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    NEW TRENDS IN COMMERCIAL GRAPHICS AT e9 CREATIVE

    Sikkim Manipal University 1

    CONTENTS

    Chapter No.

    Topic Name

    Page No.

    Chap-1 INTRODUCTION TO MARKETING

    Chap-2 RESEARCH METHODOLOGY

    Chap-3 INDUSTRY PROFILE COMMERCIALGRAPHICS

    Chap-4 COMPANY PROFILE OF e9 CREATIVE

    Chap-5ANALYSISAND INTERPRETATIONOF

    DATA

    Chap-6 SUMMARY OF FINDINGS

    SUGGESTIONS AND CONCLUSIONS

    Chap-7 ANNEXURE QUSTIONNAIRE

    BIBLIOGRAPHY

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    INTRODUCTION

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    MARKETING

    Marketing is an integrated communications-based process through which

    individuals and communities are informed or persuaded that existing and

    newly-identified needs and wants may be satisfied by the products and services

    of others.

    Marketing is used to create the customer, to keep the customer and to satisfy

    the customer.

    Marketing is defined by the American Marketing Association as the activity, set

    of institutions, and processes for creating, communicating, delivering, andexchanging offerings that have value for customers, clients, partners, and

    society at large. [1] The term developed from the original meaning which referred

    literally to going to market, as in shopping, or going to a market to buy or sell

    goods or services.

    The Chartered Institute of Marketing defines marketing as "The management

    process responsible for identifying, anticipating and satisfying customer

    requirements profitably.

    Marketing practice tended to be seen as a creative industry in the past, which

    included advertising, distribution and selling. However, because the academic

    study of marketing makes extensive use of social sciences, psychology,

    sociology, mathematics, economics, anthropology and neuroscience, the

    profession is now widely recognized as a science, allowing numerous

    universities to offer Master-of-Science (MSc) programmes. The overall process

    starts with marketing research and goes through market segmentation,

    business planning and execution, ending with pre and post-sales promotional

    activities. It is also related to many of the creative arts. The marketing

    literature is also infamous for re-inventing itself and its vocabulary according to

    the times and the culture.

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    Seen from a systems point of view, sales process engineering views marketing

    as a set of processes that are interconnected and interdependent with other

    functions, whose methods can be improved using a variety of relatively new

    approaches.

    THE MARKETING CONCEPT

    The term marketing concept pertains to the fundamental premise of modern

    marketing. This concept proposes that in order to satisfy its' organisationalobjectives, an organisation should anticipate the needs and wants of

    consumers and satisfy these more effectively than competitors.

    MARKETING ORIENTATIONS

    An orientation, in the marketing context, relates to a perception or attitude a

    firm holds towards its product or service, essentially concerning consumers

    and end-users. There exist several common orientations:

    PRODUCT ORIENTATION

    A firm employing a product orientation is chiefly concerned with the quality of

    its own product. A firm would also assume that as long as its product was of a

    high standard, people would buy and consume the product.

    This works most effectively when the firm has good insights about customersand their needs and desires, as for example in the case of Sony Walkman or

    Apple iPod, whether these derive from intuitions or research.

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    SALES ORIENTATION

    A firm using a sales orientation focuses primarily on the selling/promotion of a

    particular product, and not determining new consumer desires as such.

    Consequently, this entails simply selling an already existing product, and using

    promotion techniques to attain the highest sales possible.

    Such an orientation may suit scenarios in which a firm holds dead stock, or

    otherwise sells a good that is in high demand, with little likelihood of changes

    in consumer tastes diminishing demand.

    MARKETING ORIENTATION

    The marketing orientation is perhaps the most common orientation used in

    contemporary marketing. It involves a firm essentially basing its marketing

    plans around the marketing concept, and thus forging products to suit newconsumer tastes.

    CUSTOMER ORIENTATION

    A firm in the market economy survives by producing goods that persons are

    willing and able to buy. Consequently, ascertaining consumer demand is vital

    for a firm's future viability and even existence as a going concern.

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    ORGANIZATIONAL ORIENTATION

    All departments of a firm should be geared to satisfying consumer

    wants/needs. In this sense, a firm's marketing department is often seen as of

    prime importance within the functional level of an organization.

    Information from an organizations marketing department would be used to

    guide the actions of other department's within the firm. As an example, a

    marketing department could ascertain (via marketing research) that consumers

    desired a new type of product, or a new usage for an existing product. With this

    in mind, the marketing department would inform the R&D department to

    create a prototype of a good/service based on consumers' new desires.

    The production department would then start to manufacture the good, while

    the marketing department would focus on the promotion, distribution, pricing,

    etc. of the product. Additionally, a firm's finance department would be

    consulted, with respect to securing appropriate funding for the development,

    production and promotion of the product.

    Inter-departmental conflicts are possible to occur, should a firm adhere to the

    marketing orientation. Production may oppose the installation, support and

    servicing of new capital stock, which may be needed to manufacture a new

    product. Finance may oppose the required capital expenditure, since it could

    undermine a healthy cash flow for the organization.

    MUTUALLY BENEFICIAL EXCHANGE

    In a transaction in the market economy, a firm gains revenue, which thus leads

    to more profits/market share/sales. A consumer on the other hand gains a

    need/want that is satisfied, utility, reliability and value for money from the

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    purchase of a good. As no one has to buy goods from any one supplier in the

    market economy, firms must entice consumers to buy goods with contemporary

    marketing ideals.

    THE FOUR PS

    In the early 1960s, Professor Neil Borden at Harvard Business School identified

    a number of company performance actions that can influence the consumer

    decision to purchase goods or services. Borden suggested that all those actions

    of the company represented a Marketing Mix. Professor E. Jerome McCarthy,

    at the Michigan State University in the early 1960s, suggested that the

    Marketing Mix contained 4 elements: product, price, place and promotion.

    PRODUCT

    The product aspects of marketing deal with the specifications of the actual

    goods or services, and how it relates to the end-user's needs and wants. The

    scope of a product generally includes supporting elements such as warranties,

    guarantees, and support.

    PRICING

    This refers to the process of setting a price for a product, including discounts.

    The price need not be monetary; it can simply be what is exchanged for the

    product or services, e.g. time, energy, or attention. Methods of setting prices

    optimally are in the domain of pricing science.

    PLACEMENT (or distribution)

    Refers to how the product gets to the customer; for example, point-of-sale

    placement or retailing. This third P has also sometimes been called Place,

    referring to the channel by which a product or service is sold (e.g. online vs.

    retail), which geographic region or industry, to which segment (young adults,

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    families, business people), etc. also referring to how the environment in which

    the product is sold in can affect sales.

    PROMOTION

    This includes advertising, sales promotion, including promotional education,

    publicity, and personal selling. Branding refers to the various methods of

    promoting the product, brand, or company.

    These four elements are often referred to as the marketing mix, [4] which a

    marketer can use to craft a marketing plan.The four Ps model is most useful when marketing low value consumer

    products. Industrial products, services, high value consumer products require

    adjustments to this model. Services marketing must account for the unique

    nature of services.

    Industrial or B2B marketing must account for the long term contractual

    agreements that are typical in supply chain transactions. Relationship

    marketing attempts to do this by looking at marketing from a long term

    relationship perspective rather than individual transactions.

    As a counter to this, Morgan, in Riding the Waves of Change (Jossey-Bass,

    1988), suggests that one of the greatest limitations of the 4 Ps approach "is that

    it unconsciously emphasizes the insideout view (looking from the company

    outwards), whereas the essence of marketing should be the outsidein

    approach".

