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FEDERATION STAR FLEET YEAR 2364- PRESENT · 2016-05-27 · FEDERATION AKIRA CLASS STARSHIP POINTS...

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FEDERATION STAR FLEET YEAR 2364- PRESENT
Transcript

FEDERATION STAR FLEET YEAR 2364- PRESENT

Jane’s Fighting Starships

The United Federation of Planets

A Fleet Book for the Star Trek Universe Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W. THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be possible Thanks to the Gang at Emerald Coast Skunk Works for their diligence in editing this, and everyone who contributed ideas or feedback, and to Jon Tuffley and GZG for permission to distribute this book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon Tuffley and all the previous contributors to FULL THRUST. This publication has been produced as a free, non-commercial project with the agreement of Ground Zero Games. All original text and rules taken from GZG’s Full Thrust rules and supplements are copyright of Jon Tuffley and GZG, additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or further modified in any form without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here with permission. Star Trek is a registered trademark of Paramount Corporation Models shown for the years 2245-2270 are produced by the Amarillo Design Bureau Owners of this publication are hereby granted permission to print any required System Status Displays or record sheets for personal use only. All artwork and images in this book were found on the internet and are assumed to be in the public domain however they are property of their creators and in no way is claimed by the producers.

FEDERATION GALAXY CLASS STARSHIP POINTS 1300 MASS 284

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION AKIRA CLASS STARSHIP POINTS 874 +fighters MASS 190

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION NEBULA CLASS STARSHIP POINTS 672 MASS 142

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 1 Battery 1 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION EXCELSIOR CLASS STARSHIP POINTS 852 MASS 182

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION AMBASADOR CLASS STARSHIP POINTS 530 MASS 130

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION CHEYENNE CLASS STARSHIP POINTS xxx MASS 110

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION DEFIANT CLASS STARSHIP

404pts MASS 89

REGENERATIVE ARMOR- On a 5 or 6 repaired. On a 1 cannot repair PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDOES (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu

DP 1D6, ignores shields

PHASERS (GRASERS) Semi Armor Piercing Dice at range: 0-12 Class 1 Battery 1 May be used as a PDS but may not be fired in anti-ship Gatling Phaser Battery Two Fire modes- used in anti-ship fire generates 6 beam dice (BD*) out to a range of 12 mu. These dice must all be directed at the same target. The Battery may also be used as a Point Defense installation.

FEDERATION NOVA CLASS STARSHIP POINTS 191 MASS 45

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION OBERTH CLASS STARSHIP

165pts MASS 50

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Btty scores a kill on 5 or 6 (re-roll) PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu

DP 1D6, ignores shields

PHASERS (BEAM BATTERIES) Penetrating Weapon Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Beam hit damage Unscreened target: 1-3 = no damage; 4-5 = 1 DP; 6 = 2 DP + reroll Screen-1 1-4 = no damage; 5 = 1 DP; 6 = 2 DP + reroll* Screen-2 1-4 = no damage; 5 = 1 DP; 6 = 1 DP + reroll* *scores against Hull

FEDERATION OLYMPIC CLASS STARSHIP

120pts MASS 42

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Class 1 Btty scores a kill on 5 or 6 (re-roll) PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu

DP 1D6, ignores shields

PHASERS (BEAM BATTERIES) Penetrating Weapon Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Beam hit damage Unscreened target: 1-3 = no damage; 4-5 = 1 DP; 6 = 2 DP + reroll Screen-1 1-4 = no damage; 5 = 1 DP; 6 = 2 DP + reroll* Screen-2 1-4 = no damage; 5 = 1 DP; 6 = 1 DP + reroll* *scores against Hull

FEDERATION DANUBE CLASS RUN ABOUT POINTS 73 (PHASER VARIENT) POINTS 69 (TORPEDO VARIENT) POINTS 211 FOR SQUADRON MASS 15

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDOES (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu

DP 1D6, ignores shields

PHASERS (Semi Armor Piercing) Dice at range: 0-12 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fired cannot be repaired by damage control parties.

FEDERATION STAR FLEET YEAR 2245 – 2270 APROXIMATELY

FEDERATION MARS CLASS STARSHIP BATTLESHIP POINTS 870 MASS 224

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to seven additional Marines or DC parties for 5

pts each

FEDERATION NAPOLEON CLASS STARSHIP

HEAVY CARRIER POINTS 767 + fighters MASS 214

ADS / PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark standard or interceptor fighters for 18 pts each or missile fighters for 24 points each. Hangar bays are NOT subject to the ‘Critical hits on hangar bays’ rules.

