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The magazine
for Explorer Scout Leaders
February/March 2009
scouts.org.uk/pol
Caves and kayaks
The East Midlands has plenty to offer
Up in the airMore practical
programmes
SCOUT WATERPROOF
JACKET
SCOUT WATERPROOF
JACKET
NEW!
More practical programmes
MONEY FOR
OLD ROPE OLD ROPE OLD ROPE
Fundraising ideas for your Unit
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INTRO
Contents
Your Explorer Scout Section Working GroupChris Brammer UK Adviser for Explorer Scouts,Gemma Veitch Programme and Development Adviser
Contact them at:[email protected]
Explorer Scout Working Group, The Scout Association, Gilwell Park, Chingford, London E4 7QW; Tel: 0845 300 1818
ADVERTISINGSenior Sales Executive: Tom [email protected] Tel: 020 8962 1258
YOUTH WEBSITES ARE CHANGINGIn March, our youth sites will be retired in their current form. In the meantime, consultation and review with volunteers, parents and of course young people is taking place to determine the best sort of provision for our youth members online. If you have thoughts and ideas on this subject, we would be grateful to hear them at [email protected] badge requirements and programme descriptions will still be available at www.scouts.org.uk/explorers
CERTIFICATE TEMPLATESYou can now download word document templates for printing names directly onto Chief Scout’s Award certificates. These print in Arial font and can be found at www.scoutbase.org.uk/6to25/explorer/resources/certs.htm
With The Big Adventure on its way, Mel Brammer ponders the best ways to engage parents and
introduces a bumper 20-pages issue of Explorer
In the Explorer Scout section, as teenagers develop their independence, it can
be difficult to get parents involved in what you are doing. Some ideas tailored
to the parents of Explorer Scouts are:
• Catch them and build relationships when the Explorer Scouts have only just
moved up. Parents are likely to be dropping them off, and may request that
communications go to them as well as their offspring so they know what’s
going on.
• In your registration form include space to find out what skills parents have
and how much they are willing to help out. I’ve just used this method to
recruit a mum to help keep all the Explorer Scout Record Cards up to date.
• Hold a parents’ meeting to discuss your summer camp plans.
• Invite parents and siblings along to an activity every so often. We’re doing
a Saturday conservation activity, and have opened it to family. I’ve yet to
see how many we get, but am hoping it’ll be a good way to get to know
some of them.
In this issue you’ll find some innovative fundraising ideas to try with your
Explorer Scouts when they tire of bag-packing; information on an important
support role and some more programme ideas to try out in the Values and
Relationships and Skills Programme Zones. We also take a look at the East
Midlands, whether you are planning to go there on a summer camp or live there
but are looking for some fresh inspiration. Talking of inspiration, Martin Peake’s
article about keeping it fresh gets you thinking about different ways
of delivering Module A of the Young Leaders’ Scheme.
Enjoy it!
The parent trap
4 Fundraising featureWhat to do when bag-packing can’t cut the mustard
8 In the thick of the action Why the East Midlands makes a superb base for Unit adventures
10 The support roleThe ACC (Explorer Scouts)
12 Sky highMore practical programmes for two important Programme Zones
14 Having their sayTips to get good ideas from your Explorer Scouts
17 Active ExplorersWhy the Sainsbury’s Active Kids scheme is a no-brainer for your Unit
18 Module A: Make it matter!A fresh way of taking on a must-have module
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4 Explorer February/March 2009
Fundraising: Don’t duck out!
‘Not more bag-packing!’ groaned one Explorer Scout when asked about
fundraising. He had spent more than 24 days in 12 months bag-packing
in supermarkets to fundraise for various expeditions that he was due to take
part in. Even if you have found a lucrative method of raising money, it’s definitely
worth trying out a few new ideas if only to keep your fundraisers fresh.
explorer_febmrc09.indd 4 15/1/09 11:44:31
BEST PRACTICE
5scouts.org.uk/pol
Fundraising: Don’t duck out!
