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Unofficial EVE Online ISK Guide
Important
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Unofficial EVE Online ISK Guide
Table of Contents
1Owner
3Important
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3The short version
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3The long version
7Introduction
9How to Make ISK Quickly
. . . . . . . . . . . . . . . . . . . . . . . . . . . 9Level 3 Combat Missions
. . . . . . . . . . . . . . 10A Force To Be Reckoned With [important]
. . . . . . . . . . . . . . . . . . . . . . . . . . 10Angel Extravaganza
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Angel Strike
. . . . . . . . . . . . . . . . . . . . . . . . . . . 14Black Market Hub
. . . . . . . . . . . . . . . . . . . . . . . 14Bring Back The Evidence
. . . . . . . . . . . . . . . . . . 14Covering Your Tracks [important]
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Duo of Death
. . . . . . . . . . . . . . . . . . . . 15Duel To The Death [important]
. . . . . . . . . . . . . . . . . . . . . 15Eliminate The Pirate Campers
. . . . . . . . . . . . . . . 16Fight For The Establishment [important]
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Gone Berserk
. . . . . . . . . . . . . . . . . . . . . . . . . 16Guristas Extravaganza
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Guristas Strike
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Illegal Activity
. . . . . . . . . . . . . . . . . . . . . 19Intercept the Pirate Smugglers
. . . . . . . . . . . . . . . . . . . . . . . . 20Intercept the Saboteurs
. . . . . . . . . . . . . . . . . . . . . . . . 20Intercept the Saboteurs
. . . . . . . . . . . . . . . . 21Missing Reporters - Caldari Smugglers
. . . . . . . . . . . . . . . . . . . . . . . . . 21Operation Hamstring
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Pirate Invasion
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Retribution
. . . . . . . . . . . . . . . . . . . . . . . . . . . 22Revenge is Sweet
. . . . . . . . . . . . . . . . . . . . . . . . . . . 23Seek and Destroy
. . . . . . . . . . . . . . . . . . . . . . . 23Sabotage the Supply Line
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Unofficial EVE Online ISK Guide
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 237.1.25 Sabotaged
. . . . . . . . . . . . . . . . . . . . . . . . 24Serpentis Extravaganza
. . . . . . . . . . . . . . . . . . . . . . . . . 24Silence the Informant
. . . . . . . . . . . . . . . . . . . . . . . . . 25Smuggler Interception
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Stop the Thief
. . . . . . . . . . . . . . . . . . . . . . . 25Success Comes at a Price
. . . . . . . . . . . . . . . . . . . . . . . . 26The Angel Cartel Spies
. . . . . . . . . . . . . . . . . . . . . . . . 26The Black Market Hub
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26The Blockade
. . . . . . . . . . . . . . . . . . . . . . 27The Kidnapping [important]
. . . . . . . . . . . . . . . . . . . . . . . 27The Mordus Headhunters
. . . . . . . . . . . . . . . . . . . . . . . . 28The Rogue Slave Trader
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29The Score
. . . . . . . . . . . . . . . . . . 297.1.38 The Seven's Prison Facility
. . . . . . . . . . . . . . . . . . . . 29Unauthorized Military Presence
. . . . . . . . . . . . . . . . . . 30What Comes Around Goes Around
. . . . . . . . . . . . . . . . . . . . . . . . . . 30Level 4 Combat Missions
. . . . . . . . . . . . . . . . . . 31A Case of Kidnapping [important]
. . . . . . . . . . . . . . . . . . . 32Amarrian Excavators [important]
. . . . . . . . . . . . . . . . . . . . . . . . . . 32Angel Extravaganza
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Angel Surprise
. . . . . . . . . . . . . . . . . . 34Covering Your Tracks [important]
. . . . . . . . . . . . . . . . . . . . . 34Duel to the Death [important]
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Duo of Death
. . . . . . . . . . . . . . . . 35Fight for the Establishment [important]
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Gone Berserk
. . . . . . . . . . . . . . . . . . . . . . . . . 35Guristas Extravaganza
. . . . . . . . . . . . . . . . . . . . . 37Intercept the Pirate Smugglers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Massive Attack
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Pirate Invasion
. . . . . . . . . . . . . . . . . . . . . . . . . . . 38Revenge is Sweet
. . . . . . . . . . . . . . . . . . . . . . . 38Sabotage the Supply Line
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Sabotaged
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. . . . . . . . . . . . . . . . . . . . . . . . 39Serpentis Extravaganza
. . . . . . . . . . . . . . . . . . . . . . . . 40Serpentis Ship Builders
. . . . . . . . . . . . . . . . . . . . . . 40Serpentis Spies [important]
. . . . . . . . . . . . . . . . . . . . . . . . . 40Smuggler Interception
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Stop the Thief
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41The Assault
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42The Blockade
. . . . . . . . . . . . . . . . . . . . . . . . . . . 42The Guristas Spies
. . . . . . . . . . . . . . . . . . . . . . 43The Kidnapping [important]
. . . . . . . . . . . . . . . . . . . . 43The Right Hand of Zazzmatazz
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43The Score
. . . . . . . . . . . . . . . . . . . . . . . . . . 44The Serpentis Spies
. . . . . . . . . . . . . . . . . . . . 44Unauthorized Military Presence
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Vengeance
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Unofficial EVE Online ISK Guide
Introduction
This guide to Eve-Online is designed to better aid a reader of any skill level in achieving
optimal performance from his or her character.
First I would like to direct your attention to www.eve-online.com Please refer to the
official website for all basic information regarding the interface, tutorial questions, and
account information - all accessible through the left-bound menu.
If you have specific questions, you can refer to the knowledge base here.
If you're still in need of clarification, please refer to the official community forums here.
Within these forums is a marketplace where rarer and more sought-after items can be
found if you're looking for something very specific. It's also the best way to go about
searching and obtaining Capital Ships when that time comes.
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Unofficial EVE Online ISK Guide
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Unofficial EVE Online ISK Guide
How to Make ISKQuickly
So now you have your skills trained up
and you're working towards a better ship
for combat, a better hauler for trade
routes, or a Capital Ship of your choice
for some Alliance defense; unfortunately
you need to make some ISK quick to get
in that position. Well, this section is just
what you need to get moving along in
your career as a professional
Manufacturer/Tradesman or get you in a
ship that will make you a revered ally
and a feared opponent.
The first section is designed to help
you be better prepared for level 3 combat
missions and give you a general idea of
the kind of income you can look forward
to. I cover level 3s more extensively
since you'll be running these for quite
some time to work up the money for your
Tech II gear and as you're training your
skills to use that gear. It's very important
to do this since the level 4 missions are
very difficult to solo without well-placed
tanking skills as well as properly
invested weaponry skills.
The second section is a list of only the
level 4 missions that yield a good
income. All of the ones I don't list are
normally worth declining.
The last sections are designed to aid the
passive professions. Unfortunately, there
isn't a lot I can offer along the lines of the
Scientist and Craftsman profession. These
two normally revolve around corporate
goals and often aren't very good on the
profitable side until a lot of money is
invested in rare blueprint originals and
such - or unless a BPO of a rare item, such
as a Tech II or even Capital Ship blueprint
copy, is found somewhere along the lines.
Because of this, I strongly suggest either a
mining profession or a tradesman
profession as a primary to help fund you
along.
Level 3 Combat Missions
Next to the name I've tagged the
important missions with [important] so
they'll be much easier to spot. Important
missions should always be done as soon as
you possibly can and as quickly as you
possibly can. I've also given an estimate of
how much ISK can be gained from the
bounties, if there's any structures with loot,
how many steps there are, if anything
attacks after a warp-in, and if there's a
shortcut to complete the mission quicker.
Unfortunately there aren't many important
kill missions - most of them are courier or
trade ones it seems; so the ones that do
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exist often get repeated.
