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Page 1: EVE Online ISK Guide
Page 2: EVE Online ISK Guide

-3-© www.killerguides.com

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Unofficial EVE Online ISK Guide

Important

The short version

This document is a single-user license. Please don't copy or share it.

The long version

This document is seeded. In cases of copyright infringement this information will be

used to track down the user ID that was used to acquire the document.

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© Copyright www.killerguides.com 2008. All rights reserved. EVE Online is a

registered trademark of CCP Games. All other trademarks are the property of their

respective owners.

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Table of Contents

1Owner

3Important

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3The short version

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3The long version

7Introduction

9How to Make ISK Quickly

. . . . . . . . . . . . . . . . . . . . . . . . . . . 9Level 3 Combat Missions

. . . . . . . . . . . . . . 10A Force To Be Reckoned With [important]

. . . . . . . . . . . . . . . . . . . . . . . . . . 10Angel Extravaganza

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Angel Strike

. . . . . . . . . . . . . . . . . . . . . . . . . . . 14Black Market Hub

. . . . . . . . . . . . . . . . . . . . . . . 14Bring Back The Evidence

. . . . . . . . . . . . . . . . . . 14Covering Your Tracks [important]

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Duo of Death

. . . . . . . . . . . . . . . . . . . . 15Duel To The Death [important]

. . . . . . . . . . . . . . . . . . . . . 15Eliminate The Pirate Campers

. . . . . . . . . . . . . . . 16Fight For The Establishment [important]

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Gone Berserk

. . . . . . . . . . . . . . . . . . . . . . . . . 16Guristas Extravaganza

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Guristas Strike

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Illegal Activity

. . . . . . . . . . . . . . . . . . . . . 19Intercept the Pirate Smugglers

. . . . . . . . . . . . . . . . . . . . . . . . 20Intercept the Saboteurs

. . . . . . . . . . . . . . . . . . . . . . . . 20Intercept the Saboteurs

. . . . . . . . . . . . . . . . 21Missing Reporters - Caldari Smugglers

. . . . . . . . . . . . . . . . . . . . . . . . . 21Operation Hamstring

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Pirate Invasion

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Retribution

. . . . . . . . . . . . . . . . . . . . . . . . . . . 22Revenge is Sweet

. . . . . . . . . . . . . . . . . . . . . . . . . . . 23Seek and Destroy

. . . . . . . . . . . . . . . . . . . . . . . 23Sabotage the Supply Line

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. . . . . . . . . . . . . . . . . . . . . . . . . . . . 237.1.25 Sabotaged

. . . . . . . . . . . . . . . . . . . . . . . . 24Serpentis Extravaganza

. . . . . . . . . . . . . . . . . . . . . . . . . 24Silence the Informant

. . . . . . . . . . . . . . . . . . . . . . . . . 25Smuggler Interception

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Stop the Thief

. . . . . . . . . . . . . . . . . . . . . . . 25Success Comes at a Price

. . . . . . . . . . . . . . . . . . . . . . . . 26The Angel Cartel Spies

. . . . . . . . . . . . . . . . . . . . . . . . 26The Black Market Hub

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26The Blockade

. . . . . . . . . . . . . . . . . . . . . . 27The Kidnapping [important]

. . . . . . . . . . . . . . . . . . . . . . . 27The Mordus Headhunters

. . . . . . . . . . . . . . . . . . . . . . . . 28The Rogue Slave Trader

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29The Score

. . . . . . . . . . . . . . . . . . 297.1.38 The Seven's Prison Facility

. . . . . . . . . . . . . . . . . . . . 29Unauthorized Military Presence

. . . . . . . . . . . . . . . . . . 30What Comes Around Goes Around

. . . . . . . . . . . . . . . . . . . . . . . . . . 30Level 4 Combat Missions

. . . . . . . . . . . . . . . . . . 31A Case of Kidnapping [important]

. . . . . . . . . . . . . . . . . . . 32Amarrian Excavators [important]

. . . . . . . . . . . . . . . . . . . . . . . . . . 32Angel Extravaganza

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Angel Surprise

. . . . . . . . . . . . . . . . . . 34Covering Your Tracks [important]

. . . . . . . . . . . . . . . . . . . . . 34Duel to the Death [important]

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Duo of Death

. . . . . . . . . . . . . . . . 35Fight for the Establishment [important]

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Gone Berserk

. . . . . . . . . . . . . . . . . . . . . . . . . 35Guristas Extravaganza

. . . . . . . . . . . . . . . . . . . . . 37Intercept the Pirate Smugglers

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Massive Attack

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Pirate Invasion

. . . . . . . . . . . . . . . . . . . . . . . . . . . 38Revenge is Sweet

. . . . . . . . . . . . . . . . . . . . . . . 38Sabotage the Supply Line

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Sabotaged

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. . . . . . . . . . . . . . . . . . . . . . . . 39Serpentis Extravaganza

. . . . . . . . . . . . . . . . . . . . . . . . 40Serpentis Ship Builders

. . . . . . . . . . . . . . . . . . . . . . 40Serpentis Spies [important]

. . . . . . . . . . . . . . . . . . . . . . . . . 40Smuggler Interception

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Stop the Thief

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41The Assault

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42The Blockade

. . . . . . . . . . . . . . . . . . . . . . . . . . . 42The Guristas Spies

. . . . . . . . . . . . . . . . . . . . . . 43The Kidnapping [important]

. . . . . . . . . . . . . . . . . . . . 43The Right Hand of Zazzmatazz

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43The Score

. . . . . . . . . . . . . . . . . . . . . . . . . . 44The Serpentis Spies

. . . . . . . . . . . . . . . . . . . . 44Unauthorized Military Presence

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Vengeance

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Unofficial EVE Online ISK Guide

Introduction

This guide to Eve-Online is designed to better aid a reader of any skill level in achieving

optimal performance from his or her character.

First I would like to direct your attention to www.eve-online.com Please refer to the

official website for all basic information regarding the interface, tutorial questions, and

account information - all accessible through the left-bound menu.

If you have specific questions, you can refer to the knowledge base here.

If you're still in need of clarification, please refer to the official community forums here.

Within these forums is a marketplace where rarer and more sought-after items can be

found if you're looking for something very specific. It's also the best way to go about

searching and obtaining Capital Ships when that time comes.

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How to Make ISKQuickly

So now you have your skills trained up

and you're working towards a better ship

for combat, a better hauler for trade

routes, or a Capital Ship of your choice

for some Alliance defense; unfortunately

you need to make some ISK quick to get

in that position. Well, this section is just

what you need to get moving along in

your career as a professional

Manufacturer/Tradesman or get you in a

ship that will make you a revered ally

and a feared opponent.

The first section is designed to help

you be better prepared for level 3 combat

missions and give you a general idea of

the kind of income you can look forward

to. I cover level 3s more extensively

since you'll be running these for quite

some time to work up the money for your

Tech II gear and as you're training your

skills to use that gear. It's very important

to do this since the level 4 missions are

very difficult to solo without well-placed

tanking skills as well as properly

invested weaponry skills.

The second section is a list of only the

level 4 missions that yield a good

income. All of the ones I don't list are

normally worth declining.

The last sections are designed to aid the

passive professions. Unfortunately, there

isn't a lot I can offer along the lines of the

Scientist and Craftsman profession. These

two normally revolve around corporate

goals and often aren't very good on the

profitable side until a lot of money is

invested in rare blueprint originals and

such - or unless a BPO of a rare item, such

as a Tech II or even Capital Ship blueprint

copy, is found somewhere along the lines.

Because of this, I strongly suggest either a

mining profession or a tradesman

profession as a primary to help fund you

along.

Level 3 Combat Missions

Next to the name I've tagged the

important missions with [important] so

they'll be much easier to spot. Important

missions should always be done as soon as

you possibly can and as quickly as you

possibly can. I've also given an estimate of

how much ISK can be gained from the

bounties, if there's any structures with loot,

how many steps there are, if anything

attacks after a warp-in, and if there's a

shortcut to complete the mission quicker.

