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    Details Unconfrmed

    Name Description Where / How to Obtain

    Strength

    Strength

    permanently

    increased by

    1.

    Mass Fusion- Must have the Mass Fusion !ecuti"e #D

    found on the Executive Suite at the top of the building.

    After entering from the Mass Fusion Executive Suite (Roof)

    ta!e the elevator do"n to the glass #oor level then open

    the Expert door to the northeast. From there drop do"n to

    the #oor belo" and loo! at the massive silver

    statue$sculpture that%s mounted on the "all in the center of

    the room& 'ou should see the gurine on top of it so climb

    the couch and slo"l' approach it ta!ing it once it%s nall'

    "ithin reach.

    $erception

    $erception

    permanentlyincreased by

    1.

    Museum o Freedom% On the des& where you 'rstmeet $reston (ar"ey and the Minutemen

    Enduranc

    e

    ndurance

    permanently

    increased by

    1.

    POSEIDON ENERGY

    harisma

    )harisma

    permanently

    increased by1.

    PARSONS STATE INSANE ASYLUM

    #ntellige

    nce

    #ntelligence

    permanently

    increased by

    1.

    Boston Public Library% From the entrance* turn le+t

    and head straight into the room ahead

    Agilit'

    ,gility

    permanently

    increased by

    1.

    WRECK OF THE FMS NORTHERN STAR

    *uc!

    -uc&

    permanently

    increased by

    1.

    SPECTACLE ISLAND

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    $er& obbleheads

    Italic / Caps = Details Unconfrmed

    Name Description How to Obtain

    +arterPRICES ARE PERMANENTLY 5

    !ETTER"LONGNECK LUKOWSKI#S CANNERY

    +ig ,uns

    PERMANENTLY GAIN $%5

    CRITICAL DAMAGE WITH

    HEA&Y WEAPONS"

    &AULT '5

    nergy

    Weapons

    $ermanently gain 02

    critical damage with

    energy weapons.

    Fort Hagen% #n the )ommand

    )enter3s ca+eteria* in the &itchen

    ExplosivesPERMANENTLY GAIN $(5

    DAMAGE WITH E)PLOSI&ES"SAUGUS IRONWORKS

    *oc!

    ic!ing

    LOCKPICKING IS

    PERMANENTLY EASIER"PICKMAN GALLERY

    MedicineSTIMPAKS PERMANENTLY HEAL

    (* MORE DAMAGE"&AULT +(

    Melee

    PERMANENTLY GAIN $%5

    CRITICAL DAMAGE WITHMELEE WEAPONS"

    TRINITY TOWER

    4epairFusion cores permanently

    last 152 longer.

    Corvega Assembly Plant% )limb all o+

    the stairs on the outside o+ the

    building and you3ll 'nd it at the "ery

    top

    ScienceGET ONE E)TRA GUESS WHEN

    HACKING TERMINALS"MALDEN MIDDLE SCHOOL , &AULT -5

    Small,uns

    GAIN %5 CRITICAL DAMAGE

    WHEN USING !ALLISTIC

    WEAPONS"

    GUNNERS PLA.A

    Snea!YOU ARE (* HARDER TO

    DETECT"DUNWICH !ORERS

    Speech ,ll "endors permanently

    ha"e 155 more caps +or

    Park treet tation% 6ault 117 %

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    bartering. Where you 'rst meet Nic& 6alentine

    narmed

    PERMANENTLY GAIN %5

    CRITICAL DAMAGE WITH

    UNARMED ATTACKS"

    ATOM CATS GARAGE

    $er& Maga8ines

    Astoundingl' A"esome /ales ,rogna! the +arbarian

    ,uns and +ullets

    0ot Rodder

    *a oi1e

    *ive 2 *ove

    Massachusetts Surgical 3ournal

    ic!et Fences

    Robo Fun4

    /aboo /attoos

    /ales of a 3un!to"n 3er!' 5endor

    /esla Science

    /otal 0ac!

    /umblers /oda'

    .S. overt 6perations Manual

    nstoppables

    7asteland Survival ,uide

    8ou%re S..E..9.A.*.4

    Italic / Caps = Details Unconfrmed

    Astoundingly Awesome Tales

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    !OSTON MAYORAL SHELTER

    COAST GUARD PIER

    CRATER OF ATOM

    DUNWICH !ORERS

    EAST !OSTON PREPARATORY

    SCHOOL

    HU!RIS COMICS

    Old North )hurchRailroad 0: on a

    des!

