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Final Fantasy Vii Faq v2

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    ------------------------------------------------------------------------FINAL FANTASY VII FAQ v2.2for the Sony PlayStation (English tet ver.!"y #hris $a%&onal'

    ------------------------------------------------------------------------n)*"lishe' +or, #o)yright (%! /-2001 #hris $a%&onal'

    The g*i'elines for *sing this fa are si3)le4 'on5t sell it or giveita+ay6 'on5t re)rint it +itho*t o"taining )er3ission6 an' 'on5t "other)osting it on a +e"site (I53 only releasing it for +++.7a3eFAQs.%o3tohost!. Yo* 3ay not in%or)orate any )art of this FAQ into yo*r o+ng*i'e+itho*t o"taining 3y e)ress +ritten )er3ission.

    7a3e 3aga8ine9g*i'e9site a*thors are not allo+e' to *se this FAQ6 thefollo+ing in )arti%*lar: ;iff-&avis Vi'eo 7a3e 7ro*) ()*"lishers ofE)ert 7a3er!6 7a3e

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    (P! 7ongaga To+n (Q! #os3o #anyon (! Ni"elhei3 an' Vin%ent (S! o%,et To+n (T! The Tiny ?ron%o (! C*tai (+itho*t Y*ffie!

    (V! C*tai (+ith Y*ffie! (C! et*rn to the 7ol' Sa*%er (! The Te3)le of the An%ients (Y! ?one Village 9 #orral Valley (;! Forgotten #ity

    1. &IS# 2 CAL>TB=7B (A! #orral Valley #ave (?! I%i%le Inn (#! 7reat 7la%ier (Q*i%, o*te! (&! 7reat 7la%ier ($a)s! (E! 7aea5s #liff (F! The #rater 9 Chirl+in' $a8e

    (7! et*rn to *non (B! Sho))ing List (I! ?ree'ing a #ho%o"o (! #ho%o"o-=nly Areas (>! An%ient Forest (L! Ite3 B*nting ($! $i'eel (N! B*ge $ateria at Fort #on'or (=! B*ge $ateria at #orel ea%tor (P! et*rn to $i'eel (Q! $ore Ite3 B*nting 9 7ol' Sa*%er evisite' (! B*ge $ateria at the n'er+ater ea%tor (S! n'ersea Treas*res 9 The 7elni,a (T! B*ge $ateria at o%,et To+n (! et*rn to the Forgotten #ity (V! ai' on $i'gar #ity

    D. &IS# < CAL>TB=7B (A! Things To &o (?! Northern #rater #ave (#! Northern #rater #ave o*tes (&! The Final ?attle (E! E3eral' Cea)on (F! *"y Cea)on

    G. SE#ETS AN& TI#>S - So*r%e $or)h Lo%ations - L*%,y Sevens - Ite3 &*)li%ation Tri%, - $aster #o33an' Tri%,

    /. 7A$E SBA> #=&ES

    H. SIN7 $ATEIA

    . $ATEIA LIST - $agi% $ateria - S*33on $ateria - #o33an' $ateria - S*))ort $ateria

    - In'e)en'ent $ateria

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    0. LI$IT ?EA> INF=. - Learning Li3it ?rea,s - Li3it ?rea, $an*al Lo%ations - Li3it ?rea, List

    . INVENT=Y LIST

    - lti3ate Cea)on Info. - Cea)on List - Ar3or List - A%%essories List - Ite3 List - >ey Ite3 List

    2. $IS#ELLANE=S - ?attle For3ations - Ele3ent Infor3ation - Stat*s Infor3ation - Sho))ing List (&is% ! - Sho))ing List (&is% 2

    - 7ol' Sa*%er 7a3e Info. - 7ol' Sa*%er Pri8e List

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    This FAQ +as +ritten for the English-tet6 Sony PlayStation versionof Final Fantasy VII. If yo*5re )laying the a)anese version6 the P#version6 or the JInternationalJ re-release6 then I %an5t hel) yo*6sorry.

    If yo* have any %o33ents or %riti%is3s6 or if yo*5' li,e to

    %ontri"*teso3e infor3ation6 feel free to +rite to 3e at (,.3eg*ra at e*'ora3ail'ot %o3!. All ga3e-relate' *estions that are alrea'y ans+ere' intheFAQ +ill "e ignore'6 tho*gh. #53on6 it5s a FAQ6 that5s +hat itstan'sfor6 JFre*ently As,e' Q*estions.J :! *st *se a sear%h9fin' o)tion6ty)e in +hat yo*5re loo,ing for6 an' see +hat %o3es *). I haverefor3atte' the FAQ in s*%h a +ay that it5s i3)ossi"le to sear%h for6say J>ey of the An%ientsJ an' not get a res*lt of so3e sort (+hi%h+asa rather infa3o*s )ro"le3 in the )revio*s revision!.

    nfort*nately6 I5ve lost a 'ire%tory of FF/-relate' 3ail that I ,e)ton3y %o3)*ter6 so if yo* sent in a %ontri"*tion an' I tol' yo* I +asgoing to *se it ("*t it5s not in the FAQ "y no+!6 then it +as)ro"a"lyerase'. I a)ologi8e for this6 an' if yo* +ant to ta,e the ti3e tore-sen' the infor3ation to 3e6 I5ll "e gla' to a'' it in the net*)'ate an' %re'it yo*. This is +hat ha))ens +hen yo* +ait si years"efore *)'ating a FAQ....

    Finally6 the FAQ has no+ "een 3a'e into one tet file6 as o))ose' tot+o files )revio*sly (there *se' to "e a +al,thro*gh an' an a''en'*3file %ontaining other infor3ation!. So6 it5s a lot easier to sear%hfor infor3ation6 instea' of having to 'ig thro*gh t+o files to fin'+hat yo*5re loo,ing for.

    ------------------------------------------------------------------------EVISI=N BIST=Y------------------------------------------------------------------------

    VESI=N 2.2 ($ay G6 2001! - A''e' a %ontri"*tion a"o*t a $agi% #o*nter 3ateria lo%ation that I 3isse'6 an' 3a'e so3e 3inor s)elling9gra33ar %orre%tions.

    VESI=N 2. (Fe"r*ary 226 2001! - $inor *)'ates. There are a fe+ areas I +ante' to to*%h *) alittle 3ore6 li,e the $ateria se%tion. Bo+ever6 that 3ay not ha))enanyti3e soon. The t+o )arts have "een %o3"ine' into one file for this version...I never li,e' having the3 s)lit *) in the first )la%e.

    VESI=N 2.0 (&e%e3"er 206 200

    o*t soon.

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    VESI=N .G (A*g*st 6 H! - $ore %orre%tions. So3e se%tions have "een re-a''e'6 too.

    VESI=N .D (*ne 216 H! - So3e *i%,6 3inor %orre%tions.

    VESI=N .1 (*ne H6 H! - I 'e%i'e' to get "a%, an' %orre%t the st*ff that ha' "een "*gging3e sin%e an*ary. I5ve re3ove' all %ontri"*tor5s e-3ail a''ress asso3e )eo)le o*t there (ahe36 ahe3!6 have "een 3ass e-3ailing these g*ys trying to get ans+ers to *estions alrea'y %overe' in this FAQ.If anyone +ants their e-3ail a''ress liste'6 'ro) 3e a line. I53 )lanning to 'o a fe+ 3ore *)'ates after this one6 so if yo* noti%e any 3ista,es6 le33e ,no+ an' I5ll %orre%t the3 in the net *)'ate. The FAQ is a lot s3aller no+6 as I +ee'e' o*t *seless infor3ation. Bo)e no"o'y 3in's...K

    VESI=N .< (an*ary 6 H! - I5' li,e to than, ChisQ for )rovi'ing 3e +ith a totally-revise' $onster List--it5s arg*a"ly one of the "iggest an' "est%ontri"*tions ever. =ther vario*s things have "een a''e' an' %orre%te'.?arring any ne+ 'is%overies6 this is the last revision of the FAQ. I ho)e yo* enoye' the ri'e6 an' I5' li,e to e)ress 3y than,s to all the )eo)le +ho +ere there for 3e in the "eginning6 an' those of yo*+ho +ere %ontri"*ting *) *ntil the very last *)'ate. Everyone +hosent so3ething into this FAQ is +orthy of )raise. Cell6 that5s itK

    VESI=N .2 (&e%e3"er 16 /! - The $onster List has "een revise'6 an' 3ore n*3ero*s %orre%tions an' a''itions have "een 3a'e. B33...anything left to a''M (?e reasona"le no+K! I5ve "een 'oing this sin%e Fe"r*ary6 an' I thin, the FAQ is as goo' as it5s gonna get6 rightM Cell6 let 3e ,no+6 other+ise6 I s*))ose this is it.

    VESI=N . (Nove3"er G6 /! - The strategy se%tion for the *"y an' E3eral' Cea)ons has "een *)'ate'6 an' of %o*rse6 there have "een 3ore n*3ero*s a''itionsan' %orre%tions. I53 ha))y to say that 3*%h of the ne+ st*ff in this revision is the res*lt of %ontri"*tions "y rea'ers of the FAQ6 so than,sK

    VESI=N .0 (=%to"er 2H6 /! - The Cal,thro*gh se%tion has "een *)'ate' for all three 'is%s. Strategies for fighting the &ia3on'6 E3eral'6 an' *"y Cea)onshave also "een a''e'6 as +ell as 3any n*3ero*s %orre%tions. $*%h ofthe a)anese tet has also "een %onverte' into English6 along +ithother 3inor a''itions. An' +ith that6 the FAQ is "*3)e' *) to .06sin%e

    it5s no+ a 5real5 FF/ English-tet version FAQ. Also (as if yo* ha'n5t noti%e'! the FAQ has "een s)lit into t+o )arts.

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    VESI=N 0.< (=%to"er G6 /! - A 3inor *)'ate to the Cal,thro*gh se%tion6 an' 3ore general %orre%tions thro*gho*t the FAQ. Lots of 7a3eShar, %o'es thisti3e6 ho+ever6 I only 3a'e one of the36 the 5?attle Sele%t56 the rest

    +ere s*"3itte' an' %ontri"*te' "y Igna%io &eL*%as6 eff Cong6 an'#harles $r. &eL*%as gets "ig )ro)s for %orre%ting 3y 7S %o'es an's*"3itting ones of his o+n (as I 'on5t li,e 3a,ing the36 an' he see3s to "every goo' at %o3ing *) +ith the3KK O4! I5ve re)la%e' the 5*n fro3any "attle5 tri%, +ith the 5E%hange 7il for 7P5 tri%, as the for3er %heat 'oesn5t +or, in the S version. Also6 several se%tions have "een re+ritten (sin%e I ha' to re+rite the3 for another FAQany+ay!.

    VESI=N 0.2 (Se)te3"er 16 /! - $ore %orre%tions 3a'e an' 3ore info. a''e'. Also in%l*'e' the57ain Lots of E)erien%e Points56 5S*)er Sele%t56 an' 5No Ti3e Li3it -Any #hara%ter5 7a3eShar, %o'es.

    VESI=N 0. (Se)te3"er /6 /! - ?asi% infor3ation. $*%h of this FAQ is "ase' on 3y earliera)anese FF/ FAQ. #reate' 7a3eShar, %o'es 5Ite3 Sele%t56 5$ateria Sele%t5an' 5#hara%ter Sele%t5 have "een in%l*'e'. If the FAQ see3s a "itslo))y right no+6 +ell6 it is "ase' on the a)anese FAQ so it5ll ta,e a revision or t+o to get everything into sha)e.VESI=N 0.0 (A*g*st H6 /!

    - ?egan %onstr*%tion this FAQ6 "ase' on v2.0 of 3y FF/ a)anese FAQ6 (+hi%h6 in t*rn6 +as "eg*n on Fe"r*ary 16 /!.