To make the most ISK possible, accept
as many level 3 missions as you can from
as many agents as there are in your
station. For instance, if 2 level 3 agents
are in a station, get a mission from both
and complete them both while you're out
there. This is a simple and effective way
of essentially doubling your income.
ALWAYS check to see what enemy
you're up against. This way you'll know
what type of resistances to bring along
with you. Some missions are quite
obvious (such as Angel Strike) while
others are random (such as The Score -
so always figure out who it is you're to
kill - and if you don't know, then warp in
with a shuttle to check or simply decline
the mission.
Note: I do not cover the mission "Port
to War" because that mission should be
declined. It destroys a large amount of
faction, yields no bounties, and has
negligible loot. I also do not cover
"Rogue Drone Harassment" because
drone missions are likewise a waste of
time.
Any other missions not listed are due
to the fact that either they are too time
consuming to be worth the effort, you're
facing drones, or it's a new one that's just
been introduced into the game.
A Force To Be ReckonedWith [important]
Estimated ISK: 300,000 ISK
Structures with Loot: None
Number of Steps: 1
Pirates Attack after Warp: Yes
Shortcut: No
You'll be squaring off against a couple
of frigates and a couple of cruisers - and
they'll all attack you upon entering the
area. This is a simple mission that just
requires you to kill everything - it doesn't
get much more straightforward than this
mission.
Angel Extravaganza
Estimated ISK: 1,613,354 ISK /
3,297,605 ISK
Structures with Loot: Casino / Storage
Silo / Angel Harvester / Angel Storage
Silo / Angel Battlestation / Terzam's
Station.
Number of Steps: 5 / 6
Pirates Attack after Warp: Yes
Shortcut: No / Hidden Area Present
Okay, there's a lot to take in here, but
there's a lot of money to be made. There's
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a special gate (described as "hidden") at
the very end of this mission that's
entirely optional. To access this gate
you'll need an Angel Palladium Tag. The
area beyond has some difficult spawns
(including a couple of battleships) so if
you're not prepared for a mass attack
including those big guns. You'll be in a
world of pain. I don't recommend
tackling the last fate unless you're in a
HAC or Battleship equipped with
Explosive and Kinetic resistances and are
capable of fending off several ships and
sentry guns - otherwise it's a waste of
your time.
Area 1: You'll initially warp in to a
few cruisers and frigates, totaling 10 or
so ships. There are two groups and one
will attack you upon entering. Make
quick work of them both and jump to
area two once you're done.
Area 2: There are 3 light missile
batteries here and they'll immediately
begin firing at you once you warp in.
Aside from those, there are 10 or so ships
in this area, much like the first. There's
also a Casino in this area with random
loot in it.
Area 3: You're not initially attacked
here and you're only facing off against
about 8 ships. This shouldn't take you
long at all to run through. There is a
Storage Silo here with loot that
occasionally contains a low-end
hardwiring - not really worth stressing
over if you don't find one - and it contains
random other loot, usually something
worth looting.
Area 4: There are 5 sentry guns here
and they'll automatically begin firing once
you're here, just like area two. There's only
1 ship here aside from those sentries.
Sentry guns have a tendency to hurt when
there's a handful or more, so raze those
first before assaulting the pirate. There's an
Angel Harvester here with loot, but it's
normally nothing impressive and you may
wish to save your ammo.
Area 5: This area has roughly 20 pirates
in it. A group will attack once you warp in,
so take them out first. From there you can
systematically take out the following
groups (there's 6 groups; 5 after the initial
attacking one). The last group you attack
should be the one with the Spider Drones.
These are fast little buggers that'll drive
you insane if you have no drones with you
and can't hit fast moving targets. You'll
either need to dock and reequip a webber
or bring a couple of light or medium
drones back with you. There's an Angel
Silo Here which is a bit better than the Silo
in area three, so definitely blow that up
and loot it.
Area 6 (Hidden Gate): There are 14
ships and 1 sentry drone here. Everything
will attack at once, so be ready for that.
You'll want to begin flying away from the
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pack of ships once you get in and take
down the sentry drone in the meantime if
you can. After that, take down the
frigates and cruisers, leaving the
battleships. Tank those and take both of
them out while moving towards the
Stash. Be sure to loot those battleships
for some good reprocessing items or
good marketable items.
Angel Strike
- Estimated ISK: 7,920,000 ISK
- Part 1: 385,000 ISK
- Part 2: 0 ISK
- Part 3: 700,000 ISK
- Part 4: 0 ISK
- Part 5: 300,000 ISK
- Part 6: 0 ISK
- Part 7: 75,000 ISK
- Part 8: 460,000 ISK
- Part 9: 500,000 ISK
- Part 10: 5,500,000 ISK
(My numbers may be slightly skewed
here for Parts 8-10 since there are several
small frigates that add up and some ships
are optional, but these numbers are close
as possible and as accurate as I can give.)
- Structures with Loot: Yes (too many to
list, mentioned in the steps).
- Number of Steps: 10 Parts Mission
- Pirates Attack after Warp: Yes
- Shortcut: Yes
This is a LONG mission. So be
prepared to work hard for this and I would
strongly advise you attempt this in a
battleship. With that caution given, I'll
start walking you through.
Part 1: You'll immediately be attacked
by the two sentry drones and the two
pirates near them; Take'em out and the last
remaining group. There isn't any loot from
any structures in this part. Don't forget
your item to complete this mission.
Part 2: Simple and quick courier
mission.
Part 3: There are two areas here.
Area 1: Just kill off the three groups
here. There's no initial aggression, so you
can pick and choose. I'd suggest taking
down your named target last. Once you've
dispatched them, take the keycards from
the habitat to activate the gate.
Area 2: You'll get attacked by the 4
pirates here. Just clear them out and take
the prisoners to end this part. There are a
few commodities from the storage
container here, but it's really not worth it.
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Part 4: Quick and easy courier mission
again.
Part 5: There are two groups here, and
the closest group (of 5 pirates) will attack
you upon arrival. The second group is
composed of 6 more pirates. This should
be another simple tackling mission. The
structures here have some ammunition
and commodities; nothing major of note
here.
Part 6: Yet another courier mission.
Part 7: Two areas to this one.
Area 1: Don't engage anything;
scenario plays out; warp through.
Area 2: No initial aggression when
you enter this area. Take out the
Transports in the middle, loot the 5
prisoners and you'll be done here. Your
choice if you want to take out everything
else, but you may be getting tired of this
mission...
Part 8: You'll be instantly assaulted by
8 ships here at roughly 20lm out. Tackle
them and you're done. There's a lot of
structures with loot here, but none of
them have any loot - bummer.
Part 9: A couple of pirates will agro
you here out of roughly 20 in all. Kill
everything in this area and loot the 5
prisoners that drop.
Part 10: There are three areas to this
section.
Area 1: You'll be getting hit by a couple
of heavy missile batteries and small pirates
upon arrival. Take them down and the
cruisers in this area. After that you can
jump to area two.
Area 2: There's roughly 15 ships here
mixed with cruisers and frigates. One
group will initially attack; simply
systematically take out the remaining
groups (3 more).
Area 3: There are three groups in this
area - including a battleship one. There's
no initial aggression here and attacking
won't cause everything to jump you at
once, so it's safe to pick and choose your
fights. Either way, you'll want to save the
battleship group for last. Take down the
frigates first, cruisers next, and finally take
down the battleship cluster. This is going
to take some time, and you may need to
warp out and repair your armor or
recharge your shields at a station by
docking. This area has a good payoff not
only on ISK but also on the security status.
Take down the Chapel and collect your
spoils of war - you sure as heck earned it.
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Black Market Hub
- Estimated ISK: 950,000 ISK
- Structures with Loot: Yes (for the
mission)
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: Yes
Area 1: You'll be hit by 4 pirates upon
arrival. There are 4 cruise missile
batteries here, but they won't aggro
unless you're within 40km of them.