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    THE MARKETING ENVIRONMENT

    The term "marketing environment" relates to all of the factors (whether internal,

    external, direct or indirect) that affects a firm's marketing decision-

    making/planning. A firm's marketing environment consists of three main

    areas, which are:

    A. The macro-environment, over which a firm holds little control

    B. The micro-environment, over which a firm holds a greater amount

    (though not necessarily total) control

    C. The internal environment

    THE MACRO-ENVIRONMENT

    A firm's marketing macro-environment consists of a variety of external factors

    that manifest on a large (or macro) scale. These are typically economic, social,

    political or technological phenomena. A common method of assessing a firm's

    macro-environment is via a PESTLE (Political, Economic, Social, Technological,

    Legal, Ecological) analysis. Within a PESTLE analysis, a firm would analyse

    national political issues, culture and climate, key macroeconomic conditions,

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    health and indicators (such as economic growth, inflation, unemployment,

    etc.), social trends/attitudes, and the nature of technology's impact on its

    society and the business processes within the society.

    THE MICRO-ENVIRONMENT

    A firm's micro-environment comprises factors pertinent to the firm itself, or

    stakeholders closely connected with the firm.

    PRODUCT BRANDING

    BRAND

    A brand is a name, term, design, symbol, or other feature that distinguishes

    products and services from competitive offerings. A brand represents the

    consumers' experience with an organization, product, or service. A brand is

    more than a name, design or symbol. Brand reflects personality of the company

    which is organizational culture.

    A brand has also been defined as an identifiable entity that makes a specific

    value based on promises made and kept either actively or passively.

    Branding means creating reference of certain products in mind.

    Co-branding involves marketing activity involving two or more products.

    MARKETING COMMUNICATIONS

    Marketing communications breaks down the strategies involved with marketingmessages into categories based on the goals of each message. There are distinct

    stages in converting strangers to customers that govern the communication

    medium that should be used.

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    PERSONAL SALES

    Oral presentation given by a salesperson who approaches individuals or a

    group of potential customers:

    y Live, interactive relationship

    y Personal interest

    y Attention and response

    y Interesting presentation

    y Clear and thorough.

    SALES PROMOTION

    Short-term incentives to encourage buying of products:

    y Instant appeal

    y Anxiety to sell

    An example is coupons or a sale. People are given an incentive to buy, but this

    does not build customer loyalty or encourage future repeat buys. A major

    drawback of sales promotion is that it is easily copied by competition. It cannot

    be used as a sustainable source of differentiation.

    CUSTOMER FOCUS

    Many companies today have a customer focus (or market orientation). This

    implies that the company focuses its activities and products on consumer

    demands. Generally there are three ways of doing this: the customer-driven

    approach, the sense of identifying market changes and the product innovation

    approach.

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    In the consumer-driven approach, consumer wants are the drivers of all

    strategic marketing decisions. No strategy is pursued until it passes the test of

    consumer research. Every aspect of a market offering, including the nature of

    the product itself, is driven by the needs of potential consumers. The starting

    point is always the consumer. The rationale for this approach is that there is

    no point spending R&D funds developing products that people will not buy.

    History attests to many products that were commercial failures in spite of being

    technological breakthroughs.

    A formal approach to this customer-focused marketing is known as SIVA

    (Solution, Information, Value, Access). This system is basically the four Ps

    renamed and reworded to provide a customer focus.

    The SIVA Model provides a demand/customer centric version alternative to thewell-known 4Ps supply side model (product, price, place, promotion) of

    marketing management.

    Product

    Solution

    Promotion Information

    Price Value

    Placement Access

    PRODUCT FOCUS

    In a product innovation approach, the company pursues product innovation,

    then tries to develop a market for the product. Product innovation drives the

    process and marketing research is conducted primarily to ensure that

    profitable market segment(s) exist for the innovation. The rationale is that

    customers may not know what options will be available to them in the future so

    we should not expect them to tell us what they will buy in the future. However,

    marketers can aggressively over-pursue product innovation and try to

    overcapitalize on a niche. When pursuing a product innovation approach,

    marketers must ensure that they have a varied and multi-tiered approach to

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    product innovation. It is claimed that if Thomas Edison depended on marketing

    research he would have produced larger candles rather than inventing light

    bulbs. Many firms, such as research and development focused companies,

    successfully focus on product innovation. Many purists doubt whether this is

    really a form of marketing orientation at all, because of the ex post status of

    consumer research.Some even question whether it is marketing.

    yAn emerging area of study and practice concerns internal marketing, or

    how employees are trained and managed to deliver the brand in a way

    that positively impacts the acquisition and retention of customers

    (employer branding).

    yDiffusion of innovations research explores how and why people adopt

    new products, services and ideas.

    yA relatively new form of marketing uses the Internet and is called

    Internet marketing or more generally e-marketing, affiliate marketing,

    desktop advertising or online marketing. It tries to perfect the

    segmentation strategy used in traditional marketing. It targets its

    audience more precisely, and is sometimes called personalized marketing

    or one-to-one marketing.

    yWith consumers' eroding attention span and willingness to give time to

    advertising messages, marketers are turning to forms of permission

    marketing such as branded content, custom media and reality

    marketing.

    yThe use of herd behavior in marketing.

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    The Economist reported a recent conference in Rome on the subject of the

    simulation of adaptive human behavior. It shared mechanisms to increase

    impulse buying and get people "to buy more by playing on the herd instinct."

    The basic idea is that people will buy more of products that are seen to be

    popular, and several feedback mechanisms to get product popularity

    information to consumers are mentioned, including smart-cart technology and

    the use of Radio Frequency Identification Tag technology. A "swarm-moves"

    model was introduced by a Florida Institute of Technology researcher, which is

    appealing to supermarkets because it can "increase sales without the need to

    give people discounts."

    Marketing is also used to promote business' products and is a great way to

    promote the business.

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    Other recent studies on the "power of social influence" include an "artificial

    music market in which some 14,000 people downloaded previously unknown

    songs" (Columbia University, New York); a Japanese chain of convenience

    stores which orders its products based on "sales data from department stores

    and research companies;" a Massachusetts company exploiting knowledge of

    social networking to improve sales; and online retailers who are increasingly

    informing consumers about "which products are popular with like-minded

    consumers" (e.g., Amazon, eBay).

    Advertising

    Advertising is a form of communication used to influence individuals to

    purchase products or services or support political candidates or ideas.

    Frequently it communicates a message that includes the name of the product

    or service and how that product or service could potentially benefit the

    consumer. Advertising often attempts to persuade potential customers to

    purchase or to consume a particular brand of product or service. Modern

    advertising developed with the rise of mass production in the late 19th and

    early 20th centuries.[1]

    Commercial advertisers often seek to generate increased consumption of their

    products or services through branding, which involves the repetition of an

    image or product name in an effort to associate related qualities with the brand

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    in the minds of consumers. Different types of media can be used to deliver

    these messages, including traditional media such as newspapers, magazines,

    television, radio, billboards or direct mail. Advertising may be placed by an

    advertising agency on behalf of a company or other organization.

    Organizations that spend money on advertising promoting items other than a

    consumer product or service include political parties, interest groups, religious

    organizations and governmental agencies. Non-profit organizations may rely on

    free modes of persuasion, such as a public service announcement.

    COMMERCIAL ART

    Commercial art is a subsector of creative services, and refers to art created for

    commercial purposes, primarily advertising.

    The skills that are needed to be a good commercial artist are the ability to

    organize information, knowledge of fine arts, visualization, originality,

    knowledge of media, and ability to communicate well. Usually, the art

    department is small; consisting of art directors, perhaps an assistant director,

    and a small staff of design and product workers. Because commercial artists

    work with a variety of people under sometimes stressful situations, they must

    be resilient, efficient, and able to relate well with people.

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    Commercial artists normally work standard hours and workdays. Overtime

    may be required to finish big projects or to meet unchangeable deadlines in the

    news or motion picture media. Vacation, sick leave, health related insurance,

    and retirement plans are common benefits for full-time employees. People who

    work on a contract usually do not get these benefits.