    ------------------------------------------------------------------------SPE#IAL TBAN>S------------------------------------------------------------------------

    This FAQ +o*l' not have "een )ossi"le +itho*t hel) fro3 thefollo+ing:

    La*ro S%h*%, Fo*n' the $agi% #o*nter 3ateria in theNorthern #rater %ave.ChisQ e+rote the entire 3onster list in v.GKNa+a)ong Na,ang Info. on the ol' 3an +ho gives yo* $ythril>enneth E. Chitten Info. on the $agi% Pl*s 3ateria Cea)on info.

    Pa*l Nathans Notes on %ertain ene3ies5 BPsTo3 >in,ai' Vario*s %orre%tions

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    An'reas S,otner Info. on lo%ation of Ene3y S,ill 3ateriaPhil *ts%h3an Info. on &eath"lo+5s 2DD a%%*ra%y ratingason . L*,3an For the infinite gil tri%,>FattyPro2 For all the sno+"oar'ing infor3ation'a #hi,en Vario*s info. on 3ateria6 li3it "rea,s6 et%.Eri% Eyer Info a"o*t getting 3ythril *n'er 00 fights

    &avi' $%7rath OLotsO of 7ol'en Sa*%er infor3ationIssa% #hong #orre%te' a 3ista,e a"o*t the 7*ar' S%or)ionT>#S =li)hant Info. a"o*t *sing Angel5s Chis)er on $agi%PotsE''ie La*si% A "*n%h of 7ol'en Sa*%er ga3e info.7ary Yang For the lo%ation of Vin%ent5s ?*ntline;a%hary >eene Infinite ite3 tri%, an' #ho%o"*%,le info.>arl $artin Info. on "ree'ing #ho%o"os +itho*t ra%ing the3Eri% #a))s Vario*s Li3it ?rea, info.Pa*l $. Are8ina Info. on Li3it ?rea,s (in%l*'ing #ait Sith5s!.$i,e Benry For a *"y Cea)on strategy that +or,sen Info. on the C-Ite3 Jinfinite ite3J tri%,&ave )ton For a 8illion s*"3issions6 %orre%tions6 et%K

    *stin L. Yo*ng For +here to learn Laser in &is% =ne.$ar, *i'era N*3ero*s a)nese to English %orre%tions#arsten ?aer3ann For the Bi-Potion lo%ation '*ring train es%a)eoger #hrist3an For s*"3itting "oatloa's of info.#harles Lee Snea, Atta%,9&e. tri%, an' All / Fever info.eff Cong For letting 3e *se so3e of his 7S %o'esFrosty Info. on getting Vin%ent5s ite3s in &is% 29heng #hye Bi''en )assages in C*tai6 other info.Ni,,i $ateria info an' other info.Tats*shi Na,ao Ins)iration for FAQ +riting in general*3ie Effe%tiveness in%rease rates for $ateria. Rhtt):99+++.a)la"s.%o.)9r*3ie9

    nfort*nately6 I 'on5t have a %o)y of v.1 - Part 2 of the FAQ (+hi%h+as the last *)'ate to have the ol'-style than,s list!6 so I %an5ta%%*rately list the %ontri"*tions of the follo+ing )eo)le:

    ?rian Evens6 E?Cells6 #le3ent6 >a3eron6 ?enny >ee6 #h*%, #o%he3s6 Fran, 7rayson6 an' $i%hael 7eoff ?ri'ge

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    If anyone has a %o)y of that version of the FAQ they5' li,e to sen'3e6it5' "e etre3ely a))re%iate'.

    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@2. ?ASI# INF=$ATI=N@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

    This se%tion %overs general infor3ation a"o*t the ga3e6 in%l*'ing aglossary of ter3s an' an e)lanation of the ga3e5s %ontrols.

    ------------------------------------------------------------------------

    7L=SSAY------------------------------------------------------------------------

    In or'er to 3a,e the FAQ easier to rea'6 3any ter3s are *se' that 3aynot i33e'iately 3a,e sense. This se%tion 'efines so3e of those ter3sso that yo* +ill "etter *n'erstan' the3. Please rea' this se%tion"efore %ontin*ing +ith the rest of the FAQ.?attle

    - This refers to any ti3e yo* are in %o3"at +ith one or 3oreene3ies.

    $ain $en* - =*tsi'e of "attles6 yo* %an *s*ally )ress the Triangle "*tton at any ti3e to "ring *) the $ain $en*6 +hi%h 'is)lays the 3e3"ers in yo*r )arty an' other o)tions6 s*%h as JE*i)J6 JSaveJ6 et%.

    $a) - Any area that yo* %an 3ove aro*n' in6 s*%h as a to+n6 %ave63o*ntain6 "*il'ing6 et%. $ay also refer to the Corl' $a).

    $ateria - These are s)heres that %an "e )*r%hase' or fo*n' at vario*s )la%es +itin the ga3e. They %an "e atta%he' to +ea)ons an' *se' in %o3"at. So3e 3ateria also f*n%tion o*tsi'e of %o3"at6 s*%h as the JEne3y L*reJ 3ateria6 +hi%h in%reases the %han%e of 3eeting 3onsters in )arti%*lar areas. $ateria %o3e in 'ifferent %olors an' have 'ifferent a"ilities.

    $en* - efers to any ,in' of 3en* (a +in'o+ in +hi%h yo* have the a"ility to 3ove the %*rsor an' %hoose a )arti%*lar o)tion. This 3ayin%l*'e the $ain $en*.

    PS - A )o)*lar a""reviation for JPlayStation.J

    Corl' $a)

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    - At a %ertain )oint in the ga3e6 yo* +ill "e a"le to 3ove aro*n' freely o*tsi'e of $i'gar #ity in a

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    *) la''ers6 *3)ing off le'ges6 sear%hing areas6 et%. $en* This "*tton %onfir3s %hoi%es an' a'van%es %onversations alrea'y in )rogress. ?attle #onfir3s 'e%isions (s*%h as +hat a%tion yo*r %hara%ter +ill ta,e6 +hat s)ell they +ill *se6 et%.!

    TIAN7LE ?TT=N (green! $a) =)ens *) the $ain $en*. Press to %lose. ?attle S+it%hes %ontrol fro3 one %hara%ter to the net6 +itho*t 3a,ing the3 ta,e any a%tion. If no"o'y else5s Ti3e 7a*geis f*ll6 )ressing this "*tton has no effe%t.

    SQAE ?TT=N ()in,! $a) In areas +here yo* a*to3ati%ally r*n6 yo* %an hol' this"*tton 'o+n +hile *sing the #ontrol Pa' to +al,. $en* =n%e yo* are a"le to *se $ateria6 )ressing this "*tton+hile

    in the $ain $en* +ill %a*se yo* to toggle "et+een the E*i) $en* an' $ateria $en*. ?attle This "*tton %an "e hel' to 3a,e the #o33an' Cin'o+'isa))ear6 so that one %an see the ?arrier an' $?arrier ga*ges.elease the "*tton to 3a,e the #o33an' Cin'o+ rea))ear.

    STAT ?TT=N $a) #a*ses the 3a) 'is)lay to a))ear6 enlarge or 'isa))ear. ?attle Pa*ses the ga3e. Press again to *n)a*se an' %ontin*e)laying.SELE#T ?TT=N

    $a) Pressing this "*tton 3a,es several 3ar,ers a))ear ons%reen. A re' triangle in'i%ates eits lea'ing to other areas. A green triangle in'i%ates any s*rfa%e that yo* %an %li3"6lea) off of6 et%. (s*%h as la''ers or le'ges!. In so3e areas6 a +hite glove +ill a))ear over yo*r %hara%ter6 so that yo*%an tell +here they are +hen they5re 3oving "ehin' o"e%ts an' %annot nor3ally "e seen. Yo* %an )ress the Sele%t "*tton again to 3a,e the 3ar,ers 'isa))ear. Note that the 3ar,ers *s*ally 'isa))ear every ti3e yo* enter a ne+ area6re*iring that yo* )ress Sele%t again to 3a,e the3 rea))ear. ?attle &is)lays the Bel) +in'o+. Press it again to 3a,e the+in'o+ 'isa))ear.

    ?TT=N (right front "*tton! $a) Bol' an' *se the 'ire%tional )a' to 3a,e yo*r %hara%ter3ove at a 1D 'egree angle to the right. $a) Chen on the Corl' $a)6 hol'ing this "*tton +hile 3oving 3a,es yo*r %hara%ter t*rn to the right. $en* S%rolls ite3 an' 3agi% 3en*s 'o+n+ar's. ?attle So3e a"ilities (s*%h as s)ells!6 %an affe%t 3ore than one target. Yo* %an )ress this "*tton +hen *sing s*%h

    a"ilities to target one or all ene3ies ons%reen.

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    ?attle If this "*tton an' L are hel' si3*ltaneo*sly6 yo*r )arty +ill atte3)t to r*n a+ay. *nning a+ay 3ay ta,e so3e ti3e6 an' yo* %annot es%a)e fro3 all "attles.

    2 ?TT=N (right rear "*tton! $a) Toggles the %a3era angle in the Corl' $a).

    ?attle $a,es a target 3ar,er a))ear net to ea%h ene3y (or vario*s )arts of a 3*lti-)art ene3y!6 so that yo* +ill have aneasier ti3e %hoosing +hi%h ene3y to atta%,.

    L ?TT=N (left front "*tton! $a) Bol' an' *se the 'ire%tional )a' to 3a,e yo*r %hara%ter3ove at a 1D 'egree angle to the left. $a) Chen on the Corl' $a)6 hol'ing this "*tton +hile 3oving 3a,es yo*r %hara%ter t*rn to the left. $en* S%rolls ite3 an' 3agi% 3en*s *)+ar's. ?attle If this "*tton an' are hel' si3*ltaneo*sly6 yo*r )arty

    +ill atte3)t to r*n a+ay. *nning a+ay 3ay ta,e so3e ti3e6 an' yo* %annot es%a)e fro3 all "attles.

    L2 ?TT=N (left rear "*tton! $a) Toggles the %a3era angle in the Corl' $a).

    SELE#T ?TT=N $a) &is)lays a han' )ointer over yo*r %hara%ter6 an' in'i%ates things yo* %an intera%t +ith (li,e la''ers! *sing green arro+s. e' arro+s in'i%ate eit )oints. #an toggle on or off. ?attle &is)lays an infor3ation +in'o+. #an toggle on or off.

    Finally6 if yo* hol' 'o+n all fo*r sho*l'er "*ttons (2LL2! an')ress Sele%t Start at the sa3e ti3e6 the ga3e +ill reset. Thisfeat*re %annot "e *se' '*ring "attles.

    ------------------------------------------------------------------------?ATTLE #=$$AN&S------------------------------------------------------------------------

    ATTA#>#hoose this to atta%, an ene3y +ith +hatever +ea)on yo* %*rrentlyhavee*i))e'. After %hoosing this o)tion6 yo* have to highlight +hi%hene3y yo* +ant to atta%,.

    $A7I#This lets yo* %ast a 3agi% s)ell on a frien' or foe. After sele%ting+hat s)ell yo* +ant to *se6 yo* have to )i%, the target yo* +ant to*se it on. If yo* have an All 3ateria )aire' +ith a $agi% 3ateria6yo* %an )ress to 3a,e the s)ell target all ene3ies or all 3e3"ersof yo*r )arty.

    ITE$

    This lets yo* *se an ite3 fro3 yo*r inventory6 either on yo*rself oron yo*r ene3ies. Not all ite3s %an "e *se' '*ring "attle6 tho*gh.

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    #BAN7ETo a%%ess this %o33an'6 )ress Left +hile the #o33an' Cin'o+ is o)en.Chen yo* %hoose this o)tion6 yo*r %*rrent %hara%ter +ill s+it%h ro+s63oving into the "a%, if they are in the front6 or vi%e versa.Bo+ever6

    this only lasts for the '*ration of that "attle (so if yo* get into%o3"at later on6 yo*r %hara%ter +ill "e "a%, in their original ro+!.

