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FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
1
Patterns
• The concept of patterns originates from architecture (Christopher Alexander, 1977):
“Each pattern describes a problem which occurs over and over again in our environment, and then
describes the core of the solution to that problem, in such a way that you can use this solution a million
times over, without ever doing it the same way twice”
(Christopher Alexander e. a.: “A Pattern Language”. Oxford University Press, New York, 1977.)
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
2
(OO) Design Patterns
• A well known and widely accepted concept in software engineering
• Developed in the early 1990s and published by Gamma e.a. (“Gang of Four”, GoF) in 1995:
“(…) design patterns (…) are descriptions of communicating objects and classes that are customized to solve a general
design problem in a particular context.”
(Erich Gamma e.a.:”Design Patterns. Elements of Reusable Object-Oriented Software”. Addison-Wesley. 1995.)
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
3
The Benefits of Patterns
• A pattern captures a proven good design:– A pattern is based on experience– A pattern is discovered – not invented
• It introduces a new (and higher) level of abstraction, which makes it easier:– to talk and reason about design on a higher level– to document and communicate design
• One doesn’t have to reinvent solutions over and over again
• Patterns facilitate reuse not only of code fragments, but of ideas.
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
4
Patterns as a Learning Tool
• It is often said that good skills in software construction require experience and talent
• …and neither can be taught or learned at school• Patterns capture experience (and talent) in a way that
is communicable and comprehensible• …and hence experience can be taught (and learned)
• So we should rely heavily on patterns in our teaching
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
5
Algorithm Patterns
• The term is not commonly used in literature, but the concept is well known.
• Terms used in textbooks are:– Algorithm paradigms
– Algorithm (or solution) strategies
– Methodologies
• For several years we have used the the term “Algoritmeskabeloner” in Danish
• I propose that we introduce the term “Algorithm Patterns” in our international programme
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
6
Algorithm Patterns
• Many different problems from many different problem domains may be solved by algorithms that possess a common structure – or a common pattern.
• By abstracting and formalizing this structure it becomes a reusable pattern with all the desired properties connected to patterns.
• Patterns have names – within the field of algorithms the following – among others – may be identified:– Sweep algorithms
– Search algorithms
– Merge algorithms
– Divide and Conquer algorithms
– Greedy algorithms
– Backtracking algorithms
– Dynamic programming etc. etc.…
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
7
The Sweep Algorithm Pattern
• Purpose:– inspects all elements in a collection (senselessly
sweeping through the collection) and doing something according to the characteristics of the current element.
• Benefits:– separates operations depending on the
collection (loop control) from operations depending on the actual problem at hand.
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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The Sweep Algorithm Pattern
• Examples:• counting the number of students older than 25 years
in of list of students
• increasing the value of a discount percentage by 10 on all elements with a balance of more than DKK 10,000 in a set of customers
• calculating the average number of words per sentence in a text
• etc. etc.
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
9
The Sweep Pattern - StructureNotation:• US: Unvisited set
< DO_INIT: initialisation necessary due to the DO operation >;
< INIT: initialise unvisited set, US >;
while < ! DONE (id: US is not empty)> {
< SELECT current element from US >;
< DO something according to current element>;
< REMOVE current element from US>
} // end while Please note:•INIT, DONE, SELECT and REMOVE depends only on the data representation•The realisation of DO_INIT and DO depends on the concrete task to be accomplished by the algorithm as well as the data representation•The structure is independent of the task and data representation
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Sweep Algorithms on Sequences of Integers
visited US a:
i
Data representation (Java):
An array, a and a counter, i:
int i; int a[]; •INIT, DONE, SELECT and REMOVE may be concretised by a counter: i
•Concretisation of the abstract operations then yields:
– INIT: i = 0
– DONE: i >= a.length
– SELECT: a[i]
– REMOVE: i++
< DO_INIT >;
int i = 0;
while ( i < a.length ) {
< DO something to a[i]) >;
i++;
} // end while
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
11
Sweep Algorithms on Sequences of Integers
visited US a:
i
Data representation (Java):
int i; int a[];
< DO_INIT >;
int i = 0;
while ( i < a.length ) {
< DO something to a[i]) >;
i++;
} // end while
< DO_INIT >;
for (int i= 0 ; i < a.length ; i++ ) {
< DO something to a[i]) >;
} // end forIn Java a counter controlled loop may be written simpler
using the for-statement.
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Applying the Sweep Pattern
Counting zeros in an array:
DO_INIT: int count= 0;
DO: if (a[i] = = 0) count++;
int count= 0;
for (int i= 0 ; i < a.length; i++){
if (a[i] = = 0)
count++;
} // end for
< DO_INIT >;
for (int i= 0 ; i < a.length ; i++ ) {
< DO something to a[i]) >;
} // end for
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Applying the Sweep Pattern
Increasing all elements by one:
DO_INIT: no concretising is needed.
