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1 EXN0 : 1 DATE : 09.07.2009 STUDY OF UML AIM: General study of UML. DESCRIPTION: The heart of object-oriented problem solving is the construction of a model. The model abstracts the essential details of the underlying problem from its usually complicated real world. Several modeling tools are wrapped under the heading of the UML, which stands for Unified Modeling Language. The purpose of this course is to present important highlights of the UML. At the center of the UML are its nine kinds of modeling diagrams, which we describe here. Use case diagrams Class diagrams Object diagrams Sequence diagrams Collaboration diagrams State chart diagrams Activity diagrams Component diagrams Deployment diagrams Some of the sections of this course contain links to pages with more detailed information. And every section has short questions. Use them to test your understanding of the section topic. Why is UML important?
Transcript
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EX N0 : 1DATE : 09.07.2009

STUDY OF UML

AIM:

General study of UML.

DESCRIPTION:

The heart of object-oriented problem solving is the construction of a model. The

model abstracts the essential details of the underlying problem from its usually complicated

real world. Several modeling tools are wrapped under the heading of the UML™, which

stands for Unified Modeling Language™. The purpose of this course is to present important

highlights of the UML.

At the center of the UML are its nine kinds of modeling diagrams, which we describe

here.

Use case diagrams

Class diagrams

Object diagrams

Sequence diagrams

Collaboration diagrams

State chart diagrams

Activity diagrams

Component diagrams

Deployment diagrams

Some of the sections of this course contain links to pages with more detailed

information. And every section has short questions. Use them to test your understanding of

the section topic.

Why is UML important?

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Let's look at this question from the point of view of the construction trade. Architects

design buildings. Builders use the designs to create buildings. The more complicated the

building, the more critical the communication between architect and builder. Blueprints are

the standard graphical language that both architects and builders must learn as part of their

trade.

Writing software is not unlike constructing a building. The more complicated the

underlying system, the more critical the communication among everyone involved in creating

and deploying the software. In the past decade, the UML has emerged as the software

blueprint language for analysts, designers, and programmers alike. It is now part of the

software trade. The UML gives everyone from business analyst to designer to programmer a

common vocabulary to talk about software design.

The UML is applicable to object-oriented problem solving. Anyone interested in

learning UML must be familiar with the underlying tenet of object-oriented problem solving -

- it all begins with the construction of a model. A model is an abstraction of the underlying

problem. The domain is the actual world from which the problem comes.Models consist of

objects that interact by sending each other messages. Think of an object as "alive." Objects

have things they know (attributes) and things they can do (behaviors or operations). The

values of an object's attributes determine its state.

Classes are the "blueprints" for objects. A class wraps attributes (data) and behaviors

(methods or functions) into a single distinct entity. Objects are instances of classes.

Use case diagrams:

Use case diagrams describe what a system does from the standpoint of an external

observer. The emphasis is on what a system does rather than how.

Use case diagrams are closely connected to scenarios. A scenario is an example of what

happens when someone interacts with the system. Here is a scenario for a medical clinic.

"A patient calls the clinic to make an appointment for a yearly checkup. The

receptionist finds the nearest empty time slot in the appointment book and schedules

the appointment for that time slot. "

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A use case is a summary of scenarios for a single task or goal. An actor is who or

what initiates the events involved in that task. Actors are simply roles that people or objects

play. The picture below is a Make Appointment use case for the medical clinic. The actor is

a Patient. The connection between actor and use case is a communication association (or

communication for short).

Actors are stick figures. Use cases are ovals. Communications are lines that link

actors to use cases.

A use case diagram is a collection of actors, use cases, and their communications.

We've put Make Appointment as part of a diagram with four actors and four use cases.

Notice that a single use case can have multiple actors.

Use case diagrams are helpful in three areas.

determining features (requirements). New use cases often generate new

requirements as the system is analyzed and the design takes shape.

communicating with clients. Their notational simplicity makes use case diagrams a

good way for developers to communicate with clients.

generating test cases. The collection of scenarios for a use case may suggest a suite

of test cases for those scenarios.

Class diagrams

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A Class diagram gives an overview of a system by showing its classes and the

relationships among them. Class diagrams are static -- they display what interacts but not

what happens when they do interact.

The class diagram below models a customer order from a retail catalog. The central

class is the Order. Associated with it are the Customer making the purchase and the

Payment. A Payment is one of three kinds: Cash, Check, or Credit. The order contains

OrderDetails (line items), each with its associated Item.

UML class notation is a rectangle divided into three parts: class name, attributes, and

operations. Names of abstract classes, such as Payment, are in italics. Relationships between

classes are the connecting links.

Our class diagram has three kinds of relationships.

association -- a relationship between instances of the two classes. There is an

association between two classes if an instance of one class must know about the other

in order to perform its work. In a diagram, an association is a link connecting two

classes.

aggregation -- an association in which one class belongs to a collection. An

aggregation has a diamond end pointing to the part containing the whole. In our

diagram, Order has a collection of OrderDetails.

