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Export Descr Unit

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; ; Medieval 2 Total War Unit Details spreadsheet-generated unit descriptions ; ;Data entries are as follows ; Type The internal name of the unit. Note this not necessarily the sam e as the on screen name ; dictionary The tag used to look up the on screen name ; ;Category and class define the rough type of the unit. They're used for setting some default attributes and for ;determining where units go in formation amongst other things such as tags to su pport AI army formation ; category infantry, cavalry, siege, handler, ship or non_combatant ; class light, heavy, missile or spearmen ; ; voice_type Used to determine the type of voice used by the unit ; ; soldier Name of the soldier model to use (from descr_models_battle.txt) ; followed by the number of ordinary soldiers in the unit ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit) ; followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry] ; officer Name of officer model. There may be up to 0-3 officer lines per unit ; ship Type of ship used if applicable ; engine Type of siege engine used by unit ; animal The type of (non ridden) animals used by the unit ; mount Type of animal or vehicle ridden on ; ; mount_effect Factors to add when in combat against enemy units that have the specified mounts ; Up to three factors may be specified, which may be classes of mo unt, or specific types ; ; attributes A miscellanious list of attributes and abilities the unit may ha ve. Including ; sea_faring = can board ships; can_swim = can swim across rivers ; hide_forest, hide_improved_forest, hide_anywhere = defines whe re the unit can hide ; can_sap = Can dig tunnels under walls ; frighten_foot, frighten_mounted = Cause fear to certain nearby u nit types ; can_run_amok = Unit may go out of control when riders lose contr ol of animals ; general_unit = The unit can be used for a named character's body guard ; cantabrian_circle = The unit has this special ability ; no_custom = The unit may not be selected in custom battles ; command = The unit carries a legionary eagle, and gives bonuses to nearby units ; mercenary_unit = The unit is s mercenary unit available to all f actions ; is_peasant = unknown ; druid = Can do a special morale raising chant ; power_charge = unkown ; free_upkeep_unit = Unit can be supported free in a city ; ; formation soldier spacing (in metres) side to side, then front to back for

close formation ; followed by the same measurements in loose formation. ; followed by the default number of ranks for the unit ; followed by the formations possible for the unit. One or two of ; square, horde, schiltrom, shield_wall, phalanx, testudo, or wedg e ; ; stat_health Hit points of man, followed by hit points of mount or attached a nimal (if applicable) ; Ridden horses and camels do not have separate hit points ; ;Details of unit's primary weapon. If the unit has a missile weapon it must be t he primary ; stat_pri From left to right ; attack factor ; attack bonus factor if charging ; missile type fired (no if not a missile weapon type) ; range of missile ; amount of missile ammunition per man ; Weapon type = melee, thrown, missile, or siege_missile ; Tech type = simple, other, blade, archery or siege ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore) ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear ; Optional. Name of effect to play when weapon fires ; Min delay between attacks (in 1/10th of a second) ; Skeleton compensation factor in melee. Should be 1 ; stat_pri_ex Optional. attack bonus vs mounted, defence bonus vs mounted, arm our penetration ; stat_pri_attr ; primary weapon attributes any or all of ; ap = armour piercing. Only counts half of target's armour ; bp = body piercing. Missile can pass through men and hit tho se behind ; spear = Used for long spears. Gives bonuses fighting cavalry , and penalties against infantry ; long_pike = Use very long pikes. Phalanx capable units only ; short_pike = Use shorter than normal spears. ; prec = Missile weapon is only thrown/ fired just before char ging into combat ; thrown = The missile type if thrown rather than fired ; launching = attack may throw target men into the air ; area = attack affects an area, not just one man ; spear & light_spear = The unit when braced has various prote cting mechanisms versus cavalry charges from the front ; spear_bonus_x = attack bonus against cavalry. x = 2, 4, 6, 8 , 10 or 12 ; ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles ;then the secondary weapon details refer to their attacks. If the unit has missi le weapons ;the secondary weapon will be the one used for melee ;If the unit has a primary melee weapon, it may have a secondary side arm ; stat_sec As per stat_pri (a value of no means no secondary weapon) ; stat_sec_ex as per stat_pri_ex ; stat_sec_attr As per stat_pri_attr ; stat_ter As per stat_pri If there is no ternary weapon, then there are no ternary data entries

; ; ; ; ; ; ; ; ; ; e ; ; ; ; ;

stat_ter_ex as per stat_pri_ex stat_ter_attr As per stat_pri_attr stat_pri_armour Details of the man's defences armour factor defensive skill factor (not used when shot at) shield factor (only used for attacks from the front of left) sound type when hit = flesh, leather, or metal Details of the man's defences armour factor. 4 values. First for base value, then 3 upgrad defensive skill factor (not used when shot at) shield factors. First for melee, second for missile fire sound type when hit = flesh, leather, or metal

stat_armour_ex levels

stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence) ; As per stat_pri_armour, except that the shield entry is ommi ted ; ; stat_heat Extra fatigue suffered by the unit in hot climates ; ; stat_ground Combat modifiers on different ground types. From left to rig ht ; scrub, sand, forest, snow ; stat_mental The base morale level, followed by discipline and training ; discipline may be normal, low, disciplined or impetuous. Imp etuous units may charge without orders ; training determines how tidy the unit's formation is. Discip line the response to morale SHOCKS ; optional lock_morale stops unit from ever routing ; ; stat_charge_distance Distance from the enemy that the unit will begin charging ; stat_fire_delay Extra delay over that imposed by animation, hetween volleys ; ; stat_food No longer used ; stat_cost Number of turns to build, ; Cost of unit to construct ; Cost of upkeep ; Cost of upgrading weapons ; Cost of upgrading armour ; Cost for custom battles ; stat_stl Number of soldiers needed for unit to count as alive ; armour_ug_levels Smith level needed for each armour upgrade ; armour_ug_models Body for each upgrade level ; stat_ownership List of factions and cultures that may have this unit ; era 0, Optional List of factions that use this in multiplayer era 0 ; era 1, Optional List of factions that use this in multiplayer era 1 ; era 2, Optional List of factions that use this in multiplayer era 2 ; info_pic_dir Optional. Dir to find the info pic in (instead of faction di r) ; card_pic_dir Optional. Dir to find the unit card in (instead of faction d ir) ; unit_info Info for unit info panel. Melee attack, missile attack, defe nce

type dictionary

baghlah baghlah

; Baghlah

category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info

ship light Light Peasants, 50, 0, 1 heavy warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 22, 0, flesh 0, 0, 0, 0, 22, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 1150, 350, 250, 250, 1150, 4, 280 0 Peasants egypt, turks, moors 18, 0, 22 caravel caravel ; Caravel ship light Light Peasants, 30, 0, 1 heavy warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 15, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 15, 0, flesh 0, 0, 0, 0, 15, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 7, normal, trained 30 0 60, 300 1, 850, 275, 200, 200, 850, 4, 210 0 Peasants portugal, spain, aragon 15, 0, 15