These are 5 more pirates here, and then
you're done.
Area 2: There are some sentries here
that will attack immediately. Clear those
and then there are a small handful of
pirates that'll aggress. Your loot is in the
docked bestower here.
Shortcut: Alternatively you can ignore
the towers and pirates, heading directly
for the docked bestower, destroy it, loot
it, and then just dock for completion.
Bring Back The Evidence
- Estimated ISK: 60,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a simple mission that has you
squaring off against 6 frigates. Nothing
here you can't handle quickly and
effectively. Remember to loot the reports
before reporting back to your agent.
Covering Your Tracks[important]
- Estimated ISK: 250,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: None
All of the pirates will attack once you
arrive - 5 pirates in all, including the
named one you're after. A straight-forward
kill mission once again. Be sure to loot the
item to complete this mission.
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Duo of Death
- Estimated ISK: 350,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You're in a two-on-one situation here
with your targets - but they also have a
little help from a couple of spider drones
and sentries. It's best to take down those
sentries quickly and stick your drones or
small guns onto those spider drones.
From there you can move onto the Duo
of Death and send them into the afterlife.
Don't forget to loot them for the item
you'll need to complete this mission.
Duel To The Death[important]
- Estimated ISK: 100,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You're going one-on-one here
supposedly, but he has a couple of spider
drone II escorts - the cheater! Come
prepared to hit these fast little pains in
the... anyway, your target is a pushover
aside from those little nuisances.
Eliminate The PirateCampers
- Estimated ISK: 250,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You'll warp into a pocket of 8 pirates.
Soon after your arrival there'll be a
message that pops up, and then they'll
target and attack you. There's just a couple
of cruisers and a handful of
destroyers/frigates - simple kill task on
this one.
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Fight For TheEstablishment [important]
- Estimated ISK: 300,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You'll be facing 4 little frigates and a
Battleship - an odd mix for sure. Take
out his little friends and should be easy to
exterminate this little pest.
Gone Berserk
- Estimated ISK: 325,000 ISK
- Structures with Loot: None
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: You're only facing 5 frigates
in this spawn, so this should be a quick
step.
Area 2: 3 frigates and 2 cruisers now -
still not much a fight even if it takes a
little longer.
Area 3: Just facing 2 cruisers here -
quick and easy kill task.
Guristas Extravaganza
- Estimated ISK: 4,100,000 ISK
- Structures with Loot: Yes
- Number of Steps: 5 / 6
- Pirates Attack after Warp: Yes
- Shortcut: No / Hidden Area Present
This is strikingly similar to the Angel
Extravaganza mission. Guristas deal
primarily Kinetic and Thermal damage, so
come equipped and ready to tank that.
There's a 6th gate, labeled as "hidden"
here, that will require a Guristas Palladium
Tag to access. This area is loaded with
ships, including battleships, which will all
attack you upon entering, so be prepared
to for that. I would strongly advise a
battleship for this mission.
Area 1: 1 of 4 groups will attack once
you warp in. You're facing off against
frigates and cruisers here, so not much of a
challenge. No structures in this area with
loot.
Area 2: There are 3 sentry guns and 3
light missile batteries here along with a
single cruiser. The sentries and batteries
will aggress immediately. Take out the
sentry guns first, next the cruiser, then the
batteries. You should be able to tank the
light missiles easily enough to neglect
them while you take out the cruiser.
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Area 3: A couple of heavy missile
batteries await you here. The pirates
won't attack you when arrive, so you can
pick off those batteries first with no
interruptions. You're against quite a few
cruisers (and for some reason there's 2
transport ships - which drop narcotics
usually) so you won't have as many
frigate nuisances here.
Area 4: Nothing seems disturbed by
your barging in, so you can pick and
choose your fights here - and there are
plenty of fights to be had. The personnel
transport often drops militants. The
structures here yield only commodities
and/or narcotics, so not really worth the
ammo usage.
Area 5: Oddly enough, no one is here
to greet you right away, so you'll have to
knock. Just start systematically taking
down each group. Save the spider drone
group for last, since those little drones
will be a big thorn in your side. It's best
to use small drones on them or to use a
webber with either small guns or medium
guns with fast tracking. The storage silo
here usually has some good loot in it, so
be sure to blow that up before you leave.
Area 6: This is the optional area of
interest. Once you warp in, you'll have
everyone's attention, so be prepared to
take an onslaught. Take out the sentries
first, because they'll rip through your
ship the fastest. You can get out of range
of the missile batteries quicker than you
can kill them, most likely. Take out the
frigates (which web you) and then the
cruisers, finally taking down the
battleships. If you blow up the war
installation, you'll get some decent loot
here. And just snag the stash and you've
got your spoils of war!
Guristas Strike
This is a Long mission, which is
composed of several smaller missions
rolled into one. So get ready to sink some
time into this one.
- Estimated ISK: 2,580,000 ISK+
- Part 1: 350,000 ISK
- Part 2: 0 ISK
- Part 3: 800,000 ISK
- Part 4: 0 ISK
- Part 5: 300,000 ISK
- Part 6: 0 ISK
- Part 7: 800,000 ISK
- Part 8: 650,000 ISK
- Part 9: 400,000 ISK
- Part 10: Varies Tremendously
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- Structures with Loot: Several
- Number of Steps: 10
- Pirates Attack after Warp: Yes
- Shortcut: Yes
Part 1: You'll get attacked upon entry
by sentries and cruisers at close range.
Just clear this area and you're done.
Part 2: Simple courier mission.
Part 3: There are two areas here.
Area 1: You'll get jumped once you
enter, but just clear the area of pirates
and blow up the habitat for the key to the
gate in order to continue on. This habitat
also drops a few drugs.
Area 2: Not a big fight here, but pick
off the named pirate's grunts and then
work him over. He often times drops a
random implant. The storage facility
located in this area likewise drops
random loot (often ammunition and/or
weaponry).
Part 4: Courier.
Part 5: You're squaring off against 5
frigates and 4 cruisers. Either tank the
frigates while tackling the lower-end
cruisers (the veterans), then take out the
frigates - or take down all the frigates
first. These cruisers move fast, so you
may have some tracking issues without a
webber pr tacking computer backing you
up.
Part 6: Courier.
Part 7: This part has two areas.
Area 1: There's an optional battleship
fight here. Entirely up to you.
Area 2: There's no aggression upon
entering. There are 14 ships here including
3 battlecruisers. Handle the smaller ones
first or tank them while taking down the
bigger ones (the veterans will web you) -
straight-forward fight scenario.
Part 8: No aggro upon entering. There
are 10 ships in total here and an easier
overall fight than the last step.
Part 9: Aggro upon arrival - simply
clear the area and leave.
Part 10: There are 4 areas here.
Area 1: You'll get aggro immediately
from pirates and towers alike. Clear out
the towers as quickly as possible, and then
focus on the pirates.
Area 2: There's no aggro here. Just clear
the area at your leisure and you're set.
Area 3: You'll get jumped by only two
ships. Just clear those out.
Area 4: There are several battleships
and others here, so this is quite a fight
you'll be in. I would strongly advise taking
down any frigates that get in your way,
since they'll web you, making the
battleships have an easier time tracking
you. Your goal is to destroy the tower and
loot it.
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Shortcut: You can just equip yourself
for a little more speed here and quick
damage-dealing - fly to the tower, blow it
up FAST, loot it, and warp out. That's all
you're required to do.
Illegal Activity
- Estimated ISK: 0 ISK (you're facing a
faction's navy)
- Structures with Loot: None
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: No
Part 1: There are 3 areas here - there's
just 1 spawn per area and they aggro
immediately in all.
Area 1: There are 6 Tech 1 frigates
here. This couldn't be simpler.
Area 2: 6 more frigates here - 3 of
which are Tech II.