DO: a[i]++; < DO_INIT >;
for (int i= 0 ; i < a.length ; i++ ) {
< DO something to a[i]) >;
} // end forfor (int i= 0 ; i < a.length; i++) {
a[i]++;
} // end for
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
14
The Sweep Pattern in C#
Loops may be written more simply using the foreach loop:
ArrayList a = new ArrayList(); foreach (int x in a) System.Console.WriteLine(x);
The foreach loop can only be used if:
1. The collection implements IEnumerable
2. The elements in the collection are not changed
The reason for this is that the foreach is implemented using an iterator:
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Iterators in C#
• An iterator is an object that encapsulations the internal structure of a collection and still allowing iteration through the collection
• In C# iterators are called enumerators
• Example: IList a = new ArrayList();
IEnumerator it = a.GetEnumerator();
while (it.MoveNext())
{
//it.Current = (int)it.Current * 3;
System.Console.WriteLine(it.Current);
}
Current is a read-only property
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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The Search Algorithm Pattern
• Purpose:– The algorithm looks for an element (target, t) with some specified
property in a collection
• Benefits: – The search terminates when the first occurrence of the target is
discovered
– Loop control is separated from the testing for the desired property
• Examples:– Searching for a customer with a balance greater than DKK 10,000
– Searching for a student older than 30
– Searching for the word “algorithm” in a text.
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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The Search Pattern - StructureNotation:• CC: Candidate Collection• c: Element to be examined• t: The target element
< Initialise CC >;
boolean found= false;
while ( ! found && <CC Ø > ) {
< Select c from CC >;
if ( < c==t > )
found = true;
else {
< Split CC >
}
}
Only the abstract operations (in red)
are problem specific
The structure is general
and reusable
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Formalism
The abstract operations ought to
be formally specified, but in this
context we will rely on intuition.
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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initialise: int i = 0
select: c = a[i]
CC Ø: i < a.length
split: i ++ CC
a:
i
int c;
int i= 0;
boolean found= false;
while ( !found && i<a.length ) {
c = a[i];
if (c == target)
found= true;
else
i ++;
} // end while
Does this realisation meet
the requirements?
Applying the pattern to an int[] a
Conditions connected to loop control
Conditions connected to the actual search
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Binary Search:
A "smart" realisation of the search pattern on a sorted sequence • The strategy:
– Select an element in the middle of the candidate set:
• If this is the element we are looking for – we are done • If the target comes after the middle element, then look
in the upper part (remember the collection is sorted) • If the target comes before the middle element, then
look in the lower part (again remember the collection is sorted)
– Repeat this until the target has been found or there are no more candidate elements
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
21
CC
a:
low high
Binary Search:
Applied to a sorted array of integers
int low = 0;int high = a.length -1;int c , middle;boolean found = false;while ( ! found && low<=high ) {
middle = (high + low) / 2;c= a[middle];if (c == t)
found= true;else if ( c<t )low = middle+1; else high= middle-1;
} // end while
INITIALISE: int low = 0;
int high= a.length;
SELECT: middle= (low´+high)/2
c = a[i]
CC Ø: low <= highSPLIT: if (k<m) low= middle + 1;
else high:= middle – 1;
INITIALISE: int low = 0;
int high= a.length;
SELECT: middle= (low+high)/2
c = a[middle]
CC Ø: low <= highSPLIT: if (c<t) low= middle + 1;
else high= middle – 1;
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
22
Binary Search
• Please note:– Binary search is very efficient (logarithmic in
execution time), but: • The realisation of SPLIT relies heavily on the
precondition that the array is sorted.• The realisation of SELECT requires that the data
representation provides random access to elements.• Binary search is not to be applied otherwise (don’t ever
use it on linked lists)
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
23
Merge Pattern
• The Merge Pattern deals with the problem of joining two sorted sequences into one sorted sequence. The following example illustrates merging two sequences s and t into a third sequence r:
• Let• s = [1, 3, 6, 7, 9] and t = [1, 2, 5, 7, 11, 17]• Then
• r = [1, 1, 2, 3, 5, 6, 7, 7, 9, 11, 17]
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Merge Pattern s.reset(); t.reset(); while(s.hasMore() && t.hasMore()){
if(s.getCurrent()<t.getCurrent()){<Move s>s.next();
}else {
if(s.getCurrent() > t.getCurrent()){<Move t>t.next();
}else{
<Move st>s.next();t.next();
}}
}if(s.hasMore()) <MoveTail s> else <MoveTail t>
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
25
Merge Pattern
View the code:
MergePattern.zip
FEN 30-9-2008 NOEA/IT:Advanced Computer Studies
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Opgave
• Brug Merge Pattern til at realisere følgende metoder:
public static int[] MergeUnion(int[] s, int[] t)
//returnerer fletning af s og t uden dubletter
//dvs. foreningsmængde
public static int[] MergeIntersect(int[] s, int[] t)
//returnerer elementer som er i både s og t
//dvs. fællesmængde
public static int[] MergeDifference(int[] s, int[] t)
//returnerer elementer som er i s, men ikke i t
//dvs. mængdedifferens