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generalization -- an inheritance link indicating one class is a superclass of the other.

A generalization has a triangle pointing to the superclass. Payment is a superclass of

Cash, Check, and Credit.

An association has two ends. An end may have a role name to clarify the nature of the

association. For example, an OrderDetail is a line item of each Order.

A navigability arrow on an association shows which direction the association can be

traversed or queried. An OrderDetail can be queried about its Item, but not the other way

around. The arrow also lets you know who "owns" the association's implementation; in this

case, OrderDetail has an Item. Associations with no navigability arrows are bi-directional.

The multiplicity of an association end is the number of possible instances of the class

associated with a single instance of the other end. Multiplicities are single numbers or ranges

of numbers. In our example, there can be only one Customer for each Order, but a

Customer can have any number of Orders.

This table gives the most common multiplicities.

Multiplicities Meaning

0..1 zero or one instance. The notation n . . m indicates n to m instances.

0..* or * no limit on the number of instances (including none).

1 exactly one instance

1..* at least one instance

Every class diagram has classes, associations, and multiplicities. Navigability and roles are

optional items placed in a diagram to provide clarity.

Packages and object diagrams

To simplify complex class diagrams, you can group classes into packages. A package

is a collection of logically related UML elements. The diagram below is a business model in

which the classes are grouped into packages.

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Packages appear as rectangles with small tabs at the top. The package name is on the

tab or inside the rectangle. The dotted arrows are dependencies. One package depends on

another if changes in the other could possibly force changes in the first.

Object diagrams show instances instead of classes. They are useful for explaining

small pieces with complicated relationships, especially recursive relationships.

This small class diagram shows that a university Department can contain lots of other

Departments.

The object diagram below instantiates the class diagram, replacing it by a concrete example.

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Each rectangle in the object diagram corresponds to a single instance. Instance names

are underlined in UML diagrams. Class or instance names may be omitted from object

diagrams as long as the diagram meaning is still clear.

Sequence diagrams

Class and object diagrams are static model views. Interaction diagrams are dynamic.

They describe how objects collaborate.

A sequence diagram is an interaction diagram that details how operations are carried

out -- what messages are sent and when. Sequence diagrams are organized according to time.

The time progresses as you go down the page. The objects involved in the operation are listed

from left to right according to when they take part in the message sequence.

Below is a sequence diagram for making a hotel reservation. The object initiating the

sequence of messages is a Reservation window.

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The Reservation window sends a makeReservation() message to a HotelChain. The

HotelChain then sends a makeReservation() message to a Hotel. If the Hotel has available

rooms, then it makes a Reservation and a Confirmation.

Each vertical dotted line is a lifeline, representing the time that an object exists. Each

arrow is a message call. An arrow goes from the sender to the top of the activation bar of the

message on the receiver's lifeline. The activation bar represents the duration of execution of

the message.

In our diagram, the Hotel issues a self call to determine if a room is available. If so,

then the Hotel creates a Reservation and a Confirmation. The asterisk on the self call means

iteration (to make sure there is available room for each day of the stay in the hotel). The

expression in square brackets, [ ], is a condition.

Collaboration diagrams

Collaboration diagrams are also interaction diagrams. They convey the same

information as sequence diagrams, but they focus on object roles instead of the times that

messages are sent. In a sequence diagram, object roles are the vertices and messages are the

connecting links.

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The object-role rectangles are labeled with either class or object names (or both).

Class names are preceded by colons ( : ).

Each message in a collaboration diagram has a sequence number. The top-level

message is numbered 1. Messages at the same level (sent during the same call) have the same

decimal prefix but suffixes of 1, 2, etc. according to when they occur.

Statechart diagrams

Objects have behaviors and state. The state of an object depends on its current activity

or condition. A statechart diagram shows the possible states of the object and the transitions

that cause a change in state.

Our example diagram models the login part of an online banking system. Logging in

consists of entering a valid social security number and personal id number, then submitting

the information for validation.

Logging in can be factored into four non-overlapping states: Getting SSN, Getting

PIN, Validating, and Rejecting. From each state comes a complete set of transitions that

determine the subsequent state.

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States are rounded rectangles. Transitions are arrows from one state to another. Events

or conditions that trigger transitions are written beside the arrows. Our diagram has two self-

transition, one on Getting SSN and another on Getting PIN.

The initial state (black circle) is a dummy to start the action. Final states are also

dummy states that terminate the action.

The action that occurs as a result of an event or condition is expressed in the form

/action. While in its Validating state, the object does not wait for an outside event to trigger a

transition. Instead, it performs an activity. The result of that activity determines its

subsequent state.

Activity diagrams

An activity diagram is essentially a fancy flowchart. Activity diagrams and statechart

diagrams are related. While a statechart diagram focuses attention on an object undergoing a

process (or on a process as an object), an activity diagram focuses on the flow of activities

involved in a single process. The activity diagram shows the how those activities depend on

one another.