    OUTPOST .IMONA

    PICKMAN GALLERY

    SENTINEL SITE

    SKYLANES FLIGHT ('+(

    THE INSTITUTE

    TRINITY PLA.A

    &AULT ((0

    Grognak the Barbarian

    !ACK STREET APPAREL

    !OSTON COMMON

    ANDREW STATION 1!US AND APARTMENT

    WRECKAGE2

    COR&EGA ASSEM!LY PLANT

    HYDE PARK

    MASS PIKE INTERCHANGE

    MUSEUM OF WITCHCRAFT

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    Sanctuary9n 'our old house on the !itchen

    counter

    &AULT -5

    WICKED SHIPPING FLEET LOCKUP

    Guns and Bullets

    !ADTFL REGIONAL OFFICE

    CAM!RIDGE POLICE STATION

    Fort Hagen9n the rst area after entering from the roof

    on a table

    FRATERNAL POST ((5

    GUNNERS PLA.A

    3UINCY RUINS

    ROOK FAMILY HOUSE

    SOUTH !OSTON MILITARY

    CHECKPOINT

    9he )astle 6n the des! beside the radio transmitter

    TICONDEROGA 1SOUTH OF

    MONSIGNOR PLA.A2

    Hot Rodder

    ATOM CATS GARAGE

    RO!OTICS DISPOSAL

    GROUND

    WEST RO)!URY

    STATION

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    La Coiffe

    CHARLESTOWN LAUNDRY 1SOUTHEAST OF

    !UNKER HILL2

    FALLON#S DEPARTMENT STORE

    Live & Love

    un&er Hill At the top of the monument

    COLLEGE S3UARE STATION

    DIAMOND CITY

    FANEUIL HALL

    FIDDLER#S GREEN TRAILER

    ESTATES

    (oodneighbor/he /hird Rail in the

    bathroom stall

    GOODNEIGH!OR

    RE&ERE !EACH STATION

    WR&R !ROADCAST STATION

    Massahusetts !urgial "ournal

    oston $ublic -ibraryReturn enough boo!s to earn ;< /o!ens

    to bu' it

    CA!OT HOUSE

    CAM!RIDGE POLYMER LA!S

    GREATER MASS !LOOD CLINIC

    (reenetech (enetics +et"een t"o red couches on the third

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    #oor

    MEDFORD MEMORIAL

    HOSPITAL

    MED,TEK RESEARCH

    PARSONS STATE INSANE

    ASYLUM

    SANDY CO&ES

    CON&ALESCENT HOME

    #iket $enes

    !EANTOWN !REWERY

    )ombat :one6n a table near the

    stage

    HARDWARE TOWN

    SAUGUS IRONWORKS

    WESTON WATER TREATMENT

    PLANT

    RobCo $un%

    Diamond )ity

    Mar&et5alentine%s =etective Agenc' on a des!

    Fort Hagen ommand enter on a des! "here 'ou meet >ellogg

    (oodneighbor Memor' =en on a des! in the basement

    Museum o+

    Freedom

    6n a des! "here 'ou rst meet reston ,arve' and the

    Minutemen

    6ault 111?o maga@ine but the Red Menace game can be found in

    the cafeteria

    Taboo Tattoos

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    )oncordoncord ivic Access near the ulo"s!i reservation

    Shelter entrance

    IRISH PRIDE INDUSTRIES

    SHIPYARD

    MASS PIKE TUNNEL

    EAST OR WEST

    THICKET E)CA&ATIONS

    &AULT +(

    Tales of a "unktown "erky endor

    !IG OHN#S SAL&AGE

    FOUR LEAF FISHPACKING

    PLANT

    GWINNETT !REWERY

    LONGNECK LUKOWSKI#S

    CANNERY

    MYSTIC PINES

    SUPER,DUPER MART

    Walden $ond9nside the se"er entrance of the building

    on a barrel

    WRECK OF THE FMS

    NORTHERN STAR

    Tesla !iene

    ARCET

    SYSTEMS

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    GENERAL

    ATOMICS

    FACTORY

    HALLUCIGEN4

    INC"

    MAHKRA

    FISHPACKING

    Mass Fusion

    Must have the Mass Fusion !ecuti"e #Dfound on the Executive

    Suite at the top of the building. se the elevator to go do"n to the

    glass-#oored room then go through the south"estern door and use

    the scrap as a ramp to climb up to the next #oor then 'ou should see

    it sitting to 'our east on a large blue computer beside a des! fan& use

    the "al!"a' outside the door there to get to it.

