Schedae 2010
Prépublication n° 2 | Fascicule n° 1
Mindy F. Levin, Heidi Sveistrup, Sandeep K. Subramanian « Feedback and virtual environments for motor learning and rehabilitation » Schedae, 2010, prépublication n° 2 (fascicule n° 1, p. 19 - 36).
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Feedback and virtual environmentsfor motor learning and rehabilitation
Mindy F. Levin 1, 2 , Heidi Sveistrup 3 , Sandeep K. Subramanian 1, 2
1 School of Physical and Occupational Therapy, McGill University, Montreal, Quebec. Canada
2 Centre for Interdisciplinary Research in Rehabilitation (CRIR) of Greater Montreal
3 Faculty of Health Sciences, University of Ottawa
The aim of this paper is to describe how environments created using virtual reality (VR) technol-
ogy have been used to improve upper limb function following neurological disorders and in
particular, stokes. The results provide encouraging evidence for the effectiveness of feedback
delivery to perform a reaching task in a VR environment used in individuals with post-stroke
hemiparesis.
Le but de cet article est de décrire comment des environnements créés à partir des techniques
de réalité virtuelle peuvent être utilisés pour l’amélioration des fonctions des membres supérieurs
suite à des disfonctionnements neurologiques, en particulier à la suite d’un accident vasculaire
cérébral. Les résultats obtenus sont encourageants en ce qui concerne l’effi cacité des systèmes de
rétroaction obtenus dans un environnement virtuel, chez des patients hémiparétiques effectuant
des tâches d’atteinte.
1 Incidence of upper limb movement disorder in stroke
Neurological disorders and in particular, stroke, are highly prevalent in the western world
(>750,000 in the United States - NINDS website, 2008 statistics, http://www.stroke.ninds.nih.
gov/, accessed on October 20, 2008). An increasing number of stroke survivors return home
after acute hospitalization (69% in 2002 compared to 64% in 1988) with fewer requiring long
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term care (14% in 2002 as compared to 20% in 1988) [MAY 07]. The prevalence of stroke
survivors with incomplete recovery has been estimated at 460/100,000 [CAR 00]. Thus, motor
defi cits following stroke may contribute signifi cantly to the incidence of physical impairments
and activity limitations in the adult population [HUM 97; MAY 96].
Rehabilitation is viewed as a process by which individuals with motor and cognitive
impairments achieve functional independence. After a stroke, survivors relearn how to
move successfully to carry out their basic needs. They practice the re-attainment of skills,
which crucially depends on motor learning. While rates of motor recovery of the trunk and
limbs may coincide over the fi rst three to six months post-stroke, absolute recovery of lower
limb function is greater than that of the upper limb [VER 08], [DES 03]. For the upper limb,
there is mounting evidence that functional recovery of arm paresis can occur well into the
chronic stage of stroke (e.g., [MIC 06]). This may be attributable to sensorimotor learning
and adaptive plasticity in the remaining cortical and subcortical brain tissue [NUD 07].
2 Distinction between motor compensation and recovery
One explanation for reduced functional recovery in the upper limb may be the focus of therapy
on task accomplishment rather than the quality of task performance. For example, the goal
of therapy may be to improve a patients’ability to reach and manipulate different items on
a tabletop or a shelf. However, the performance of much of the task may be accomplished
with little if any improvements in the functional reach capacity of the arm simply by leaning
forward at the trunk. Thus, if the movement pattern itself is not emphasized, the therapy
may reinforce alternative (compensatory) movement strategies instead of encouraging the
reappearance of pre-morbid movement patterns (recovery). The primary focus of therapy
should be on motor recovery rather than compensation in order to drive cortical plasticity
towards the type of re-organization that will lead to better long-term rehabilitation outcomes
[ALA 08].
