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EXPERIENTIAL TEACHING OF IT: ELECTRONIC COMMERCE 2017 IT Teaching Workshop The Paul Merage School of Business University of California, Irvine D.J. Wu, Ph.D. Brady Family Professor in Management Professor, Area Coordinator Information Technology Management May 19, 2017
Transcript

EXPERIENTIAL TEACHING OF IT:ELECTRONIC COMMERCE

2017 IT Teaching WorkshopThe Paul Merage School of Business

University of California, Irvine

D.J. Wu, Ph.D.Brady Family Professor in Management

Professor, Area Coordinator Information Technology Management

May 19, 2017

Thank YOU – Avi, Haim and allfor sharing your experiential teaching experience!

“What a man hears, he may doubt; what he sees, he may possibly doubt, but what he does, he cannot doubt” (Richardson, 1994).

Experiential Teaching in Electronic Commerce (EC)

1. Self-learning, mini-case presentation 2. Games (network game, platform game, fishing game)3. Field trips and live cases 4. Course project (own EC startup business model, Google Online Marketing Challenge, etc.)

Learning in EC: Experiential Learning + Academic Learning

1. New Theories – mostly created by IT faculty members! 2. New Practices – illustrated using startups/firms in GT ecosystem 3. New Methodologies – design thinking and digital experiments (online business model search using A/B testing)

Why learn EC this way? To execute the mission of SCOB as defined in our Strategic Plan

Mission of SCOB

Develop principled business leaders who are innovative, entrepreneurial, analytically skilled, and can leverage technology in a global setting.

Lending

Ride sharing

Media

Healthcare

Lodging

IT sector

The World is on One Net: IT is no longer only a tool;rather IT is an enabler and an engine of growth.

Defining/Redefining Electronic Commerce (EC)

EC is the process of buying, selling, transferring, or exchanging goods, services, information, ideas, or relationships via computer networks.

“eBay of X (or Amazon of Y)”

This Course Focuses on EC Business Model Analysis & Design

Particularly, business model generation/search/design for EC startups

What is a Business Model?

How an organization creates and captures value

This Course Employs Design Thinking

https://www.youtube.com/watch?v=0fKBhvDjuy0

EC Design Thinking: Power of 10

Examples of Internet Business Models

• The Internet Symphony No. 1 – “Eroica”

• YouTube Symphony Orchestra 2011

Examples of Internet Business Models

What is a Business Model?

A business model describes the rationale of how an organization creates, delivers, and captures value

http://www.businessmodelgeneration.com

http://www.businessmodelgeneration.com/canvas

*

strategyzer.com

Key Partners

Key Activities

Key Resources

Value Propositions

Cost Structure

Customer Relationships

Channels

Customer Segments

Revenue Streams

Business Model: 9 Building Blocks

Why Focus on Business Model?

“… great ideas will see the light of day and … even become great business”

Mendelson (2017)

Summary of Business Model: Key Elements

A. Value-Creation Customer segments and product/service offering Differentiated value sources (value discipline) Value chain and your part in it Go-to-market strategy (channels, partnerships)

B. Profit Formula Revenue streams, cost structure, key drives of profitability

C. Business Logic Virtuous cycle, network effects

D. People and Culture

Source: Mendelson (2017), modified.

We Structure the Course in Seven Modules

1.Freemium Business Models (Network Game, Skype, Dropbox, ISS, Kaneva)2.Platform Business Models (Company, OpenTable, Airbnb, Uber, iPhone)3.Open Business Models (TopCoder, Innocentive, Healthtap, Kaneva, BitPay) 4.Long Tail Business Models (Webvan, Netflix, Kindle)5.EC Payments (Ftrans, Visa, Worldpay, Kabbage, Bitpay)6.EC Analytics (Network game, Platform Game, Revenueanalytics, Kabbage, Fishing game) 7. Final course project (own EC startup or GOMC)

Experiential Teaching in EC

1. Self-learning, mini-case presentation 2. Games (network game, platform game, fishing)3. Field trips and live cases 4. Course project (own EC startup business model, Google Online Marketing Challenge, etc.)

“The hands-on activities were challenging, entertaining, and allowed us to really test out our academic theories.”

Games:Network Game, Platform Game, Fishing Game

Experiential Teaching in EC

1. Self-learning, mini-case presentation 2. Games (network game, platform game, fishing)3. Field trips and live cases 4. Course project (own EC startup business model, Google Online Marketing Challenge, etc.)

Field Trips and Live Cases

Field Trips and Live Cases

Field Trips and Live Cases

Field Trips and Live Cases

Field Trips and Live Cases

Experiential Teaching in EC

1. Self-learning, mini-case presentation 2. Games (network game, platform game, fishing)3. Field trips and live cases 4. Course project (own EC startup business model, Google Online Marketing Challenge, etc.)

