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EXPERIMENTAL EVALUATION OF USER INTERFACES FOR VISUAL INDOOR NAVIGATION
Andreas Möller ✽, Matthias Kranz ❖, Stefan Diewald ✽, Luis Roalter ✽, Robert Huitl ✽,
Tobias Stockinger ❖, Marion Koelle ❖, Patrick Lindemann ❖ !
✽ Technische Universität München, Germany ❖ Universität Passau, Germany
VISION-BASED NAVIGATION
Send query image to server
Database of images with known position
Return position and orientation of most similar
reference image
■ Advantages □ No infrastructure □ Centimeter-level accuracy (Schroth et al. 2011)
■ But: query images impact localization quality □ Image distinctiveness □ Motion blur □ Pose
MOTIVATION
✘✔✘✘
■ Advantages □ No infrastructure □ Centimeter-level accuracy (Schroth et al. 2011)
■ But: query images impact localization quality □ Image distinctiveness □ Motion blur □ Pose
MOTIVATION
✘✔✘✘□ Traditional user interfaces usually require a high degree of accuracy, e.g. maps (Kray et al. 2003) or Augmented Reality (Liu et al. 2008)
■ User interface concept for visual localization that copes with inaccuracy, and UI elements to improve query images
■ First experimental evaluation
MAIN CONTRIBUTION
Augmented Reality (AR)
Virtual Reality(VR)
USER STUDY
3 Experiments
Navigation Time
Distraction
AR/VR
METHOD !12 Participants
!Wizard of Oz
Accuracy Perception Preferences
EffectivenessUI
ELEMENTS
RESEARCH QUESTIONS
EXPERIMENT 1: VR/AR COMPARISON■ Task: Navigate in building with AR and VR mode ■ Simulation of varying localization accuracy ■ Hypotheses: VR is faster, seems more accurate
and is more popular
AR VR
Live video Panorama
EXPERIMENT 1: VR/AR COMPARISON■ Task: Navigate in building with AR and VR mode ■ Simulation of varying localization accuracy ■ Hypotheses: VR is faster, seems more accurate
and is more popular
AR VR
Live video Panorama
■ AR: users were slower in error conditions ■ VR: no differences between conditions
m:ssuntil destination
(average)
EXPERIMENT 1: VR/AR COMPARISON
2:393:04 AR
VR
Navigation time
EXPERIMENT 1: VR/AR COMPARISONGuidance quality
3 VR
1 AR -3 = worst
3 = best
position error
2 VR
1 AR
orientation error
VR 2.5
AR 2
no errors
EXPERIMENT 1: VR/AR COMPARISONUser preferences
VR 50%
AR 33%
Undecided 17%
„Carrying the phone was convenient“
2 VR
0 AR -3 = strongly disagree
3 = strongly agree
■ Hypothesis: indicator increases average number of features visible in the image
■ 3 random appearances of indicator during navigation task
EXPERIMENT 2: FEATURE INDICATOR
EXPERIMENT 2: FEATURE INDICATOR
Features per frame(average)
% of frameswith >150 features
42
8.1%
101
20.7%
Effectiveness
without FI
with FI
EXPERIMENT 3: OBJECT HIGHLIGHTING■ Hypothesis: Soft border leads to less distraction
than Frame ■ Evaluation on Likert Scale
EXPERIMENT 3: OBJECT HIGHLIGHTING
Soft Border
1„Aroused my attention“
„Distracted during navigation task“
!Frame
3
1 Frame
-1 Soft
Border
-3 = strongly disagree3 = strongly agree
AR
FI
DISCUSSION■ VR as primary visualization ■ AR and indicators improve localization ■ Automatic switching between VR and AR ■ Future Work: live system, env. transformations
AR VR
+
accurate inaccurate
after (re-)localization navigation location estimate
too unreliable
Location Estimate
SUMMARY■ Novel UI for visual localization ■ Faster & more popular than AR ■ Increases perceived and
system localization accuracy
Contact: [email protected] www.eislab.net
Contact: [email protected] www.eislab.net
REFERENCES■ Slide 2: Measurement image: MS Office Clipart ■ Slide 4: Paper References:
Schroth, Georg, et al. "Mobile visual location recognition." Signal Processing Magazine, IEEE 28.4 (2011): 77-89. Kray, Chris, et al. "Presenting route instructions on mobile devices." Proc. of the 8th Intl. Conf. on Intelligent User Interfaces (IUI), ACM (2003), 117–124.Liu, A., et al. "Indoor wayfinding: Developing a functional interface for individuals with cognitive impairments." Disability & Rehabilitation: Assistive Technology 3, 1-2 (2008): 69–81. !!
■ All other photos and graphics: own material by Andreas Mölleror TU München or Universität Passau
■ Please cite this work as follows: Andreas Möller, Matthias Kranz, Stefan Diewald, Luis Roalter, Robert Huitl, Tobias Stockinger, Marion Koelle, and Patrick A. Lindemann. 2014. Experimental evaluation of user interfaces for visual indoor navigation. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 3607-3616. !■ If you use BibTex: @inproceedings{Moller:2014:EEU:2611222.2557003,! author = {M\"{o}ller, Andreas and Kranz, Matthias and Diewald, Stefan and Roalter, Luis and Huitl, Robert and Stockinger, Tobias and Koelle, Marion and Lindemann, Patrick A.},! title = {Experimental Evaluation of User Interfaces for Visual Indoor Navigation},! booktitle = {Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems},! series = {CHI '14},! year = {2014},! isbn = {978-1-4503-2473-1},! location = {Toronto, Ontario, Canada},! pages = {3607--3616},! numpages = {10},! publisher = {ACM},! address = {New York, NY, USA},!}