Unfortunately, the language used to communicate changes in motor function has also
led to some confusion between fundamental and clinical researchers. Specifi cally, the ter-
minology used to describe changes in motor function in both animal models of stroke and
human stroke has not adequately distinguished between the concepts of motor recovery and
compensation. A new terminology has been proposed in a recent paper by Levin et al. [LEV
08] and a new terminology has been proposed. In the proposed terminology, defi nitions are
provided for recovery/compensation at the neuronal or brain level as well as at the effector
or performance level. At the performance level, motor recovery has been defi ned as the
re-appearance of elemental motor patterns present prior to CNS injury. In contrast, motor
compensation has been defi ned as the appearance of new motor patterns resulting from
the adaptation of remaining motor elements or the substitution of alternative end effectors
or body parts to accomplish a movement or task.
Despite the problems in nomenclature, there is much debate about the extent to which
functional gains result from the recovery of lost motor patterns and/or the development
of compensatory movements [SUN 92] and how rehabilitation infl uences these processes
[KRA 04], [LAT 96], [LEV 97]. The lack of clear defi nitions of recovery at the performance
level has led to confusion in interpretation of treatment effi cacy, often leading to equivocal
results. Performance measures should be suffi ciently sensitive to distinguish recovery of
pre-morbid motor patterns from compensatory movement defi ned as the use of new motor
patterns. An example of such a scale is the Reaching Performance Scale for Stroke which
depends on observational kinematics to distinguish between movements made with and
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without compensations [LEV 04]. Motor scales that assess disability/functional limitations
(e.g., Barthel Index, Functional Independence Measure, etc.) rather than impairment (e.g.,
Fugl-Meyer Scale, Chedoke-McMaster Scale, etc.) cannot reliably make this distinction.
The distinction is particularly important in interpreting the results of neuroimaging studies
because compensatory strategies are also likely to cause novel activation patterns that may
be impossible to distinguish from those due to neuronal recovery.
One motor compensation, increased trunk movement, may be used to assist arm and
hand transport [CIR 00], [UST 04] and hand positioning/orientation for grasping (Figure 1)
[MIC 04]. Although incorporation of motor compensations may improve functional ability
(e.g., drinking from a cup), the task may be accomplished using atypical movement patterns
at the performance level . For example, to reach for a cup, the patient may typically lean
the body forward to extend the reach of the arm instead of using elbow extension and can
raise the shoulder to increase the height of the arm instead of using shoulder fl exion. In
spite of the use of these motor compensations, a scale measuring the ability to drink from
the cup would not indicate how the cup is reached. Arguably, the rehabilitative goal for
stroke patients is recovery of function whether achieved through true motor recovery or
compensation. It is generally agreed that for some patients with severe impairment and
poor prognosis, compensatory movements should be encouraged to maximize functional
ability [BAR 01].
Fig. 1. Increased trunk movement is used to assist arm and hand transport for grasping. Examples of com-pensatory movement used in individuals with post-stroke hemiparesis to perform a reaching task. Examples show a top down view of the trunk (triangle), arm and hand positions at the initial position (dotted lines), at time of maximal grip aperture (dashed lines) and at time of grasping (solid lines). Movements to midline target (top: solid circle) and ipsilateral target (bottom: open circle) are shown. Subjects could successfully reach the object with the hand. Movements of the hand however, were accomplished differently by subjects with no neurological impairment (Fig. 1, left) and by those with mild and moderate motor impairment of the reaching limb (Fig. 1, middle and right). Stroke survivors could incorporate various types of motor compensa-tions to assist arm movement, in this case, excessive trunk rotation and forward displacement, to achieve the performance goal of reaching the object.
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However, for those with good prognosis, several arguments support emphasizing motor
performance recovery. First, recent research on plasticity suggests that with appropriate
training, arm motor improvements can continue into the chronic stage of stroke (e.g., [MIC
04b]). Second, use of motor compensations could lead to patterns of learned non-use or
bad-use limiting the capacity for subsequent gains in motor function of the paretic arm [ALA
08], [ALL 05], [CIR 06] [TAU 93].
