2-Hit, Weakshot, Riot Gun, Stunshot, (element) Shot

Description: YARGHHHHHHHH! This WOULD be one of the absolute best classes if they weren't so slow (and guns slow them even further). With 2-hit and weakshot, your normal attacks will become pretty powerful in their own right. Riot Gun is a nice force skill in that it stuns the enemy, causing them to lose a turn. Stunshot is also nice for the same reason. And having the elemental shots is just a nice addition when you need an attack that is not physical. The only downside is they are SLOW, almost guaranteed to go last, so your enemies will get their first strike in before you can take them out. If gunners become faster in the next game, they may actually knock out Ronins for my favorite unit as they are still full strength in the back.

Rating: 7/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---35---29-----6-----6-----3-----5-----7-//70--400--161----59----60----31----17----67-\\99--583--315----76----77----49----36----85-//============================================

Guns==================Needed to Unlock: N/AMastery Skill

Needed to learn Gun SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

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------------------2-Hit==================Needed to Unlock: Guns LV.10Passive Skill

Normal Weapon attacks have a chance of hitting twice.

LV.1-----5% Chance for a 2nd hitLV.2-----6% Chance for a 2nd hitLV.3-----8% Chance for a 2nd hitLV.4-----10% Chance for a 2nd hitLV.5-----13% Chance for a 2nd hitLV.6-----16% Chance for a 2nd hitLV.7-----20% Chance for a 2nd hitLV.8-----24% Chance for a 2nd hitLV.9-----29% Chance for a 2nd hitLV.10----35% Chance for a 2nd hit

------------------Weakshot==================Needed to Unlock: N/APassive Skill

Increases chances of critical attacks with a normal weapon.

LV.1-----an added 1% Chance for a critical hitLV.2-----an added 2% Chance for a critical hitLV.3-----an added 4% Chance for a critical hitLV.4-----an added 6% Chance for a critical hitLV.5-----an added 9% chance for a critical hitLV.6-----an added 12% Chance for a critical hitLV.7-----an added 16% Chance for a critical hitLV.8-----an added 20% Chance for a critical hitLV.9-----an added 25% Chance for a critical hitLV.10----an added 30% chance for a critical hit

------------------Legshot==================Needed to Unlock: Guns LV.2, AGI Up LV.1Gun SKill

Gunshot with a chance of Binding the Enemy's legs

LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of BindingLV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of BindingLV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of BindingLV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding

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LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding

------------------Arm Shot==================Needed to Unlock: Guns LV.3, AGI Up LV.1Gun SKill

Gunshot with a chance of Binding the Enemy's arms

LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of BindingLV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of BindingLV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of BindingLV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of BindingLV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding

------------------Headshot==================Needed to Unlock: Guns LV.4, AGI Up LV.1Gun SKill

Gunshot with a chance of Binding the Enemy's head

LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of BindingLV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of BindingLV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of BindingLV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of BindingLV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding

------------------Riskshot==================Needed to Unlock: Guns LV.5Gun SKill

Sacrifice defense untill the powerful piercing round is fired.

LV.1----11TP----240% Damage, 1% SPD, 100% ACC, 520% Damage Taken from enemiesLV.2----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage Taken from enemiesLV.3----15TP----280% Damage, 1% SPD, 120% ACC, 340% Damage Taken from enemiesLV.4----17TP----300% Damage, 1% SPD, 142% ACC, 286% Damage Taken from enemiesLV.5----19TP----320% Damage, 1% SPD, 172% ACC, 256% Damage Taken from enemies

------------------Stunshot==================Needed to Unlock: Guns LV.5

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Gun SKill

Fire a piercing round that may stun its target.

LV.1----10TP----125% Damage, 75% SPD, 90% ACC, 5% Chance to Stun TargetLV.2----12TP----140% Damage, 78% SPD, 96% ACC, 11% Chance to Stun TargetLV.3----14TP----155% Damage, 85% SPD, 110% ACC, 25% Chance to Stun TargetLV.4----16TP----175% Damage, 96% SPD, 132 ACC, 47% Chance to Stun TargetLV.5----18TP----200% Damage, 111% SPD, 162% ACC, 77% Chance to Stun Target

------------------Snipe==================Needed to Unlock: Guns LV.5Gun SKill

Piercing gunshot 100% guaranteed to hit its target.

LV.1-----4TP----125% Damage, 200% SPD, Never MissesLV.2-----5TP----130% Damage, 210% SPD, Never MissesLV.3-----6TP----135% Damage, 230% SPD, Never MissesLV.4-----7TP----145% Damage, 260% SPD, Never MissesLV.5-----8TP----150% Damage, 300% SPD, Never Misses

------------------Fireshot==================Needed to Unlock: Guns LV. 1Gun SKill

Shoot a Special Fire-imbued round.

LV.1------6TP----125% Damage, 20% SPD, 100% ACCLV.2------7TP----130% Damage, 21% SPD, 101% ACCLV.3------8TP----135% Damage, 23% SPD, 103% ACCLV.4------9TP----140% Damage, 26% SPD, 106% ACCLV.5-----10TP----145% Damage, 30% SPD, 110% ACCLV.6-----11TP----160% Damage, 35% SPD, 115% ACCLV.7-----12TP----175% Damage, 41% SPD, 121% ACCLV.8-----13TP----190% Damage, 48% SPD, 128% ACCLV.9-----14TP----205% Damage, 56% SPD, 136% ACCLV.10----15TP----220% Damage, 65% SPD, 145% ACC

------------------Riskfire==================Needed to Unlock: Guns LV.5, Fireshot LV.5Gun SKill

Sacrifice Defense until the powerful flame round is fired.

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LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemiesLV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemiesLV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemiesLV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemiesLV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemiesLV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemiesLV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemiesLV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemiesLV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemiesLV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies

------------------Iceshot==================Needed to Unlock: Guns LV. 1Gun SKill

Shoot a Special Ice-imbued round.

LV.1------6TP----125% Damage, 20% SPD, 100% ACCLV.2------7TP----130% Damage, 21% SPD, 101% ACCLV.3------8TP----135% Damage, 23% SPD, 103% ACCLV.4------9TP----140% Damage, 26% SPD, 106% ACCLV.5-----10TP----145% Damage, 30% SPD, 110% ACCLV.6-----11TP----160% Damage, 35% SPD, 115% ACCLV.7-----12TP----175% Damage, 41% SPD, 121% ACCLV.8-----13TP----190% Damage, 48% SPD, 128% ACCLV.9-----14TP----205% Damage, 56% SPD, 136% ACCLV.10----15TP----220% Damage, 65% SPD, 145% ACC

------------------Riskice==================Needed to Unlock: Guns LV.5, iceshot LV.5Gun SKill

Sacrifice Defense until the powerful Ice round is fired.

LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemiesLV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemiesLV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemiesLV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemiesLV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemiesLV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemiesLV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemiesLV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemiesLV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemiesLV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies

------------------Volt Shot

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==================Needed to Unlock: Guns LV. 1Gun SKill

Shoot a Special Volt-imbued round.

LV.1------6TP----125% Damage, 20% SPD, 100% ACCLV.2------7TP----130% Damage, 21% SPD, 101% ACCLV.3------8TP----135% Damage, 23% SPD, 103% ACCLV.4------9TP----140% Damage, 26% SPD, 106% ACCLV.5-----10TP----145% Damage, 30% SPD, 110% ACCLV.6-----11TP----160% Damage, 35% SPD, 115% ACCLV.7-----12TP----175% Damage, 41% SPD, 121% ACCLV.8-----13TP----190% Damage, 48% SPD, 128% ACCLV.9-----14TP----205% Damage, 56% SPD, 136% ACCLV.10----15TP----220% Damage, 65% SPD, 145% ACC

------------------Riskvolt==================Needed to Unlock: Guns LV.5, Voltshot LV.5Gun SKill

Sacrifice Defense until the powerful Volt round is fired.

LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemiesLV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemiesLV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemiesLV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemiesLV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemiesLV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemiesLV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemiesLV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemiesLV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemiesLV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies

------------------Wildshot==================Needed to Unlock: Guns LV.7Gun SKill

Fire Piercing bullets at all enemies.

LV.1----11TP----100% Damage, 25% SPD, 100% ACCLV.2----13TP----110% Damage, 25% SPD, 100% ACCLV.3----15TP----125% Damage, 25% SPD, 100% ACCLV.4----17TP----135% Damage, 25% SPD, 100% ACCLV.5----19TP----150% Damage, 35% SPD, 120% ACC

------------------

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Ricochet==================Needed to Unlock: Guns LV.10Gun SKill

Fire Randomly at the Enemy Party.

LV.1--13TP--75% DMG 10%,SPD 100% ACC,50%/40%/30% chance of firing shots 1-3LV.2--15TP--85% DMG 15%,SPD 102% ACC,55%/45%/35% chance of firing shots 2-4LV.3--17TP--95% DMG 25%,SPD 106% ACC,60%/50%/40% chance of firing shots 3-5LV.4--19TP--105% DMG 40%,SPD 112% ACC,65%/55%/45% chance of firing shots 3-5LV.5--21TP--130% DMG 60% SPD,120% ACC,70%/60%/50%/ chance for shots 3-5

------------------Medishot==================Needed to Unlock: Tec Up LV.1Gun Skill

Removes status ailments from the entire party.

LV.1---3TP---Removes Blind, 100% SPDLV.2---5TP---Removes Blind, Poison, SleepLV.3---6TP---Removes Blind, Poison, Sleep, Terror, ParalysisLV.4---7TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, ConfuseLV.5---9TP---Removes all ailments, 120% SPD

------------------Haltshot==================Needed to Unlock: N/AFOE Skill

Stops FOE movement on the field for a limited time.

LV.1----15TP----3 Turns, 4 Tile rangeLV.2----13TP----4 Turns, 4 Tile rangeLV.3----11TP----5 Turns, 5 Tile rangeLV.4-----9TP----6 Turns, 5 Tile rangeLV.5-----7TP----7 Turns, 6 Tile Range

------------------Riot Gun ==================Force Skill

525% Damage, 500% SPD, 150% ACC

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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

================<> Medic <> MEDC================

Force Skill = H. Touch

Skill Highlights = Cure, Salve, Revive, Caduceus, Phoenix, CPR, TP Regen

The Medic, one of my favorite classes. I love what Atlus did with the Medicthis time around. I can have a front line Battle ready Medic that is great for dealing damage as well as healing my Party Memebers. If you want to gowith the battle Medic, I suggest doing it after retiring a character. The additional Skill Points and Stat boost are Amazing for a Front Line Medic.I recently retired my LV.70 Back Line Healing only Medic and recruited a Front Line Medic. Now, my Medic deals more damage then any of my othercharacters.

If you want a Front Line Medic, You will definitely want the Skill Caduceus.Caduceus cost a lot of TP, but the damage it deals out, especially for a Medic, is outstanding. Unlocking Caduceus will require STR Up with 10 Skill Points and VIT Up with 5. After unlocking Caduceus why not just go ahead andMAX out VIT Up. The Extra defense will be nice for you Medic. Another thingYou should get, but at a later level, is TP Regen. TP Regen will go alonggreat with Caduceus's high TP cost. Not to mention TP Up is a must have. Isuggest keeping the Skill Points used on Healing Skills at a minimum. Justraise them enough so they do their job. I suggest having Cure 1+2, Revive, and Phoenix. If you have the Points then a Salve 1 or 2 will go nice.

Now if you just want an old fashioned Medic for the Back Line, then you should be ignoring Caduceus, STR Up, and VIT Up all together. Focus all your Skill Points into healing and support. Even take a chance with CPR.From my Experience, CPR is a rather good skill. Youll be surprised how oftenit will save your Party.

What would I do without my Medic, Id probably be forced to spend a bunch of Money on healing items. If you dont want to spend a bunch of Money onhealing items, then I suggest every party should contain at least one Medic or at least one Warmagus, one of the NEW classes. The only thing about the Warmagus is, they lack the skill Revive. The Medic ditchesImmunize from the original game, which really was a very good skill whichboosted both the party's physical and elemental defense. Unfortunately

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it isnt Present in EO2. Dont worry, they threw in a couple of new Skills that can be rather useful, that is, if you feel like spending the Skill points Required to dig them out. Oh and you remember that Joke in the first Etrian Odyssey called H.Touch, well they revamped it up into aForce skill, lets just say it aint playing this time around.

<><>NEW<><>

Also, When Medics use Items, I noticed the amount of HP healed is muchgreater then any other character. Im not sure if this is because of the Healer Skill, or if it is just because of the Medic's high TEC. I noticedwhen any other character would use a Nectar II the amount of HP healed wouldonly be about 200-300, but when my Medic used one, the amount healed was 500+. Pretty good for a Nectar II right? I can assume that this bonus applies to any items that dont heal a fixed amount, like a Soma for instance.

=======================Medic - Second Opinion=======================

Skill Highlights: Cure 3, Salve 3, Revive, CPR, TP Regen, Patch Up

Description: Okay, first of all I disagree with front-line medics. There are simply too many good other front line units (such as ronins). With that said, medics are indispensable when you first play through. Patch up is a great way to go exploring without the worry of healing up. TP regen keeps your medic's tp up even when in the labyrinth for more than a day. Revive is just incredible. The cures and salves work wonders too. The best skill though is CPR, which has saved my rear many times throughout the game. I don't like Phoenix though (just use nectalls). The reason medics do not have a very high rating from me is that they lose usefulness later on in the game (who needs to heal if your Ronins are killing on the first turn?).

Rating: 8/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---34---31-----6-----7-----4-----5-----5-//70--416--183----32----79----34----41----48-\\99--607--411----49----96----52----60----66-//============================================

Healer=======

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Needed to Learn: N/AMastery Skill

Needed to Learn Healing SKills

LV.1-----100% Healing LV.2-----101% Healing BonusLV.3-----103% Healing BonusLV.4-----104% Healing BonusLV.5-----109% Healing BonusLV.6-----114% Healing BonusLV.7-----119% Healing BonusLV.8-----126% Healing BonusLV.9-----133% Healing BonusLV.10----142% Healing Bonus

Notes: Another source stated LV.10 grants a 160% Bonus

TEC has a small effect on your Medic's Healing Skills

EXample Cure LV.1 with increases to TEC=============================================TEC----7---17---27---37---71---81---91---99--\Cure--39---41---44---47---55---57---59---61--/=============================================

Example of the Bonus Healer gives on Healing Skills with 71 TEC==============================================================Healer LV----1----2----3----4----5----6----7----8----9----10--\Cure LV.1---55---55---56---58---60---62---65---69---73----77--/Cure LV.5--102--103--105--107--111--116--121--128--135---144--\==============================================================/

Patch Up==================Needed to Learn: Healer LV.1Passive SKill

Restores a certain amount of HP after Battle.

LV.1------1% Max HP Healed after battleLV.2------2% Max HP Healed after battleLV.3------3% Max HP Healed after battleLV.4------4% Max HP Healed after battleLV.5------6% Max HP HEaled after battleLV.6------7% Max HP Healed after battleLV.7------8% Max HP Healed after battleLV.8------9% Max HP Healed after battleLV.9-----10% Max HP Healed after battleLV.10----12% Max HP Healed after battle

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TP Regen==================Needed to Unlock: TP Up LV.10, TEC Up LV.10Passive Skill

Restores a small amount of TP after every turn in battle.

LV.1------Restore 1 TP per TurnLV.2------Restores 2 TP Per TurnLV.3------Restores 3 TP Per TurnLV.4------Restores 4 TP Per TurnLV.5------Restores 5 TP Per Turn

Scavenge==================Needed to Unlock: N/APassive SKill

Increases chance of finding items after battle.

LV.1--------1% Increase in Item Drop RateLV.2--------5% Increase in Item Drop RateLV.3--------13% Increase in Item Drop RateLV.4--------25% Increase in Item Drop RateLV.5--------41% Increase in Item Drop Rate

Cure==================Needed to Unlock: Healer LV.1Healing SKill

Restores a small amount of HP

LV.1-----3TP----100% SPD, Heals 35 Base HP LV.2-----4TP----102% SPD, Heals 38 Base HP LV.3-----5TP----106% SPD, Heals 44 Base HP LV.4-----6TP----112% SPD, Heals 53 Base HP Lv.5-----7TP----120% SPD, Heals 65 Base HPLV.6-----8TP----130% SPD, Heals 80 Base HP LV.7-----9TP----142% SPD, Heals 98 Base HP LV.8----10TP----156% SPD, Heals 119 Base HP LV.9----11TP----172% SPD, Heals 143 Base HP Lv.10---12TP----190% SPD, Heals 170 Base HP

Cure 2==================

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Needed to Unlock: Healer LV.3Healing Skill

Restores a medium amount of HP.

LV.1-----9TP----75% SPD, Heals 130 Base HP LV.2----10TP----77% SPD, Heals 134 Base HP LV.3----11TP----81% SPD, Heals 142 Base HP LV.4----12TP----87% SPD, Heals 154 Base HP Lv.5----13TP----95% SPD, Heals 170 Base HPLV.6----14TP----105% SPD, Heals 190 Base HP LV.7----15TP----117% SPD, Heals 214 Base HP LV.8----16TP----131% SPD, Heals 242 Base HP LV.9----17TP----147% SPD, Heals 274 Base HP Lv.10---18TP----165% SPD, Heals 310 Base HP

Cure 3==================Needed to Unlock: Healer LV.5Healing SKill

Restores Full HP.

LV.1------38TP-----50% SPDLV.2------34TP-----54% SPDLV.3------30TP-----62% SPDLV.4------26TP-----74% SPDLV.5------22TP-----90% SPD

Salve==================Needed to Unlock: Healer LV.3, Cure LV.3Healing SKill

Restores a small amount of HP to the entire Party.

LV.1----18TP----50% SPD, Heals 35 Base HP LV.2----21TP----54% SPD, Heals 43 Base HP Lv.3----24TP----62% SPD, Heals 59 Base HPLV.4----27TP----74% SPD, Heals 83 Base HP Lv.5----30TP----90% SPD, Heals 115 Base HP

Salve 2==================Needed to Unlock: Healer LV.6, Cure 2 LV.4Healing SKill

Restores a medium amount of HP to the entire Party.

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LV.1----36TP----50% SPD, Heals 130 Base HP LV.2----39TP----54% SPD, Heals 140 Base HP Lv.3----42TP----62% SPD, Heals 160 Base HPLV.4----45TP----74% SPD, Heals 190 Base HP Lv.5----48TP----90% SPD, Heals 230 Base HP

Salve 3==================Needed to Unlock: Healer LV.10, Cure 3 LV.5Healing SKill

Restores full HP to the entire Party.

LV.1------74TP----50% SPDLV.2------68TP----54% SPDLV.3------62TP----62% SPDLV.4------56TP----74% SPDLV.5------50TP----90% SPD

Revive==================Needed to Unlock: Healer LV.5Healing SKill

Bring the dead back to life.

LV.1----15TP----25% SPD, Heals 1 Base HPLV.2----16TP----26% SPD, Heals 4 Base HPLV.3----17TP----28% SPD, Heals 10 Base HPLV.4----18TP----31% SPD, Heals 19 Base HPLv.5----19TP----35% SPD, Heals 31 Base HPLV.6----20TP----40% SPD, Heals 46 Base HPLV.7----21TP----46% SPD, Heals 64 Base HPLV.8----22TP----53% SPD, Heals 85 Base HPLV.9----23TP----61% SPD, Heals 109 Base HPLv.10---24TP----70% SPD, Heals 136 Base HP

Unbind==================Needed to Unlock: Healer LV.3Healing Skill

Removes Binds from one party member.

LV.1-----1TP----Removes 1 BindingLV.2-----2TP----Removes 1 BindingLV.3-----3TP----Removes 2 BindingsLV.4-----4TP----Removes 2 BindingsLv.5-----5TP----Removes 3 BindingsLV.6-----5TP----Removes 3 BindingsLV.7-----4TP----Removes 3 Bindings

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LV.8-----3TP----Removes 3 BindingsLV.9-----2TP----Removes 3 BindingsLv.10----1TP----Removes 3 Bindings

Freedom==================Needed to Unlock: Unbind LV.5Healing SKill

Removes Bindings from the entire party.

LV.1-----3TP----Removes 1 BindingLV.1-----6TP----Removes 1 BindingLv.3-----9TP----Removes 2 BindingsLV.4----12TP----Removes 2 BindingsLv.5----15TP----Removes 3 Bindings

Refresh==================Needed to Unlock: Healer LV.3Healing SKill

Removes status ailments from one party member.

LV.1-----1TP--Remove BlindLV.2-----2TP--Remove Blind plus PoisonLV.3-----3TP--Removes all above plus SleepLV.4-----4TP--Removes all above plus TerrorLV.5-----5TP--Removes all above plus Paralysis,LV.6-----6TP--Removes all above plus CurseLV.7-----7TP--Removes all above plus ConfuseLV.8-----8TP--Removes all above Plus PetrifyLV.9-----4TP--Removes all AboveLV.10----1TP--Removes all above

Purify==================Needed to Unlock: Refresh LV.5Healing SKill

REmoves status ailments from the entire party.

LV.1-----6TP--Removes BlindLV.2----12TP--Removes Blind, Poison, SleepLV.3----18TP--Removes all above plus ParalysisLV.4----24TP--Removes all above plus Curse, ConfuseLV.5----18TP--Removes all above plus Terror, Petrify

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Caduceus==================Needed to Unlock: STR Up LV.10, VIT Up LV.5Staff Skill

A heavy staff strike with a chance of stunning the enemy.

LV.1-----20TP----200% Damage, 1% SPD, 80% ACC, 1% Chance to Stun TargetLV.2-----21TP----202% Damage, 7% SPD, 81% ACC, 2% Chance to Stun TargetLV.3-----22TP----213% Damage, 19% SPD, 83% ACC, 4% Chance to Stun TargetLV.4-----23TP----229% Damage, 37% SPD, 86% ACC, 7% Chance to Stun TargetLV.5-----24TP----248% Damage, 61% SPD, 90% ACC, 11% Chance to Stun TargetLV.6-----25TP----294% Damage, 91% SPD, 95% ACC, 16% Chance to Stun TargetLV.7-----26TP----316% Damage, 127% SPD, 101% ACC, 22% Chance to Stun TargetLV.8-----27TP----350% Damage, 169% SPD, 108% ACC, 29% Chance to Stun TargetLV.9-----28TP----350% Damage, 217% SPD, 116% ACC, 37% Chance to Stun TargetLV.10----29TP----430% Damage, 271% SPD, 125% ACC, 46% Chance to Stun Target

CPR=================Needed To unlock: Revive LV.10Special Skill

Chance that party members will survive mortal blows with 1 HP.

LV.1------15TP----100% SPD, 10% Chance to SurviveLV.2------16TP----102% SPD, 11% Chance to SurviveLV.3------17TP----106% SPD, 13% Chance to SurviveLV.4------18TP----112% SPD, 16% Chance to SurviveLV.5------19TP----120% SPD, 20% Chance to SurviveLV.6------20TP----130% SPD, 25% Chance to SurviveLV.7------21TP----142% SPD, 31% Chance to SurviveLV.8------22TP----156% SPD, 38% Chance to SurviveLV.9------23TP----172% SPD, 46% Chance to SurviveLV.10-----24TP----190% SPD, 55% Chance to Survive

Notes: Best to just Max out this Skill.

Phoenix=================Needed to Unlock: Healer LV.10Healing Skill

Sacrifice oneself to revive and heal the rest of the party.

LV.1------46TP----10% SPDLV.2------37TP----11% SPDLV.3------29TP----13% SPDLV.4------22TP----16% SPDLV.5------16TP----20% SPD

Notes: A Great Skill, Saved my Party Many Times, Just keep some Nectars Handy so a Member can revive the Medic.

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Patrol==================Needed to Unlock: N/ASearh Skill

Lower damage taken from hazard floors for a limited time.

LV.1-----5TP----80% Damage Taken from Hazard Tiles, 25 StepsLV.2-----6TP----60% Damage Taken from Hazard Tiles, 50 StepsLv.3-----7TP----40% Damage Taken from Hazard Tiles, 75 StepsLV.4-----8TP----20% Damage Taken from Hazard Tiles, 100 StepsLv.5-----9TP-----0% Damage Taken from Hazard Tiles, 125 Steps

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===============<> RONIN <> RONN===============

The Ronin, a powerful Samuri warrior. A class that you needed to unlock inthe first game. Well in this game the Ronin class is available from thestart. The Ronin is a strong arm with low defense. They have these stance skills that allow them to learn many different types of slashes and theycan even add elements to their blades. What is new to EO2 is that you no longer have to waste a turn to set the stance you want to perform a skillfrom Which is definitely a plus. You could decide to only take your Ronindown one path in terms of stances. There are 3 different stances total with 4 skills each, 2 of which are elemental. The Ronin also has some goodskills that dont require a stance. Overall, the Ronin is a Powerful class, although the low defense is something to watch out for, always give your Ronin your best armor, they will need it.

The Ronin is also able to perform all Elements and all Phsyical Elements.