• Decide what you are fundraising for. Charity, Unit funds, or a specific piece of equipment or event?
• Involve the Explorers from the beginning through your Unit Forum. Get them to decide on a charity, to come up with a fundraising target and to choose a fundraising activity.
• Talk to the District Executive and make sure that they are on board. How are they going to help? Do they have any other ideas?
• Set out a budget. Make sure you won’t lose money!
• Allocate tasks, either to members of the
Executive (or sub-committee) or to your leader team or Explorer Scouts and set out a timescale.
• Approach individuals or companies for support.• Once everybody has a task to do, regularly
check progress. • As you approach the time of your fundraising
event put out a press release to local media as they may wish to cover the story.
• Enjoy the event!• Afterwards, hold a brief review with
participants and organisers. Did you raise as much as you hoped? What went well? What would you do differently next time?
Note: Remember that the District Executive is responsible for fundraising and financing in the Explorer Scout section, so make sure that they are involved all the way through this process.
STEP-BY-STEP FUNDRAISING
A – Z OF FUNDRAISING IDEAS
A. Auction: Auction unwanted gifts and items donated
from local businesses.
B. Bag-packing: Ask your local supermarket. This is
usually a big earner in return for an afternoon’s work, but
after you’ve done it a couple of times it can get very boring.
Also: Balloon race
C. Car boot sale: Gather together unwanted items from
Explorer Scouts and man a stall at your local car boot sale.
Car parking: Many large one-off events will pay a team of
car-parkers or ushers. Carnival: Put together an appropriate
float at your local carnival. The more people involved the
better to collect more money. You get a percentage of what
you collect.
D. Duck race: You’ll need to hire several hundred
rubber ducks (or buy them and then hire them out to other
fundraisers). Similar to a raffle you sell the number of each
duck for £1. Race the ducks on a nearby river or stream.
Think carefully about how you are safely going to retrieve
them all afterwards! The owners of the winning ducks get
a prize.
E. Enterprise: Provide teams of Explorer Scouts with
£10. They have three months to come up with an
explorer_febmrc09.indd 5 15/1/09 11:44:48
6 Explorer February/March 2009
enterprise to increase that £10. Provide a prize to the
team that increases the investment by the most, and
allow each team to decide how the money that they
have made is spent (eg. Unit equipment, charity etc)
F. Fashion show: Go for an environmental theme
where all clothes are made from recycled materials.
Invite guests to come and watch for £2. Fine box:
Introduce a fine box to the Unit where fines of 50p are
paid for poor language or incorrect uniform.
G. Games: Whatever your Unit are in to, be it
football, computer games or Warhammer, hold a
tournament and get them to pay to take part. Invite
their friends to come too.
H. Homeless for the night: Spend a night on the
streets in your town sleeping in cardboard boxes to raise
awareness of the situation many people find themselves
in. Check with the police first. Raise sponsorship and
also collect money in tins to donate to charities helping
the homeless.
I. In the change jar: Give each Explorer Scout a glass
jar and challenge them to be the first to fill it with loose
change. Collect in all the jars and add up the change.
J. Juice: Buy fruit wholesale and juice it up to sell at a
local event or to community groups. Jesterthon: Get
your Unit comedians to devise sketches and stand-up to
hold a comedy night that people can buy tickets for.
K. Karaoke: Pay to sing, or pay people not to sing!
L. Lanyards and woggles: make lanyards and
woggles and sell them to Scout Groups around your
District/County and also to the wider public.
M. Murder mystery party: Hold a party and charge
for tickets.
N. Name plaques: Use your craft skills to make
wooden door plaques and sell them.
O. On fire! – Hold your own bonfire night party
with a bonfire and barbecue. You could charge entry or
just for the barbecue. Safety is paramount here. Make
sure that your insurance will cover a public event.
Funding the adventure
where all clothes are made from recycled materials.