3 Motor Learning and Re-Learning in Stroke
Motor learning is a “set of internal processes, involving both cognitive and motor processes,
that is associated with practice or experience leading to a relatively permanent change in
the capacity to respond” [FIT 67] [SAL 95] [SCH 99]. The defi nition stresses the importance
of the achievement of new motor skills, improvement of previously learned motor skills or
the re-attainment of skills that are diffi cult to perform or cannot be performed due to injury
or disease [MAG 06]. Changes that occur at neurological or performance levels as a result
of motor learning and the factors infl uencing these changes are of particular interest for the
rehabilitation of motor disorders. At the movement outcome level, motor learning can be
defi ned as movements that are faster, more accurate and less variable [e.g., PRO 94]. At the
kinematic or joint level, motor learning can be measured in terms of movement smoothness
(interjoint coordination) with appropriate contributions of joint ranges of motion and patterns
of muscular recruitment [e.g., CIR 07].
In the intact nervous system, motor learning is supported in part by the implicit memory
system [SQU 87] while the effect of explicit information in the form of feedback on implicit
sequence learning has alternatively been reported as benefi cial [BOY 01], detrimental [BOY
03], [BOY 04], [BOY 06], [GRE 91], [REB 76] or of no consequence [REB 98], [SHE 01]. In the
intact system, skill learning can be mediated by discrete, experience-driven changes within
specifi c neural areas subserving task performance [HAZ 97], [KAR 95], [KAR 98]. Other key
elements to optimize motor learning are practice intensity [KWA 97], practice variability [PRO
94] and motivation of the learner or the environment [NUD 99], [NUD 96], [BAR 05].
4 Neural Substrates for Motor Learning
Brain structures, including the striatum, cerebellum and motor cortical regions may be critical
for acquisition and/or retention of skilled movement [DOY 97], [DOY 03], [DOY 02], [GEO
00], [SAN 00]. Different cortical and subcortical networks may preferentially be involved
in early- and late-phase skill acquisition [KAR 98], [PEN 02], [UNG 02]. Animal and human
studies describe distinct cortical-subcortical circuits: cortico-cerebello-thalamo-cortical
loop for early learning, and a cortico-basal ganglia-thalamo-cortical loop for late learning
[PIC 96], [TAN 96], as well as a role for the cerebellar motor system in late learning [DOY
97], [MAT 04]. Specifi cally, cerebellar activation may decrease with practice, and become
undetectable for well-learned movement [DOY 02]. In contrast, the striatal motor system
is increasingly activated in late learning when task performance plateaus [DOY 08]. Brain
imaging techniques have confi rmed the functional contribution of both cortico-striatal
and cortico-cerebellar systems in motor learning and have identifi ed the neural substrate
mediating dynamic memory and functional changes occurring during skill acquisition. For
example, during a delayed recall task, activity increases signifi cantly in the primary motor
area, premotor cortex, and parietal lobe [GOR 98], [PEN 02], [SEI 98]. The striatal system
may be involved in motor planning [KOE 02], reward-based evaluation [HIK 99], higher order
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movement control [DEB 04], and execution [ZAN 03]. The cerebellar motor circuit has also
been implicated in temporal aspects of movement [BOY 04], [DOY 02], [VAN 02].
Of importance to the understanding of the impact of stroke on motor learning and
recovery is the observation that no single lesion or disease process completely abolishes
the neural processes involved in implicit motor learning and retention. The predominant
pattern of stroke damage is in the distribution of the middle cerebral artery affecting the
motor cortex (M1), sensorimotor cortex and basal ganglia [POH 00]. It is important to note
that the few studies examining motor skill learning in humans with M1 [BON 93], [BOY 03],
[CUS 87], [PLA 94], [WIN 96] and basal ganglia [BOY 04] stroke-related damage describe
performance and learning impairments that also seem to be related to the presence and
level of concomitant cognitive impairment.