Skill Highlights: Raizuki, Koteuchi, Kubiuchi, Nukeuchi, Shiraha, Sayageki=================

=======================Ronin - Second Opinion=======================

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Skill Highlights: Clarity, Shiraha, Midareba

Description: Welcome to my favorite class by far! Ronins are the ultimate class in my opinion. In fact, I have beaten Ur-Child with an all-Ronin team. Best thing is that there are only three major skills to watch out for (although others are very good too). Shiraha avoids a good portion of attacks automatically and clarity increasing avoidance even more, especially when health is low. Midareba allows a Ronin to hit three times in one turn with strong blows (allowing for up to 15 attacks in one turn for my all-Ronin team). What more could you want? Also, their speed and strength are top-notch and especially strength will max out to the 99 fast with equipment. Speaking of equipment, they are the only class besides beasts with special equipment just for them that's even better than normal equipment, especially the Masamune, the most powerful weapon in the game by far. Amazing in the front and still strong in the back, you cannot go wrong with ronins.

Rating: Perfect 10/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---39---19-----8-----4-----4-----5-----6-//70--483--116----72----36----39----57----30-\\99--686--236----89----53----57----76----48-//============================================

Shiraha==================Needed to Unlock: AGI Up LV.8, LUC Up LV.8Passive Skill

Potentially nullifies any attack directed at the user.

LV.1-------10% Chance to Avoid AttackLv.5-------30% Chance to Avoid Attack

Overhead==================Needed to Unlock: N/AMastery SKill

Needed to Learn Overhead stance skills.

LV.1-------102% Damage LV.2-------103% DamageLV.3-------104% DamageLV.4-------105% Damage

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LV.5-------106% DamageLV.6-------107% DamageLV.7-------108% DamageLV.8-------109% DamageLV.9-------110% DamageLV.10------111% Damage

Seigan==================Needed to Unlock: N/AMastery SKill

Needed to Learn Seigan stance skills.

LV.1-------102% Damage LV.2-------103% DamageLV.3-------104% DamageLV.4-------105% DamageLV.5-------106% DamageLV.6-------107% DamageLV.7-------108% DamageLV.8-------109% DamageLV.9-------110% DamageLV.10------111% Damage

Iai==================Needed to Unlock: N/AMastery SKill

Needed to Learn Iai stance skills.

LV.1-------102% Damage LV.2-------103% DamageLV.3-------104% DamageLV.4-------105% DamageLV.5-------106% DamageLV.6-------107% DamageLV.7-------108% DamageLV.8-------109% DamageLV.9-------110% DamageLV.10------111% Damage

Clarity==================Needed to Unlock: STR Up LV.5Passive SKill

Evasion rate increases as the Ronin loses HP.

LV.1------95% Chance to be hit at Full HP, 80% at 25% HP, and 72% at 1% HP.

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LV.5------76% Chance to be hit at Full HP, 64% at 25% HP, and 57% at 1% HP.

Sayageki==================Needed to Unlock: N/AKatana Skill

Bash an enemy with the katana's sheath.

LV.1-----2TP-----135% Damage, 10% SPD, 95% ACCLV.2-----3TP-----140% Damage, 12% SPD, 96% ACCLV.3-----4TP-----145% Damage, 16% SPD, 98% ACCLV.4-----5TP-----150% Damage, 22% SPD, 101% ACCLV.5-----6TP-----155% Damage, 30% SPD, 105% ACCLV.6-----7TP-----165% Damage, 40% SPD, 110% ACCLV.7-----8TP-----175% Damage, 52% SPD, 116% ACCLV.8-----9TP-----185% Damage, 66% SPD, 123% ACCLV.9----10TP-----195% Damage, 82% SPD, 131% ACCLV.10---11TP-----200% Damage, 100% SPD, 140% ACC

Zamba==================Needed to Unlock: Overhead LV.1Katana Skill

Strong Katana slash from over the head.

LV.1-----4TP-----135% Damage, 1% SPD, 95% ACCLV.2-----5TP-----140% Damage, 3% SPD, 96% ACCLV.3-----6TP-----145% Damage, 7% SPD, 98% ACCLV.4-----7TP-----150% Damage, 13% SPD, 101% ACCLV.5-----8TP-----155% Damage, 21% SPD, 105% ACCLV.6-----9TP-----165% Damage, 31% SPD, 110% ACCLV.7----10TP-----175% Damage, 43% SPD, 116% ACCLV.8----11TP-----185% Damage, 57% SPD, 123% ACCLV.9----12TP-----195% Damage, 73% SPD, 131% ACCLV.10---13TP-----230% Damage, 91% SPD, 140% ACC

Midareba==================Needed to Unlock: Overhead LV.10, Dead Law LV.5Katana Skill

Repeated katana slashes against a single enemy.

LV.1-----12TP------60% Damage, 1% sPD, 95% ACC, 2 HitsLV.2-----13TP------65% Damage, 3% sPD, 96% ACC, 2 HitsLV.3-----14TP------70% Damage, 7% sPD, 98% ACC, 2 HitsLV.4-----15TP------75% Damage, 13% sPD, 101% ACC, 2 HitsLV.5-----16TP------80% Damage, 21% SPD, 105% ACC, 2 Hits

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LV.6-----17TP------85% Damage, 31% sPD, 110% ACC, 2 HitsLV.7-----18TP------90% Damage, 43% sPD, 116% ACC, 2 HitsLV.8-----19TP-----100% Damage, 57% sPD, 123% ACC, 2 HitsLV.9-----20TP-----115% Damage, 73% sPD, 131% ACC, 2 HitsLV.10----21TP-----140% Damage, 91% SPD, 140% ACC, 3 Hits

Orochi==================Needed to Unlock: Overhead LV.5Katana SKill

A Firey, overhead katana slash directed at a single enemy.

LV.1-----5TP-----120% Damage, 25% SPD, 95% AccLV.2-----7TP-----140% Damage, 31% SPD, 98% AccLV.3-----9TP-----160% Damage, 45% SPD, 105% AccLV.4-----11TP----180% Damage, 67% SPD, 112% AccLV.5-----13TP----200% Damage, 97% SPD, 116% ACC

Kienzan==================Needed to Unlock: Overhead LV.7, Orochi LV.5Katana SKill

Firey, overhead katana slashes directed at all enemies.

LV.1-----10TP-----100% Damage, 1% SPD, 95% AccLV.2-----14TP-----110% Damage, 7% SPD, 98% AccLV.3-----18TP-----130% Damage, 21% SPD, 105% AccLV.4-----22TP-----150% Damage, 43% SPD, 112% AccLV.5-----26TP-----170% Damage, 73% SPD, 116% ACC

Koteuchi==================Needed to Unlock: Seigan LV.1Katana SKill

Piercing Katana attack that may bind the enemy's arms

LV.1-----4TP-----115% Damage, 25% sPD, 95% ACC, 5% Chance to Bind LV.2-----5TP-----120% Damage, 27% sPD, 96% ACC, 6% Chance to Bind LV.3-----6TP-----125% Damage, 31% sPD, 98% ACC, 8% Chance to Bind LV.4-----7TP-----130% Damage, 37% sPD, 101% ACC, 11% Chance to Bind LV.5-----8TP-----135% Damage, 45% SPD, 105% ACC, 15% Chance to Bind LV.6-----9TP-----145% Damage, 55% sPD, 110% ACC, 20% Chance to Bind LV.7----10TP-----155% Damage, 67% sPD, 116% ACC, 26% Chance to Bind LV.8----11TP-----175% Damage, 81% sPD, 123% ACC, 33% Chance to Bind LV.9----12TP-----195% Damage, 97% sPD, 131% ACC, 41% Chance to Bind LV.10---13TP-----220% Damage, 115% SPD, 140% ACC, 50% Chance to Bind

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Getsuei==================Needed to Unlock: Seigan LV.3, Koteuchi LV.5 Katana Skill

Straight katana stab from a middle stance.

LV.1-----4TP-----125% Damage, 200% sPD, 95% ACCLV.2-----5TP-----130% Damage, 201% sPD, 96% ACCLV.3-----6TP-----135% Damage, 203% sPD, 98% ACCLV.4-----7TP-----140% Damage, 206% sPD, 101% ACCLV.5-----8TP-----145% Damage, 210% SPD, 105% ACCLV.6-----9TP-----150% Damage, 215% sPD, 110% ACCLV.7----10TP-----160% Damage, 221% sPD, 116% ACCLV.8----11TP-----175% Damage, 228% sPD, 123% ACCLV.9----12TP-----190% Damage, 236% sPD, 131% ACCLV.10---13TP-----215% Damage, 245% SPD, 140% ACC

Raizuki==================Needed to Unlock: Seigan LV.5Katana SKill

Volt-Charged katana stab against a single enemy.

LV.1-----5TP-----120% Damage, 25% SPD, 95% AccLV.2-----7TP-----140% Damage, 31% SPD, 98% AccLV.3-----9TP-----160% Damage, 45% SPD, 105% AccLV.4-----11TP----180% Damage, 67% SPD, 112% AccLV.5-----13TP----200% Damage, 97% SPD, 116% ACC

Minakata==================Needed to Unlock: Seigan LV.7, Raizuki LV.5Katana SKill

Volt-Charged katana stab against all enemies.

LV.1-----10TP-----100% Damage, 1% SPD, 95% AccLV.2-----14TP-----110% Damage, 7% SPD, 98% AccLV.3-----18TP-----130% Damage, 21% SPD, 105% AccLV.4-----22TP-----150% Damage, 43% SPD, 112% AccLV.5-----26TP-----170% Damage, 73% SPD, 116% ACC

Kubiuchi==================Needed to Unlock: Iai LV.1Katana Skill

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Katana slash that may result in an instant kill.

LV.1-----4TP-----130% Damage, 25% sPD, 95% ACC, 20% Chance for Instant Death LV.2-----6TP-----140% Damage, 31% sPD, 98% ACC, 23% Chance for Instant DeathLV.3-----8TP-----150% Damage, 45% sPD, 105% ACC, 30% Chance for Instant DeathLV.4----10TP-----160% Damage, 67% sPD, 112% ACC, 41% Chance for Instant DeathLV.5----12TP-----170% Damage, 97% SPD, 116% ACC, 56% Chance for Instant Death

Nukeuchi==================Needed to Unlock: Iai LV.3, Kuiuchi LV.5Katana Skill

Powerful Katana stab from a low stance.

LV.1-----4TP-----135% Damage, 50% sPD, 95% ACCLV.2-----5TP-----140% Damage, 51% sPD, 96% ACCLV.3-----6TP-----145% Damage, 53% sPD, 98% ACCLV.4-----7TP-----155% Damage, 56% sPD, 101% ACCLV.5-----8TP-----165% Damage, 60% SPD, 105% ACCLV.6-----9TP-----180% Damage, 65% sPD, 110% ACCLV.7----10TP-----200% Damage, 71% sPD, 116% ACCLV.8----11TP-----220% Damage, 78% sPD, 123% ACCLV.9----12TP-----240% Damage, 86% sPD, 131% ACCLV.10---13TP-----270% Damage, 95% SPD, 140% ACC

Hyosetsu==================Needed to Unlock: Iai LV.5Katana SKill

Icy katana slash against a single enemy.

LV.1-----5TP-----120% Damage, 25% SPD, 95% AccLV.2-----7TP-----140% Damage, 31% SPD, 98% AccLV.3-----9TP-----160% Damage, 45% SPD, 105% AccLV.4-----11TP----180% Damage, 67% SPD, 112% AccLV.5-----13TP----200% Damage, 97% SPD, 116% AC

Hosoyuki==================Needed to Unlock: Iai LV.7, Hysoetsu LV.5Katana SKill

Icy katana slash against all enemies.

LV.1-----10TP-----100% Damage, 1% SPD, 95% AccLV.2-----14TP-----110% Damage, 7% SPD, 98% AccLV.3-----18TP-----130% Damage, 21% SPD, 105% AccLV.4-----22TP-----150% Damage, 43% SPD, 112% Acc

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LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC

Dead Law==================Needed to Unlock: STR Up LV.1Special Skill

Abandon defense in order to increase offense.

LV.1-----2TP-----110% Damage Dealt, 110% Damage TakenLV.2-----2TP-----112% Damage Dealt, 111% Damage TakenLV.3-----2TP-----116% Damage Dealt, 113% Damage TakenLV.4-----2TP-----122% Damage Dealt, 116% Damage TakenLV.5-----2TP-----130% Damage Dealt, 120% Damage Taken

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================<> Alchemist <> ALCM====================

Primary, the masters of elemental attacks. New to EOII, they now can dealPhsyical elemental damage as well. Now whatever you enemy is weak against,the Alchemist will expose it.

-----------------Skill Highlights: Flame, Freeze, Thunder, Megido, Blades, Gravity, Piercing=================

===========================Alchemist - Second opinion===========================

Skill Highlights: Megido

Description: Don't send me hate mail, but I can't stand alchemists. They simply are not useful. Early on in the game, they require so much TP that it's almost impossible to use them and later, their attacks, even the

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all-powerful megido, cannot stand up against strong attacks from other classes. My advice is to not use them.

Rating: 0/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---32---34-----3-----8-----3-----6-----7-//70--369--214----30----80----29----44----51-\\99--539--469----47----97----47----63----69-//============================================

------------------Fire Up==================Needed To Unlock: N/AMastery Skill

LV.1-------100% DamageLV.10------110% Damage

------------------Ice Up==================Needed To Unlock: N/AMastery Skill

LV.1-------100% DamageLV.10------110% Damage

------------------Volt Up==================Needed To Unlock: N/AMastery Skill

LV.1-------100% DamageLV.10------110% Damage

------------------Phys Up==================

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Needed To Unlock: N/AMastery Skill

LV.1-------100% DamageLV.10------110% Damage

------------------Analysis==================Needed to Unlock: TP Up LV.5, TEC Up LV.5Passive Skill

Increase damage when using elements the enemy is weal to.

LV.1----------105% Damage magnificationLV.2----------110% Damage magnificationLV.3----------120% Damage magnificationLV.4----------135% Damage magnificationLV.5----------155% Damage magnification

------------------Scavenge==================Needed to Unlock: N/APassive Skill

Increase chance of finding items after battle.

LV.1--------1% Increase in Item Drop RateLV.2--------5% Increase in Item Drop RateLV.3--------13% Increase in Item Drop RateLV.4--------25% Increase in Item Drop RateLV.5--------41% Increase in Item Drop Rate

------------------Fire==================Needed fo Unlock: Fire Up LV.1Alchemy Skill

Conjure forth fire to attack the enemy.

Lv.1-----8TP------100% DamageLV.2-----10TP-----105%-115% DamageLV.3-----12TP-----115%-130% DamageLV.4-----14TP-----130%-160% DamageLV.5-----16TP-----160%-190% DamageLV.6-----18TP-----190%-230% DamageLV.7-----20TP-----230%-280% DamageLV.8-----22TP-----280%-350% DamageLV.9-----24TP-----350%-440% Damage

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LV.10----26TP-----440%-560% Damage

------------------Flame==================Needed fo Unlock: Fire Up LV.5, Fire LV.5Alchemy Skill

Conjure forth flame to attack the enemy.

Lv.1-----18TP------150% DamageLV.2-----20TP-----160%-175% DamageLV.3-----22TP-----175%-195% DamageLV.4-----24TP-----195%-240% DamageLV.5-----26TP-----240%-285% DamageLV.6-----28TP-----285%-355% DamageLV.7-----30TP-----355%-420% DamageLV.8-----32TP-----420%-525% DamageLV.9-----34TP-----525%-660% DamageLV.10----36TP-----660%-840% Damage

------------------Inferno==================Needed fo Unlock: Fire Up LV.5, Fire LV.5Alchemy Skill

Conjure forth an inferno to attack all enemies.

Lv.1-----20TP------100% DamageLV.2-----28TP-----115%-130% DamageLV.3-----36TP-----160%-190% DamageLV.4-----44TP-----230%-280% DamageLV.5-----52TP-----350%-440% Damage

------------------Ice==================Needed fo Unlock: ICe Up LV.1Alchemy Skill

Conjure forth Ice to attack the enemy.

Lv.1-----8TP------100% DamageLV.2-----10TP-----105%-115% DamageLV.3-----12TP-----115%-130% DamageLV.4-----14TP-----130%-160% DamageLV.5-----16TP-----160%-190% DamageLV.6-----18TP-----190%-230% DamageLV.7-----20TP-----230%-280% Damage

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LV.8-----22TP-----280%-350% DamageLV.9-----24TP-----350%-440% DamageLV.10----26TP-----440%-560% Damage

------------------Freeze==================Needed fo Unlock: ICe Up LV.5, Ice LV.5Alchemy Skill

Conjure forth icicles to attack the enemy.

Lv.1-----18TP------150% DamageLV.2-----20TP-----160%-175% DamageLV.3-----22TP-----175%-195% DamageLV.4-----24TP-----195%-240% DamageLV.5-----26TP-----240%-285% DamageLV.6-----28TP-----285%-355% DamageLV.7-----30TP-----355%-420% DamageLV.8-----32TP-----420%-525% DamageLV.9-----34TP-----525%-660% DamageLV.10----36TP-----660%-840% Damage

------------------Cocytus==================Needed fo Unlock: Ice Up LV.5, Ice LV.5Alchemy Skill

Conjure forth a blizzard to attack all enemies.

Lv.1-----20TP------100% DamageLV.2-----28TP-----115%-130% DamageLV.3-----36TP-----160%-190% DamageLV.4-----44TP-----230%-280% DamageLV.5-----52TP-----350%-440% Damage

------------------Volt==================Needed fo Unlock: Volt Up LV.1Alchemy Skill

Conjure forth voltage to attack the enemy.

Lv.1-----8TP------100% DamageLV.2-----10TP-----105%-115% DamageLV.3-----12TP-----115%-130% DamageLV.4-----14TP-----130%-160% DamageLV.5-----16TP-----160%-190% Damage

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LV.6-----18TP-----190%-230% DamageLV.7-----20TP-----230%-280% DamageLV.8-----22TP-----280%-350% DamageLV.9-----24TP-----350%-440% DamageLV.10----26TP-----440%-560% Damage

------------------Thunder==================Needed fo Unlock: Volt Up LV.5, Volt LV.5Alchemy Skill

Conjure forth lightning to attack the enemy.

Lv.1-----18TP------150% DamageLV.2-----20TP-----160%-175% DamageLV.3-----22TP-----175%-195% DamageLV.4-----24TP-----195%-240% DamageLV.5-----26TP-----240%-285% DamageLV.6-----28TP-----285%-355% DamageLV.7-----30TP-----355%-420% DamageLV.8-----32TP-----420%-525% DamageLV.9-----34TP-----525%-660% DamageLV.10----36TP-----660%-840% Damage

------------------Thor==================Needed fo Unlock: Volt Up LV.5, Volt LV.5Alchemy Skill

Conjure forth divine thunder to attack all enemies.

Lv.1-----20TP------100% DamageLV.2-----28TP------115%-130% DamageLV.3-----36TP------160%-190% DamageLV.4-----44TP------230%-280% DamageLV.5-----52TP------350%-440% Damage

------------------Blades==================Needed to Unlock: Phys Up LV.1Alchemy Skill

Conjure forth blade-like gust of wind to slash all enemies.

Lv.1-----20TP------100% DamageLV.2-----28TP------115%-130% DamageLV.3-----36TP------160%-190% DamageLV.4-----44TP------230%-280% Damage

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LV.5-----52TP------350%-440% Damage

------------------Gravity==================Needed to Unlock: Phys Up LV.1Alchemy Skill

Conjure forth extreme pressures to bash all enemies.

Lv.1-----20TP------100% DamageLV.2-----28TP------115%-130% DamageLV.3-----36TP------160%-190% DamageLV.4-----44TP------230%-280% DamageLV.5-----52TP------350%-440% Damage

------------------Piercing==================Needed to Unlock: Phys Up LV.1Alchemy Skill

Conjure forth sharp objects to pierce all enemies.

Lv.1-----20TP-----100% DamageLV.2-----28TP-----115%-130% DamageLV.3-----36TP-----160%-190% DamageLV.4-----44TP-----230%-280% DamageLV.5-----52TP-----350%-440% Damage

------------------Megido==================Needed to Unlock: TEC Up LV.10, Analysis LV.5Alchemy Skill

Conjure forth an almighty shockwave to attack an ememy

Lv.1-----20TP-----200%-250% DamageLV.2-----28TP-----300%-400% DamageLV.3-----36TP-----500%-650% DamageLV.4-----44TP-----900%-1200% DamageLV.5-----52TP-----1200%-1500% Damage

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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================<> Landsknecht <> LNDS======================

The Strong arm of the bunch. The Ronin is stronger, but the Landsknecht makes up for it with their nice defense. They can use two different typesof weapons, Axes and Swords. I use to perfer the swords mainly because the Chaser Skills were exclusive to swords only, but now they arent, youcan use Axes with the chaser skills as well. So I have to admit, the Axe Skills are looking alot more solid this time around. After seeing theirbreakdown I have to say they look like they out weigh the Swords, but thatsfor you to decide. It will be your Landsknecht. You may even want to level them each equally or perhaps just a little of one type and alot of the other.

Skill Highlights: 2-Hit, AllSlash, Counter, Hypercut, Brawn, Silencer=================

=============================Landsknecht - Second Opinion=============================

Skill Highlights: 2-hit, counter, stunner, blazer, freezer, shocker

Description: Landsknechts are great. They are well-rounded in all areas, and their two passives, 2-hit and counter, make their normal battles extra strong. Stunner is great for making an enemy lose a turn. Blazer/freezer/shocker are great for when you do elemental attacks, possibly hitting the enemy multiple times in one turn. They are much better in the front than the rear.

Rating: 7.5/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---45---20-----6-----5-----6-----5-----5-//70--515--117----58----32----58----51----35-\\99--746--251----75----49----76----70----53-//

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============================================

------------------Swords==================Needed to Unlock: N/AMastery Skill

Needed to learn Sword SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

------------------Axes==================Needed to Unlock: N/AMastery Skill

Needed to learn Axe SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

------------------Counter==================Needed to Unlock: Swords LV.5, Axes LV.5Counter Skill

Counter physical attacks from enemies.

LV.1-------15% Chance to Conter attack, 50% Damage ReturnedLV.2-------17% Chance to Conter attack, 50% Damage Returned

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LV.3-------21% Chance to Counter attack, 65% Damage ReturnedLV.4-------15% Chance to Conter attack, 50% Damage ReturnedLV.5-------35% Chance to Counter Attack, 100% Damage Returned

------------------2-Hit==================Needed to Unlock: Swords LV.5, Axes LV.5Passive Skill

Normal weapon attacks have a chance of hitting twice.

LV.1-------5% Chance of following up with a second strikeLV.2-------6% Chance of following up with a second strikeLV.3-------8% Chance of following up with a second strikeLV.4-------10% Chance of following up with a second strikeLV.5-------13% Chance of following up with a second strikeLV.6-------16% Chance of following up with a second strikeLV.7-------20% Chance of following up with a second strikeLV.8-------24% Chance of following up with a second strikeLV.9-------29% Chance of following up with a second strikeLV.10------35% Chance of following up with a second strike

------------------Cleaver==================Needed to Unlock: Swords LV.1Sword Skill

A rushing sword slash

LV.1-----3TP-----100% SPD, 97% ACCLV.2-----4TP-----102% SPD, 99% ACCLV.3-----5TP-----106% SPD, 103% ACCLV.4-----6TP-----112% SPD, 109% ACCLV.5-----7TP-----120% SPD, 117% ACCLV.6-----8TP-----130% SPD, 127% ACCLV.7-----9TP-----142% SPD, 139% ACCLV.8----10TP-----156% SPD, 153% ACCLV.9----11TP-----172% SPD, 169% ACCLV.10---12TP-----190% SPD, 187% ACC, 220% Damage

------------------Tornado==================Needed to Unlock: Swords LV.3Sword Skill

A whirling sword skill that slashes adjacent enemies.

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LV.1-----5TP-----50% SPD, 97% ACCLV.2-----6TP-----52% SPD, 99% ACCLV.3-----7TP-----56% SPD, 103% ACCLV.4-----8TP-----62% SPD, 109% ACCLV.5-----9TP-----70% SPD, 117% ACCLV.6----10TP-----80% SPD, 127% ACCLV.7----11TP-----92% SPD, 139% ACCLV.8----12TP-----106% SPD, 153% ACCLV.9----13TP-----122% SPD, 169% ACCLV.10---14TP-----140% SPD, 187% ACC, 220% Damage, 100% To Adjacent Enemies

------------------Allslash==================Needed to Unlock: Swords LV.5Sword Skill

A sword slash that hits a group of enemies 2-4 times.

LV.1-----8TP-----50% SPD, 95% ACCLV.2-----9TP-----52% SPD, 96% ACCLV.3----10TP-----56% SPD, 98% ACCLV.4----11TP-----62% SPD, 101% ACCLV.5----12TP-----70% SPD, 105% ACCLV.6----13TP-----80% SPD, 110% ACCLV.7----14TP-----92% SPD, 116% ACCLV.8----15TP-----106% SPD, 123% ACCLV.9----16TP-----122% SPD, 131% ACCLV.10---17TP-----140% SPD, 140% ACC, 150% Damage

------------------Hypercut==================Needed to Unlock: Swords LV.5 + AGI Up LV.1Sword Skill

An extremely quick sword slash.