    &EFEN&To a%%ess this %o33an'6 )ress ight +hile the #o33an' Cin'o+ is o)en.Chen yo* *se this o)tion6 yo*r %hara%ter ta,es no a%tion for thatro*n'. Bo+ever6 they +ill ta,e half 'a3age fro3 any atta%, theyre%eive.

    There are other a"ilites yo* %an *se "y e*i))ing the a))ro)riate$ateria. These are e)laine' in greater 'etail in Se%tion of theFAQ.

    =%%asionally after +inning a "attle6 the ene3y 3ay leave "ehin' so3eite3s. Yo* %an %hoose the JTa,e EverythingJ o)tion to %olle%t all ofthe ite3s6 or yo* %an 3ove the %*rsor 'o+n an' in'ivi'*ally sele%t+hi%h ite3s yo* +ant to ta,e. Yo*5ll ,no+ if an ite3 +as ta,en6 asit +ill a))ear in the right-han' +in'o+ (la"le' JIte3J!. Chen yo*5re'one6 %hoose the JEitJ o)tion at the "otto3 of the s%reen.

    ------------------------------------------------------------------------$EN FN#TI=NS------------------------------------------------------------------------

    AT? (A%tive Ti3e ?attle!There are three )ossi"le settings for AT?: +ait6 re%o33en'e'6 an'a%tive. In 5Cait5 3o'e6 the ti3e sto)s +hen yo*5re navigatingthro*gh3en*s (s*%h as for ite3s or s)ells!6 an' +hen a%tions are ta,ing)la%e(%asting a s)ell6 *sing an ite36 et%.!

    In 5e%o33en'e'5 3o'e6 ti3e only )a*ses +hen yo*5re highlighting atarget (for ea3)le6 +hen yo* +ant to atta%, an ene3y or )i%, +hi%hally yo* +ant to *se a Potion on!.

    In 5A%tive5 3o'e6 the ti3e is al+ays going "y6 an' yo* +ill getatta%,e'+henever yo*r o))onent is rea'y.

    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@TB=7B@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

    The +al,thro*gh is 'ivi'e' into 3*lti)le se%tions for ease of *se.

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    Ea%h se%tion "egins +ith a list of ite3s yo* %an fin' in thatse%tion6as +ell as other i3)ortant infor3ation6 if a))li%a"le.

    ----------------------------------------------------------------------

    --(A! ea%tor No. ------------------------------------------------------------------------

    Ite3s in this se%tion: - Potion 16 Phoeni &o+n6 estore 3ateria6 Assa*lt 7*n.

    E*i))e' on #lo*': - ?*ster S+or'6 ?ron8e ?angle6 Lightning 3ateria6 I%e 3ateria.

    E*i))e' on ?arret:

    - 7atling 7*n6 ?ron8e ?angle.After ?arret r*ns a+ay6 yo*5ll "e a"le to %ontrol yo*r %hara%ter (+ho

    the ga3e refers to as JE-S=L&IEJ!. No+ is an e%ellent ti3e to)ressthe Triangle "*tton to "ring *) the $ain $en*. If yo* %he%, yo*rIte3listing6 yo*5ll see that yo* alrea'y have three Potions6 a Phoeni&o+n6an' an Ether in yo*r inventory.

    As a si'e note6 'on5t +orry a"o*t yo*r $ateria settings for the ti3e"eing. That o)tion +ill not a))ear in yo*r 3en* for so3e ti3e.

    The first thing to 'o is %he%, the "o'y of the g*ar' nearest yo* tofin' t+o Potions. Yo* %an 'o this "y 3oving as %lose to the "o'y as)ossi"le an' )ressing the #ir%le "*tton. If yo*5re not s*re +here togo no+6 )ress the Sele%t "*tton. This +ill 3a,e a re' 3ar,er a))earover any )ossi"le eits (in this %ase6 there5s one f*rther 'o+n the)latfor3 yo*5re on!. So6 )ress ) to +al, to+ar's the eit. =n%eyo* get %lose eno*gh6 t+o g*ar's +ill r*n o*t an' atta%, yo*6 for%ingyo* into "attle.

    If yo*5re ne+ to the ga3e an' aren5t s*re ho+ to +in a "attle6 'on5t+orry. For no+6 *st +ait *ntil yo*r Ti3e 7a*ge fills *). Chen it'oes6 a +in'o+ +ill a))ear that lists three %o33an's4 Atta%,6 $agi%6an' Ite3. #hoose JAtta%,J an' highlight a )arti%*lar ene3y *singthe %*rsor6 then )ress the #ir%le "*tton to 3a,e #lo*' atta%,. Yo*%an si3)ly re)eat this 3etho' *ntil "oth ene3ies are 'ea'. If yo*5re+orrie' a"o*t losing too 3*%h life6 yo* %an al+ays %hoose the Ite3%o33an'6 )i%, the JPotionJ6 an' *se it on yo*rself.

    =n%e the "attle is over6 hea' to+ar's the eit6 +hi%h is at the en'of the )latfor3 an' to the +est. In the net area6 hea' over to yo*r%o3)anions an' tal, to the3. Yo* +ill then "e )ro3)te' to enter yo*rna3e. Yo* %an *se the "*tton to go "a%, a s)a%e6 an' the #ir%le"*tton %an "e *se' to sele%t a letter6 n*3"er6 or sy3"ol.=)tionally6yo* %an *se the 3en* on the right to a'' s)a%es6 'elete a %hara%ter6or *se the 'efa*lt na3e. Chen yo*5re 'one6 %hoose JSele%tJ to ret*rn

    to the ga3e.

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    For the rest of the FAQ6 I5ll refer to the 3ain %hara%ter (an' allother %hara%ters!6 "y their 'efa*lt na3e. In this %ase6 o*r hero5sna3e is #lo*'.

    After ?arret sho+s *)6 yo*5ll have a %han%e to re-na3e hi36 too.Be5ll

    then tell yo* ho+ to r*n6 *sing rather "a' gra33er. The PS versionofFF/ is f*ll of s)elling an' gra33ati%al errors6 than,s to S*are5shalf-"a,e' translation 9 lo%ali8ation o". It5s so3ething yo*5ll*sthave to get *se' to. :!

    In the net area6 go north6 then t*rn east6 go north again6 an' t*rn+est. >ee) going *ntil yo* rea%h a 'oor. Note that +hen I sayJnorthJin the ga3e6 I53 referring to the )osition relative to yo*r%hara%ter.In this area6 JnorthJ is a%t*ally to the *))er-right %orner of the

    s%reen.

    Past the 'oor is an area sha)e' li,e an *)si'e-'o+n T. Bea' +est an'then ta,e the north )ath into the large o)ening in the +all. Yo* areno+ offi%ially insi'e the rea%tor. The ene3ies in here are nothingto +orry a"o*t. In fa%t6 a )arti%*lar ene3y (the S+ee)er! is verys*s%e)ti"le to #lo*'5s ?olt 3agi%6 so give it a shot. A%t*ally6 all3e%hani%al ene3ies ta,e 'a3age fro3 lightning atta%,s6 so ,ee) thatin 3in'.

    Any+ay6 in the follo+ing roo36 go over to yo*r frien's an' tal, tothe3.?arret +ill then oin yo*r )arty.

    The first thing yo*5ll +ant to 'o is go to the $ain $en* (*se theTriangle "*tton!6 then highlight J=r'erJ an' )ress the #ir%le "*tton.Bighlight ?arret an' )ress the #ir%le "*tton again. This +ill 3ovehis )ortrait to the right slightly. Yo* %an no+ )ress severalti3esto eit "a%, o*t. Chat5s the i3)ortan%e of thisM Cell6 yo* *st )*t?arret in the "a%, ro+6 an' %hara%ters in the "a%, ro+ ta,e re'*%e''a3age fro3 atta%,s. Chy ?arretM Sin%e 3any of his +ea)ons arelong-range' (an' the 7atling 7*n is one of the3!6 he %an fight fro3the "a%, ro+ +itho*t any )enalties. =ther %hara%ters (li,e #lo*'!have short-range +ea)ons6 an' their atta%, )o+er is re'*%e' +hen theyare )*t in the "a%, ro+. So6 "e s*re to leave #lo*' +here he is6 inthe front.

    No+ that ?arret is in the "a%, ro+6 tal, to ?iggs (the 3an stan'ingnet to the +all )anel!6 to get the 'oor to o)en. Then tal, toessiein the net area to o)en the se%on' 'oor. Instea' of follo+ing her6gothro*gh the 'oor6 "*t hea' to the lo+er-right %orner of the s%reen.This lea's to a s3all anti%ha3"er +here yo* %an fin' a treas*re %hest%ontaining a Phoeni &o+n.

    No+ go "a%, *) to the 3ain roo3 an' go to the right6 +here essie is.Tal, to her6 then go thro*gh the 'oor to enter an elevator. Insi'e6go over to the t+o triang*lar s+it%hes an' )ress the #ir%le "*tton to

    a%tivate the elevator. =n the +ay 'o+n6 #lo*' +ill 3ention the

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    Jo"og*ar's6J ene3ies that 'o not a%t*ally eist in the ga3e. :!=n%ethe elevator sto)s6 eit to the left. Yo*5ll see a flight of stairs*)on ste))ing o*tsi'e6 so follo+ essie 'o+n the stairs *ntil yo*rea%h the "otto36 an' enter the near"y 'oor.

    In the net area6 hea' to the right to a*to3ati%ally *3) over a ga)in the floor. Then6 tal, to essie. To follo+ her 'o+n the la''er6%ontin*e to the right *ntil yo*5re %lose to the la''er6 then )ressthe #ir%le "*tton. #lo*' +ill lea) onto the la''er. No+ *st )ress'o+n to %li3" 'o+n. After lea)ing off6 if yo* loo, %aref*lly6 yo*+ill see a shiny )*r)le o"e%t in front of essie (it5s har' to s)ot'*e to the stea3 in this area!. If yo* )i%, it *) *sing the #ir%le"*tton6 yo*5ll see that it5s a Potion. 7o 'o+n the stairs to yo*rright an' 'es%en' 'o+n the la''er as yo* 'i' +ith the )revio*s one.

    In the follo+ing area6 hea' to the left an' follo+ the )i)e over tothe+all. If yo* )ress *) +hen near the la''er that5s atta%he' to the

    +all6yo*5ll lea) onto it. #li3" 'o+n to the )latfor3 "eneath yo*.

    Bere6 yo*5ll noti%e a "l*e a*ra +ith a s)inning sha)e over it thatis sha)e' li,e this: JXJ. This is a Save Point6 +here yo* %an saveyo*r ga3e. To *se it6 si3)ly +al, into the a*ra6 an' a 3essage +illa))ear telling yo* that yo*5ve fo*n' a Save Point. No+ )ress theTriangle "*tton to go to the $ain $en*6 an' )i%, the last o)tion6%alle' JSAVE.J Then %hoose +hi%hever slot yo*r $e3ory #ar' is in6an' )i%, an e3)ty slot to save in "y *sing the #ir%le "*tton. Chenyo*5re 'one6 )ress the "*tton several ti3es to eit "a%, o*t intothe ga3e.

    No+ hea' so*th 'o+n the long )latfor3 to the net area. Bere6 +al,*) to the s3all6 shiny or" lying on the gro*n' an' gra" it *singthe #ir%le "*tton. This +ill net yo* the estore 3ateria. Yo*%an5t *se the $ateria a"ility yet6 so 'on5t +orry a"o*t it for no+.#ontin*e *) to the 3a%hine at the en' of the +al,+ay6 an' ?arret+ill tell #lo*' to hel) hi3 o*t. After+ar's6 yo*5ll have to fighta "oss6 7*ar' S%or)ion.