Unfortunately there aren't many important

kill missions - most of them are courier or

trade ones it seems; so the ones that do

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exist often get repeated.

To make the most ISK possible, accept

as many level 3 missions as you can from

as many agents as there are in your

station. For instance, if 2 level 3 agents

are in a station, get a mission from both

and complete them both while you're out

there. This is a simple and effective way

of essentially doubling your income.

ALWAYS check to see what enemy

you're up against. This way you'll know

what type of resistances to bring along

with you. Some missions are quite

obvious (such as Angel Strike) while

others are random (such as The Score -

so always figure out who it is you're to

kill - and if you don't know, then warp in

with a shuttle to check or simply decline

the mission.

Note: I do not cover the mission "Port

to War" because that mission should be

declined. It destroys a large amount of

faction, yields no bounties, and has

negligible loot. I also do not cover

"Rogue Drone Harassment" because

drone missions are likewise a waste of

time.

Any other missions not listed are due

to the fact that either they are too time

consuming to be worth the effort, you're

facing drones, or it's a new one that's just

been introduced into the game.

A Force To Be ReckonedWith [important]

Estimated ISK: 300,000 ISK

Structures with Loot: None

Number of Steps: 1

Pirates Attack after Warp: Yes

Shortcut: No

You'll be squaring off against a couple

of frigates and a couple of cruisers - and

they'll all attack you upon entering the

area. This is a simple mission that just

requires you to kill everything - it doesn't

get much more straightforward than this

mission.

Angel Extravaganza

Estimated ISK: 1,613,354 ISK /

3,297,605 ISK

Structures with Loot: Casino / Storage

Silo / Angel Harvester / Angel Storage

Silo / Angel Battlestation / Terzam's

Station.

Number of Steps: 5 / 6

Pirates Attack after Warp: Yes

Shortcut: No / Hidden Area Present

Okay, there's a lot to take in here, but

there's a lot of money to be made. There's

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a special gate (described as "hidden") at

the very end of this mission that's

entirely optional. To access this gate

you'll need an Angel Palladium Tag. The

area beyond has some difficult spawns

(including a couple of battleships) so if

you're not prepared for a mass attack

including those big guns. You'll be in a

world of pain. I don't recommend

tackling the last fate unless you're in a

HAC or Battleship equipped with

Explosive and Kinetic resistances and are

capable of fending off several ships and

sentry guns - otherwise it's a waste of

your time.

Area 1: You'll initially warp in to a

few cruisers and frigates, totaling 10 or

so ships. There are two groups and one

will attack you upon entering. Make

quick work of them both and jump to

area two once you're done.

Area 2: There are 3 light missile

batteries here and they'll immediately

begin firing at you once you warp in.

Aside from those, there are 10 or so ships

in this area, much like the first. There's

also a Casino in this area with random

loot in it.

Area 3: You're not initially attacked

here and you're only facing off against

about 8 ships. This shouldn't take you

long at all to run through. There is a

Storage Silo here with loot that

occasionally contains a low-end

hardwiring - not really worth stressing

over if you don't find one - and it contains

random other loot, usually something

worth looting.

Area 4: There are 5 sentry guns here

and they'll automatically begin firing once

you're here, just like area two. There's only

1 ship here aside from those sentries.

Sentry guns have a tendency to hurt when

there's a handful or more, so raze those

first before assaulting the pirate. There's an

Angel Harvester here with loot, but it's

normally nothing impressive and you may

wish to save your ammo.

Area 5: This area has roughly 20 pirates

in it. A group will attack once you warp in,

so take them out first. From there you can

systematically take out the following

groups (there's 6 groups; 5 after the initial

attacking one). The last group you attack

should be the one with the Spider Drones.

These are fast little buggers that'll drive

you insane if you have no drones with you

and can't hit fast moving targets. You'll

either need to dock and reequip a webber

or bring a couple of light or medium

drones back with you. There's an Angel

Silo Here which is a bit better than the Silo

in area three, so definitely blow that up

and loot it.

Area 6 (Hidden Gate): There are 14

ships and 1 sentry drone here. Everything

will attack at once, so be ready for that.

You'll want to begin flying away from the

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pack of ships once you get in and take

down the sentry drone in the meantime if

you can. After that, take down the

frigates and cruisers, leaving the

battleships. Tank those and take both of

them out while moving towards the

Stash. Be sure to loot those battleships

for some good reprocessing items or

good marketable items.

Angel Strike

- Estimated ISK: 7,920,000 ISK

- Part 1: 385,000 ISK

- Part 2: 0 ISK

- Part 3: 700,000 ISK

- Part 4: 0 ISK

- Part 5: 300,000 ISK

- Part 6: 0 ISK

- Part 7: 75,000 ISK

- Part 8: 460,000 ISK

- Part 9: 500,000 ISK

- Part 10: 5,500,000 ISK

(My numbers may be slightly skewed

here for Parts 8-10 since there are several

small frigates that add up and some ships

are optional, but these numbers are close

as possible and as accurate as I can give.)

- Structures with Loot: Yes (too many to

list, mentioned in the steps).

- Number of Steps: 10 Parts Mission

- Pirates Attack after Warp: Yes

- Shortcut: Yes

This is a LONG mission. So be

prepared to work hard for this and I would

strongly advise you attempt this in a

battleship. With that caution given, I'll

start walking you through.

Part 1: You'll immediately be attacked

by the two sentry drones and the two

pirates near them; Take'em out and the last

remaining group. There isn't any loot from

any structures in this part. Don't forget

your item to complete this mission.

Part 2: Simple and quick courier

mission.

Part 3: There are two areas here.

Area 1: Just kill off the three groups

here. There's no initial aggression, so you

can pick and choose. I'd suggest taking

down your named target last. Once you've

dispatched them, take the keycards from

the habitat to activate the gate.

Area 2: You'll get attacked by the 4

pirates here. Just clear them out and take

the prisoners to end this part. There are a

few commodities from the storage

container here, but it's really not worth it.

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Part 4: Quick and easy courier mission

again.

Part 5: There are two groups here, and

the closest group (of 5 pirates) will attack

you upon arrival. The second group is

composed of 6 more pirates. This should

be another simple tackling mission. The

structures here have some ammunition

and commodities; nothing major of note

here.

Part 6: Yet another courier mission.

Part 7: Two areas to this one.

Area 1: Don't engage anything;

scenario plays out; warp through.

Area 2: No initial aggression when

you enter this area. Take out the

Transports in the middle, loot the 5

prisoners and you'll be done here. Your

choice if you want to take out everything

else, but you may be getting tired of this

mission...

Part 8: You'll be instantly assaulted by

8 ships here at roughly 20lm out. Tackle

them and you're done. There's a lot of

structures with loot here, but none of

them have any loot - bummer.

Part 9: A couple of pirates will agro

you here out of roughly 20 in all. Kill

everything in this area and loot the 5

prisoners that drop.

Part 10: There are three areas to this

section.

Area 1: You'll be getting hit by a couple

of heavy missile batteries and small pirates

upon arrival. Take them down and the

cruisers in this area. After that you can

jump to area two.

Area 2: There's roughly 15 ships here

mixed with cruisers and frigates. One

group will initially attack; simply

systematically take out the remaining

groups (3 more).

Area 3: There are three groups in this

area - including a battleship one. There's

no initial aggression here and attacking

won't cause everything to jump you at

once, so it's safe to pick and choose your

fights. Either way, you'll want to save the

battleship group for last. Take down the

frigates first, cruisers next, and finally take

down the battleship cluster. This is going

to take some time, and you may need to

warp out and repair your armor or

recharge your shields at a station by

docking. This area has a good payoff not

only on ISK but also on the security status.

Take down the Chapel and collect your

spoils of war - you sure as heck earned it.