LV.1-----4TP-----250% SPD, 100% ACCLV.2-----6TP-----254% SPD, 103% ACCLV.3-----8TP-----262% SPD, 109% ACCLV.4----10TP-----274% SPD, 118% ACCLV.5----12TP-----290% SPD, 130% ACC, 200% Damage

------------------Riskcut==================Needed to Unlock: Swords LV.7Sword Skill

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Sword slash that gains strength as the landsknecht loses HP.

LV.1-----4TP-----100% SPD, 100% ACCLV.2-----6TP-----103% SPD, 103% ACCLV.3-----8TP-----109% SPD, 109% ACCLV.4----10TP-----118% SPD, 118% ACCLV.5----12TP-----130% SPD, 130% ACC, 150% Damage, 180% Damg if HP<50%

------------------Deathaxe==================Needed to Unlock: Axes LV.1Axe Skill

A charging axe strike.

LV.1-----3TP-----50% SPD, 93% ACCLV.2-----4TP-----52% SPD, 94% ACCLV.3-----5TP-----56% SPD, 96% ACCLV.4-----6TP-----62% SPD, 99% ACCLV.5-----7TP-----70% SPD, 103% ACCLV.6-----8TP-----80% SPD, 108% ACCLV.7-----9TP-----92% SPD, 114% ACCLV.8----10TP-----106% SPD, 121% ACCLV.9----11TP-----122% SPD, 129% ACCLV.10---12TP-----140% SPD, 138% ACC, 230% Damage

------------------Silencer==================Needed to Unlock: Axes LV.3Axe Skill

An axe strike with a chance of binding the enemy's head.

LV.1-----4TP-----75% SPD, 93% ACC, 15% Chance to BlindLV.2-----5TP-----76% SPD, 94% ACC, 16% Chance to BlindLV.3-----6TP-----78% SPD, 96% ACC, 18% Chance to BlindLV.4-----7TP-----81% SPD, 99% ACC, 21% Chance to BlindLV.5-----8TP-----85% SPD, 103% ACC, 25% Chance to BlindLV.6-----9TP-----90% SPD, 108% ACC, 30% Chance to BlindLV.7----10TP-----96% SPD, 114% ACC, 36% Chance to BlindLV.8----11TP-----103% SPD, 121% ACC, 43% Chance to BlindLV.9----12TP-----111% SPD, 129% ACC, 51% Chance to BlindLV.10---13TP-----120% SPD, 138% ACC, 60% Chance to Blind, 230% Damage

------------------Brawn==================Needed to Unlock: Axes LV.5 + STR Up LV.1Axe Skill

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Slow-yet-powerful crushing blow with an axe.

LV.1-----5TP------93% ACCLV.2-----7TP------96% ACCLV.3-----9TP-----103% ACCLV.4----11TP-----114% ACCLV.5----13TP-----129% ACC, 230% Damage

Note: Will always goes last.

------------------Lifeaxe==================Needed to Unlock: Axes LV.5Axe Skill

Axe strike whose power correlates to the landsknecht's current HP.

LV.1-----4TP-----100% SPD, 93% ACCLV.2-----6TP-----103% SPD, 96% ACCLV.3-----8TP-----109% SPD, 103% ACCLV.4----10TP-----118% SPD, 114% ACCLV.5----12TP-----130% SPD, 129% ACC, 210% Damage

------------------Stunner==================Needed to Unlock: Axes LV.7Axe Skill

An axe strike that puts the enemy off-balance.

LV.1------9TP-----50% SPD, 93% ACC, 5% Chance to Stun TargetLV.2-----10TP-----52% SPD, 94% ACC, 7% Chance to Stun TargetLV.3-----11TP-----56% SPD, 96% ACC, 11% Chance to Stun TargetLV.4-----12TP-----62% SPD, 99% ACC, 17% Chance to Stun TargetLV.5-----13TP-----70% SPD, 103% ACC, 25% Chance to Stun TargetLV.6-----14TP-----80% SPD, 108% ACC, 35% Chance to Stun TargetLV.7-----15TP-----92% SPD, 114% ACC, 47% Chance to Stun TargetLV.8-----16TP-----106% SPD, 121% ACC, 61% Chance to Stun TargetLV.9-----17TP-----122% SPD, 129% ACC, 77% Chance to Stun TargetLV.10----18TP-----140% SPD, 138% ACC, 95% Chance to Stun Target, 230% Damage

------------------Blazer==================Needed to Unlock: Swords LV.5 + Axes LV.5Sword/Axe Skill

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Follows fire magic with a flaming sword or axe slash.

LV.1------6TP-----120% ACC, -100% Chance to Activate per chaseLV.2------8TP-----130% ACC, -79% Chance to Activate per chaseLV.3-----10TP-----140% ACC, -58% Chance to Activate per chaseLV.4-----12TP-----150% ACC, -37% Chance to Activate per chaseLV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage

Note: Percents are subtracted from 100%

------------------Freezer==================Needed to Unlock: Swords LV.5 + Axes LV.5Sword/Axe Skill

Follows ice magic with a freezing sword or axe slash.

LV.1------6TP-----120% ACC, -100% Chance to Activate per chaseLV.2------8TP-----130% ACC, -79% Chance to Activate per chaseLV.3-----10TP-----140% ACC, -58% Chance to Activate per chaseLV.4-----12TP-----150% ACC, -37% Chance to Activate per chaseLV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage

------------------Shocker==================Needed to Unlock: Swords LV.5 + Axes LV.5Sword/Axe Skill

Follows volt magic with a shocking sword or axe slash.

LV.1------6TP-----120% ACC, -100% Chance to Activate per chaseLV.2------8TP-----130% ACC, -79% Chance to Activate per chaseLV.3-----10TP-----140% ACC, -58% Chance to Activate per chaseLV.4-----12TP-----150% ACC, -37% Chance to Activate per chaseLV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage

------------------War Cry==================Needed to Unlock: STR Up LV.1

Increase attack power at the expense of defense.

LV.1-----5TP-----+10% Damage, 100% Damage takenLV.2-----4TP-----+16% Damage, 100% Damage takenLV.3-----3TP-----+28% Damage, 114% Damage takenLV.4-----2TP-----+46% Damage, 100% Damage takenLV.5-----1TP-----+70% Damage, 150% Damage taken

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Note: Greatest Increase at LV.5, Best to just MAX

------------------Unbound==================Needed to Unlock: N/AHealing SKill

REmoves bindings from one party member.

LV.1-----3TP-----100% SPD, Removes 1 BindingLV.2-----3TP-----105% SPD, Removes 1 BindingLV.3-----2TP-----115% SPD, Removes up to 2 BindingsLV.4-----2TP-----130% SPD, Removes up to 2 BindingsLV.5-----1TP-----150% SPD, Removes up to 3 bindings

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================<> War MAgus <> WRMG====================

New to EOII, the Warmagus seems like a well rounded class. The only reasonI personally havent tried the class out yet is because it seems you willneed a Hexer in your party to unleash the War Magus' full potential. Even so, they seem like great healers that can attack decent as well.

===========================War Magus - Second Opinion===========================

Skill Highlights: Cure, Salve

Description: Sorry, but I don't have much use for a war magus. The only really good reason to use one is if you don't want to have a medic. They are situationally strong, mainly for use with a hexer or dark hunter. However, I personally don't like to rely on the luck of binds or status effects, so warmagus sits behind for me.

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Rating: 4/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---42---24-----5-----7-----4-----4-----7-//70--426--176----50----53----63----36----32-\\99--617--404----67----70----81----55----50-//============================================

War Edge==================Needed to Unlock: N/AMastery Skill

Needed to learn Sword SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

War Lore==================Needed to Unlock: N/AMastery Skill

Needed to learn shaman and healing SKills

LV.1-----102% DamageLV.2-----103% DamageLV.3-----104% DamageLV.4-----105% DamageLV.5-----106% DamageLV.6-----107% DamageLV.7-----108% DamageLV.8-----109% DamageLV.9-----110% DamageLV.10----111% Damage

Regenall

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==================Needed to Unlock: N/APAssive SKill

Restores a small amount of HP to the party every turn.

LV.1---------1HP Restored per TurnLV.2---------2HP Restored per TurnLV.3---------3HP Restored per TurnLV.4---------4HP Restored per TurnLV.5---------5HP Restored Per Turn

Blindcut==================Needed to Unlock: War Edge LV.1, STR Up LV.1Sword Skill

Sword slash that binds the head of a blinded enemy.

LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Head)LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Head)LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Head)LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Head)LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (HEad)LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Head)LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Head)LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Head)LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Head)LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Head)

Notes: Better Increases are given after Level 5

Venomcut==================Needed to Unlock: War Edge LV.2, STR Up LV.2Sword Skill

Sword slash that binds the legs of a poisoned enemy.

LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Legs)LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Legs)LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Legs)LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Legs)LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Legs)LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Legs)LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Legs)LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Legs)LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Legs)LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Legs)

Notes: Better Increases are given after Level 5

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Sleepcut==================Needed to Unlock: War Edge LV.3, STR Up LV.3Sword Skill

Sword slash that does heavy damage to a sleeping enemy.

LV.1-----4TP-----100% SPD, 100% ACCLV.2-----5TP-----102% SPD, 101% ACCLV.3-----6TP-----106% SPD, 103% ACCLV.4-----7TP-----112% SPD, 106% ACCLV.5-----8TP-----120% SPD, 110% ACCLV.6-----9TP-----130% SPD, 115% ACCLV.7----10TP-----142% SPD, 121% ACCLV.8----11TP-----156% SPD, 128% ACCLV.9----12TP-----172% SPD, 136% ACCLV.10---13TP-----170% Damage, 190% SPD, 145% ACC, 390% if enemy is asleep.

Fearcut==================Needed to Unlock: War Edge LV.4, STR Up LV.4Sword Skill

Sword slash that recovers HP when attacking a terrified enemy.

LV.1-----4TP-----100% SPD, 100% ACC, Absorbs 60% of the Damage DealtLV.2-----5TP-----102% SPD, 101% ACC, Absorbs 61% of the Damage DealtLV.3-----6TP-----106% SPD, 103% ACC, Absorbs 63% of the Damage DealtLV.4-----7TP-----112% SPD, 106% ACC, Absorbs 66% of the Damage DealtLV.5-----8TP-----120% SPD, 110% ACC, Absorbs 70% of the Damage DealtLV.6-----9TP-----130% SPD, 115% ACC, Absorbs 75% of the Damage DealtLV.7----10TP-----142% SPD, 121% ACC, Absorbs 81% of the Damage DealtLV.8----11TP-----156% SPD, 128% ACC, Absorbs 88% of the Damage DealtLV.9----12TP-----172% SPD, 136% ACC, Absorbs 96% of the Damage DealtLV.10---13TP-----170% Damage, 190% SPD, 145% ACC Absorbs 105% Damage Dealt

Stuncut==================Needed to Unlock: War Edge LV.5, STR Up LV.5Sword Skill

Sword slash that binds the arms of a paralyzed enemy.

LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Arms)LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Arms)LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Arms)LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Arms)LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Arms)LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Arms)LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Arms)LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Arms)LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Arms)

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LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Arms)

Notes: Better Increases are given after Level 5

Cursecut==================Needed to Unlock: War Edge LV.10, STR Up LV.6Sword Skill

Sword slash that recovers TP when attacking a cursed enemy.

LV.1----4TP-----100% SPD, 100% ACC, 50%LV.2----5TP-----102% SPD, 100% ACC, 51%LV.3----6TP-----106% SPD, 106% ACC, 53%LV.4----7TP-----112% SPD, 100% ACC, 56%LV.5----8TP-----120% SPD, 110% ACC, 60%, 140% Damage

Cure==================Needed to Unlock: War Lore LV.1Healing SKill

Restores a small amount of HP

LV.1-----3TP----100% SPD, Heals 35 Base HP LV.2-----4TP----102% SPD, Heals 37 Base HPLV.3-----5TP----106% SPD, Heals 41 Base HP LV.4-----6TP----112% SPD, Heals 47 Base HP Lv.5-----7TP----120% SPD, Heals 55 Base HPLV.6-----8TP----130% SPD, Heals 65 Base HP LV.7-----9TP----142% SPD, Heals 77 Base HP LV.8----10TP----156% SPD, Heals 91 Base HP LV.9----11TP----172% SPD, Heals 107 Base HP Lv.10---12TP----190% SPD, Heals 125 Base HP

Cure 2==================Needed to Unlock: War Lore LV.3Healing Skill

Restores a medium amount of HP.

LV.1-----9TP----75% SPD, Heals 130 Base HP Lv.5----13TP----95% SPD, Heals 170 Base HPLv.10---18TP----165% SPD, Heals 310 Base HP

Cure 3==================

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Needed to Unlock: War Lore LV.5Healing SKill

Restores Full HP.

LV.1------38TPLV.2------34TPLV.3------30TPLV.4------26TPLV.5------22TP

Salve==================Needed to Unlock: War Lore LV.7, Cure LV.3Healing SKill

Restores a small amount of HP to the entire Party.

LV.1----18TP----50% SPD, Heals 47 Base HP LV.2----21TP----54% SPD, Heals 55 Base HP Lv.3----24TP----60% SPD, Heals 65 Base HPLV.4----27TP----74% SPD, Heals 77 Base HP Lv.5----30TP----90% SPD, Heals 91 Base HP

Salve 2==================Needed to Unlock: War Lore LV.10, Cure 2 LV.4Healing SKill

Restores a medium amount of HP to the entire Party.

LV.1----36TP----50% SPD, Heals 130 Base HP Lv.3----42TP----62% SPD, Heals 160 Base HPLv.5----48TP----90% SPD, Heals 230 Base HP

Warmight==================Needed to Unlock: War Lore LV.2Shaman Skill

Shaman Spell that increases an ally's attack power.

LV.1-----2TP----100% SPD, 110% Damage DealtLV.2-----3TP----105% SPD, 115% Damage DealtLV.3-----4TP----115% SPD, 125% Damage DealtLV.4-----5TP----130% SPD, 140% Damage DealtLV.5-----6TP----150% SPD, 160% Damage Dealt*-

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Rockskin==================Needed to Unlock: War Lore LV.2Shaman Skill

Shaman spell that increases an ally's defense.

LV.1-----2TP----100% SPD, 95% Damage Taken from enemy attacksLV.2-----3TP----105% SPD, 92% Damage Taken from enemy attacksLV.3-----4TP----115% SPD, 87% Damage Taken from enemy attacksLV.4-----5TP----130% SPD, 80% Damage Taken from enemy attacksLV.5-----6TP----150% SPD, 70% Damage Taken from enemy attacks

Elkspeed==================Needed to Unlock: War Lore LV.2Shaman Skill

Shaman spell that increases an ally's speed.

LV.1-----2TP----100% SPD, 110% AGI LV.2-----3TP----105% SPD, 115% AGILV.3-----4TP----115% SPD, 125% AGILV.4-----5TP----130% SPD, 140% AGILV.5-----6TP----150% SPD, 160% AGI

Erase==================Needed to Unlock: War Lore LV.3Shaman Skill

Shamanic spell that erases an enemy's status benefits.

LV.1-----1TP----200% SPD, 1 Enemy Benefit Erased LV.2-----2TP----202% SPD, 2 Enemy Benefits ErasedLV.3-----3TP----206% SPD, 3 Enemy Benefits ErasedLV.4-----2TP----212% SPD, 3 Enemy Benefits ErasedLV.5-----1TP----220% SPD, 3 Enemy Benefits Erased

Transfer==================Needed to Unlock: TP Up LV.1Special Skill

Shamanic spell that transfers the war magus's TP to an ally.

LV.1-----10TP----200% SPD, 10 TP Restored LV.2-----12TP----202% SPD, 13 TP Restored LV.3-----17TP----206% SPD, 19 TP Restored

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LV.4-----25TP----212% SPD, 28 TP Restored LV.5-----36TP----220% SPD, 40 TP Restored

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

================<> Hexer <> HEXR================

The Hexer, a great supporter to inflict all kinds of ailments on yourenemies. They can also weaken the enemies, decrease their defense, and lower their speed.

=======================Hexer - Second Opinion=======================

Skill Highlights: Sapping, Frailty, Leaden, Dampen

Description: Okay, once you face the trio of dragons, you'll understand why hexers are among my favorite units. They are physically extremely weak, but Dampen is one of the best skills in the game. With dampen at your command, the lowest damage you'll be doing is 100%, whereas previous strengths become weaknesses, often making for an easier fight. Put frailty in the mix and even the tougher enemies can be knocked down to size. A perfect choice for a back-row class.

Rating: 9/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---33---31-----3-----8-----4-----6-----6-//70--372--183----20----69----33----51----61-\\99--542--404----37----86----51----70----79-//============================================

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Curses==================Needed to Unlock: N/aMastery Skill

Needed to learn curse skills.

No Special Boost here, just unlocks new Skills

Scavenge==================Needed to Unlock: TP Up LV.5, TEC Up LV.5Passive SKill

Increases chance of finding items after battle.

LV.1--------1% Increase in Item Drop RateLV.2--------5% Increase in Item Drop RateLV.3--------13% Increase in Item Drop RateLV.4--------25% Increase in Item Drop RateLV.5--------41% Increase in Item Drop Rate

Sapping==================Needed to Unlock: Curses LV.1Curse Skill

Curse that decreases all enemies' strength.

LV.1-----8TP------50% Spd, 98% Dmg Dealt by effected enemy.LV.2-----9TP------52% Spd, 96% Dmg Dealt by effected enemy.LV.3----10TP------56% Spd, 94% Dmg Dealt by effected enemy.LV.4----11TP------62% Spd, 92% Dmg Dealt by effected enemy.LV.5----12TP------70% Spd, 90% Dmg Dealt by effected enemy.LV.6----13TP------80% Spd, 88% Dmg Dealt by effected enemy.LV.7----14TP------92% Spd, 86% Dmg Dealt by effected enemy.LV.8----15TP-----106% Spd, 84% Dmg Dealt by effected enemy.LV.9----16TP-----122% Spd, 82% Dmg Dealt by effected enemy.LV.10---17TP-----140% Spd, 80% Dmg Dealt by effected enemy.

Frailty==================Needed to Unlock: Curses LV.1Curse Skill

Curse that decreases all enemies' defense.

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LV.1-----8TP------50% Spd, 105% Damage Dealt to the effected enemy.LV.2-----9TP------52% Spd, 108% Damage Dealt to the effected enemy.LV.3----10TP------56% Spd, 111% Damage Dealt to the effected enemy.LV.4----11TP------62% Spd, 114% Damage Dealt to the effected enemy.LV.5----12TP------70% Spd, 117% Damage Dealt to the effected enemy.LV.6----13TP------80% Spd, 120% Damage Dealt to the effected enemy.LV.7----14TP------92% Spd, 123% Damage Dealt to the effected enemy.LV.8----15TP-----106% Spd, 126% Damage Dealt to the effected enemy.LV.9----16TP-----122% Spd, 129% Damage Dealt to the effected enemy.LV.10---17TP-----140% Spd, 132% Damage Dealt to the effected enemy.

Leaden==================Needed to Unlock: Curses LV.1Curse Skill

Curse that decreases all enemies' speed.

LV.1-----8TP------50% Spd, Effected enemy's AGI drops to 90%LV.2-----9TP------52% Spd, Effected enemy's AGI drops to 89%LV.3----10TP------56% Spd, Effected enemy's AGI drops to 87%LV.4----11TP------62% Spd, Effected enemy's AGI drops to 84%LV.5----12TP------70% Spd, Effected enemy's AGI drops to 80%LV.6----13TP------80% Spd, Effected enemy's AGI drops to 75%LV.7----14TP------92% Spd, Effected enemy's AGI drops to 69%LV.8----15TP-----106% Spd, Effected enemy's AGI drops to 61%LV.9----16TP-----122% Spd, Effected enemy's AGI drops to 52%LV.10---17TP-----140% Spd, Effected enemy's AGI drops to 42%

Dampen==================Needed to Unlock: Curses LV.10, Scavenge LV.5Curse SKill

Curse that decreases an enemy's special resistances.

LV.1-----25TP----1% SPD, Target Elemental Damage taken is 100%LV.2-----27TP----2% SPD, Target Elemental Damage taken is 102%LV.3-----29TP----3% SPD, Target Elemental Damage taken is 106%LV.4-----31TP----4% SPD, Target Elemental Damage taken is 112%LV.5-----33TP----5% SPD, Target Elemental Damage taken is 120%

Cranial==================Needed to Unlock: Curses LV.3Curse Skill

Curse with a chance of binding an enemy's head.

LV.1-------3TP------50% SPD, 40% Chance to BindLV.2-------4TP------52% SPD, 41% Chance to BindLV.3-------5TP------56% SPD, 43% Chance to Bind

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LV.4-------6TP------62% SPD, 46% Chance to BindLV.5-------7TP------70% SPD, 50% Chance to BindLV.6-------8TP------80% SPD, 55% Chance to BindLV.7-------9TP------92% SPD, 61% Chance to BindLV.8------10TP-----106% SPD, 68% Chance to BindLV.9------11TP-----122% SPD, 76% Chance to BindLV.10-----12TP-----140% SPD, 85% Chance to Bind

Abdomen==================Needed to Unlock: Curses LV.3Curse Skill

Curse with a chance of binding an enemy's arms.

LV.1-------3TP------50% SPD, 40% Chance to BindLV.2-------4TP------52% SPD, 41% Chance to BindLV.3-------5TP------56% SPD, 43% Chance to BindLV.4-------6TP------62% SPD, 46% Chance to BindLV.5-------7TP------70% SPD, 50% Chance to BindLV.6-------8TP------80% SPD, 55% Chance to BindLV.7-------9TP------92% SPD, 61% Chance to BindLV.8------10TP-----106% SPD, 68% Chance to BindLV.9------11TP-----122% SPD, 76% Chance to BindLV.10-----12TP-----140% SPD, 85% Chance to Bind

Immobile==================Needed to Unlock: Curses LV.3Curse Skill

Curse with a chance of binding an enemy's legs.

LV.1-------3TP-----50% SPD, 40% Chance to BindLV.2-------4TP-----52% SPD, 41% Chance to BindLV.3-------5TP-----56% SPD, 43% Chance to BindLV.4-------6TP-----62% SPD, 46% Chance to BindLV.5-------7TP-----70% SPD, 50% Chance to BindLV.6-------8TP-----80% SPD, 55% Chance to BindLV.7-------9TP-----92% SPD, 61% Chance to BindLV.8------10TP-----106% SPD, 68% Chance to BindLV.9------11TP-----122% SPD, 76% Chance to BindLV.10-----12TP-----140% SPD, 85% Chance to Bind

Blinding==================Needed to Unlock: Curses LV.1Curse Skill

Curse with a chance of blinding all enemies.

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LV.1-----6TP----100% SPD, 15% Chance of Blinding TargetLV.2-----7TP----106% SPD, 21% Chance of Blinding TargetLV.3-----8TP----120% SPD, 35% Chance of Blinding TargetLV.4-----9TP----142% SPD, 57% Chance of Blinding TargetLV.5----10TP----172% SPD, 87% Chance of Blinding Target

Poison==================Needed to Unlock: Curses LV.2Curse Skill

Curse with a chance of poisoning all enemies.

LV.1-----6TP----100% SPD, 15% Chance of Poisoning Target, 25 Poison DamageLV.2-----7TP----102% SPD, 17% Chance of Poisoning Target, 31 Poison DamageLV.3-----8TP----106% SPD, 21% Chance of Poisoning Target, 43 Poison DamageLV.4-----9TP----112% SPD, 27% Chance of Poisoning Target, 61 Poison DamageLV.5----10TP----120% SPD, 35% Chance of Poisoning Target, 85 Poison DamageLV.6----11TP----130% SPD, 45% Chance of Poisoning Target, 115 Poison DamageLV.7----12TP----142% SPD, 57% Chance of Poisoning Target, 151 Poison DamageLV.8----13TP----156% SPD, 71% Chance of Poisoning Target, 193 Poison DamageLV.9----14TP----172% SPD, 87% Chance of Poisoning Target, 241 Poison DamageLV.10---15TP----190% SPD, 105% Chance of Poisoning Target, 295 Poison Damage

Torpor==================Needed to Unlock: Curses LV.3Curse Skill

Curse with a chance of putting all enemies to sleep.

LV.1-----6TP----100% SPD, 15% Chance of putting the enemy to sleepLV.2-----7TP----106% SPD, 21% Chance of putting the enemy to sleepLV.3-----8TP----120% SPD, 35% Chance of putting the enemy to sleepLV.4-----9TP----142% SPD, 57% Chance of putting the enemy to sleepLV.5----10TP----172% SPD, 87% Chance of putting the enemy to sleep

Evil Eye==================Needed to Unlock: Curses LV.4Curse Skill

Curse with a chance of terrifying all enemies.

LV.1-----6TP----100% SPD, 15% Chance of Terrorizing the enemyLV.2-----7TP----106% SPD, 21% Chance of Terrorizing the enemyLV.3-----8TP----120% SPD, 35% Chance of Terrorizing the enemyLV.4-----9TP----142% SPD, 57% Chance of Terrorizing the enemyLV.5----10TP----172% SPD, 87% Chance of Terrorizing the enemy

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Paralysis==================Needed to Unlock: Curses LV.5Curse Skill

Curse with a chance of paralyzing all enemies.