    7*ar' S%or)ion LV: 2 P: 00 Steal: Rnothing BP: H00 AP: 0 $or)h: R%annot $P: 0 7il: 00 Leaves: Assa*lt 7*n Cea,ness: Lightning No Effe%t: 7ravity A"ility: Sear%h S%o)e6 ifle6 S%or)ion Tail6 Tail Laser $ani)*late: R%annot Lo%ation: No. ea%tor

    This "oss has t+o atta%,s4 JS%or)ion Tail6J an' Jifle.J Yo* %antell+ho the "oss +ill *se ifle on6 "e%a*se it *ses JSear%h S%o)eJ onthat%hara%ter "eforehan'.

    After 'oing eno*gh 'a3age to the "oss6 it +ill raise it5s tail overit5s

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    hea'. As ?arret a'vises6 'on5t atta%, the "oss *ntil it )*ts it5stail"a%, 'o+n6 "e%a*se if yo* 'o hit it6 it +ill %o*nter +ith the JTailLaserJ atta%,6 +hi%h 'a3ages all %hara%ters. *st ,ee) %hoosing theJ&efen'J o)tion "y )ressing left6 then )ressing the #ir%le "*tton*ntil

    the "oss relaes it5s tail (o)tionally6 yo* %an *se this ti3e to healh*rt 3e3"ers +ith Potions or Phoeni &o+ns!. It5s then safe to startatta%,ing it again.

    The "est +ay to 'efeat this "oss is to have #lo*' *se his ?olt 3agi%6+hile ?arret atta%,s. If yo*r %hara%ters ta,e eno*gh 'a3age6 theirLi3it ?rea, 3eters 3ay fill *)6 an' their JFightJ %o33an' +ill rea'JLi3it.J 7o ahea' an' try *sing their Li3it ?rea,s6 as they 'o a lotof 'a3age.

    No+ yo* have to eit the rea%tor "efore it e)lo'es6 +hi%h +ill o%%*r

    in ten 3in*tes. Yo* 3ay +ant to s)en' a fe+ se%on's going to the$ain$en* an' e*i))ing the Assa*lt 7*n on ?arret6 as it 'oes 3ore 'a3agethan his nor3al +ea)on. ?esi'es6 yo* +ill have to fight ene3ies asyo* es%a)e. =n the other han'6 if it5s too 3*%h to 'eal +ith rightno+6 'on5t +orry a"o*t it.

    To leave the rea%tor6 si3)ly retra%e yo*r ste)s. ?e s*re to hol''o+n the "*tton so that yo*5ll r*n instea' of +al,. 7o "a%, to thearea +ith the Save Point (yo* %an save if yo* really +ant to!6 %li3"*) the la''er6 an' go "a%, to the area +here essie is. Tal, to herto hel) free her st*%, leg6 then follo+ her "a%, o*t into the roo3s+ith the seale' 'oors. Bere6 tal, to essie to o)en the first 'oor6an' ?iggs to o)en the se%on' one. Follo+ the3 o*t of the rea%tor6then sit "a%, an' enoy the F$V :!

    =n%e yo*5re in %ontrol of #lo*'6 go over to the stairs an' hea' *)the36 then go aron' the "*il'ing to the eit. In the net area6yo*5ll r*n into a girl selling flo+ers.

    No+6 as 3*%h as I hate s)oilers6 this one is i3)ortant6 sin%e the%hoi%es yo* 3a,e fro3 no+ on +ill affe%t an event later on in thega3e6 in +hi%h #lo*' gets to go on a J'ateJ +ith one of several)ossi"le %hara%ters. If yo* +ant to 3a,e s*re that #lo*' en's *)'ating a )arti%*lar %hara%ter6 I re%o33en' that yo* go to 7a3eFAQs(htt):99+++.ga3efas.%o3!6 an' loo, *n'er their se%tion on FF/ FAQsfor Teren%e F*rg*son5s J&ating 7*i'e.J This e)lains ea%tly ho+yo*r a%tions 'eter3ine +ho yo* en' *) 'ating.

    An' if yo* 'on5t %are a"o*t any of that6 then *st tell the flo+ergirl +hatever yo* li,e :! After tal,ing to her6 eit this area "ygoing to the lo+er-right area of the s%reen.

    In the net s%ene6 if yo* hea' so*th an' loo, at the area near thela3))osts6 yo* +ill see a shiny o"e%t yo* %an )i%, *)6 +hi%h is infa%t a Potion. ?y no+ yo*5ve )ro"a"ly g*esse' that anyti3e yo* see ashiny o"e%t lying aro*n'6 it 3eans that it is an ite3 that yo* %anta,e. =n%e yo* have the Potion6 %ontin*e to the so*th.

    In this net area6 yo* +ill "e %onfronte' "y several gro*)s of Shinra

    g*ar's. Yo* are given the o)tion to fight the3 or r*n a+ay6 "*t ifyo* 'on5t )i%, an o)tion soon6 they +ill a*to3ati%ally fight yo*.

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    Event*ally6 #lo*' +ill es%a)e "y lea)ing onto a )assing train. =n%eyo*5re insi'e the train an' are in %ontrol of #lo*' again6 )ress 'o+nto +al, to+ar's the front of the s%reen. #lo*' +ill then ho) intothenet area of the train.

    In this area6 go to the front of the train after the 3e3"ers ofAVALAN#BE have settle' 'o+n an' tal, to essie. Chen she finishestal,ing to yo*6 3ove over to ?arret6 an' he +ill start tal,ing.Event*ally6 the train +ill sto) an' yo*5ll all go o*tsi'e. 7o so*th6listen to ?arret so3e 3ore6 then hea' to the left. In the net area6there is a Save Point in the *))er-left %orner of the s%reen6 +hi%hyo*5ll )ro"a"ly +ant to *se.

    There is a g*y north of the Save Point that yo* %an tal, to6 if yo*+ant to get a ni%e vie+ of the s*))ort )illar. It5s not re*ire'6tho*gh. #ontin*e to the left to rea%h the Se%tor / Sl*3s.

    ------------------------------------------------------------------------(?! ea%tor No. D------------------------------------------------------------------------

    Ite3s in this se%tion: - D00 gil6 All 3ateria6 Ether

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    if yo* )ay hi3. Yo* %an %hoose to give hi3 gil6 0 gil6 or nothingat all. Be +on5t let yo* slee) there *nless yo* )ay 0 gil.

    =n the se%on' floor6 there is an o)ening net to a la''er. 7o insi'ethe o)ening first. This is the ?eginner5s Ball6 +here yo* %an learna"o*t the "asi%s of the ga3e. I33e'iately *)on entering6 yo*5ll

    noti%e that there is a shiny "l*e "all lying on the floor to yo*rright. 7o ahea' an' ta,e it--it5s an All 3ateria. Chen yo* ta,e it6a %hest +ill 'ro) 'o+n o*t of the s,y. =)en it to re%eive an Ether.There5s also another Save Point here that yo* %an *se6 if yo* li,e.

    If yo* go o*tsi'e an' go *) the la''er6 yo* +ill rea%h the "oy5s"e'roo3. If yo* 'i'n5t alrea'y )ay hi36 he sho+s *) an' insiststhat yo* )ay 0 gil to stay the night.

    Se%tor / Ite3 Sho) Potion D0 gil Ite3

    Phoeni &o+n

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    =n the fo*rth %ar6 the ti3er starts as soon as yo* enter. *st r*n)ast everyone to the front of the %ar.

    =n the fifth %ar6 3ove #lo*' to the front of the %ar. It5s har' to'o this sin%e yo*r vie+ is "lo%,e'. Tal, to Tifa6 an' +hen she 3ovesto the train 'oor6 tal, to her again. In the en'6 the three of yo*

    +ill *3) o*t of the train.

    Yo*5ll no+ "e in a long t*nnel. Chere yo*5re at in the t*nnel'eter3ines +hen yo* *3)e' off the train. If yo* got %a*ght earlyon6 yo*5ll "e at the "eginning of the t*nnel6 an' +ill have to r*nfor+ar' for *ite a +hile (the s%reen re)eats a"o*t si ti3es!. Ifyo* 3anage' to get to the last train an' *3) off6 then yo*5ll "e atthe en' of the t*nnel an' only nee' to go for+ar' on%e to rea%hthe net area.

    Bo+ever6 if yo* +ant to6 yo* %an r*n "a%, 'o+n the t*nnel to it5s"eginning6 +here t+o Shinra g*ar's are hanging aro*n'. If yo*a))roa%h the36 yo*5ll have to fight three S)e%ial #o3"atants. In

    fa%t6 yo* %an fight the3 over an' over6 if yo* +ant. This is aneasy +ay to earn so3e EP an' AP6 sin%e yo* %an ,ill the ene3ies inone ro*n' "y )airing a Lightning $ateria +ith All an' then %astingJ?oltJ on all ene3ies at on%e +hen in "attle.

    Chen yo*5ve ha' eno*gh f*n +ith the36 go "a%, thro*gh the t*nnel*ntil yo* rea%h a ne+ area. Bere6 there is a se%*rity sensor 3a'eof green "ars of light. If yo* loo, at the left +all6 there isan o)ening. A))roa%h it6 an' ?arret "egins tal,ing. To go intothe o)ening6 either %hoose the first o)tion t+i%e6 or the se%on'o)tion on%e. =n%e yo*5re insi'e6 yo*5ll fin' an Ether lying inthe 3i''le of the '*%t. #ontin*e )ast it an' go 'o+n the la''erat the en' of the '*%t.

    No+ %li3" 'o+n the la''er an' then go to the front en' of the s%reenan' %li3" 'o+n the net la''er. In the net area6 there are t+ola''ers to ta,e6 "*t it5s easiest to *st ta,e the la''er %losestto yo*. #li3" *) it6 an' yo*5ll "e in a '*%t. Press *) to %ra+lthro*gh it. =*tsi'e6 essie +ill "e here. &on5t +orry a"o*t thehat%h to the so*th of her4 this *st lea's "a%, to the other la''eryo* 'i'n5t ta,e in the )revio*s area. To the left of essie6 al3osthi''en "y the %orner of the +all6 is a Potion. To the far left isanother la''er4 go 'o+n it to rea%h a +al,+ay.At the en' of the +al,+ay is a "ag %ontaining a Tent6 an' net to it

    is a Save Point. Chen yo*5re rea'y to go6 %li3" *) the la''er in thelo+er-left %orner of the s%reen an' %ra+l thro*gh the net '*%t.

    Yo*5ll no+ "e insi'e the ea%tor No. D6 +hi%h loo,s a lot li,e theea%tor No. . If yo* go to the right6 there is a )i)e yo* %ansli'e 'o+n to rea%h the "otto3 floor. Bea' to the so*th6 then go+est an' enter the 'oor (ignore the stairs for no+!. Navigatingthro*gh the rest of the rea%tor is easy6 sin%e it has the sa3elayo*t as the first rea%tor...there5s even a Save Point on thelo+est level. Chen yo* a))roa%h the area +here yo* set a "o3" inthe last rea%tor6 #lo*' +ill have another flash"a%,. After+ar's6+al, *) to the rea%tor %ore an' #lo*' +ill fi''le +ith the 3a%hinery.

    No+ yo* have to go "a%, the +ay yo* %a3e. e3e3"er the stair%aseyo* ignore' earlierM 7o "a%, to it an' as%en' "oth flights of

    stairs6 then eit thro*gh the 'oor on the left +all. Yo*5ll "ein an elevator +hi%h yo* %an ri'e "y )ressing the s+it%h. =*tsi'e6

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    there is a treas*re %hest to the north of yo* that %ontains an Ether.