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Black Market Hub

- Estimated ISK: 950,000 ISK

- Structures with Loot: Yes (for the

mission)

- Number of Steps: 2

- Pirates Attack after Warp: Yes

- Shortcut: Yes

Area 1: You'll be hit by 4 pirates upon

arrival. There are 4 cruise missile

batteries here, but they won't aggro

unless you're within 40km of them.

These are 5 more pirates here, and then

you're done.

Area 2: There are some sentries here

that will attack immediately. Clear those

and then there are a small handful of

pirates that'll aggress. Your loot is in the

docked bestower here.

Shortcut: Alternatively you can ignore

the towers and pirates, heading directly

for the docked bestower, destroy it, loot

it, and then just dock for completion.

Bring Back The Evidence

- Estimated ISK: 60,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This is a simple mission that has you

squaring off against 6 frigates. Nothing

here you can't handle quickly and

effectively. Remember to loot the reports

before reporting back to your agent.

Covering Your Tracks[important]

- Estimated ISK: 250,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: None

All of the pirates will attack once you

arrive - 5 pirates in all, including the

named one you're after. A straight-forward

kill mission once again. Be sure to loot the

item to complete this mission.

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Duo of Death

- Estimated ISK: 350,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You're in a two-on-one situation here

with your targets - but they also have a

little help from a couple of spider drones

and sentries. It's best to take down those

sentries quickly and stick your drones or

small guns onto those spider drones.

From there you can move onto the Duo

of Death and send them into the afterlife.

Don't forget to loot them for the item

you'll need to complete this mission.

Duel To The Death[important]

- Estimated ISK: 100,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You're going one-on-one here

supposedly, but he has a couple of spider

drone II escorts - the cheater! Come

prepared to hit these fast little pains in

the... anyway, your target is a pushover

aside from those little nuisances.

Eliminate The PirateCampers

- Estimated ISK: 250,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You'll warp into a pocket of 8 pirates.

Soon after your arrival there'll be a

message that pops up, and then they'll

target and attack you. There's just a couple

of cruisers and a handful of

destroyers/frigates - simple kill task on

this one.

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Fight For TheEstablishment [important]

- Estimated ISK: 300,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You'll be facing 4 little frigates and a

Battleship - an odd mix for sure. Take

out his little friends and should be easy to

exterminate this little pest.

Gone Berserk

- Estimated ISK: 325,000 ISK

- Structures with Loot: None

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: You're only facing 5 frigates

in this spawn, so this should be a quick

step.

Area 2: 3 frigates and 2 cruisers now -

still not much a fight even if it takes a

little longer.

Area 3: Just facing 2 cruisers here -

quick and easy kill task.

Guristas Extravaganza

- Estimated ISK: 4,100,000 ISK

- Structures with Loot: Yes

- Number of Steps: 5 / 6

- Pirates Attack after Warp: Yes

- Shortcut: No / Hidden Area Present

This is strikingly similar to the Angel

Extravaganza mission. Guristas deal

primarily Kinetic and Thermal damage, so

come equipped and ready to tank that.

There's a 6th gate, labeled as "hidden"

here, that will require a Guristas Palladium

Tag to access. This area is loaded with

ships, including battleships, which will all

attack you upon entering, so be prepared

to for that. I would strongly advise a

battleship for this mission.

Area 1: 1 of 4 groups will attack once

you warp in. You're facing off against

frigates and cruisers here, so not much of a

challenge. No structures in this area with

loot.

Area 2: There are 3 sentry guns and 3

light missile batteries here along with a

single cruiser. The sentries and batteries

will aggress immediately. Take out the

sentry guns first, next the cruiser, then the

batteries. You should be able to tank the

light missiles easily enough to neglect

them while you take out the cruiser.

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Area 3: A couple of heavy missile

batteries await you here. The pirates

won't attack you when arrive, so you can

pick off those batteries first with no

interruptions. You're against quite a few

cruisers (and for some reason there's 2

transport ships - which drop narcotics

usually) so you won't have as many

frigate nuisances here.

Area 4: Nothing seems disturbed by

your barging in, so you can pick and

choose your fights here - and there are

plenty of fights to be had. The personnel

transport often drops militants. The

structures here yield only commodities

and/or narcotics, so not really worth the

ammo usage.

Area 5: Oddly enough, no one is here

to greet you right away, so you'll have to

knock. Just start systematically taking

down each group. Save the spider drone

group for last, since those little drones

will be a big thorn in your side. It's best

to use small drones on them or to use a

webber with either small guns or medium

guns with fast tracking. The storage silo

here usually has some good loot in it, so

be sure to blow that up before you leave.

Area 6: This is the optional area of

interest. Once you warp in, you'll have

everyone's attention, so be prepared to

take an onslaught. Take out the sentries

first, because they'll rip through your

ship the fastest. You can get out of range

of the missile batteries quicker than you

can kill them, most likely. Take out the

frigates (which web you) and then the

cruisers, finally taking down the

battleships. If you blow up the war

installation, you'll get some decent loot

here. And just snag the stash and you've

got your spoils of war!

Guristas Strike

This is a Long mission, which is

composed of several smaller missions

rolled into one. So get ready to sink some

time into this one.

- Estimated ISK: 2,580,000 ISK+

- Part 1: 350,000 ISK

- Part 2: 0 ISK

- Part 3: 800,000 ISK

- Part 4: 0 ISK

- Part 5: 300,000 ISK

- Part 6: 0 ISK

- Part 7: 800,000 ISK

- Part 8: 650,000 ISK

- Part 9: 400,000 ISK

- Part 10: Varies Tremendously

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- Structures with Loot: Several

- Number of Steps: 10

- Pirates Attack after Warp: Yes

- Shortcut: Yes

Part 1: You'll get attacked upon entry

by sentries and cruisers at close range.

Just clear this area and you're done.

Part 2: Simple courier mission.

Part 3: There are two areas here.

Area 1: You'll get jumped once you

enter, but just clear the area of pirates

and blow up the habitat for the key to the

gate in order to continue on. This habitat

also drops a few drugs.

Area 2: Not a big fight here, but pick

off the named pirate's grunts and then

work him over. He often times drops a

random implant. The storage facility

located in this area likewise drops

random loot (often ammunition and/or

weaponry).

Part 4: Courier.

Part 5: You're squaring off against 5

frigates and 4 cruisers. Either tank the

frigates while tackling the lower-end

cruisers (the veterans), then take out the

frigates - or take down all the frigates

first. These cruisers move fast, so you

may have some tracking issues without a

webber pr tacking computer backing you

up.

Part 6: Courier.

Part 7: This part has two areas.

Area 1: There's an optional battleship

fight here. Entirely up to you.

Area 2: There's no aggression upon

entering. There are 14 ships here including

3 battlecruisers. Handle the smaller ones

first or tank them while taking down the

bigger ones (the veterans will web you) -

straight-forward fight scenario.

Part 8: No aggro upon entering. There

are 10 ships in total here and an easier

overall fight than the last step.

Part 9: Aggro upon arrival - simply

clear the area and leave.

Part 10: There are 4 areas here.

Area 1: You'll get aggro immediately

from pirates and towers alike. Clear out

the towers as quickly as possible, and then

focus on the pirates.

Area 2: There's no aggro here. Just clear

the area at your leisure and you're set.

Area 3: You'll get jumped by only two

ships. Just clear those out.

Area 4: There are several battleships

and others here, so this is quite a fight

you'll be in. I would strongly advise taking

down any frigates that get in your way,

since they'll web you, making the

battleships have an easier time tracking

you. Your goal is to destroy the tower and

loot it.

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Shortcut: You can just equip yourself

for a little more speed here and quick

damage-dealing - fly to the tower, blow it

up FAST, loot it, and warp out. That's all

you're required to do.

Illegal Activity

- Estimated ISK: 0 ISK (you're facing a

faction's navy)

- Structures with Loot: None

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: No

Part 1: There are 3 areas here - there's

just 1 spawn per area and they aggro

immediately in all.

Area 1: There are 6 Tech 1 frigates

here. This couldn't be simpler.