Invite guests to come and watch for £2. Fine box:
Introduce a fine box to the Unit where fines of 50p are
paid for poor language or incorrect uniform.
football, computer games or Warhammer, hold a
tournament and get them to pay to take part. Invite
their friends to come too.
streets in your town sleeping in cardboard boxes to raise
awareness of the situation many people find themselves
in. Check with the police first. Raise sponsorship and
also collect money in tins to donate to charities helping
the homeless.
jar and challenge them to be the first to fill it with loose
change. Collect in all the jars and add up the change.
local event or to community groups. Jesterthon: Get
your Unit comedians to devise sketches and stand-up to
hold a comedy night that people can buy tickets for.
woggles and sell them to Scout Groups around your
District/County and also to the wider public.
for tickets.
wooden door plaques and sell them.
with a bonfire and barbecue. You could charge entry or
just for the barbecue. Safety is paramount here. Make
sure that your insurance will cover a public event.
explorer_febmrc09.indd 6 15/1/09 11:45:10
7scouts.org.uk/pol
BEST PRACTICE
P. Plant sale: Requires quite a bit of organising.
Grow the plants yourselves and sell them on, or buy them
wholesale and package and market via leaflets.
O. Quiz night: Advertise it locally, charging a fee per
team. If you sell refreshments too then you will increase
your fundraising capacity.
R. Rock concert: Organise a venue, book some local
bands and sell tickets at the local schools and colleges.
S. Sponsorship: Climb, cycle, kayak, run, walk –
whatever you do, do it longer and crazier and get sponsored
for it.
T. Trips on coach: Get a group discount for a musical,
trip to a theme park, or local event and charge to fill the
coach. Twenty-four-hour-athon: of staying awake, watching
films etc.
U. Uniform: When Explorer Scouts leave the Unit
(for whatever reason) ask them to donate their uniform.
Explorers remove the badges and give it a good wash.
The items can then be sold at a discounted rate to new
Members.
V. Video blooper: Always keep a camcorder handy,
in the hope that you can submit a recorded comedy
moment to a televised blooper show, raising around £250
for your Unit!
W. Wilderness workshop – Run wilderness workshops
at your local Scout campsite during the school holidays and
sell it to local businesses as a team building day.
The Explorers can teach them how to build shelters and
pioneering projects, light fires and cook cowboy dinners.
X. X-factor – Hold a talent contest and sell
refreshments.
Y. Yo-yo competition and classes: Invite a yo-yo expert
to give a workshop and charge Cubs and Scouts in the
District to take part. Then hold a display for the new
‘experts’ to show their skills at the end of the day, charging
parents to come and watch.
Z. Zodiac party: Invite people for an evening of
astrology. Charge for tickets and provide them with dinner
and an astrological reading.
whatever you do, do it longer and crazier and get sponsored
coach. Twenty-four-hour-athon: of staying awake, watching
explorer_febmrc09.indd 7 15/1/09 11:45:33
8 Explorer February/March 2009
In the thick of the action
East MidlandsFor the purposes of this article, the East Midlands Region
contains Derbyshire, Nottinghamshire, Lincolnshire,
Leicestershire and Northamptonshire. It is a mixture
of urban and rural with a wide range of things
to do for a busy Explorer Scout Unit.
Getting there:Air: East Midlands Airport is between the three main cities
of Derby, Leicester and Nottingham.
Rail: The Midland Main Line and the East Coast Mainline
both run regular high-speed trains between here and
London or the North and North West.
Road: Main roads in this region run north to south, such
as the M1 and the A1.
Campsites:The Region has a variety of campsites to suit the varied
activities of Explorer Scouts:
Drum Hill Scout Camp, Little Eaton, Derby. 47 acres
of woodland, three open camping fields and a choice
of three residential buildings. Several activities on-site
available. www.drumhill.org.uk
Oaks In Charnwood, Loughborough, Leicestershire. Woodland and field in rural setting with two cabins.