LV.1-----6TP----100% SPD, 15% Chance of Paralyzing the enemyLV.2-----7TP----106% SPD, 21% Chance of Paralyzing the enemyLV.3-----8TP----120% SPD, 35% Chance of Paralyzing the enemyLV.4-----9TP----142% SPD, 57% Chance of Paralyzing the enemyLV.5----10TP----172% SPD, 87% Chance of Paralyzing the enemy

Corrupt==================Needed to Unlock: Curses LV.6Curse Skill

Curse with a chance of giving all enemies cursed status.

LV.1-----6TP----100% SPD, 15% Chance of giving the enemy Curse StatusLV.2-----7TP----106% SPD, 21% Chance of giving the enemy Curse StatusLV.3-----8TP----120% SPD, 35% Chance of giving the enemy Curse StatusLV.4-----9TP----142% SPD, 57% Chance of giving the enemy Curse StatusLV.5----10TP----172% SPD, 87% Chance of giving the enemy Curse Status

Suicide==================Needed to Unlock: Evil Eye LV.1Curse Skill

Commands a terrified enemy to take its own life.

LV.1----10TP----Target Enemy attacks itself onceLV.2-----8TP----Target Enemy attacks itself onceLV.3-----6TP----Target Enemy attacks itself twiceLV.4-----4TP----Target Enemy attacks itself twiceLV.5----2TP-----Target Enemy attacks itself 3 times

Betrayal==================Needed to Unlock: Evil Eye LV.1Curse Skill

Commands a terrified enemy to attack its own comrades.

LV.1----10TP----Target Enemy attacks its partyLV.2-----8TP-----Target Enemy attacks its partyLV.3-----6TP-----Target Enemy attacks its party

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LV.4-----4TP-----Target Enemy attacks its partyLV.5-----2TP-----Target Enemy attacks its party

Paralyze==================Needed to Unlock: Evil Eye LV.1Curse Skill

Commands a terrified enemy to remain motionless.

LV.1----10TP-----Target Enemy does nothing for 1 turn LV.2-----8TP-----Target Enemy does nothing for 1 turnLV.3-----6TP-----Target Enemy does nothing for 1 turnLV.4-----4TP-----Target Enemy does nothing for 1 turnLV.5-----2TP-----Target Enemy does nothing for 1 turn

Revenge==================Needed to unlock: Curses LV.7Curse Skill

Uses the amount of HP lost as the basis for a single-enemy attack.

LV.1----10TP----150% SPD, 100% ACC, 1.2x DamageLV.2----11TP----152% SPD, 102% ACC, 1.25x DamageLV.3----12TP----156% SPD, 106% ACC, 1.3x DamageLV.4----13TP----162% SPD, 112% ACC, 1.4x DamageLV.5----14TP----170% SPD, 120% ACC, 1.5x DamageLV.6----15TP----180% SPD, 130% ACC, 1.6x DamageLV.7----16TP----192% SPD, 142% ACC, 1.75x DamageLV.8----17TP----206% SPD, 156% ACC, 1.95x DamageLV.9----18TP----222% SPD, 172% ACC, 2.2x DamageLV.10---19TP----240% SPD, 190% ACC, 2.55x Damage

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================<> Survivalist <> SRVL======================

I only use them to gather at item points. I know im missing out. Survivalistis an overall good glass. They have decent attack power and you can

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put them in the back or front row.

=============================Survivalist - Second Opinion=============================

Skill Highlights: Ambush, Sagacity, Chop/Mine/Take, 1st Turn

Description: Survivalists are a nice addition to the back row of most parties. Between ambush and sagacity, the start of your battles should be easier. And the ability to do all of the gather points is a definite boon. Simply put one in your party and you can get just about all the materials you need while going through, no need for two parties with one for gathering. Unfortunately, their attacks leave a lot to be desired, but they are handy enough to partially make up for that. Still, 1st Turn can be extremely useful, especially when combined with a Dark Hunter's Dominate.

Rating: 8/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---40---24-----5-----5-----4-----8-----5-//70--483--149----42----32----45----69----46-\\99--686--303----59----49----63----88----64-//============================================

Bows==================Needed to Unlock: N/AMastery SKill

LV.1-------102% DamageLV.2-------103% DamageLV.3-------104% DamageLV.4-------105% DamageLV.5-------106% DamageLV.6-------107% DamageLV.7-------108% DamageLV.8-------109% DamageLV.9-------110% DamageLV.10------111% Damage

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Ambush==================Needed to Unlock: AGI Up: LV.3Passive Skill

Increase the chances of getting a preemptive attack.

LV.1-----10% Increase in Chance for AmbushLV.5-----28% Increase in Chance for Ambush

Sagacity==================Needed to Unlock: AGI Up LV.5Passive Skill

Lessens the chance of enemy preemptive attacks.

LV.1-----5% dencrease in Chance of being BlindsidedLV.5-----25% decrease in Chance of being Blindsided

1st Hit==================Needed to unlock: Ambush LV.5, Aware LV.3Passive Skill

Chance of acting first in the next turn, regardless of speed.

LV.1-----10% Chance to act first in battleLV.5-----28% chance to act first in battlle

True shot==================Needed to Unlock: Bows LV.1Bow Skill

A powerful, piercing bow skill.

LV.1-----3TP----100% SPD, 92% ACC, 145% DamageLV.2-----4TP----102% SPD, 93% ACC, 150% DamageLV.3-----5TP----106% SPD, 95% ACC, 155% DamageLV.4-----6TP----112% SPD, 98% ACC, 160% DamageLV.5-----7TP----120% SPD, 102% ACC, 165% DamageLV.6-----8TP----130% SPD, 107% ACC, 175% DamageLV.7-----9TP----142% SPD, 113% ACC, 185% DamageLV.8----10TP----156% SPD, 120% ACC, 200% DamageLV.9----11TP----172% SPD, 128% ACC, 215% DamageLV.10---12TP----190% SPD, 137% ACC, 240% Damage

Sleeper

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==================Needed to Unlock: Bows LV.3, TEC Up LV.3Bow Skill

Fire a special arrow that may put an enemy to sleep.

LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of StatusLV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of StatusLV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of StatusLV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of StatusLV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status

Number==================Needed to Unlock: Bows LV.3, TEC Up LV.3Bow Skill

Fire a special arrow that may paralyze an enemy.

LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of StatusLV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of StatusLV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of StatusLV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of StatusLV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status

Poisoner==================Needed to Unlock: Bows LV.3, TEC Up LV.3Bow Skill

Fire a special arrow that may Poison an enemy.

LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of StatusLV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of StatusLV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of StatusLV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of StatusLV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status

2-Bolt==================Needed to Unlock: Bows LV.5Bow Skill

Fire two arrows at once.

LV.1-----3TP-----50% SPD, 92% ACC, 80% DamageLV.2-----4TP-----52% SPD, 93% ACC, 82% DamageLV.3-----5TP-----56% SPD, 95% ACC, 84% DamageLV.4-----6TP-----62% SPD, 98% ACC, 86% DamageLV.5-----7TP-----70% SPD, 102% ACC, 90% DamageLV.6-----8TP-----80% SPD, 107% ACC, 95% Damage

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LV.7-----9TP-----92% SPD, 113% ACC, 100% DamageLV.8----10TP----106% SPD, 120% ACC, 110% DamageLV.9----11TP----122% SPD, 128% ACC, 120% DamageLV.10---12TP----140% SPD, 137% ACC, 130% Damage

Apollon==================Needed to Unlock: Bows LV.10Bow Skill

This ultimate shot takes 3 turns for its full effect to be felt.

LV.1-----12TP-----10% SPD, 200% ACC, 210% DamageLV.2-----13TP-----12% SPD, 200% ACC, 225% DamageLV.3-----14TP-----16% SPD, 200% ACC, 240% DamageLV.4-----15TP-----22% SPD, 200% ACC, 255% DamageLV.5-----16TP-----30% SPD, 200% ACC, 270% DamageLV.6-----17TP-----40% SPD, 200% ACC, 290% DamageLV.7-----18TP-----52% SPD, 200% ACC, 320% DamageLV.8-----19TP-----66% SPD, 200% ACC, 360% DamageLV.9-----20TP-----82% SPD, 200% ACC, 415% DamageLV.10----21TP----100% SPD, 200% ACC, 480% Damage

1st Turn==================Needed to Unlock: Slowstep LV.5Special Skill

The targeted party member may act first in battle.

LV.1-----3TPLV.2-----4TPLV.3-----5TPLV.4-----6TPLV.5-----7TPLV.6-----8TPLV.7-----9TPLV.8----10TPLV.9-----9TPLV.10----8TP

Slowstep==================Needed to Unlock: Velocity LV.3Special Skill

The targeted party member may act last in battle.

LV.1-----3TPLV.2-----4TPLV.3-----5TP

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LV.4-----6TPLV.5-----7TPLV.6-----8TPLV.7-----9TPLV.8----10TPLV.9-----9TPLV.10----8TP

Baitstep==================Needed to Unlock: AGI Up LV.3Support SKill

Draw enemy attacks while increaseing evasion rate.

"Please Submit Stats for this Skill"

Velocity==================Needed to Unlock: AGI Up LV.1Support SKill

Drastically increase one's speed with advanced moves.

LV.1-----3TP----100% SPD, AGI increases to 130%LV.2-----4TP----102% SPD, AGI increases to 133%LV.3-----5TP----106% SPD, AGI increases to 139%LV.4-----6TP----112% SPD, AGI increases to 148%LV.5-----7TP----120% SPD, AGI increases to 160%

Patrol==================Needed to Unlock: N/ASearch SKill

Lower damage taken from hazard floors for a limited time.

LV.1-----5TP----80% Damage Taken from Damage Tiles, Last for 25 StepsLV.2-----6TP----60% Damage Taken from Damage Tiles, Last for 50 StepsLV.3-----7TP----40% Damage Taken from Damage Tiles, Last for 75 StepsLV.4-----8TP----20% Damage Taken from Damage Tiles, Last for 100 StepsLV.5-----9TP----No Damage Taken from Damage Tiless, Last for 125 Steps

Stalker==================Needed to Unlock: N/ASearch SKill

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Cautious steps reduce the chances of enemy encounters.

LV.1-----1TP----Encounter Rate lowered to 70%, Last for 30 StepsLV.2-----2TP----Encounter Rate lowered to 66%, Last for 50 StepsLV.3-----3TP----Encounter Rate lowered to 62%, Last for 70 StepsLV.4-----4TP----Encounter Rate lowered to 57%, Last for 90 StepsLV.5-----5TP----Encounter Rate lowered to 52%, Last for 110 StepsLV.6-----6TP----Encounter Rate lowered to 46%, Last for 130 StepsLV.7-----7TP----Encounter Rate lowered to 40%, Last for 150 StepsLV.8-----8TP----Encounter Rate lowered to 33%, Last for 170 StepsLV.9-----9TP----Encounter Rate lowered to 26%, Last for 190 StepsLV.10---10TP----Encounter Rate lowered to 20%, Last for 250 Steps

FOE Sense==================Needed to Unlock: N/ASearch SKill

Draw the location of FOEs by sensing enemy presences.

LV.1-----1TP----Lasts for 30 StepsLV.2-----2TP----Lasts for 50 StepsLV.3-----3TP----Lasts for 70 StepsLV.4-----4TP----Lasts for 90 StepsLV.5-----5TP----Lasts for 110 StepsLV.6-----6TP----Lasts for 130 StepsLV.7-----7TP----Lasts for 150 StepsLV.8-----8TP----Lasts for 170 StepsLV.9-----9TP----Lasts for 190 StepsLV.10---10TP----Lasts for 250 Steps

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

====================<> Trobadour <> TRBD====================

Another Class that will support your party, Unlike the Hexer which targetsyour enemies. The Troubadour will target your party members to increase their defense, attack power or speed. They can also raise resistance toelemental attacks.

Page 97: Etrian Odyssey II Skill

===========================Trobadour - Second Opinion===========================

Skill Highlights: Bravery, Shelter, Mercury, Ifrit, Ymir, Taranis, Divinity, Health

Description: Trobadours are a pretty good back row unit. Bravery, Shelter, and Mercury can really help to change the tide in a tough battle. The next trio is great for elemental battles. Divinity is awesome for levelling up units. And health is a very good skill, especially against status enemies. Overall, a good back team member.

Rating: 7.5/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---41---28-----4-----6-----4-----5-----8-//70--414--166----40----55----45----59----35-\\99--597--353----57----72----63----78----53-//============================================

Songs=================Needed to Unlock: N/AMastery SKill

Just Unlock Song Skills, No Bonus

Bravery==================Needed to Unlock: Songs LV.1Song SKill

Pulsing beat that increases tha party's strength.

LV.1-----8TP, 25% SPD, 105% DamageLV.2-----9TP, 27% SPD, 108% DamageLV.3----10TP, 31% SPD, 111% DamageLV.4----11TP, 37% SPD, 114% DamageLV.5----12TP, 45% SPD, 117% DamageLV.6----13TP, 55% SPD, 120% DamageLV.7----14TP, 67% SPD, 123% DamageLV.8----15TP, 81% SPD, 126% DamageLV.9----16TP, 97% SPD, 129% DamageLV.10---17TP, 115% SPD, 132% Damage

Page 98: Etrian Odyssey II Skill

Shelter==================Needed to Unlock: Songs LV.1Song SKill

Triumphant anthem that increases the party's defense.

LV.1-----8TP, 25% SPD, 98% Damage takenLV.2-----9TP, 27% SPD, 96% Damage takenLV.3----10TP, 31% SPD, 94% Damage takenLV.4----11TP, 37% SPD, 92% Damage takenLV.5----12TP, 45% SPD, 90% Damage takenLV.6----13TP, 55% SPD, 88% Damage takenLV.7----14TP, 67% SPD, 86% Damage takenLV.8----15TP, 81% SPD, 84% Damage takenLV.9----16TP, 97% SPD, 82% Damage takenLV.10---17TP, 115% SPD, 80% Damage taken

Mercury==================Needed to Unlock: Songs LV.1Song SKill

High-tempo piece that increases the party's speed

LV.1-----8TP, 25% SPD, 105% AGILV.2-----9TP, 27% SPD, 106% AGILV.3----10TP, 31% SPD, 108% AGILV.4----11TP, 37% SPD, 111% AGILV.5----12TP, 45% SPD, 115% AGILV.6----13TP, 55% SPD, 120% AGILV.7----14TP, 67% SPD, 126% AGILV.8----15TP, 81% SPD, 133% AGILV.9----16TP, 97% SPD, 141% AGILV.10---17TP, 115% SPD, 150% AGI

Stamina==================Needed to Unlock: Songs LV.3Song SKill

Tribal Rhythm that increases the party's maximum HP.

LV.1-----8TP, 25% SPD, 105% Max HPLV.2-----9TP, 27% SPD, 106% Max HPLV.3----10TP, 31% SPD, 108% Max HPLV.4----11TP, 37% SPD, 111% Max HPLV.5----12TP, 45% SPD, 115% Max HPLV.6----13TP, 55% SPD, 120% Max HPLV.7----14TP, 67% SPD, 126% Max HPLV.8----15TP, 81% SPD, 133% Max HPLV.9----16TP, 97% SPD, 141% Max HP

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LV.10---17TP, 115% SPD, 150% Max HP

Erasure==================Needed to Unlock: Songs LV.5Song SKill

A Stratling song that erases the enemy's status benefits.

Lv.1----1TP----200% SPD, Removes 1 BenefitLv.2----2TP----202% SPD, Removes 2 Benefits Lv.3----3TP----206% SPD, Removes 3 Benefits Lv.4----2TP----212% SPD, Removes 3 BenefitsLv.5----1TP----220% SPD, Removes 3 Benefits

Nihilo==================Needed to Unlock: Songs LV.5Song SKill

A Stratling song that erases status benefits from all enemies.

Lv.1----3TP----100% SPD, Removes 1 BenefitLv.2----4TP----102% SPD, Removes 2 Benefits Lv.3----5TP----106% SPD, Removes 3 Benefits Lv.4----4TP----112% SPD, Removes 3 BenefitsLv.5----3TP----120% SPD, Removes 3 Benefits

Blaze==================Needed to Unlock: Songs LV.7Song SKill

Song That Imbues a party member's weapon with Fire.

LV.1----20TP-----50% SPDLV.2----10TP-----70% SPDLV.3-----5TP----110% SPDLV.4-----3TP----170% SPDLV.5-----1TP----250% SPD

Frost==================Needed to Unlock: Songs LV.7Song SKill

Song That Imbues a party member's weapon with Ice.

LV.1----20TP-----50% SPD

Page 100: Etrian Odyssey II Skill

LV.2----10TP-----70% SPDLV.3-----5TP----110% SPDLV.4-----3TP----170% SPDLV.5-----1TP----250% SPD

Shock==================Needed to Unlock: Songs LV.7Song SKill

Song That Imbues a party member's weapon with Voltage.

LV.1----20TP-----50% SPDLV.2----10TP-----70% SPDLV.3-----5TP----110% SPDLV.4-----3TP----170% SPDLV.5-----1TP----250% SPD

Ifrit==================Needed to Unlock: Songs LV.10Song SKill

Party's fire resistance raised while enemy's decreases.

LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage DealtLV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage DealtLV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage DealtLV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage DealtLV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage DealtLV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage DealtLV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage DealtLV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage DealtLV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage DealtLV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt

Ymir==================Needed to Unlock: Songs LV.10Song SKill

Party's Ice resistance raised while enemy's decreases.

LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage DealtLV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage DealtLV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage DealtLV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage DealtLV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage DealtLV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage DealtLV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage DealtLV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage DealtLV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt

Page 101: Etrian Odyssey II Skill

LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt

Taranis==================Needed to Unlock: Songs LV.10Song SKill

Party's Voltage resistance raised while enemy's decreases.

LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage DealtLV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage DealtLV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage DealtLV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage DealtLV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage DealtLV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage DealtLV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage DealtLV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage DealtLV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage DealtLV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt

Divinity==================Needed to Unlock: LUC Up LV.10Passive SKill

Increases experience for the Entire Party.

LV.1----------110% EXPLV.2----------112% EXPLV.3----------116% EXPLV.4----------122% EXPLV.5----------130% EXP

Health==================Needed to Unlock: N/ASpecial SKill

Requiem that increases party's defense against status ailments.

LV.1-----8TP-----25% SPD, 65% Chance of being inflicted with ailmentLV.2-----9TP-----27% SPD, 56% Chance of being inflicted with ailmentLV.3----10TP-----31% SPD, 48% Chance of being inflicted with ailmentLV.4----11TP-----37% SPD, 41% Chance of being inflicted with ailmentLV.5----12TP-----45% SPD, 35% Chance of being inflicted with ailmentLV.6----13TP-----55% SPD, 30% Chance of being inflicted with ailmentLV.7----14TP-----67% SPD, 26% Chance of being inflicted with ailmentLV.8----15TP-----81% SPD, 23% Chance of being inflicted with ailmentLV.9----16TP-----97% SPD, 21% Chance of being inflicted with ailmentLV.10---17TP----115% SPD, 20% Chance of being inflicted with ailment

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Recovery==================Needed to Unlock: Songs LV.3Song SKill

Blessed aria that recovers party status ailments more quickly.

Lv.1----5TP----200% SPD, 20% Lv.2----6TP----202% SPD, 28% Lv.3----7TP----206% SPD, 44% Lv.4----8TP----212% SPD, 68% Lv.5----9TP----220% SPD, 100%

Danger==================Needed to Unlock: N/ASpecial SKill

Cacophonous song that increases the enemy encounter rate.

Lv.1----2TP---- 20 Steps, 120% Encounter Rate Lv.2----3TP---- 40 Steps, 128% Encounter Rate Lv.3----4TP---- 60 Steps, 144% Encounter Rate Lv.4----5TP---- 80 Steps, 168% Encounter Rate Lv.5----6TP----100 Steps, 200% Encounter Rate

Luring==================Needed to Unlock: N/AFOE SKill

Tuneless yawp that draws FOEs to the spot where it is used.

Lv.1----15TP---- 3 Steps, Range of 4Lv.2----13TP---- 4 Steps, Range of 4Lv.3----11TP---- 5 Steps, Range of 5Lv.4-----9TP---- 6 Steps, Range of 5Lv.5-----7TP---- 7 Steps, Range of 6

Slumber==================Needed to Unlock: N/AFOE SKill

Gentle melody that puts FOEs to sleep for a limited time.

Lv.1----15TP---- 3 Steps, Range of 4Lv.2----13TP---- 4 Steps, Range of 4

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Lv.3----11TP---- 5 Steps, Range of 5Lv.4-----9TP---- 6 Steps, Range of 5Lv.5-----7TP---- 7 Steps, Range of 6

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

================<> Beast <> BEAS================

I havent a chance to use this class yet. The class does looks like anotherprotector just with more HP and Attack power.

=======================Beast - Second Opinion=======================

Skill Highlights: Loyalty, Autocure, Autoheal, En Garde, Tenacity, Devour, Fetch

Description: Beasts are the kings of the passives. Loyalty is great for aiding in a tight spot. Autocure and Devour will help to keep the beast's health up. Tenacity and en garde help to keep the animal alive. Autoheal is great for status battles, and fetch lets you gather materials whenever you want. Good in both the front and back rows, beasts are a nice addition to Etrian Odyssey II.

Rating: 8/10

___________________________________________Stats \============================================LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\-1---55---15-----8-----5-----8-----5-----5-//70--545--153----61----18----70----38----51-\\99--779--323----78----35----88----57----69-//============================================

Page 104: Etrian Odyssey II Skill

Loyalty==================Needed to Unlock: N/APassive Skill

May take damage in the place of other party members

LV.1-------30% Chance to Guard, 105% Damage TakenLV.2-------31% Chance to Guard, 102% Damage TakenLV.3-------33% Chance to Guard, 99% Damage TakenLV.4-------36% Chance to Guard, 96% Damage TakenLV.5-------40% Chance to Guard, 93% Damage TakenLV.6-------45% Chance to Guard, 90% Damage TakenLV.7-------51% Chance to Guard, 87% Damage TakenLV.8-------58% Chance to Guard, 84% Damage TakenLV.9-------66% Chance to Guard, 81% Damage TakenLV.10------75% Chance to Guard, 78% Damage Taken

Autocure==================Needed to Unlock: HP Up LV.3Passive Skill

Restores a certain amount of HP after battle.

LV.1--------1% HP restored at end of battleLV.2--------2% HP restored at end of battleLV.3--------3% HP restored at end of battleLV.4--------4% HP restored at end of battleLV.5--------5% HP restored at end of battleLV.6--------6% HP restored at end of battleLV.7--------7% HP restored at end of battleLV.8--------8% HP restored at end of battleLV.9--------9% HP restored at end of battleLV.10-------10% HP restored at end of battle

Autoheal==================Needed to Unlock: Autocure LV.5Passive Skill

May recover from various status ailments at the start of a turn.

LV.1-------10% Chance to Recover from Negative Status Per TurnLV.2-------20% Chance to Recover from Negative Status Per TurnLV.3-------30% Chance to Recover from Negative Status Per TurnLV.4-------40% Chance to Recover from Negative Status Per TurnLV.5-------50% Chance to Recover from Negative Status Per Turn

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En Garde==================Needed to Unlock: VIT Up LV.10Passive Skill

May reduce all damage sustained.

LV.1--------10% Chance to activateLV.2--------11% Chance to activateLV.3--------13% Chance to activateLV.4--------16% Chance to activateLV.5--------20% Chance to activateLV.6--------25% Chance to activateLV.7--------31% Chance to activateLV.8--------38% Chance to activateLV.9--------46% Chance to activateLV.10-------55% Chance to activate

Tenacity==================Needed to Unlock: Autoheal LV.5Passive Skill

May survive mortal blows with 1HP remaining.

LV.1-------10% Chance to Survive with 1HPLV.2-------13% Chance to Survive with 1HPLV.3-------19% Chance to Survive with 1HPLV.4-------28% Chance to Survive with 1HPLV.5-------30% Chance to Survive with 1HP

Maul==================Needed to Unlock: N/aBeast Skill

Crushing attack whose damage increases as the beast's HP falls.

LV.1-------1TP----101% Damage, (128%-197%), 10% SPD, 95% ACCLV.2-------2TP----103% Damage, (130%-200%), 15% SPD, 96% ACCLV.3-------3TP----105% Damage, (132%-206%), 25% SPD, 98% ACCLV.4-------4TP----107% Damage, (135%-210%), 40% SPD, 101% ACCLV.5-------5TP----111% Damage, (140%-217%), 60% SPD,105% ACCLV.6-------6TP----116% Damage, (147%-221%), 85% SPD, 110% ACCLV.7-------7TP----121% Damage, (156%-230%), 115% SPD, 116% ACCLV.8-------8TP----126% Damage, (165%-240%), 150% SPD, 123% ACCLV.9-------9TP----136% Damage, (175%-250%), 190% SPD, 131% ACCLV.10-----10TP----146% Damage, (185%-286%), 235% SPD, 140% ACC

Devour

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==================Needed to Unlock: Maul LV.5Beast Skill

Bite down on an enemy to drain HP through the fangs.