type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership _european, greek ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food

carrack carrack ; Carrack ship light Light Peasants, 50, 0, 1 heavy warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 30, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 30, 0, flesh 0, 0, 0, 0, 30, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 7, normal, trained 30 0 60, 300 1, 1500, 350, 250, 250, 1500, 4, 370 0 Peasants northern_european, venice, sicily, milan, papal_states, eastern 30, 0, 30 cog cog ; Cog ship light Light Peasants, 20, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 8, 0, flesh 0, 0, 0, 0, 8, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300

stat_cost 1, 500, 150, 100, 100, 500, 4, 120 armour_ug_levels 0 armour_ug_models Peasants ownership england, hre, france, scotland, hungary, poland, portugal, spai n, aragon, knights_templar ;unit_info 5, 0, 8 type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat dhow dhow ; Dhow ship light Light Peasants, 20, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 6, 0, flesh 0, 0, 0, 0, 6, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 470, 150, 100, 100, 470, 4, 110 0 Peasants middle_eastern 5, 0, 6 dragon boat dragon_boat ; Dragon Boat ship light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 10, 0, flesh 0, 0, 0, 0, 10, 0, 0, flesh 0, 0, flesh 0

stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr

0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 670, 200, 150, 150, 670, 4, 160 0 Peasants denmark 12, 0, 10 dromon dromon ; Dromon ship light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 9, 0, flesh 0, 0, 0, 0, 9, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 600, 150, 100, 100, 600, 4, 150 0 Peasants greek 7, 0, 9 fire ship fire_ship ; Fire Ship ship light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no

stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex

0, 10, 0, flesh 0, 0, 0, 0, 10, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 700, 200, 150, 150, 700, 4, 170 0 Peasants greek 16, 0, 10 galleass galleass ; Galleass ship light Light Peasants, 40, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 20, 0, flesh 0, 0, 0, 0, 20, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 7, normal, trained 30 0 60, 300 1, 1150, 275, 200, 200, 1150, 4, 280 0 Peasants venice 26, 0, 20 galley galley ; Galley ship light Light Peasants, 20, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0

stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes

no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 7, 0, flesh 0, 0, 0, 0, 7, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 520, 150, 100, 100, 520, 4, 130 0 Peasants milan, papal_states, sicily, venice 8, 0, 7 grande carrack grande_carrack ; Grande Carrack ship light Light Peasants, 60, 0, 1 heavy warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 35, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 35, 0, flesh 0, 0, 0, 0, 35, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 7, normal, trained 30 0 60, 300 1, 1900, 350, 250, 250, 1900, 4, 470 0 Peasants portugal, spain, aragon 35, 0, 35 gun holk gun_holk ; Gun Holk ship light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw

formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership , kievan_rus ;unit_info type dictionary category

50, 50, 75, 75, 1, square 1, 0 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 16, 0, flesh 0, 0, 0, 0, 16, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 7, normal, trained 30 0 60, 300 1, 800, 275, 200, 200, 800, 4, 200 0 Peasants northern_european, poland, russia, kievan_rus 16, 0, 16 holk holk ; Holk ship light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 12, 0, flesh 0, 0, 0, 0, 12, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 670, 200, 150, 150, 670, 4, 160 0 Peasants poland, russia, england, france, hre, scotland, knights_templar 10, 0, 12 ladya ladya ship

; Lad'Ya

class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info

light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 4, 0, flesh 0, 0, 0, 0, 4, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 7, normal, trained 30 0 60, 300 1, 570, 150, 100, 100, 570, 4, 140 0 Peasants russia, kievan_rus 10, 0, 4

type lanternas dictionary lanternas ; Lanternas category ship class light voice_type Light soldier Peasants, 40, 0, 1 ship light warship attributes sea_faring, can_withdraw formation 50, 50, 75, 75, 1, square stat_health 1, 0 stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 0, 18, 0, flesh ;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh stat_sec_armour 0, 0, flesh stat_heat 0 stat_ground 0, 0, 0, 0 stat_mental 7, normal, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 970, 275, 200, 200, 970, 4, 240 armour_ug_levels 0 armour_ug_models Peasants ownership hungary, greek, egypt, moors, turks, milan, papal_states, portu gal, sicily, spain, aragon ;unit_info 18, 0, 18

type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type soldier ship attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost

longboat longboat ; Longboat ship light Light Peasants, 20, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 5, 0, flesh 0, 0, 0, 0, 5, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 500, 150, 100, 100, 500, 4, 120 0 Peasants denmark 8, 0, 5 war galley war_galley ; War Galley ship light Light Peasants, 30, 0, 1 light warship sea_faring, can_withdraw 50, 50, 75, 75, 1, square 1, 0 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 0, 0, 0 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 0, 12, 0, flesh 0, 0, 0, 0, 12, 0, 0, flesh 0, 0, flesh 0 0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 700, 200, 150, 150, 700, 4, 170

armour_ug_levels armour_ug_models ownership ;unit_info

0 Peasants hungary, egypt, moors, turks, southern_european 12, 0, 12

type pirate ship dictionary pirate_ship ; Pirate Ship category ship class light voice_type Light accent English soldier Peasants, 20, 0, 1 ship light warship attributes sea_faring, can_withdraw formation 50, 50, 75, 75, 1, square stat_health 1, 0 stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 0, 10, 0, flesh ;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh stat_sec_armour 0, 0, flesh stat_heat 0 stat_ground 0, 0, 0, 0 stat_mental 8, normal, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 570, 150, 100, 100, 570, 4, 140 armour_ug_levels 0 armour_ug_models Peasants ownership slave ;unit_info 10, 0, 10 type merc galley dictionary merc_galley ; Mercenary Galley category ship class light voice_type Light accent Mediterranean soldier Peasants, 20, 0, 1 ship light warship attributes sea_faring, can_withdraw, mercenary_unit formation 50, 50, 75, 75, 1, square stat_health 1, 0 stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 0, 7, 0, flesh ;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh stat_sec_armour 0, 0, flesh stat_heat 0

stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info

0, 0, 0, 0 8, normal, trained 30 0 60, 300 1, 520, 180, 100, 100, 520, 4, 130 0 Peasants slave 8, 0, 7

type merc cog dictionary merc_cog ; Mercenary Cog category ship class light voice_type Light accent English soldier Peasants, 20, 0, 1 ship light warship attributes sea_faring, can_withdraw, mercenary_unit formation 50, 50, 75, 75, 1, square stat_health 1, 0 stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 0, 8, 0, flesh ;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh stat_sec_armour 0, 0, flesh stat_heat 0 stat_ground 0, 0, 0, 0 stat_mental 8, normal, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 500, 180, 100, 100, 500, 4, 120 armour_ug_levels 0 armour_ug_models Peasants ownership slave ;unit_info 5, 0, 8 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri Mailed Knights Mailed_Knights ; Mailed Knights cavalry heavy Heavy main_cavalry crusade_cavalry Mailed_Knights, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square, wedge 1, 0 10, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1