A range of on-site activities available.
www.oakscampsite.org.uk
Willesley Scout Camp Site, Ashby de la Zouch, Leicestershire. Grass and woodland. A wide range
of activities available. www.willesley.org/campsite
Gradbach Scout Camp, Buxton, Derbyshire. 48 acres of mixed woodland and open fields, also two
buildings for indoor accommodation. Right in the middle
of the Peak District, an ideal base for expeditions,
hillwalking and other hill activities.
www.gradbachscoutcamp.org.uk
Tansley Wood Scout Centre, Tansley, Derbyshire. Woodland site with stream, camping area and 16-bed
bunkhouse. In the Peak District with access to a wide
range of activities.
www.tansleywood.org.uk
Trent Lock Scout Activity Centre, Long Eaton, Derbyshire. Field next to River Trent. Space
for camping, perfect for water activity weekends.
www.trentlock.org.uk
Walesby Forest Scout Centre, Newark, Nottinghamshire. Woodland and open field for camping
and indoor accommodation available.
A wide range of on-site activities.
www.walesbyforest.org.uk
John’s Lee Wood, Leicester, Leicestershire. 33 acres
of woodland with camping pitches, four cabins, hot
showers and a shop. www.jlw.me.uk
Looking for somewhere to roam with rowdy Explorer Scouts? Check out the East Midlands for some cool camping and activities with attitude
explorer_febmrc09.indd 8 15/1/09 11:45:53
REGIONAL FOCUS
9scouts.org.uk/pol
If you would like to recommend any campsites or activities for Explorer Scouts in your Region then please email [email protected] with Explorer Scout Supplement in the subject line
contact us
Activities:City of caves. A labyrinth of caves beneath the streets
of Nottingham. Visit the man-made caves and find out
more about the people who would have used them in an
interesting display that takes you through various periods
of history. Entrance is £4 - £6 and group discounts
are available. www.cityofcaves.com
Hillwalking. Derbyshire is in the heart of the Peak
District, offering fantastic walking and expeditions
for Explorer Scouts.
The National Space Centre. Leicester. Hands-on,
interactive discovery centre about space with galleries,
space theatre and much more. Entrance is £10 - £12.
www.spacecentre.co.uk
National Water Sports Centre. Holme Pierrepont,
Nottingham. Wide range of activities including use of both
flat and moving water under the supervision of qualified
instructors. www.nationalwatersportsevents.co.uk
Bosworth Battlefield and Country Park. Near Market
Bosworth, Leicestershire. The battle of Bosworth was the
decisive moment that finished the War of the Roses and
started the Tudor Dynasty. You can visit the battlefield,
a medieval village, tithe barn and exhibition.
Prices vary depending on your activity.
www.bosworthbattlefield.com
Rutland Falconry Centre. Exton Oakham, Rutland.
Entrance from £3.50 - £4. www.rutland-falconry.com
Bosworth Water Trust. Market Bosworth, Leicestershire.
Lake where water sports equipment can be hired
and used. www.bosworthwatertrust.co.uk
Leicestershire Tropical Bird Gardens. Desford,
Leicestershire. Feed free-flying parrots, toucans and
macaws as they fly around you (keep an eye on your
lunch!). Entrance is between £4 and £6 with discounts
available for groups. Keep an eye out for their regular
fun events. www.tropicalbirdland.com
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10 Explorer February/March 2009
The Assistant County Commissioner for Explorer Scouts is there to support the development of the Explorer Scout section. Mel Brammer looks in more detail at what they do
The support role
M ost Counties, Areas or Regions will have
an Assistant County/Area/Regional
Commissioner for Explorer Scouts. This
person is responsible for supporting the
Explorer Scout section. There are variations on the role
titles and role descriptions, but in general, the role is the
same. In this article, for simplicity, we will refer to the
County and Assistant County Commissioner for Explorer
Scouts (ACC (ES)).
A summary of the role, taken from the generic role
description available as an Information Centre factsheet, is
to ‘work in partnership with the County Commissioner to ensure effective operation of the Explorer Scout section in their County in accordance with the rules as laid down in POR of The Scout Association.’