For our example, we used the following process.

"Withdraw money from a bank account through an ATM."

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The three involved classes (people, etc.) of the activity are Customer, ATM, and

Bank. The process begins at the black start circle at the top and ends at the concentric

white/black stop circles at the bottom. The activities are rounded rectangles.

Activity diagrams can be divided into object swimlanes that determine which object

is responsible for which activity. A single transition comes out of each activity, connecting it

to the next activity.

A transition may branch into two or more mutually exclusive transitions. Guard

expressions (inside [ ]) label the transitions coming out of a branch. A branch and its

subsequent merge marking the end of the branch appear in the diagram as hollow diamonds.

A transition may fork into two or more parallel activities. The fork and the subsequent join

of the threads coming out of the fork appear in the diagram as solid bars.

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Component and deployment diagrams

A component is a code module. Component diagrams are physical analogs of class

diagram. Deployment diagrams show the physical configurations of software and hardware.

The following deployment diagram shows the relationships among software and

hardware components involved in real estate transactions.

The physical hardware is made up of nodes. Each component belongs on a node.

Components are shown as rectangles with two tabs at the upper left.

Result:

Thus an experiment for Study of UML is successfully done.

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Ex No : 2DATE: 16.07.2009

PROBLEM STATEMENT

AIM:

To develop a problem statement for online ATM system.

PROBLEM ANALYSIS:

Online ATM system has to be developed for convenient withdrawal/deposit service in

everywhere, even if users don’t come to a bank.

The System developed should contain following features:

1. This ATM system would include a master database for accounts and transactions,

interaction with ATMs and providing account accessibility to the users.

2. Each bank provides its own computer to maintain its own accounts and process

transactions against them. With this system, a client must first have an account before he can

use ATM.

3. A client may open his account for depositing/withdrawing.

4. The client can check the account status 24 hours a day.

5. When the client deposits/withdraws money. The ATM system communicates with a central

computer which clears transactions with the appropriate banks.

6. An ATM accepts the pin number, interacts with the user, communicates with the central

system to carry out the transaction, dispenses cash, and prints receipts.

7. The system requires appropriate recordkeeping and security provisions. The system must

handle concurrent accesses to the same account correctly.

Result:

Thus the problem statement for ATM system has been successfully

written

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EX N0 : 3DATE : 16.07.2009

STUDY OF RATIONAL ROSE

AIM:

To study the functionalities of the rational rose software.

INTRODUCTION:

ROSE = Rational Object Oriented Software Engineering.

Rational Rose is a set of visual modeling tools for

development of object oriented software.

Visual Modeling is the process of graphically depicting the

system to be developed

o Presenting essential details

o Filtering out non-essential details

o Viewing the system from different perspectives

WHY MODEL?

The UML models act as an architectural

blueprint for software development.

Good models:

o Identify requirements and communicate information

o Allows focus on how system components interact,

o without get bogged out in specific details

o Allows you to see relationships among design

o components

o Improves communication across your team through

o the use of common graphical language

WHEN SHOULD ROSE BE USED?

Modeling can be useful at any point in the application

development process.

Initial Design Work(Requirement Analysis and Definition)

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• Use Cases

• Class Diagrams

• Sequence Diagram

• Rational Rose includes tools for reverse engineering

as well as forward engineering of classes and

component architectures.

• You can gain valuable insights to your actual

constructed architecture and pinpoint deviations from

the original design.

• Rose offers a fast way for clients and new employees

to become familiar with system internals

Rose GUI:

Diagram ToolBox

Window

Your model is

Really in HERE!

Log window

Documentation window

Diagram Window

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RATIONAL ROSE INTERFACE:

Diagram window

•Allows you to create, update, and model different diagrams, that are, graphical views

of the model

Diagram toolbar

•Is unique to each diagram type and can be customized.

•Is active only when a diagram is displayed.

•May be visible or hidden; docked or floating.

•As with the standard toolbar, placing your cursor on an icon displays the tooltip for

that icon.

The Specification window

• Is a textual representation of a model element that allows you to view and manipulate

the element's properties.

•Note that information added to the documentation window is automatically added to

the documentation field in the specification window.

The Log window

•Reports progress, results, and errors

•Right-click on Log window to see available actions

Toolbar for Class Diagrams

Any element of a diagram can be created by placing the mouse pointer over a Tool

in the Toolbar

• Drag&Drop over the diagram canvas

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Text Generalization

Note Package

Realisation

Pointer

Note Anchor Dependency or Instaniation

interface

class

association Association class

MODELS , VIEWS AND DIAGRAMS:

Models themselves are constructed using different views and diagrams to

accurately depict different stakeholder perspectives and the system’s building

blocks, respectively.

Models are complete representations of the system.