;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 11, 3, no, 0, 0, melee, melee_blade, piercing, ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 5, 4, metal ;stat_armour_ex 5, 7, 0, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, -4, 0 stat_mental 11, low, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 680, 250, 120, 95, 680, 4, 170 armour_ug_levels 2, 3 armour_ug_models Mailed_Knights, Mailed_Knights_ug1 ownership england, scotland, france, hre, spain, aragon, venice, papal_states, sicily, slave, normans era 0 england, scotland, france, hre, spain, aragon, venice, papal_states, sicily, era 1 england, scotland, france, hre, spain, aragon, venice, papal_states, sicily, era 2 scotland ;unit_info 10, 0, 14 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership

sword, 25, 1

portugal, milan, portugal, milan, portugal, milan,

Feudal Knights Feudal_Knights ; Feudal Knights cavalry heavy Heavy main_cavalry crusade_cavalry Feudal_Knights, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 5, 4, metal 7, 8, 0, 0, 5, 4, 4, metal 0, 0, flesh 5 0, -2, -4, 0 11, impetuous, trained 45 0 60, 300 1, 730, 250, 120, 95, 730, 4, 180 3, 4 Feudal_Knights, Feudal_Knights_ug1 england, scotland, france, hre, denmark, spain, portugal, milan

, venice, papal_states, hungary, slave era 0 england, france, hre, denmark, spain, portugal, milan, venice, hungary era 1 scotland ;unit_info 10, 0, 16 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes harge, knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes t formation stat_health stat_pri ;stat_pri_ex Norman Knights Norman_Knights ; Norman Knights cavalry heavy Heavy main_cavalry crusade_cavalry Norman_Knights, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 6, 4, metal 7, 8, 0, 0, 6, 4, 4, metal 0, 0, flesh 3 0, 0, -4, 0 13, impetuous, trained 45 0 60, 300 1, 880, 250, 130, 100, 880, 4, 220 3, 4 Norman_Knights, Norman_Knights_ug1 sicily, slave sicily 13, 0, 17 English Knights English_Knights ; English Knights cavalry heavy Heavy main_cavalry crusade_cavalry English_Knights, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, knigh 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0

stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info

no 11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1 0, 0, 0 ap 8, 4, 4, metal 8, 9, 0, 0, 4, 4, 4, metal 0, 0, flesh 6 0, -2, -4, 0 11, normal, trained 45 0 60, 300 1, 860, 250, 120, 95, 860, 4, 210 4, 5 English_Knights, English_Knights_ug1 england, slave england england 10, 0, 16 Chivalric Knights Chivalric_Knights ; Chivalric Knights cavalry heavy Heavy main_cavalry crusade_cavalry Chivalric_Knights, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 5, 4, metal 8, 9, 0, 0, 5, 4, 4, metal 0, 0, flesh 6 0, -2, -4, 0 13, impetuous, trained 45 0 60, 300 1, 930, 250, 130, 100, 930, 4, 230 4, 5 Chivalric_Knights, Chivalric_Knights_ug1 france, denmark, spain, sicily, slave france, denmark, spain, sicily france, sicily 13, 0, 17

type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes t formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex

Portuguese Knights Portuguese_Knights ; Portuguese Knights cavalry heavy Heavy main_cavalry crusade_cavalry Portuguese_Knights, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, knigh 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 4, 4, metal 8, 9, 0, 0, 4, 4, 4, metal 0, 0, flesh 4 0, 0, -4, 0 11, low, trained 45 0 60, 300 1, 700, 250, 120, 95, 700, 4, 170 4, 5 Portuguese_Knights, Portuguese_Knights_ug1 portugal portugal portugal 10, 0, 16 Imperial Knights Imperial_Knights ; Imperial Knights cavalry heavy Heavy main_cavalry crusade_cavalry Imperial_Knights, 32, 0, 1 mailed horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square, wedge 1, 0 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 10, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 0, 0, 0 ap 8, 4, 4, metal 8, 9, 0, 0, 4, 4, 4, metal

stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction

0, 0, flesh 6 0, -2, -4, 0 11, low, trained 45 0 60, 300 1, 750, 250, 120, 95, 750, 4, 180 4, 5 Imperial_Knights, Imperial_Knights_ug1 hre, slave hre hre 10, 0, 16 Noble Knights Noble_Knights ; Noble Knights cavalry heavy Heavy main_cavalry crusade_cavalry Noble_Knights, 32, 0, 1 mailed horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 5, 4, metal 8, 9, 0, 0, 5, 4, 4, metal 0, 0, flesh 6 0, -2, -4, 0 13, impetuous, trained 45 0 60, 300 1, 930, 320, 130, 100, 930, 4, 230 4, 5 Noble_Knights, Noble_Knights_ug1 france france france 13, 0, 17 Lancers Lancers ; Lancers cavalry heavy Heavy main_cavalry

banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food

crusade_cavalry Lancers, 32, 0, 1 armoured horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 11, 5, 0, metal 11, 0, 0, 0, 5, 0, 0, metal 0, 0, flesh 6 0, -2, -4, 0 13, impetuous, trained 45 0 60, 300 1, 930, 320, 130, 100, 930, 4, 230 6 Lancers france france 13, 0, 16 Gothic Knights Gothic_Knights ; Gothic Knights cavalry heavy Heavy main_cavalry crusade_cavalry Gothic_Knights, 32, 0, 1 armoured horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, 1, 0 13, 7, no, 0, 0, 0, 0, 0 no 13, 3, no, 0, 0, 0, 0, 0 ap 10, 5, 0, metal 10, 0, 0, 0, 5, 0, 0, flesh 6 0, -2, -4, 0 13, low, trained 45 0 60, 300 square, wedge melee, melee_blade, piercing, spear, 25, 1 melee, melee_blade, blunt, mace, 25, 1

0, 0, metal

stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri

1, 1000, 320, 130, 100, 1000, 4, 250 6 Gothic_Knights hre hre 13, 0, 15 Demi Lancers Demi_Lancers ; Demi Lancers cavalry heavy Heavy main_cavalry crusade_cavalry Demi_Lancers, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 5, 0, metal 7, 8, 0, 0, 5, 0, 0, metal 0, 0, flesh 5 0, -2, -4, 0 13, low, trained 45 0 60, 300 1, 700, 250, 130, 100, 700, 4, 170 3, 4 Demi_Lancers, Demi_Lancers_ug1 england england 13, 0, 12 Gendarmes Gendarmes ; Gendarmes cavalry heavy Heavy main_cavalry crusade_cavalry Gendarmes, 32, 0, 1 armoured horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1