Area 2: 6 more frigates here - 3 of

which are Tech II.

Area 3: 4 Tech II frigates and a couple

of cruisers await you - rather easy steps.

Part 2: There are 3 areas here - they

aggro immediately in all.

Area 1: 6 Frigates; 3 are Tech II.

Area 2: 3 Sentry guns will begin firing

immediately here, so take those out

quickly. There are no cruisers, but there

are 23 frigates total and none of them are

Tech II.

Area 3: 8 Frigates and 2 transport ships

here; nothing Tech II.

Part 3: Just like the others, there are 3

areas.

Area 1: Just 1 lone cruiser awaits you -

he's either very brave or very stupid.

Area 2: 3 Sentry guns are waiting to

greet you. There are 8 cruisers this time

with 2 Tech II frigate friends. Take out

those sentries and frigates quickly to avoid

taking too much damage.

Area 3: 5 Tech I frigate and 2 transport

ships - an easy end to this chain.

Intercept the PirateSmugglers

- Estimated ISK: 500,000 ISK

- Structures with Loot: None

- Number of Steps: 2

- Pirates Attack after Warp: yes

- Shortcut: No

Area 1: Two sentry guns open fire

immediately and there are 6 frigates here.

This should prove to be simple enough.

Area 2: 4 destroyers, 1 cruiser, and 1

transport ship here. You can opt to keep

the contraband the transport ship drops, so

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that's your call, instead of "destroying" it

as the mission notes. Take down the

destroyers, transport, and cruiser in that

order and you should take the smallest

amount of damage.

Intercept the Saboteurs

- Estimated ISK: 1,215,000 ISK

- Structures with Loot: None

- Number of Steps: 4

- Pirates Attack after Warp: Yes

- Shortcut: No

Something of note here is it seems that

the last transport you take out has the

viral agent in it. Seems they want to

make sure you wipe out all the

opposition in the area while you're at it.

Area 1: 5 frigates and 2 Cruisers here

along with 1 transport ship.

Area 2: 7 Cruisers and 2 transport

ships here.

Area 3: 3 Cruisers and 1 Transport

ship here.

Area 4: 2 Cruisers and 4 frigates here

with a single transport ship (usually has

the agent you need).

Intercept the Saboteurs

- Estimated ISK: 3,000,000 ISK

- Structures with Loot: Overseer's Stash

(Hidden Area)

- Number of Steps: 5

- Pirates Attack after Warp: Yes

- Shortcut: Yes / Hidden Area (Silver

Tag Needed)

Area 1: 7 frigates here, not too much

trouble to dispatch them.

Area 2: There is a LOT of

turrets/batteries here (8 of them). You'll

want to simultaneously attack the nearby

pirates and the turrets/batteries - primarily

the batteries and turrets of course. These

structures have no loot.

Area 3: Quite a few frigates and a

handful of cruisers will aggro you

immediately. There's another group here

that doesn't initially aggress as long you

don't move too close to them.

Area 4: 4 turrets and literally a battalion

of little 5K cruisers - these respawn at an

alarming rate - but due to the ease of

killing them, you can more or less farm

this - that is, you can just sit here and kill

them as they spawn to make money. It's a

slow income, but if you can tank the

damage and just use drones, you can sit

here while you eat dinner or make a few

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phone calls. The giant war installation

drops nothing.

Shortcut: Just kill the overseer here,

loot, and leave.

Area 5: This is the hidden area

requiring the silver tag. You're only up

against a handful of other ships and

they're easy to take down. In the middle

of it all is the overseer's stash, which is a

structure you can blow up and loot. This

loot is rarely impressive in any way

however.

Missing Reporters -Caldari Smugglers

- Estimated ISK: 0 ISK (faction navy,

so there's no bounties)

- Structures with Loot: Yes

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: No

Part 1: Only one area here. You'll be

attacked by 6 ships upon arrival. There's

a 2nd group quite a few km away with a

couple of Tech II frigates. Just clear the

area to complete this step.

Part 2: Only one area here. There are

6 structures here - the local prison is your

target - the rest drop commodities and

just junk. There are 27 ships in total;

ranging between 3 and 7 defenders per

structure. Clear out the pirates, loot the

prison, and you're done here. I've not tried

to shortcut this, but I think it can be done.

Part 3: Only one area here. 4 cruisers

and 3 frigates aggro immediately with a

second non-aggro group quite a ways

away; clear everything, loot, and you've

completed it!

Operation Hamstring

- Estimated ISK: 450,000 ISK

- Structures with Loot: Armory (for the

mission)

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This is one of the easiest missions you'll

ever have.

Warp in and take out the 6 mercenary

cruisers waiting for you. Once you've

cleared the out, blow up the armory, loot

it, and that's all there is to it.

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Pirate Invasion

- Estimated ISK: 650,000 ISK

- Structures with Loot: War Installation

- Number of Steps: 5

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: 7 frigates aggro; simple task.

Area 2: There are several frigates and

destroyers here (roughly 16), 7 cruisers,

and 1 battlecruiser - these ships compose

two groups - neither aggroes upon

entering. The installation here can take a

severe beating and it's on a VERY

random loot table. It could drop small

hybrid charges, or a named large gun, so

it has a broad spectrum of loot. So it's up

to you whether you want to take the time

to sit there and wear it down.

Area 3: 9 ships aggro you - take down

the initiates, they web and occasionally

scramble. There are two other groups left

after that. One has 8 cruisers in it; the

other has 5 cruisers and 3 battlecruisers.

Clear everything and you're done.

Retribution

- Estimated ISK: 750,000 ISK

- Structures with Loot: Armory

- Number of Steps: 1

- Pirates Attack after Warp: No

- Shortcut: No

There is no aggro when you enter the

area; the mobs are split into 4 groups, all

of which are roughly 30km+ from you. In

total, there are 3 frigates, 11 cruisers, and

1 battlecruiser (your target). Simply

systematically pull the groups, saving your

battlecruiser friend until last. The armory

in this area drops some ammunition, but

it's negligible.

Revenge is Sweet

- Estimated ISK: 335,000 ISK

- Structures with Loot: None

- Number of Steps: 2

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: 6 Frigates and a single cruiser

await you here. This should prove to be an

easy task.

Area 2: 4 Tech II frigates are

accompanying your target. They'll prove

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to be an annoyance and not much more.

Clear those frigates and your target and

you're done with this mission.

Seek and Destroy

- Estimated ISK: 500,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

There is only one area in this mission

with two groups in it. The group that

aggroes you immediately is composed

mostly of frigates, a couple of destroyers,

and a couple of cruisers. The other group

is composed of a battlecruiser and

frigates and is a few km out from your

position. Both groups need to be cleared

to complete the mission.

Sabotage the Supply Line

- Estimated ISK: 500,000 ISK

- Structures with Loot: None

- Number of Steps: 4

- Pirates Attack after Warp: Yes

- Shortcut: No

This is a surprisingly easy mission

considering there's 4 areas involved.

Area 1: 1 cruiser, 6 Tech 1 frigates, 2

Tech II frigates, and a transport ship await

you here.

Area 2: 5 frigates and a Cruiser this

time.

Area 3: 3 little frigates here.

Area 4: Simply 2 cruisers.

7.1.25 Sabotaged

- Estimated ISK: 500,000 ISK

- Structures with Loot: None

- Number of Steps: 4

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: You'll initially warp to the

destination and find distressed comrades -

do not attack ANY of these people. They

will give you 3 more locations you'll need

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to warp to. In one of these areas (usually

the last one you warp to, regardless of

the order you go in, has the item you're

after.

Area 2: 3 Cruisers here and that's it.

Area 3: 2 Cruisers and 5 Tech 1

frigates.

Area 4: 1 Cruiser and 2 Tech 1

Frigates.

Serpentis Extravaganza

- Estimated ISK: 4,000,000

- Structures with Loot: None worth

mentioning

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: No

This is one of the easier extravaganza

missions, though a little time consuming

since there are several ships packed into

a few areas instead of being spread out

over several areas. It still pays well

however.