Area 3: 4 Tech II frigates and a couple
of cruisers await you - rather easy steps.
Part 2: There are 3 areas here - they
aggro immediately in all.
Area 1: 6 Frigates; 3 are Tech II.
Area 2: 3 Sentry guns will begin firing
immediately here, so take those out
quickly. There are no cruisers, but there
are 23 frigates total and none of them are
Tech II.
Area 3: 8 Frigates and 2 transport ships
here; nothing Tech II.
Part 3: Just like the others, there are 3
areas.
Area 1: Just 1 lone cruiser awaits you -
he's either very brave or very stupid.
Area 2: 3 Sentry guns are waiting to
greet you. There are 8 cruisers this time
with 2 Tech II frigate friends. Take out
those sentries and frigates quickly to avoid
taking too much damage.
Area 3: 5 Tech I frigate and 2 transport
ships - an easy end to this chain.
Intercept the PirateSmugglers
- Estimated ISK: 500,000 ISK
- Structures with Loot: None
- Number of Steps: 2
- Pirates Attack after Warp: yes
- Shortcut: No
Area 1: Two sentry guns open fire
immediately and there are 6 frigates here.
This should prove to be simple enough.
Area 2: 4 destroyers, 1 cruiser, and 1
transport ship here. You can opt to keep
the contraband the transport ship drops, so
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that's your call, instead of "destroying" it
as the mission notes. Take down the
destroyers, transport, and cruiser in that
order and you should take the smallest
amount of damage.
Intercept the Saboteurs
- Estimated ISK: 1,215,000 ISK
- Structures with Loot: None
- Number of Steps: 4
- Pirates Attack after Warp: Yes
- Shortcut: No
Something of note here is it seems that
the last transport you take out has the
viral agent in it. Seems they want to
make sure you wipe out all the
opposition in the area while you're at it.
Area 1: 5 frigates and 2 Cruisers here
along with 1 transport ship.
Area 2: 7 Cruisers and 2 transport
ships here.
Area 3: 3 Cruisers and 1 Transport
ship here.
Area 4: 2 Cruisers and 4 frigates here
with a single transport ship (usually has
the agent you need).
Intercept the Saboteurs
- Estimated ISK: 3,000,000 ISK
- Structures with Loot: Overseer's Stash
(Hidden Area)
- Number of Steps: 5
- Pirates Attack after Warp: Yes
- Shortcut: Yes / Hidden Area (Silver
Tag Needed)
Area 1: 7 frigates here, not too much
trouble to dispatch them.
Area 2: There is a LOT of
turrets/batteries here (8 of them). You'll
want to simultaneously attack the nearby
pirates and the turrets/batteries - primarily
the batteries and turrets of course. These
structures have no loot.
Area 3: Quite a few frigates and a
handful of cruisers will aggro you
immediately. There's another group here
that doesn't initially aggress as long you
don't move too close to them.
Area 4: 4 turrets and literally a battalion
of little 5K cruisers - these respawn at an
alarming rate - but due to the ease of
killing them, you can more or less farm
this - that is, you can just sit here and kill
them as they spawn to make money. It's a
slow income, but if you can tank the
damage and just use drones, you can sit
here while you eat dinner or make a few
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phone calls. The giant war installation
drops nothing.
Shortcut: Just kill the overseer here,
loot, and leave.
Area 5: This is the hidden area
requiring the silver tag. You're only up
against a handful of other ships and
they're easy to take down. In the middle
of it all is the overseer's stash, which is a
structure you can blow up and loot. This
loot is rarely impressive in any way
however.
Missing Reporters -Caldari Smugglers
- Estimated ISK: 0 ISK (faction navy,
so there's no bounties)
- Structures with Loot: Yes
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: No
Part 1: Only one area here. You'll be
attacked by 6 ships upon arrival. There's
a 2nd group quite a few km away with a
couple of Tech II frigates. Just clear the
area to complete this step.
Part 2: Only one area here. There are
6 structures here - the local prison is your
target - the rest drop commodities and
just junk. There are 27 ships in total;
ranging between 3 and 7 defenders per
structure. Clear out the pirates, loot the
prison, and you're done here. I've not tried
to shortcut this, but I think it can be done.
Part 3: Only one area here. 4 cruisers
and 3 frigates aggro immediately with a
second non-aggro group quite a ways
away; clear everything, loot, and you've
completed it!
Operation Hamstring
- Estimated ISK: 450,000 ISK
- Structures with Loot: Armory (for the
mission)
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is one of the easiest missions you'll
ever have.
Warp in and take out the 6 mercenary
cruisers waiting for you. Once you've
cleared the out, blow up the armory, loot
it, and that's all there is to it.
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Pirate Invasion
- Estimated ISK: 650,000 ISK
- Structures with Loot: War Installation
- Number of Steps: 5
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: 7 frigates aggro; simple task.
Area 2: There are several frigates and
destroyers here (roughly 16), 7 cruisers,
and 1 battlecruiser - these ships compose
two groups - neither aggroes upon
entering. The installation here can take a
severe beating and it's on a VERY
random loot table. It could drop small
hybrid charges, or a named large gun, so
it has a broad spectrum of loot. So it's up
to you whether you want to take the time
to sit there and wear it down.
Area 3: 9 ships aggro you - take down
the initiates, they web and occasionally
scramble. There are two other groups left
after that. One has 8 cruisers in it; the
other has 5 cruisers and 3 battlecruisers.
Clear everything and you're done.
Retribution
- Estimated ISK: 750,000 ISK
- Structures with Loot: Armory
- Number of Steps: 1
- Pirates Attack after Warp: No
- Shortcut: No
There is no aggro when you enter the
area; the mobs are split into 4 groups, all
of which are roughly 30km+ from you. In
total, there are 3 frigates, 11 cruisers, and
1 battlecruiser (your target). Simply
systematically pull the groups, saving your
battlecruiser friend until last. The armory
in this area drops some ammunition, but
it's negligible.
Revenge is Sweet
- Estimated ISK: 335,000 ISK
- Structures with Loot: None
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: 6 Frigates and a single cruiser
await you here. This should prove to be an
easy task.
Area 2: 4 Tech II frigates are
accompanying your target. They'll prove
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to be an annoyance and not much more.
Clear those frigates and your target and
you're done with this mission.
Seek and Destroy
- Estimated ISK: 500,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
There is only one area in this mission
with two groups in it. The group that
aggroes you immediately is composed
mostly of frigates, a couple of destroyers,
and a couple of cruisers. The other group
is composed of a battlecruiser and
frigates and is a few km out from your
position. Both groups need to be cleared
to complete the mission.
Sabotage the Supply Line
- Estimated ISK: 500,000 ISK
- Structures with Loot: None
- Number of Steps: 4
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a surprisingly easy mission
considering there's 4 areas involved.
Area 1: 1 cruiser, 6 Tech 1 frigates, 2
Tech II frigates, and a transport ship await
you here.
Area 2: 5 frigates and a Cruiser this
time.
Area 3: 3 little frigates here.
Area 4: Simply 2 cruisers.
7.1.25 Sabotaged
- Estimated ISK: 500,000 ISK
- Structures with Loot: None
- Number of Steps: 4
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: You'll initially warp to the
destination and find distressed comrades -
do not attack ANY of these people. They
will give you 3 more locations you'll need
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to warp to. In one of these areas (usually
the last one you warp to, regardless of
the order you go in, has the item you're
after.
Area 2: 3 Cruisers here and that's it.
Area 3: 2 Cruisers and 5 Tech 1
frigates.
Area 4: 1 Cruiser and 2 Tech 1
Frigates.
Serpentis Extravaganza
- Estimated ISK: 4,000,000
- Structures with Loot: None worth
mentioning
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: No
This is one of the easier extravaganza
missions, though a little time consuming
since there are several ships packed into
a few areas instead of being spread out
over several areas. It still pays well
however.