Views allow different stakeholders to see the system from their own perspectives

•Views contain Models…

•E.g. Logical View contains analysis model, business object model, design

model(Sometimes models can contain ‘views’ too…)

•Models generally contain a number of diagrams – some of these terms are ‘used’

interchangeably…

•E.g. Design model contains class diagrams, sequence diagrams, and a number of

others….

Diagrams: means by which we view of the system.

•Different building blocks (model elements) for different types.

•E.g.: classes, interfaces, collaborations, components, nodes,

dependencies, generalizations, and associations.

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VIEWS:

Just as there are many views of a house under construction -the floor plan, the wiring

diagram, the elevation plan, there are many views of a software project under development.

Rational Rose is organized around the following views of a software project:

•Use Case

•Logical

•Component

•Deployment

Each of these views presents a different aspect of the model

and is explained in subsequent slides.

THE USE CASE VIEW:

The use-case view helps you to understand and use the system. This view looks at how

actors and use cases interact.

The diagrams in this view are:

•Use-case diagrams

•Sequence diagrams

•Collaboration diagrams

•Activity diagrams

This view contains a Main diagram by default. Additional

diagrams can be added throughout the analysis and

design process.

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THE LOGICAL VIEW:

The logical view addresses the functional requirements of the system.

This view looks at classes and their relationships.

The diagrams in this view are:

•Class diagrams

•State chart diagrams

This view contains a Main diagram by default. Additional diagrams can be added throughout

the analysis and design process.

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THE COMPONENT VIEW:

The component view addresses the software organization of the system.

This view contains information about the software, executable and library components for the system.

This view contains only component diagrams. The component view contains a Main diagram by default. Additional diagrams can be added to this view throughout the analysisand design process.

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THE DEPLOYMENT VIEW:

The deployment view shows the mapping of processes to hardware.

This type of diagram is most useful in a distributed architecture environment where youmight have applications and servers at different locations.

This view contains only one diagram -the deployment diagram.

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DIAGRAMS:Simply put, a diagram is a graphical representation of the elements of your system.Different diagram types allow you to view your system from multiple perspectives.You can create various types of diagrams in Rational Rose. The diagram types include:

•Use-Case•Class•Activity•Statechart•Component•Deployment

Each of these diagram types is explained in subsequent slides.

USE CASE DIAGRAMS:

Use-case diagrams present a high-level view of system usage as viewed from an outsider's(actor's) perspective. These diagrams show the functionality of a system or a class and howthe system interacts with the outside world.

Use-case diagrams can be used during analysis to capture the system requirements and tounderstand how the system should work.

During the design phase, use-case diagrams specify the behavior of the system asimplemented.

Rose automatically creates a Main use-case diagram in the use-case view. There aretypically many use-case diagrams in a single model.

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UC DIAGRAM EXAMPLE:

CLASS DIAGRAMS:

A class diagram helps you visualize the structural or static view of a system and is one ofthe most common diagram types.

Class diagrams show the relationships among and details about each class.

Class diagrams are also the foundation for component and deployment diagrams.

Rose automatically creates a Main class diagram in the logical view. There are typicallymany class diagrams in a single model.

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CLASS DIAGRAM SAMPLE:

SEQUENCE DIAGRAMS:A sequence diagram illustrates object interactions arranged in a time sequence.

These diagrams are typically associated with use cases.

Sequence diagrams show you step-by-step what has to happen to accomplish something inthe use case.

This type of diagram emphasizes the sequence of events, whereas collaboration diagrams (an alternative view of the same information) emphasize the relationship.This type of diagram is best used early in the design or analysis phase because it is simple and easy to comprehend.

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SEQUENCE DIAGRAM EXAMPLE:

COLLABORATION DIAGRAMS:Collaboration diagrams provide a view of the interactions or structural relationshipsbetween objects in the current model.

This type of diagram emphasizes the relationship between objects whereas sequence diagrams emphasize the sequence of events.

Collaboration diagrams contain objects, links, and messages.

Use collaboration diagrams as the primary vehicle to describe interactions that express decisions about system behavior.

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COLLABORATION DIAGRAM EXAMPLE:

ACTIVITY DIAGRAMS:

Activity diagrams model the workflow of a business process and the sequence of activities in a process.

These diagrams are very similar to a flowchart because you can model a workflow from activity to activity or from activity to state.

It is often beneficial to create an activity diagram early in the modeling of a process to helpyou understand the overall process.

Activity diagrams are also useful when you want to describe parallel behavior or illustrate how behaviors in several use cases interact.

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ACTIVITY DIAGRAM EXAMPLE:

COMPONENT DIAGRAMS:

Component diagrams provide a physical view of the current model.

They show the organization and dependencies among software components,including source code, binary code, and executable omponents.

You can create one or more component diagrams to depict components andpackages or to represent the contents of each component package.