Area 1: 3 light missile batteries greet

you when you warp in. There are 23

other ships here including a few webbers

that you'll need to take down quickly to

avoid too much damage.

Area 2: There are 5 sentry guns here

and a single cruiser and all will aggro once

you arrive. Take down the sentries as soon

as possible, then the cruiser.

Area 3: 19 ships are in this area,

including your target, which is flying a

battlecruiser. The other 18 ships are

separated into two groups, so just finish

those off first.

Silence the Informant

- Estimated ISK: 600,000 ISK

- Structures with Loot: Pleasure Hub

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: Two drones will initially attack

you; another group of 8 drones is quite a

distance away - all need to be dispatched.

Area 2: This area is consisted of

mercenaries. There are two groups here;

group 1 has 2 cruisers and 2 frigates;

group 2 has 3 cruisers and 2 frigates.

Area 3: There are 4 sentry guns here

that attack immediately, along with your

target. Take out him and the sentries, and

you're done - though the sentries are not

required to be destroyed.

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Smuggler Interception

- Estimated ISK: 500,000 ISK

- Structures with Loot: Warehouse

(your target), Silo

- Number of Steps: 2

- Pirates Attack after Warp: No

- Shortcut: Yes

Area 1: 10 Frigates and 2 cruisers are

here, split into two groups (1 group of 6

frigates, the rest in the other group);

rather simple area.

Area 2: 12 frigates, 8 cruisers, and 2

transport ships here. They're split into 3

groups, so you can take out the left side,

right side, then center; vice-versa; or all

at once - the method isn't important.

Once you've destroyed them, blow up the

warehouse and take your loot. The silo

here has some loot as well, but it's

usually just ammunition and the

occasional weapon or two.

Shortcut: Warp in and head straight for

the warehouse; blow it up, take the

cargo, and leave.

Stop the Thief

- Estimated ISK: 450,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This is an incredibly simple mission that

feels much more like a level 2 than a 3.

Your target is in a small interceptor with 5

mercenary cruisers accompanying him.

Just take down all 6 targets and the

mission is complete. It's best to take down

the commanders first before the thief so

that you're minimizing damage taken.

Success Comes at a Price

- Estimated ISK: 200,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

There's only one area here. 2 light

missile batteries are here, but are

negligible. There are 4 cruisers and your

target - so just take those down and you're

done. This mission is surprisingly easy and

quick - which explains the low ISK

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payout.

The Angel Cartel Spies

- Estimated ISK: 200,000 ISK

- Structures with Loot: Munitions

Storage

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

A group of 4 cruisers and 3 frigates is

all you're facing here. This is an easy

mission with another low pay-out. The

munitions storage unit here has a

tendency to only drop small ammunition,

so it's not particularly worth wasting

your ammunition on.

The Black Market Hub

- Estimated ISK: 1,100,000 ISK

- Structures with Loot: Docked

Bestower

- Number of Steps: 2

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: 4 Cruise Missile batteries are

sitting roughly 60km out, and they won't

aggro unless you move within 40km. 6

Cruiser and 6 frigates compose the groups

here, and it's best to just wipe out

everything as quickly as you can - starting

with the frigates.

Area 2: 2 Sentry guns will attack you

upon arriving. There are only 4 cruisers

here that you'll need to take down. Then

just blow up the docked bestower, take the

cargo, and leave. You can't shortcut this

mission by heading straight to the

bestower - destroying the pirates is part of

the mission.

The Blockade

- Estimated ISK: 900,000 ISK

- Structures with Loot: None

- Number of Steps: 5

- Pirates Attack after Warp: Yes

- Shortcut: No

This is a fun mission with a good payout

- the best part is that the pirates come to

you. Warning: If you have a tendency to

lag in Eve-Online, this mission will lag

you up and may cause you to lose your

ship. It's best to decline this mission if

you're using a slow processor or are on a

slow connection.

Initial: 1 stasis (webbing) tower and 8

frigates. Take out the tower and beat down

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the frigates. After you take out about half

or a little more, the first wave will come.

Wave 1: 9 more ships will come to the

aid of their friends, and they'll warp in

about 100km away from where you

jumped in. It's a mixture of Cruiser and

battlecruisers mostly, with a couple of

frigates thrown into the mix. Take out the

remainder of the initial group while you

wait on these guys to get within your

range and to keep from getting

overwhelmed.

Wave 2: 7 battlecruisers, a couple of

heavy assault cruisers, and handful of

frigates will come in this wave at about

100km again. Like before, wipe out the

remainder of the first wave before

proceeding to this one. It's always best to

let them come to you since the closer you

are to where they warp in at, the closer

you are the next wave that'll be coming.

Wave 3: 2 cruiser, 6 battlecruisers, and

3 heavy assault cruisers this time, so

you're not working against any frigates

on this wave at least. Use the same

method as before. Take out the cruisers

first, then the battlecruisers, then the

heavy assaults, to keep the damage taken

to a minimum. When you're down to the

last pirate or two, move away from the

jump-in point.

Wave 4: The final wave consists of 4

battlecruisers and 4 frigates that spawn

about 20km from the jump-in point. This

is an easy ending to what can be a

dangerous, yet entertaining, mission.

The Kidnapping [important]

- Estimated ISK: 60,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This is a simple mission that will only

take a moment. You're only up against a

few frigates here, so all you'll need to do is

tackle these and loot the VIPs and that's all

there is to this one.

The Mordus Headhunters

- Estimated ISK: 4,000,000

- Structures with Loot: None

- Number of Steps: 2

- Pirates Attack after Warp: No

- Shortcut: Yes (and you will want to

take it)

This mission is hard. Most level 4

missions are easier than this. Luckily this

mission does have a shortcut and you

better take it. You'll need to be in a

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Battleship with kinetic/thermal resistance

and kinetic if you have a third slot -

come prepared to tank for step area 2.

Area 1: There are several cruises and

frigates (about 15) spread out into 3

groups - this area is quite easy to get

through.

Area 2: Nothing aggroes upon entry.

Fly away from them and when you're a

good distance away, fire away. It makes

no difference which pirate you fire at,

everything here will begin attacking you

(and there are 35 ships, roughly). You'll

likely have to warp out and back in again

a time or two just to take them all down.

Shortcut: This mission actually only

requires you to take down 2 Lions and 3

Leopards. Target those 5 and take them

down as quickly as you can. This will

allow you to simply complete the

mission without hacking through the

other 30 or so pirates to finish up - unless

you want to, of course.

The Rogue Slave Trader

- Estimated ISK: 900,000 ISK

- Structures with Loot: Slave Pen

- Number of Steps: 2

- Pirates Attack after Warp: Yes

- Shortcut: No

Part 1: Simply warp in and tackle the 4

ships here. This isn't the most exciting of

missions. Destroy the Slave Pen, loot, and

you're done.

Part 2: There are two areas here.

Area 1: 3 Frigates, 3 Cruisers, and 1

Destroyer are hovering around a gate here.

Destroy all of them to advance to area 2.

Area 2: 4 sentry guns immediately open

fire on you before the other six ships

attack. 4 destroyers and 2 battlecruisers

compose those six ships - take down the

destroyers quickly (a few shots should do

it here) and then tackle the battlecruisers.

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The Score

- Estimated ISK: 600,000 ISK

- Structures with Loot: None

- Number of Steps: 2

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: Only 15 or so ships are here,

and you warp in fairly far from them.

Sometimes 2 ships will be close enough

to aggro you upon entering, sometimes

not. You've got enough distance here to

pick and choose your fights however you

prefer.

Area 2: Roughly 11 frigates, 10

cruisers, and 1 battlecruiser are what

you're up against. Not everything will

attack at once, so you've got some slack

you can work with. There are several

structures here, but nothing has loot.