    Commercial art can include many genres of art and categories of art technique,

    including:

    A. Commercial Character Design

    B. Illustration

    C. Graphic design

    D. Photography

    E.

    MakeupF. Television commercials

    G. Music videos

    H. Music videos

    I. Animation

    J. Computer art

    K. Anime

    L. Fashion Designer

    M. Interior Design

    GRAPHICS

    The term graphic design can refer to a number of artistic and professional

    disciplines which focus on visual communication and presentation. Various

    methods are used to create and combine symbols, images and/or words to

    create a visual representation of ideas and messages. A graphic designer may

    use typography, visual arts and page layout techniques to produce the final

    result. Graphic design often refers to both the process (designing) by which the

    communication is created and the products (designs) which are generated.

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    Common uses of graphic design include magazines, advertisements and

    product packaging. For example, a product package might include a logo or

    other artwork, organized text and pure design elements such as shapes and

    color which unify the piece. Composition is one of the most important features

    of graphic design especially when using pre-existing materials or diverse

    elements.

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    Research methodology

    This research work is basically a descriptive research as it involved the study of

    NEW TREND OF COMMERCAL GRAPHICS IN MORDEN ERA

    Most of the time, it is not possible to examine the whole of the universe.

    Naturally drawing conclusions about a large group on the basis of small sample

    has become very popular & so this study has also no exception.

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    SAMPLE SELECTION & SIZE

    Sampling is a systematic approach of selecting a few architects an entire

    collection. It is a small specimen area representation of the whole architects.

    The sample size was decided to be 30. The data was collected through a sample survey

    by using structured questionnaires .

    Scope of the Study

    Systematic sampling was followed to provide representative samples at different

    architects in Bangalore city.

    SEVEN STEPS IN RESEARCH DESIGN:

    y Identification and selection of research problem

    y Prepare a list of information

    y Design the data analyzing

    y Processing and analyzing data

    y Determine a sample size

    y Report finalization

    OBJECTIVES OF THE STUDY:

    To know the familiarity of commercial graphics of e9.

    To know from how long customers have been using them .

    To know where commercial graphics are used frequently .

    To know which company they prefer and why .

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    Sources of Data

    Data can be classified in terms of its nature, design and sources.

    1. Primary Data

    2. Secondary Data

    Primary data

    Primary Data is first hand of researcher. The main objective of primary

    data to find and valid for solving a problem for this reason researcher collects

    the opinion. Intension knowledge and facts of consumers about the

    introduction of new brands. The tool used for projects study is questionnaire.

    Customers have been invested where is required.

    The questionnaire used for this study in highly structural keeping in

    mind to get reliable information. It consisted of 9 questions dealing with

    various aspects of commercial graphics.

    Secondary Data

    Secondary data has adopted from reports, journals, magazines, and

    textbooks, Internets etc

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    INDUSTRY PROFILE

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    HISTORY

    Both the oldest advertising company in the world and the oldest corporation in

    the Western Hemisphere, Smith.Moskowitz began its history as John Smith &

    Co., a greengrocer's in Boston, Massachusetts, in 1630.

    Even at this early date, our forerunners were staying ahead in a changing

    marketplace; in 1632, Smith and his partners began selling advertisements on

    the sides of fruits and vegetables.

    An early example of this practice, a pumpkin from ca. 1640, bore the slogan:

    "REPENT AND YE SHALL BE SAVED. Sincerely, Jos. Whitcomb, Hansom-

    Driver for Hire."Among the institutions to take advantage of this unique publicity opportunity

    included the Massachusetts Bay Colony, the Puritan Church,and Harvard

    College, which in its first marketing campaign in 1638 contracted with the

    established Smith Co. for a bushel of turnips painted with various letters to

    spell out "VERITAS."

    By the beginning of the 18th Century, Smith's descendants discovered that it

    was more profitable to let other people grow, transport, and market the fruits,

    and for Smith & Co. to concentrate purely on crafting and applying the

    commercial message. Thus, in 1704, John Smith & Co. exited the greengrocer

    space, outsourcing this aspect to the world's first media buyers, and became a

    full-time advertising agency as we now know it.

    Three hundred and seventy-two years after our beginnings, Smith.Moskowitz is

    still a vigorous force in advertising. Just not vegetables.

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    THE ADVENT OF PRINTING

    During the Tang Dynasty (618906) between the 4th and 7th century A.D.

    wood blocks were cut to print on textiles and later to reproduce Buddhist texts.

    A Buddhist scripture printed in 868 is the earliest known printed book.

    Beginning in the 11th century, longer scrolls and books were produced using

    movable type printing making books widely available during the Song dynasty

    (9601279).Sometime around 1450, Johann Gutenberg's printing press made

    books widely available in Europe. The book design of Aldus Manutius

    developed the book structure which would become the foundation of westernpublication design. This era of graphic design is called Humanist or Old Style.

    Emergence of the design industry

    In late 19th century Europe, especially in the United Kingdom, the movement

    began to separate graphic design from fine art. Piet Mondrian is known as the

    father of graphic design. He was a fine artist, but his use of grids inspired the

    modern grid system used today in advertising, print and web layout.

    In 1849, Henry Cole became one of the major forces in design education in

    Great Britain, informing the government of the importance of design in his

    Journal of Design and Manufactures. He organized the Great Exhibition as a

    celebration of modern industrial technology and Victorian design.

    From 1891 to 1896 William Morris' Kelmscott Press published books that are

    some of the most significant of the graphic design products of the Arts and

    Crafts movement, and made a very lucrative business of creating books of great

    stylistic refinement and selling them to the wealthy for a premium. Morris

    proved that a market existed for works of graphic design in their own right and

    helped pioneer the separation of design from production and from fine art. The

    work of the Kelmscott Press is characterized by its obsession with historical

    styles. This historicism was, however, important as it amounted to the first

    significant reaction to the stale state of nineteenth-century graphic design.

    Morris' work, along with the rest of the Private Press movement, directly

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    influenced Art Nouveau and is indirectly responsible for developments in early

    twentieth century graphic design in general.

    Twentieth century design

    A Boeing 747 Air Force One aircraft. The cyan blue form, the US flag,

    presidential seal and the lettering were all designed at different times and

    combined in this one final design. Graphic design is applied in virtually every

    organization or society. There are virtually no limits to the size and applications

    of graphic design.

    Who originally coined the term "graphic design" appears to be in dispute. It has

    been attributed to Richard Guyatt, the British designer and academic, but

    another source suggests William Addison Dwiggins, an American book designer

    in the early 20th century

    The signage in the London Underground is a classic design example of the

    modern era and used a font designed by Edward Johnston in 1916.

    In the 1920s, Soviet constructivism applied 'intellectual production' in different

    spheres of production. The movement saw individualistic art as useless in

    revolutionary Russia and thus moved towards creating objects for utilitarian

    purposes. They designed buildings, theater sets, posters, fabrics, clothing,

    furniture, logos, menus, etc.

    Jan Tschichold codified the principles of modern typography in his 1928 book,New Typography. He later repudiated the philosophy he espoused in this book

    as being fascistic, but it remained very influential. Tschichold, Bauhaus

    typographers such as Herbert Bayer and Laszlo Moholy-Nagy, and El Lissitzky

    are the fathers of graphic design as we know it today. They pioneered

    production techniques and stylistic devices used throughout the twentieth

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    century. The following years saw graphic design in the modern style gain

    widespread acceptance and application.