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COMPONENT DIAGRAM EXAMPLE:

DEPLOYMENT DIAGRAMS:

Each model contains a single deployment diagram that shows the mapping of processes to hardware.

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DEPLOYMENT DIAGRAM EXAMPLE:

STATE CHART DIAGRAMS:

You can use statechart diagrams to model the dynamic behavior of individual classes orobjects.

Statechart diagrams show the sequences of states that an object goes through, the events that cause a transition from one state or activity to another, and the actions that result from astate or activity change.

A statechart diagram is typically used to model the discrete stages of an object's lifetime,whereas an activity diagram is better suited to model the sequence of activities in a process.

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STATE CHART DIAGRAM EXAMPLE:

RESULT:Thus the study of Rational Rose was made.

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SOFTWAREREQUIREMENTSPECIFICATION

FOR ATM

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EX N0 : 4DATE : 16.07.2009

DEVELOPING SOFTWARE REQUIREMENTSPECIFICATION

1. INTRODUCTION:

PURPOSE:The purpose of ATM System is to automate the process of maintaining the

banking details of each and every customer. The ATM System keeps trackof the transaction done at any time by the customer and it also reducestime for procedural time for transaction.

SCOPE:The scope of the project is to maintain the banking details of each and every customer

by implementing the ATM system. The software contains followingfunctions

Security pin verification Customer transaction details

DEFINITIONS:

REFERENCE:The following reference materials were used: IEEE STD 830-1998-Software Requirements Specification document.

OVERVIEW:

S.NO ACRONYM FULL FORM1 DB Database2 IEEE Institute of

Electrical andElectronics Engineers

3 DBMS Database ManagementSystem

4 PC Personal Computer5 JDBC Java Database

Connectivity6 OS Operating System

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The remaining contents of the Software Requirements Specifications is Organized inthe following structure:

Overall system description containing information about the productperspective ,User characteristics ,Constraints, Assumption andRequirements and Dependencies.

Specific requirements description containing information about the externalinterfaces ,functions ,performance requirements, logical databaserequirements, design constraints , standards compliance and additionalcomments.

2 OVERALL DESCRIPTION:

2.1 PRODUCT PERSPECTIVE:

The ATM system is independent, autonomous and self –contained system. Theuser interface consists of three main functions, pin verification, customer transactions,security pin changes on each function reveals the contents of respective page. TheHardware Interface that are used are the interface between customer, administratorwith ATM system; the interaction between entered data and the database; theinteraction between ATM and Database server. Communication interfaces include theWide Area Network interface and Wide Area Network Protocols.

2.2 PRODUCT FUNCTIONS :

The major functions provided by the software are: Login function provides access to the authentic user. The deposit function allows the customer to deposit money. The withdrawal function allows the customer to withdraw the required money. The balance enquiry function allows to view the current account balance. The pin change function allows to change the pin number.

2.3 USER CHARACTERISTICS:The user who will be using this software should possess the following

characteristics : The user must have the basic knowledge to use an ATM.

2.4 CONSTRAINTS:The following are the list of constraints: Only account holders can access the ATM.

2.5 ASSUMPTIONS AND DEPENDANCIES:The following are the list of assumptions and dependencies: The software requires Windows operating system. The software requires Internet explorer.

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Software is dependent on MS-ACCESS.

3 SPECIFIC REQUIREMENTS:

3.1 EXTERNAL INTERFACES: The external interface is designed in a user friendly manner such that the user feels

easy.

3.2 PERFORMANCE REQUIREMENTS:Performance is a main problem because it is used daily. The system should provide very high performance with respect to speed,

security and processing of details because it has to be run every day as it will beaccessed including client and admin.

3.3 LOGICAL DATABASE REQUIREMENTS:The following are the logical database requirements: The database should contain the transaction details of the customer. Each customer should have a unique pin number.

3.4 DESIGN CONSTRAINTS:The following are the design constraints: Since the database is large, the software must be able to access from

different machines at a time.

Since the database is used every day, the database and machine

maintenance should be performed once in every 20 days in order to avoid the system

crash scenario.

The database should be backed up by duplicate database in order to avoid

the serve crash scenario.

3.5 SOFTWARE SYSTEM ATTRIBUTES:

The following are the software system attributes:

By adopting frequent manual supervision and maintenance, the reliability is

maintained.

By using firewalls and authentication along with confidentiality, the security of the

system is maintained.

Since VB is used, it is easy to access and the software is user friendly.

CONCLUSION:

Thus a sample of the software requirements for the ATM has been developed

according to the IEEE STD 830-1998 document.

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EX N0 : 5

DATE : 23.07.2009

DEVELOPING USE CASE MODEL FOR PROJECT

AIM:

To develop a use case model for the ATM.

Use case diagram:

insert card

remove card

withdrawl

deposit

balance enquiry

transcation details

<<extend>>

client

pin changes

transaction completed

invalid pin

admin

approval

ACTORS:

1: User: customer who holds an account in bank .