This means that they are there to help the County
Commissioner to make sure that Explorer Scouting is
good, and the main way they do it is by lots of support
and communication. They support the leaders on the
ground and the District Explorer Scout Commissioners,
Administrators and District Commissioners who are
responsible for the management of the section, and they
facilitate communication between anybody else who
might be able to support the section, and also between
the Districts themselves.
They should:• Makesurethateverybodyknowsabout
developments in the section, initiatives from
Headquarters, appropriate training and support
events, as well as updates to policies and rules
• HelptheDistrictExplorerScoutCommissionerto
make sure that a Balanced Programme is on offer
• SupporttheTrainingTeamtoensurethatthetraining
needs of adults in the section are met
• PromoteExplorerScoutinginthelocalcommunity
• SupporttheDESCs
• SupporttheCountyCommissionerinthe
development of the County.
explorer_febmrc09.indd 10 15/1/09 11:46:30
11scouts.org.uk/pol
ROLES AND SUPPORT
March April
Week 1Monday – County Team Me� ing
Week 1Thursday – a� end Dist ri� Ex� me� ing to explain the su� ort that they should be giving to Explorer Scouting.
Week 2Tu� day – DESC Me� ing Wedn� day – me� with Dist ri� Commi� ioner in Everton Dist ri� to help r� ruit new DESC
Week 2Monday – plan County expedition training with two DESCsWedn� day – County Awards ceremony
Week 3Monday – Update County Explorer Scout Development Plan.Thursday – me� ing with County Scout N� work Commis-sioner to improve links b� ween the se� ions.
Week 3Monday – phone ACC Activiti� and invite to next DESC me� ing, � ere they want more information on Adventurous Activity Permits and funding.
Week 4Wedn� day – me� DESC and DC in Cramond and Edgeley Dist ri� � ere they aren’t g� ing on very well and communications have broken down.Thursday – phone County Training Manager to discuss the training needs � a new batch � Explorer Scout Leaders
Week 4Monday – phone conversation with DESC in Cramond and Edgeley to explain the role � the ESL (YL)Thursday – me� County Media Development Manager – how can we use our Young Spok� people to prom� e Explorer Scouting more? Weekend – County expedition training
The diary of an ACC (ES) can be very varied…
Who can be an ACC (ES)?Simply put, anybody with the right skills for the job!
It could be somebody with experience as a supporter
or leader, or with development experience and knowledge
of the section; or somebody completely new to Scouting,
but with the skills and experience for the role.
When asked what the best part of being an
ACC (ES) was, Sharon Jones from Essex said,
‘Visiting Units across the County and seeing
the diversity of activities in this section. Being
able to share excellent programmes and
good practice with less experienced leaders.’
Chas Hawkins, ACC (ES) in Merseyside
added, ‘The best part of the role is to see
a District willing to receive support
and watching it develop in a quality,
structured manner.’
The ACC for Explorer Scouts plays an important role in support and communication.
explorer_febmrc09.indd 11 15/1/09 11:46:55
12 Explorer February/March 2009
Sky HighDo you want your programme to fly rather than flop? Mel Brammer
is in the cockpit with ideas for the Skills Programme Zone and the Values
and Relationships Programme Zone that can give your programme a lift off
Values and Relationships
Flight into the futureRemind the Explorer Scouts that the first engine-
powered aeroplane wasn’t invented until 1903, only
106 years ago. Discuss the changes that they
imagine might take place in the next hundred years.
Start with the idea of flight and what will happen
to that. Then speculate on other changes we might
expect to see in the lifetime of their children and
grandchildren. If they are artistic encourage some
designs and pictures.
This is meShow the Explorers some heraldic emblems or
crests, including the Royal one and talk about what
the different aspects symbolise. A list of the
symbolism of the different colours and pictures
on coats of arms can be found on
www.digiserve.com/heraldry/symbols
Based on this, ask the Explorers to design their
own crest. They can then make wooden plaques
and make the emblem in relief using cloth soaked
in plaster of paris or papier-mâché.