    A booming post-World War II American economy established a greater need for

    graphic design, mainly advertising and packaging. The emigration of the

    German Bauhaus school of design to Chicago in 1937 brought a "mass-

    produced" minimalism to America; sparking a wild fire of "modern" architecture

    and design. Notable names in mid-century modern design include Adrian

    Frutiger, designer of the typefaces Univers and Frutiger; Paul Rand, who, from

    the late 1930s until his death in 1996, took the principles of the Bauhaus and

    applied them to popular advertising and logo design, helping to create auniquely American approach to European minimalism while becoming one of

    the principal pioneers of the subset of graphic design known as corporate

    identity; and Josef Mller-Brockmann, who designed posters in a severe yet

    accessible manner typical of the 1950s and 1960s era.

    APPLICATIONS

    From road signs to technical schematics, from interoffice memorandums to

    reference manuals, graphic design enhances transfer of knowledge. Readability

    is enhanced by improving the visual presentation of text.

    Design can also aid in selling a product or idea through effective visual

    communication. It is applied to products and elements of company identity like

    logos, colors, and text. Together these are defined as branding (see also

    advertising). Branding has increasingly become important in the range of

    services offered by many graphic designers, alongside corporate identity, and

    the terms are often used interchangeably.

    Textbooks are designed to present subjects such as geography, science, and

    math. These publications have layouts which illustrate theories and diagrams.

    A common example of graphics in use to educate is diagrams of human

    anatomy. Graphic design is also applied to layout and formatting of educational

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    material to make the information more accessible and more readily

    understandable.

    Graphic design is applied in the entertainment industry in decoration, scenery,

    and visual story telling. Other examples of design for entertainment purposes

    include novels, comic books, opening credits and closing credits in film, and

    programs and props on stage. This could also include artwork used for t-shirts

    and other items screenprinted for sale.

    From scientific journals to news reporting, the presentation of opinion and

    facts is often improved with graphics and thoughtful compositions of visualinformation - known as information design. Newspapers, magazines, blogs,

    television and film documentaries may use graphic design to inform and

    entertain. With the advent of the web, information designers with experience in

    interactive tools such as Adobe Flash are increasingly being used to illustrate

    the background to news stories.

    SKILLS

    A graphic design project may involve the stylization and presentation of existing

    text and either preexisting imagery or images developed by the graphic

    designer. For example, a newspaper story begins with the journalists and

    photojournalists and then becomes the graphic designer's job to organize the

    page into a reasonable layout and determine if any other graphic elements

    should be required. In a magazine article or advertisement, often the graphic

    designer or art director will commission photographers or illustrators to create

    original pieces just to be incorporated into the design layout. Contemporary

    design practice has been extended to the modern computer, for example in the

    use of WYSIWYG user interfaces, often referred to as interactive design, or

    multimedia design.

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    VISUAL ARTS

    Before any graphic elements may be applied to a design, the graphic elements

    must be originated by means of visual art skills. These graphics are often (but

    not always) developed by a graphic designer. Visual arts include works which

    are primarily visual in nature using anything from traditional media, to

    photography or computer generated art. Graphic design principles may be

    applied to each graphic art element individually as well as to the final

    composition.

    TYPOGRAPHY

    Typography is the art, craft and techniques of type design, modifying type

    glyphs, and arranging type. Type glyphs (characters) are created and modified

    using a variety of illustration techniques. The arrangement of type is the

    selection of typefaces, point size, line length, leading (line spacing) and letter

    spacing.

    Typography is performed by typesetters, compositors, typographers, graphic

    artists, art directors, and clerical workers. Until the Digital Age, typography

    was a specialized occupation. Digitization opened up typography to new

    generations of visual designers and lay users.

    PAGE LAYOUT

    Page layout is the part of graphic design that deals in the arrangement and

    style treatment of elements (content) on a page. Beginning from early

    illuminated pages in hand-copied books of the Middle Ages and proceeding

    down to intricate modern magazine and catalog layouts, proper page design

    has long been a consideration in printed material. With print media, elements

    usually consist of type (text), images (pictures), and occasionally place-holder

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    graphics for elements that are not printed with ink such as die/laser cutting,

    foil stamping or blind embossing.

    INTERFACE DESIGN

    Graphic designers are often involved in interface design, such as web design

    and software design when end user interactivity is a design consideration of the

    layout or interface. Combining visual communication skills with the interactive

    communication skills of user interaction and online branding, graphic

    designers often work with software developers and web developers to create

    both the look and feel of a web site or software application and enhance the

    interactive experience of the user or web site visitor. An important aspect ofinterface design is icon design.

    PRINTMAKING

    Printmaking is the process of making artworks by printing on paper and other

    materials or surfaces. Except in the case of monotyping, the process is capable

    of producing multiples of the same piece, which is called a print. Each piece is

    not a copy but an original since it is not a reproduction of another work of art

    and is technically known as an impression. Painting or drawing, on the other

    hand, create a unique original piece of artwork. Prints are created from a single

    original surface, known technically as a matrix. Common types of matrices

    include: plates of metal, usually copper or zinc for engraving or etching; stone,

    used for lithography; blocks of wood for woodcuts, linoleum for linocuts and

    fabric plates for screen-printing. But there are many other kinds, discussed

    below. Works printed from a single plate create an edition, in modern times

    usually each signed and numbered to form a limited edition. Prints may also be

    published in book form, as artist's books. A single print could be the product of

    one or multiple techniques.

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    CHROMATICS

    Chromatics is the field of how eyes perceive color and how to explain and

    organize those colors in the printer and on the monitor. The Retina in the eye is

    covered by two light-sensitive receptors that are named rods and cones. Rods

    are sensitive to light, but not sensitive to color. Cones are the opposite of rods.

    They are less sensitive to light, but color can be perceived.

    Tools

    Examples of graphic design made on a computer, setting out various

    possibilities for a Wikimedia Commons project icon.

    One may consider the mind to be the most important graphic design tool. Aside

    from technology, graphic design requires judgment and creativity. Critical,

    observational, quantitative and analytic thinking are required for design

    layouts and rendering. If the executor is merely following a solution (e.g.

    sketch, script or instructions) provided by another designer (such as an art

    director), then the executor is not usually considered the designer.

    In addition to making key content decisions, method of presentation (e.g.

    arrangement, style, medium) may be equally important to the design. The

    layout is produced using external traditional or digital image editing tools.

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    Selecting the appropriate development and presentation tools for each project is

    critical in how the project will be perceived by its audience.

    In the mid 1980s, the arrival of desktop publishing and graphic art software

    applications introduced a generation of designers to computer image

    manipulation and creation that had previously been manually executed.

    Computer graphic design enabled designers to instantly see the effects of

    layout or typographic, and to simulate the effects of traditional media without

    requiring a lot of space. However, traditional tools such as pencils or markers

    are often used to develop ideas even when computers are used for finalization.Indeed, a designer or art director may well hand sketch numerous concepts as

    part of the creative process. Some of these sketches may even be shown to a

    client for early stage approval, before moving on to develop the idea further

    using a computer and graphic design software tools.

    Computers are generally considered to be an indispensable tool used in the

    graphic design industry. Computers and software applications are generally

    seen, by creative professionals, as more effective production tools than

    traditional methods. However, some designers continue to use manual and

    traditional tools for production, such as Milton Glaser.

    New ideas can come by way of experimenting with tools and methods. Some

    designers explore ideas using pencil and paper to avoid creating within the

    limits of whatever computer fonts, clipart, stock photos, or rendering filters

    (e.g. Kai's Power Tools) are available on any particular configuration. Others

    use many different mark-making tools and resources from computers to sticks

    and mud as a means of inspiring creativity. One of the key features of graphic

    design is that it makes a tool out of appropriate image selection in order to

    convey meaning.

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    COMPUTERS AND THE CREATIVE PROCESS

    There is some debate whether computers enhance the creative process of

    graphic design. Rapid production from the computer allows many designers to

    explore multiple ideas quickly with more detail than what could be achieved by

    traditional hand-rendering or paste-up on paper, moving the designer through

    the creative process more quickly.] However, being faced with limitless choices

    does not help isolate the best design solution and can lead to designers

    endlessly iterating without a clear design outcome.