FEDERATION BONAVENTURE CLASS STARSHIP HEAVY DREADNAUGHT POINTS 751 MASS 180

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to five additional Marines or DC parties for 5 pts

each

FEDERATION VINCENNES CLASS STARSHIP EXPERIMENTAL BATTLE CRUISER POINTS 558 MASS 120

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fire cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION CONCORDIUM CLASS STARSHIP DREADNAUGHT-LR POINTS 502 MASS 135

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). LONG RANGE PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 9 mu 18 mu 27 mu 36 mu 45 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to two additional Marines or DC parties for 5

pts each

FEDERATION FEDERATION CLASS STARSHIP DREADNAUGHT POINTS 533 MASS 126

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to three additional Marines or DC parties for 5

pts each

FEDERATION FEDERATION CLASS STARSHIP DREADNAUGHT ‘+’ REFIT POINTS 549 MASS 132

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5

pts each

FEDERATION NEW JERSEY CLASS STARSHIP BATTLE CRUISER POINTS 459 MASS 108

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to three additional Marines or DC parties for 5

pts each

FEDERATION SHANGRI-LA CLASS STARSHIP BATTLE CARRIER POINTS 518 + fighters MASS 143

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

May embark standard or interceptor fighters for 18 pts each or missile fighters for 24 points each. Hangar bays are subject to the ‘Critical hits on hangar bays’ rules.

FEDERATION CHANDLEY CLASS STARSHIP HEAVY COMMANDO CRUISER POINTS 397 (+MARINES) MASS 100

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. TRANSPORTERS Dice at range: 0-12 12-24 Class 2 Battery 2 1 Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to seventeen Marines or DC parties for 5 pts

each

FEDERATION LEXINGTON CLASS STARSHIP COMMAND CRUISER POINTS 380 MASS 98

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to three additional Marines or DC parties for 5

pts each

FEDERATION CONSTITUTION CLASS STARSHIP HEAVY CRUISER POINTS 347 MASS 90

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5

pts each

FEDERATION CONSTITUTION CLASS STARSHIP HEAVY CRUISER ‘+’ REFIT POINTS 355 MASS 92

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5

pts each

FEDERATION CONSTITUTION CLASS STARSHIP HEAVY CRUISER TYPE-R REFIT POINTS 373 MASS 96

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to five additional Marines or DC parties for 5 pts each

FEDERATION EAGLE CLASS STARSHIP STRIKE CRUISER POINTS 359 MASS 85

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to five additional Marines or DC parties for 5 pts each

FEDERATION CHICAGO CLASS STARSHIP NEW HEAVY WAR CRUISER POINTS 319 MASS 88

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for

5 pts each

FEDERATION MANTA RAY CLASS STARSHIP LIGHT CRUISER POINTS 315 MASS 85

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields

FEDERATION MIRANDA CLASS STARSHIP LIGHT CRUISER POINTS 321 MASS 80

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION BAKER CLASS STARSHIP DESTROYER CLASS CRUISER POINTS 389 MASS 80

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fire cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

FEDERATION KEARSARGE CLASS STARSHIP WAR CRUISER POINTS 286 MASS 78

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to two additional Marines or DC parties for 5

pts each

FEDERATION KEARSARGE-D CLASS STARSHIP WAR DRONE CRUISER POINTS 336 MASS 87

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll).

MISSILE Range 24 MU Salvo: D6 in salvo, D6 DP each PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION ATLANTA CLASS STARSHIP WAR ESCORT CRUISER POINTS 284 MASS 78

ADS / PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION KAVORKIAN CLASS STARSHIP MAULER CRUISER (Conjectural- never built) POINTS 308 MASS 78

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). MAULER (SMALL SPINAL MOUNT- BEAM) Range 24MU, Beam width 1MU, DP = 12BD for each weapon. May only fire every other turn, ship may not maneuver the turn after firing. PHASERS (Semi Armor Piercing) Dice at range: 0-12 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION SAN MARTIN CLASS STARSHIP LIGHT CRUISER POINTS 242 MASS 70

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields

FEDERATION ISE CLASS STARSHIP LIGHT CARRIER (SAN MARTIN VARIENT) POINTS 284 + FIGHTERS MASS 78

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Ship may carry up to two standard or interceptor fighters for 18 points each or two missile fighters for 24 points each

FEDERATION VALIENT CLASS STARSHIP LIGHT CRUISER POINTS 308 MASS 75

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields

FEDERATION GOMPERS CLASS STARSHIP LIGHT TACTICAL TRANSPORT POINTS 215 (INCLUDING POD) MASS 85 (LTT 60, POD 25)

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION GOMPERS CLASS STARSHIP LIGHT TACTICAL BATTLE TRANSPORT POINTS 294 (INCLUDING POD) MASS 85 (LTT 60, POD 25)

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION TEXAS CLASS STARSHIP OLD LIGHT CRUISER POINTS 160 MASS 70

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Cass 1 battery hits on 5 or 6. PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1

FEDERATION TEXAS –ES CLASS STARSHIP OLD LIGHT ESCORT CRUISER POINTS 226 MASS 70

ADS / PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1

FEDERATION TEXAS-MS CLASS STARSHIP MINESWEEPER POINTS 150 MASS 70

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Cass 1 battery hits on 5 or 6. OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 MINESWEEPER To attempt to dispose of a mine marker, the minesweeping ship must have its sweeper system activated by noting this in its orders for that turn. It must then pass within 3 MU of the mine during the course of its movement, and at that point 1D6 is rolled. On a score of 1, the mine immediately attacks the minesweeper, detonating and causing damage as normal. On a roll of 2, the mine does not attack, but is also not disabled; it remain in position and can attack other ships as normal. On rolls of 3 to 6, the minesweeper system succeeds in disabling the mine safely: the mine marker is removed from play. A minesweeper can attempt to dispose of all the mines it passes within range of in one turn. When a ship is using a minesweeping system in active mode, it may not use any offensive weapon systems in that same turn; it may use defensive weaponry and any screens as normal.