    #ontin*e north an' go to the anti%ha3"er to the +est. There arethree )anels here that 3*st all "e )resse' at the sa3e ti3e. Yo*%an )ress the3 "y *sing the #ir%le "*tton6 "*t ti3e it so that#lo*' )resses his )anel as ?arret an' Tifa 'o theirs. =n%e yo*

    3anage to 'o this6 go *) thro*gh the ne+ly-o)ene' 'oor. There5sa save)oint in the righthan' %orner that yo* %an *s. Chen yo*5re'one6 hea' to the +est an' go north.

    Yo*5ll rea%h another T-sha)e' *n%tion. Bere6 yo*5ll en' *) havingto fight another "oss6 Air ?*ster.

    Air ?*ster LV: D P: H0 Steal: Rnothing BP: 200 AP: G $or)h: R%annot $P: 0 7il: D0 Leaves: Titan ?angle

    Cea,ness: Lightning esists: Fire No Effe%t: Earth6 7ravity A"ility: Progra3 =)eration R'oesn5t hit6 ?ig ?o3"er6 #o*nter Atta%,6 ear 7*n6 Energy?all $ani)*late: R%annot Lo%ation: No. D ea%tor

    Yo* have a "ig a'vantage against Air ?*ster6 sin%e he is %a*ght"et+eenyo*r gro*) 3e3"ers. Instea' of atta%,ing hi3 fro3 the front6 havethe %hara%ters +ho are "ehin' hi3 fight--they 'o 3ore 'a3age this+ay.?e +arne'6 tho*gh4 he %an hit yo* fro3 "ehin' *sing his Jear 7*nJatta%,. Be has a J?ig ?o3"erJ atta%, that he *ses against ene3ies+ho he is fa%ing--this 'oes a goo' 'eal of 'a3age6 so 3a,e s*re thatyo* ,ee) yo*r BPs at least a"ove 00 )oints. =n the other han'6 it+ill also fill yo*r Li3it 3eter very *i%,ly. The Air ?*ster alsohasan annoying J#o*nter Atta%,J6 +here if yo* atta%, hi36 he t*rnsaro*n'an' sla3s into yo*. There5s no real +ay to see this %o3ing6 so *st,ee) so3e Potions or #*re s)ells han'y. The Air ?*ster is +ea,againstLightning atta%,s6 so even if he5s fa%ing yo*6 yo* %an still 'o a lotof 'a3age +ith the J?oltJ s)ell.

    The easiest +ay to ,ill the "oss is to have hi3 'a3age so3eone eno*gh*ntil their Li3it ?rea, 3eter is f*ll. Then get hi3 to fa%e theother +ay6 an' *se yo*r Li3it ?rea, on his "a%,si'e. #lo*'5sJ?raverJ%an 'o tons of 'a3age this +ay.

    After 'estroying the "oss6 ?arret as,s yo* a *estion. It 'oesn5t3atter ho+ yo* ans+er6 the en' res*lt is al+ays the sa3e...#lo*'ta,es a 'ive :!

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    ------------------------------------------------------------------------(#! Se%tor D Sl*3s----------------------------------------------------------------------

    --

    Ite3s in this se%tion: - D gil6 #over 3ateria6 Ether

    E*i))e' on Aeris: - 7*ar' Sti%,6 ?ron8e ?angle.

    After #lo*' re%overs6 yo*5ll fin' yo*rself in a %h*r%h. The flo+ergirl is here6 an' after tal,ing to her a %o*)le of ti3es6 yo*5ll havethe %han%e to na3e her (again6 I5ll *se the 'efa*lt na3e6 +hi%h isJAerisJ!.

    After tal,ing to her6 a 3an sho+s *) at the %h*r%h entran%e. If yo*+al, to+ar's hi36 Aeris says6 J&on5t let it get to yo*.J No+ go an'tal, to Aeris again6 an' she +ill as, yo* to es%ort her ho3e. The3an t*rns o*t to "e eno6 an' he has "ro*ght a s*a' of Shinrasol'iers +ith hi3. In the net area6 %li3" *) the stairs. Chenatte3)ting to *3) over a ga)6 Aeris +ill fall 'o+n to the lo+erlevel.

    Yo* no+ have to hel) Aeris es%a)e. The easiest +ay to 'o this is totell her to JBol' on a 3in*te.J *n *) the stairs to the *))er levelof the %h*r%h. There are several "arrels here. Yo* %an )*sh the3over to ,no%, o*t the g*ar's +ho are %o3ing after Aeris. Bo+ever6if yo* )*sh over the +rong "arrel6 Aeris en's *) having to fight her+ay o*t.

    The %orre%t or'er of "arrels is as follo+s: the left3ost "arrel (theone %losest to yo* +hen yo* rea%h the to) of the stairs6 in the"a%,!6then the far right "arrel (this is in the "a%,!6 then the far right"arrel (the one in the front!. Si3)ly tell Aeris to hol' on ea%hti3e6then ea3ine ea%h "arrel an' %hoose the to) o)tion to ,no%, it over.

    If yo* 'e%i'e to have Aeris fight the g*ar's6 yo*5ll have to *se theJ#hangeJ o)tion to )*t her in the first ro+ at the start of ea%h"attle. =ther+ise6 sin%e she5s atta%,ing fro3 the "a%, ro+6 sheonly 'oes half 'a3age an' the "attles ta,e *ite a +hile.

    =n%e Aeris is tagging along +ith yo* again6 yo*5ll go *) to the%h*r%h roof. To yo*r left is a fallen "ea3 that yo* %an +al, *)in or'er to get o*t onto the roofto). In the net area6 ,ee))ressing left to ho) fro3 roof to roof. =n%e yo* finally get "a%,on the gro*n'6 hea' north+est. There is a Save Point here.#ontin*e to the +est6 then in the net area6 go north to rea%h theSe%tor D Sl*3.

    There5s not 3*%h to see in the to+n6 an' that in%l*'es the +ea)onsho)6 sin%e yo* %an get "etter ar3or in *st a short +hile. If yo*have the 3oney6 I re%o33en' )i%,ing *) a Fire 3ateria. If yo* +antto6 yo* %an also get another estore or Lightning 3ateria as +ell.

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    Se%tor D $ateria Sho) Fire G00 gil $ateria I%e G00 gil $ateria Lightning G00 gil $ateria

    estore /D0 gil $ateria

    Se%tor D Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n

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    in it. Then go over to the re' )ie%e of 3etal an' r*n 'o+n it to thegro*n' level. 7o so*th thro*gh the hole6 then r*n +est an' north to+here a )lan, is. Cal, *) it to rea%h the *))er level. Fro3 here6it5sa si3)le 3atter of going 'o+n the other )ile of +oo' an' eiting tothe

    north.

    ------------------------------------------------------------------------(&! Call $ar,et------------------------------------------------------------------------

    Ite3s in this se%tion: - Ether6 Phoeni &o+n 26 By)er6 Potion.

    In the net area6 tal, to Aeris +hen she 3oves a+ay. =n%e the t+o ofyo* are 'one %hatting6 follo+ Aeris to the northeast. Then go northto rea%h Call $ar,et.There5s a lot to 'o here. &on5t forget the Cea)on Sho)6 +hi%h has a

    lotof goo' ite3s ("e s*re to "*y so3e for Tifa6 even tho*gh she5s not inyo*r )arty right no+!. If yo* haven5t alrea'y gotten a Fire $ateria6"e s*re to )i%, one *).

    Call $ar,et Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n

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    To get to the 3ansion6 ret*rn to Call $ar,et an' go all the +aynorth6into the *))er area of the to+n. >ee) going6 an' yo*5ll see a"*il'ing +ith re' "anners in the very "a%,. 7o insi'e an' tal, tothe 3an in front of the gate. It see3s that only +o3en are allo+e'insi'e6 an' Aeris hat%hes a s%he3e to get #lo*' in--"y 'ressing hi3

    *) as a +o3an. She5s serio*s6 too6 +hi%h 3eans yo* "etter get to+or,.

    At this )oint in the ga3e6 yo* nee' to %olle%t a %ertain n*3"er ofite3s in or'er to )ass off #lo*' as a +o3an. Chat5s 3ore6 yo* %an%olle%t a''itional ite3s to 3a,e #lo*' see3 3ore +o3anly. Bo+fe3inine #lo*' 3anages to "e%o3e alters so3e events later on. Yo*%an 'o the follo+ing events in any or'er (altho*gh yo* %an5t get the+ig *ntil yo* get the 'ress!. Bere5s +hat yo* nee' to 'o:

    - Call $ar,et is 'ivi'e' into an *))er an' lo+er area6 so ,ee) that in 3in' as yo* rea'. First6 go to the %lothing store6 it5s in the north+est %orner of the lo+er area. Tal, to the la'y there.

    Then6 go to the *))er area an' go into the "ar (it5s the first "*il'ing on yo*r left!. Tal, to the 3an sitting near the 'oor. No+ ret*rn to the %lothing store an' tal, to the 3an. Bo+ yo* ans+ere' his *estions affe%ts +hat ,in' of 'ress he gives yo*:

    - That feels %lean either ans+er @ #otton &ress. - That feels soft shiny @ Satin &ress. - That feels soft that shi33ers @ Sil, &ress.- No+ yo* nee' to get a +ig. 7o "a%, to the *))er area an' enter

    the first "*il'ing on yo*r right. Tal, to the +o3an an' she +ill agree to give yo* a +ig if yo* %an "eat one of her trainees in a s*atting %ontest. #hoose Jgot itJ6 then %hoose to "egin the%ontest (altho*gh yo* %an train if yo* +ant!. To s*at6 si3)ly )ress the S*are "*tton6 then the "*tton6 then the #ir%le "*tton6 in that or'er. *st ,ee) re)eating this *ntil ti3e r*ns o*t. The ty)e of +ig yo* get 'e)en's on ho+ 3any s*ats yo* 'i' %o3)are' to yo*r %hallenger:

    - If yo* 'i' 3ore s*ats6 yo* get the ?lon'e Cig. - If yo* 'i' an e*al n*3"er of s*ats6 yo* get the &ye' Cig. - If yo* 'i' fe+er s*ats6 yo* get the Cig.

    In rating ter3s6 the Cig is the +orst6 +hile the ?lon'e Cig is the "est.

    At this )oint6 yo* no+ have eno*gh ite3s to get into &on #orneo5s3ansion. If yo* +ant to %ontin*e on +ith the ga3e6 go to the%lothingstore an' get into yo*r o*tfit6 an' s,i) 'o+n a +ays. If yo* +ant to%olle%t 3ore ite3s for a "etter Jfe3inineJ rating6 then ,ee) rea'ing.- 7o to the lo+er area of Call $ar,et an' go to the sho) in the

    *))er right-han' %orner. If yo* tal, to the 3an there6 he as,s yo* to "*y an ite3 fro3 the ven'ing 3a%hine in the Inn. Agree to hel) hi36 then go to the Inn. It5s in the so*th+est %orner of to+n. In the 3i''le of the night6 yo*5ll have the %han%e to "*y so3ething fro3 the 3a%hine. No+ go "a%, to the sho) an'

    tal, to the 3an. Be5ll give yo* a re+ar' "ase' on +hat yo* "o*ght.

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    - If yo* "o*ght the 200 gil ite36 yo* get the &ia3on' Tiara. - If yo* "o*ght the 00 gil ite36 yo* get the *"y Tiara. - If yo* "o*ght the D0 gil ite36 yo* get the 7lass Tiara.

