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Feeling Software COLLADA Tools

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Feeling Software COLLADA Tools. Christian Laforte President, Feeling Software [email protected]. Feeling Software. Feeling Software is a consulting and contract development firm specialized in 3D graphics and game tools. - PowerPoint PPT Presentation
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© Copyright Khronos Group, 2006 - Page 1 Christian Laforte President, Feeling Software [email protected] Feeling Software COLLADA Tools Feeling Software COLLADA Tools
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Page 1: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 1

Christian LafortePresident, Feeling Software

[email protected]

Feeling Software COLLADA ToolsFeeling Software COLLADA Tools

Page 2: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 2

Feeling SoftwareFeeling Software• Feeling Software is a consulting and contract development firm specialized in 3D graphics and game tools.

• Founded in March 2005 by veterans of the DCC and game industry.

• Clients include Sony Computer Entertainment, Epic Games, AGEIA, Autodesk, Khronos, Scaleform and many others.

Page 3: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 3

OverviewOverviewFeeling Software offers free COLLADA solutions:• FCollada: API for COLLADA I/O and manipulation• ColladaMaya: COLLADA plug-in for Maya• ColladaMax: COLLADA plug-in for 3ds max• Nima: AGEIA PhysX plug-in for Maya (supports COLLADA Physics)

• Feeling Viewer: COLLADA 1.4.1 reference viewer and commercial engine

Page 4: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 4

SupportSupport• Over 40 game and film studios, and thousands of artists and developers, use our COLLADA tools daily.

• Free downloads and forums: www.feelingsoftware.com• Public support: www.feelingsoftware.com/bugzilla• Commercial COLLADA consulting: [email protected]

Page 5: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 5

About FColladaAbout FCollada• Feeling Software’s COLLADA library, shared across ColladaMaya, ColladaMax, Unreal Engine 3, Feeling Viewer, etc.

• Can import and export COLLADA 1.4

• Can modify scene-graph in place

• Backward compatibility (e.g. import 1.3)

• Preservation of <extra> data

Page 6: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 6

FCollada FeaturesFCollada Features• Pretty much everything in COLLADA 1.4.1• COLLADA Core: geometry, animation curves, skinning, morphing…

• COLLADA Physics• COLLADA FX, including support for multiple profiles• File referencing

Page 7: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 7

FCollada ExampleFCollada ExampleFCDocument* daeDoc = FCollada::NewTopDocument(); // XRef support is native, but you can use a flag to disable it.

FUStatus status = daeDoc->LoadFromFile("content.dae"); // Status has warnings and error messages, so you want to check that.

// Retrieve the image with the 'mossyRock' id.FCDImage* mossyRockImage = daeDoc->FindImage("mossyRock");

// process image: you have access to the id/name/filename/size info/...

// Write out the COLLADA document.daeDoc->WriteToFile("content_adapted.dae");

Page 8: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 8

File ReferencingFile Referencing• Automatic- Transparently load all referenced documents on request- Doesn’t load documents unless necessary- Useful for most conditioners and importers

• Explicit- File references are exposed to and controlled by

application- Used by more sophisticated translators, e.g. ColladaMaya

and ColladaMax

Page 9: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 9

Saving File ReferencesSaving File References• Several options, e.g.:- Save only top-most modified document: useful for layout /

level editor functionality.- Save all modified documents- Unknown <extra>s can generally be preserved

Page 10: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 10

FCollada releasesFCollada releases• New FCollada versions released every few weeks:- Source code- Doxygen documentation- Samples

Page 11: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 11

ColladaMayaColladaMaya• COLLADA Plug-in for Maya

• Supports Maya versions 6.01 to 7.01

• Open-source- If you want, customize to your needs

Page 12: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 12

ColladaMaya featuresColladaMaya features• Supports most of COLLADA 1.4.1- Core features- Physics- FX (Cg profile)

Page 13: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 13

ColladaMaya core featuresColladaMaya core features• Geometry: polygon mesh with multiple texcoords, tangents/binormals, vertex blind data

• Common shaders, file textures, lights, cameras• Animation curves (keyframed and sampled) including pre- and post- tangents

• Combination of skinning, morphing and vertex animation• File referencing• Preserve user data: <extra> and dynamic attributes• Demo