Lv.1-----3TP----130% Damage, 70% SPD, 95% ACC, 20% DrainedLv.2-----5TP----140% Damage, 73% SPD, 98% ACC, 23% DrainedLv.3-----7TP----155% Damage, 80% SPD, 105% ACC, 30% DrainedLv.4-----9TP----165% Damage, 91% SPD, 116% ACC, 41% DrainedLv.5----11TP----202% Damage, 106% SPD, 131% ACC, 56% Drained

Bodyslam==================Needed to Unlock: N/aBeast Skill

Powerful, striking tackle that may stun an enemy.

LV.1------8TP----30% Damage, 1% SPD, 75% ACC, 1% Chance to Stun EnemyLV.2------8TP----40% Damage, 5% SPD, 76% ACC, 2% Chance to Stun EnemyLV.3------8TP----55% Damage, 13% SPD, 78% ACC, 4% Chance to Stun EnemyLV.4------8TP----70% Damage, 25% SPD, 81% ACC, 7% Chance to Stun EnemyLV.5------8TP----80% Damage, 41% SPD, 85% ACC, 11% Chance to Stun EnemyLV.6------8TP----90% Damage, 61% SPD, 90% ACC, 16% Chance to Stun EnemyLV.7------8TP----100% Damage, 85% SPD, 96% ACC, 22% Chance to Stun EnemyLV.8------8TP----150% Damage, 113% SPD, 103% ACC, 29% Chance to Stun EnemyLV.9------8TP----200% Damage, 145% SPD, 111% ACC, 37% Chance to Stun EnemyLV.10-----8TP----260% Damage, 181% SPD, 120% ACC, 46% Chance to Stun Enemy

Rampage==================Needed to Unlock: Bodyslam LV.5, Loyalty LV.10 Beast Skill

Multiple strike attacks against all enemies.

LV.1------8TP----70% Damage, 10% SPD, 30% ACC, 70%/30% Chance for hits 3/4LV.2-----10TP----12% SPD, 31% ACC, 3-5 hitsLV.3-----12TP----16% SPD, 33% ACC, 3-5 hitsLV.4-----14TP----22% SPD, 36% ACC, 3-5 hitsLV.5-----16TP----90% Damage, 30% SPD, 40% ACC 60% Chance for the 4th HitLV.6-----18TP----40% SPD, 45% ACC, 4-5 hitsLV.7-----20TP----52% SPD, 51% ACC, 4 hitsLV.8-----22TP----66% SPD, 58% ACC, May hit up to 6 TimesLV.9-----24TP----82% SPD, 66% ACC, 5-6 hitsLV.10----26TP----160% Damage, 100% SPD, 75% ACC, 45%/25%/20%/10% for 3/4/5/6

Claw==================Needed to Unlock: N/A

Page 107: Etrian Odyssey II Skill

Beast Skill

Slash wildly at an enemy with both foreclaws.

LV.1----15TP----120% Damage, 500% SPD, 120% ACCLV.2----14TP----125% Damage, 350% SPD, 116% ACCLV.3----13TP----130% Damage, 245% SPD, 112% ACCLV.4----12TP----135% Damage, 172% SPD, 108% ACCLV.5----11TP----140% Damage, 121% SPD, 104% ACCLV.6----10TP----150% Damage, 85% SPD, 100% ACCLV.7-----9TP----160% Damage, 60% SPD, 96% ACCLV.8-----8TP----180% Damage, 42% SPD, 92% ACCLV.9-----7TP----200% Damage, 30% SPD, 88% ACCLV.10----6TP----210% Damage, 21% SPD, 84% ACC

Wildcut==================Needed to Unlock: Claw LV.5Beast Skill

Slash all enemies with dance-like moves.

LV.1----15TP----150% Damage, 1% SPD, 85% ACCLV.2----17TP----160% Damage, 1% SPD, 87% ACCLV.3----19TP----180% Damage, 1% SPD, 91% ACCLV.4----21TP----190% Damage, 1% SPD, 97% ACCLV.5----23TP----220% Damage, 1% SPD, 105% ACC

Bristle==================Needed to Unlock: Loyalty LV.5 Support Skill

Lowers offense to gain increased defense against all attacks.

LV.1----2TP----100% Damage, 50% SPD, 70% Damage TakenLV.2----3TP----97% Damage, 60% SPD, 65% Damage TakenLV.3----4TP----93% Damage, 80% SPD, 59% Damage TakenLV.4----5TP----88% Damage, 110% SPD, 52% Damage TakenLV.5----6TP----80% Damage, 150% SPD, 44% Damage Taken

Preen==================Needed to Unlock: Loyalty LV.2Support Skill

A bold display that increases defense and draws enemy attacks.

LV.1-----3TP----100% SPD, 20% Chance to Lure enemy, 100% Damage TakenLV.2-----4TP----103% SPD, 25% Chance to Lure enemy, 98% Damage TakenLV.3-----5TP----109% SPD, 35% Chance to Lure enemy, 96% Damage Taken

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LV.4-----6TP----118% SPD, 50% Chance to Lure enemy, 94% Damage TakenLV.5-----7TP----130% SPD, 70% Chance to Lure enemy, 92% Damage TakenLV.6-----8TP----145% SPD, 95% Chance to Lure enemy, 90% Damage TakenLV.7-----9TP----163% SPD, 100% Chance to Lure enemy, 88% Damage TakenLV.8-----8TP----184% SPD, 100% Chance to Lure enemy, 86% Damage TakenLV.9-----7TP----208% SPD, 100% Chance to Lure enemy, 84% Damage TakenLV.10----6TP----235% SPD, 100% Chance to Lure enemy, 82% Damage Taken

Notes: Could stop at level 6 or 7 to save Skill points, really no need to go past 7 unless you feel its not fast enough, from lvs 7-10 you increase

Wildwall==================Needed to Unlock: N/ASpecial Skill

Await the enemy's attack to parry it and negate the damage.

LV.1-----3TP----100% Base Chance to Parry, -40% Chance per hitLV.2-----4TP----100% Base Chance to Parry, -30% Chance per hitLV.3-----5TP----100% Base Chance to Parry, -20% Chance per hitLV.4-----6TP----100% Base Chance to Parry, -10% Chance per hitLV.5-----7TP----100% Base Chance to Parry, -5% Chance per hit

Roar==================Needed to Unlock: N/ABeast Skill

Roar that shakes the earth and terrifies all enemies.

LV.1-----10TP----50% SPD, 1% Chance to Terrorize EnemyLV.2-----11TP----52% SPD, 2% Chance to Terrorize EnemyLV.3-----12TP----56% SPD, 3% Chance to Terrorize EnemyLV.4-----13TP----62% SPD, 4% Chance to Terrorize EnemyLV.5-----14TP----70% SPD, 75% Chance to Terrorize Enemy

Notes: Im unsure of the percentages, but its EO, anything is possible.

Saliva==================Needed to Unlock: N/AHealing Skill

Lick an ally's wounds to restore their HP.

LV.1-----2TP----100% SPD, 10 Base HP RestoredLV.2-----3TP----102% SPD, 14 Base HP RestoredLV.3-----4TP----106% SPD, 22 Base HP RestoredLV.4-----5TP----112% SPD, 34 Base HP RestoredLV.5-----6TP----120% SPD, 50 Base HP Restored

Page 109: Etrian Odyssey II Skill

LV.6-----7TP----130% SPD, 70 Base HP RestoredLV.7-----8TP----142% SPD, 94 Base HP RestoredLV.8-----9TP----156% SPD, 122 Base HP RestoredLV.9----10TP----172% SPD, 154 Base HP RestoredLV.10---11Tp----190% SPD, 190 Base HP Restored

Doze Off==================Needed to Unlock: Loyalty LV.1Healing Skill

Fall asleep on the spot to restore a large amount of HP.

LV.1-----1TP----200% SPD, 100 Base HP Restored, Inflicts Sleep on BeastLV.2-----1TP----205% SPD, 120 Base HP Restored, Inflicts Sleep on BeastLV.3-----1TP----215% SPD, 160 Base HP Restored, Inflicts Sleep on BeastLV.4-----1TP----230% SPD, 220 Base HP Restored, Inflicts Sleep on BeastLV.5-----1TP----250% SPD, 300 Base HP Restored, Inflicts Sleep on Beast

Howl==================Needed to Unlock: N/A FOE Skill

A moaning howl that lures nearby FOEs to the spot where it's used.

LV.1----15TP----3 Turns, 4 Tile rangeLV.2----13TP----4 Turns, 4 Tile rangeLV.3----11TP----5 Turns, 5 Tile rangeLV.4-----9TP----6 Turns, 5 Tile rangeLV.5-----7TP----7 Turns, 6 Tile Range

Notes: Dark red are immune.

Growl==================Needed to Unlock: N/AFOE Skill

Stops FOE movement on the field for a limited time.

LV.1----15TP----3 Turns, 4 Tile rangeLV.2----13TP----4 Turns, 4 Tile rangeLV.3----11TP----5 Turns, 5 Tile rangeLV.4-----9TP----6 Turns, 5 Tile rangeLV.5-----7TP----7 Turns, 6 Tile Range

Notes: Dark red are immune.

Fetch==================Needed to Unlock: N/A

Page 110: Etrian Odyssey II Skill

Search Skill

Chop wood, mine ore, and gather plants at item points.

Notes: Same as Mine, Chop, and Take

CBLD<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

\===============================================\ / IV. Character Builds / \===============================================\

This is the new section dedicated to Character Builds. This section will bemade by the readers to help readers get a look at the different possibilities for each class. Each Class will have its own Subsection in this Section once a build for that class has been Submitted. I would perfer the Build to be of a LV.70 Character, it doesnt matter if they are retired or not. If your character isnt LV.70 yet, just distribute the remaining Skill Points. If you want to write any information about your Characters build, feel free to do so. Include the Title, Characters Name, Level, Stats,Equipment, and SKills.

If you would like to submit a character Build but noticed there is already aCharacter Build type for that Character, Dont worry, Submit it anyway, it will be Posted. We need as many as possible, so others can see all the possibilities available to them in Etrian Odyssey II.

=======================<> Medic Builds <> MCBD=======================

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-----------------------------------------------------------------------------Battle Medic Build #1 - Submitted By: Keep It Moving=============================================================================Name: Apple LV.71

STR = 54TEC = 99VIT = 55AGI = 52LUC = 58

HP = 423 / TP = 362ATK = 264 / DEF = 151

Equipment = =============Ygg StaffAngel RobeEvil ArmRaise Ring

Skills = =======================TP Up ------ LV.10 MAXSTR Up ----- LV.10 MAXTEC Up ----- LV.10 MAXVIT Up ----- LV.10 MAXHealer ----- LV.10 MAXTP Regen --- LV.5 MAXCure ------- LV.3Cure 2 ----- LV.4Salve 2 ---- LV.2Revive ----- LV.1Caduceus --- LV.10 MAXPhoenix ---- LV.5 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=============================<> Dark Hunter Builds <> DHBD=============================

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-----------------------------------------------------------------------------Control Freak Dark Hunter #1 - Submitted By: Keep It Moving=============================================================================Name: Alexia LV.71

STR = 76TEC = 51VIT = 58AGI = 78LUC = 66

HP = 511 / TP = 268ATK = 204 / DEF = 169

Equipment = =============TormentorBindingsBrave GuageFate Beads

Skills = =======================TP Up ------ LV.8STR Up ----- LV.10 MAXLUC Up ----- LV.3Whips ------ LV.10 MAXViper ------ LV.5 MAXShackles --- LV.10 MAXCuffs ------ LV.10 MAXGag -------- LV.10 MAXEcstasy ---- LV.5 MAXClimax ----- LV.10 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=========================<> Protector Builds <> PTBD=========================

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-----------------------------------------------------------------------------Last One Standing, Protector #1 - Submitted By: Keep It Moving=============================================================================Name: Aylissa LV.70

STR = 55TEC = 35VIT = 90AGI = 34LUC = 57

HP = 749 / TP = 277ATK = 180 / DEF = 192

Equipment = =============BalmungHoly AspisCzar ClothDucal Mark

Skills = =======================HP Up ------ LV.6TP Up ------ LV.7STR Up ----- LV.4TEC Up ----- LV.10 MAXVIT Up ----- LV.10 MAXESC Up ----- LV.1 MAXAegis ------ LV.8En Garde --- LV.10 MAXHP Regen --- LV.5 MAXRiskwall --- LV.5 MAXSmite ------ LV.5 MAXF.Guard ---- LV.10 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================<> Gunner Builds <> GNBD

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======================

-----------------------------------------------------------------------------Sticky Shot Gunner #1 - Submitted By: Keep It Moving=============================================================================Name: Amberlyn LV.70

STR = 65TEC = 65VIT = 41AGI = 27LUC = 92

HP = 420 / TP = 280ATK = 196 / DEF = 137

Equipment = =============Gold GunCzar ClothEvil ArmFate Beads

Skills = =======================TP Up ------ LV.7AGI Up ----- LV.Guns ------- LV.10 MAX2-Hit ------ LV.Legshot ---- LV.5 MAXArmshot ---- LV.5 MAXHeadshot --- LV.5 MAXStunshot --- LV.5 MAXFireshot --- LV.5Iceshot ---- LV.Voltshot --- LV.10 MAXWildshot --- LV.Ricochet --- LV.5 MAX

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

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=====================<> Ronin Builds <> RNBD=====================

-----------------------------------------------------------------------------Untouchable Ronin #1 - Submitted By: Keep It Moving=============================================================================Name: ASIA LV.53

STR = 63TEC = 30VIT = 39AGI = 66LUC = 35

HP = 374 / TP = 115ATK = 190 / DEF = 163

Equipment = =============IchimonjiBrigandineBrave GaugeSpangen

Skills for LV.71 =======================STR Up ------ LV.7AGI Up ------ LV.8Luc Up ------ LV.8Shiraha ----- LV.5 MAXIai --------- LV.7 Clarity ----- LV.5 MAXSayageki ---- LV.10 MAXKubiuchi ---- LV.5 MAXNukeuchi ---- LV.10 MAXHyosetsu ---- LV.5 MAXHosoyuki ---- LV.5 MAXDead Law ---- LV.5 MAX

-----------------------------------------------------------------------------Ronin Team Character Builds - Submitted By: Just4Yoshi=============================================================================All Characters Level 80

Equipment/Stats (Front Row)MasamuneRuby Mail

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HeadpieceRuby Gage STR: 99TEC: 64VIT: 65AGI: 97LUC: 66

Name: Fir (Front Left):TP Up: MAXSTR Up: 5AGI Up: MAXLUC Up: MAXShiraha: MAXOverhead: MAXSeigan: 5Clarity: MAXMidareba: MAXKoteuchi: MAXRaizuki: MAXDead Law: MAX

Marisa (Front Middle):TP Up: MAXSTR Up: 5AGI Up: MAXLUC Up: MAXShiraha: MAXOverhead: MAXClarity: MAXSayageki: MAXMidareba: MAXOrochi: MAXKienzan: MAXDead Law: MAX

Karla (Front Right):TP Up: MAXSTR Up: 5AGI Up: MAXLUC Up: MAXShiraha: MAXOverhead: MAXSeigan: 5Clarity: MAXSayageki: MAXMidareba: MAXRaizuki: MAXDead Law: MAX

(Equipment/Stats (Back Row)Masamune

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Ruby MailRaise RingRuby Gage STR: 99TEC: 69VIT: 65AGI: 99LUC: 64 Yuffie (Back Left):TP Up: 9STR Up: 5AGI Up: 8LUC Up: 8Shiraha: MAXOverhead: MAXIai: 5Clarity: MAXMidareba: MAXKubiuchi: MAXNukeuchi: MAXHyosetsu: MAXDead Law: MAX Tifa (Back Right)TP Up: 9STR Up: 5AGI Up: 8LUC Up: 8Shiraha: MAXOverhead: MAXSeigan: 5Clarity: MAXMidareba: MAXKoteuchi: MAXGetsuei: MAXDead Law: MAX

Even with an all-Ronin team, it is easy to diversify. This team can all avoid like crazy (Shiraha & Clarity), strike three times per turn (Midareba), and have a high TP to cover the attacks. Further, most specifics are covered, with all four physical attacks (slash, stab, pierce, bash) and all three elemental attacks (fire, ice, lightning) covered. They even can bind arms and OHKO if they get lucky. Also, as the back team gets attacked less, I have traded out the headpiece for the raise ring, mainly to get to 99 agility. Each has a whopping 355 attack power and can take out even the hardest enemies with ease (at least compared to other teams I've used). If you don't want to rely on the luck of binds & status effects, this is a team without equal.

Submit your Character Builds and help fill this Section!!!!

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EVTE<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

\===============================================\ / IV. Everything Else / \===============================================\

=====================================<> Different Party Formations <> DFPF=====================================

In this Subsection I will have various types of party formations.If you would like your party's formation listed, then please by all meanssend it in. I want this section to be made by the community. Just give your creative Party Formation with a small description. Ill do the first couple.

Please dont forget to include the Name of your party formation and the name as you would like it to appear as for credit.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: Royal Guard --- Submitted by: Keep It Moving=============================================================================

-----------Front Row - Protector, Protector===========

----------Back Row - Alchemist, Gunner, Alchemist==========

------------Substitute - a Protector for a Beast, the Gunner for an Alchemist, or============ an Alchemist for a Gunner.

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Nothing Special, I saw a formation similar to this for the first Etrian Odyssey about a year ago, thought it was cool. The original formation had 2Protectors and 3 Alchemist, I thought the Beast and Gunner classes would be good additions to this Party formation for this game.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: First Submission --- Submitted by: Offesson=============================================================================

-----------Front Row - Ronin, Dark Hunter, Survivalist===========

----------Back Row - Hexer, Troubadour==========

------------Substitute - a Landsknecht instead of the Ronin============

This is an awesome strategy if you get the right skills for your heroes. For Ronin I suggest Midareba (for bosses and FOEs), some Kienzan and Orochi for the occasional need of elemental attacks or in case of several enemies. Shiraha and Clarity is super for staying alive when everyone else dies, especially if you got some Nectall. The Dark Hunter should definitely have Bait, but more importantly you should invest fully in antibind and antisick,since most enemies that try to curse you or put you to sleep will continue every turn to do so until your whole team gets the status, which means the enemy will waste a lot of turns on casting the spell, which for instance gives your Hexer time to do his thing. The Survivalist is there mainly to give your team the occasional preemptive attacks (Ambush) and to prevent enemy ambushes (Sagacity), but there are plenty of advantages with a Survivalist.

The front row is nicely supported with the skills Frailty and Bravery (which means damage!). Dampen is a must, since with that Hexer skill you can get pass elemental immunities or physical resistances. Also, and this is a weird, but cool, combination: Troubadour casting Stamina so that the HP is raised, and your Hexer having 10 skill points in HP UP and casting some Revenge will do nice damage, that cannot be resisted. (!!)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: Second Submission --- Submitted by: Caspian=============================================================================

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-----------Front Row - Protector, Dark Hunter, Beast===========

----------Back Row - Gunner, Medic==========

I've got poison, binds, double defense, elemental attacks and excellent heals.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: Binding/Retired Character Party --- Submitted by: Keep It Moving=============================================================================

-----------Front Row - Medic, Protector, Dark Hunter===========

----------Back Row - Beast, Gunner==========

------------Substitute - Beast for a Ronin============

This is my new Party and it is shaping up quite nicely. I have a Medic inthe front row. My Battle Medic is dealing the most damage believe it or not.She has tons of TP, she can easily deal great damage and heal the Party whenneeded. The Dark Hunter can be used in the Back Row, The Dark Hunters mainPurpose is to Bind, Poison, and instantly kill the enemy, all of which worksfine from the back row. The Protector is just your normal Protector withF.Guard, Smite, En Garde, Aegis. The Gunner is also steered towards Binding.Two Binds are better then one. The Gunner also has skills like Ricochet,Voltshot, Stunshot and perhaps another Elemental shot when she earns moreskill points. If you want to switch a character for a Ronin, go for it. TheRonin has Nukeuchi, Kubiuchi, Hysoyuki, Shiraha.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: 70 Team "Simple Elemental Beginnings" --- Submitted by: Just4Yoshi=============================================================================

-----------Front Row - Ronin, Landschnekt, Ronin===========

----------

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Back Row - Medic, Survivalist==========

------------Substitute - Gunner for Survivalist (but have to have gather party then)============

I gave my Ronins each elemental attack maxed (and the shiraha/clarity). The Landschnekt got Brawn & each elemental follow-up attack (blazer, etc.). This allowed me to deal 4x damage to most bosses, making them much easier to go down. For the back row, my medic had lots of heals & salvage (first team so needed lots of en). The survivalist allowed me to gather without worrying about a second party, as well as both ambush halves (lower enemy's, raises my own). Might not seem like much but this team beat up BOTH Overlords back to back with only a quick heal (no amritas even!).

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: 71 Team "Well-Balanced" --- Submitted by: Just4Yoshi=============================================================================

-----------Front Row - Ronin, Beast, Ronin===========

----------Back Row - Medic, Gunner==========

------------Substitute - Protector for Beast, Dark Hunter/Landschnekt for Ronin============

This team has good defense with the beast in there with two fast attackers (lost the ice attacks but added Kubuichi). The beast was there to automatically defend & heal himself (devour) as well as to fetch (again, don't like worrying about multiple parties). For the back, I had a full-out heal medic with cure 3, salve 3, patch up, healer, tp regen, CPR, and other skills all maxed out. Also, my gunner came with its own set of elemental attacks and the two passives (2-hit, weakshot). This has been my second most favorite team thus far.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: 73 Team "Offense is Best Defense" --- Submitted by: Just4Yoshi=============================================================================

-----------Front Row - Ronin, Ronin, Ronin===========

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----------Back Row - Medic, Troubadour==========

------------Substitute - Lanschnekt/DH for Ronin, Gunner/Hexer for Troubadour============

This was actually a very good team. My Ronins beat up the right area of the 30th floor (10 back-to-back FOE battles all with one FOE entering as last died). I had simplified things a LOT at this point, giving the Ronins just Shiraha/Clarity, Orochi, Raizuki, and Kubuichi. All else went to passives like TP and TEC. Back row had same medic as all my others, high in healing & CPR. The troubadour was a new one for me, entered as I had gotten the Divide Bow and thought the Troubadour might be a quick & decent attacker. She was decent but not outstanding and the songs were great but cost lots of TP. Still, this team was so good it may end up as my final team if I cannot find anything better. Favorite team thus far.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: 75 Team ("Hope This is It") --- Submitted by: Just4Yoshi=============================================================================

-----------Front Row - Ronin, Ronin, Ronin===========

----------Back Row - Medic, Beast==========

------------Substitute - Protector for Beast, Dark Hunter for Beast============

As you can see, I like my Ronin team. Nothing quite like 3 fast and tough attackers. Actually, I am still leveling up my level 74 team atm so I cannot comment on how well this team will work, but I'm hopeful. Fast and deadly but with some automatic defense from the beast (and Preen). Please not that one can drastically change this by substituting a Dark Hunter for the Beast, using binds & climax to get the job done.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: Revenge Team --- Submitted by: Just4Yoshi=============================================================================

-----------

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Front Row - Landschnekt, Dark Hunter, Landschnekt===========

----------Back Row - Medic, Hexer==========

------------Substitute - Gunner, Dark Hunter, Troubadour for Hexer============ Dark Hunters for Landschnekts

I have not tried this team. This is for those who like revenge :P. Give the Dark Hunter Bait, Magibait, & Climax, the Landschnekts Counter, and the Hexer Revenge & Corrupt (curse) and watch your enemies die with their own attacks! For more fun, add Suicide & Betrayal. This isn't my style, but I think some could have fun with it.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: You Shall Not Pass --- Submitted by: GherkiKnight=============================================================================

-----------Front Row - Protector, Landsknecht, Protector===========

----------Back Row - War Magus, Hexer==========

------------Substitute - Gunner, Dark Hunter, Troubadour for Hexer============ Dark Hunters for Landschnekts

By having two Protectors in the front row, they can take damage for the back row, and by also having a Landsknecht in the front row, you have a strong warrior with exceptional defense. The back row, having a War Magus and a Hexer, allows you to use the Magus' full potential, binding your enemy and frequently prohibiting your opponent's skills. Also, your War Magus can heal and use Shaman Skills on the front row, making your defending warriors last longer. A sufficiently leveled team such as this can easily charge through 2 or 3 floors.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: 78 Team ("All-Out-Ur-Child") --- Submitted by: Just4Yoshi=============================================================================

-----------

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Front Row - Ronin, Ronin, Ronin===========

----------Back Row - Ronin, Ronin==========

------------Substitute - NO EXCHANGES============

This is my favorite team, with amazing strength. Main skills are Shiraha,Clarity, Midareba, and TP Up. With this team, you can get up to 15 hits per turn! Also, after MANY different teams (including Protecter, Protector/Alchemist, Medic, Alchemist), this is the first team that CAN DEFEAT UR-CHILD! And, I did this with just the Youtou blades (for the TP bonus). It litterally kills each of the bosses (Chimera through Harpuia) in just one turn, even at level 30! And, it can kill Colossus in just 3 turns, if not 2. Just have some nectars/nectalls around to revive members (don't worry about normal healing because of clarity).