7.1.38 The Seven's PrisonFacility

- Estimated ISK: 300,000 ISK

- Structures with Loot: Prison

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You're warping into a single area where

3 sentry guns will begin opening fire. 3

frigates and 2 cruisers (including the

named pirate) are hovering around the area

as well. You can attack the frigates

without getting the cruisers' attention,

usually. Even if you do get all, it's not

much of a fight. Destroy and loot the

prison and you're done.

Unauthorized MilitaryPresence

- Estimated ISK: 850,000 ISK

- Structures with Loot: None

- Number of Steps: 2

- Pirates Attack after Warp: No

- Shortcut: No

Area 1: Only 4 frigates in this area -

simple and easy.

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Area 2: About 22 ships here spread

apart in 3 groups. They won't attack

when you enter, but they will if you get

too close. You can usually pull one group

without any of the others jumping in, so

you can choose which you want to

destroy in what order. I'd suggest saving

the group with the Transport ship in it

until last. Loot and leave.

What Comes Around GoesAround

- Estimated ISK: 100,000 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You'll either be facing the bounty

hunter and 10 mercenary fights (5K

bounty) or 5 elite fighters (10k bounty),

either way they're pushovers - just come

prepared to take down some frigates and

you're set.

Level 4 Combat Missions

As with level 3 missions, I will label the

important ones with the [important] tag.

Again, there aren't a ton of kill missions

that are important here either. As I'd

mentioned at the beginning of this chapter,

I'll only be listing the missions worth

doing or that are important kill missions.

The other missions are either too time

consuming (which are mostly rogue drone

missions), the missions will kill your

faction with another race, (which is very

bad) or are new to the game (so there's not

much information on them yet).

Before you begin doing level 4s, there

are a few things you're going to want to

keep in mind and to use as a mental

checklist:

Do not equip only large weaponry

because your missions are still composed

primarily of frigates and cruisers even

though many battleships are present.

Cruise missiles are okay to a degree (with

good precision skills), but don't use

torpedoes (your skills mostly only affect

guided systems, and torpedoes are not

guided missiles).

Use drones to help you handle frigates.

Thermal drones are the best ones you can

use because they have a default damage

modifier that's higher than the other

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drones, meaning that even though the

pirates you're attacking may not be weak

to thermal, the modifier plus your skills

may still do more damage than a drone

that capitalizes on a weakness.

Carry a medium-large amount of

ammunition. If you're in a Raven (like

95% of the rest of the level 4 mission

runners) then come packed with about

2500+ missiles in the cargo - no, you

may not need that many, but at least you

are prepared.

A nosferatu will help a ton when you're

in these missions. Whatever you're

attacking, turn the Nosferatu on against

that target. Note that NPCs do not use

any cap, so once you've drained it all, the

pirate won't be affected and you won't

receive anymore energy - that's why it's

best to use it on a dying target.

Align yourself with a station

(preferably your agent's station if it's in

the same solar system) before you do

anything. Set your speed to 10km/s or so

and then begin fighting. This way if you

do have to warp out, you'll be ready to go

at a moment's notice.

Whichever kind of tanking you plan on

doing, use nothing less than Tech II

items - preferably Faction versions, such

as officer modules. These give a much

bigger bonus although expensive. But

with the speed and finesse at which you'll

be doing these missions, you'll be able to

make the money back shortly.

A Case of Kidnapping[important]

- Estimated ISK: 16M ISK

- Structures with Loot: None

- Number of Steps: 5

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: Three battleships here and they

won't aggro when you warp in.

Area 2: Eight battleships in the area and

several cruisers and frigates. Take down

the saboteurs since they'll use a little

electronic warfare on you. This area may

be little time consuming here, but easy

enough.

Area 3: Eight battleships and 6 cruisers

there - shouldn't receive any aggro upon

warping in.

Area 4: Six low-end battleships here

and you or may not get aggroed -

sometimes the pirates will orbit and if you

warp in when they're close to the jump-in

point, they'll be within aggro range. There

are 10 cruisers and 4 frigates rounding out

the rest of the ships.

Area 5: There are 6 turrets here that

aggro at warp-in along with a single

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battleship. The battleship will drop the

VIPs you need to complete the mission.

You may want to simply kill him, loot,

and leave, but it's usually a bit easier to

quickly kill the turrets while you're at it

(you get more ISK that way as well).

Amarrian Excavators[important]

- Estimated ISK: 0 ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

There are 2 cruise missile batteries

here that will aggro immediately upon

entering. Your target is here with 10

excavators, which are in various ships.

Two of them are in battleships while the

rest are varied between cruisers and

frigates. This is a rather easy mission to

finish up.

Angel Extravaganza

- Estimated ISK: 16M ISK / 21M ISK

- Structures with Loot: Angel Bunk /

Storage Silo

- Number of Steps: 5 / 6

- Pirates Attack after Warp: Yes

- Shortcut: No / Hidden Area (Angel

Diamond Tag)

This is another long mission, but the

payout is good and the loot is usually

well-worth the effort as well. Be sure to

come well-equipped for tanking. Note that

many of the frigates will use electronics

warfare here, so bringing along

light/medium drones for specifically

tackling them is a wise idea.

Area 1: Three battleships are here and

several cruisers, battlecruisers, frigates,

and destroyers. You'll get aggro from one

group with a battleship in it when you

enter. Then you can pick off the remaining

two groups after that (one has two

battleships while the other has none,

though both may aggro, this seems to be

random and doesn't always happen -

drones further increase the probability).

Area 2: Only two battleships here - this

area is actually a step down in difficult

from the first, so you should have even

less trouble blazing through here.

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Area 3: Three sentry guns, 4 light

missile batteries, 2 heavy missile

batteries, and 3 cruise missile batteries

along with a single battleship await you

here - everything aggresses immediately.

The light missile batteries can be ignored

all together.

Area 4: Six battleships and a large

amount of frigates through battlecruisers

again. It's best to take out the group to

your left, then the Silo group, then the

remaining two groups. You can also take

out the Silo group first, and then the

left-side group, it really doesn't make a

difference in this case. After you clear

them all up, blow up the silo - which

normally drops a low-end hardwiring and

several large guns/launchers.

Area 5: You'll get the annoying

pop-up notice telling you you've found

the last gate and your target is here.

You'll be aggroed shortly thereafter by

the closest group to you. The area has 6

battleships in it, including your target

(who has 2 spider drones with him). You

can pick off the remaining groups in any

way you see fit here, there's no wrong

way per se. The best thing to do is leave

your target until the end however, since

he has a fast armor repair rate, which can

sometimes make the battle drag on.

Area 6: There is a ton of sentries and

batteries here (about 12) along with 5

battleships and over 20 other ships here.

You'll be facing a lot of damage at once,

and everything aggroes once you warp in,

so immediately begin flying away. The

sentries in this area hurt - a lot - and the

cruise missile batteries don't help you

either. Some of the frigates use electronic

warfare here and may jam you, so it's best

to have the drones on them while you take

out the sentries/cruise missile batteries,

then the battleships. After your drones

finish with the frigates, have them work on

the cruisers and battlecruisers while you

still focus on the battleships. This is by no

means an easy task to complete, and given

the cost of diamond tags, it's generally not

worth it unless you have a friend (such as

a corp-mate) with you that can likewise

help you cut down these targets faster.

Angel Surprise

- Estimated ISK: 2.7M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

Only one area you'll have to warp to

here. You'll warp in and find a transport

ship - once you begin attacking it, a single

wave of pirates will warp in to aid their

comrade. This wave consists of 1

battleship and 8 cruisers. Pretty simple

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task and you should be able to complete

this one quickly.

Covering Your Tracks[important]

- Estimated ISK: 1.5M ISK

- Structures with Loot: Abandoned

Stargate

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

There is one hard hitting sentry here,

so wipe it out quickly. There are three

battleships (including your target in a

Raven), 3 cruisers, and 3 frigates. Use

your drones to work on the frigates and

cruisers while you focus on the

mercenary battleships and your target.

This mission shouldn't take long as long

as you can withstand the Raven's cruise

missiles (which are usually EM).