    A graphic designer may use sketches to explore multiple or complex ideas

    quickly

    without the potential distractions of technical difficulties from softwaremalfunctions or learning the software. Hand rendered comps are often used to

    get approval of an idea execution before investing time to produce finished

    visuals on a computer or in paste-up. The same thumbnail sketches or rough

    drafts on paper may be used to rapidly refine and produce the idea on the

    computer in a hybrid process. This hybrid process is especially useful in logo

    designwhere a software learning curve may detract from a creative thought

    process. The traditional-design/computer-production hybrid process may be

    used for freeing one's creativity in page layout or image development as well.

    Traditional graphic designers employed computer-savvy production artists to

    produce their ideas from sketches, without needing to learn the computer skills

    themselves. However, this practice has been increasingly less common since

    the advent of desktop publishing over 30 years and its integration with graphic

    design courses.

    OCCUPATIONS

    Graphic design career paths cover all ends of the creative spectrum and often

    overlap. The main job responsibility of a Graphic Designer is the arrangement

    of visual elements in some type of media. The main job titles include graphic

    designer, art director, creative director, and the entry level production artist.

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    Depending on the industry served, the responsibilities may have different titles

    such as "DTP Associate" or "Graphic Artist," but despite changes in title,

    graphic design principles remain consistent. The responsibilities may come

    from or lead to specialized skills such as illustration, photography or interactive

    design.

    A graphic designer reports to the art director, creative director, senior media

    creative or creative director. As a designer becomes more senior, they may

    spend less time designing media and more time leading and directing other

    designers on broader creative activities, such as brand development andcorporate identity development. As graphic designers become more senior, they

    are often expected to interact more directly with clients

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    MURAL

    A mural is any piece of artwork painted directly on a wall, ceiling, or other

    large permanent surface.

    HISTORY

    Murals of sorts date to Upper Paleolithic times such as the paintings in the

    Chauvet Cave in Ardche department of southern France (around 30.000 BC).Many ancient murals have survived in Egyptian tombs (around 3150 BC the

    Minoan palaces (Middle period III of the Neopalatial period, 1700-1600 BC) and

    in Pompeii (around 100 BC - AD 79).

    In modern times the term became more well-known with the Mexican

    "muralista" art movement (Diego Rivera, David Siqueiros, or Jos Orozco).

    There are many different styles and techniques. The best-known is probably

    fresco, which uses water-soluble paints with a damp lime wash, a rapid use of

    the resulting mixture over a large surface, and often in parts (but with a sense

    of the whole). The colors lighten as they dry. The marouflage method has also

    been used for millennia.

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    Murals today are painted in a variety of ways, using oil or water-based media.

    The styles can vary from abstract to trompe-l'il (a French term for "fool" or

    "trick the eye"). Initiated by the works of mural artists like Graham Rust or

    Rainer Maria Latzke in the 1980s, trompe-l'oeil painting has experienced a

    renaissance in private and public buildings in Europe. Today, the beauty of a

    wall mural has become much more widely available with a technique whereby a

    painting or photographic image is transferred to poster paper or canvas which

    is then pasted to a wall surface (see wallpaper, Frescography) to give the effect

    of either a hand-painted mural or realistic scene.

    TECHNIQUE

    HISTORICAL MURAL TECHNIQUES

    In the history of mural several methods have been used:

    A Frescopainting, from the Italian word affresco which derives from the

    adjective fresco("fresh"), describes a method, where the paint is applied on

    plaster on walls or ceilings. The Buon fresco technique consists of painting in

    pigment mixed with water on a thin layer of wet, fresh, lime mortar or plaster

    The pigment is then absorbed by the wet plaster; after a number of hours, the

    plaster dries and reacts with the air: it is this chemical reaction which fixes the

    pigment particles in the plaster. After this the painting stays for a long time up

    to centuries in fresh and brilliant colors.

    "A Secco" painting is done on dry plaster (secco is "dry" in Italian). The

    [[pigments thus require a binding medium, such as egg (tempera), glue or oil to

    attach the pigment to the wall.

    "Mezzo-fresco", is painted on nearly-dry plaster, which is defined by the

    sixteenth-century author Ignacio Pozzo as firm enough not to take a thumb-

    print, so that the pigment only penetrates slightly into the plaster. By the end

    of the sixteenth century this had largely displaced the buon frescomethod, and

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    was used by painters such as Gianbattista Tiepolo or Michelangelo. This

    technique had, in reduced form, the advantages ofaseccowork.

    Material

    In Greco-Roman times mostly encaustic colors ground in a molten beeswax or

    resin binder and applied in a hot state was used.

    Tempera painting is one of the oldest known methods in mural painting, In

    tempera the pigments are bind an albuminous medium such as egg yolk or egg

    white and have been diluted in water.

    In 16th-century Europe, oil painting on canvas came up as an easier methodfor mural painting. The advantage was, that the artwork could be completed in

    the artists studio and later transported to its destination and there attached to

    the wall or ceiling. Oil paint can be said to be the least satisfactory medium for

    murals, because of its lack of brilliance in colour. Also the pigments are

    yellowed by the binder or are easier affected by atmospheric conditions. The

    canvas itself is more subject to rapid deterioration then a plaster underground.

    MODERN MURAL TECHNIQUES

    CAM designed Frescography by Rainer Maria Latzke, digitally printed on

    canvas

    Nespresso billboard with George Clooney, Madrid (Spain)

    The development of digital wide format printers offered new time and cost

    effective production methods for printed murals and became an important

    alternative to actual, hand-painted murals in the last decade. Already existing

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    murals can be photographed and then be reproduced in near-to-original

    quality. The disadvantages of pre-fabricated murals are that they are often

    mass produced and lack the allure and exclusivity of an original artwork. They

    are often not fitted to the individual wall sizes of the client and their personal

    ideas or wishes can not be added to the mural, unlike the Frescography

    technique, a digital manufacturing method (CAM) invented by Rainer Maria

    Latzke.

    Digital techniques are also used in advertisement. A "wallscape" is a large

    advertisement on or attached to the outside wall of a building. Walls capes can

    be painted directly on the wall as a mural, or printed on vinyl and securely

    attached to the wall in the manner of a billboard.

    Growth

    After close to 20% year-on-year growth of advertising for nearly four years,

    there is now a great deal of apprehension among media companies about what

    2009 holds for ad spends. Four projections from media agencies and research

    companies give a wide range of figures. Madison Media has the bleakest

    Outlook. In its report with Pitch magazine, the agency said advertising will grow

    only by 2% in 2009. GroupM is the most optimistic, projecting a 9% growth in

    2009. The FICCI-KPMG report projected a 7.58% growth and a just released

    report by Media Partners Asia, a research firm, says advertising will grow 7.2%.

    Who do you believe?

    We surveyed five CEOs across media platforms whose businesses are heavily

    dependent on advertising revenues. We asked them which figure they believed

    and why. We also asked them to base their answers on the performance of the

    first two months of the year. Heres what they said.

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    Ravi Dhariwal, CEO, Bennett, Coleman & Co. Ltd.

    Publishes The Times of India and The Economic Times, among others.

    I dont really know. If one were to extrapolate the first two months of this year,

    then there will be an actual decline, and no growth. It is entirely dependent on

    the revival of the economy and if things get better, we will do better. But things

    are so volatile right now, I have no way of predicting when there will turn for

    the better.

    Peter Mukerjea, Founder, INX Media Pvt Ltd.

    Broadcasts general entertainment channel 9X and music channel 9XM.

    I think 2% growth is an optimistic figure. While brands will continue to be

    active in the market space, they will be forced to look at different ways of

    spending. The sentiment is really challenged right now and marketing directors

    will come under increasing pressure from their boards to cut marketing

    spends, so I dont see how they will manage to bring in greater ad spends this

    year.