SnoSpice

Pedro Asencio, Qing Cao, Brett Goodson, Ismail Shah

11

Slide 27

14 IsmailQing Cao,

11 QingQing Cao,

Vayando Team Kindle

Asma Beevi Kuriparambil

Thekkumpate , Aravind Samba Murthy, Rajatha Bhat, Shanay

Kothari, Zhijian Liao

“M-Community”–The EBay of Home Service

“Your class has been transformational for me. You taught me to think critically about business models and I see much more clearly now how to create a strategic advantage through business model choice.”

-- Michael A Sheridan, Evening MBA

Experiential Teaching in EC: Student Feedback

“The hands-on activities were challenging, entertaining, and allowed us to really test out our academic theories.”

“The in-class games were all instrumental in learning.”

Experiential Teaching in EC: Student Feedback

“I loved the field trip to Kabbage and also the games we played in class.”

“Influential Guest speakers, Site visits to start ups”

Experiential Teaching in EC: Student Feedback

“The capstone project, where we had the chance to apply the semester's learnings to a startup idea. Taking all of the class concepts and thinking about them in the context of our own startup was a very beneficial exercise.”

Experiential Teaching in EC: Student Feedback

“The assignments and take home exams were very related to the course content. They tested applicability and creativity in a balanced manner. The timelines for the assignments, reports and case studies allowed ample time to prepare for everything.”

Experiential Teaching in EC: Student Feedback

The Future of E-Commerce: CODA

Homeland SecurityData Science

Machine LearningCyber-Security

Business and Health Analytics

750,000 square feetMixed-use facility

80,000 square foot newData Center

Will be completed in 2018 and be occupied equally by industry and

academia.

Thank YOU! Discussions?

Case of Yihaodian

Nakedwines.com

eDaixi (e Bagged-Wash)

CASE STUDY: HOSPITALITY PRICE OPTIMIZATION

42

Problem Global hospitality corporation with more than 3,000 

properties worldwide Sophisticated RM system for inventory controls, but 

pricing decisions were highly manual Over 76,000 pricing decisions per hotel per year Ad hoc competitive shopping triggered a “price‐match” 

mentality

Results & Benefits Measured transient revenue uplift of 2.7% (cited in 

client’s annual report) $400 million annual uplift comes from combination of 

higher rates and higher occupancy Finalist for Franz Edelman Award

Competitive Rates

Competitive Rates

Price Sensitivity

Price Sensitivity

DemandForecastDemandForecast

Optimal Rates

Optimal Rates

Process & Outcomes Nightly price shops for each hotel’s top 5 competitors Price optimization module created which:

• Forecasts demand for room nights and lengths of stay• Market response modeling predicts consumer response to 

rates relative to competitor rates • Optimal rate calculated daily from combining price 

sensitivity with demand forecast and competitive rates  to maximize contribution margin

• Alerts and reports to identify pricing opportunities Designed new business processes to facilitate informed, 

dynamic pricing decisions at the hotel and provide corporate pricing guidance

For a global hospitality corporation, transparency and a slowing economy forced greater focus on price relative to competition and “how low to go” to stimulate demand 

PROCESS FLOW FOR INTEGRATED REVENUE MANAGEMENT

43

January February March AprilT

1/10EC OverviewInternet Business Models

TH2/2

AirbnbUberDue: Group Homework

TH3/2

Robert FrohweinKabbage.comPlatform Lending

T4/4

Long Tail Business ModelsNetflixKindle

TH1/12

Social CommerceNetwork Game

Freemium Business Models

T2/7

OpenTable

Catch Up Session

T3/7

Cloud-Enabled Business Models: SAPSalesforceMid-Course Feedback

TH4/6

EC Big Data Analytics(Fishing game)

EC Competition Due: Webvan

T1/17

Daniel DrechselHireIQ

EC Strategy

TH2/9

Chris KlausKaneva.com

TH3/9

Bengt HorsmaFinTech Etc

EC Payments

T4/11

Tony GallippiBitPay, Inc.

BitcoinGlobal EC Payments

TH1/19

Platform Business Models Platform Game

T2/14

TAKE-HOME EXAM IDue: 2/20/2017

T3/14

Bill WadeCompany.comB2B Social Commerce

TH4/13

EC LogisticsCrowdphysics

Show & Tell

T1/24

Platform Business Models Platform Game

TH2/16

Larry CarterAT&T MobilityiPhoneM-Commerce

TH3/16

Allen NanceTechsquare Labs

T4/18

Show & Tell

TH1/26

SkypeDropbox

T2/21

Joe KleinwaechterWorldpayOpen Innovation &Biz Model Design

T3/28

TAKE-HOME EXAM IIDue: 4/3/2017

TH4/20

Show & Tell

T1/31

Mark WasieleCyberLaunch VC

TH2/23

Open Business Models HealthTap TopCoder

TH3/30

Bob CrossRevenueanalytics

EC Analytics

T4/25

Show & TellCourse Summary In-Class CIOS Course Survey

T2/28

Open InnovationDue: Innocentive


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