Page 14: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 14

ColladaMaya physics featuresColladaMaya physics features• Export of COLLADA Physics• From native Maya dynamics:- Rigid bodies- Rigid constraints (transformed into 6-DOF)- Up to one gravity force field

• From Nima:- Rigid bodies (including analytical shapes)- Rigid constraints (6-DOF)- Rigid solver parameters

• Demo

Page 15: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 15

ColladaMaya FX featuresColladaMaya FX features• Import/Export, visualization and editing of COLLADA FX (Cg profile)

• Multi-pass

• Orthogonal with other COLLADA features, e.g. animation of FX parameters

• Legacy support for CgFX

• Interoperability with FX Composer 2

• Demo

Page 16: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 16

ColladaMaxColladaMax• COLLADA plug-in for 3ds Max

• Supports version 7.0 and above

Page 17: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 17

ColladaMax FeaturesColladaMax Features• Pretty complete support for COLLADA Core, similar to ColladaMaya’s.

• COLLADA Physics and FX are not yet supported

Page 18: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 18

ColladaMax ScreenshotsColladaMax Screenshots

Skinned fairy model courtesy of Daz-3D, Skinned fairy model courtesy of Daz-3D, imported from DazStudio by Greg Corson (SCEA)imported from DazStudio by Greg Corson (SCEA)

Page 19: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 19

ColladaMax ScreenshotsColladaMax Screenshots

NURBS curves imported from MayaNURBS curves imported from Maya

Page 20: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 20

ColladaMax DemosColladaMax Demos• Lunar lander

Page 21: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 21

Interoperability between DCCsInteroperability between DCCs• Improving gradually, e.g. NURBS curve in Max Maya• Things to watch for:- Transform stack: may differ a lot from one DCC to

another… hard problem to solve- Animation curve tangents: underspecified in current

COLLADA spec, will rectify in next version- Common materials: multi-texturing, bump maps, and

procedural textures could be standardized further

Page 22: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 22

NimaNima• Integration of AGEIA’s PhysX engine inside Maya

• Why?- As of Maya 7, the native rigid dynamics aren’t fast enough

and miss important features- In contrast, PhysX is a full-featured physics engine

designed for performance- Fun project

Page 23: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 23

AGEIA PhysXAGEIA PhysX

• A full-featured physics engine for games- Rigid bodies, constraints, cloth/soft bodies, fluids

• Designed for real-time performance on multi-core architectures:- AGEIA’s unique Physics Processor Unit- Playstation 3 and XBOX 360-Multi-core PCs

Page 24: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 24

Nima featuresNima features• Supports COLLADA Physics and more:- Rigid bodies and constraints (incl. motors)- Analytical, convex and non-convex shapes- Convex tools and Rag Doll tools- Cloth, force fields, debug visualization

• Works well with most other Maya features including plug-ins

• Can export through ColladaMaya

Page 25: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 25

Nima DemonstrationsNima Demonstrations• Analytical shapes

• Car crash

• Tornado

• Orc washing machine and torture chamber

Page 26: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 26

Feeling ViewerFeeling Viewer• COLLADA 1.4.1 reference viewer

• Free for non-commercial use

• Underlying engine has been integrated in commercial applications, e.g.:- 3D screensavers- Video transitions- Visualization and customization of complex 3D models

Page 27: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 27

Feeling Viewer DemonstrationsFeeling Viewer Demonstrations• COLLADA FX samples from FXC2

• Moon Lander scene

• Orc washing machine

Page 28: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 28

FutureFuture• Evolution will depend on interest from paying customers.• Ideas:- Transparent support for binary or SQL-based COLLADA

storage- Asynchronous change notifications- Better support for non-Windows platforms- Easier user extensibility- Shading networks and fullscreen effects- Anim features: inverse kinematics, constraints- Physics features: cloth, fluids, particles, fields

• We welcome feedback!

Page 29: Feeling Software COLLADA Tools

© Copyright Khronos Group, 2006 - Page 29

ThanksThanks• Our sponsors for COLLADA projects: Sony Computer Entertainment,

AGEIA, Epic Games, Autodesk, Khronos, and others…

• Everyone who contributed code or sent feedback

• The Feeling Software COLLADA team: Guillaume Laforte, Antoine Azar, Alfred Leung, Etienne Whittom, Zhang Jian


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