Area 1: 3 light missile batteries greet
you when you warp in. There are 23
other ships here including a few webbers
that you'll need to take down quickly to
avoid too much damage.
Area 2: There are 5 sentry guns here
and a single cruiser and all will aggro once
you arrive. Take down the sentries as soon
as possible, then the cruiser.
Area 3: 19 ships are in this area,
including your target, which is flying a
battlecruiser. The other 18 ships are
separated into two groups, so just finish
those off first.
Silence the Informant
- Estimated ISK: 600,000 ISK
- Structures with Loot: Pleasure Hub
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: Two drones will initially attack
you; another group of 8 drones is quite a
distance away - all need to be dispatched.
Area 2: This area is consisted of
mercenaries. There are two groups here;
group 1 has 2 cruisers and 2 frigates;
group 2 has 3 cruisers and 2 frigates.
Area 3: There are 4 sentry guns here
that attack immediately, along with your
target. Take out him and the sentries, and
you're done - though the sentries are not
required to be destroyed.
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Smuggler Interception
- Estimated ISK: 500,000 ISK
- Structures with Loot: Warehouse
(your target), Silo
- Number of Steps: 2
- Pirates Attack after Warp: No
- Shortcut: Yes
Area 1: 10 Frigates and 2 cruisers are
here, split into two groups (1 group of 6
frigates, the rest in the other group);
rather simple area.
Area 2: 12 frigates, 8 cruisers, and 2
transport ships here. They're split into 3
groups, so you can take out the left side,
right side, then center; vice-versa; or all
at once - the method isn't important.
Once you've destroyed them, blow up the
warehouse and take your loot. The silo
here has some loot as well, but it's
usually just ammunition and the
occasional weapon or two.
Shortcut: Warp in and head straight for
the warehouse; blow it up, take the
cargo, and leave.
Stop the Thief
- Estimated ISK: 450,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is an incredibly simple mission that
feels much more like a level 2 than a 3.
Your target is in a small interceptor with 5
mercenary cruisers accompanying him.
Just take down all 6 targets and the
mission is complete. It's best to take down
the commanders first before the thief so
that you're minimizing damage taken.
Success Comes at a Price
- Estimated ISK: 200,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
There's only one area here. 2 light
missile batteries are here, but are
negligible. There are 4 cruisers and your
target - so just take those down and you're
done. This mission is surprisingly easy and
quick - which explains the low ISK
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payout.
The Angel Cartel Spies
- Estimated ISK: 200,000 ISK
- Structures with Loot: Munitions
Storage
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
A group of 4 cruisers and 3 frigates is
all you're facing here. This is an easy
mission with another low pay-out. The
munitions storage unit here has a
tendency to only drop small ammunition,
so it's not particularly worth wasting
your ammunition on.
The Black Market Hub
- Estimated ISK: 1,100,000 ISK
- Structures with Loot: Docked
Bestower
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: 4 Cruise Missile batteries are
sitting roughly 60km out, and they won't
aggro unless you move within 40km. 6
Cruiser and 6 frigates compose the groups
here, and it's best to just wipe out
everything as quickly as you can - starting
with the frigates.
Area 2: 2 Sentry guns will attack you
upon arriving. There are only 4 cruisers
here that you'll need to take down. Then
just blow up the docked bestower, take the
cargo, and leave. You can't shortcut this
mission by heading straight to the
bestower - destroying the pirates is part of
the mission.
The Blockade
- Estimated ISK: 900,000 ISK
- Structures with Loot: None
- Number of Steps: 5
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a fun mission with a good payout
- the best part is that the pirates come to
you. Warning: If you have a tendency to
lag in Eve-Online, this mission will lag
you up and may cause you to lose your
ship. It's best to decline this mission if
you're using a slow processor or are on a
slow connection.
Initial: 1 stasis (webbing) tower and 8
frigates. Take out the tower and beat down
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the frigates. After you take out about half
or a little more, the first wave will come.
Wave 1: 9 more ships will come to the
aid of their friends, and they'll warp in
about 100km away from where you
jumped in. It's a mixture of Cruiser and
battlecruisers mostly, with a couple of
frigates thrown into the mix. Take out the
remainder of the initial group while you
wait on these guys to get within your
range and to keep from getting
overwhelmed.
Wave 2: 7 battlecruisers, a couple of
heavy assault cruisers, and handful of
frigates will come in this wave at about
100km again. Like before, wipe out the
remainder of the first wave before
proceeding to this one. It's always best to
let them come to you since the closer you
are to where they warp in at, the closer
you are the next wave that'll be coming.
Wave 3: 2 cruiser, 6 battlecruisers, and
3 heavy assault cruisers this time, so
you're not working against any frigates
on this wave at least. Use the same
method as before. Take out the cruisers
first, then the battlecruisers, then the
heavy assaults, to keep the damage taken
to a minimum. When you're down to the
last pirate or two, move away from the
jump-in point.
Wave 4: The final wave consists of 4
battlecruisers and 4 frigates that spawn
about 20km from the jump-in point. This
is an easy ending to what can be a
dangerous, yet entertaining, mission.
The Kidnapping [important]
- Estimated ISK: 60,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a simple mission that will only
take a moment. You're only up against a
few frigates here, so all you'll need to do is
tackle these and loot the VIPs and that's all
there is to this one.
The Mordus Headhunters
- Estimated ISK: 4,000,000
- Structures with Loot: None
- Number of Steps: 2
- Pirates Attack after Warp: No
- Shortcut: Yes (and you will want to
take it)
This mission is hard. Most level 4
missions are easier than this. Luckily this
mission does have a shortcut and you
better take it. You'll need to be in a
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Battleship with kinetic/thermal resistance
and kinetic if you have a third slot -
come prepared to tank for step area 2.
Area 1: There are several cruises and
frigates (about 15) spread out into 3
groups - this area is quite easy to get
through.
Area 2: Nothing aggroes upon entry.
Fly away from them and when you're a
good distance away, fire away. It makes
no difference which pirate you fire at,
everything here will begin attacking you
(and there are 35 ships, roughly). You'll
likely have to warp out and back in again
a time or two just to take them all down.
Shortcut: This mission actually only
requires you to take down 2 Lions and 3
Leopards. Target those 5 and take them
down as quickly as you can. This will
allow you to simply complete the
mission without hacking through the
other 30 or so pirates to finish up - unless
you want to, of course.
The Rogue Slave Trader
- Estimated ISK: 900,000 ISK
- Structures with Loot: Slave Pen
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: No
Part 1: Simply warp in and tackle the 4
ships here. This isn't the most exciting of
missions. Destroy the Slave Pen, loot, and
you're done.
Part 2: There are two areas here.
Area 1: 3 Frigates, 3 Cruisers, and 1
Destroyer are hovering around a gate here.
Destroy all of them to advance to area 2.
Area 2: 4 sentry guns immediately open
fire on you before the other six ships
attack. 4 destroyers and 2 battlecruisers
compose those six ships - take down the
destroyers quickly (a few shots should do
it here) and then tackle the battlecruisers.
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The Score
- Estimated ISK: 600,000 ISK
- Structures with Loot: None
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: Only 15 or so ships are here,
and you warp in fairly far from them.
Sometimes 2 ships will be close enough
to aggro you upon entering, sometimes
not. You've got enough distance here to
pick and choose your fights however you
prefer.
Area 2: Roughly 11 frigates, 10
cruisers, and 1 battlecruiser are what
you're up against. Not everything will
attack at once, so you've got some slack
you can work with. There are several
structures here, but nothing has loot.
7.1.38 The Seven's PrisonFacility
- Estimated ISK: 300,000 ISK
- Structures with Loot: Prison
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You're warping into a single area where
3 sentry guns will begin opening fire. 3
frigates and 2 cruisers (including the
named pirate) are hovering around the area
as well. You can attack the frigates
without getting the cruisers' attention,
usually. Even if you do get all, it's not
much of a fight. Destroy and loot the
prison and you're done.