    In rating ter3s6 the 7lass Tiara is the +orst6 +hile the &ia3on'

    Tiara is the "est.- 7o to the lo+er area of Call $ar,et an' enter the "*il'ing in

    the *))er-3i''le of the s%reen. It5s a s*shi "ar. If yo* +al, )ast the e3)ty seat6 yo*5ll have the o)tion to sit 'o+n. =r'er +hatever yo*5' li,e (it all %osts /0 gil!6 then )i%, the 3i''le o)tion. Yo* +ill re%eive a JPhar3a%y #o*)on.J No+ go to the "*il'ing "eneath the s*shi "ar. Bere6 yo* %an e%hange the #o*)on for one of three ite3s. =n%e yo*5ve 'one that6 go to theresta*rant +here yo* 3et the o+ner of the #lothing Sho). 7o to the restroo3in the north+est %orner an' o)en the 'oor6 then tal, to the +o3an in

    there. 7ive her +hatever 3e'i%ine yo* "o*ght6 an' she5ll give yo*a re+ar' in ret*rn.

    - If yo* gave her the &isinfe%tant6 yo*5ll get the #ologne. - If yo* gave her the &eo'erant6 yo*5ll get the Flo+er #ologne. - If yo* gave her the &igestive6 yo*5ll get the Sey #ologne.

    In rating ter3s6 the #ologne is the +orst6 an' the Sey #ologne is the "est.

    - 7o "a%, to the so*theast %orner of Call $ar,et6 +here the entran%e to the Boney"ee Inn is. If yo* tal, to the 3an +ho is 3illing a"o*t aro*n' here6 he5ll give yo* a J$e3"er5s #ar'.J If yo* tal, to the 3an +ho is "arring the entran%e6 he5ll let yo* insi'e.

    - No+6 go insi'e an' tal, to the la'y in the 3i''le of the roo3.Yo* %an no+ go into the *))er-left or lo+er-left 'oors. If yo* gointo the *))er-left 'oor6 yo*5ll see an i3age of #lo*' in the left area of the roo3. Tal, to it6 an' #lo*' )asses o*t. Chen he %o3es to6 *i%,ly tal, to the Boney"ee girl "efore she leaves6 an' she5llgive yo* the Lingerie.- If yo* go into the lo+er-left 'oor6 yo*5ll have to 'eal +ith $*,,i

    an' his )als. After+ar's6 he5ll give yo* the ?i,ini "riefs.

    - After+ar' going into either 'oor6 yo* %an go thro*gh the north'oor an' tal, to the la'y on the far left to get so3e 3a,e*) )*t onyo*. After 'oing that6 there5s no other ite3s to get here6 so yo* 3ight as +ell leave.

    No+6 there5s nothing left to 'o "*t ret*rn to the %lothing store an')*ton the ite3s that yo*5ve re%eive'. ?efore yo* 'o so6 tho*gh6 yo*3ight

    +ant to ta,e a'vantage of an easy +ay to learn yo*r se%on' Li3it?rea,s:

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    ?*y t+o By)ers an' *se the3 on "oth )layers to )*t the3 in the JF*ryJstat*s. Then go "a%, to Se%tor G an' ,ee) fighting *ntil yo*en%o*ntera Bell Bo*se.

    Fight it *ntil it 'oes the JS*i%i'e &ro)J6 revealing the 3onsterinsi'ethe ho*se. No+ yo* %an si3)ly stan' aro*n' an' +ait for it to atta%,yo*. Than,s to the JF*ryJ stat*s6 yo*r Li3it ga*ge +ill 3a o*tafteronly one or t+o hits. Yo* %an ,ee) yo*r life *) *sing J#*reJ orotherrestorative ite3s6 as +ell as Aeris5 JBealing Cin'.J

    No+6 *se yo*r original Li3it ?rea, (?raver or Bealing Cin'!6 an' letthe Bell Bo*se fill *) yo*r Li3it ?rea, ga*ge again. &on5t forgetto heal the Bell Bo*se after hitting it +ith J?raverJ--yo* 'on5t +antto ,ill it6 after all. Even if yo* 'o en' *) ,illing the Bell Bo*se6

    yo* %an *st fin' another one an' re)eat this tri%,.

    After 'oing this for a +hile (H-0 *ses sho*l' "e all yo* nee'!6 "eatthe Bell Bo*se an' see if yo* got yo*r se%on' Li3it ?rea, or not. Ifyo* 'i'n5t6 *st re)eat the tri%,.

    Chen yo*5re rea'y to 'ress *) #lo*'6 ret*rn to the %lothing store an'#lo*' +ill )*t on +hatever ite3s yo*5ve %olle%te' for hi3 so far.Then6 go north to the *))er area of Call $ar,et6 an' ret*rn to &on#orneo5s 3ansion. After yo*5re let insi'e6 go *) the stairs an'enterthe 'oor on the far left. It lea's to a tort*re %ha3"er6 +here yo*%anfin' an Ether lying in the left %orner of the roo3. After tal,ing toTifa an' learning +hy she5s here6 yo*5ll "e tol' to go to #orneo5sroo3.So6 go *) the stairs (Tifa an' Aeris +ill a*to3ati%ally oin +hen yo*try to leave!6 an' go o*tsi'e. Enter the 3i''le 'oor. If yo* +al,*)to #orneo6 he +ill then )i%, +hi%h girl he +ants as his "ri'e.

    Cho gets )i%,e' 'e)en's on ho+ +ell #lo*' is a"le to )ass hi3self offas a +o3an. If yo* )i%,e' *) all the goo' ite3s li,e the &ia3on'Tiara6 Sey #ologne6 ?lon'e Cig6 et%.6 then #lo*' +ill "e )i%,e'.If yo* en'e' *) +ith lesser ite3s (li,e the &ye' Cig!6 or if yo*'i'n5t get any of the etra ite3s6 then #orneo +ill )i%, Tifa orAeris.

    If #lo*' isn5t )i%,e'6 then yo*5ll "e han'e' over to #orneo5shen%h3en.=n%e yo*5re in their roo36 3a,e yo*r +ay to the east an' gra" the "aglying on the floor to get a Phoeni &o+n. No+ tal, to S%ot%h6 +ho isstan'ing at the north en' of the roo3. #lo*' +ill s+it%h "a%, intohisnor3al %lothes6 an' yo*5ll have to fight the &on5s 3en. After"eatingthe36 yo*5ll have to fight S%ot%h an' t+o 3ore of &on #orneo5sla%,eys.

    Chen they5re 'ea'6 yo* %an eit the roo3 thro*gh the so*th+est eit.

    =*tsi'e6 yo*5ll r*n into Tifa. 7o into the 3i''le 'oor. There5s no+an eit in the "a%, of #orneo5s roo3. 7o into it to fin' #orneo

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    hanging o*t +ith either Tifa or Aeris. =n%e yo*5re in %ontrol of#lo*' again6 loo, "ehin' his "e' to fin' a By)er. Chen yo* try toleave the roo36 &on #orneo as,s yo* a *estion. No 3atter ho+ yo*ans+er6 yo*5ll en' *) falling thro*gh a tra)'oor.

    If #orneo 'i' )i%, yo*6 then yo*5ll "e ta,en straight to his roo3.

    7et the By)er "ehin' his "e'6 then %ontin*e on as yo* nor3ally +o*l'.&on5t +orry a"o*t the Phoeni &o+n6 yo* %an )i%, it *) later on.

    Any+ay6 on%e yo* fall thro*gh the tra)'oor6 yo*5ll en' *) in a se+er.?efore 'oing anything else6 have #lo*' go to the so*theast. Thereareso3e stairs here that lea' *) to a higher area. At the far en' of itis a Potion. 7o "a%, an' tal, to yo*r frien's...on%e yo*5ve 'one so6a 3onster +ill sho+ *).

    A)s

    LV: H P: 210 Steal: Rnothing BP: H00 AP: 22 $or)h: R%annot $P: 0 7il: 2D< Leaves: Phoeni &o+n Cea,ness: Fire No Effe%t: 7ravity A"ility: XTail S+i)e6 Li%, R%a*ses Sa'ness Se+er Ts*na3i R'a3ages all o))onents4 'a3age 'e)en's on 'ire%tion of +ave. $ani)*late: R%annot Lo%ation: Se+er

    A)s5 JTs*na3iJ atta%,s +ill 'a3age all %hara%ters (in%l*'inghi3self!.Bo+ever6 the reverse version 'oes 3ore 'a3age to yo* an' less 'a3ageto hi3 than the nor3al JTs*na3i.J Sin%e his atta%,s +ill fill *)yo*rLi3it ?rea,s *i%,ly6 si3)ly *se Fire on hi3 or atta%, nor3ally *ntilyo* have a %han%e to *se yo*r Li3it ?rea,s. Cith Aeris in yo*r)arty6yo* %an *se her JBealing Cin'J to easily restore lost life.

    ------------------------------------------------------------------------(E! Train 7raveyar'------------------------------------------------------------------------

    Ite3s in this se%tion: - Steal 3ateria6 Bi-Potion

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    then *3) 'o+n the hole to the northeast. In the net area6 go 'o+nthe stairs to the so*theast6 then go *)strea3 an' %li3" *) thee3"an,3ent +here there is no railing. Yo* %an then go over to thela''er an' %li3" *).

    Yo*5re no+ in the Train 7raveyar'. There are so3e ene3ies yo*5ll

    'efinitely +ant to ta,e a'vantage of6 s*%h as the rare ene3y Eligor.Yo* %an steal the Stri,ing Staff fro3 hi36 +hi%h is a great +ea)onforAeris to have. Yo* %an also steal Ethers fro3 the &eenglo+s (+hi%hhavea resale val*e of /D0 gil!. If yo*5re +illing to s)en' so3e ti3ehere6yo* %an also +in 7ravi"alls fro3 the &eenglo+s6 +hi%h are very *sef*llater on (hol' onto the3 for no+!.

    Any+ay6 there is a Save Point here that yo* %an *se. North of it isanentran%e into one of the trains. 7o insi'e the train an' hea' north6

    then eit o*t an' %he%, the near"y oil 'r*3 to fin' a Bi-Potion. 7o"a%, an' %li3" *) the la''er net to the Save Point an' r*n a%rossthe%ar to fin' a Bi-Potion. >ee) r*nning onto the net %ar6 then *)ontothe "ri'ge-li,e iron gir'er that is hanging over t+o %ars. 7o a%rossitto the right. Lea) 'o+n onto the right-han' train %ar an' r*n to theso*th. There is a )otion sitting in front of a light that yo* %anta,e.No+ go "a%, to the gir'er an' go to the left6 'o+n onto the gro*n'floor. Then go north an' ea3ine the oil 'r*3 to fin' an E%hoS%reen.

    No+ go 'o+n an' to the right. Yo* %an no+ r*n so*th "et+een the t+otrains. The right-han' train has an entran%e on the si'e6 so goinsi'eit an' r*n so*th6 then eit o*t the right si'e. Yo* sho*l' "e near ala''er. #li3" *) it6 go north6 then %li3" 'o+n the other la''er. Ifyo* ,ee) going north6 yo*5ll see an entran%e on the si'e of theright-3ost train. Enter it an' go north. Then eit o*t of the left si'ean' gra" the near"y Potion. Fro3 here6 yo* %an go north to rea%h ane+area.

    In this area6 go north6 then +est an' an' so*th *ntil yo* rea%hanotherPotion. 7o "a%, to the north6 then +est6 then so*th again6 to +hereanoil 'r*3 is. Loo, insi'e it for an Ether. No+ r*n "a%, *) an' hea'north to +here three gol'en trains are. Enter the lo+er train. It+ill3ove for+ar'6 'ragging another train %ar +ith it. No+ enter theto)3osttrain %ar. It +ill 3ove "a%, *ntil it to*%hes a gir'er. There is atrain +ith a la''er "et+een the t+o gol' trains. *n *) the la''er6an' get the Bi-Potion fro3 the en' of the train. Yo* %an no+ go "a%,an' *3) onto the *))er3ost gol' train. *n along it6 a%ross thegir'er6 an' a%ross the other train. #li3" 'o+n the train6 an' yo*

    +ill have eite' the 7raveyar'.