Media challengeDiscussion – how are young people portrayed in the
media? Is it deserved? What can be done to change
this? Involve the Explorers in writing press releases
about Scouting activities. You may like
to have local and national newspapers to pore
through.
If I were a bird…For this quick programme item, which makes a
good meeting starter, the Explorers in turn say
‘If I were a bird I would be [blank] because [blank]’.
It gets them thinking about the type of person that
they are.
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13scouts.org.uk/pol
PROGRAMME PLANNING
Skills
Beaver bird feeders and bird boxesArrange for the Explorers to go along to your local
Beaver Scout Colony and make simple bird feeders
or bird boxes with them. Instructions for both bird
feeders and bird boxes are available on Programmes
Online, or on the RSPB website (www.rspb.org.uk/
youth) in the make’n’do section. You could use this
activity as a component of the Environment
Partnership Award.
Know your map symbolsMake a set of coloured cards with Ordnance Survey
map symbols on one colour and the words that
describe them on another colour, or you can
download OS symbol flashcards from the Ordnance
Survey website (Go to www.ordnancesurvey.co.uk
and search ‘flashcards’). Play Snap with the two
piles, or Pairs, where all the cards are face down and
you pick up one of each colour. if they match then
you keep them.
Fly a kiteMake and fly kites. From the simplest to the biggest
and most technical, this is a fun activity, which
can involve quite a lot of skill. Meet at the park, ask
the Explorers to bring their own kites if they have
them, but also take along equipment and
instructions to make a variety of kites (try typing
‘kite’ into the keywords on Programmes Online).
You could even ask your local kite or outdoors shop
if you can test-drive some of their latest toys in
return for a review!
Incident night hikeDevelop night navigation and incident management
skills. Hide one or two casualties (other leaders or
parent volunteers?) on the hill. Give the Explorer
Scouts the casualties’ grid references and a map.
Talk through walking on a bearing and pacing or
timing and their importance in the dark, as well as
group management techniques such as buddying to
ensure that none of the rescuers start to suffer from
hypothermia or exposure. In teams the Explorers
find their casualties and carry out appropriate
emergency aid, before supporting the casualty back
to base.
Simon, an Explorer Scout, writes: ‘This activity
was a good idea as it allowed us to practise skills
vital to both looking after a casualty and night time
navigation. It also showed how important it is to
have a 1:25 000 map with you during any walk, but
especially at night – we encountered a fence not
shown on our 1:50 000.’
scouts.org.uk/pol
if you can test-drive some of their latest toys in
explorer_febmrc09.indd 13 15/1/09 11:47:27
14 Explorer February/March 2009
Having their say How do you involve the Unit
in the programme planning process, but avoid coming out with the same old ideas? Mel Brammer shares some tips for active participation.W e’ve all been there. ‘We’re planning the
programme. Have you got any ideas?’
The Explorer Scouts look back blankly.
Then the voices pipe up. ‘Bowling!’,
‘Go-karting!’ and the same ideas are recycled once more.
So what actually works?
Be preparedLay out a programme planning grid for the months you
are planning for and fill in any items which you know are
already going on the programme, such as summer camp,
preparation for camp, Unit Forum, linking night with Scout
Troop, expedition training and so on. Now you can see the
gaps that you will want your Explorer Scouts to fill, and
will have some idea of the Programme Zones to be
covered. You may have a theme in mind too.
Pass the Programme ParcelWrap up the prize in the middle as usual for Pass the
Parcel, but between each layer of wrapping place a card
marked with a Balanced Programme Zone, or a theme, or
both, which you would like the Explorers to come up with
an idea for. When the music stops, whoever gets the card
has to come up with an idea for the programme that fits
in with the zone or theme marked on the card and write it
down. Then the parcel continues around the circle. Once
all the cards are complete, put as many of them as
possible and practical into the programme. As an example,
the cards might look like:
GLOBAL / OUTDOORTheme:Mountains
Litter pick on Snowdon while on summer camp.