    POSEIDONENERGY

    REE! MARINA

    4oc&y )a"e 5irgil%s *aborator' on the des!$tipped fridge

    UNI&ERSITY

    POINT

    Total Hak

    THE SHAMROCK TAPHOUSE

    WATT. CONSUMER

    ELECTRONICS

    WILDWOOD CEMETERY

    Tumblers Today

    asy )ity Downs6n the end table near Eager

    Ernie%s couch

    FENS STREET SEWER

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    MALDEN CENTER

    POSEIDEN ENERGY

    TUR!INE (+,F

    WEST RO)!URY STATION

    '(!( Covert )*erations Manual

    Permanently more difficult to detect while sneaking.

    A!ANDONED SHACK

    FEDERAL RATION

    STOCKPILE

    FORT HAGEN

    FORT STRONG

    LE)INGTON 1THE

    SWITCH!OARD2

    -ibertalia6n the third #oor of the main ship on a path stic!ing out

    to"ard the sea and accompanied b' a chair

    NATIONAL GUARDTRAINING YARD

    RE&ERE SATELLITE

    ARRAY

    ;S,F Satellite

    Station Oli"ia9n the loc!ed 9ntel Room

    USS CONSTITUTION

    'nsto**ables

    DON !OSCO TECHNICAL HIGH

    SCHOOL

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    HU!RIS COMICS

    SHAW HIGH SCHOOL

    SUFFOLK COUNTY CHARTER

    SCHOOL

    WESTING ESTATE

    +asteland !urvival Guide

    CRATER HOUSE

    EGRET TOURS MARINA

    GORSKI CA!IN

    LYNN WOODS

    NAHANT OCEANOLOGICAL

    SOCIETY

    OLD GULLET SINKHOLE

    RANGER CA!IN

    SUNSHINE TIDINGS CO,OP

    WRECK OF THE USS RIPTIDE

    ,ou-re !(#(.(C(/(A(L(%

    A SPECIAL point of your choice becomes permanently increased by 1.

    Sanctu

    ary

    9n 'our old house under the dresser in

    Shaun%s room.

    A!!endices

    P"C#AL Attributes $ Perks Com!anions

    http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=4#section448http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=5#section456http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=4#section448http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=5#section456
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    Po%er Armor

    ettlements $ Building

    Cods%ort&'s Filt&y Mout& (!oken )ame List*

    Console Commands + C&eats (PC ,nly*

    -ro!&ies+Ac&ievements

    S$)#,- ,ttributes < $er&s

    In addition to reaching the SPECIAL level needed to unlock perks for that attribute and level,

    you will need to reach the minimum character level specified for all ranks higher than the first

    -.")/-H P".C"P-#,)

    ")DU.A)C"

    CHA.#MA

    #)-"LL#/")C"

    A/#L#-0

    LUC1

    !TR.0GTH

    Strength is a measure of your raw physical power It affects how much you can carry, and the

    damage of all melee attacks

    $er&

    S

    -e"

    el

    $er&

    4an&

    4e=uirem

    ents

    Description

    9ron Fist

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    can disarm 'our opponent.

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    an increased chance to cripple 'our opponent.

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    ic!poc!et

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    Fallout 7

    B. 0omeC. FA:s

    G. heats

    . Revie"s

    ;. 9mages

    I. 5ideos

    J. Ans"ers

    H. +oard

    7ould 'ou recommend this

    FA:K 8es ?o

    FA2+3alkt&roug& byA Backdated Future

    ersion1%&' ( '*dated1%)*%+*% ( Search -uide ( .ookmark -uide

    First age revious age

    age I of BB

    ?ext age

    *ast age

    A!!endices (Continued*

    .02'RA0C.