;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes t formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 ;unit_info type

0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 11, 4, 0, metal 11, 0, 0, 0, 4, 0, 0, metal 0, 0, flesh 6 0, -2, -4, 0 11, low, trained 45 0 60, 300 1, 820, 320, 120, 95, 820, 4, 190 6 Gendarmes france, spain, aragon france, spain, aragon 10, 0, 15 Italian MAA Italian_MAA ; Men At Arms cavalry heavy Heavy main_cavalry crusade_cavalry Italian_MAA, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, knigh 2, 4.4, 3, 6, 2, square, wedge 1, 0 8, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 3, 4, metal 8, 9, 11, 0, 3, 4, 4, metal 0, 0, flesh 4 0, 0, -4, 0 7, low, trained 45 0 60, 300 1, 580, 250, 100, 75, 580, 4, 140 4, 5, 6 Italian_MAA, Italian_MAA_ug1, Italian_MAA_ug2 milan, venice, papal_states, slave milan, venice, papal_states 8, 0, 15 Broken Lances

dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes t formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes harge, knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat

Broken_Lances ; Broken Lances cavalry heavy Heavy main_cavalry crusade_cavalry Broken_Lances, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, knigh 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 9, 4, 0, metal 9, 11, 0, 0, 4, 0, 0, metal 0, 0, flesh 4 0, 0, -4, 0 11, low, trained 45 0 60, 300 1, 730, 320, 120, 95, 730, 4, 180 5, 6 Broken_Lances, Broken_Lances_ug1 milan, venice, papal_states milan, venice, papal_states 10, 0, 13 Famiglia Ducale Famiglia_Ducale ; Famiglia Ducale cavalry heavy Heavy main_cavalry crusade_cavalry Famiglia_Ducale, 32, 0, 1 armoured horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c 2, 4.4, 3, 6, 2, 1, 0 13, 7, no, 0, 0, 0, 0, 0 no 14, 3, no, 0, 0, 0, 0, 0 no 9, 5, 0, metal 9, 11, 0, 0, 5, 0, 0, flesh 4 square, wedge melee, melee_blade, piercing, spear, 25, 1 melee, melee_blade, piercing, sword, 25, 1

0, 0, metal

stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes upkeep_unit formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info type dictionary category class voice_type banner faction banner holy soldier

0, 0, -4, 0 13, low, trained 45 0 60, 300 1, 880, 320, 130, 100, 880, 4, 220 5, 6 Famiglia_Ducale, Famiglia_Ducale_ug1 milan milan milan 13, 0, 14 Italian Cavalry Militia Italian_Cavalry_Militia ; Cavalry Militia cavalry heavy Heavy main_cavalry crusade_cavalry Italian_Cavalry_Militia, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, free_ 2, 4.4, 3, 6, 2, square, wedge 1, 0 8, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 4, 4, metal 7, 8, 0, 0, 4, 4, 4, metal 0, 0, flesh 3 0, 0, -4, 0 7, low, trained 45 0 60, 300 1, 540, 150, 100, 75, 540, 4, 130 3, 4 Italian_Cavalry_Militia, Italian_Cavalry_Militia_ug1 milan, venice, papal_states, sicily milan, venice, papal_states, sicily milan, venice, papal_states, sicily 8, 0, 15 Druzhina Druzhina ; Druzhina cavalry heavy Heavy main_cavalry crusade_cavalry Druzhina, 32, 0, 1

mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes harge formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels

heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square, wedge 1, 0 11, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1 0, 0, 0 ap 5, 6, 4, metal 5, 7, 0, 0, 6, 4, 4, metal 0, 0, flesh 4 0, -2, -4, 0 11, normal, trained 45 0 60, 300 1, 690, 210, 120, 95, 690, 4, 170 2, 3 Druzhina, Druzhina_ug1 russia, kievan_rus russia, kievan_rus russia, kievan_rus 11, 0, 15 Tsars Guard Tsars_Guard ; Tsars Guard cavalry heavy Heavy main_cavalry crusade_cavalry Tsars_Guard, 32, 0, 1 eastern armoured horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c 2, 4.4, 3, 6, 2, square, wedge 1, 0 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 7, 4, metal 8, 9, 0, 0, 7, 4, 4, metal 0, 0, flesh 5 0, -2, -4, 0 13, normal, trained 45 0 60, 300 1, 840, 320, 130, 100, 840, 4, 210 4, 5

armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes upkeep_unit formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr

Tsars_Guard, Tsars_Guard_ug1 russia russia 14, 0, 19 EE Cavalry Militia EE_Cavalry_Militia ; Cavalry Militia cavalry heavy Heavy main_cavalry crusade_cavalry EE_Cavalry_Militia, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, free_ 2, 4.4, 3, 6, 4, square, wedge 1, 0 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 3, 4, leather 4, 5, 0, 0, 3, 4, 4, leather 0, 0, flesh 3 0, -2, -4, 0 5, normal, untrained 45 0 60, 300 1, 350, 150, 90, 70, 350, 4, 80 1, 2 EE_Cavalry_Militia, EE_Cavalry_Militia_ug1 russia, kievan_rus russia, kievan_rus russia, kievan_rus 7, 0, 11 Kataphractoi Kataphractoi ; Kataphractoi cavalry heavy Heavy main_cavalry crusade_cavalry Kataphractoi, 32, 0, 1 eastern armoured horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square, wedge 1, 0 12, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no

stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 era 2 ;unit_info

10, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 0, 0, 0 ap 8, 5, 3, metal 8, 9, 0, 0, 5, 3, 3, metal 0, 0, flesh 4 0, 0, -4, 0 11, disciplined, highly_trained 45 0 60, 300 1, 790, 250, 120, 95, 790, 4, 190 4, 5 Kataphractoi, Kataphractoi_ug1 byzantium byzantium byzantium byzantium 12, 0, 16

type Byzantine Lancers dictionary Byzantine_Lancers ; Byzantine Lancers category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Byzantine_Lancers, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge formation 2, 4.4, 3, 6, 3, square, wedge stat_health 1, 0 stat_pri 8, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 4, 4, metal ;stat_armour_ex 5, 7, 8, 9, 4, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, 0, -4, 0 stat_mental 7, disciplined, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 500, 210, 100, 75, 500, 4, 120 armour_ug_levels 2, 3, 4, 5 armour_ug_models Byzantine_Lancers, Byzantine_Lancers_ug1, Byzantine_Lancers_ug2 , Byzantine_Lancers_ug3 ownership byzantium, slave era 0 byzantium era 1 byzantium era 2 byzantium ;unit_info 8, 0, 13

type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex

Latinkon Latinkon ; Latinkon cavalry heavy Heavy main_cavalry crusade_cavalry Latinkon, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 4, 4, metal 7, 8, 0, 0, 4, 4, 4, metal 0, 0, flesh 5 0, -2, -4, 0 11, impetuous, trained 45 0 60, 300 1, 730, 250, 120, 95, 730, 4, 180 3, 4 Latinkon, Latinkon_ug1 byzantium byzantium byzantium 10, 0, 15 E Chivalric Knights E_Chivalric_Knights ; Chivalric Knights cavalry heavy Heavy main_cavalry crusade_cavalry E_Chivalric_Knights, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 5, 3, metal 8, 9, 0, 0, 5, 3, 3, metal

stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes harge, knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy

0, 0, flesh 6 0, -2, -4, 0 13, impetuous, trained 45 0 60, 300 1, 880, 250, 130, 100, 880, 4, 220 4, 5 E_Chivalric_Knights, E_Chivalric_Knights_ug1 hungary, slave hungary hungary 13, 0, 16 Royal Banderium Royal_Banderium ; Royal Banderium cavalry heavy Heavy main_cavalry crusade_cavalry Royal_Banderium, 32, 0, 1 armoured horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 5, 3, metal 8, 9, 0, 0, 5, 3, 3, metal 0, 0, flesh 6 0, -2, -4, 0 13, low, trained 45 0 60, 300 1, 790, 320, 130, 100, 790, 4, 190 4, 5 Royal_Banderium, Royal_Banderium_ug1 hungary hungary 13, 0, 16 Polish Nobles Polish_Nobles cavalry missile Heavy main_cavalry crusade_cavalry

; Polish Nobles

soldier Polish_Nobles, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , cantabrian_circle, knight formation 2, 4.4, 3, 6, 3, square stat_health 1, 0 stat_pri 10, 2, javelin, 55, 8, thrown, missile_mechanical, piercing, sp ear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap, thrown stat_sec 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 8, 4, metal ;stat_armour_ex 5, 7, 0, 0, 8, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, -4, 0 stat_mental 11, low, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 800, 210, 120, 95, 800, 4, 200 armour_ug_levels 2, 3 armour_ug_models Polish_Nobles, Polish_Nobles_ug1 ownership poland, slave era 0 poland era 1 poland ;unit_info 11, 10, 17 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay Polish Knights Polish_Knights ; Polish Knights cavalry heavy Heavy main_cavalry crusade_cavalry Polish_Knights, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 5, 4, metal 8, 9, 0, 0, 5, 4, 4, metal 0, 0, flesh 6 0, -2, -4, 0 13, impetuous, trained 45 0

stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes harge, knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health

60, 300 1, 840, 250, 130, 100, 840, 4, 210 4, 5 Polish_Knights, Polish_Knights_ug1 poland, slave poland poland 13, 0, 17 Polish Guard Polish_Guard ; Polish Guard cavalry heavy Heavy main_cavalry crusade_cavalry Polish_Guard, 32, 0, 1 armoured horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 8, 5, 4, metal 8, 9, 0, 0, 5, 4, 4, metal 0, 0, flesh 6 0, -2, -4, 0 13, low, trained 45 0 60, 300 1, 840, 320, 130, 100, 840, 4, 210 4, 5 Polish_Guard, Polish_Guard_ug1 poland poland 13, 0, 17 Polish Retainers Polish_Retainers ; Polish Retainers cavalry heavy Heavy main_cavalry crusade_cavalry Polish_Retainers, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square, wedge 1, 0

stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes harge formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info

10, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 6, 4, 4, metal 6, 8, 0, 0, 4, 4, 4, metal 0, 0, flesh 4 0, -2, -4, 0 11, low, trained 45 0 60, 300 1, 650, 175, 120, 95, 650, 4, 160 3, 4 Polish_Retainers, Polish_Retainers_ug1 poland poland poland 10, 0, 14 Conquistadores Conquistadores ; Conquistadores cavalry heavy Heavy main_cavalry crusade_cavalry Conquistadores, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 6, 4, metal 7, 8, 0, 0, 6, 4, 4, metal 0, 0, flesh 3 0, 0, -4, 0 13, normal, trained 45 0 60, 300 1, 880, 250, 130, 100, 880, 4, 220 3, 4 Conquistadores, Conquistadores_ug1 spain, portugal spain, portugal 13, 0, 17

type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes t formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex

Huscarls Huscarls ; Huscarls cavalry heavy Heavy main_cavalry crusade_cavalry Huscarls, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square, wedge 1, 0 11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1 0, 0, 0 ap 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 5, 7, 4, metal 5, 7, 0, 0, 7, 4, 4, metal 0, 0, flesh 4 0, -2, -4, 0 11, normal, trained 45 0 60, 300 1, 690, 210, 120, 95, 690, 4, 170 2, 3 Huscarls, Huscarls_ug1 denmark, slave denmark denmark 11, 0, 16 Armored Clergy Armored_Clergy ; Norse War Clerics cavalry heavy Heavy main_cavalry crusade_cavalry Armored_Clergy, 32, 0, 1 mailed horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge, knigh 2, 4.4, 3, 6, 2, square, wedge 1, 0 10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 0, 0, 0 ap 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 0, 0, 0 no 8, 7, 4, metal 8, 9, 0, 0, 7, 4, 4, metal

stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info

0, 0, flesh 6 0, -2, -4, 0 11, normal, trained 45 0 60, 300 1, 750, 250, 120, 95, 750, 4, 180 4, 5 Armored_Clergy, Armored_Clergy_ug1 denmark denmark 10, 0, 19

type NE Bodyguard dictionary NE_Bodyguard ; General's Bodyguard category cavalry class heavy voice_type General banner faction main_cavalry banner holy crusade_cavalry soldier NE_Bodyguard, 16, 0, 1 mount barded horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit formation 2, 4.4, 3, 6, 2, square stat_health 2, 0 stat_pri 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 5, 4, metal ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 930, 250, 120, 95, 820, 1, 200 armour_ug_levels 3, 4 armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1 ownership england, scotland, france, hre, denmark, poland, hungary, knigh ts_templar, normans, slave era 0 england, scotland, france, hre, denmark, poland, hungary, knigh ts_templar, normans era 1 england, scotland, france, hre, denmark, poland, hungary, knigh ts_templar, normans ;unit_info 13, 0, 32 type dictionary category class voice_type NE Late Bodyguard NE_Late_Bodyguard cavalry heavy General