5 Therapeutic Approaches to Optimize Motor Recovery
Therapists use different techniques to optimize the recovery of movement in the course of
rehabilitation. It has been suggested, however, that patients with neurological injury may
not benefi t from variable practice as opposed to constant practice until missing motor
elements are recovered [CAR 87]. Indeed, motor relearning may occur differently for those
with different physical and cognitive impairments [CIR 06], [CUS 87].
Nevertheless, most of the techniques used in neurological rehabilitation are founded
on well-known principles of motor learning and skill acquisition established for the healthy
nervous system [SHU 07]. In the healthy nervous system, optimal learning occurs when
participants are motivated [NUD 99]. practice a variety of related tasks [PRO 94], [WIN 99]
and are given relevant feedback intermittently to allow the central nervous system (CNS) time
to integrate pertinent sensory information into movement [WIN 03], [WIN 99]. For example,
variables that are known to maximally infl uence motor learning in healthy subjects include
variability of practice and feedback [SCI 99]. Task practice can be delivered on a blocked
(constant) or random (variable) schedule. In a random practice schedule, the task varies from
trial to trial without advance knowledge of which task is to be practiced in the next trial [PRO
94]. Random scheduling takes advantage of the nervous system’s capacity to fi nd its own
solution to the motor redundancy problem rather than to use the same solution repeated
again and again [BER 67], [GHA 02], [YAN 07]. In the healthy nervous system, compared to
constant practice, variable task practice is more benefi cial for motor learning as shown by
greater gains in retention tests and better generalization of movement principles to related
new tasks [MEM 06], [PRO 94].
6 Forms of feedback and their delivery
Aside from the type of practice, the type (intrinsic or extrinsic) and delivery of feedback
are important for motor learning. For example, the use of feedback was shown to motivate
participants of an exercise program to adhere to intensive exercise schedules [ANN 98].
Intrinsic feedback refers to the sensory or perceptual information associated with the move-
ment obtained by a person due to performance of that movement. Extrinsic feedback is
information related to the movement in the context of the environment in which the move-
ment is performed [WIN 96]. It is provided by an external source and is often an additive
element to intrinsic sources of feedback like kinesthetic and cutaneous signals. Extrinsic
feedback can be delivered by a therapist in the form of non-verbal (auditory, visual) or
verbal (words like ‘well-done’, ‘correct’, ‘needs improvement’, ‘incorrect’, etc.) information,
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or by the environment itself in the form of a score or other signal of task success. Extrinsic
feedback can enhance or substitute for task intrinsic feedback when such information cannot
be detected by the body’s sensory systems.
Whether stroke survivors can use different forms of intrinsic and extrinsic feedback to
enhance motor performance and learning is of great interest to rehabilitation researchers
and clinicians. While performance improvements have been documented for patients with
stroke in studies emphasizing repetitive training of isolated movements [BUT 95], [DEA
97], [KUN 99], [WHI 00], few studies have addressed whether patients retain the ability to
use explicit information to optimize motor skill acquisition and whether true recovery of
pre-morbid movement patterns occurs. For our purposes, explicit information is defi ned as
extrinsic feedback in the form of knowledge of results (KR) or knowledge of performance
(KP). Some studies demonstrating the effectiveness of task practice have incorporated
notions of motor learning (treatment intensity, type of practice, retention testing) and
have taken into account arm motor severity, since the initial impairment level impacts
therapeutic effectiveness [PAR 99], [SHE 01]. Studies of the role of augmented feedback
on motor learning suggest that provision of explicit information before task practice may
actually disrupt motor learning especially in healthy older adults and in patients with basal
ganglia lesions [BOY 04], [GRE 91], [HOW 89], [HOW 92], [REB 76], [VER 94], [WIN 03]. The
equivocation may result from differences in side studied (more- or less-affected limb); type
of task (discrete arm movement versus movement sequence), stage or type of learning [DOY
03], lesion location [BOY 04] and explicit feedback characteristics [BOY 03], [CIR 06], [HAN
06], [PLA 94], [POH 99], [WIN 96].