    Maheshwar Peri, President, Outlook Publishing India Pvt. Ltd.

    Publishes Outlook magazine.

    Id go with the lowest figure as of now. Please remember that last year, only

    the second half was bad. We had at least six months of good revenues. I think

    wed be well off if we can at least hold on to last years figures. We have all

    reoriented our cost structures based on the bad months end of last year. Now if

    we can maintain last years figures, we would be doing well.

    Keertivasan,Business head, HT Music & Entertainment Ltd.

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    Broadcasts Fever104 FM radio station.

    I think the growth will be somewhere around 5%. Clearly the first half of 2009

    will be bad, but im betting that during the second half, consumer demand and

    with it, advertising, will pick up.

    Dinesh Wadhawan,CEO, Times Internet Ltd.

    Runs the portal Indiatimes.com and many other flagship Internet

    ptoperties of The Times of India Group.

    Id say 5-7% growth. First two quarters will be bad, there is this big phobia

    right now, but i think that will change. The second two quarters will be better.

    Around August, festival season begins in this country. Spending will increasearound that time

    Commercial art

    Commercial art is a subsector of creative services, and refers to art created for

    commercial purposes, primarily advertising.

    The skills that are needed to be a good commercial artist are the ability to

    organize information, knowledge of fine arts, visualization, originality,

    knowledge of media, and ability to communicate well. Usually, the art

    department is small; consisting of art directors, perhaps an assistant director,

    and a small staff of design and product workers. Because commercial artists

    work with a variety of people under sometimes stressful situations, they must

    be resilient, efficient, and able to relate well with people.

    GRAPHICS

    The term graphic design can refer to a number of artistic and professional

    disciplines which focus on visual communication and presentation. Various

    methods are used to create and combine symbols, images and/or words to

    create a visual representation of ideas and messages. A graphic designer may

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    use typography, visual arts and page layout techniques to produce the final

    result. Graphic design often refers to both the process (designing) by which the

    communication is created and the products (designs) which are generated.

    Common uses of graphic design include magazines, advertisements and

    product packaging. For example, a product package might include a logo or

    other artwork, organized text and pure design elements such as shapesand color

    which unify the piece. Composition is one of the most important features of

    graphic design especially when using pre-existing materials or diverse elements

    Wall Graphics Vinyl wall graphics are inexpensive means of decorating the

    walls. The walls which communicates something. These wall graphics are easy

    to apply on smooth surfaces and can be used for long term and short term

    displays .Special graphic film to ensure easy flawless & bubble free application

    saves you time too! Conforms to curves & edges on the wall, enhances visual

    appeal without any gaps on the wall Create large wall murals or promotional

    graphics at malls, multiplexes, restaurants, office spaces, hotels & showrooms

    etc.

    GLASS GRAPHICS

    Glass Graphics has been sandblasting glass, stone and other materials with a

    wide variety of designs, logos and other graphics in both the residential and

    commercial markets. For those applications where permanence of

    sandblasting is not desired, Glass Graphics can also provide the same design

    in applied vinyl and film options.Durable, translucent & transparent self-

    adhesive films, We can sandblast, etch, frost and/or carve most any graphic,

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    on most any glass, most anywhere. Yes, thats right, not only can we

    sandblast glass in our shop, but we also have the unique ability to sandblast

    graphics on location as well. With our custom design services we can

    reproduce your graphic or logo electronically, manually, or photographically, or

    we can custom design that special look or graphic you desire. Additionally, we

    also have compiled an archive of our own artwork that may suit your needs.

    FLOOR GRAPHICS.

    Floor graphics can be used to place team logos and arena lettering permanently

    or temporary. Digitally printed floor graphics work great as a way to place

    sponsor ads and special event logos for basketball tournaments and other

    sporting events

    Interior floor surface including waxed vinyl, sealed concrete, marble, terrazzo,

    ceramic, laminated & wood finished floors.

    FLEET GRAPHICS

    Graphic goes on vehicle designed to display ADS and drive around

    in a designated area for one advertiser or several advertisers. Fleet graphics are

    decals or banners displayed on the sides of vehicles for the purpose of

    advertising the fleet owners logo and/or business Fleet graphics are usually

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    provided by printers who print and install banners on vehicle, Ads can be any

    size. And this is For decoration & short-term promotions

    COMPITATERS

    3M's wide product portfolio is backed by the guarantee of innovation and

    performance that has made 3M popular with millions all over the world. Today,

    3M has over a 100 year track record of being one of the most innovative

    corporations worldwide. Fact is, half the world's population today enjoys

    experiencing at least one of 3M's 50,000 products, either directly or indirectly,

    every day. So when you choose 3M, you can rest assured that you have chosen

    a company that pursues international standards of quality, reliability andconsistency in every product & service detail, providing customer value like

    never before.

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    COMPANY PROFILE

    CREATING A POSITIVE ENVIRONMEN

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    DESIGNING POSITIVE ENVIRONMENT

    BACKGROUND

    A. Propack Shreiner Pvt. Ltd.,parent company, has successful engagements

    with Global clients like Coke, PepsiCo, Airtel, Vodafone, Castrol and Nestle

    B. e9 creative leverages its creativity and experience with esteemed clientele

    to deliver consistent and quality services and it was started on feb/17/2009.

    EXPERIENCED AND SKILLED TEAM

    A. Designs professionals trained in prestigious art and design schools

    B. Collaborative teamwork ensuring quality products

    STATE-OF-ART INFRASTRUCTURE

    A. A 12,000 sq. feet plant located at Bangalores heart with advanced

    technology

    B. This facility has advanced machinery and resources that span across

    entire lifecycle of printing- right from designing, prepress to post press finishing

    C. With 26 million INR investment, it boasts state of the art technology

    which includes

    D. High speed large format automatic screen printing machinery with UV

    line

    E. Large format 4 colour offset machines

    F. Large format Inkjet printer

    G. Digital Solvent Printer

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    CUSTOMIZED OFFERINGS

    A. Graphics developed to clients specific requirements

    B. Delivery capabilities on various platforms like wall, glass, floor, ceiling,

    table tops and front facade of building

    COMPANY MISSION

    To serve customers with the highest quality graphic communication solutions

    and printed products produced precisely to their requirements.

    COMPANY VISION

    To Create a Positive Environment for all the projects undertaken by us. To

    become a leading commercial graphics company in the world. We strive for

    excellence in all we do and treat everyone with dignity and respect.

    MAKING THE CUSTOMER QUALITY VISION

    The following three practices make the foundation in meeting ever-changing

    customer requirements.

    CUSTOMER COMMITMENT PRACTICE

    A. 100% satisfaction is our goal

    B. The customer is the final judge

    C. We deliver what we promise

    D. We use our system to say yes

    E. The customer wants to do business with us after we resolve a dispute

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    HUMAN DEVELOPMENT & FINANCIAL PRACTICE

    A. Our most valued asset is our experienced staff

    B. We hire and develop those who take interest in our customers and

    business

    C. Satisfying our customers and growing the business is the best way to

    promote our employees interest and security

    D. Investment in our employees results in continuous improvement in our

    business.E. We provide excellent long term results for customers, associates,

    investors, and vendors.

    QUALITY PRACTICE

    A. Quality is defined by meeting or exceeding all requirements

    B. Doing it right the first time is the lowest cost approach

    C. We systematically prevent defects.

    D. Production stops until the defect is corrected

    E. Empowered employees generate customer quality

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    COMPANY STRATEGY

    METHODOLOGY

    4D Methodology: Perfection Guaranteed

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    PRODUCT PROFILE

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    WALL GRAPHICS We make your walls to communicate

    A. Special graphic film to ensure easy flawless & bubble free application

    saves you time too!