; General's Bodyguard

banner faction main_cavalry banner holy crusade_cavalry soldier NE_Late_Bodyguard, 16, 0, 1 mount armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit , general_unit_upgrade formation 2, 4.4, 3, 6, 2, square stat_health 2, 0 stat_pri 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 9, 5, 3, metal ;stat_armour_ex 9, 10, 0, 0, 5, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 980, 250, 120, 95, 870, 1, 210 armour_ug_levels 5, 6 armour_ug_models NE_Late_Bodyguard, NE_Late_Bodyguard_ug1 ownership england, scotland, france, hre, denmark, poland, hungary, knigh ts_templar era 2 england, scotland, france, hre, denmark, poland, hungary, knigh ts_templar ;unit_info 13, 0, 34 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist SE Bodyguard SE_Bodyguard ; General's Bodyguard cavalry heavy General main_cavalry crusade_cavalry SE_Bodyguard, 16, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 2, 4.4, 3, 6, 2, square 2, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 5, 4, metal 7, 8, 0, 0, 5, 4, 4, metal 0, 0, flesh 3 0, 0, -4, 0 13, normal, trained 45

stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info

0 60, 300 1, 930, 250, 120, 95, 820, 1, 200 3, 4 SE_Bodyguard, SE_Bodyguard_ug1 spain, aragon, portugal, milan, venice, papal_states, sicily spain, aragon, portugal, milan, venice, papal_states, sicily spain, aragon, portugal, milan, venice, papal_states, sicily 13, 0, 32

type SE Late Bodyguard dictionary SE_Late_Bodyguard ; General's Bodyguard category cavalry class heavy voice_type General banner faction main_cavalry banner holy crusade_cavalry soldier SE_Late_Bodyguard, 16, 0, 1 mount armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit , general_unit_upgrade formation 2, 4.4, 3, 6, 2, square stat_health 2, 0 stat_pri 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 9, 5, 3, metal ;stat_armour_ex 9, 11, 0, 0, 5, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, -4, 0 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 980, 250, 120, 95, 870, 1, 210 armour_ug_levels 5, 6 armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard_ug1 ownership spain, aragon, portugal, milan, venice, papal_states, sicily era 2 spain, aragon, portugal, milan, venice, papal_states, sicily ;unit_info 13, 0, 34 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation EE Bodyguard EE_Bodyguard ; General's Bodyguard cavalry heavy General main_cavalry crusade_cavalry EE_Bodyguard, 16, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 2, 4.4, 3, 6, 2, square

stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info

2, 0 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 7, 4, metal 7, 8, 0, 0, 7, 4, 4, metal 0, 0, flesh 5 0, -2, -4, 0 13, normal, trained 45 0 60, 300 1, 930, 250, 120, 95, 820, 1, 200 3, 4 EE_Bodyguard, EE_Bodyguard_ug1 russia, kievan_rus russia, kievan_rus russia, kievan_rus 14, 0, 36

type EE Late Bodyguard dictionary EE_Late_Bodyguard ; General's Bodyguard category cavalry class heavy voice_type General banner faction main_cavalry banner holy crusade_cavalry soldier EE_Late_Bodyguard, 16, 0, 1 mount eastern armoured horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit , general_unit_upgrade formation 2, 4.4, 3, 6, 2, square stat_health 2, 0 stat_pri 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 9, 5, 4, metal ;stat_armour_ex 9, 0, 0, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 990, 250, 120, 95, 910, 1, 220 armour_ug_levels 5 armour_ug_models EE_Late_Bodyguard ownership russia, kievan_rus era 2 russia, kievan_rus ;unit_info 13, 0, 36

type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner unit soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr

Greek Bodyguard Greek_Bodyguard ; General's Bodyguard cavalry heavy General main_cavalry crusade_cavalry Greek_Bodyguard, 16, 0, 1 eastern armoured horse elephant -4, camel -4 sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 2, 4.4, 3, 6, 2, square 2, 0 13, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 6, 4, metal 7, 8, 0, 0, 6, 4, 4, metal 0, 0, flesh 3 0, 0, -4, 0 13, disciplined, highly_trained 45 0 60, 300 1, 930, 250, 120, 95, 820, 1, 200 3, 4 Greek_Bodyguard, Greek_Bodyguard_ug1 byzantium byzantium byzantium byzantium 13, 0, 34 Knights Templar Knights_Templar ; Knights Templar cavalry heavy Heavy main_templar templars Knights_Templar, 32, 0, 1 mailed horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no

stat_pri_armour 7, 5, 4, metal ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 13, impetuous, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 880, 250, 130, 100, 880, 4, 220 armour_ug_levels 3, 4, 5 armour_ug_models Knights_Templar, Knights_Templar_ug1, Knights_Templar_ug2 ownership england, scotland, france, denmark, milan, venice, papal_states , sicily, poland, hungary, knights_templar ;unit_info 13, 0, 16 type Knights Hospitaller dictionary Knights_Hospitaller ; Knights Hospitaller category cavalry class heavy voice_type Heavy banner faction main_hospitaller banner unit hospitaller soldier Knights_Hospitaller, 32, 0, 1 mount barded horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 5, 4, metal ;stat_armour_ex 7, 8, 9, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 13, normal, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 880, 250, 130, 100, 880, 4, 220 armour_ug_levels 3, 4, 5 armour_ug_models Knights_Hospitaller, Knights_Hospitaller_ug1, Knights_Hospitall er_ug2 ownership england, scotland, france, denmark, milan, venice, papal_states , sicily, poland, hungary, knights_templar ;unit_info 13, 0, 16 type dictionary category class voice_type Merchant Cavalry Militia Merchant_Cavalry_Militia cavalry heavy Light

; Merchant Cavalry Militia

banner faction main_cavalry banner holy crusade_cavalry soldier Merchant_Cavalry_Militia, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_ upkeep_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 0 stat_pri 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 3, 4, metal ;stat_armour_ex 7, 8, 9, 0, 3, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 5, normal, untrained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 370, 210, 90, 70, 370, 4, 90 armour_ug_levels 3, 4, 5 armour_ug_models Merchant_Cavalry_Militia, Merchant_Cavalry_Militia_ug1, Merchan t_Cavalry_Militia_ug2 ownership england, scotland, france, hre, denmark, spain, aragon, portuga l, poland, hungary, knights_templar ;unit_info 6, 0, 14 type dictionary category class voice_type banner faction banner unit soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist Teutonic Knights Teutonic_Knights ; Teutonic Knights cavalry heavy Heavy main_teutonic teutonic Teutonic_Knights, 32, 0, 1 mailed horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 13, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 0, 0, 0 ap 7, 5, 4, metal 7, 8, 9, 0, 5, 4, 4, metal 0, 0, flesh 5 0, -2, -4, 0 13, impetuous, highly_trained 45

stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner unit soldier mount mount_effect attributes , knight formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models go_ug2 ownership era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect

0 60, 300 1, 950, 250, 130, 100, 950, 4, 230 3, 4, 5 Teutonic_Knights, Teutonic_Knights_ug1, Teutonic_Knights_ug2 hre hre hre 13, 0, 16 Knights of Santiago Knights_of_Santiago ; Knights of Santiago cavalry heavy Heavy main_santiago santiago Knights_of_Santiago, 32, 0, 1 barded horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square, wedge 1, 0 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 7, 5, 4, metal 7, 8, 9, 0, 5, 4, 4, metal 0, 0, flesh 3 0, 0, -4, 0 13, low, highly_trained 45 0 60, 300 1, 880, 250, 130, 100, 880, 4, 220 3, 4, 5 Knights_of_Santiago, Knights_of_Santiago_ug1, Knights_of_Santia spain, aragon, portugal spain, aragon, portugal spain, aragon, portugal 13, 0, 16 Greek Militia Cavalry Greek_Militia_Cavalry ; Militia Cavalry cavalry light Heavy main_cavalry crusade_cavalry Greek_Militia_Cavalry, 32, 0, 1 heavy horse elephant -4, camel -4

attributes upkeep_unit formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info

sea_faring, hide_forest, can_withdraw, can_formed_charge, free_ 2, 4.4, 3, 6, 4, square 1, 0 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 3, 3, leather 4, 5, 0, 0, 3, 3, 3, leather 0, 0, flesh 1 0, 0, -4, 0 5, normal, untrained 45 0 60, 300 1, 320, 150, 90, 70, 320, 4, 80 1, 2 Greek_Militia_Cavalry, Greek_Militia_Cavalry_ug1 byzantium byzantium 7, 0, 10

type Mercenary Frankish Knights dictionary Mercenary_Frankish_Knights ; Mercenary Frankish Knights category cavalry class heavy voice_type Heavy accent French banner faction main_cavalry banner holy crusade_cavalry soldier Mercenary_Frankish_Knights, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit, knight formation 2, 4.4, 3, 6, 3, square, wedge stat_health 1, 0 stat_pri 10, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 5, 4, metal ;stat_armour_ex 7, 0, 0, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, impetuous, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 730, 300, 120, 95, 730, 4, 180 armour_ug_levels 3 armour_ug_models Mercenary_Frankish_Knights

ownership ;unit_info

slave, knights_templar 10, 0, 16

type Mercenary German Knights dictionary Mercenary_German_Knights ; Mercenary German Knights category cavalry class heavy voice_type Heavy accent German banner faction main_cavalry banner holy crusade_cavalry soldier Mercenary_German_Knights, 32, 0, 1 mount mailed horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit, knight formation 2, 4.4, 3, 6, 3, square, wedge stat_health 1, 0 stat_pri 9, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 8, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr ap stat_pri_armour 9, 3, 4, metal ;stat_armour_ex 9, 0, 0, 0, 3, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 7, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 670, 300, 100, 75, 670, 4, 160 armour_ug_levels 5 armour_ug_models Mercenary_German_Knights ownership slave, hre ;unit_info 8, 0, 16 type Mercenary Knights dictionary Mercenary_Knights ; Mercenary Knights category cavalry class heavy voice_type Heavy accent English banner faction main_cavalry banner holy crusade_cavalry soldier Mercenary_Knights, 32, 0, 1 mount barded horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit, knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 8, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1

;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info

0, 0, 0 no 8, 3, 4, metal 8, 0, 0, 0, 3, 4, 4, metal 0, 0, flesh 6 0, -2, -4, 0 7, impetuous, trained 45 0 60, 300 1, 580, 300, 100, 75, 580, 4, 140 4 Mercenary_Knights slave 8, 0, 15

type Condottieri dictionary Condottieri ; Condottieri category cavalry class heavy voice_type Heavy accent Mediterranean banner faction main_cavalry banner holy crusade_cavalry soldier Condottieri, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 8, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 9, 3, 3, metal ;stat_armour_ex 9, 0, 0, 0, 3, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, -4, 0 stat_mental 7, disciplined, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 520, 400, 100, 75, 520, 4, 130 armour_ug_levels 5 armour_ug_models Condottieri ownership slave, sicily era 2 sicily, papal_states ;unit_info 8, 0, 15 type dictionary category class Serbian Knights Serbian_Knights cavalry heavy

; Serbian Knights

voice_type Heavy accent East_European banner faction main_cavalry banner holy crusade_cavalry soldier Serbian_Knights, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit, knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 13, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 8, 5, 3, metal ;stat_armour_ex 8, 0, 0, 0, 5, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -4, 0 stat_mental 13, impetuous, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 880, 300, 130, 100, 880, 4, 220 armour_ug_levels 4 armour_ug_models Serbian_Knights ownership slave ;unit_info 13, 0, 16 type Crusader Knights dictionary Crusader_Knights ; Crusader Knights category cavalry class heavy voice_type Heavy accent French banner faction main_cavalry banner holy crusade_cavalry soldier Crusader_Knights, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit, knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 13, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 6, 4, metal ;stat_armour_ex 7, 0, 0, 0, 6, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 13, impetuous, trained

stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ar, normans era 0 ar, normans era 1 ar, normans ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect

45 0 60, 300 1, 880, 300, 130, 100, 880, 4, 220 3 Crusader_Knights slave, knights_templar 13, 0, 17 Mounted Sergeants Mounted_Sergeants ; Mounted Sergeants cavalry light Light main_cavalry crusade_cavalry Mounted_Sergeants, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 4, square 1, 0 9, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 5, 4, leather 4, 5, 0, 0, 5, 4, 4, leather 0, 0, flesh 3 0, -2, -4, 0 7, normal, trained 45 0 60, 300 1, 470, 175, 100, 75, 470, 4, 110 1, 2 Mounted_Sergeants, Mounted_Sergeants_ug1 france, hre, milan, venice, papal_states, sicily, knights_templ france, hre, milan, venice, papal_states, sicily, knights_templ france, hre, milan, venice, papal_states, sicily, knights_templ 9, 0, 13 Border Horse Border_Horse ; Border Horse cavalry light Light main_cavalry crusade_cavalry Border_Horse, 32, 0, 1 fast pony elephant -4, camel -4

attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership

sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 4, square 1, 0 9, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 5, 0, leather 4, 5, 0, 0, 5, 0, 0, leather 0, 0, flesh 3 0, -2, -4, 0 7, low, untrained 45 0 60, 300 1, 390, 150, 100, 75, 390, 4, 90 1, 2 Border_Horse, Border_Horse_ug1 scotland, slave scotland scotland scotland 9, 0, 9 Hobilars Hobilars ; Hobilars cavalry light Light main_cavalry crusade_cavalry Hobilars, 32, 0, 1 pony elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 4, square 1, 0 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 3, 0, leather 4, 5, 0, 0, 3, 0, 0, leather 0, 0, flesh 3 0, -2, -4, 0 5, low, untrained 45 0 60, 300 1, 280, 150, 90, 70, 280, 4, 70 1, 2 Hobilars, Hobilars_ug1 england, slave

era 0 era 1 ;unit_info

england england 7, 0, 7

type Reiters dictionary Reiters ; Reiters category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Reiters, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , cantabrian_circle, gunpowder_unit, start_not_skirmishing, guncavalry formation 2, 4.4, 3, 6, 4, square stat_health 1, 0 stat_pri 20, 2, pistol_bullet, 45, 20, missile, missile_gunpowder, pierc ing, none, musket_shot_set, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 6, 0, metal ;stat_armour_ex 7, 8, 0, 0, 6, 0, 0, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 920, 250, 120, 95, 920, 4, 230 armour_ug_levels 3, 4 armour_ug_models Reiters, Reiters_ug1 ownership hre era 2 hre ;unit_info 11, 20, 13 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec Stradiots Stradiots ; Stradiots cavalry light Light main_cavalry crusade_cavalry Stradiots, 32, 0, 1 fast pony elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 3, square 1, 0 11, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 10, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1