Unauthorized MilitaryPresence
- Estimated ISK: 850,000 ISK
- Structures with Loot: None
- Number of Steps: 2
- Pirates Attack after Warp: No
- Shortcut: No
Area 1: Only 4 frigates in this area -
simple and easy.
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Area 2: About 22 ships here spread
apart in 3 groups. They won't attack
when you enter, but they will if you get
too close. You can usually pull one group
without any of the others jumping in, so
you can choose which you want to
destroy in what order. I'd suggest saving
the group with the Transport ship in it
until last. Loot and leave.
What Comes Around GoesAround
- Estimated ISK: 100,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You'll either be facing the bounty
hunter and 10 mercenary fights (5K
bounty) or 5 elite fighters (10k bounty),
either way they're pushovers - just come
prepared to take down some frigates and
you're set.
Level 4 Combat Missions
As with level 3 missions, I will label the
important ones with the [important] tag.
Again, there aren't a ton of kill missions
that are important here either. As I'd
mentioned at the beginning of this chapter,
I'll only be listing the missions worth
doing or that are important kill missions.
The other missions are either too time
consuming (which are mostly rogue drone
missions), the missions will kill your
faction with another race, (which is very
bad) or are new to the game (so there's not
much information on them yet).
Before you begin doing level 4s, there
are a few things you're going to want to
keep in mind and to use as a mental
checklist:
Do not equip only large weaponry
because your missions are still composed
primarily of frigates and cruisers even
though many battleships are present.
Cruise missiles are okay to a degree (with
good precision skills), but don't use
torpedoes (your skills mostly only affect
guided systems, and torpedoes are not
guided missiles).
Use drones to help you handle frigates.
Thermal drones are the best ones you can
use because they have a default damage
modifier that's higher than the other
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drones, meaning that even though the
pirates you're attacking may not be weak
to thermal, the modifier plus your skills
may still do more damage than a drone
that capitalizes on a weakness.
Carry a medium-large amount of
ammunition. If you're in a Raven (like
95% of the rest of the level 4 mission
runners) then come packed with about
2500+ missiles in the cargo - no, you
may not need that many, but at least you
are prepared.
A nosferatu will help a ton when you're
in these missions. Whatever you're
attacking, turn the Nosferatu on against
that target. Note that NPCs do not use
any cap, so once you've drained it all, the
pirate won't be affected and you won't
receive anymore energy - that's why it's
best to use it on a dying target.
Align yourself with a station
(preferably your agent's station if it's in
the same solar system) before you do
anything. Set your speed to 10km/s or so
and then begin fighting. This way if you
do have to warp out, you'll be ready to go
at a moment's notice.
Whichever kind of tanking you plan on
doing, use nothing less than Tech II
items - preferably Faction versions, such
as officer modules. These give a much
bigger bonus although expensive. But
with the speed and finesse at which you'll
be doing these missions, you'll be able to
make the money back shortly.
A Case of Kidnapping[important]
- Estimated ISK: 16M ISK
- Structures with Loot: None
- Number of Steps: 5
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: Three battleships here and they
won't aggro when you warp in.
Area 2: Eight battleships in the area and
several cruisers and frigates. Take down
the saboteurs since they'll use a little
electronic warfare on you. This area may
be little time consuming here, but easy
enough.
Area 3: Eight battleships and 6 cruisers
there - shouldn't receive any aggro upon
warping in.
Area 4: Six low-end battleships here
and you or may not get aggroed -
sometimes the pirates will orbit and if you
warp in when they're close to the jump-in
point, they'll be within aggro range. There
are 10 cruisers and 4 frigates rounding out
the rest of the ships.
Area 5: There are 6 turrets here that
aggro at warp-in along with a single
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battleship. The battleship will drop the
VIPs you need to complete the mission.
You may want to simply kill him, loot,
and leave, but it's usually a bit easier to
quickly kill the turrets while you're at it
(you get more ISK that way as well).
Amarrian Excavators[important]
- Estimated ISK: 0 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
There are 2 cruise missile batteries
here that will aggro immediately upon
entering. Your target is here with 10
excavators, which are in various ships.
Two of them are in battleships while the
rest are varied between cruisers and
frigates. This is a rather easy mission to
finish up.
Angel Extravaganza
- Estimated ISK: 16M ISK / 21M ISK
- Structures with Loot: Angel Bunk /
Storage Silo
- Number of Steps: 5 / 6
- Pirates Attack after Warp: Yes
- Shortcut: No / Hidden Area (Angel
Diamond Tag)
This is another long mission, but the
payout is good and the loot is usually
well-worth the effort as well. Be sure to
come well-equipped for tanking. Note that
many of the frigates will use electronics
warfare here, so bringing along
light/medium drones for specifically
tackling them is a wise idea.
Area 1: Three battleships are here and
several cruisers, battlecruisers, frigates,
and destroyers. You'll get aggro from one
group with a battleship in it when you
enter. Then you can pick off the remaining
two groups after that (one has two
battleships while the other has none,
though both may aggro, this seems to be
random and doesn't always happen -
drones further increase the probability).
Area 2: Only two battleships here - this
area is actually a step down in difficult
from the first, so you should have even
less trouble blazing through here.
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Area 3: Three sentry guns, 4 light
missile batteries, 2 heavy missile
batteries, and 3 cruise missile batteries
along with a single battleship await you
here - everything aggresses immediately.
The light missile batteries can be ignored
all together.
Area 4: Six battleships and a large
amount of frigates through battlecruisers
again. It's best to take out the group to
your left, then the Silo group, then the
remaining two groups. You can also take
out the Silo group first, and then the
left-side group, it really doesn't make a
difference in this case. After you clear
them all up, blow up the silo - which
normally drops a low-end hardwiring and
several large guns/launchers.
Area 5: You'll get the annoying
pop-up notice telling you you've found
the last gate and your target is here.
You'll be aggroed shortly thereafter by
the closest group to you. The area has 6
battleships in it, including your target
(who has 2 spider drones with him). You
can pick off the remaining groups in any
way you see fit here, there's no wrong
way per se. The best thing to do is leave
your target until the end however, since
he has a fast armor repair rate, which can
sometimes make the battle drag on.
Area 6: There is a ton of sentries and
batteries here (about 12) along with 5
battleships and over 20 other ships here.
You'll be facing a lot of damage at once,
and everything aggroes once you warp in,
so immediately begin flying away. The
sentries in this area hurt - a lot - and the
cruise missile batteries don't help you
either. Some of the frigates use electronic
warfare here and may jam you, so it's best
to have the drones on them while you take
out the sentries/cruise missile batteries,
then the battleships. After your drones
finish with the frigates, have them work on
the cruisers and battlecruisers while you
still focus on the battleships. This is by no
means an easy task to complete, and given
the cost of diamond tags, it's generally not
worth it unless you have a friend (such as
a corp-mate) with you that can likewise
help you cut down these targets faster.
Angel Surprise
- Estimated ISK: 2.7M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
Only one area you'll have to warp to
here. You'll warp in and find a transport
ship - once you begin attacking it, a single
wave of pirates will warp in to aid their
comrade. This wave consists of 1
battleship and 8 cruisers. Pretty simple
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task and you should be able to complete
this one quickly.
Covering Your Tracks[important]
- Estimated ISK: 1.5M ISK
- Structures with Loot: Abandoned
Stargate
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
There is one hard hitting sentry here,
so wipe it out quickly. There are three
battleships (including your target in a
Raven), 3 cruisers, and 3 frigates. Use
your drones to work on the frigates and
cruisers while you focus on the
mercenary battleships and your target.
This mission shouldn't take long as long
as you can withstand the Raven's cruise
missiles (which are usually EM).
