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Exoplanet

Date post: 21-Jun-2015
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The Board Game's concept. End in May.
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Page 1: Exoplanet
Page 2: Exoplanet

SteelGaming

William Belime Game Designer

Shakti Sahni Game Artist

Page 3: Exoplanet

Constraints

Chosen: Random Board

Semi-information

Imposed: 1-4 players +1 AI

Playable in the transports (car/plane/train/boat)

Page 4: Exoplanet

Pitch

Space scientists have found a new Exoplanet with, apparently, intelligent life on it.

They have sent the best explorers from all over the world to explore this planet. But, on arriving at the destination, they had crashed their spaceship.

They are stuck on the planet and they have to wait till the AI repairs the ship. But unfortunately, as it was damaged during the crash, it became bipolar and random.

The Explorers have to fulfill their mission and survive until the AI repaired the ship to come back on Earth.

Page 5: Exoplanet

The main pieces

1 magnetic hexagonal board with two playable faces

The board contains 5 non removable hexagons: They will be the start of the players

Small magnetic hexagons which will cover the board’s faces

5 player magnetic pawns + 1

Cards

Page 6: Exoplanet

Boards illustration

Upper world boardFace up

Underground world boardFace down

Page 7: Exoplanet

The hexagons pieces

These small hexagons have 2 faces: The fog

Non playable face

The playable faces

The route (nothing special, just a route)

Enemies (fight)

Mighty resources (to get the sympathies of the aliens)

The craftable materials

Civilization (Alien Capital)

Cave (only in place where we find the resources and in quantities)

The Holy Artifact

Page 8: Exoplanet

Goals

Explorer: Reach and sympathize with more Alien civilizations before the others, until the ship is repaired.

AI/Drone: Counter the Explorers to come back on Earth before the ship is repaired. The drone has to kill them 5 times each.

Page 9: Exoplanet

Gameplay Mechanisms : Actions Points

An hexagonal board and movement to give an exploration feeling

The players use Action Points (AP) To reveal pieces of the board, moving, digging (when block by a

wall), fighting, crafting and picking stuffs.

Each actions have a higher or lower price.

The fight price depends on the enemy

AP + attack stats > defense stats of the monster

If not

Attack points of the monster – (AP + attack stats) = Damages

Page 10: Exoplanet

Gameplay Mechanisms

During the Pregame, the board is built randomly to make a different map each time

When the Holy Artifact is found, the player who has it, can reverse the board and all the players go to Underworld: New civilizations

Stronger enemies

AP more expensive

The game finishes after a certain number of turn 50 basically

Page 11: Exoplanet

Gameplay Mechanisms (Aliens)

The Aliens give different and random missions to gain their sympathies. Only known by the player who gets into the Alien’s Capital

Written on cards

Could be:

Bring the skin of an animal

Bring a mighty resource/artifact

Kill another player

Stealthy or not

Some will give single or multiple difficult missions if you had sympathies with another civilization which they hate.

Page 12: Exoplanet

Gameplay Mechanisms : Explorers Stats

All of the Explorers are different : Stats

Health

Defense

Agility

Move

Diplomacy

Stats- Health- Defense- Agility- Diplomacy

Page 13: Exoplanet

Gameplay Mechanisms : Explorers capacities

Capacities Chosen from 2 available by the player

Written on the explorer’s character card:

Weapons type

Diplomacy

Exploration

Thief/Lucky

And others

Increases the player’s stats secretly

Page 14: Exoplanet

Gameplay Mechanisms :Explorers actions

Use these action points to: Move

Reveal hexagons

Pick resources

For Aliens

To craft

Attack

Dig

Craft

They have 15 action points to use

If the Explorer move without revealing and it’s an enemy, their Attack and Defense gets subtracted.

Page 15: Exoplanet

Gameplay Mechanisms :AI Random

Random: can be nice / can be bad

Nice Bonuses to the Explorers

Reveals 3 hexagons at one range of the explorers

Up of 1 or 2 stats

Heal

Give free craft resources

Increase the ship’s repairing

Page 16: Exoplanet

Gameplay Mechanisms AI Random

Bad Malus to the explorers

Decrease one stat

Increase the strength of aliens enemies

Re put the fog on the 5 last revealed hexagons

Instant kill an explorer or all of them

Decrease the repairing of 1 or more

Increase the stats of the drone

Activated after 5 turns

Play after the drone’s turn

Page 17: Exoplanet

Gameplay Mechanisms :playable AI

Can be a playable character Drone

Use action points to:

Pop enemies

Move items

Put a fog behind him against action points

Transform the map itself

Not with an explorer on the hexagon

Sometimes supported by the AI

Turn starts after all the explorer played 1 turn

Page 18: Exoplanet

Target

Open to a large public For Sci-Fi/adventure likers

Since 12 years old players

With a certain tactical logic

Page 19: Exoplanet

Business case Pawns

1.50 € the five / 127 rupees

~ 0.16 € one / 13 rupees

Board ~ 10 € / 849 rupees

Hexagons ~ 0.10 € one / 8.50 rupees

~ 16 € / 1 358 rupees

Cards ~ 0.10 € one / 9 rupees

~ 5 € all / 424 rupees

Salary 1121.93 € x 5 months = 5 609.65 one person / 476 114 rupees

Total of 32.5 € for the production factory / 2 758.50 rupees

5642.15 € with one developer salary / 478 872 rupees

Page 20: Exoplanet

Unique Selling Points

A random board which is never the same

A RPG construction

A different gameplay in each game

Can be a cooperative or competitive gameplay Depending how the player choose to play

Counter the IA or win the game by himself

Page 21: Exoplanet

Walkthrough

Page 22: Exoplanet

Pregame

The players built randomly the boards by putting the face down of the small hexagons

They shuffle the cards pack by pack

Then they choose one Explorer or the Drone. Put their character to their respawn point

The players place the last pawn on the countdown square 0

The American Explorer starts

The game runs clockwise

Page 23: Exoplanet

One turn

Explorer Use his action points to

Reveal hexagons

Move

Attack

Dig

Pick stuff

Craft

Make contact with a civilization and gain a new mission

Or finish the mission that they gave to him

Using the Holy Artifact (if he has)

X 4 (each player)

Page 24: Exoplanet

One turn AI

Drone first

Move

Fight

Popping enemies

Moving items (they have to be shown)

Put a fog behind him

Transforming the map itself

Sometimes supported by the AI

After the drone draw one card and apply the effect written on the card

End of the turn

Page 25: Exoplanet

Thank you for your attention


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