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film trailer Q1 Evaluation

Date post: 05-Aug-2015
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Codes and convention in the real media product How we applied in our trailer Locatio n It's normally set in a remote/abandoned/seclu ded places. We also chose a place that we made it looks like a remote place (abandoned building).
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Page 1: film trailer Q1 Evaluation

Codes and convention in the real media product How we applied in our trailer

Location

It's normally set in a remote/abandoned/secluded places.

 

We also chose a place that we made it looks like a remote place (abandoned building).

 

Page 2: film trailer Q1 Evaluation

Style element(Visual/Aural)

- They usually add the screaming sound, the use of low lighting and in the dialogue; they will often include asking for help.

- A lot of fast cut in chase/escape or attack/fight sequences.

- A lot big CU is used to show the face of either the victim or the villain/monster.

- Music used is usually fast with loud and sudden sound to scare and create suspense for the audience.

- We also filmed in a low lighting place in which we only use the artificial light and in some shots, we only used torchlight. We also have the scene of the character screaming and ask for help of somebody.- We also have a lot of

fast cut when the man is trying to escape and when the ghost tries to get him.

- - We have a big close up to the eyes of the ghost and the bleeding hand of the man.- In our trailer, the music used is also fast and during a lot of fast cut, it’s the sudden sound and creepy music to make the audience scared.

Page 3: film trailer Q1 Evaluation

Codes and convention in the real media product How we applied in our trailer

Set pieces

- Fight scene- Chase/escape scenes

- We have the scene when he tries to escape from the ghost and when the ghost tries to get him.

 

Themes/Ideologies

- Remote setting: Getting lost/ stranded

 

- The man looks like he is stranded in the room with the ghost in our trailer.

Page 4: film trailer Q1 Evaluation

Characters

It can be external (eg:zombies) / internal monster (eg:human gone bad)

 

We have chosen to develop an external monster, which is a ghost with long hair and white dress.

Codes and convention in the real media product How we applied in our trailer

Page 5: film trailer Q1 Evaluation

Typical Narratives

- Binary opposition: between good and bad.

- The new equilibrium in Todorov steps is never used.

- It’s also the same in our trailer between good (the man) and bad (the ghost).- We didn’t put the new equilibrium in our trailer.

Codes and convention in the real media product How we applied in our trailer

Page 6: film trailer Q1 Evaluation

Significant objects(Iconography)

- Blood is always used in any horror trailer/film.

- A bleeding hand is used in our trailer and also when the man was dragged on the floor with his face covered by blood.

Codes and convention in the real media product How we applied in our trailer


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