GLOBAL / OUTDOORTheme:Mountains
Litter pick on Snowdon while on summer camp.
VALUES AND RELATION -SHIPSTheme: Mountains
Base camp – who would you take in your team for the final push to Everest summit? Like balloon debate
PHYSICAL RECREATIONTheme: Mountains
Climb up Coopers Hill to watch sunrise
explorer_febmrc09.indd 14 15/1/09 11:47:43
PROGRAMME PLANNING
Explorer Scout Programme ZonesPhysical RecreationOutdoorsSkillsCommunity ServiceValues and RelationshipsGlobal
MethodsVisitsGamesOutdoor activitiesTechnologyNetworking activitiesDiscussionResidential experiences
An assortment of items can make up your programme bag
Shortlisting the best ideas
The Programme bag relay• Put all sorts of odd items into a bag. Ideas might be:
a Swiss army knife, a soft toy cow, shell, torch, paper plate, rubber
duck, golf ball, gift bag, carabiner etc. Just pick a random sample
of things from your house.
• Divide the Explorer Scouts into teams. This is a relay race, so requires
quick and lateral thinking.
• The team picks out an item from the bag and has to come up with
three programme ideas related in some way to the item and write
them down. For example, if they pick up a toothbrush
they might think: brush – paintbrush – paint a mural;
toothbrush – teeth – run a session for Beaver Scouts
about dental hygiene; teeth – wolves – debate on
whether wolves should be reintroduced in Scotland.
• Remind them that while we are looking for ‘out of
the box’ ideas, we do still want the ideas to be things
that we could actually do. They bring the piece of
paper to the leaders and then pick out another item
from the bag.
• They do this for six items. Each team will have very
quickly generated 18 different programme ideas.
• As they are bringing the ideas up, the leaders write
them on a flipchart, subdivided into the six
Programme Zones. You will have a lot!
• Each team then chooses their favourite idea from
each Programme Zone and these are highlighted.
Finally, the Unit votes with a show of hands for their
favourite highlighted activities, two from Physical
Recreation, Outdoor and Adventure and Skills and
one each from Community Service, Values and
Relationships and Global. These nine ideas are then
included in the next programme if possible.
explorer_febmrc09.indd 15 15/1/09 11:48:34
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Nick Cowie, an Explorer Scout in the Aquila Explorer
Scout Unit said ‘I like this. Everybody’s ideas are listened to
and nothing is too wacky. Then we get to vote so we’re
doing stuff that everybody wants to do.’
The programme ideas box or listAt your meeting place keep a post box where Explorers
can post their ideas for the Programme. Or on your
notice-board keep a sheet of paper with Programme Zone
headings on it, and encourage the Explorers to put their
Programme ideas or requests up there. This can be an
ongoing feature, and taken along to programme planning
meetings.
BrainstormHaving decided on a theme for the following term, you
can encourage the Explorers to brainstorm. Put the theme
in the centre of the piece of paper and the Programme
Zones around the outside. Encourage them to think
of as many ideas as possible.
Explorer Scout CouncilInvite a keen group of your Explorers to your programme
planning meeting to work out which of the generated
ideas will be done when. They may be happy to share the
responsibility for planning some of the ideas, and will get
a feel for why some ideas are not practical and others are,
as well as the process involved in planning and running
the different activities.
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17scouts.org.uk/pol
Active Explorers
Register at www.sainsburys.co.uk/activekids, send out notes to your Explorer Scouts and their friends and family and start collecting the vouchers. It doesn’t cost anything to enter, so you’re on to a winner no matter how many vouchers you collect
action box
With stories about teen obesity, alcohol consumption and the computer game culture continually in the news, Sainsbury’s and The Scout Association are continuing their partnership with Active Kids 2009. Have you and your Explorer Scouts got in on the act?