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    If yo* hea' to the left6 yo*5ll ret*rn to the Se%tor / Sl*3s. A"attlehas "ro,en o*t in front of the s*))ort )illar6 ho+ever. Chen yo*5rea"le to %ontrol #lo*'6 yo* %an 3a,e *se of a Save Point *st )ast thegate. There5s also a 3an in a re' vest +ho +ill sell yo* ite3s ifyo*

    tal, to hi3.

    Se%tor / Sl*3s Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n

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    the sa3e ti3e. Chen yo*5re not "*sy "rea,ing Pyra3i's6 *st +aila+ayat eno +ith +hatever yo*5ve got...he5s not that har'6 it *st ta,esti3e to ,ill hi3.

    After the "attle is over6 tal, to Tifa. =n%e ?arret is rea'y toleave6tal, to hi3 an' the three of yo* +ill s+ing to safety.

    ------------------------------------------------------------------------(F! To Shinra BQ------------------------------------------------------------------------

    Ite3s in this se%tion: - Sense 3ateria6 T*r"o Ether6 Ether

    =n%e yo*5re in %ontrol of #lo*'6 hea' so*th6 as if yo* +ere going"a%,to the Se%tor D Sl*3. Yo*r tea33ates +ill oin yo*. No+ go "a%, tothe )laygro*n' area. There is a Sense 3ateria lying near the gate.Yo*r net goal is to go "a%, to the Se%tor D Sl*36 "*t if yo* +ant tosave yo*r ga3e "efore going there6 yo* %an al+ays sto) "y Call$ar,et.

    Chen yo*5re 'one6 ret*rn to the Se%tor D Sl*3. e3e3"er that ,i' +hoha' D gil in his 'resserM If yo* tal, to hi3 no+6 he5ll give yo* aT*r"o Ether. If yo* too, the gil6 then yo* 'on5t get anything. No+go to Aeris5 ho*se. After ?arret goes *)stairs6 yo* %an go after hi3an' tal, to hi36 or yo* %an *st try to leave6 an' ?arret +ill %o3e"a%, 'o+n an' reoin yo*. Either +ay6 on%e yo*5ve left Aeris5 ho*se6it5s ti3e to go to Call $ar,et.

    =n%e yo* rea%h the 3ar,et6 go "a%, to the +ea)on sho) in the *))erarea. Tal, to the 3an on the left6 an' he5ll sell yo* a set of?atteries for

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    After 3a,ing it to the other si'e6 %li3" *). In the net area6 thereis a +ire that yo* %an %li3" 'o+n to rea%h another "attery o)ening.&o so an' )*t in a "attery4 yo*5ll get an Ether in ret*rn. #li3"'o+n an' *se the "ar to *3) a%ross again6 an' go "a%, *). #ontin*e+or,ing yo*r +ay *) an' yo*5ll event*ally rea%h Shinra Bea'*arters.

    ------------------------------------------------------------------------(7! Insi'e Shinra BQ------------------------------------------------------------------------

    Ite3s in this se%tion: - Eliir6 Ele3ental 3ateria6 Star Pen'ant6 Fo*r Slot6 All 3ateria6 Poison 3ateria6 Talis3an6 Ene3y S,ill 3ateria6 Potion 26

    $ythril Ar3let6 Prote%t Vest6 7*ar' So*r%e6 Star Pen'ant.

    Ite3s to steal: - #ar"on ?angle (fro3 $oth Slasher!6 Bar'e'ge (fro3 S=L&IE:

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    Shinra ?*il'ing Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n

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    Fig*ring o*t &o3ino5s ri''le is a little tri%,y. It "asi%ally +or,sli,e this:

    - This floor is a li"rary %ontaining vario*s "oo,s. Ea%h roo3 %ontains a %ertain ty)e of "oo,. Yo* %an tell +hat ty)e of "oo,

    it is "y rea'ing the )anel o*tsi'e ea%h roo3. - For ea3)le6 the Jr"an &ev. esear%h Li"raryJ roo3 %ontains info a"o*t the str*%t*re an' layo*t of $i'gar #ity. - Bo+ever6 there is one 3isfile' "oo, in ea%h roo3. For ea3)le6 yo* 3ight fin' a "oo, on +ea)on 'evelo)3ent in the JS%ientifi% esear%h Li"rary.J - Chen yo* fin' a 3isfile' "oo,6 loo, at the "oo,5s title an' the a%%o3)anying n*3"er. #o*nt for+ar' that 3any n*3"ers an' then +rite 'o+n the %orres)on'ing letters. - For ea3)le6 if the title of a "oo, +as:

    / this 'o%*3ent +as +ritten "y %hris 3a%'onal'

    - Then yo* +o*l' %o*nt for+ar' / letters (ignoring s)a%es!. In this %ase6 yo*5' en' *) on the letter J#J in J'o%*3ent.J - 7o thro*gh ea%h roo3 *ntil yo*5ve fo*n' fo*r 3isfile' "oo,s an' fig*re' o*t their letters. For instan%e6 let5s say yo* en' *) +ith these fo*r "oo,s:

    G ea%tor #onstr*%tion #hart ?iologi%al %hara%teristi%s of the An%ients ?rea,'o+n of S=L&IE 3e3"ers "y %lass G $o'ern history of $i'gar s)a%e )rogra3 vol.

    - The letters yo* en' *) +ith are =6 ?6 ?6 $. No+ ta,e those letters an' try to rearrange the3 into a +or'. In this %ase6 a +or' yo* %an 3a,e fro3 the letters is J?=$?.J - No+ go "a%, an' tal, to &o3ino. Be5ll give yo* a list of +or's to %hoose fro3. If yo*r +or' is on the list6 then %hoose it. If not6 see if yo* %an rearrange the letters into another +or'. If yo* %an5t6 then yo* )ro"a"ly 'i'n5t fig*re o*t the right letter6 or else yo* +rote 'o+n the +rong "oo, na3e. - In o*r ea3)le6 ?=$? is in'ee' one of the +or's on &o3ino5s list. - Be5ll no+ re+ar' yo* +ith the J>ey%ar' GD.J If yo* fig*re o*t his )ass+or' on the first try6 he5ll also give yo* an Ele3ental 3ateria.

    If yo* 'on5t get it right on the first try6 I re%o33en' that yo*reset the ga3e an' try again6 "e%a*se a free Ele3ental 3ateria istoo goo' to )ass *). e3e3"er6 &o3ino5s )ass+or' %hanges ea%h ti3eyo* )lay.

    After getting the >ey%ar'6 go to floor G1. The roo3 in the lo+erleft%ontains a Save Point6 an' yo* %an slee) here for free. Chen yo*5re'one6 go into the large so*thern roo3 +here the eer%ise e*i)3entis.In the *))er-left %orner is a ven'ing 3a%hine that +ill sell yo* a'rin, for 2D0 gil. P*t in the 3oney6 an' +hen nothing %o3es o*t6 hitthe 3a%hine. Nothing +ill ha))en6 "*t +hen yo* ret*rn here 3*%hlaterin the ga3e6 yo* +ill get the 'rin, yo* )ai' for.

    No+ go into the northern roo36 +here the lo%,ers are. Yo* %an fin'a Phoeni &o+n in the thir' ro+ of lo%,ers6 an' an Ether in the

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    se%on' ro+. Chen yo*5re 'one6 go 'o+n to the G

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    'o is o)en *) a %ertain %hest6 get the J$i'gar PartsJ insi'e of it6an'then *se the )arts on the "ro,en se%tions of the 3o'el of $i'gar#ity.Ea%h ti3e yo* 'o this6 another %hest +ill *nlo%,. Yo* si3)ly ,ee))*tting in )arts *ntil all the %hests are o)en. The %hests %an "e

    o)ene' in this or'er:

    . Cest roo36 lo+er %hest 2. So*th+est roo36 *))er %hest ey%ar'GG. No+6 yo* %an go *) to floor GG.

    =n this floor6 yo*5ll see the Shinra ee%*tives gather in the %enterroo3. B33...ho+ to s)y on the3M 7o into the *))er-left roo3 (the"athroo3!6 an' enter the stall. Cal, so*th *ntil the s%reen %hangesto an overhea' vie+. If yo* a))roa%h the toilet6 yo*5ll "e giventhree o)tions. Pi%, the 3i''le o)tion to %li3" *) into theventilatonshaft. No+ hol' 'o+n to %ra+l along the shaft. Yo*5ll "e a"le tolisten in on the 3eeting in the 3ain roo3.

    No+ %li3" "a%, 'o+n into the "athroo3 an' leave. If yo* try to goto the stairs on the right si'e of the roo36 yo*5ll see Boo leavingthe floor. Follo+ hi3 *) the stairs. Sin%e he *nlo%,e' the 'oor6yo* %an no+ a%%ess the G/th floor. Follo+ Boo to the left si'e ofthe floor. After he leaves an' yo*5re in %ontrol of #lo*' again6hea' "ehin' the %rates to get o*t of here (yo* %an )ress Sele%t to"ring *) the re' eit arro+6 if ne%essary!.

    Chen the %a3era angle %hanges to an overhea' vie+6 yo*5ll see thatthere is a Save Point to the right6 as +ell as a %hest that %ontainsthe Poison 3ateria. No+6 "efore %ontin*ing on6 3a,e s*re one )ersonhas the Star Pen'ant e*i))e'--yo*5ll fin' o*t +hy this is i3)ortantin *st a 3o3ent.

    No+ go into the elevator to the north. Yo*5ll ri'e it *) to the GHthfloor. After freeing Aeris6 yo*5ll have to )i%, so3eone to ta,e herto so3e+here safe. If yo* )i%, the to) o)tion6 Tifa +ill leave yo*r)arty6 +hile ?arret +ill leave if yo* )i%, the "otto3 o)tion. $a,es*re that +hoever has the Star Pen'ant stays "ehin'. After+ar's6yo*5llhave a %han%e to na3e e' III. =n%e yo* na3e hi36 yo*5ll have tofighta "oss.

    Sa3)le:B=D2 LV: P:

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    No Effe%t: 7ravity A"ility: X#la+ Atta%,6 Sha'y ?reath6 eani3agi% $ani)*late: R%annot Lo%ation: Shinra ?l'g. GHf.

    Sa3)le:B=D2-o)t

    LV: / P: 0 Steal: Rnothing BP: ey%ar' GH.J 7o "a%, 'o+n to the lo+er level an' gothro*gh the 'oor on the east +all to fin' t+o 3ore Potions.

    There5s nothing else to 'o here6 so go "a%, to the elevator an' go'o+n to floor G/. Yo* %an al+ays save yo*r ga3e at the near"y SavePoint "efore %ontin*ing. No+ go "a%, to the right si'e of the"*il'ingan' go 'o+n the stairs to floor GG. Enter the elevator6 an' yo*5llget %a*ght "y the T*r,s.

    After+ar's6 yo*5ll en' *) in ail. Yo* %an tal, to Tifa6 or go *)to yo*r 'oor to %he%, *) on any of the other %hara%ters. After

    %he%,ing*) on everyone6 yo* %an a))roa%h the 'oor to "e given an o)tion to go

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    to slee). Chen yo* +a,e *)6 the 'oor +ill "e *nlo%,e'. 7o o*tsi'ean'ea3ine the g*ar'6 then go "a%, in an' tal, to Tifa. Then go an'ea3ine the g*ar' again to get his ,ey. No+ go into ?arret5s %ellan'tal, to hi3. No+ go an' tal, to Tifa.

    Yo*5ll no+ "e in a )arty +ith Tifa an' Aeris. Sin%e yo* no longerhaveany ,ey%ar's6 yo* +on5t "e a"le to go thro*gh 3ost of the 'oors6 so'on5t "other trying to go to a lo+er floor. Instea'6 go to theso*th+est area of this floor to 3eet *) +ith e' III. Follo+ hi3 *)to the GHth floor. 7o thro*gh the 'oor on the eastern +all an' 3a,eyo*r +ay northeast to +here the stairs are. 7o *) to the Gth floor.