2: Admin: Is the Administrator who maintains the Database for the

Organization

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USE CASES:

BALANCE ENQUIRY:

Description: Use for the purpose of updating and displaying user's balance

pre condition: User must be authenticated

Post condition: Receipt must be printed if user needs

PIN CHANGE:

Description: used for changing the login pin number

Pre condition: User must enter the old PIN

Post condition: database must be updated with changed pin

WITHDRAWAL:

Description: to withdraw money from user's account

Pre Condition: User must have the minimum balance

Post Condition: database should be updated with available balance

LOGIN:

Description: to provide the security feature

Pre Condition: must be account holder of the respective bank to know the pin

Post condition: None

DEPOSIT:

Description: To Deposit money into the User’s Account.

Pre Condition: User must Have an account in bank to deposit money

Post condition: Database should be updated with the available balance.

RESULT:

Thus use case model for ATM was designed.

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EX N0 : 6DATE : 30.07.2009

ACTIVITY DIAGRAMS FOR ATM

AIM:

To design activity diagram for the use cases designed for ATM.

ACTIVITY DIAGRAMS:

Login

enter pin

displayinvalid pin

check pin

transactions

valid

invalid

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PIN CHANGE:

pin verify

entercorrect pin

check pin

enter new pin

valid

invalid

pin changed

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BALANCE ENQUIRY:

pin check

entercorrect pin

check pin

transaction

valid

invalid

connect toDB

Get balancedetails from DB

DisplayDetails

DisconnectDB

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WITHDRAWAL:

pin check

entercorrect pin

check pin

transaction

valid

invalid

withdrawal

Enter the amountto be withdrawan

ConnectDB

Update accountBalance

disconnectDB

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DEPOSIT:

pin check

entercorrect pin

check pin

transaction

valid

invalid

DEPOSIT

Enter the amount TheAmount to be Deposited

ConnectDB

Update accountBalance

disconnectDB

Add Amount toAccount Balance

RESULT:

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Thus the activity diagrams for the use cases have been designed for ATM.

EX N0 : 7DATE : 06.08.2009

IDENTIFYING CLASSES-NOUN PHRASE APPROACH FOR ATM

AIM:

To identify the various classes using the noun phrase approach.

SOLUTION:

STEP1: INITIAL LIST OF Noun Phrases: Candidate Classes

The initial study of the Employee Management System produces the following

noun phrases.

Administrator User User details Name Address Account Balance Transaction Deposit Bill Withdrawal Statement Credit Cash Login Pin Invalid Status Client Bank Card Name Valid Current account Savings account

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STEP 2: ELIMINATE THE IRRELEVANT CLASSES

From the above List we can see that the following terms are irrelevant and hence can

be removed. The terms are administrator, statement, bill, credit, cash, status, and card.

So now these can be eliminated.

Administrator User User details Name Address Account Balance Transaction Password Deposit Bill Withdrawal Statement Credit Cash Login Pin Invalid Status Client Bank Card Valid Current account Savings account

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STEP3: ELIMINATE REDUNDANT CLASSES AND BUILD A COMMON

VOCABULARY

The following are the class names that are used to refer the same concept

Password=Pin

Card, Bank, Client=user

Administrator User User details Name Address Account Balance Transaction Password Deposit Bill Withdrawal Statement Credit Cash Login Pin change Invalid Status Client Bank Card Valid Current account Savings account

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STEP 4: REVIEWING THE CLASSES CONTAINING THE ADJECTIVES

The above list does not contain classes that are adjectives that we can eliminate.

STEP5: REVIEWING THE POSSIBLE ATTRIBUTES

The attributes that are possibly identified in the system are

1. Name, address , valid, Invalid : Pin change

2. Account, cash, savings account, current account: withdraw

3. Transaction:Balance

4. Login

Administrator User User details Name Address Account Balance Transaction Password Deposit Bill Withdrawal Statement Credit Cash Login Pin change Invalid Status Client Bank Card Valid Current account Savings account

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STEP6: REVIEWING THE CLASS PURPOSE

The classes that add no purpose to the system have been deleted from the list. The

candidate classes are

Pin change: allows user to change the pin

Withdraw: to withdraw money from account

Balance: allow user to know the balance

Login: security feature to allow authenticated users to operate their account

CONCLUSION:

Thus the Candidate Classes have been identified using the noun phrase approach and

the classes are

Pin change

Withdraw

Balance

Login

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EX N0 : 8DATE : 13.08.2009

DEVELOPING CLASS DIAGRAM FOR ATM

AIM:To draw the Class diagram for ATM system.

CLASS DIAGRAM:

customer details

customer name : stringbankname : stringbankcode : integeraddress : string

customerdet()

1 1*

customer DB

accountnameaccountnobalancelimitpinnumberwithdrawlimit

customerDB()

1

1

user login

card number : integerpin number : integerpinchange : integer

userlogin()

ATMTransactions

balance enquirywithdrawaldepositsignout

balancenq()withdraw()deposit()signout()

1 1*

1

RESULT:Thus the class diagram for all the use case is drawn.