    Endurance is a measure of your overall physical fitness It affects your total /ealth and the

    Action Point drain from sprinting

    $er&

    -e"

    el

    $er&

    4an&

    4e=uirem

    entsDescription

    http://www.gamefaqs.com/pc/164594-fallout-4http://www.gamefaqs.com/pc/164594-fallout-4http://www.gamefaqs.com/pc/164594-fallout-4/faqshttp://www.gamefaqs.com/pc/164594-fallout-4/cheatshttp://www.gamefaqs.com/pc/164594-fallout-4/reviewshttp://www.gamefaqs.com/pc/164594-fallout-4/imageshttp://www.gamefaqs.com/pc/164594-fallout-4/videoshttp://www.gamefaqs.com/pc/164594-fallout-4/answershttp://www.gamefaqs.com/boards/164594-fallout-4http://www.gamefaqs.com/users/BackdatedFuture/contributionshttp://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=4http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=6http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=10http://www.gamefaqs.com/http://www.gamefaqs.com/pc/164594-fallout-4http://www.gamefaqs.com/pc/164594-fallout-4http://www.gamefaqs.com/pc/164594-fallout-4/faqshttp://www.gamefaqs.com/pc/164594-fallout-4/cheatshttp://www.gamefaqs.com/pc/164594-fallout-4/reviewshttp://www.gamefaqs.com/pc/164594-fallout-4/imageshttp://www.gamefaqs.com/pc/164594-fallout-4/videoshttp://www.gamefaqs.com/pc/164594-fallout-4/answershttp://www.gamefaqs.com/boards/164594-fallout-4http://www.gamefaqs.com/users/BackdatedFuture/contributionshttp://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=4http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=6http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=10
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    /oughness

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    submerged.

    Rad Resistant

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    o"ered

    Endurance bet"een the hours of IN

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    *one

    7anderer

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    art' ,irl $

    art' +o'

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    Intelligence is a measure of your overall mental acuity, and affects the number of E"perience

    Points earned

    $er&

    #

    -e"

    el

    $er&

    4an&

    4e=uirem

    entsDescription

    5.A.?.S.

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    Scrapper

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    h'sicist

    Fusion ores last an extra C;D longer.

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    opponents.

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    Mister

    Sandman

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    Scrounger

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    the chance.

    +etter

    riticals

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    P

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    I@t7

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    4omance ?o

    -i&es

    =onating 9tems

    ,enerous decisions

    ?ice decisions

    0ealing =ogmeat

    Modif'ing o"er Armor

    Modif'ing "eapons

    Disli&es

    hem se

    hem Addiction

    Murdering ?on-hostiles

    *oc!pic!ing (6"ned)

    ic!poc!eting

    Selsh decisions

    Stealing

    Successful haggling for +ottlecaps

    2ogmeat

    9ype =og

    Where 9o

    4ecruitRed Roc!et

    How 9o

    4ecruitAutomaticall' acuired through the main stor'line

    De+ault

    Weapon/eeth

    S&ills Finding $ Retrieving 9tems Finding Enemies 0olding Enemies =o"n

    4omance ?o

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    -i&es =oesn%t li!e or disli!e an'thing& he loves 'ou forever and ever even if

    'ou stab beat and$or shoot him.Disli&es

    0ik alentine

    9ype S'nth

    Where 9o

    4ecruit=iamond it'

    How 9o

    4ecruitAutomaticall' acuired through the main stor'line

    De+ault

    Weapon ipe Revolver istol

    S&ills0ac!ing (p to Master - save before attempting or he ma' be loc!ed

    out permanentl')

    4omance ?o

    -i&es

    =onating 9tems

    0ac!ing /erminals

    0ealing =ogmeat

    Mean decisions

    ?ice decisions

    Disli&es

    *oc!pic!ing (6"ned)

    Murdering non-hostiles

    eaceful decisions

    ic!poc!eting

    Stealing

    5iolent decisions

    #i*er

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    9ype 0uman

    Where 9o

    4ecruit=iamond it'

    How 9o

    4ecruit

    Automaticall' acuired through the main

    stor'line

    De+ault

    WeaponB

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    How 9o

    4ecruit

    Automaticall' acuired through the

    Minutemen stor'line

    De+ault

    Weapon*aser Mus!et

    S&ills -

    4omance 8es

    -i&es

    +uilding more settlements

    =onating items

    ,enerous decisions

    Mean decisions

    Modif'ing "eapons

    eaceful decisions

    Disli&es

    hem addiction

    Eating corpses

    *oc!pic!ing (6"ned)