T he Sainsbury’s Active Kids campaign was
launched in 2005, to support the effort
to inspire young people to become more
active. In 2007, Sainsbury’s, recognising the
part played by The Scout Association in encouraging more
young people to get active, tailored the scheme for
us, allowing Scout Groups and Explorer Scout Units
to register, collect vouchers and order sports, cooking and
outdoor equipment.
Tailor madeWhen you register on the scheme Sainsbury’s will send
you resources to support you in collecting the vouchers,
a catalogue and a resource containing programme ideas
and activities specifically written with your section
in mind.
In 2008, 3,814 Scout Groups or Explorer Scout Units
registered and between them amassed enough vouchers
for nearly half a million pounds’ worth of equipment, with
an average £249 of equipment going to each Group
or Unit.
Still not sure? When you get a look at the catalogue, which you can
also see online, you’ll find equipment perfectly suited
to Explorer Scouts, from volleyballs, rounders or cooking
equipment through to compasses, orienteering kits and
tents! More than this though, you can also spend the
vouchers on coaching or experiences.
Encourage your Explorer Scouts to get involved, not
only by collecting the vouchers, but also formulating
a wish-list from the catalogue and prioritising what they
think should be ordered.
The activity resource for Scout and Explorer Scout
Leaders contains a variety of programme ideas that you
can use to support this important area of the Programme.
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18 Explorer February/March 2009
Young Leaders’ EssentialsA new edition of Young Leaders’ Essentials is now available from the Scout Information Centre, which contains details of all the missions and training modules.
Module A – Make it matter!Of all the Young Leader Modules, Module A is possibly the most challenging to present. It has to be done regularly, as Young Leaders need to complete it within three months of joining, and there’s a risk of fatigue setting in for the module presenters. Martin Peake looks at how we can make it better
T o keep Module A fresh, vary delivery every
time. If you use the same Powerpoints (yawn!),
the Young Leaders (YLs) will pick up on your
lack of originality. Some Counties make a big
evening of module A, bringing in YLs from every District.
This allows a range of presenters to deliver different parts
of the Module, creating natural breaks and changing focus
regularly. In my County, presenters often deliver different
parts of Module A each time, in order to keep it original.
Between topics, we get the Explorers up and about, never
letting them sit next to anyone they know.
Special deliveryOne key feature about any YL Module is that Young Leaders’ Essentials only suggests a method of delivery.
It’s far more important to get the message across to your
Explorers in a way they can understand, rather than blindly
following a method that may well not work for your
audience. For instance, in the past I have seen the Risk
Assessment module delivered in the manner of William
Tell. One chair had an apple taped underneath, and that
lucky YL was risk-assessed for an archery session. With the
range of skills we have, and pursuits from climbing and
abseiling to shooting and fire lighting,
why would we imagine Young Leaders need to sit and
listen to learn about risk assessment? We’re in the business
of learning by doing, and that’s exactly the angle to take.
Up to youBy now, I hope you’re beginning to get the feeling that
it’s up to you to deliver Module A in a way that works
for you and your Young Leaders. After all, if you bore
them stiff training them, what are your chances of
converting them to Adult Leaders when they turn 18?
Go on: do it your way.
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IBC_Explorers_Scouting_FebMar09.indd 6 13/1/09 15:40:15
ACTIVITIES INCLUDE: CANOEING • CLIMBING • COASTEERING
GORGE WALKING • KAYAKING • SURFING • CAVING • WHITE WATER RAFTING
TEAM BUILDING • ASSAULT COURSE/ LOW ROPES • FIELD SKILLS
Nant Y Pobty Farm Coed Y Bryn, Llandysul Ceradigion, SA44 5LQ
Phone: 07787123761 [email protected]
Adventure Beyond is a family run centre
based in West Wales. We have venues and camping or bunk house accommodation in St Davids, Cardigain Bay,
Brecon Beacons.
Jethro MooreAdventure Beyond
OBC_Explorer_FebMar09.indd 6 13/1/09 15:41:31