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EX N0 : 9DATE : 10.09.2009

DEVELOPING SEQUENCE DIAGRAM FOR ATM

AIM:To draw the sequence diagram for the various use case deployed in ATM.

LOGIN:

customer succesful login transaction balance

1.pin check

2.selecttransaction

3.check balance

4.return balance

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BALANCE ENQUIRY:

customer succesful login transaction balance

1.pin check

2.selecttransaction

3.check balance

4.return balance

PIN CHANGE:

customer succesful loginpin verify pin changed

1.login 2.enter ...

3.check pin

4.enter corr...

5.enter new pin

...

6.pin changed

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WITHDRAWAL:

customer login transaction withdrawal

1.pin check2. selecttranscation

3.enter amount tobe with drawn

4.update balanceaccount

DEPOSIT:

customer login transaction deposit

1.pin check

2.selecttransction

enter amount to bedeposited

update account

RESULT:

Thus the sequence diagram for the ATM has been drawn.

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EX N0 : 10DATE : 17.09.2009

DEVELOPING COLLABORATION DIAGRAM FOR ATM SYTEM

AIM:To draw the collaboration diagram for the ATM

BALANCE ENQUIRY:

customer succesfullogin

transaction

1.pin check 2.selecttransaction

3.check balance4.returnbalance

1:

Balance

2:

3:4:

PIN CHANGE:

: customer

succesfullogin

pin verify

pin change

3: check pin

6: pin changed

1: login 2: enter old pin

4: enter correct pin

5: enter new pin

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WITHDRAWAL:

: customer

login transaction

withdrawl

1: pin check 2: select transaction

3: enter amount to be withdrawn

4: update account balance

DEPOSIT:

customer login

transaction

1.insert card and pin

2.check pin

3.valid pin4.invalid pin

1:

2:

3:

4:

RESULTSThus the collaboration diagram for ATM System has been drawn.

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EX N0 : 11DATE : 24.09.2009

IMPLEMENTATION FOR ATM

AIM:To implement ATM system

PROCESSING FORM:

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BALANCE ENQUIRY DETAILS:

CODING:

Dim WS As WorkspaceDim RS As RecordsetDim DB As DatabaseDim a As VariantDim i, wit, mohan As IntegerPrivate Sub Command1_Click()RS.MoveFirstFor i = 1 To mohan Step 1If (Text1.Text = RS.Fields(2)) ThenMsgBox "login correct", vbInformation, "welcome"Form1.Hide

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Form2.ShowExit ForEnd If

RS.MoveNextNextIf (i = mohan + 1) ThenMsgBox "login incorrect", vbCritical, "WARNING!"Text1.Text = ""Text1.SetFocusEnd IfEnd Sub

Private Sub Command2_Click()EndEnd Sub

Private Sub Form_Load()Set WS = DBEngine.Workspaces(0)Set DB = WS.OpenDatabase("c:\mani.mdb")Set RS = DB.OpenRecordset("SELECT*FROM mb", dbOpenDynaset)RS.MoveLastmohan = RS.RecordCountText1.SetFocusEnd Sub

Private Sub Command1_Click()Form2.HideForm3.ShowEnd Sub

Private Sub Command2_Click()Form2.HideForm4.ShowEnd SubPrivate Sub Command3_Click()Form2.HideForm5.Show

End SubPrivate Sub Command4_Click()Form3.HideForm6.ShowEnd Sub

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Dim WS As WorkspaceDim RS As RecordsetDim DB As DatabaseDim a As VariantDim i, wit, mohan As Integer

Private Sub Command1_Click()

RS.MoveFirst

For i = 1 To mohan Step 1

If (Text1.Text = RS.Fields(1) And Text2.Text = RS.Fields(0)) ThenMsgBox "VERIYFING BALANCE", vbInformation, "welcome"

Text3.Text = RS.Fields(3)

Exit ForEnd IfRS.MoveNext

NextIf (i = mohan + 1) ThenMsgBox "enter properly", vbCritical, "WARNING!"Text1.Text = ""Text2.Text = ""Text1.SetFocusEnd IfEnd Sub

Private Sub Form_Load()

Set WS = DBEngine.Workspaces(0)Set DB = WS.OpenDatabase("c:\mani.mdb")Set RS = DB.OpenRecordset("SELECT*FROM mb", dbOpenDynaset)RS.MoveLast

mohan = RS.RecordCountEnd Sub

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Dim WS As WorkspaceDim RS As RecordsetDim DB As DatabaseDim a As VariantDim i, wit, mohan As Integer