Duel to the Death[important]
- Estimated ISK: 1M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is one of the easiest missions in the
entire game. You simply warp in to find
your target in a battleship with 4 spider
drones for support. As you normally
would, use your drones to destroy his
drones while you focus on him. Simple as
that.
Duo of Death
- Estimated ISK: 2.5M
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This bears a strikingly similar mission
template as the Duel to the Death
important one. This time you're against 2
battleships, 2 spider drones, and 3 cruise
missile batteries - so it's actually harder
than the important mission (albeit not by
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much). Take down the cruise missile
batteries, then the 2 battleships, while
your drones work on the spider drones.
Not too difficult of a mission in the end.
Fight for the Establishment[important]
- Estimated ISK: 1.5M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You're against 12 ships here - 1
battleship and 11 cruisers - and a couple
of these cruisers will jam you (look for
defender-sounding names, such as
"Safeguard"), so make sure to deploy
your drones quickly. This mission isn't
difficult at all and shouldn't take you
over a few minutes to complete.
Gone Berserk
- Estimated ISK: 2.2M ISK
- Structures with Loot: None
- Number of Steps: 3 Waves
- Pirates Attack after Warp: Yes
- Shortcut: No
Initial: You're against 5 plain old
cruisers here.
Wave 1: A couple of battleships and
three cruisers this time, still nothing to
sweat.
Wave 2: A couple of battleships, usually
a tier 1 and a tier 1, but nothing you should
have trouble handling.
Guristas Extravaganza
- Estimated ISK: 20M / 25M
- Structures with Loot: Guristas Bunker /
War Installation
- Number of Steps: 5 / 6
- Pirates Attack after Warp: Yes
- Shortcut: No / Hidden Gate (Guristas
Diamond Tag)
Area 1: 6 sentry guns are here along
with 2 cruisers and 2 elite frigates. This
should relatively easy - the only thing you
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have to watch are the sentries.
Area 2: 8 battleships are here and a
whole slew of cruisers and frigates. The
hardest aspect of this area is that
everything has a tendency to want to
aggro at once, except for the far group
(which has no battleships in it). And
among the groups that do aggro you,
there are 5 Ravens mixed in, so that's a
lot of cruise missile damage coming your
way. Use the drones to take down the
frigates and cruisers while you fire on the
Ravens and the Scorpions. Once you
knock down a couple of them, it'll get
easier. If you need to warp out, definitely
do so.
Area 3: You'll be aggroed by a small
group with no battleships when you enter
and if you get within 40km of the cruise
missile batteries, you'll aggro those as
well. After taking out the initial group,
take out the left group, right group (no
particular order on those 2) and then the
center two groups. This should be pretty
easy compared to the last area.
Area 4: There are 4 (negligible) heavy
missile batteries here. You'll get aggro
from the left group usually. Next take out
the right group. And finally take out the
center group. These are small groups and
this is one of the easier steps.
Area 5: You'll get aggro immediately
from a group of cruisers/battlecruisers,
but they're easily dispatched. There are
also two sentry guns here and 1 negligible
heavy missile battery. From here you can
simply take out the left or right group, then
the other, and finally the center. The
Ravens do have a tendency to hurt here, so
be sure to take those down quickly while
your drones are working over the rest of
the entourage. You can destroy the war
installation here for a few decent items,
such as turrets and launchers - though
sometimes it's merely ammunition.
Area 6: This area is simply ridiculous.
There are about 5 cruise missile spitting
battleships, 8 cruisers, and 10 frigates or
so - and they all aggro. The damage can
get overwhelming fast, so begin flying
away from the giant mass of ships and
immediately launch your drones and get
them prepared to start taking down targets
ASAP. Once you manage to clear
everything out, the Storage Facility here
has some higher-end loot.
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Intercept the PirateSmugglers
- Estimated ISK: 1.8M
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a very easy mission. You warp
in to find a transport ship, a battleship, 6
frigates, and about a dozen cruisers. Use
the drones to take out the frigates while
you work on the battleship, then both you
and the drones can pick off the cruisers
from there. And finally, dispose of the
transport ship.
Massive Attack
- Estimated ISK: 5M ISK
- Structures with Loot: None
- Number of Steps: 4
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: There are 8 frigates here, and
none aggro.
Area 2: 1 battleship, 7
cruisers/battlecruisers, and 11
frigates/destroyers are here, split into two
groups - neither one aggroes upon
entering.
Area 3: This area contains two groups
composed of 2 battleships, 2 battlecruisers,
2 cruisers, 6 destroyers and 8 frigates. This
is likely a simple area that should prove to
be no more difficult than the previous
area.
Area 4: One you warp in, a group of
frigates and a couple of cruisers will aggro
you. Attacking one of the remaining two
groups normally brings the other along
with it - in total, these two groups consist
of about 30 ships, primarily frigates and
only 2 battleships - the rest are cruisers
and battlecruisers. Just snipe off the
low-end frigates while firing your heavier
weaponry at the larger targets
(battleships/battlecruisers) and prepare to
send your drones in to work on the
destroyers and frigates.
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Pirate Invasion
- Estimated ISK: 5.7M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: None
This can get overwhelming and is
menacing to even look at. There are 10
battleships here in total. When you
initially warp in, you'll get jumped by a
pack of cruisers and frigates (some have
been known to jam, others web), and that
leaves 4 groups in this area. Attack the
left-most group and you'll aggro that
group along with a small pocket of
frigates that web and use electronic
warfare. Send your drones after these
frigates while you work on the bigger
ships. Take a breather here and
regenerate your shields and/or armor a
bit before taking on the last two groups -
they'll both come. Use the same
technique and tactics here as the previous
one. You may want to align yourself
before you pull so that if you get
overwhelmed by the damage, then you
can just run and dock and come back.
Revenge is Sweet
- Estimated ISK: 1.5M
- Structures with Loot: None
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: No
Area 1: 5 cruisers and 5 frigates sitting
here. Stick the drones on the frigates while
you work over the cruisers. Should be a
few quick kills.
Area 2: 2 cruisers, a couple of frigates
(2-3) and your target are here. Just have
your drones mop up the frigates and
cruisers while you're taking down the
primary objective. Very rarely this target
will drop a good implant (such as a 5%
hardwiring).
Sabotage the Supply Line
- Estimated ISK: 2.2M ISK
- Structures with Loot: None
- Number of Steps: 4 waves
- Pirates Attack after Warp: Yes
- Shortcut: No
Initial: There are 3 freighters here that
have 10 frigates and 2 cruisers as escorts.
You should be able to make quick work of
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this pathetic convoy
Wave 1: 5 frigates and 8 cruisers will
come to the aid of the convoy in this
wave.
Wave 2: 6 cruisers this time.
Wave 3: 5 cruisers or battlecruisers -
sometimes it varies between 5
battlecruisers, 5 cruisers, or a mix of
both.
Sabotaged
- Estimated ISK: 3.3M ISK
- Structures with Loot: None
- Number of Steps: 4
- Pirates Attack after Warp: Yes
- Shortcut: No
Initial: Do not attack any of these
ships - these are the good guys. They'll
give you some bookmarks to fly around
to and blow up some folks.
Part 1: 8 cruisers and 4 frigates here -
use your drones as always to make this
go by a lot faster.
Part 2: 12 cruisers and 2 frigates this
time - nothing too difficult.
Part 3: 3 battleships and 6 frigates this
time around - sic the drones on the
frigates and wear down the battleships.
The frigates should be destroyed by the
time you take down the first one, so your
drones can make the killing of the last two
go by much quicker. Nab your special
delivery and head out.
Serpentis Extravaganza
- Estimated ISK: 8M ISK
- Structures with Loot: None
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: Yes
Area 1: There are only a couple of
battleships here and roughly 15 cruisers
and 20 or so frigates. This shouldn't prove
to be too difficult and the order you attack
in isn't important. Just focus your fire on
the bigger ships as usual and let the drones
do their job on the smaller ones.