Variable practice may be more benefi cial than blocked practice for motor re-learning after
a stroke [HAN 06]. Variable practice is one factor related to experience-dependant neural
plasticity in addition to intensity of practice, task-specifi c practice and motivation that have
been identifi ed as pertinent to optimize motor recovery in rehabilitation approaches [KLE 08].
However, it has been demonstrated that subjects may still use unwanted movement patterns
that are considered compensatory, if they do not have task- or performance-relevant feedback
[CIR 03A], [CIR 03B]. Thus feedback also plays a crucial role in motor re-learning after stroke.
A systematic review on augmented feedback on recovery of arm motor function in subjects
with various neurological disorders [VAN 05] found that extrinsic feedback was provided most
commonly in the form of biofeedback, kinetic feedback and kinematic feedback. Kinetic and
kinematic feedback is related to movement variables measured during task performance.
Kinetic feedback variables may be related to force and torque, while kinematic feedback
variables are usually derivatives of distance and time (e.g., displacement, velocity, movement
time, trajectory straightness). Kinematic and kinetic feedback can be provided in relation to
either the outcome of the movement or the movement pattern itself.
7 The Role of Cognition in Motor Learning and Re-Learning
Most stroke survivors have some level of cognitive impairment [LIN 89], [MAL 04], [TAT 94],
[SER 08] that may persist for months or years post-stroke [PAT 02] characterized by impaired
attention and executive function with preservation of memory processes [OBR 03]. A recent
review stresses that lesion site and arterial involvement can result in different cognitive
defi cits [DON 08]. Defi cits in executive function result from anterior cerebral artery stroke
affecting the medial frontal lobe regardless of the lesion side. In contrast, middle cerebral
arterial occlusion in the right hemisphere may lead to visuospatial defi cits affecting attention.
Importantly, cognitive impairment levels seem to be correlated with functional abilities [CAR
88], [LIN 89], [TAT 96]. For example, 23% of motor performance variance in a series of upper
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Fig. 2. A. One-trial learning paradigm. Subjects made rapid 50° elbow fl exion movements from an initial 3° (white vertical bar) to a fi nal 6° target (black vertical bar) without an external load. Subjects were instructed not to make corrections in the same trial but they could correct movements in subsequent trials. Behavior was considered adaptive if the movement error was corrected in one (pattern 1) or two (pattern 2) trials after load conditions changed. Behavior was considered non-adaptive if subjects took more than two trials to correct the error (pattern 3) or did not correct the error (pattern 4). B. Frequency of occurrence of adaptive and non-adaptive correction strategies. Participants are grouped into categories according to the frequency of occurrence of different correction patterns in 12-15 blocks of trials. Category 1, 2 and 3 participants used adaptive correction strategies > 60%, 40-60% and < 40% of the time respectively.
and lower limb tasks has been related to cognitive defi cits [HAJ 97]. In addition, cognitive
ability was third, after motor and perceptual factors, in explaining variance in post-stroke
functional autonomy [MER 01].
The link between cognition and motor function is well established in older adults and in
some studies of simple upper limb reaching tasks in stroke patients [DAN 02], [CIR 06]. In
the upper limb of chronic stroke survivors, Dancause et al. [DAN 02] demonstrated that the
level of severity in attention and executive function was related to motor learning problems
during a Fitt’s like task. Using a “one trial learning” paradigm, patients performed rapid elbow
fl exions while moving the hand between two targets (Figure 2). A spring-like load was
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Fig. 3. A. Experimental reaching task to evaluate performance variables (precision, movement speed, movement smoothness) and movement quality (ranges of joint motion, interjoint coordination). B. Histogram showing that patients with stroke who received feedback about movement precision improved this variable while other two groups did not. Group KR received knowledge of results about movement precision; Group KP received knowledge of performance about elbow and trunk movement and Group C (control) received no feedback. Asterisk (*) indicates signifi cant difference at the p < 0.05 level.