    Murdering non-hostiles

    ic!poc!eting

    Selsh decisions

    Stealing

    5iolent decisions

    45677

    9ype S'nth

    Where 9o

    4ecruit/he 9nstitute

    How 9o

    4ecruit

    Automaticall' acuired through the

    9nstitute stor'line

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    De+ault

    Weapon9nstitute Ri#e

    S&ills -

    4omance ?o

    -i&es

    0ac!ing /erminals

    Modif'ing o"er Armor

    Modif'ing "eapons

    eaceful decisions

    Selsh decisions

    Successful haggling for +ottlecaps

    Disli&es

    hem se

    hem Addiction

    =onating items

    ,enerous decisions

    0ealing =ogmeat

    ?ice decisions

    ?ot "earing clothes

    $ower ,rmor

    7here to nd o"er Armor (frames)1ap i@cl;72 Raider o"er Armor

    /-; o"er Armor

    /-;B o"er Armor

    /-I< o"er Armor

    O-

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    8ou need to !eep the individual pieces of 'our armor repaired after the'%redamaged& other"ise the pieces "ill be uneuipped "hen their 0ealthreaches < and 'ou "on%t be able to euip them again until the'%re xed.

    8ou can fall from A?870ERE and not ta!e damage. 7ith this in mind fallingfrom high places onto or nearb' enemies "ill cause shoc!"ave damage to

    them.

    RA=S damage becomes almost nonexistent "hen euipped "ith even "ea!pieces of armor.

    eople 79** steal them4 Ma!e sure to ta!e out the Fusion ores beforeleaving them be or 'ou%ll see /rashcan arla in a suit of 'our nest armor"al!ing around the rooftops of Sanctuar' for no reason.

    8ou can mod each individual piece Qust li!e 'ou can "eapons and armor forbonuses.

    1ee! in mind t&at your level can determine %&at kind o armor you

    fnd4 t&e &ig&er your level5 t&e better c&ances o better Po%erArmor6 ,nce you discover t&e armor5 t&e ty!e o armor is set5 and it%ill not c&ange regardless o &o% muc& &ig&er your level goes7

    o Raider o"er Armoris "ea! but still stronger than normal Appareland can onl' be found on Raiders themselves looting them after !illingthem.

    o /-; o"er Armoris slightl' stronger than the Raider o"er Armor and"ill be the rst to be found in most places at lo" levels.

    o /-;B o"er Armoris of medium strength and starts becoming fairl'

    eas' to nd after around level C< or so.

    o /-I< o"er Armoris the second strongest but is still slightl' dicult tond and "on%t start appearing until around level C; or so.

    o O-

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    Full si@e imageN &tt!8++!uu7s&+l9k:+;d

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    4aider $ower -e+t

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    % o to !iamond City

    ) "ind Information about Shaun

    8 o to #alentine$s !etecti%e Agency

    0ote(((

    Learning the #ABS perk will allow you to use #A$S to show you the 1uickest past to your ne"t

    destination I may or may not suggest going along those paths depending on what items and such

    can be found along a different path

    Go to 2iamond City

    ;ur ne"t story ob:ective lies within >iamond City, and it6s a long way from here 3ou can see on

    the map where it is, and you can take whichever way you like, but I suggest following along G)

    http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=4http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=6http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=10http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?single=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?print=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?print=1http://www.gamefaqs.com/http://www.facebook.com/GFAQshttp://www.twitter.com/GameFAQshttp://www.gamefaqs.com/helphttp://www.gamefaqs.com/features/change_colorhttp://www.gamefaqs.com/features/change_colorhttp://www.gamespot.com/http://www.giantbomb.com/http://www.metacritic.com/http://www.gamerankings.com/http://sitemap.gamefaqs.com/http://www.cbsinteractive.com/advertisehttp://legalterms.cbsinteractive.com/privacyhttp://legalterms.cbsinteractive.com/adchoicehttp://legalterms.cbsinteractive.com/adchoicehttp://www.cbsinteractive.com/terms_of_use.phphttp://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=5http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=10http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?single=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?print=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?print=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575#section67http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=1#section72http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=1#section75http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=4http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=6http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=10http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?single=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?print=1http://www.gamefaqs.com/http://www.facebook.com/GFAQshttp://www.twitter.com/GameFAQshttp://www.gamefaqs.com/helphttp://www.gamefaqs.com/features/change_colorhttp://www.gamefaqs.com/features/change_colorhttp://www.gamespot.com/http://www.giantbomb.com/http://www.metacritic.com/http://www.gamerankings.com/http://sitemap.gamefaqs.com/http://www.cbsinteractive.com/advertisehttp://legalterms.cbsinteractive.com/privacyhttp://legalterms.cbsinteractive.com/adchoicehttp://legalterms.cbsinteractive.com/adchoicehttp://www.cbsinteractive.com/terms_of_use.phphttp://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=5http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=10http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?single=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?print=1http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575#section67http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=1#section72http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=1#section75
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    +/TH)'T ,)'R #)+.R ARM)R each =usion Core only has a set amount of charge, so