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =-----------------------------------------------------------------------------Name: Axcela Team --- Submitted by: Just4Yoshi=============================================================================

-----------Front Row - Ronin, Ronin, Ronin===========

----------Back Row - Dark Hunter, Survivalist==========

Description: Give Ronins Shiraha, Clarity, & Midareba. Dark Hunter... whatever you want. Survivalist gets 1st Turn MAXED. Then, load up on Axcelas (the force raisers) and go boss hunting. First hit a minor enemy to Force Up your Dark Hunter with axcelas (need to be in battle to use). Then, go for the difficult boss (including Ur-Child). Have your Survivalist 1st Turn your Dark Hunter while your Dark Hunter uses Dominate. Your Ronins then have a field day while the boss is completely bound. If it will be a long battle (Ur-Child), the next turn, use only one Ronin to attack and all the rest to axcela your Dark Hunter back to max force. Wait for any of the binds to break and repeat 1st Turn/Dominate. Rinse & repeat until the boss dies. In fact, the Ronins don't need shiraha & clarity, those are just for safety.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

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=====================================<> Frequently Asked Questions <> FAQZ=====================================

Please ask away. Send Questions to [email protected] I will also be on the lookout to answer questions in needof answering in gamefaqs and Igns message boards.

-----------------------------------------------------------------------------Question: This game is so Hard. I cant even get past the 3rd Floor.=========

-------Answer: Yes its true. This game can be challenging. That what makes it so ======= good. If you cant get past a certain part, try engaging a few battles, gain a couple levels, then try to get past the part you previously could not. With this game it could just be that you are underleveled by one or two levels.

-----------------------------------------------------------------------------Questions: Am I Overleveled? Am I Underleveled?========== What Level Should I be at for the # Floor?

-------Answer: The basis for Etrian Odyssey is that your level should======= be about 2.5x per floor. Below I did the math for you. Note that you dont necessarily have to be the exact level for that floor. They are just a guideline to what level you should at least be for that floor. Being over or under a few is fine. For the Bosses, I suggest looking into the "Boss/Hiddem Boss FAQ" Sections to see the levels that are recommended for those bosses.

---------------Floor = Level---------------01 ===== 02.502 ===== 0503 ===== 07.5

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04 ===== 1005 ===== 12.506 ===== 1507 ===== 17.508 ===== 2009 ===== 22.510 ===== 2511 ===== 27.512 ===== 3013 ===== 32.514 ===== 3515 ===== 37.516 ===== 4017 ===== 42.518 ===== 4519 ===== 47.520 ===== 5021 ===== 52.522 ===== 5523 ===== 57.524 ===== 6025 ===== 62.526 ===== 6527 ===== 67.528 ===== 7029 ===== 72.530 ===== 75

-----------------------------------------------------------------------------Question: When creating the map, when you Zoom In, there are certain========= icons. Is there any way of knowing what they are?

-------Answer: You can find a map key in the manual. ======= Hey, assuming you don't have the manual I will list what the icons stand for below. I will start with the icons after the 5 on top, I hope with a manual or not its pretty apparent what those 5 are used for.

Listed from right to left, from the top row to bottom,

3 Colors - Bluegreen, Tanyellow, Skyblue - used to make floor tiles a different color.

E Event - used to mark areas where events take place.

! Important - used to mark important things.

+ Treasure - used to mark treasure chest.

Stairs Up - used to mark stairs going up.

Stairs Down - used to mark stairs going down.

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Green Item Point - used to mark Chop, Mine, or Take locations.

Open Door - used to mark unlocked doors.

Closed Door - used to mark locked doors.

Blue Search Point - used to mark Chop, Mine, or Take locations.

O Pit - used to mark traps or pits.

>< Warp - used to mark warp points.

Purple Search Point - used to mark Chop, Mine, or Take locations.

Purple O FOEs - Used to mark FOEs, not bosses, Spawn Points on the map.

Arrow Up - used to mark shortcuts or directions pushing north.

Arrow Right - used to mark shortcuts or directions pushing east.

Monument - used to mark Pedistals or other landmarks.

Arrow Down - used to mark shortcuts or directions pushing south.

Arrow Left - used to mark shortcuts or directions pushing west.

Memo - used to add a note on a tile or an icon.

Arrow (Double) Up and Down - used to mark Shortcuts passable from both the North + South sides.

Arrow (Double) Right and Left - used to mark shortcuts passable from both the West and East sides.

-----------------------------------------------------------------------------Questions: Any advice on Dodging the FOEs?========== I want to Avoid the FOEs, any Help?

-------Answer: You will be meeting with FOEs for the rest of the game. ======= You may even find that some of them will be throwing some new tricks your way. If you just carry about 3 Sleep Bells and a Warp Wire at all times, you should be able to slip past all of them, If by any chance you happen to get cornered, sometimes if you engage them in battle it will face your character in a different direction, which means if you escape you will be on the other side of the FOE. IF this does not work while cornered, you could always use that Warp Wire. Sleep Bells have come in handy for me quite often, If a FOE was getting to close, id just use the sleep bell, slip past and then run.

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-----------------------------------------------------------------------------Question: So What advice can you give for Gathering?=========

-------Answer: Something I highly suggest doing is making 3 Survivalist======= named Chopper, 3 Survivalist named Miner, and 3 Survivalist named taker. I suggest making that many because I also suggest going out for only one type of item per run. You dont necessarily have to give them those names. Doing this will allow you to gather items at the Various Item points while not having your immediate party waste their skill points on the search skills. When your Survivalist Level up a bit, you will only need to save 5 of them. The skills you will be using your skill points on with these Survivalist are just the Search Skills, which allow you to gather items from the search points, and the ESC Up skill. After mastering all 3 search skills and ESC Up, you can then start putting skill points into the other skills. Now, when going out for the items, it is possible to go out with just 5 survivalist. Take a couple Ward chimes, some Medicas, and a Warp Wire. Use the ward Chimes so you may get to the item point, encountering as few of enemies as possible. If you do happen to encounter an enemy, just run.

When you get to the search point get as many items as you can. There is a chance that your party will be ambushed by some search point enemies. Just Escape. After Gathering all items possible use the Warp Wire. Again, I suggest only going out to one type of item point per run.

In short, You can just make a Party of 5 survivalist. If you want, you can take a trained Protector along with 4 survivalist to be much safer. The main reason for gathering items with Survivalist, is so your original party does not have to waste their skill points on these search skills. Once you have 5 survivalist level up to at least level 13, you will be able to go out and collect a bunch of items during just one run.

Note: Beast can also be used, but survivalist can collect more items then the Beast.

-----------------------------------------------------------------------------Question: I could really use some extra Money, any tips?========= Any money Exploits in this game?

-------Answer: As a matter of fact there is a money exploit ive been======= using for quite sometime now. All you will need is a Dark

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Hunter. You will also at least need to be into the second stratum.

The first Method will require your Dark Hunter to have a Whip and The Skill Viper. Simply rebattle Chimera. Inflict Poison on it and defeat it while it is poisoned. The Item it will drop can be sold for 30,000en.

The Second Method will require a Dark Hunter, a Whip, and The Skill Climax (the higher the easier). GO rebattle Hellion. Get its health down and use Climax when necessary. The item it will drop can be sold for 30,000en.

TO speed up the process for the bosses to respawn, you will need to get a Character that is only LV.1, then goto the Inn with just that character. Rest for 14 days. This will only cost 120en. GO get your battle party and go get paid.

-----------------------------------------------------------------------------Question: So what is the "Standard" Party supposed to be?=========

-------Answer: Truth be told. There is no "Standard" to your Party.======= Nor should you base your party choice by the standards of others. It is the Players game and it is the Players choice when it comes to building their Party. Make the Party the Way you want it. Make it so it is fits to your liking and playing style. Creating your Party is just one of the many Layers of customization which makes this game so wonderful.

-----------------------------------------------------------------------------Question: Do the enemies level adjust to your partys?=========

-------Answer: No, Unfortunately whatever type of enemy you encounter will ======= remain the same level each time you encounter that type of enemy, It will also have the same stats and the same amount of HP.

-----------------------------------------------------------------------------Questions: MY Protector and my Ronin can not use their SKills. Whats Wrong========= with them? Is my Game Glitched?

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-------Answer: Rest assured your game is fine. The reason why you cannot======= use your Protectors Skills is because you need a Shield equipped to use Shield Skills. The Reason why you cannot use your Ronin's skills is because you need a Katana equipped to use most of them. Dont worry the same thing happened to me with my Protector. I felt stupid.

-----------------------------------------------------------------------------Questions: How can I retrigger an Event?========= Do Events disappear if you avoid them the first time? Explain events.

-------Answer: First, you cannot retrigger an event. Once they occur thats======= it. They do in fact disappear after encountering them. These events take place when you reach a certain spot, they will either trigger automatically or an option to check with A will come up. Confirming to check will trigger the event. After the event has been triggered you are usually given an option in which you have to choose one or the other. No matter which you choose, once the event has finshed it is finshed for good.

-----------------------------------------------------------------------------Question: Whats the Point of using a Warp Stone? Couldnt I just use a Warp========= Wire and save 100en?

-------Answer: Well sure, you can save 100en by using Warp Wires instead of ======= Magnets. But you should only do that when you want to return to town. Times when you want to save your game without returning to town are good times to use a Warp Stone. This will allow you to safely return to a geomagnetic field and save your game. The great thing about using the Magnet at a time like that is that you will be able to save without your Force Bar reseting. That is the only reason I see fit for using a Magnet instead of a Warp wire. If you know of some other decent reason these Warp Stones exsist, then please let me know. Thanks

-----------------------------------------------------------------------------Question: About the Gunner class. What is their TEC used for?

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=========

-------Answer: Dispite what you have heard. TEC does have a significant role for ======= the Gunner class. Not only does it increase the power of the Gunner's elemental shots, but it also increases accuracy. See the Gunner Skill Subsection for more details.

-----------------------------------------------------------------------------Questions: Whats up with the FOES? They dont give any EXP. ========== Should I just avoid every single FOE? What are the Benefits to defeating the FOEs?

-------Answer: Yes, it is ture. FOEs do not give any EXP this time around. I am not======= sure why the developers made the FOEs this way. MAybe they did it to give the player a greater sense of fear for the FOEs. Maybe they did it so the player wouldnt get too overleveled. For whatever reason they did do it, its done, so lets just make the best of it.

You should not avoid every single FOE. I suggest saving before you engage any FOE you are not familar with. You may want to avoid a FOE the first time you come across one of its kind. Most of the FOEs cannot be defeated on your first passing through the floor they reside on. You should wait until you level up a bit, then return to challenge them.

There are a couple of benefits to fighting and/or defeating the FOEs. For one, Fighting them are good ways to raise your force bar without earning unnessacry EXP. This is good for people like me who like their game to stay challenging. Its one of the ways to not get overleveled before a challenging boss. The other benefit is that you will be able to get items after defeating a FOE. Some items that you wont be able to find anywhere else. Some items that unlock powerful weapons. If you ever want the best weapons/armor. Defeat a FOE early. The items it drop will unlock something you can buy that will be more then helpful.

-----------------------------------------------------------------------------

Warning!!!The Following Questions May or May Not Contain Spoilers to a certaan Degree.You have been warned.

-----------------------------------------------------------------------------

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-----------------------------------------------------------------------------Question: Where Can I find the Tree Key?=========

-------Answer: The tree Key can be bought from a Guard on the 17th Floor. ======= You can find this guard in Section C1 on the bottom row, 2nd square from the left. THis guard is selling it for 10,000en

-----------------------------------------------------------------------------Question: What is the easiest way to get through the 23rd Floor undetected.========= Is there a way to not deal with the FOEs before Colossus.

-------Answer: Here is what you can do. You will not have to fight any FOES on ======= the left right or top corridors. You wil only have to fight one or two Guardians.

You will need one sleep bell for the guardians. More if you want to use them on the other FOES, although I did not need them. You will want to avoid as many FOEs as possible. you will need your strength for Colossus.

This path is based on Post Colossus fight. Im not sure if there are less FOES in the room after defeating Colossus. Anyway this path below is very similar to the one I took Before defeating Colossus. If anything gets too close just continue on. Use a sleep bell if you have to.

Take the Geomagnetic Pole to the 23rd Floor. Walk 1 step forward. Turn right and walk 1 step forward. Open the Door. Walk 4 steps forward. Turn Right. Walk 1 step forward then 1 step back. Walk 5 steps forward. Sidestep right. Walk 2 steps forward. Sidestep left. Walk 1 step forward. Turn left. Walk 1 step forward. Sidestep right. Sidestep left. Walk 3 steps forward. Turn left. Walk 4 steps forward. Turn right and walk 2 steps forward. Turn right and step forward. Turn left and walk 10 steps forward. Turn right and walk 3 steps forward. Turn left and walk 2 steps

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forward. Turn left again and walk 3 steps forward. Open the door.

Now that takes care of that part. Now walk into the room with the little robot guardians. Walk straight ahead and engage battle with the one thats in the middle. Defeat it as quickly as possible. The quicker the better. If another one joins battle defeat it. You need to be quick about defeating them or more will just keep on joining. When you engage with the first one just use good skills to take it out so you can avoid fighting more then just the one. After you leave battle Walk forward and use a sleep bell so it hits the guardian that are above. Then walk forward and go through the door with Colossus. Check out "Boss FAQ" Subsection below for a detailed look at the battle. You will want to bring Amritas, Medicas, and Nectars. You will also want to bring some nectall if you dont have a medic with Pheonix.

-----------------------------------------------------------------------------Question: How can I access the sixth Stratum?=========

-------Answer: There are 2 Quest You must complete before you will be able to ======= explore the sixth stratum. Those Quest are called "Rendering Assistance" and "Blood for the Grail"

-----------------------------------------------------------------------------Question: Where did the Ruin Sword go? It fell from the 27th Floor.=========

-------Answer: You can find it a few steps into the 1st floor. Walk in slowly and ======= wait for the option "Check" to appear. Its just a few steps in.

-----------------------------------------------------------------------------Question: Where is the best place to earn EXP and Money during the Post Game?=========

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-------Answer: The best thing to do in order to earn EXP is to simply rebattle ======= the Storyline Bosses. This is the fastest way to earn the most EXP. Defeating any Boss by the means stated in the "Special Condition Item Drops" Subsection, is the best way to earn money.

The easiest way to get the bosses to respawn is to goto the Explorer's Guild and make a New LV.1 Character and keep them at Level one. Resting this LV.1 character alone at the Inn will only cost 5en. So resting night after night in order to pass the days wont seem so expensive. The bosses will respawn 14 days after they were defeated. You can use the date in the Menu to keep track of the days as they pass.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===========================================<> Search Point Items and Locations <> SPIL===========================================

Notes: FLR = Floor MTH = Method Used LOC = Location

Item 1 is Common, Item 2 is Uncommon, Item 3 is Rare.

Numbers to the right of an Item indicate the Items sell Value.

Monster is the most common monster to appear at that search point. Uncommon and Rare monsters (If any) are listed below with Location.

------------------------------------------------------------------------------First Stratum==============================================================================

FLR---MTH---LOC---Item 1----------Item 2----------Item 3---------Monster------==============================================================================1F----Take---A1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---1F----Take---C3---Sour Fruit-30---Tiny Bloom-25---Green Nut--75---Rafflesia---2F----Mine---D4---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---2-----Mine---E1---Aragonite--35---Amazonite--30---Garnet----100---Rafflesia---3F----Chop---B1---Bell Fruit-30---Hard Root--35---Log-------150---Rafflesia---3F----Chop---E1---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---

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4F----Chop---D2---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---4F----Mine---A3---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---4F----Take---B4---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---5F----Take---D1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---5F----Mine---B7---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---5F----Chop---E6---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---

------------------------------------------------------------------------------Second Stratum==============================================================================

FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster-----==============================================================================6F----Take---B3---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---6F----Take---B7---Mugwort----70---Mint Leaf--65---Tri-Fruit-175---------------7F----Chop---A4---Red Root---70---Hardwood---75---Red Pine--250---------------7F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Bigcap x5---8F----Mine---A6---Fluroite---70---Red Ball---75---BloodRock-200---Bigcap x5---8F----Mine---F4---Fluroite---70---Red Ball---75---BloodRock-200---------------9F----Take---C6---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---9F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Poseidon----9F----Mine---A4---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon----10F---Take---A4---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---10F---Chop---B3---Red Root---70---Hardwood---75---Red Pine--250---Poseidon----10F---Mine---C5---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon----

Uncommon Monsters: Poseidon --- 6F-B3+B7, 7F-D6, 8F-A6, 9F-C6 Gryphon x3 --- 10F-A4 Addleowl x3 --- 9F-A4 Bigcap x5 --- 10F-B3+C5

Rare Monsters: Mystue x3 --- 9F-A4 10F-A4

------------------------------------------------------------------------------Thrid Stratum==============================================================================

FLR--MTH--LOC---Item 1-----------Item 2-----------Item 3-----------Monster----==============================================================================

11F--Chop--B1---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug---11F--Chop--F5---Death Stem-120---Sea Branch-130---Ice Branch-350---War Bull---12F--Mine--B2---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x312F--Mine--E4---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x313F--Take--C1---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x313F--Take--F7---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x314F--Mine--C6---Celestine--120---Adularia---130---Ice Sheet--300---Nastue x3--14F--Take--C7---Strawberry-110---Icy Flower-120---Narcissus--285---Nastue x3--14F--Chop--A3---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug x315F--Chop--E7---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug---15F--Take--E3---Icy Flower-120---Strawberry-110---Narcissus--285---Nastue x3--15F--Mine--B1---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3

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Uncommon Monsters: War Bull --- 11F-B1, 12F-B2, 13F-F7, 14F-C7+A3, 15F-E7

Blue Gel x2 --- 14F-C6, 15F-E3 Snowzard x3

Rare Monsters: Claw Bug x3 --- 14F-C7+C6, 15F-E3

------------------------------------------------------------------------------Fourth Stratum==============================================================================

FLR---MTH---LOC--Item 1----------Item 2----------Item 3------------Monster----==============================================================================16F---Mine--A5---Prehnite---220--Malachite--235--Red Quartz--515---Killpion x316F---Mine--D6---Malachite--235--Prehnite---220--Red Quartz--515--------------17F---Chop--C5---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud--17F---Chop--C7---Scent Wood-235--Arc Branch-220--Bloom Wood--550--------------18F---Take--D4---Crabapple--210--Cordyceps--220--Volt Fruit--485---Killpion x318F---Take--E2---Cordyceps--220--Crabapple--210--Volt Fruit--485--------------19F---Take--B1---Volt Fruit-485--Crabapple--210--Cordyceps---220---Killpion x319F---Chop--B1---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud--19F---Mine--B6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x320F---Mine--C6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x320F---Chop--F4---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Petaloid x320F---Take--F4---Crabapple--210--Cordyceps--220--Volt Fruit--485--------------

Uncommon Monsters: Wrath Bud --- 16F-A5, 19F-B1+B6 Killpion x3 --- 17F-C5 Big Moth x3 --- 20F-F4

Rare Monsters: Big Moth x3 --- 19F-B6 Killpion x3 --- 20F-F4

------------------------------------------------------------------------------Fifth Stratum==============================================================================

FLR---MTH---LOC--Item 1-----------Item 2---------Item 3------------Monster----==============================================================================21F---Chop--D7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron21F---Chop--D3---Ironwood---325--Gum String-310--Light Chip--780---Tortiron22F---Take--D4---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron22F---Take--A5---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron23F---Mine--C3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron23F---Mine--C5---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron24F---Take--B1---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron24F---Mine--E3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron24F---Chop--B7---Ironwood---325--Gum String-310--Light Chip--780---Nozuchi x325F---Take--F3---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron25F---Chop--C7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron25F---Mine--E5---Moonstone--310--Tourmaline-325--Shine Rock--720---Mandrake x5

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Uncommon Monsters: Nozuchi x5 --- 21F-D7, 22F-D4, 23F-C3, 24F-E3, 25F-F3+E5 Nitemare

Rare Monsters: Tortiron --- 25F-E5

------------------------------------------------------------------------------Sixth Stratum==============================================================================

FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster----==============================================================================26F---Chop--D1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--26F---Chop--D7---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--27F---Take--B1---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--27F---Take--E7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--28F---Mine--F1---Cats Eye---800--Jade Thew-825--Star Rock--1990--28F---Mine--D7---Cats Eye---800--Jade Thew-825--Star Rock--1990--29F---Chop--E1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--29F---Mine--C2---Cats Eye---800--Jade Thew-825--Star Rock--1990--29F---Take--C5---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--30F---Take--D7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--30F---Mine--E3---Cats Eye---800--Jade Thew-825--Star Rock--1990--30F---Chop--C2---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

===================<> Boss FAQ <> BSFQ===================

Here it is. The Boss FAQ. I hope you enjoy it. The Hidden Bosses have their own subsection which follows this one. Both are works in Progress.

When Describing the Skills===========================

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Low DMG = Low Damage, Something your Character will take with no problem.Med DMG = Medium Damage, Will leave your chracter with about Half HP.Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.EXHeavy DMG = Extreme Heavy Damage, No chance of surviving these blows.

Notes: ATK = STR DEF = VIT

-----------------------------------------------------------------------------Chimera (First Stratum)=============================================================================HP = 1400 / ATK = 22 / DEF = 22 / AGI = 18 / LUC = 20 / TEC = 22 Weakness = IceExperience = 21000Item Drop = Brute TailItem Drop = Brute Wing (Defeat while it is Poisoned)Encountered on = 5FRecommended Level = Easier: LV.18+ / Med: LV.16-17 / Harder: LV.15 or Lower

Skills=======Pile = Targets up to Three / May Inflict Poison / Disable by Binding Legs2-Hit = Targets One / Hits Twice / Disable by Binding ArmsBlaze = Targets Two / Disable by Binding Head

Effective Skills to use========================Any Ice Elemental AttackAny Skill That Binds (Perferably Legs)

Strategy: First thing you should do before engaging the Chimera in battle is use a Lure Bell. This will Attract all the FOEs that will support it in battle. Trust me, it helps. They are easy alone, but they can prove to be a nuisance with Chimera. After you defeat all of them, engage Chimera. Chimera is the first real boss. Chimera is no walk in the park either. Just note that the higher your level, the easier it will be to defeat. You will want items or Skills to remove Status effects. Chimera will do moderate damage in the begining, nothing a few healing items or cures cant handle. When the boss begins to use Pile, that is when it can get over on you if you are not careful.

Pile, from what ive seen, can target up to three characters. The attack may also inflict poison. If any of your characters get posioned, remove it immediately, the poison damage will be high. Have your strongarms hammer it, your main concern is defeating Chimera as quickly as possible. Three of your chracters should be dealing damage, while the other two heal.

Notes: The Boss will use Pile when its HP is Below 50%======

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-----------------------------------------------------------------------------Hellion (Second Stratum)=============================================================================HP = 2100 / ATK = 40 / DEF = 40 / AGI = 42 / LUC = 32 / TEC = 42Weakness = IceExperience = 54000Item Drop = Red WingsItem Drop = Sharp Claw (Must die by means of Instant Death)Encountered on = 10FRecommended Level = Easier: LV.28-29 / Med: LV.26-27 / Harder: LV.24-25

Skills=======Roar = Targets All/ May Inflict confusion/ Disable by Binding its HeadInferno = Targets One/ Fire Attribute/ Disable by Binding ArmsEmbrace = Targets Two/ Inflicts Terror/ Disable by Binding ArmsKing Fire = Targets All/ Fire Attribute/ Disable Bind Arms

Effective Skills to use========================Any Ice Elemental Attack Climax, when appropriate Attacks that Bind Arms

Strategy========= Hellion gets it's advantage by inflicting confusion and terror. Then it willdefeat you fast by getting your characters to hurt each other and by attacking. Its Embrace Skill will inflict terror. A good strategy is to protect against these status effects. You could probably ignore the Terroreffect. unless it is inflicted on more then 2 of your characters. Theconfusion status is the one you want to eliminate immediately. When theyare confused you wont be able to choose their attack/target, instead theywill just attack and they may target themselves or your chracters.

Most of Hellion's moves can be disabled by Binding it's Arms. With it's arms bound, it will only do standard attacks, plus the occassional Roar. This boss isnt immune to instant death. So if you have a Dark hunter withClimax, go ahead and use it. Killing this boss by means of instant death will earn you the Sharp Claw. which you can sell for 30,000en

Notes: The Boss will use King Fire when its HP is Below 45%======

-----------------------------------------------------------------------------Artelind (Third Stratum)=============================================================================

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HP = 1900 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50 Experience = 98000Item Drop = Curse Garb Encountered on = 15FRecommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33

Skills=======Poison =Thread = Targets one/ Binds Arms/ Disable by Binding ArmsCage =Dance = 3 HitsCure = Recovers Roughly 160HP

Effective Skills use=====================Skills that Bind Arms

Strategy: I suggest going after Artelind First. Sure she has more HP then========= Wilhelm, but she can also heal herself and Wilhelm. After you drop her, Wilhelm will do likewise shortly after. They are a Force together, but once you defeat one of them, the other isnt that bad. So dont go about this battle switching up the damage from target to target. Just focus all your attacks on Aretelind. Then Wilhelm after Aretelind dies. You will want a healer and also some means of removing status effects.