FEDERATION TEXAS-CM CLASS STARSHIP COMMANDO CRUISER POINTS 150 + MARINES MASS 70

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Cass 1 battery hits on 5 or 6. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 May embark up to 13 Marine Boarding parties at 5pts each.

FEDERATION LOKNAR CLASS STARSHIP DESTROYER LEADER POINTS 233 MASS 60

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PLASMA TORPEDO (PBL) Non-Penetrating May only fire every other turn. Maximum range is 30mu. D6 damage to all ships and fighters within 6mu. PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION DEADALUS CLASS STARSHIP STARFLEET CORPS OF ENGINEERS POINTS 195 MASS 67

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields OBSOLETE PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 . Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.

May embark up to2additional DC parties at 5pts each

FEDERATION AKULA CLASS STARSHIP DESTROYER LEADER POINTS 230 MASS 60

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). LONG RANGE PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 9 mu 18 mu 27 mu 36 mu 45 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION PTOLMY CLASS STARSHIP MEDIUM BATTLE TUG POINTS 413 (INCLUDING POD) MASS 100 (TUG 50, POD 50)

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION PTOLMY CLASS STARSHIP MEDIUM CARRIER TUG POINTS 366+ Fighters (INCLUDES POD) MASS 100 (TUG 50, POD 50)

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION PTOLMY CLASS STARSHIP MEDIUM CARGO TUG POINTS 238 (INCLUDES POD) MASS 100 (TUG 50, POD 50)

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION SALADIN CLASS STARSHIP DESTROYER POINTS 160 MASS 40

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION SALADIN CLASS STARSHIP DESTROYER ESCORT POINTS 155 MASS 40

ADS / PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION HERMES CLASS STARSHIP SCOUT POINTS 140 MASS 40

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. ECM For every level of ECM -1MU from missile and ftr attack range.

FEDERATION AIDID CLASS STARSHIP WAR DESTROYER POINTS 172 MASS 45

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION GUARDIAN CLASS STARSHIP WAR DESTROYER ESCORT POINTS 172 MASS 45

ADS / PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION MARKO RAMIUS CLASS STARSHIP BATTLE FRIGATE POINTS 137 MASS 32

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION BURKE CLASS STARSHIP HEAVY FRIGATE POINTS 126 MASS 28

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION HOWE CLASS STARSHIP FRIGATE POINTS 75 MASS 20

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION HOWE CLASS STARSHIP FRIGATE WITH ‘+’ REFIT POINTS 78 MASS 21

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION HOWE CLASS STARSHIP SCOUT FRIGATE POINTS 76 MASS 20

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. ECM For every level of ECM -1MU from missile and ftr attack range.

FEDERATION HOWE-ES CLASS STARSHIP ESCORT FRIGATE POINTS 76 MASS 20

ADS / PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION MARSHAL CLASS STARSHIP POLICE CORVETTE POINTS 61 (183 FOR SQUADRON) MASS 15

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION MUSTANG CLASS STARSHIP ATTACK CORVETTE POINTS 75 (225 FOR SQUADRON) MASS 17

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

FEDERATION THUNDERBOLT GUNSHIPS POINTS 138 (Heavy, FTL)

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). LOW YEILD PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 4 mu 8 mu 12 mu DP 1D6, ignores shields GRASER (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. HEAVY SHIELDS -1 DRM on damage rolls

FEDERATION RANGER CLASS STARSHIP DEEP RANGE SCOUT POINTS XXX MASS 14

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fire cannot be repaired by damage control parties.

FEDERATION RUFFIAN CLASS STARSHIP LIGHT AUXILLERY CARRIER POINTS 154 + fighters MASS 46

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.

May embark Standard Fighters or Interceptors for 18 points each

FEDERATION SPECIAL RULES “Full power to shields!!!” The federation has the most advanced shield technology in the galaxy. During the order writing phase the federation player may increase his shield strength by one level by simply writing “Reinforce” on his ships orders. The Klingons call it “la'SIv da” or loosely translated as ‘Turtling up’. To do so the ship may not have taken any damage to its shield generators, even if it’s been repaired. The ship may not apply more than HALF its available thrust/maneuver or fire weapons during the turn. It may fire PDS as normal. ADS may fire as well but due to the power demands they may only fire as a single PDS out to 6mu. In effect the ship gains an extra shield so a ship with one shield will count as having two and a ship with two will count as having three. In that event, Penetrating weapons will not get their usual re-rolls.


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