    save it for when you 2EALL3 need it

    0ote(((

    If you see a settlement or building or factory or anything else out of the ordinary in the distance,

    do a 1uicksave and check it out worst case scenario is that you get killed and start from the

    autosave ;therwise, you may discover a new location and earn some 4PD $here are tons ofplaces to find

    =ast travel to the 7useum of =reedom, then head out Start heading southwest and south along

    the road leading out of town If you look closely at your map, you should see the small road

    you6re going southeast, running into some railroad tracks $hose tracks then head south and crosstwo ma:or roads stay on those tracks, as it eventually crosses the river and leads to the ma:or

    road that takes you east into >iamond City Along the way, make sure to save or 1uicksave

    before e"ploring anything that looks out of the ordinary 3ou6ll discover!rumlin !inerto yourleft eastF along the way where you6ll find some threatening people you may want to save that

    for later, though it6s a short 1uest you can do now if you likeF As you go, you6ll also occasionallyrun into an enemy, so be on the lookout

    0ote(((

    If you are able to level up an attribute or perk, now would be a good time to get the Hakerperk

    In the area where the road meets the railroad tracks :ust south of the >rumlin >inerF, you6ll find

    a car further southwest that has both a terminal and a cage with a Power Armor attached to it/ack the Advanced terminal to unlock the gate, then :ump in this new set ofPower Armor, and it

    even has a full "usion CoreD It6s missing a couple parts, but stillD $ake the time to fast travel to

    Sanctuary or the 2ed 2ocket and drop this set off there, then return to the >rumlin >iner and

    make your way back south again

    =urther down past the diner along the railroad, you6ll find a booby5trapped railcar you6ll know

    when you find it, as the 2A>S will start to increase and affect you 1uickly -o up the hill and

    around it for now, unless you want to take the chance to loot it If you do, use 2ad54 first or2adAway afterward, even though there6s not much in here e"cept an E"pert lock safe In any

    case, from these radiation5filled cars, take a 1uick run to the southeast to discover&albert'rothers !isposal Bormally I6d skip this, but there is some good stuff to be found on thecorpses and in the one building Check around for random loot, raid the corpses, and take out the

    nasty 7ole 2ats ;n the outside of the northern building, on the eastern side, you can find a tool

    chest that you can pick a Bovice lock to get some goodies .e wary inside the building, though

    it6s full of 2A>S, but it does have an Advanced hack terminal that you can dig into and use tounlock the safe nearby normally an E"pert lock safeF 3ay for more goodiesD

    =rom the :unk yard, head toward the large building to the east5northeast to discover the Cor%egaAssembly Plant, but do B;$ stick around there :ust discover it and run away

    2eturn to the tracks and continue south, and before you reach the river, you should discover thetown of raygarden, which shows that you6re on the right track And :ust by being in this area,

    http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=5#section464http://www.gamefaqs.com/pc/164594-fallout-4/faqs/72575?page=5#section464
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    you6ll unlock a 1uestF on6t :ump down ;B to the

    highway rather, keep the high ground and follow alongside it as you go east Hust as the road

    below you it about to end, climb down some stairs to discover the+ass Pike ,unnel -est Bowthat you have a fast travel point close to >iamond City, it would be a good time to return to

    Sanctuary and stash your :unk to lighten your load Also, make sure you still have C/2 boosting

    e1uipment with youF

    =rom the lower5road area if you traveled home, then back, you6re there otherwise, it6s right afteryou went down the last stairs, or :ust :umped down into itF, climb up the rusty stairs in the

    southeast corner to be on the other side Loot around in this area up here, then start heading east5

    southeast into town $ake care of the 2aiders on guard, then approach the large red door behindthe large truck to discoverardware ,own /ead south and follow along the road here as it turns

    east, then follow your compass indicator as it should point you straight northeast to the large

    green doors of >iamond CityD

    !A.now E1uip C/2 boosting e1uipment, then talk to Piper once she6s done with her rant tohead inside

    Page % of %%

    Be"t Page

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