Duel to the Death[important]

- Estimated ISK: 1M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This is one of the easiest missions in the

entire game. You simply warp in to find

your target in a battleship with 4 spider

drones for support. As you normally

would, use your drones to destroy his

drones while you focus on him. Simple as

that.

Duo of Death

- Estimated ISK: 2.5M

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This bears a strikingly similar mission

template as the Duel to the Death

important one. This time you're against 2

battleships, 2 spider drones, and 3 cruise

missile batteries - so it's actually harder

than the important mission (albeit not by

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much). Take down the cruise missile

batteries, then the 2 battleships, while

your drones work on the spider drones.

Not too difficult of a mission in the end.

Fight for the Establishment[important]

- Estimated ISK: 1.5M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You're against 12 ships here - 1

battleship and 11 cruisers - and a couple

of these cruisers will jam you (look for

defender-sounding names, such as

"Safeguard"), so make sure to deploy

your drones quickly. This mission isn't

difficult at all and shouldn't take you

over a few minutes to complete.

Gone Berserk

- Estimated ISK: 2.2M ISK

- Structures with Loot: None

- Number of Steps: 3 Waves

- Pirates Attack after Warp: Yes

- Shortcut: No

Initial: You're against 5 plain old

cruisers here.

Wave 1: A couple of battleships and

three cruisers this time, still nothing to

sweat.

Wave 2: A couple of battleships, usually

a tier 1 and a tier 1, but nothing you should

have trouble handling.

Guristas Extravaganza

- Estimated ISK: 20M / 25M

- Structures with Loot: Guristas Bunker /

War Installation

- Number of Steps: 5 / 6

- Pirates Attack after Warp: Yes

- Shortcut: No / Hidden Gate (Guristas

Diamond Tag)

Area 1: 6 sentry guns are here along

with 2 cruisers and 2 elite frigates. This

should relatively easy - the only thing you

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have to watch are the sentries.

Area 2: 8 battleships are here and a

whole slew of cruisers and frigates. The

hardest aspect of this area is that

everything has a tendency to want to

aggro at once, except for the far group

(which has no battleships in it). And

among the groups that do aggro you,

there are 5 Ravens mixed in, so that's a

lot of cruise missile damage coming your

way. Use the drones to take down the

frigates and cruisers while you fire on the

Ravens and the Scorpions. Once you

knock down a couple of them, it'll get

easier. If you need to warp out, definitely

do so.

Area 3: You'll be aggroed by a small

group with no battleships when you enter

and if you get within 40km of the cruise

missile batteries, you'll aggro those as

well. After taking out the initial group,

take out the left group, right group (no

particular order on those 2) and then the

center two groups. This should be pretty

easy compared to the last area.

Area 4: There are 4 (negligible) heavy

missile batteries here. You'll get aggro

from the left group usually. Next take out

the right group. And finally take out the

center group. These are small groups and

this is one of the easier steps.

Area 5: You'll get aggro immediately

from a group of cruisers/battlecruisers,

but they're easily dispatched. There are

also two sentry guns here and 1 negligible

heavy missile battery. From here you can

simply take out the left or right group, then

the other, and finally the center. The

Ravens do have a tendency to hurt here, so

be sure to take those down quickly while

your drones are working over the rest of

the entourage. You can destroy the war

installation here for a few decent items,

such as turrets and launchers - though

sometimes it's merely ammunition.

Area 6: This area is simply ridiculous.

There are about 5 cruise missile spitting

battleships, 8 cruisers, and 10 frigates or

so - and they all aggro. The damage can

get overwhelming fast, so begin flying

away from the giant mass of ships and

immediately launch your drones and get

them prepared to start taking down targets

ASAP. Once you manage to clear

everything out, the Storage Facility here

has some higher-end loot.

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Intercept the PirateSmugglers

- Estimated ISK: 1.8M

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

This is a very easy mission. You warp

in to find a transport ship, a battleship, 6

frigates, and about a dozen cruisers. Use

the drones to take out the frigates while

you work on the battleship, then both you

and the drones can pick off the cruisers

from there. And finally, dispose of the

transport ship.

Massive Attack

- Estimated ISK: 5M ISK

- Structures with Loot: None

- Number of Steps: 4

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: There are 8 frigates here, and

none aggro.

Area 2: 1 battleship, 7

cruisers/battlecruisers, and 11

frigates/destroyers are here, split into two

groups - neither one aggroes upon

entering.

Area 3: This area contains two groups

composed of 2 battleships, 2 battlecruisers,

2 cruisers, 6 destroyers and 8 frigates. This

is likely a simple area that should prove to

be no more difficult than the previous

area.

Area 4: One you warp in, a group of

frigates and a couple of cruisers will aggro

you. Attacking one of the remaining two

groups normally brings the other along

with it - in total, these two groups consist

of about 30 ships, primarily frigates and

only 2 battleships - the rest are cruisers

and battlecruisers. Just snipe off the

low-end frigates while firing your heavier

weaponry at the larger targets

(battleships/battlecruisers) and prepare to

send your drones in to work on the

destroyers and frigates.

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Pirate Invasion

- Estimated ISK: 5.7M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: None

This can get overwhelming and is

menacing to even look at. There are 10

battleships here in total. When you

initially warp in, you'll get jumped by a

pack of cruisers and frigates (some have

been known to jam, others web), and that

leaves 4 groups in this area. Attack the

left-most group and you'll aggro that

group along with a small pocket of

frigates that web and use electronic

warfare. Send your drones after these

frigates while you work on the bigger

ships. Take a breather here and

regenerate your shields and/or armor a

bit before taking on the last two groups -

they'll both come. Use the same

technique and tactics here as the previous

one. You may want to align yourself

before you pull so that if you get

overwhelmed by the damage, then you

can just run and dock and come back.

Revenge is Sweet

- Estimated ISK: 1.5M

- Structures with Loot: None

- Number of Steps: 2

- Pirates Attack after Warp: Yes

- Shortcut: No

Area 1: 5 cruisers and 5 frigates sitting

here. Stick the drones on the frigates while

you work over the cruisers. Should be a

few quick kills.

Area 2: 2 cruisers, a couple of frigates

(2-3) and your target are here. Just have

your drones mop up the frigates and

cruisers while you're taking down the

primary objective. Very rarely this target

will drop a good implant (such as a 5%

hardwiring).

Sabotage the Supply Line

- Estimated ISK: 2.2M ISK

- Structures with Loot: None

- Number of Steps: 4 waves

- Pirates Attack after Warp: Yes

- Shortcut: No

Initial: There are 3 freighters here that

have 10 frigates and 2 cruisers as escorts.

You should be able to make quick work of

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this pathetic convoy

Wave 1: 5 frigates and 8 cruisers will

come to the aid of the convoy in this

wave.

Wave 2: 6 cruisers this time.

Wave 3: 5 cruisers or battlecruisers -

sometimes it varies between 5

battlecruisers, 5 cruisers, or a mix of

both.

Sabotaged

- Estimated ISK: 3.3M ISK

- Structures with Loot: None

- Number of Steps: 4

- Pirates Attack after Warp: Yes

- Shortcut: No

Initial: Do not attack any of these

ships - these are the good guys. They'll

give you some bookmarks to fly around

to and blow up some folks.

Part 1: 8 cruisers and 4 frigates here -

use your drones as always to make this

go by a lot faster.

Part 2: 12 cruisers and 2 frigates this

time - nothing too difficult.

Part 3: 3 battleships and 6 frigates this

time around - sic the drones on the

frigates and wear down the battleships.

The frigates should be destroyed by the

time you take down the first one, so your

drones can make the killing of the last two

go by much quicker. Nab your special

delivery and head out.

Serpentis Extravaganza

- Estimated ISK: 8M ISK

- Structures with Loot: None

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: Yes

Area 1: There are only a couple of

battleships here and roughly 15 cruisers

and 20 or so frigates. This shouldn't prove

to be too difficult and the order you attack

in isn't important. Just focus your fire on

the bigger ships as usual and let the drones

do their job on the smaller ones.