Notes: Defeat her Before Wilhelm Experience is total for defeating both Artelind and Wilhelm

-----------------------------------------------------------------------------Wilhelm (Third Stratum)=============================================================================HP = 1700 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50Experience = 98000Item Drop = Shot ShardEncountered on = 15FRecommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33

Skills=======Fireshot = Targets One/ Fire Attribute/ Disable by Binding ArmsVoltshot = Targets One/ Volt Attribute/ Disable by Binding ArmsIceshot = Targets One/ Ice Attribute/ Disable by Binding ArmsShooting Spree = Targets All/ Disable by Binding Arms Unknown = Targets All/ randomly causes Poison, Blind, Paralyze, or Sleep

Effective Skills to use========================Skills that Bind Arms

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Strategy: Use Strategy in Artelind's Section.=========

Notes: Bind his Arms, All he will be able to do is attack. Experience is total for defeating both Artelind and Wilhelm

-----------------------------------------------------------------------------Scylla (Third Stratum)=============================================================================HP = 3100 / ATK = 55 / DEF = 60 / AGI = 50 / LUC = 45 / TEC = 55Weakness = VoltExperience = 100000Item Drop = Snow Vine Item Drop = Snow Bone (Defeat within 3 turns)Encountered on = 15F

Skills=======Cry Soul = 3-7 Hits/ Multiple Targets/ Heavy DMG/ Disable by Binding its Head Six Sins = May Inflict Confusion, Sleep, or Blindness/ Disable by Binding LegsTentacle = Targets All/ May Bind Legs/ Disable by Binding its HeadLullaby = Targets All/ May Inflict Sleep/ Disable by Binding its HeadEmbrace = Targets All/ Heavy DMG / Uses when it's HP < 50%/ Disable Bind Arms

Effective Skills to use========================Any Skill that will Bind the HeadAny Volt Elemental Skills

Strategy: This is a tough boss with very good defense. Whenever Scylla begins using Cry Soul, you need to watch out, because Cry Soul will definitely rape you. Sometimes it uses it sooner then later. The boss may use Cry soul more often when its HP is below 2/3. This is why you should try and have its Head Bound, if it cant use that attack it will more then likely use Six Sins. Just Heal Accordingly. After its head is bound defeat it as quickly as possible. Cry Soul is the Attack that will stop you from winning the battle. If you cant even get the boss down to 50% HP, then you need to level up a bit.

Notes: This Boss is Immune to Instant Death ====== Embrace has a low Hit Rate

-----------------------------------------------------------------------------Harpuia (Fourth Stratum)

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=============================================================================HP = 4000 ATK = 62 DEF = 40 / AGI = 99 / LUC = 48 / TEC = 60Weakness = PierceExperience = 150000Item Drop = Harpy Wing Item Drop = Cut Quill (Defeat While it's Poisoned)Encountered on = 20FRecommended Level: Easier: LV.48-50 / Med: LV.47 / Harder: LV.45-46

Skills=======Claw = Targets One/ Heavy DMG/ May Inflict Terror/ Disable by Binding ArmsFeather = Targets All/ Medium DMG/ Disable by Binding ArmsShriek = Targets All/ May Inflict Confusion/ Unable to DisableBanquet = 2-5 Hits/ Multiple Targets/ Chance of Binding the Head and Legs

Effective Skills to use========================Any Skill with the Physical Element PierceAny Skill to Bind the Arms

Strategy: This boss is definitely no push over. Feather is one hell of an========= attack. It doesnt do crazy damage, but if you arent fully healed it may just kill you. Claw does slightly more damamge and has a chance of inflicting terror. I suggest trying to Bind it's arms, this way it cant use feather. Something else that can be a huge pain is Shriek. When your front line damage dealers get confused it becomes stressful. Be sure to heal those effects immediately. Thou leaving the non damage dealing characters confused isnt a bad thing either.

-----------------------------------------------------------------------------Colossus (Fifth Stratum)=============================================================================HP = 4500 / ATK = 77 / DEF = 80 / AGI = 70 / LUC = 56 / TEC = 70Weakness = None, though, Magic attacks deal more damage than Physical attacksExperience = 200000Item Drop = Guard HornItem Drop = Item Drop = Red Spine (Dont Kill With a Physical attack)Encountered on = 23FRecommended Level: Easier: LV.58-59 / Med: LV.55-57 / Harder: LV.55 or lower

Skills=======Destroy = Targets All/Medium DMG/ Lowers Partys Defense/ Disable by Leg BindsHorns = Targets one/ Heavy DMG/ Disable by Binding its HeadBrandish = Multiple Targets/ 1-3 Hits/Barrier = Magic attribute attacks will hit, then be countered with EXHeavy DMGBreath = Targets All/ Inflicts Blind or Poison/Disable by Binding Head

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Effective Skills to use========================Physical Attacks are saferMagic Attacks are more effectiveBinding of Head or Legs

Strategy: This can be a tough battle if your unprepared. Regardless of your========= Party, you will need some Nectar, Medica III, and Amrita. Now, depending on how well developed your party is, this may be the longest battle thus far. The Monster Codex claims that the Colossus has no weakness. While that may be somewhat true. Magic attribute attacks will deal more damage then Physical Based attacks. This battle gets serious, one mistake could cost you everything. That is why I suggest getting the Red Spine at a later time after you defeat this boss. While in order to get the Red Spine all you will need to do is use a Magic Based attack for the finishing blow. There is always a chance the Colossus may Start the turn by using Barrier. So until you are guaranteed a victory, its just too risky.

If you dont have a medic with Phoenix I also recommend some Nectalls. The main focus here is keeping all your characters on the up and up. After the Colossus uses Destroy, be sure to heal immediately, there will be a chance that it will use it again on the following turn. This will more then likely cause a Game over. There is no Particular attack that will own you completely. Its when these attacks are used in sequence, whether it be the same attack or not, that will get you. Barrier is really the only way you will get a chance to recuperate. Thats why its important to not use magic attacks. You will feel less annihilated when the boss uses Horns, you will more then likely just need to revive the character that horns targeted.

Notes: will begin using Barrier below 80% Health====== will begin using Breath below 35% Health Barrier Cannot be Disabled

-----------------------------------------------------------------------------Final Battle Part 1 (Fifth Stratum)=============================================================================HP = 5000 / ATK = 70 / DEF = 70 / AGI = 70 / LUC = 56 / TEC = 70Weakness = None, though, Magic attacks deal more damage than Physical attacksExperience = 200000

Encountered on = 25FRecommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower

Skills=======REPAIR = Heals Overlord for 400-500HP/MACV = Counters Physical Attacks/ Heavy DMG/ Disable by Binding Arms

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AACV = Counters Magic Attacks/ Heavy DMG/ Disable by Binding ArmsVOID1 = Disable by Binding ArmsVOID2 = Targets All/ Disable by Binding ArmsLRDA = Targets All/ May Inflict Terror/ Disable by Binding ArmsLRCA = Targets All/ May Inflict Curse/ Disable by Binding Arms

Effective Skills to use========================Any Skill to Bind the Arms

Strategy: First let me start by saying, Bring alot of Healing items. ========= If youve been saving anything special at the inn, now would be the time to bring some of them, not all of them, just some. I suggest bringing: 12+ Nectar, 3 Nectar II, 8 Medica II 7 Medica III, 12 Amrita, 3 Therica BX Alot of Therica B if no BX, otherwise just 5. Any Hamao, Somas, or whatever else you want. If you can afford to just bring Nectar IIs, Medica IIIs, and Amrita IIs instead of their weaker version, then by all mean do so.

Bind the Arms. I would use my Protector's Skill Smite to Bind The Overlords Arms. Once The Overlords Arms are Binded it really can not act. You will own the battle taking just about no damage.

I am not really sure if the lettered attacks "MACV, AACV, LRDA, LRCA, etc" are Just letters that stand for a cetain attack or status and these letters are just thrown together to form an attack or if those names are just actual attacks. When attacking, if all your characters are doing Physical attacks, be sure to have at least one do a Magic attack so if the Overlord uses AACv or MACV at least one of your chracters wont be effected, or vise versa. Anyway, This boss isnt hard at all. If you just Heal when needed and keep switching up your attacks, youll be just fine.

After the battle Select "NO" and then Heal HP/TP accordingly. Then walk forth and prepare yourself for the REAL Battle.

-----------------------------------------------------------------------------Final Battle Part 2 (Fifth Stratum)=============================================================================HP = 8000 / ATK = 75 / DEF = 75 / AGI = 70 / LUC = 56 / TEC = 70Weakness = None, though, Magic attacks deal more damage than Physical attacksExperience = 200000Item Drop = Lord WrathEncountered on = 25FRecommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower

Skills=======Sunlight = Targets All/ Fire Attribute/ May Bind Head/ Med DMG/

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Ice Rain = Targets All/ Ice Attribute/ May Bind Arms/ Low DMG/ Voltself = Targets All/ Volt Attribute/ May Bind Legs/ Med DMG/ Distress = Targets All/ May Inflict Confusion/ Heavy DMG/ Travel = Targets 4/ Solitued = Targets 2/ Inflicts Curse

Effective Skills to use========================Any Skill to Bind Arms

Strategy:=========

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=========================<> Hidden Boss FAQ <> HBFQ=========================

This Subection is a work in Progress!

Notes: For the Stats, ATK = STR and DEF = VIT

When Describing the Bosses Skills Low DMG = Low Damage, Something your Character can take no problem. Med DMG = Medium Damage, Will leave your chracter with about Half HP. Heavy DMG = Heavy Damage, Will KO or leave your character with low HP. EXHeavy DMG = Exteme Heavy Damage, No chance of surviving these blows.

-----------------------------------------------------------------------------Golem (Sixth Stratum)=============================================================================HP = 6000 / ATK = 80 / DEF = 90/ AGI = / LUC = / TEC =

Encountered = 27FRecommended Level = Easier: LV.66+/ Med: LV.63 / Harder: LV.60

Weakness =

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Resistance = Physical Attacks .5x Experience = Item Drop = Golem RockItem Drop = Statue Arm (Kill by means of Instant Death)

In-Game Description: A mysterious artifical being sleeping within the forest. No one knows why it was built.

Skills=======Hammer = Targets 1/ Heavy DMG/Hammers = Targets All/ Med-Heavy DMG/Block = Golem's Physical Defense Increases/ Disable by Binding ArmsWard = Golem's Elemental Defense Increases/Reflect = Counters Elemental Attacks with EXHeavy DMG/Rock Soul = Raises Golem's Strength/

Effective Skills to use========================Any Skill to Bind ArmsInstant Death Skills (Dark Hunter's Climax)

Strategy: For some reason each time I was fighting Golem it always seemed to ========= target my back row whenever it wasnt using Hammers. Use this to your advantage. Keep that back row up. My Party consisted of a Ronin, Dark Hunter, Protector in the front row and a Medic, Gunner in the back. I had my Ronin use Elemental Slashes, My Dark Hunter used Viper plus nectars when My Medic was down, My Protector used F. Guard, my Medic used CPR plus Revive, and my Gunner used Elemental Shots. With my party using those skills I was able to get the Golem down to about half HP quickly, it was then when I had my Dark Hunter use Climax. Instant Death. Doing this will also earn you the Statue Arm.

The battle doesnt go that easy thou. Getting the Golem down to Half Hp could be a tough task. Especially since it uses Skills to increase it's Physical and Elemental Defense. You may want to bring a few Metopon or Laudanum with you to remove those benefits.

Another thing, Elemental Attacks are alot more effective then Physical attacks. Just dont have all your characters attacking with elemental attacks. If the Golem happens to use Reflect you will be finshed. I was attacking with 2 characters using elemental attacks. When the Golem used Reflect I was able to revive the characters that were countered on the following turn.

Notes: Golem will ONLY use Reflect on turns 6, 11, 16, 21, etc -Just4Yoshi======

-----------------------------------------------------------------------------Salamox (Second Stratum)

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=============================================================================HP = 4100 / ATK = 85 / DEF = 80 / AGI = 75 / LUC = 55 / TEC = 65 Weakness = IceResistance = FireExperience = 0Item Drop = Flame Bone, (6201en, Unlocks Levantine)Item Drop = Flame Puff (Kill with Fire Element)Encountered = 8FRecommended Level = Easier: LV.66-70 / Med: LV.61-65 / Harder: LV.60 or Lower

Effective Skills to use========================Ice attacksHead Bindings

Skills=======Breath = Targets All/ Med DMG/ 60% Chance of Binding LegsTail = Random Multiple Targets/ 3-5 Hits/ Heavy DMGBlood Cry = Targets All/ Instantly Kills/ Curse is Inflicted If survived

Strategy: Wow, Salamox. More then likely, you couldnt fight this crazy========= Frog/Dragon/Lizard thing when you first reached the 8th Floor. You are going to be in for a treat. I faced it with a mediocre team of M,DH,P in front, and G,B in back. My characters were Level 61-64. The Boss wasnt devastatingly hard, but it wasnt no cake walk either. From my few battles I had with it, it appears that Salamox only has 3 Skills. It may only have 3 Skills, but each Skill is deadly and Salamox will kill your level 70 party in a quick Blink.

Ok, Blood Cry, this move is cheap, not only is it cheap, if it doesnt instantly kill you, instead it will inflict curse on you. So you are doped either way. It will target the entire Party and it will more then likely Instantly kill 3 or more characters. While, Salamox wont use Blood Cry as often as it's other skills. Binding it's Head may be the first choice when dicided what to Bind. Binding it's head will disable Blood Cry.

Tail is Salamox's Heavy Damage attack. Salamox will hit your Party 3-5 times. These hits will be distributed randomly to your party members, if anyone gets a double hit, they are done for, well, your Protector or Beast may be able to take 2 or more hits. Finally Breath. Breath will Target every member of your party. It deals a Medium amount of damage and it has roughly a 60% chance of Binding your characters Legs. This is the Skill you have to worry about the least.

Now you know Salamox's skills inside and out. You will have the upper hand now in battle. Just seriously, watch out for Blood Cry, it can turn a perfect battle into a nightmare.

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Notes: Blood Cry can be disabled by Binding Salamox's Head. Confirmed.====== Leg Binds disable Tail. Disable Breath by Binding Arms, (not Confirmed)

-----------------------------------------------------------------------------Wyvern (Second Stratum)=============================================================================HP = 8000 / ATK = 90 / DEF = 90 / AGI = 85 / LUC = 65 / TEC = 90 Weakness = PierceExperience = Item Drop = Item Drop = Tough Wing (Defeat Within 7 Turns)Encountered = 2F Unlock by accepting Quest "The waiting Wyvern"Recommended Level: Easier: LV.71+/ Med: LV.68-70 / Harder: Below LV.68

Effective Skills to use========================Leg Binding Skills

Skills=======Talon = Targets one/ EX Heavy DMGTailwhip = Multiple Random Targets/ Med-Heavy DMG/ May Inflict Poison/Tornado = Targets All/ Chance of Binding Arms, Legs, or Head/Sky Ray = Targets All/ Heavy DMG/ Uses when HP is Below 30%

Strategy: This Boss can be very fustrating. Just when you think you have========= it in the bag, you die. This is due to Wyvern's Very cheap Skill Sky Ray. Its not that the move is cheap, its that Wyvern decides that it is going to use it over and over again. Ive seen Wyvern use Sky Ray 4 times in a row. I didnt live to see if it was going to use it a 5th time. Wyvern doesnt begin using Sky Ray until it's HP is Below 30%.

Notes: Tail Whip can be Disabled by Binding Wyvern's Legs.====== Tornado can be Disabled by Binding Wyvern's Arms. Sky Ray can be Disabled by Binding Wyvern's Head.

-----------------------------------------------------------------------------Wyrm (Second Stratum)=============================================================================HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92Weakness = IceExperience = 0Item Drop = Item Drop = Fire Fang (Kill with Fire Element)Encountered on 6F Unlock by accepting Quest "Crimson Vengence"Recommended Level: Easier: LV./ Med: LV. / Harder: LV.

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Effective Skills to use========================Head Binding Skills

Skills=======Searing = Targets All/ Heavy Damage/ Disable by Binding Wyrm's HeadHowling = Targets All/ 75% Chance of Inflicting ConfusionQuake = Targets All/ May Bind Legs/ Disable by Binding Wyrm's LegsBeat = Disable by Binding Wyrm's Legs

-----------------------------------------------------------------------------Drake (Third Stratum)=============================================================================HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92Weakness = VoltExperience = 0Item Drop = Item Drop = Frost Bone (Kill with the Ice Element)Encountered = 13F - A7 - Unlock by accepting Quest "A Life in the Balance"Recommended Level = Easier: LV./ Med: LV. / Harder: LV.

Effective Skills to use========================Head Binding Skills

Skills=======Frigid = Targets All/ Heavy DMG/ Ice Attribute/ Disable by Binding Head.Ice Block = Makes Drake Resistant to Physical and Volt Attacks (DMG x0). Shower = Random Targets/ Hits 3-6 Times/ Disable by Binding Arms0 Point = Targets All/ Heavy DMG/ May Kill Instantly

Strategy: This battle is sick! You know, at first, Drake may come off as ========= the easiest of the 3 elemental Dragons. If you have battled Drake, then you know the battle can change very quickly.

You may be able to get good damage in on Drake, and right when you get the confidence that you are gonna win, ol Drakey here will use Ice Block. Ice Block makes Drake fully resistant to Volt and Physical attacks. You will be lucky if you can deal more then 4 damage to the dragon. If Drake does use Ice Block, you should use any Fire attacks your party may have.

Notes: Ice Block last for 5 Turns. ====== Disable Ice Block with Leg Binds.

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-----------------------------------------------------------------------------Dragon (Fourth Stratum)=============================================================================HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92Weakness = FireExperience = 0Item Drop = Item Drop = Amp Barbel (Finshing Blow needs to be that of the Volt Element)Encountered = 17F Unlock by accepting Quest "The Volt King's Rampage"Recommended Level: Easier: LV./ Med: LV. / Harder: LV.

Effective Skills to use========================Head Binding Skills

Skills=======Voltage = Targets All/ Heavy DMG/ Volt AttributeCurse = Targets one/ EX Heavy DMG/ Dragon Absorbs half of the damage dealtBlow = Targets All/ Med DMG/ May Inflict Terror/ Disable with Arm BindsFury = Raises Dragon's Strength

Notes: You can Disable Curse by Binding Dragon's Arms======

-----------------------------------------------------------------------------Briareus (Sixth Stratum)=============================================================================HP = 12000 / ATK = 88 / DEF = 10 / AGI = 70 / LUC = 65 / TEC = 50Weakness = Experience = 0Item Drop = Giant Skin (normal)Item Drop = Giant Post (Kill with Bash Element)Encountered = Floor 28 C4 Recommended Level: Easier: LV.75+/ Med: LV.70-75 / Harder: Below LV.70

Skills=======Wail = Raises Briareus' Strength for 5 turns/ Disable by binding its HeadGrind = Targets All/ Med DMG/ May bind Arms, Legs, or HeadMeteor = Targets All/ Heavy DMG/ May inflict ParalysisSpike = Targets two/ Med DMG/ Disable by Binding its Arms100 Hits = Targets All/ Med DMG/ Disable by Binding its Legs

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Notes: Disable Grind by Binding Briareus' Arms======

-----------------------------------------------------------------------------Ur-Child (Information below may SPOIL your fight)=============================================================================HP = / ATK = / DEF = / AGI = / LUC = / TEC = Weakness = Experience = 0Item Drop = Item Drop = Encountered = Recommended Level: Easier: LV./ Med: LV. / Harder: LV.

Skills (Ur-Child uses in the order listed=======Sacrifice = Targets one/EX Heavy DMG/ Hits Adjacent members Heavy DMGHymn = Targets All/ EX Heavy DMG/ Disable with Leg Binds Boast = Targets All/ EX Heavy DMG/ Disable with Arm Binds Obey = Targets 2-3/ EX Heavy DMGBoast = Targets All/ EX Heavy DMG/ Disable with Arm Binds Rest = Ur-Child Recovers 210 HPSolitude = Targets All/ EX Heavy DMGAnger = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Fire AttributesSadness = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Ice AttributesMercy = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Volt AttributesWildance = Targets All/ Inflicts Random StatusRest = Ur-Child Recovers 210 HPBegone = Targets All/ Massively EX Heavy DMG/ Hits first

Notes: After Begone, Ur-Child will repeat the skills in the same order.====== Hymn-May hit for Low DMG. Wildance-can easily kill your entire party, Poison deals Heavy DMG, higher chance for inflicting Death, Petrify, Poison, Confuse. The only break is When Ur-child uses Rest, use it to your advantage.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

=======================================

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<> Special Condition Item Drops <> =======================================

Special Thanks to Terence for this information!!!

Most are here. Still missing a few thou. Submissions welcome.

Notes: Slash = Cut, Pierce = Stab, Bash = Strike Death Status = Instant Death

=============================================================================First Stratum=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Hedgehog------Long Pin--------50%----------Kill in 1 TurnVenomfly------Lymph-----------80%----------Kill with Volt ElementRedhorn-------Red Horn--------80%----------Kill with Fire ElementKingmai-------Iron Shell------70%----------Kill with Ice ElementEvil Eye------Gem Eye---------70%----------Dont kill with Phsyical ElementCube Gel------Fiber Hide------80%----------Kill with Pierce ElementRaflesia------Gum Vine--------50%----------Kill with Slash Element

=============================================================================Second Stratum=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Mystue--------Holed Rock------85%----------Kill with Pierce ElementGarauchi------Ruby Scale------80%----------Kill with Volt ElementTortmail------Armor Bone------75%----------Kill with Bash ElementRed Gel-------Ice Fiber-------75%----------Kill with Ice ElementAddleowl------Curse Nail------80%----------Kill with Fire Element

=============================================================================Third Startum=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Fishman-------Dew Scale-------75%----------Kill with Ice ElementMoriyana------Front Wing------80%----------Kill with Volt ElementSleipnir------White Hoof-----100%----------Kill while Legs are boundClawbug-------Stag Horn-------60%----------Kill with Slash Element

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Hugecrab------Whole Hull------75%----------Dont kill with Phsyical ElementsRedfish-------Red Scale-------75%----------Kill with Fire Element

=============================================================================Fourth Stratum=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Windsnip------Wind Blade------80%----------Kill with Volt ElementBig Moth------Dark Lymph------75%----------Dont kill with Phsyical ElementWrathbud------Blue Petal------90%----------Kill in 1 TurnsPetaloid------Hazard Bud------95%----------Kill with Death StatusVenombug------Curve Horn------75%----------Kill with Fire Element

=============================================================================Fifth Stratum=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Mandrake------Coal Brick------85%----------Kill with Fire ElementEbonwing------Coal Skull------75%----------Don't kill with Phsyical ElementsSteelgun------Gold Arm--------95%----------Kill while Arms are boundGemzard-------Head Gem--------80%----------Kill with Ice ElementArmorman------True Soul-------65%----------Kill with Bash ElementDefender------Metal Chip------?------------?

=============================================================================Sixth Stratum=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Kingcap-------Closed Cap------75%----------Kill with Death StatusTrihorn-------Whole Horn------45%----------Dont kill with Phsyical ElementMuckdile------Iron Fang-------90%----------Kill with Phsyical Element

=============================================================================FOES=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Awebull-------Beast Meat-----100%----------Kill in 3 TurnsFlygourd------Curse Vine-----100%----------Kill while completely boundDinolich------Sword Rib-------35%----------Don't kill with Pierce ElementAsterios------Axe Shard-------85%----------Kill while Arms are bound

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Riptor--------Call Horn-------85%----------Kill while Head is boundRaidmole------Sword Claw------85%----------Kill while Arms are boundKilohorn------Kilo Horn-------85%----------Kill while Head is boundIcefiend------Evil Rock-------65%----------Kill with Bash ElementPollener------Hazard Bud------95%----------Kill with Death StatusStalker-------Harvester------100%----------Kill in 1 TurnBeamedge------Sword Chip------90%----------Kill in 3 TurnsIceking-------Ice Bone--------95%----------Kill in 5 TurnsKillclaw------Space Husk------?------------?Redwood-------Beast Hide------?------------?Trigourd------Bendy Tool------?------------Kill in 3 turns or Kill with SlashSonicker------Ruby Bone-------?------------?

=============================================================================Bosses=============================================================================

Enemy---------Item-----------Chance-%-----Condition--------------------------=============================================================================Chimaera------Brute Wing-----100%---------Kill while PoisonedHellion-------Sharp Claw-----100%---------Kill with Death StatusScylla--------Snow Bone------100%---------Kill in 3 TurnsHarpuia-------Cut Quill------100%---------Kill while PoisonedColossus------Red Spine-------95%---------Dont kill with Phsyical ElementSalamox-------Flame Puff-----100%---------Kill with Fire ElementGolem---------Statue Arm-----100%---------Kill with Death StatusWyvern--------Tough Wing-----100%---------Kill in 7 TurnsBriareus------Giant Post------95%---------Kill with Bash ElementWyrm----------Fire Fang------100%---------Kill with Fire ElementDrake---------Frost Bone-----100%---------Kill with Ice ElementDragon--------Amp Barbel-----100%---------Kill with Volt Element

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

======================<> Enemy Stats <> ENMS======================

In this section I will have all the stats for each monster. I will update by stratum.