;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 2 ;unit_info type dictionary category class voice_type

0, 0, 0 ap 4, 6, 0, leather 4, 5, 0, 0, 6, 0, 0, leather 0, 0, flesh 3 0, -2, -4, 0 11, normal, trained 45 0 60, 300 1, 610, 210, 120, 95, 610, 4, 150 1, 2 Stradiots, Stradiots_ug1 venice venice 11, 0, 10 Hussars Hussars ; Hussars cavalry light Heavy main_cavalry crusade_cavalry Hussars, 32, 0, 1 heavy horse elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 2, square 1, 0 13, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 5, 6, 4, metal 5, 6, 0, 0, 6, 4, 4, metal 0, 0, flesh 4 0, -2, -4, 0 13, normal, trained 45 0 60, 300 1, 750, 210, 130, 100, 750, 4, 180 2, 3 Hussars, Hussars_ug1 poland, hungary poland, hungary 13, 0, 15 Scouts Scouts cavalry light Light

; Scouts

banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 ;unit_info

main_cavalry crusade_cavalry Scouts, 32, 0, 1 pony elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_formed_charge 2, 4.4, 3, 6, 4, square 1, 0 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 7, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1 0, 0, 0 ap 4, 3, 4, leather 4, 5, 0, 0, 3, 4, 4, leather 0, 0, flesh 3 0, -2, -4, 0 5, normal, untrained 45 0 60, 300 1, 410, 150, 90, 70, 410, 4, 100 1, 2 Scouts, Scouts_ug1 denmark denmark denmark 7, 0, 11

type Albanian Cavalry dictionary Albanian_Cavalry ; Albanian Cavalry category cavalry class light voice_type Light accent East_European banner faction main_cavalry banner holy crusade_cavalry soldier Albanian_Cavalry, 32, 0, 1 mount fast pony mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 0 stat_pri 11, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 10, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr ap stat_pri_armour 4, 6, 0, leather ;stat_armour_ex 4, 0, 0, 0, 6, 0, 0, leather stat_sec_armour 0, 0, flesh stat_heat 3 stat_ground 0, -2, -4, 0 stat_mental 11, normal, trained stat_charge_dist 45

stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership ;unit_info

0 60, 300 1, 610, 210, 120, 95, 610, 4, 150 1 Albanian_Cavalry slave 11, 0, 10

type Serbian Hussars dictionary Serbian_Hussars ; Serbian Hussars category cavalry class light voice_type Light accent East_European banner faction main_cavalry banner holy crusade_cavalry soldier Serbian_Hussars, 32, 0, 1 mount heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 0 stat_pri 13, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 6, 4, metal ;stat_armour_ex 5, 0, 0, 0, 6, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, -4, 0 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 830, 250, 130, 100, 830, 4, 200 armour_ug_levels 2 armour_ug_models Serbian_Hussars ownership slave ;unit_info 13, 0, 15 type Alan Light Cavalry dictionary Alan_Light_Cavalry ; Alan Light Cavalry category cavalry class light voice_type Light accent East_European banner faction main_cavalry banner holy crusade_cavalry soldier Alan_Light_Cavalry, 32, 0, 1 mount fast pony mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , mercenary_unit formation 2, 4.4, 3, 6, 4, square

stat_health stat_pri ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 era 2 ;unit_info type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes formation stat_health stat_pri ar, 25, 1 ;stat_pri_ex stat_pri_attr stat_sec ;stat_sec_ex stat_sec_attr stat_pri_armour ;stat_armour_ex stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0

1, 0 11, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 0, 0, 0 no 10, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 6, 3, leather 4, 0, 0, 0, 6, 3, 3, leather 0, 0, flesh 1 0, 0, -6, 1 11, normal, untrained 45 0 60, 300 1, 550, 250, 120, 95, 550, 4, 130 1 Alan_Light_Cavalry slave, byzantium, turks, kievan_rus turks, kievan_rus turks, kievan_rus byzantium 11, 0, 13 Jinetes Jinetes ; Jinetes cavalry missile Light main_cavalry crusade_cavalry Jinetes, 32, 0, 1 fast pony elephant -4, camel -4 sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle 2, 4.4, 3, 6, 3, square 1, 0 8, 1, javelin, 55, 8, thrown, missile_mechanical, piercing, spe 0, 0, 0 ap, thrown 9, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 0, 0, 0 no 4, 7, 4, leather 4, 5, 0, 0, 7, 4, 4, leather 0, 0, flesh 1 0, 0, -4, 0 7, normal, trained 45 0 60, 300 1, 520, 175, 100, 75, 520, 4, 130 1, 2 Jinetes, Jinetes_ug1 spain, portugal, slave spain, portugal

era 1 ;unit_info

spain, portugal 9, 8, 15

type Mounted Crossbowmen dictionary Mounted_Crossbowmen ; Mounted Crossbowmen category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Mounted_Crossbowmen, 32, 0, 1 mount fast pony mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, cantabrian_circle, cross bow formation 2, 4.4, 3, 6, 3, square stat_health 1, 0 stat_pri 5, 1, crossbow_bolt, 120, 30, missile, missile_mechanical, pier cing, none, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 5, 0, metal ;stat_armour_ex 5, 7, 0, 0, 5, 0, 0, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, -4, 0 stat_mental 5, normal, trained stat_charge_dist 45 stat_fire_delay 18 stat_food 60, 300 stat_cost 1, 470, 175, 90, 70, 470, 4, 110 armour_ug_levels 2, 3 armour_ug_models Mounted_Crossbowmen, Mounted_Crossbowmen_ug1 ownership hre, denmark, spain, aragon, portugal, milan, venice, papal_sta tes, sicily era 1 hre, denmark, spain, aragon, portugal, milan, venice, papal_sta tes, sicily era 2 hre, denmark, spain, aragon, portugal, milan, venice, papal_sta tes, sicily ;unit_info 7, 5, 10 type dictionary category class voice_type banner faction banner holy soldier mount mount_effect attributes brian_circle formation stat_health Kazaks Kazaks ; Kazaks cavalry missile Light main_cavalry crusade_cavalry Kazaks, 32, 0, 1 fast pony elephant -4, camel -4 sea_faring, hide_forest, can_withdraw, can_form


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