Area 2: There's no aggro when you

arrive. There are 3 groups and roughly 9

battleships. You can start with the closest

one and work your way through at your

own leisure without fear of several groups

coming. Area 3: You warp right into (and

I mean RIGHT into) a mesh of ships,

including battlecruisers and a battleship.

From there, just begin pulling as you feel

fit. Some of the battleships will try to orbit

a bit of a ways away (60km or so), so you

may need to load some long rage ammo or

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allow your drones to aid you here. After

you finish off everyone else, you can

move onto your primary objective.

Shortcut: If you quickly target and kill

your primary target and kiss spider

drones, you'll complete the mission - you

getting the aggro of the entire area,

however.

Serpentis Ship Builders

- Estimated ISK: 3M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: None

Everything will aggro you upon

warping in. You'll be facing 3

battleships, including the named target,

and 4 cruisers and 4 frigates - not to

mention the 2 cruise missile batteries.

Take out the batteries while letting the

drones eat away at the frigates and

cruisers, then focus on the two unnamed

battleships, and finally take out your

target. Rarely he'll drop something

special, such as an implant.

Serpentis Spies [important]

- Estimated ISK: 1.3M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes (only

the sentries)

- Shortcut: No

There are 8 sentry towers here and

they'll all be ready to greet you. Work

them over and then you can focus on the

ships here. There's just one battleship and

a handful of cruisers and frigates - nothing

difficult; just tank and use your drones as

you normally would.

Smuggler Interception

- Estimated ISK: 2M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

There are two battleships, 12 cruisers,

and 12 frigates in the area, and they all

want a piece of you. Quickly deploy your

drones to begin taking out the 12 frigates

to avoid webbing and jamming issues that

can arise quickly. Work on either the

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cruisers or battleships - you may want to

take out the cruisers first since you can

have the drones help you eat through

them faster.

Stop the Thief

- Estimated ISK: 2M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

You'll be facing a battleship and about

a dozen cruisers. Just let your drones eat

away at the cruisers while you work over

the big one, or have them begin working

on the battleship while you pick off the

cruisers. Either way this mission is pretty

easy. Don't forget to get the item before

leaving.

The Assault

- Estimated ISK: 5.2M

- Structures with Loot: None

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: None

Area 1: There's no instant aggro here.

Start on the left side and take out all the

frigates and cruisers - you'll get two

groups. You can let your drones do the

majority of the work here. The right group

has a couple of battleships and some more

cruisers, pretty easy to handle these.

Area 2: A few battlecruisers and a

battleship will aggro when you initially

enter. The rest of the area is full of cruiser,

frigates, and a couple more battleships.

This is likewise easy, but there's a lot of

distance to cover here.

Area 3: Attack the right group, which

has a couple of battleships in it, first.

Nothing will aggro when you enter, and

attacking this group causes no other

groups to aggro. Now work on the

left/center groups (usually you get both) -

treat this blob of pirates as you did with

the first area, except a couple of

battleships will come along. Let your

drones do their thing while you work over

those battleships and tank - shouldn't be

anything more than slightly time

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consuming.

The Blockade

- Estimated ISK: 4.5M

- Structures with Loot: None

- Number of Steps: 5 waves

- Pirates Attack after Warp: Yes

- Shortcut: No

This is a very easy mission to do as

long as you can tank the damage and can

quickly dispatch the cruisers.

Initial: You'll warp in to face 4 little

cruisers.

Wave 1: A couple of battleships are

the first to show up.

Wave 2: Next you'll have 3 cruisers

and two more battleships.

Wave 3: Then 3 battleships arrive.

Wave 4: And finally you're facing 4

battleships at once.

The Guristas Spies

- Estimated ISK: 5.7M

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: No

- Shortcut: Yes

There are 5 Ravens here, so keep that in

mind. Pulling the group with the three

spies in it won't aggro any other group, so

you can do away with that group first, then

leisurely destroy the other two groups.

This is a simple and easy mission as long

as you pull that group first to avoid getting

everything at once and getting

overwhelmed by the battleship damage.

Shortcut: After taking out that first

group, the mission is complete, so the last

2 groups are just for ISK - though I do

recommend it since its really good ISK.

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The Kidnapping[important]

- Estimated ISK: 1.5M ISK

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: None

There are 6 frigates, 10 cruisers, and 1

battleship. This is a single group that will

aggro once you arrive and isn't a difficult

band of ships. Use your drones to dispose

of the frigates while you take out the

battleships, then you can focus your

attention back onto the cruisers. Easy

mission.

The Right Hand ofZazzmatazz

- Estimated ISK: 1.5M

- Structures with Loot: Outpost

Headquarters (required target) / Zor's

Bunker

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

6 frigates and 6 cruisers are here that are

basic ships. Schmidt is a named cruiser,

there's a mercenary battleship, and Zor is

in a Raven. This mission can hurt if you're

still not too experienced with level 4

missions. You may need to warp out a

time or two, so make sure you get aligned

quickly.

The Score

- Estimated ISK: 6.5M

- Structures with Loot: None

- Number of Steps: 3

- Pirates Attack after Warp: No

- Shortcut: No

Area 1: Nearly 30 ships in this area split

into two groups. Attacking group 1 will

not cause the second group to aggro, so

you can take your time in this area.

Area 2: Kill the left group first, no BS

in this group, so it shouldn't take long.

Next kill the right group which consists of

one battleship. And finally you can kill the

center group which has 3 battleships alone

in it which makes it a great fight and an

easy one.

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The Serpentis Spies

- Estimated ISK: 3M

- Structures with Loot: None

- Number of Steps: 1

- Pirates Attack after Warp: Yes

- Shortcut: No

There are 7 sentries here, so quickly

take those out while you put your drones

on the 5 frigates here. Next you can

focus on the 3 battlecruisers and 1

battleship. It's a quick and easy

encounter, but the sentries can make it a

pain. If you begin to feel you'll get

overwhelmed by the damage, go ahead

and begin to align yourself if you haven't

already.

Unauthorized MilitaryPresence

- Estimated ISK: 4M ISK

- Structures with Loot: None

- Number of Steps: 3 (note: this

mission will vary with some factions and

there will be only 2 steps, the second step

will be a mix of steps 2 and 3 listed here

and shouldn't prove difficult)

- Pirates Attack after Warp: Yes

- Shortcut: None

Area 1: There are 8 cruisers and 8

frigates here, nothing is Tech II or uses

electronic warfare, so this should be a

breeze.

Area 2: 4 Cruisers and 14 frigates here,

4 frigates will web you. There's a couple

of battlecruisers and battleships, but

they're low-end ones, so the damage isn't

very high.

Area 3: 2 frigates, 5 cruisers, and 4

battleships in this area - usually everything

will aggro at once. Let the drones eat up

the other ships while you work on the

battleships.

Vengeance

- Estimated ISK: 13M ISK

- Structures with Loot: Storage Facility

- Number of Steps: 3

- Pirates Attack after Warp: Yes

- Shortcut: Yes

Area 1: There are about 30 pirates in

this area, and they're all spread out all over

the place. Once you fire, about half the

ships will aggro you. Then you'll be able

to just relax a moment and regenerate a

little, before you take out the last of them.

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Area 2: About 30 more ships are in

this area, and about the same the same

ratio of frigates, cruisers, and battleships,

except they're more evenly divided here -

you'll be against 5 groups. The order you

take them down doesn't matter here

either.

Area 3: You'll warp into the aggro of a

group of battlecruisers. The rest of the

targets are quite a few km away. I

suggest moving as far away as you

possibly can and begin firing; they'll all

aggro at this point. If you have

long-range ammo, you can snipe off the

cruisers at this range and let the drones

kill off the frigates. By the time the

battleships get near you, everything else

will mostly be obliterated, so you'll

merely have them left (there'll be 3 or 4,

including your target).

Shortcut: Just kill your target (snipe

him) and the mission is complete.


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