randomly and unexpectedly introduced while the hand moved towards the target and cor-
rection strategies were identifi ed and quantifi ed. Patients with greater cognitive defi cits took
longer to correct movement errors or had incomplete error correction. In a separate study,
in order to understand how cognitive defi cits may impact the ability of stroke patients to
use explicit feedback, the effects of motor task practice were compared in groups of stroke
patients receiving different types of feedback (KR, KP, no feedback) [CIR 06]. After practice,
all groups made some motor improvements but importantly, the benefi ts of enhanced
feedback were parameter-specifi c. The KR group who received information about movement
precision improved this aspect of movement while those in the other two groups did not
(Figure 3). Patients in the KP group improved movement variables (joint range, interjoint
coordination, trunk displacement) and transferred these gains to a different pointing task
(transfer task). All participants could use simple KR feedback to improve motor outcomes
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regardless of cognitive defi cits. However, the ability to use information about movement
performance (KP) was related to verbal and visuospatial memory processes, attention and
mental fl exibility. Results of this study suggested that 1) patients with hemiparesis could make
use of feedback to improve motor performance; 2) the type of learning and improvements
were accomplished differently depending on the type of feedback received; 3) learners
with better memory, attention and decision-making benefi ted the most from receiving KP.
These results further suggested that cognitive impairments following stroke may impact
the capacity to use information to improve motor function. Further studies in this area are
needed in order to determine which patients may benefi t the most from which types of
interventions and feedback delivery approaches.
8 Training Environments to Optimize Motor Recovery
Different levels of motivation inherent to the task as well as elements satisfying the principles
of plasticity [KLE 08] and motor learning (e.g., conditions of practice and forms of feedback),
can be effectively incorporated into environments created with virtual reality (VR) technology.
VR is a multisensorial experience in which the learner is immersed in a computer-generated
environment. Using VR, environments and tasks can be individualized to the motor abilities
and preferences of the learner, as well as to the goals of therapeutic intervention. The added
value of using VR as a therapeutic medium is that it potentially enhances the degree of
interaction between the patient and the therapy to limit boredom, fatigue, lack of enthusiasm
and lack of cooperation which may negatively impact on the learner’s engagement and on
the intensity of practice [TIN 89].
Motor learning can be facilitated using VR environments because of the ease with which
visual, auditory and haptic/tactile extrinsic feedback to the participant can be adapted and
manipulated (see SVE 06 for review). Aside from novel forms of feedback, VR environments can
provide ecological validity, enjoyment, novelty and challenging and rewarding task practice
which have also been linked to successful rehabilitation [RIZ 05], [WEI 06]. An advantage
of using VR is to offer more interesting practice environments for motor rehabilitation in
order to enhance the intrinsic motivation of the learner which has been shown to lead to
better rehabilitation outcomes [KAU 86], [GRI 93], [MAC 00]. Individuals who are intrinsically
motivated and believe in their physical ability adhere better to therapy, put greater effort
into the activity and challenge themselves more to achieve the desired outcome.
Different forms of VR have been used to improve upper and lower limb function in
neurological patients [HOL 99], [BRO 02], [MER 02], [DEU 04], [VIA 04], [ADA 05], [PIR 05],
[BRY 06], [SUB 07]. To evaluate the effectiveness of feedback delivery on upper limb motor
recovery in a VR environment, we created a 3D virtual environment having the same physi-
cal dimensions as a physical environment (Figure 4) [KNA 09]. Healthy and stroke subjects
pointed to a series of six targets placed in the frontal workspace of the arm, in a random
order (i.e., variable practice). In this environment, the subjects viewed an avatar or a computer
representation of their own hand interacting with the environment in a fi rst person view. This
is similar to viewing a representation of the hand movement on a computer screen such as
when one interacts with a computer via a mouse but is different from other forms of VR,
such as video-capture systems (e.g., [KIZ 05]), in which an image of a body part or whole
body may be seen (Figure 5). In our VR environment, Knaut et al. [KNA 09] showed that the
kinematics of the reaching movements to targets placed in the central and ipsilateral parts of
the arm workspace made in the physical and virtual environments were suitably equivalent,
validating the use of the VR environment as a practice medium.