    B. Conforms to curves & edges on the wall, enhances visual appeal without

    any gaps on the wall

    C. Create large wall murals or promotional graphics at malls, multiplexes,

    restaurants, office spaces, hotels & showrooms etc.

    D. Avoid mounting/framing on sun-board/wood etc. No more screws!!E. Can be applied on lifts doors, pillars, wooden panels etc.

    GLASS GRAPHICS

    A. Durable, translucent & transparent self-adhesive films

    B. Uniform appearance of etched/sand-blasted glass (Frosted Film)

    C. Easy to apply

    D. Electronically cut(plotter)

    E. Create large, intricate and interesting designs

    F. For glass doors, windows & partitions

    G. Can be applied on glass, plastic & polycarbonate

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    FLOOR GRAPHICS

    A. Special graphic film to ensure easy, flawless & bubble free application

    saves you time too!

    B. Interior floor surface including waxed vinyl, sealed concrete, marble,

    terrazzo, ceramic, laminated & wood finished floors.

    C. Slip & skid resistant over-laminate

    D. Outstanding resistance to dirt and wear from high foot traffic at malls,

    multiplexes, lobbies etc.

    E. Saves time and waste application. Edge-sealer to prevent vandalismF. Removes cleanly with no adhesive residue

    For decoration & short-term promotions

    FLEET GRAPHICS

    A. Special graphic film to ensure easy, flawless & bubble free application

    saves you time too! Applied on smooth surface of vechiles

    B. Outstanding resistance to dirt.

    C. Removes cleanly with no adhesive residue

    D. For decoration & short-term promotions

    CLIENTS

    y Interior designers and decorators

    y Architects

    y Graphic designers

    y Builders

    y Contractors

    y Owners

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    PRICING

    y Wall Graphics-1Sqft = 225

    y GLASS GRAPHICS-1Sqft = 180

    y FLOOR GRAPHICS-1Sqft=250

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    SWOT ANALYSIES

    Strength:

    y Experienced designers or graphic developers

    y Advanced technology machines

    y Collaborative team work

    y Good quality at less price of the product

    y We deliver what we promise

    y Enjoys open and effective communication

    y Quality is defined by meeting or exceeding all requirements

    Weakness:

    y The company depends on fully skilled labors

    y e9creating is largely dependent on bank loans rather than other sources.

    y Concentrated on local market and neglected other parts.

    y It has to depend on employs for the procurement .

    Opportunities:

    y . Efforts are on for reducing the labor cost, which is key element in the

    process of sponge manufacture

    y Last few months e9creating has given very good performance, so it will

    imbibe a new enthusiasm in its employee to do better.

    y Less competitors in market

    Threats:

    y High cost of input labor

    y Tight money market situation.

    y Obsolescence of existing technology.

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    COMPANY STYLE

    PARTICIPATIVE MANAGEMENT STYLE

    The landscape of management practice is constantly shifting. The autocracy of

    pre-fifties management models has long gone, and has been replaced by a

    succession of participative management systems more suited to the changing

    face of the world and the workplace. Unilateral management is out. Holistic

    integration is in. If you still think that to do a job right, you have to do it

    yourself; you might have to re-appraise your ideas. Participative ManagementStyle is the here and now.

    Organizations now seek to make the most of their employees skills and

    experiences; this means involving them in the decision making process in real

    terms. Whereas it used to be acceptable to raise an idea up the flagpole, wait

    for the salutes (or not) and carry on regardless, the modern manager needs to

    actively enlist the ideas and opinions of his or her workforce. In the

    Participative Management Style, managers have to invest real responsibility,

    and, consequently, real trust in their staff.

    The origins of the Participative Management Style can be traced back to the

    credo: Total Quality Management. TQM called for (among other things)

    employee interaction in the management process, and, accordingly, encouraged

    the formation of management committees to discuss and decide upon issues of

    importance at an organizational level. The Participative Management Style

    takes it further: participation is encouraged throughout the organization.

    Decision making is shared between all employees.

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    FACTORS SUPPORTING PARTICIPATIVE LEADERSHIP

    Team members

    A. Are keen to fulfill psychological needs through their work

    B. Have the necessary intelligence, experience, and skills

    C. Are anxious to contribute, participate in decision making

    1. Even when ill- defined and unstructured

    D. Have suffient self reliance and self-confidence

    E. Identify with the project goals and objectives

    PARTICIPATIVE, SUPPORTIVE OR GELLING

    A. Bring people to work together as a team

    B. Enjoys open and effective communication

    C. Encourage ideas and solution

    D. To improve quality and productivity

    E. Required leaders to share power

    F. As well as set boundaries

    G. Leaders describes work within broad parameters

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    Staff

    Internal recruitment and external recruitment.

    Internal recruitment

    One marketing manager,

    Two jr.executive

    Two senior designers

    One production manager

    Fore operator

    Finance manager and hr is taken care by propack Shreiner Pvt. Ltd.,

    External recruitment

    The external recruitment are taken according to the project

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    SHARED VISION

    To Create a Positive Environment for all the projects undertaken by us. To

    become a leading commercial graphics company in the world. We strive for

    excellence in all we do and treat everyone with dignity and respect.

    Collaborative team work ensures quality.

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    SKILLS

    CHARACTERISTICS OF GREAT GRAPHIC DESIGNERS

    Graphic artists have creative vision and an ability to thing spatially, but also

    have solid business and communication skills.

    Graphic designers know how to:

    LISTEN

    First and foremost, graphic designers need to be able to listen. Listen to clients,

    the targeted audience, their boss and their subordinates. How else will the

    designer understand the message or the product without listening to what the

    client needs and wants.

    MANAGE TIME EFFECTIVELY

    No graphic artist has unlimited amounts of time to create a project. Being able

    to stay organized and know how long it takes to finish tasks is a necessary skill

    to be able to produce quality designs with a looming deadline.

    ATTEND TO DETAILS

    The graphic designer is the last line of defense before a project goes to print or

    is live online. Projects need to be free of minor flaws to increase the designer's

    and the client's integrity and credibility.

    SOLVE PROBLEMS

    All graphic design projects have obstacles, knowing how to overcome them is

    crucial.

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    BE FLEXIBLE

    Graphic designers will get opportunities to work with various types of

    individuals and companies. An ability to cater other people's needs and skill

    levels is crucial to working in the fast paced world of graphic design.

    CHARACTERISTICS OF MARKETING MANAGERS

    A good sales and marketing manager formally needs to possess an MBA degree

    and numerous skills. However, an MBA degree alone does not ensure that one

    would make a good manager too; the skill set is sometimes more important.

    Negotiation, communication and interpersonal skills are a must for a good

    sales and marketing manager since marketing and sales is all about winning

    people and convincing them.

    You do need to have an MBA marketing formally, but if you have sufficient

    practical experience and these skills, you are likely to do better than someone

    with a degree.

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    10 ESSENTIAL MARKETING SKILLS

    Marketing is a field adaptable in any economic climate and every company

    needs a marketing department. If you are passionate and you want a job in

    marketing, see if you have the necessary skills.

    Marketing is a field adaptable in any economic climate and every company

    needs a marketing department. If you are passionate and you want a job in

    marketing, see if you have the necessary skills.

    1. LOGICAL WAY OF THINKING, BUT ALSO CREATIVEThe employer expects from you to think clearly, logically and ethically about

    the business in general and marketing in particular, whether youre still a

    student, you just graduated or have some experience.

    2. THE ABILITY TO TAKE DECISIONS IS VITAL FOR A BUSINESS.

    When you work in a marketing department, you have to take decisions and use

    this ability every day in analyzing problems and solving them.

    3. ORAL AND WRITTENCOMMUNICATION

    To know how to communicate well both orally and in writing are essential skills

    to advance in your career and business. You will have various opportunities to

    express your marketing ideas throw oral presentations and written strategies.

