Date post: | 19-Jul-2015 |
Category: |
Education |
Upload: | sawsan-slii |
View: | 116 times |
Download: | 4 times |
Human Computer Interaction
Evaluation Techniques
Evaluation Techniques
Evaluation
tests usability and functionality of system
occurs in laboratory, field and/or in collaboration with users
evaluates both design and implementation
should be considered at all stages in the design life cycle
Goals of Evaluation
assess extent of system functionality
assess effect of interface on user
identify specific problems
Evaluating Designs
Cognitive Walkthrough, Heuristic Evaluation, Review-based evaluation
Cognitive Walkthrough
Proposed by Polson et al.
evaluates design on how well it supports user in learning task
usually performed by expert in cognitive psychology
Expert 'walks through' design to identify potential problems using psychological principles
forms used to guide analysis
Cognitive Walkthrough (ctd)
For each task walkthrough considers
what impact will interaction have on user?
what cognitive processes are required?
what learning problems may occur?
Analysis focuses on goals and knowledge: does the design lead the user to generate the correct goals?
Heuristic Evaluation
Proposed by Nielsen and Molich.
usability criteria (heuristics) are identified
design examined by experts to see if these are violated
Example heuristics
system behaviour is predictable
system behaviour is consistent
feedback is provided
Heuristic evaluation `debugs' design.
Review-based evaluation
Results from the literature used to support or refute parts of design.
Care needed to ensure results are transferable to new design.
Model-based evaluation
Cognitive models used to filter design options e.g. GOMS prediction of user performance.
Design rationale can also provide useful evaluation information
Evaluating through user Participation
Laboratory studies
Advantages:
specialist equipment available
uninterrupted environment
Disadvantages:
lack of context
difficult to observe several users cooperating
Appropriate
if system location is dangerous or impractical for constrained single user systems to allow controlled manipulation of use
Field Studies
Advantages:
natural environment
context retained (though observation may alter it)
longitudinal studies possible
Disadvantages:
distractions
noise
Appropriate
where context is crucial for longitudinal studies
Evaluating Implementations
Requires an artefact:
simulation, prototype,
full implementation
Experimental evaluation
controlled evaluation of specific aspects of interactive behaviour
evaluator chooses hypothesis to be tested
a number of experimental conditions are considered which differ only in the value of some controlled variable.
changes in behavioural measure are attributed to different conditions
Experimental factors
Subjects
who – representative, sufficient sample
Variables
things to modify and measure
Hypothesis
what you'd like to show
Experimental design
how you are going to do it
Variables
independent variable (IV)
characteristic changed to produce different conditions
e.g. interface style, number of menu items
dependent variable (DV)
characteristics measured in the experiment
e.g. time taken, number of errors.
Hypothesis
prediction of outcome
framed in terms of IV and DV
e.g. “error rate will increase as font size decreases”
null hypothesis:
states no difference between conditions
aim is to disprove this
e.g. null hyp. = “no change with font size”
Observational Methods
Think Aloud, Cooperative evaluation, Protocol analysis, Automated analysis, Post-task walkthroughs
Think Aloud
user observed performing task
user asked to describe what he is doing and why, what he thinks is happening etc.
Advantages simplicity - requires little expertise
can provide useful insight
can show how system is actually use
Disadvantages subjective
selective
act of describing may alter task performance
Cooperative evaluation
variation on think aloud
user collaborates in evaluation
both user and evaluator can ask each other questions throughout
Additional advantages
less constrained and easier to use
user is encouraged to criticize system
clarification possible
Protocol analysis
paper and pencil – cheap, limited to writing speed
audio – good for think aloud, difficult to match with other protocols
video – accurate and realistic, needs special equipment, obtrusive
computer logging – automatic and unobtrusive, large amounts of data difficult to analyze
user notebooks – coarse and subjective, useful insights, good for longitudinal studies
Mixed use in practice.
audio/video transcription difficult and requires skill.
Some automatic support tools available
Automated analysis – EVA
Workplace project
Post task walkthrough
user reacts on action after the event
used to fill in intention
Advantages
analyst has time to focus on relevant incidents
avoid excessive interruption of task
Disadvantages
lack of freshness
may be post-hoc interpretation of eventS
Examples
Noldus Pocket Observer XT (http://www.noldus.com)
Post-task Walkthroughs
Transcript played back to participant for comment
immediately fresh in mind
delayed evaluator has time to identify questions
useful to identify reasons for actions and alternatives considered
necessary in cases where think aloud is not possible
Query Techniques
Interviews
Questionnaires
Interviews
analyst questions user on one-to-one basisusually based on prepared questions
informal, subjective and relatively cheap
Advantages
can be varied to suit context
issues can be explored more fully
can elicit user views and identify unanticipated problems
Disadvantages
very subjective
time consuming
Questionnaires
Set of fixed questions given to users
Advantages
quick and reaches large user group
can be analyzed more rigorously
Disadvantages
less flexible
less probing
Questionnaires (ctd)
Need careful design
what information is required?
how are answers to be analyzed?
Styles of question
general
open-ended
scalar
multi-choice
ranked
Physiological methods
Eye tracking
Physiological measurement
eye tracking
head or desk mounted equipment tracks the position of the eye
eye movement reflects the amount of cognitive processing a display requires
measurements include
fixations: eye maintains stable position. Number and duration indicate level of difficulty with display
saccades: rapid eye movement from one point of interest to another
scan paths: moving straight to a target with a short fixation at the target is optimal
physiological measurements
emotional response linked to physical changes
these may help determine a user's reaction to an interface
measurements include:
heart activity, including blood pressure, volume and pulse.
activity of sweat glands: Galvanic Skin Response (GSR)
electrical activity in muscle: electromyogram (EMG)
electrical activity in brain: electroencephalogram (EEG)
some difficulty in interpreting these physiological responses - more research needed
Choosing an Evaluation Method
when in process: design vs. implementation
style of evaluation: laboratory vs. field
how objective: subjective vs. objective
type of measures: qualitative vs. quantitative
level of information: high level vs. low level
level of interference: obtrusive vs. unobtrusive
resources available: time, subjects, equipment, expertise