Area 2: There's no aggro when you
arrive. There are 3 groups and roughly 9
battleships. You can start with the closest
one and work your way through at your
own leisure without fear of several groups
coming. Area 3: You warp right into (and
I mean RIGHT into) a mesh of ships,
including battlecruisers and a battleship.
From there, just begin pulling as you feel
fit. Some of the battleships will try to orbit
a bit of a ways away (60km or so), so you
may need to load some long rage ammo or
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allow your drones to aid you here. After
you finish off everyone else, you can
move onto your primary objective.
Shortcut: If you quickly target and kill
your primary target and kiss spider
drones, you'll complete the mission - you
getting the aggro of the entire area,
however.
Serpentis Ship Builders
- Estimated ISK: 3M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: None
Everything will aggro you upon
warping in. You'll be facing 3
battleships, including the named target,
and 4 cruisers and 4 frigates - not to
mention the 2 cruise missile batteries.
Take out the batteries while letting the
drones eat away at the frigates and
cruisers, then focus on the two unnamed
battleships, and finally take out your
target. Rarely he'll drop something
special, such as an implant.
Serpentis Spies [important]
- Estimated ISK: 1.3M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes (only
the sentries)
- Shortcut: No
There are 8 sentry towers here and
they'll all be ready to greet you. Work
them over and then you can focus on the
ships here. There's just one battleship and
a handful of cruisers and frigates - nothing
difficult; just tank and use your drones as
you normally would.
Smuggler Interception
- Estimated ISK: 2M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
There are two battleships, 12 cruisers,
and 12 frigates in the area, and they all
want a piece of you. Quickly deploy your
drones to begin taking out the 12 frigates
to avoid webbing and jamming issues that
can arise quickly. Work on either the
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cruisers or battleships - you may want to
take out the cruisers first since you can
have the drones help you eat through
them faster.
Stop the Thief
- Estimated ISK: 2M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
You'll be facing a battleship and about
a dozen cruisers. Just let your drones eat
away at the cruisers while you work over
the big one, or have them begin working
on the battleship while you pick off the
cruisers. Either way this mission is pretty
easy. Don't forget to get the item before
leaving.
The Assault
- Estimated ISK: 5.2M
- Structures with Loot: None
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: None
Area 1: There's no instant aggro here.
Start on the left side and take out all the
frigates and cruisers - you'll get two
groups. You can let your drones do the
majority of the work here. The right group
has a couple of battleships and some more
cruisers, pretty easy to handle these.
Area 2: A few battlecruisers and a
battleship will aggro when you initially
enter. The rest of the area is full of cruiser,
frigates, and a couple more battleships.
This is likewise easy, but there's a lot of
distance to cover here.
Area 3: Attack the right group, which
has a couple of battleships in it, first.
Nothing will aggro when you enter, and
attacking this group causes no other
groups to aggro. Now work on the
left/center groups (usually you get both) -
treat this blob of pirates as you did with
the first area, except a couple of
battleships will come along. Let your
drones do their thing while you work over
those battleships and tank - shouldn't be
anything more than slightly time
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consuming.
The Blockade
- Estimated ISK: 4.5M
- Structures with Loot: None
- Number of Steps: 5 waves
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a very easy mission to do as
long as you can tank the damage and can
quickly dispatch the cruisers.
Initial: You'll warp in to face 4 little
cruisers.
Wave 1: A couple of battleships are
the first to show up.
Wave 2: Next you'll have 3 cruisers
and two more battleships.
Wave 3: Then 3 battleships arrive.
Wave 4: And finally you're facing 4
battleships at once.
The Guristas Spies
- Estimated ISK: 5.7M
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: No
- Shortcut: Yes
There are 5 Ravens here, so keep that in
mind. Pulling the group with the three
spies in it won't aggro any other group, so
you can do away with that group first, then
leisurely destroy the other two groups.
This is a simple and easy mission as long
as you pull that group first to avoid getting
everything at once and getting
overwhelmed by the battleship damage.
Shortcut: After taking out that first
group, the mission is complete, so the last
2 groups are just for ISK - though I do
recommend it since its really good ISK.
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The Kidnapping[important]
- Estimated ISK: 1.5M ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: None
There are 6 frigates, 10 cruisers, and 1
battleship. This is a single group that will
aggro once you arrive and isn't a difficult
band of ships. Use your drones to dispose
of the frigates while you take out the
battleships, then you can focus your
attention back onto the cruisers. Easy
mission.
The Right Hand ofZazzmatazz
- Estimated ISK: 1.5M
- Structures with Loot: Outpost
Headquarters (required target) / Zor's
Bunker
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
6 frigates and 6 cruisers are here that are
basic ships. Schmidt is a named cruiser,
there's a mercenary battleship, and Zor is
in a Raven. This mission can hurt if you're
still not too experienced with level 4
missions. You may need to warp out a
time or two, so make sure you get aligned
quickly.
The Score
- Estimated ISK: 6.5M
- Structures with Loot: None
- Number of Steps: 3
- Pirates Attack after Warp: No
- Shortcut: No
Area 1: Nearly 30 ships in this area split
into two groups. Attacking group 1 will
not cause the second group to aggro, so
you can take your time in this area.
Area 2: Kill the left group first, no BS
in this group, so it shouldn't take long.
Next kill the right group which consists of
one battleship. And finally you can kill the
center group which has 3 battleships alone
in it which makes it a great fight and an
easy one.
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The Serpentis Spies
- Estimated ISK: 3M
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
There are 7 sentries here, so quickly
take those out while you put your drones
on the 5 frigates here. Next you can
focus on the 3 battlecruisers and 1
battleship. It's a quick and easy
encounter, but the sentries can make it a
pain. If you begin to feel you'll get
overwhelmed by the damage, go ahead
and begin to align yourself if you haven't
already.
Unauthorized MilitaryPresence
- Estimated ISK: 4M ISK
- Structures with Loot: None
- Number of Steps: 3 (note: this
mission will vary with some factions and
there will be only 2 steps, the second step
will be a mix of steps 2 and 3 listed here
and shouldn't prove difficult)
- Pirates Attack after Warp: Yes
- Shortcut: None
Area 1: There are 8 cruisers and 8
frigates here, nothing is Tech II or uses
electronic warfare, so this should be a
breeze.
Area 2: 4 Cruisers and 14 frigates here,
4 frigates will web you. There's a couple
of battlecruisers and battleships, but
they're low-end ones, so the damage isn't
very high.
Area 3: 2 frigates, 5 cruisers, and 4
battleships in this area - usually everything
will aggro at once. Let the drones eat up
the other ships while you work on the
battleships.
Vengeance
- Estimated ISK: 13M ISK
- Structures with Loot: Storage Facility
- Number of Steps: 3
- Pirates Attack after Warp: Yes
- Shortcut: Yes
Area 1: There are about 30 pirates in
this area, and they're all spread out all over
the place. Once you fire, about half the
ships will aggro you. Then you'll be able
to just relax a moment and regenerate a
little, before you take out the last of them.
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Area 2: About 30 more ships are in
this area, and about the same the same
ratio of frigates, cruisers, and battleships,
except they're more evenly divided here -
you'll be against 5 groups. The order you
take them down doesn't matter here
either.
Area 3: You'll warp into the aggro of a
group of battlecruisers. The rest of the
targets are quite a few km away. I
suggest moving as far away as you
possibly can and begin firing; they'll all
aggro at this point. If you have
long-range ammo, you can snipe off the
cruisers at this range and let the drones
kill off the frigates. By the time the
battleships get near you, everything else
will mostly be obliterated, so you'll
merely have them left (there'll be 3 or 4,
including your target).
Shortcut: Just kill your target (snipe
him) and the mission is complete.