    4. THE APPLICATION OF THEORETICAL RESOURCES

    If you studied in college or in particular marketing theories and solutions, you

    must be able to apply theoretical knowledge in real situations. By involving

    yourself in projects, you develop the ability to analyze the dimensions of

    marketing, whether they are qualitative or quantitative. Also, working on the

    project, you have the chance to understand how the marketing can be applied

    to various situations and activity areas.

    5. PROFESSIONAL DOCUMENTATION

    For the success of a business, to know how to do research / documentation is

    vital. The tasks of the job will determine you inevitably, to exceed your limits

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    and you will need to find more about companies, public, industry or even about

    new marketing strategies.

    6. THE SCIENCE OF ASKING QUESTIONS

    Professionals learn to ask appropriate questions. To know when and what to

    ask can help you avoid many problems and, in addition, it helps you move

    faster in career. First, ask questions to other colleagues from the department,

    in order to develop your marketing knowledge. Second, by asking questions

    and receiving answers you become able to face the demands of your job.

    7. USE OF TECHNOLOGY

    The ability to use technical tools (such as a computer or a video projector) isrequired, no matter the activity field of the company.

    8. THE PERSISTENCE.

    The success doesnt take place, it is the effect of your interest for the job and

    the passion to persist in what you do and get over failure. Passion is an

    attitude that can be learned, and the persistence represents an acquired

    behavior. Together, those skills will be useful not only in marketing, but in life.

    9. WORKING IN A TEAM

    Learn to work and share the success with others. The team can be, especially

    in marketing, the engine of ingenious ideas. Even if you prefer to work alone,

    learn to share with others your tasks and fulfillment.

    10. OPTIMAL REPORTING TO THE BOSS

    You must know your boss and guess his expectations. Whether he is your boss

    directly, either he is a customer; in marketing you must know how to present

    the situation and the results.

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    SKILLS FOR PRODUCTION MANAGER

    Industrial production managers plan, direct, and coordinate the production

    activities required to produce the vast array of goods manufactured every year

    in the United States. They make sure that production meets output and quality

    goals while remaining within budget. Depending on the size of the

    manufacturing plant, industrial production managers may oversee the entire

    plant or just one area.

    Industrial production managers devise methods to use the plants personnel

    and capital resources to best meet production goals. They may determinewhich machines will be used, whether new machines need to be purchased,

    whether overtime or extra shifts are necessary, and what the sequence of

    production will be. They monitor the production run to make sure that it stays

    on schedule and correct any problems that may arise.

    Part of an industrial production managers job is to come up with ways to make

    the production process more efficient. Traditional factory methods, such as

    mass assembly lines, have given way to lean production techniques, which

    give managers more flexibility. While in a traditional assembly line, each worker

    was responsible for only a small portion of the assembly, repeating that task on

    every product, lean production employs teams to build and assemble products

    in stations or cells, so rather than specializing in a specific task, workers are

    capable of performing all jobs within a team. Without the constraints of the

    traditional assembly line, industrial production managers can more easily

    change production levels and staffing on different product lines to minimize

    inventory levels and more quickly react to changing customer demands.

    Industrial production managers also monitor product standards and

    implement quality control programs. They make sure the finished product

    meets a certain level of quality, and if not, they try to find out what the problem

    is and find a solution. While traditional quality control programs reacted only

    to problems that reached a certain significant level, newer management

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    techniques and programs, such as ISO 9000, Total Quality Management (TQM),

    or Six Sigma, emphasize continuous quality improvement. If the problem

    relates to the quality of work performed in the plant, the manager may

    implement better training programs or reorganize the manufacturing process,

    often based upon the suggestions of employee teams. If the cause is

    substandard materials or parts from outside suppliers, the industrial

    production manager may work with the supplier to improve their quality.

    WORK ENVIRONMENT

    Most industrial production managers divide their time between production

    areas and their offices. While in the production area, they must followestablished health and safety practices and wear the required protective

    clothing and equipment. The time in the office, which often is located near

    production areas, usually is spent meeting with subordinates or other

    department managers, analyzing production data, and writing and reviewing

    reports.

    Many industrial production managers work extended hours, especially when

    production deadlines must be met. In 2006, about a third of all workers worked

    more than 50 hours a week, on average. In facilities that operate around-the-

    clock, managers often work late shifts and may be called at any hour to deal

    with emergencies. This could mean going to the plant to resolve the problem,

    regardless of the hour, and staying until the situation is under control. Dealing

    with production workers as well as superiors when working under the pressure

    of production deadlines or emergency situations can be stressful. Corporate

    restructuring has eliminated levels of management and support staff, thus

    shifting more responsibilities to production managers and compounding this

    stress.

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    SKILLS OF HR MANAGER

    A. Strategic planning,

    B. complex problem resolution and general management expertise

    C. Outstanding communication and presentation skills.

    D. High level of interpersonal skills and integrity;

    E. solid team player

    F. Creative, forward thinker.

    G. Solid team player.

    H. coaching and leadership skillsI. Strong presentation and facilitation skills

    Personal competence

    The personal competencies of an HR practitioner of the future are as equally

    important as the technical competencies. An organisation can buy in technical

    skills, but a strong HR Practitioner with strong personal skills will apply the

    technical data in a pragmatic and realistic way.

    The most important personal skill required for an HR practitioner is simple

    common sense, and an ability to lead and manage in a pragmatic way that

    actually works and is not over-complicated. Being open, firm, fair and realistic

    are key interpersonal attributes required by an HR practitioner. The key to the

    skill is to develop the acumen about when and how to use their interpersonal

    skills for best effect.

    It will be key for the HR practitioner of the future to have the confidence to

    match their technical skills so that they can feel like - and be seen to be - an

    equal player around the boardroom table. Courage to challenge and debate

    with senior executives and then take action - is essential if HR strategy is to

    both influence and be an integral part of the business strategy.

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    Finally, the HR practitioner of the future needs to have a strong sense of

    intuition. They must have confidence in their abilities to be able to use and

    trust them. They must have the instinct to anticipate what the organisation

    needs in the short and longer term, not just react when things happen or when

    change is imminent.

    SKILL FOR FINANCE MANAGER

    Almost every firm, government agency, and other type of organization has one

    or more financial managers. Financial managers oversee the preparation offinancial reports, direct investment activities, and implement cash management

    strategies. Managers also develop strategies and implement the long-term goals

    of their organization.

    The duties of financial managers vary with their specific titles, which include

    controller, treasurer or finance officer, credit manager, cash manager, risk and

    insurance manager, and manager of international banking. Controllers direct

    the preparation of financial reports, such as income statements, balance

    sheets, and analyses of future earnings or expenses, that summarize and

    forecast the organizations financial position. Controllers also are in charge of

    preparing special reports required by regulatory authorities. Often, controllers

    oversee the accounting, audit, and budget departments. Treasurers and finance

    officers direct the organizations budgets to meet its financial goals. They

    oversee the investment of funds, manage associated risks, supervise cash

    management activities, execute capital-raising strategies to support a firms

    expansion, and deal with mergers and acquisitions. Credit managers oversee

    the firms issuance of credit, establishing credit-rating criteria, determining

    credit ceilings, and monitoring the collections of past-due accounts.

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    Financial managers play an increasingly important role in mergers and

    consolidations and in global expansion and related financing. These areas

    require extensive, specialized knowledge to reduce risks and maximize profit.

    Financial managers increasingly are hired on a temporary basis to advise

    senior managers on these and other matters. In fact, some small firms contract

    out all their accounting and financial functions to companies that provide such

    services.

    The role of the financial manager, particularly in business, is changing in

    response to technological advances that have significantly reduced the amountof time it takes to produce financial reports. Financial managers now perform

    more data analy


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