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Fig. 4. Illustration of a 3D fully immersive virtual reality environment created with the CAREN (Motek, Inc) system. A. The scene resembles the inside of an elevator with buttons arranged horizontally. Subject visualizes the virtual environment through a head-mounted display (C) affording a fi rst-person view and interacts with the environment via a data glove (D).
This environment was subsequently used to evaluate the effectiveness of different
types of feedback delivery on motor recovery of the upper limb in subjects with post-stroke
hemiparesis [SUB 07]. For the intervention study, extrinsic feedback was delivered in the
form of KR about movement speed and precision, and KP about the quality of the learner’s
movement patterns. In both environments, KR about movement speed and precision was
provided in the form of a sound when the reach was both as fast and as accurate as speci-
fi ed. In the VR environment, in addition to the sound, the target changed color to indicate
a successful reach. KP about the use of compensatory trunk movement during reaching
was delivered as a different sound indicating that too much trunk movement occurred. This
also occurred in both environments but in the VR environment, additional KR was available
since the learner could also see that the reach was not successful. An added feature of the
VR environment was the display of a game score that counted the number of successful
reaches that met the criteria for movement speed and accuracy without trunk movement.
This added information contributed to the learner being able to challenge him/herself to
do better in each block of trials. Thus, it was possible to devise training environments in
physical and virtual environments that provided the learner with salient feedback about the
features of the results of movement (KR) and movement pattern (KP) that would contribute
to more effective motor learning of the reaching task. In addition, performing the exercise
of repetitive reaching in the VR environment provided the learner, in addition, with a chal-
lenging task performed in a novel and ‘fun’ environment.
Initial results of this training in six patients with chronic stroke and mild to moderate
cognitive impairment suggest that practice of arm movements in a 3D VR environment led to
greater improvements in arm joint ranges than equivalent practice in a physical environment.
This was especially true for shoulder fl exion range. In addition, the KP feedback provided
about forward trunk displacement was suffi cient to reduce compensatory trunk use while
reaching. This latter result was surprising given that recent studies have only shown signifi cant
decreases in excessive trunk use during reaching in stroke survivors when the trunk was
physically restrained, thus providing the system with a mechanical advantage for producing
arm movements that were isolated from the trunk [MIC 06], [WOO 09]. Several interesting
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Fig. 5. Examples of video-capture virtual reality environments created with the IREX (GestureTek) system. A. Application in which the subject sees a mirror image of the hand and arm interacting with objects on a computer screen. B. Application in which the subject sees a mirror image of his/her body interacting with objects using a large screen projection system.
observations can be made about these fi ndings. First, using extrinsic feedback alone, the
damaged nervous system was able to reorganize the arm reaching movement patterns.
Second, the patients were in the chronic stage of stroke and were thus not expected to show
much improvement in movement patterns. The fact that gains in shoulder and elbow ranges
were made in light of these observations following a short-term intensive intervention, thus
suggests that the intervention tapped into a capacity for movement that other methods
could not access. Overall, the better treatment outcomes may, in part, be attributed to the
enhanced feedback delivery provided by the VR environment which may have motivated the
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participants to work harder to achieve the motor goal. These results provide encouraging
evidence for the effectiveness of feedback delivery in VR environments. Continuing research
is needed to identify the characteristics of both the learners and the environment in order
to develop the most effective interventions for arm motor recovery.
Acknowledgements
These studies were supported by the Canadian Foundation for Innovation, Heart and
Stroke Foundation of Canada and Physiotherapy Foundation of Canada. MFL holds a Tier
1 Canada Research Chair in Motor Recovery and Rehabilitation. Thanks to Carmen Cirstea,
Numa Dancause, Luiz Alberto Knaut, Christiane Lourenco, Stella Michaelsen and Sheila
Schnieberg for research contributions.
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of the primary motor cortex characterized by event-related fMRI during movement preparation and
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