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=============================================================First Stratum =============================================================

Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP=============================================================Woodmai-------45-----6------7------7------6------6------84---Hedgehog------45-----7------7-----14-----12------6------79---Mole----------51-----8------8------8------7------6-----123---Crawler-------90----12-----10------8-----10------5-----152---Venomfly------57-----8------8------9------9-----12-----204---Cactoid-------90----13-----10------8------9------7-----314---Ladybug-------81----10-----11-----22-----20------9-----222---Roller--------87----10-----13-----12-----11-----10-----266---Redhorn------158----15-----11-----10-----11------8-----425---Kingmai-------96----12-----12-----12-----12-----12-----831---Evil Eye-----130-----9-----17-----14-----12-----12-----506---Cube Gel-----114----13-----14-----15-----14-----13-----427---Hypnowl------108----13-----14-----14-----14-----21-----571---Raflesia-----220----20-----15-----12-----15-----12-----831----------------------------------------------------------------FuryHorn-----420----18-----18-----18-----16-----18-------0---Furylord-----580----20-----20-----20-----16-----16-------0---Raptor-------600----22-----22-----24-----24-----22-------0---Slaveimp-----152----17-----17-----17-----17-----17-------0---Stalker-----1200----20-----25------------------------------------------------------------------Chimera-----1400----22-----22-----18-----20-----22---21000---=============================================================

=============================================================Second Stratum =============================================================

Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP=============================================================Bigcap-------132----16-----16-----16-----15-----15-----599---Frilzard-----138----16-----17-----34-----32-----15-----580---Moa----------144----16-----17-----36-----34-----16-----774---Mystue-------180----23-----17-----15-----17-----12-----764---Gigaboar-----180----23-----17-----15-----17-----12-----805---Fangleaf-----201----22-----19-----20-----17-----17-----879---Garauchi-----162----18-----19-----19-----38-----36-----741---Firezard-----165----19-----20-----20-----19-----18-----765---Tortmail-----206----25-----20-----17-----18-----14-----992---Actaeon------213----26-----20-----17-----19-----14----1062---Gryphon------183----21-----20-----42-----42-----21----1072---Red Gel------183----21-----21-----21-----21-----21-----850---Aaddleowl----171----20-----22-----22-----20-----19----1168---Poseidon-----500----32-----25-----22-----25-----20----1504----------------------------------------------------------------Trigourd-----780----27-----27-----27-----27-----27-------0---Redwood------810----29-----29-----29-----27-----27-------0---Razeking-----885----30-----30-----32-----32-----30-------0---Fireking----2100----44-----44-----44-----44-----44-------0---

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-------------------------------------------------------------Hellion-----2100----40-----40-----42-----32-----42---54000---=============================================================

=============================================================Thrid Stratum =============================================================

Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP=============================================================Snowsoul-----201----22-----23-----24-----23-----22----1085---Fishman------207----23-----23-----24-----24-----23----1330---Moriyana-----213----24-----23-----48-----48-----24----1394---Sleipnir-----219----25-----24-----48-----48-----24----1561---Snowzard-----219----25-----25-----25-----24-----24----1286---Clawbug------270----33-----26-----21-----23-----17----1600---Hugecrab-----278----33-----26-----22-----24-----18----1387---Wolf---------285----34-----26-----22-----25-----19----1809---Blue Gel-----243----27-----27-----27-----27-----27----1126---Redfish------246----28-----28-----28-----27-----27----2044---Snowbird-----252----28-----28-----45-----45-----27----1757---Nastue-------310----37-----29-----24-----27-----20----2175---Warbull------510----40-----32-----24-----27-----21----2765----------------------------------------------------------------Darksoar----1200----39-----40-----50-----42-----40-------0---Helldra-----3000----50-----50-----50-----50-----50-------0---Killclaw----1215----41-----41-----38-----41-----41-------0---Armoth------1230----42-----42-----39-----41-----41-------0----------------------------------------------------------------Scylla------3100----55-----60-----50-----45-----55--100000---=============================================================

=============================================================Fourth Stratum =============================================================

Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP=============================================================Waspior------291----32-----31-----44-----47-----32----1800---Raicho-------297----33-----32-----51-----51-----33----1863---Spider-------304----35-----35-----35-----33-----33----2247---Killpion-----373----46-----36-----29-----31-----24----2363---Rainbug------311----35-----36-----36-----35-----33----2070---Windsnip-----317----35-----35-----55-----55-----35----2457---Diatrima-----324----36-----36-----37-----37-----36----2169---Bigmoth------297----33-----37-----37-----33-----55----2678---Glowbird-----337----38-----37-----58-----54-----37----2730---Wrathbud-----741----50-----39-----31-----35-----27----3445---Raven--------344----38-----38-----58-----55-----37----2385---Petaloid-----316----35-----39-----37-----36-----57----2835---Venombug-----425----51-----39-----32-----37-----28----2888----------------------------------------------------------------Shelltor----1440----47-----48-----50-----48-----47-------0---Flygourd----1470----48-----48-----50-----50-----48-------0---

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Cocatris----1650----51-----65-----54-----53-----60-------0---Voltking----4000----70-----70-----70-----70-----48-------0----------------------------------------------------------------Harupyuia---4000----62-----40-----99-----48-----60--150000---=============================================================

=============================================================Fifth Stratum =============================================================

Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP=============================================================Gold Gel-----433----52-----40-----32-----37-----29----2520---Woodbat------367----41-----40-----82-----80-----40----2565---Mandrake-----373----41-----41-----84-----82-----40----2610---Nitemare-----456----54-----42-----36-----39-----29----3245---Nozuchi------387----42-----42-----43-----43-----42----2700---Ebonwing-----393----43-----42-----86-----86-----43----3203---King Gel-----651----58-----46-----37-----40-----31----3465---Steelgun-----495----58-----46-----38-----41-----31----3360---Gigantue-----528----60-----55-----38-----42-----32----3575---Gemzard------360----40-----44-----40-----40-----65----2880----------------------------------------------------------------Deathman----1755----57-----57-----59-----59-----57-------0---Evildra-----5000----75-----75-----75-----75-----75-------0---Beamedge----3870----84-----84-----84-----84-----84-------0---Guardian-----465----55-----42-----34-----38-----30-------0---Stir Eye----3500----85-----62-----62-----60-----59-------0---Dinolich----3100----65-----66-----68-----66-----65-------0----------------------------------------------------------------Colossus----4500----77-----80-----70-----56-----70--200000---Overlord----5000----70-----70-----Overlord2---8000----75-----75-----=============================================================

=============================================================Sixth Stratum =============================================================

Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP=============================================================Kingcap------637----53-----53-----54-----54-----53----6600---Gorezard-----646----54-----54-----54-----54-----54----5670---Oldcrab------656----56-----56-----56-----54-----54----5805---Bloodman-----800----72-----57-----46-----51-----39----6930---Trihorn------810----72-----57-----47-----52-----40----7485---Sickwood----1152----65-----57-----58-----58-----64----8970---Carbuncl-----624----53-----58-----58-----53-----53----6345---Ebonail-----1200----65-----59-----59-----58-----61----9360---Mothlord-----722----59-----60-----62-----60-----59----7717---Crawlest-----730----60-----60-----62-----62-----60----7875---Cactlord-----745----62-----62-----62-----62-----62----9075---Sauromar----1800----70-----70-----70-----70-----70---11700---Muckdile---10000----80-----80-----80-----80-----80---50000---

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-------------------------------------------------------------Asterios----2900----79-----79-----79-----79-----79-------0---Riptor------3200----80-----80-----80-----80-----80-------0---Hexgourd----3500----81-----81-----81-----81-----81-------0---Iceking-----7000----82-----82-----82-----82-----82-------0----------------------------------------------------------------Golem-------6000----80-----90-----80-----55-----80-------0---=============================================================

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

========================================<> Enemy Weakness and Resistance <> EWAR========================================

Special Thanks to SCY046 for this information!!!

Notes: Slash = Cut, Pierce = Stab, Strike = Bash Elements joined with a + sign share the same Multiplier. Elements Seperated with a / sign do not share the same Multiplier. 0 for Damage Multiplier means the attack will not be effective. Elements with 0 will only deal a few Points of damage.

IM = Enemy is Immune to: S = Sleep, P = Poison, ID = Instant Death

Also if anyone has Weakness or Resistance for missing Enemies please Submit.

=============================================================================First Stratum=============================================================================

Enemy-------IM-------Weakness-------D.Multi-----------Resistance----D.Multi--=============================================================================Woodmai-------------Volt------------1.5x-------------------------------------Hedgehog------------Physical--------1.5X-------------------------------------Mole----------------Fire------------1.5X-------------------------------------Crawler-------------Volt+Fire-------1.5X-------------------------------------Venomfly------------Volt------------1.5x-------------------------------------

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Cactoid-------------Fire------------1.5x-------------------------------------Ladybug-------------Volt------------1.5x-------------------------------------Roller--------------Fire------------1.5x-------------Physical-------.75x-----Redhorn-------------Volt+Fire+Ice---1.5x-------------Physical-------.75x-----Kingmai-------------Volt------------1.5x-------------Stab-----------.75x-----Evil Eye---------------------------------------------------------------------Gel Cube------------Volt+Fire+Ice---2.0x-------------Physical--------.5x-----Hypnowl------S------Stab------------1.5x-------------------------------------Rafflesia-----------Fire------------1.5x-------------Physical/ICE---.75x/0--------------------------------------------------------------------------------Gashtor-------------Ice-------------1.25x------------------------------------Furyhorn------------Fire------------1.25x------------Volt/Ice-------.75x-----Furylord------------Fire------------1.25x------------Volt/Ice-------.75x-----Stalker-------------Fire+Volt-------1.25x------------Stab/Ice-------.75x/.5x-Raptor--------------Ice-------------1.25x------------------------------------Slaveimp------------Ice-------------1.25x------------------------------------Raidmole------------Fire------------1.25x-----------------------------------------------------------------------------------------------------------------Chimaera------------Ice------------------------------Fire--------------------=============================================================================

=============================================================================Second Stratum=============================================================================

Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---=============================================================================Bigcap--------------Fire------------1.5x-------------------------------------Frilizard-----------Ice--------------.5x-------------------------------------Moa-----------------Stab------------1.5x-------------------------------------Mystue------P/ID----Volt------------1.5x-----------Phys/Fire+Ice----.75x/0--- Gigaboar------------Fire------------1.5x-------------------------------------Fangleaf------------Fire------------1.5x-------------------------------------Garauchi------------Ice-------------1.5x-------------------------------------Firezard------------Ice-------------1.5x-------------------------------------Tortmail------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x-----Actaeon-------------Fire------------1.5x-------------------------------------Gryphon-------------Stab------------1.5x-------------------------------------Red Gel-------------Volt+Ice--------2.0x-----------Physical/Fire----.25x/0---Addleowl-----S------Stab------------1.5x-------------------------------------Poseidon------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x----------------------------------------------------------------------------------Trigourd-------------------------------------------Physical+Fire-----0-------Redwood-------------Fire------------1.25x----------Volt+Ice---------.5x------Razeking---------------------------------------------------------------------Fireking------------Ice-------------1.25x----------Physical/Fire----.75x/0---Sonicker------------Stab------------1.25x------------------------------------Actaeon-------------Fire------------1.25x-----------------------------------------------------------------------------------------------------------------Hellion-------------Ice----------------------------Fire----------------------=============================================================================

=============================================================================Third Stratum=============================================================================

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Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---=============================================================================Snowsoul------------Fire------------1.5x-------------------------------------Fishman-------------Volt------------1.5x----------Ice---------------.5x------Moriyana------------Volt------------1.5x----------Stab--------------.75x-----Sleipnir------------Fire------------1.5x-------------------------------------Snowzard------------Fire------------1.5x----------Ice----------------0-------Clawbug-------------Volt------------1.5x----------Physical----------.25x-----Hugecrab------------Volt------------1.5x----------Stab--------------.5x------ Wolf----------------Fire------------1.5x----------Ice---------------.75x-----Blue Gel------------Volt+Fire-------2.0x----------Physical/Ice----- .25x/0---Redfish-------------Volt------------1.5x----------Ice----------------0-------Snowbird------------Stab------------1.5x-------------------------------------Nastue------P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--- Warbull-------------Fire------------1.5x------------------------------------------------------------------------------------------------------------------Darksoar------------Stab------------1.25x------------------------------------Helldra-------------------------------------------Volt+Fire+Ice-----.5x------Killclaw------------Volt------------1.25x---------Physical----------.5x------Armoth--------------Fire------------1.25x---------Volt+Ice-----------0-------Icefiend--------------------------------------------------------------------------------------------------------------------------------------------------Artelind---------------------------------------------------------------------Wilhelm----------------------------------------------------------------------Scylla--------------Volt-------------------------Physical-Stab---------------=============================================================================

=============================================================================Fourth Stratum=============================================================================

Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---=============================================================================Waspior-------------Volt------------1.5x----------Physical----------.75x-----Raicho--------------Stab------------1.5x----------Volt---------------0--------Spider--------------Stab------------1.5x-------------------------------------Kilpion-------------Volt------------1.5x----------Physical----------.75x-----Rainbug-------------Volt------------1.5x----------Ice----------------0-------Windsnip------------Fire------------1.5x-------------------------------------Diatrima------------Stab------------1.5x-------------------------------------Big Moth------------Volt------------1.5x-------------------------------------Glowbird------------Stab------------1.5x-------------------------------------Wrathbud----ID------Fire------------1.5x----------Physical/Volt-----.75x/0---Raven---------------Stab------------1.5x-------------------------------------Petaloid-----S------Fire------------1.5x-------------------------------------Venombug-----P------Volt------------1.5x------------------------------------------------------------------------------------------------------------------Shelltor------------------------------------------Physical----------.75------Voltking------------Fire------------1.25x---------Stab/Volt---------.75x/0---Flygourd------------------------------------------Physical+Fire------0-------Cocatris------------Stab------------1.5x----------------------------.75------Pollener-----S------Fire------------1.25------------------------------------------------------------------------------------------------------------------Harpuia-------------Stab-----------------------------------------------------=============================================================================

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=============================================================================Fifth Stratum=============================================================================

Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---=============================================================================Gold Gel------------Fire+Ice--------2.0x----------Physical/Volt-----.25x/0---Woodbat-------------Fire------------1.5x-------------------------------------Mandrake------------Fire------------1.5x-------------------------------------Nitemare------------Fire------------1.5x-------------------------------------Nozuchi-------------Fire------------1.5x----------Ice----------------0-------Ebonwing------------Ice/Fire--------1.5x/1.25x-------------------------------King Gel------------Volt------------2.0x----------Fire+Ice/Phys-----.5x/.25x-Steelgun------------Volt------------1.5x----------Fire+Ice/Phys-----.75x/.5x-Gigantue----P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--- Gemzard-------------------------------------------Volt+Fire+Ice------0-------Defender------------Volt------------1.5x----------Everything else---.75x-----Armorman------------Volt------------1.5x----------Everything else---.75x-----Tortiron------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x----------------------------------------------------------------------------------Deathman------------Volt------------1.25x---------Everything else---.5x------Evildra-------------------------------------------Volt+Fire+Ice-----.5x------Beamedge------------Volt------------1.25x---------Fire/Phys/Ice-----.75x/.5x/0Guardian------------Volt------------1.25x---------Everything else---.5x------Stireye----------------------------------------------------------------------Dinolich------------------------------------------Volt+Fire/Ice-----.5x/0---------------------------------------------------------------------------------Colossus------------Volt+Fire+Ice---1.25x---------Physical----------.25x-----Overlord---------------------------------------------------------------------=============================================================================

=============================================================================Sixth Stratum=============================================================================

Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---=============================================================================Kingcap-------------Fire------------1.5x----------Volt/Ice----------.5x------Gorezard------------Ice-------------1.5x-------------------------------------Oldcrab-------------Volt------------1.5x----------Physical----------.5x------Bloodman------------Volt------------1.5x----------Everything else---.75x-----Trihorn-------------Volt+Fire+Ice---1.5x----------Physical----------.5x------Sickwood------------Fire------------1.5x----------Volt+Ice----------.5x------Carbuncl------------------------------------------Volt+Fire+Ice------0-------Ebonail-------------Fire------------1.5x----------Volt+Ice----------.5x------Mothlord------------Volt------------1.5x----------Fire--------------.75x-----Crawlest------------Volt------------1.5x----------Fire--------------.25x-----Cactlord-----P------------------------------------Volt+Ice/Fire-----.75x/0---Sauromar------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----Muckdile----ID------------------------------------Physical----------.25x----------------------------------------------------------------------------------Asterios------------Ice-------------1.25x---------Volt---------------0-------Riptor--------------Ice-------------1.25x------------------------------------Hexgourd------------------------------------------Physical-----------0-------

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Iceking-------------Volt------------1.25x---------Physical+Ice------.75x/0---Briareus---------------------------------------------------------------------Ur-child---------------------------------------------------------------------=============================================================================

=============================================================================Hidden Bosses + Quest Monsters=============================================================================

Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---=============================================================================Salamox-------------------------------------------Fire---------------0-------Wyvern--------------Stab-----------------------------------------------------Drake---------------------------------------------Ice----------------0-------Dragon--------------------------------------------Volt---------------0-------Wyrm----------------------------------------------Fire---------------0------------------------------------------------------------------------------------Fleehog-------------Physical--------1.5x-------------------------------------Spectre----P/ID-----Volt/Physical---1.5x/.75x-----Fire+Ice-----------0------- Killfish------------Volt------------1.5x----------Ice---------------.5x------Mawfish-------------Volt------------1.5x----------Ice----------------0-------Thiclaw-------------Volt------------1.5x----------Physical----------.25x-----Illgaze-------------Fire------------1.5x-------------------------------------Edgewolf------------Fire/Ice--------1.5x/.75x--------------------------------Awebull-------------Fire------------1.5x-------------------------------------Banepion------------Volt/Physical---1.5x/.75x--------------------------------Tortevil------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----Invader------P------Volt------------1.5x-------------------------------------Call Ape------------Fire------------1.5x----------Volt+Ice----------.5x------Huelord-------------Volt------------1.5x----------Fire--------------.75x-----Greed Bud-----------Fire------------1.5x-------------------------------------=============================================================================

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

==============================<> Action Replay Codes <> ARCD==============================

A Very Special Thanks goes to Zero42g (on GameFAQs) for Finding, submiting and confirming these codes.

Use These Codes at your Own Risk.

Page 163: Etrian Odyssey II Skill

You must Push Select to Activate these codes, unless otherwise noted.

Game ID Master Code (Must be on)====================YIKE 005ee641

----------------------------------------------------------------------------Misc Codes \============

Max Money ==================94000130 FFFB0000021D472C 05F5E0FFD2000000 00000000

No Random Battles (Push B)==================94000130 FFFD0000620E9144 00000000B20E9144 00000000200029B0 00000000D2000000 00000000

Unlock all the Stratums========================94000130 FFFB0000221D4911 0000003FD2000000 00000000

Unlock Extra Classes=====================94000130 FFFB0000221D59AD 000000FFD2000000 00000000

Page 164: Etrian Odyssey II Skill

Monster Dictionary Complete============================94000130 FFFB0000C0000000 000000A5221D5311 000000F9DC000000 00000001

Material/Item Dictionary Complete===================================94000130 FFFB0000C0000000 0000032C221D4D10 000000F9DC000000 00000001D2000000 00000000

----------------------------------------------------------------------------All Item Codes \================

All Weapons==================94000130 FFFB0000021D4C50 FFFFFFFF021D4C54 F7FFFFFF021D4C58 FFFFFFFF021D4C5C FE7FFFFF021D4C60 FFFFFFFF021D4C64 FFF7FFFF021D4C68 FFF4FFFFD2000000 00000000

All Armor==================94000130 FFFB0000021D4C70 FFFFFFFF121D4C74 0000FFFF221D4C76 0000007F121D4C7C 00000FF8121D4C90 0000FFFF121D4C96 0000FFFE221D4C98 00000001121D4C9C 0000FFF8221D4C9E 00000003121D4CA8 0000FF80221D4CAA 0000003FD2000000 00000000

Page 165: Etrian Odyssey II Skill

All Jewelry/Accessories=========================94000130 FFFB0000021D4CB0 FFFFFFFF121D4CB4 00001FFFD2000000 00000000

All Materials==================94000130 FFFB0000D5000000 63636363C0000000 0000007DD6000000 021D4990D2000000 00000000

All Materials in Shop=======================94000130 FFFB0000021D4CE0 FFFFBFFF021D4CE4 040C3FFF021D4CE8 0007FD00221D4CF3 0000007F021D4CF4 FFFFF001021D4CF8 FFFFFFFF021D4CFC 006FFFFF121D4D02 0000FFFF021D4D04 FFFFFFFF021D4D08 EFEFF01F021D4D0C 017FBFDFD2000000 00000000

----------------------------------------------------------------------------All Character Codes \=====================

Restore HP==================94000130 FFFB0000C0000000 0000001D121D3952 000003E7DC000000 00000078D2000000 00000000

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Restore TP==================94000130 FFFB0000C0000000 0000001D121D3954 000003E7DC000000 00000078D2000000 00000000

Max HP==================94000130 FFFB0000C0000000 0000001D121D3946 000003E7DC000000 00000078D2000000 00000000

Max TP==================94000130 FFFB0000C0000000 0000001D121D3948 000003E7DC000000 00000078D2000000 00000000

Max EXP==================94000130 FFFB0000C0000000 0000001D021D3958 0038E654DC000000 00000078D2000000 00000000

Max Skill Points==================94000130 FFFB0000C0000000 0000001D221D3974 000000FFDC000000 00000078D2000000 00000000

Max Level==================94000130 FFFB0000C0000000 0000001D221D3950 00000063

Page 167: Etrian Odyssey II Skill

DC000000 00000078D2000000 00000000

Restore HP/TP/HP/TP/EXP/Skill Points/Level============================================94000130 FFFB0000C0000000 0000001D121D3952 000003E7121D3954 000003E7121D3946 000003E7121D3948 000003E7021D3958 0038E654221D3974 000000FF221D3950 00000063DC000000 00000078D2000000 00000000

----------------------------------------------------------------------------In Battle Codes \ (Works for All Characters in Party)=================

Infinite HP==================620E91E0 00000000B20E91E0 00000000C0000000 0000000410000454 000003E7DC000000 00000328D2000000 00000000

Infinite TP==================620E91E0 00000000B20E91E0 00000000C0000000 000000041000045C 000003E7DC000000 00000328D2000000 00000000

Infinite FP==================620E91E0 00000000B20E91E0 00000000C0000000 0000000420000464 00000064

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DC000000 00000328D2000000 00000000

Max STR==================620E91E0 00000000B20E91E0 00000000C0000000 000000042000046C 00000063DC000000 00000328D2000000 00000000

Max TEC==================620E91E0 00000000B20E91E0 00000000C0000000 0000000420000474 00000063DC000000 00000328D2000000 00000000

Max VIT==================620E91E0 00000000B20E91E0 00000000C0000000 000000042000047C 00000063DC000000 00000328D2000000 00000000

Max AGI==================620E91E0 00000000B20E91E0 00000000C0000000 0000000420000484 00000063DC000000 00000328D2000000 00000000

Max LUC==================620E91E0 00000000B20E91E0 00000000C0000000 000000042000048C 00000063

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DC000000 00000328D2000000 00000000

Infinite HP/TP/FP/STR/TEC/VIT/AGI/LUC======================================620E91E0 00000000B20E91E0 00000000C0000000 0000000410000454 000003E71000045C 000003E720000464 000000642000046C 0000006320000474 000000632000047C 0000006320000484 000000632000048C 00000063DC000000 00000328D2000000 00000000

----------------------------------------------------------------------------After Battle Codes \====================

Auto recover HP after Battle=============================1205D7D0 00001024

Auto recover TP after Battle=============================1205D7DC 0000202C

----------------------------------------------------------------------------EXP Multiplier Codes \======================

x2==================12061418 0000008312061430 0000008C

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x4==================12061418 0000010312061430 0000010C

x8==================12061418 0000018312061430 0000018C

x16==================12061418 0000020312061430 0000020C

x32==================12061418 0000028312061430 0000028C

x64==================12061418 0000030312061430 0000030C

x128==================12061418 0000038312061430 0000038C

x256==================12061418 0000040312061430 0000040C

x512==================12061418 00000483

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12061430 0000048C

x1024==================12061418 0000050312061430 0000050C

----------------------------------------------------------------------------Skill Points Multiplier Codes \ (gained after battle)===============================

x2==================12015084 00001081120150A0 00001081

x4==================12015084 00001101120150A0 00001101

x8==================12015084 00001181120150A0 00001181

x16==================12015084 00001201120150A0 00001201

x32==================12015084 00001281120150A0 00001281

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x64==================12015084 00001301120150A0 00001301

x128==================12015084 00001381120150A0 00001381

Copyright 2008 PJM Guides for Games :)

//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\


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