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European Social Media Conference: Social Mobile Convergence

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    SocialMobile Convergence

    In Games

    Volker Hirsch

    European Mobile Media Conference

    Prague, 23 April 2009

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    What is Social?

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    Social refers to the interaction of

    organisms with other organisms and

    to their collective co-existence.

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    What is Social Gaming?

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    This?

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    So where does Digital comeinto the Social?

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    In other words:

    What is Digital Social Media?

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    Wooah...

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    Conversation

    Comment

    Community

    Collaboration

    Contribution

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    What is Digital Social Gaming?

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    It Is Connected...

    ... Somehow ...

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    BUT it can also be something like this

    IF...

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    The Game Connects in a Social Context

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    14/01/2009 15:15Facebook | Who Has The Biggest Brain?

    Advertise

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    Discuss Game | Become a Fan | Write a Review | View My Brain Profile | Invite Friends | FAQ| Advertise | Terms of serviceIf the game doesn't load or you experience problems, please update your version of Flash by clicking HERE.

    Page built by Who Has The BiggestBrain? Contact Report

    About Adver tising Developers Jobs Terms F ind Fr iends Privacy Account Help

    Home Profile Friends Inbox Volker Hirsch Settings Logout Search

    Get Mobile Broadband

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    MadBid - Not Ebay

    A new auctionphenomenon hits the UK- Brand new products atmad prices.

    Mobile Giveaway

    Been refused a contract?Want to pay at the postoffice? Paying too muchon pay as you go? Go tothe website now!

    Applications Bookmark Who Has The Biggest Brain? Online Friends (21)

    Friends High-Scores

    Bookmark &Referral Options

    Forum &Invites

    Up-sellingPremiumVersion

    Forum &Invites Rewards

    Customizatio

    Teasers

    PromotingUser

    Interaction

    Cross-sellingmore games

    Forum, Community,Reviews, FAQ, etc

    GratifyingHi-Scores:limit size of

    group

    Invite (again)

    Differentgame modes

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    Time to get Serious...

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    What is the Conclusion of this?

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    Concept: Object Centered Sociality

    Prof Dr Karin Knorr-Cetina, Sociologist

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    When it becomes easy to create digital

    instances of the object, the online services fornetworking on, through, and around that object willemerge too.

    Jyri Engestrom, Jaiku founder

    And because were dealing with Digital Media:

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    Now we only need to make sure

    that mobile mediaacts as aninclusive screen for such

    connectors, too...

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    What is Mobile Today?

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    1,400,000,000

    4,000,000,000

    1,700,000,000

    2,250,000,000

    Number of Internet users

    Number of credit cards

    Number of tooth brushes in use

    Number of mobile phone subscriptions

    480,000,000

    Daily global circulation of newspapers

    1,500,000,000

    Number of TV sets in use

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    The Largest Access Screen forMedia by a Factor of 3x!

    (and rising...)

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    What is Mobile Gaming Today?

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    Predominantly single-player and stand-alone...

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    But there isalso this...

    1.3m+Players

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    And some use this:

    Its very social butlacks mass-market uptake

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    The iPhone and the economic environment it acts inis exemplary for the next generation of mobile

    applications and their ability to become gatewaysfor social objects beyond voice.

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    An iPhone is:

    Always tied to a flat-rate data contract;

    Always connected;

    Equipped with a user interface that makes interaction

    with social objects easy;

    Backed by a developer scheme that facilitates developmentand deployment ofon-device clients and

    applications;

    Accompanied by a storefront that discoveryofcontextually relevant content and applications simple andquick.

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    New Generation Mobile Devices FacilitateConvergence between Different DigitalMedia.

    Ability to create, access and interact withdigital instances of social objects on, with andthrough mobile devices.

    The Result?

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    The most powerful communicationdevice in the world:

    Always On (and now its also always connected);

    Personal (phones are not shared);

    Location-Aware;

    Equipped with a unique identifier; and

    Always with You (keys, wallet, phone; 91% of users keep theirphone within 1 metre 24/7); and

    With Full Multi-Media Functionality (music, video, TV, camera,gaming, messaging [e-mail & IM], web access)

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    So what does the Future hold?

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    Short-Term: Bridging the Constraints

    Bandwidth & Data CostsData charges keep consumers from makinguse of existing offerings.Low or unreliable bandwidth makes forfrustrating gaming experience.Increasingly tackled.

    Input ConstraintsSmall keypad, small D-pad, ...Touch-screen and accelerometer mightprovide innovative solutions for some typesof games sooner than expected.

    FragmentationOperating systems (min. 5 + middleware),Handsets (min. 600),Distribution through carriers (at least 250).

    Single-Player Games tied into Communities

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    Real-time (turn-based) Multi-PlayerGames with Community tie-in WPT Texas HoldEm, etc.

    Single Player Games tied into CommunitiesAsynchronous multi-playerDChoc Caf, etc.

    Connected Mobile Games SupportingOther Platforms Companion Products (WoW Pocket Edition)

    Fully Immersive Cross-PlatformMulti-Player GTA, World of Warcraft, etc.

    time

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    So what do we do?

    Casual Games

    CommunityComponents

    Connected

    Cross-Platform

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    Where are the Brands?

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    Ch.. Ch.. Ch.. Ch.. Changes

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    Established brands tend to manage their image vertically.

    Silos for various media channels dominate licensing activity.

    This does not tie in well with the inclusive, collaborativeapproach of the new connectedness.

    BUT...

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    The Opportunities are Infinite!

    B i C t d h i f ll B d

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    Being Connected to their fans allows Brands to...

    Test Products and Ideas by Crowdsourcing

    Enhance CustomerRelationships

    Create Interactive, Bi-Directional Relationshipswith Customers

    Engage Customers and Prospective Customers

    Keep and Increase Interest in and around the Brand

    ...

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    In Short:

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    Use it as an Active Component to Enhance and Extendtheir Brand Reach

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    One Example

    WPT Tournament Event Exposure:

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    VIP Club.Convert WPT playtime (hands played) intoplayer perks: discounts at hotels, free WPTproducts (wallpaper-a-month), etc.Weekly Jackpots: The player with the worst

    bad beat each week wins WPT chipset.Regular sweepstakes with entry based onrepeat play (hands-played) or participationin key tournaments.Regular Global Tournaments based oncountry/carrier a virtual World Poker

    Tour.

    WPT Tournament Event Exposure:

    Marketing materials with short codes in WPTOverflow RoomsDemo kiosks manned by WPT with Texas HoldEm and 7 Card Stud games

    Short codes for Texas Hold Em and 7Card Stud included in all orders fulfilled

    from WPT Store

    WPT Mobile products in WorldPokerTour.comonline storeContinued exposure in WPT ad banners andWPT newletter / magazine

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    Discuss...

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    Thank You.

    [email protected]+44 7843 599 678

    twitter.com/vhirsch

    mailto:[email protected]:[email protected]
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