Private Sub Command1_Click()a = InputBox("Enter Your withdrawal amount", "withdrawal amount", "enter here")If (a < 0) ThenMsgBox "cannot be retrieved"ElseText1.Text = Val(a)If (RS.Fields(3) < 101 Or (RS.Fields(3) - Val(Text1.Text)) < 100) ThenMsgBox "amount cannot be with drawn"ElseRS.Editwit = wit - Val(Text1.Text)RS.Fields(3) = witRS.Update

'Text1.Text = ""Text1.Text = ""End IfEnd IfEnd Sub

Private Sub Form_Load()

Set WS = DBEngine.Workspaces(0)Set DB = WS.OpenDatabase("c:\mani.mdb")Set RS = DB.OpenRecordset("SELECT*FROM mb", dbOpenDynaset)RS.MoveLastmohan = RS.RecordCount

RS.MoveFirst

For i = 1 To mohan Step 1

If (Form1.Text1.Text = RS.Fields(2)) Then'MsgBox "login correct", vbInformation, "welcome"'Form1.Hide'Form2.Show

wit = RS.Fields(3)

Exit For

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End If

RS.MoveNext

Next

End Sub

Private Sub Label1_Click()

End Sub

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Dim WS As WorkspaceDim RS As RecordsetDim DB As DatabaseDim a As VariantDim i, wit, mohan As Integer

Private Sub Command1_Click()If (Text1.Text = "") ThenMsgBox "please enter the amount"ElseRS.Editwit = wit + Val(Text1.Text)RS.Fields(3) = witRS.UpdateMsgBox "amount deposited"Text1.Text = ""End IfEnd Sub

Private Sub Form_Load()Set WS = DBEngine.Workspaces(0)Set DB = WS.OpenDatabase("c:\mani.mdb")Set RS = DB.OpenRecordset("SELECT*FROM mb", dbOpenDynaset)RS.MoveLastmohan = RS.RecordCount

RS.MoveFirst

For i = 1 To mohan Step 1

If (Form1.Text1.Text = RS.Fields(2)) Then'MsgBox "login correct", vbInformation, "welcome"'Form1.Hide'Form2.Show

wit = RS.Fields(3)Exit ForEnd If

RS.MoveNext

Next

End SubDim WS As WorkspaceDim RS As Recordset

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Dim DB As DatabaseDim a As VariantDim i, wit, mohan As Integer

Private Sub Command1_Click()If (wit = Text1.Text) Then

RS.EditRS.Fields(2) = Text2.TextRS.UpdateMsgBox "PIN NUMBER CHANGED"ElseMsgBox "enter the correct old pin number"End If

End Sub

Private Sub Form_Load()Set WS = DBEngine.Workspaces(0)Set DB = WS.OpenDatabase("c:\mani.mdb")Set RS = DB.OpenRecordset("SELECT*FROM mb", dbOpenDynaset)RS.MoveLastmohan = RS.RecordCount

RS.MoveFirst

For i = 1 To mohan Step 1

If (Form1.Text1.Text = RS.Fields(2)) Then'MsgBox "login correct", vbInformation, "welcome"'Form1.Hide'Form2.Showwit = RS.Fields(2)Exit ForEnd IfRS.MoveNext

NextEnd Sub

RESULTThus the ATM system has been successfully implemented using VisualBasic and Access

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EX N0 : 12DATE : 03.10.2009

TESTING FOR ATM

AIM

To Test the ATM system.

TEST CASE: 1This Test case is to check the pin number of the customer orelse the customer

will not be allowed to access the system.

INPUT:Incorrect Pin number

EXPECTED OUTPUT:The user is not allowed to login into his account due to incorrect

password and he must be shown error message.

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OBTAINED OUTPUT:The user was not allowed to login successfully and an error messagewas shown.

TEST STATUS : SUCCESS

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TEST CASE: 2This test case is used for checking the sufficient balance in the account; theuser will not be allowed to withdraw if there is no sufficient balance in hisaccount.

INPUT:Enter the amount more than the account balance.

EXPECTED OUTPUT:The user must not be allowed to withdraw the amount from the ATMand the error message is shown.

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OBTAINED OUTPUT:The user is not allowed to withdraw the amount and a error message isshown

TEST STATUS : SUCCESS

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TEST CASE: 3This test case is used to check the pin number of the customer (incase of pin

change), the user will not be allowed to change the pin if he enters the old pin number wrongly;

INPUT:Enter the wrong old pin number.

EXPECTED OUTPUT:User is not allowed to change the pin number and an error message isshown.

Page 66: EX N0 : 1 DATE : 09.07.2009 STUDY OF UML - MNMJEC CSE …mnmcse.weebly.com/uploads/1/5/8/6/158621/ooad_atm… ·  · 2009-10-10A Class diagram gives an overview of a system by showing

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OBTAINED OUTPUT:

The user was not allowed to change the pin and an error message wasshown.

TEST STATUS : SUCCESS

RESULT:

Thus the various test cases for ATM systems has been successfullyperformed.


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