    Bere6 eit the roo3 an' go +est6 o*t into the area +ith the t+instair+ells. There is a Save Point that yo* %an *se. 7o *) eitherof the stairs to the /0th floor. Bere6 if yo* a))roa%h Presi'entShinra6 yo*5ll en' *) r*nning into Pal3er. After he leaves6 go

    thro*gh the northern 'oor. After 3eeting *f*s6 the +hole gang(sans #lo*'! +ill go "a%, 'o+n to floor G. Yo*5ll then "e giventhe o)tion to re3ove #lo*' an' Tifa5s 3ateria (to) o)tion!6 ornot ("otto3 o)tion!. I re%o33en' re3oving the 3ateria6 sin%e yo*5llhave a %han%e to give it "a%, to the3 later6 an' it 3a,es givingthe3 an o)ti3al set*) 3*%h easier.

    If yo*5re +on'ering +hat the )oint of this is (sin%e yo* %an *se theE%hange o)tion to 'o ea%tly the sa3e thing!6 +ell6 there +as noE%hange o)tion in the a)anese version 4!

    No+6 yo*5ll "e in %ontrol of Aeris. ?arret an' e' III +ill haveha'their $ateria *ne*i))e'6 so )*t their $ateria "a%, on in +hatever+ayyo* li,e. I re%o33en' giving a $agi% 3ateria (ho)ef*lly yo* have3orethan one Lightning 3ateria6 "*t Fire or I%e +ill 'o! to Aeris an' e'III. Feel free to *se as 3any $ateria as yo* li,e4 'on5t +orrya"o*tsaving any for #lo*' or Tifa.

    Also6 sin%e Aeris has s*%h a lo+ 'efense rating6 yo* 3ay +ant to )*t?arret or e' III first. Chen yo*5re rea'y6 go to the east en' ofthefloor an' go thro*gh the so*th 'oor6 then go so*th+est to rea%h theelevator. Chen yo* go insi'e an' t*rn it on6 yo*5ll fight a "oss.

    B*n're' 7*nner LV: H P: 2D0 Steal: R%an5t rea%h BP: G00 AP: 2D $or)h: R%annot $P: 0 7il: 200 Leaves: Rnothing No Effe%t: Poison6 Sto) esists: 7ravity Cea,ness: Lightning A"ility: A* Artillery6 Bi''en Artillery6 $ain Artillery6 Cave Artillery. $ani)*late: R%annot

    Lo%ation: Elevator (after es%a)ing fro3 ail! Notes: Yo* %an5t tell +hat his in'ivi'*al P6 AP6

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    an' 7il a3o*nts are sin%e it an' the Beli 7*nner are fo*ght '*ring the sa3e "attle. The fig*res liste' are for "oth ene3ies.

    The "iggest )ro"le3 +ith this "attle is that Aeris an' e' III %an5trea%h the "oss6 sin%e they 'on5t have a long-range +ea)on li,e ?arret

    'oes. Bo+ever6 yo* %an al+ays have the3 atta%, +ith Lightning +hile?arret 'oes )hysi%al atta%,s. Also6 e' III5s JSle' FangJ %an stillhit B*n're' 7*nner.

    As the "attle )rogresses6 the "oss +ill %hange it5s array of +ea)onsan' *se 'ifferent JArtilleryJ atta%,s. =n%e it5s life is lo+ eno*gh6the "oss rea%hes it5s final stage6 an' yo*5ll get a 3essage statingthat it5s JSensor #annonJ is %harging. Fro3 that )oint on+ar'6 everyti3e the Sensor #annon is %harge'6 it +ill *se the JCave Artillery6J+hi%h hits all 3e3"ers. So6 it5s in yo*r "est interest to ,ill the"oss as *i%,ly as )ossi"le.

    After the B*n're' 7*nner is 'efeate'6 yo*5ll have to fight another"oss.

    Beli 7*nner LV: P: 2D0 Steal: R%an5t rea%h BP: 000 AP: 2D $or)h: R%annot $P: 0 7il: 200 Leaves: $ythril Ar3let No Effe%t: Poison6 Earth6 Sto) Cea,ness: Lightning6 Cin' A"ility: A? #annon (%an %a*se JSlee)J!6 # #annon (%an %a*se JPoisonJ! Firing Line6 S)inning ?o'y"lo+6 Flying&rill $ani)*late: R%annot Lo%ation: Elevator (after es%a)ing fro3 ail! Notes: Yo* %an5t tell +hat his in'ivi'*al P6 AP6 an' 7il a3o*nts are sin%e he only a))ears after B*n're' 7*nner. The fig*res liste' are for "oth ene3ies.

    Sin%e yo*r )arty has alrea'y ta,en so3e a"*se fro3 B*n're' 7*nner6this "attle %an "e 'iffi%*lt. The JFiring LineJ atta%, %an hit allof yo*r allies6 an' it 'oes a goo' a3o*nt of 'a3age6 so if yo* startthis "attle +ith lo+ BP6 try to fill it *) as soon as )ossi"le.

    If yo* have the #over 3ateria e*i))e'6 it %an %a*se so3e )ro"le3sfor yo*. Sin%e the only +ay to +a,e *) a slee)ing o))onent is forthe3 to ta,e 'a3age6 yo* 'on5t +ant to en' *) 'efen'ing so3eone +ho+as )*t to slee) via the A? #annon6 sin%e yo*5ll have to +ait *ntilthey +a,e *) on their o+n6 +hi%h ta,es *ite a +hile (*nless6 of%o*rse6 yo* +ant to atta%, the3 yo*rself!.

    After ta,ing eno*gh 'a3age6 the "oss +ill start to s)in an' +illstart*sing the JS)inning ?o'y"lo+J an' JFlying &rillJ atta%,s. These onlyhit one )erson6 "*t %an infli%t a lot of 'a3age.

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    After the "oss 'ies6 yo* +ill "e in %ontrol of #lo*'. Yo* %an re3ovethe $ateria fro3 other %hara%ters +ith the S*are "*tton6 a%%ess the$ain $en* +ith the Triangle "*tton6 or )ress the Start "*tton tofight*f*s. I re%o33en' )ressing the S*are "*tton to *ne*i) everyone5s3ateria so that yo* %an give #lo*' an o)ti3al $ateria set*). I

    re%o33en' at least giving hi3 the estore an' Poison 3aterias. Chenyo* finish +ith that6 )ress Start to fight *f*s.

    *f*s LV: 2 P:

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    Then go to the $ain $en* an' )i%, the J=r'erJ o)tion. P*t everyoneinto the "a%, ro+. ?e s*re to give J#*reJ JAllJ to one %hara%ter6an' give JLightningJ to as 3any 3e3"ers as )ossi"le.

    Chen yo*5re rea'y to start the "i,e se*en%e6 )ress Start. Chatyo* have to 'o is )rote%t the %ar yo*r frien's are ri'ing in. se the

    %ontrol )a' to 3ove aro*n'6 an' the S*are an' #ir%le "*ttons tos+ingyo*r s+or' to the left or right6 res)e%tively.

    After yo* rea%h the en' of the roa'6 yo*5ll have to fight a "oss.

    $otor ?all LV: P: 110 Steal: Rnothing BP: 2G00 AP: 1D $or)h: R%annot $P: 20 7il:

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    ------------------------------------------------------------------------(B! Flash"a%,----------------------------------------------------------------------

    --

    Ite3s to steal: - Ato3i% S%issors (fro3 S+ee)er #*sto3!.

    Ene3y S,ills in this se%tion: - $atra $agi% (fro3 S+ee)er #*sto3!.

    No+ yo*5re o*t in the Corl' $a). Yo* %an *se the L2 an' 2 "*ttonsto toggle "et+een a for+ar' or hori8ontal vie+6 an' yo* %an hol' 'o+nL or to rotate yo*r vie+ to the left or right6 res)e%tively. Ifyo* hol' either "*tton +hile +al,ing6 #lo*' +ill 3ove in a %ir%le :!

    Yo* also toggle the 3a) *sing the Sele%t "*tton to 3a,e it a))ear inthe %orner6 over the +hole s%reen6 or to 3a,e it 'isa))ear. Also,ee)in 3in' that in the Corl' $a)6 yo* %an save yo*r ga3e +henever yo*+ant.

    ?efore yo* r*n off6 yo* 3ay +ant to r*n aro*n' on the "arren )at%hesof lan' *ntil yo* en%o*nter a S+ee)er #*sto3 (the 3e%hani%al ene3y+itha "ig "o'y an' little feet!. Yo* %an only fin' the3 in "arrenareas--not along the shore or +here the gro*n' is grassy6 et%.

    If yo* en%o*nter one6 yo* %an steal the Ato3i% S%issors for ?arret(altho*gh this is %lose-range +ea)on6 3eaning that yo*5ll nee' to )*thi3 in the front ro+ to 'o f*ll 'a3age!. If yo* have the JEne3yS,illJ3ateria e*i))e'6 yo* %an also learn the s,ill J$atra $agi%J fro3 theS+ee)er #*sto3s.

    No+ it5s off to >al3 To+n. It5s *st north+est of $i'gar6 so it5snottoo har' to s)ot (I s*ggest *sing the JfrontJ vie+ so that yo* %anseeit fro3 far a+ay!. Yo* 3ight +ant to save yo*r ga3e "efore enteringthe to+n6 a rather lengthy flash"a%, s%ene is %o3ing *) 4! Yo* 3aythin, that yo* %an *st s,i) this event6 "*t if yo* go ahea' to the$ythril $ine6 yo*r )arty 3e3"ers +ill insist that yo* ret*rn to >al36so there5s really no +ay aro*n' it.

    Insi'e the to+n6 go into the Inn an' go *) the stairs. The rest ofthe gang +ill "e asse3"le' here. =n%e yo* a))roa%h the36 #lo*' +ill"egin a 'ra+n-o*t narrative of his )ast.

    Event*ally6 #lo*' +ill get into a fight +ith a &ragon. There5snothing to +orry a"o*t6 sin%e this is *st a %han%e to sho+ offho+ insanely )o+erf*l Se)hiroth is. =n%e yo* arrive at Ni"elhei3an' are )laying as #lo*'6 r*n )ast Se)hiroth an' into to+n. AfterSe)hiroth goes into the inn6 yo* %an e)lore the area6 if yo* +ant.If yo* go to the $ain $en*6 yo*5ll see that #lo*' has a 'ifferent

    )ortrait6 too (sin%e the flash"a%, ta,es )la%e D years ago!.

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    Yo* %an also go into Tifa5s ho*se (it5s the large "*il'ing in theso*theast %orner of to+n! an' loo, thro*gh her 'resser6 rea' a letterlying on her 'es,6 or )lay on her )iano. If yo* %hoose to )lay her)iano an' )i%, the thir' o)tion (J*st a littleJ!6 then #lo*' +illrea' the sheet 3*si% an' )lay the follo+ing t*ne:

    J&o e $i Ti La &o e $i So Fa &o e &o.J

    That t*ne +ill "e i3)ortant later on. If yo* +ant to try )laying itforyo*rself6 here5s ho+. This is the notation I5ll "e *sing:

    S @ S*are T @ Triangle = @ #ir%le @ #ross

    Yo* +o*l' then )lay the song "y in)*tting the follo+ing %o33an's:

    6 S6 T6 LT6 LS6 6 S6 T6 L6 =6 6 S6

    If yo* e)eri3ent +ith the "*ttons6 yo*5ll see that there are other

    +ays of )laying the sa3e song. This is *st the 3etho' that I li,eto *se.

    Chen yo*5re 'one loo,ing aro*n'6 go to the Inn an' go *)stairs.Se)hiroth is here6 so tal, to hi3. Then tal, to hi3 again an'%hoose the "otto3 o)tion (JYeah6 let5s get so3e slee).J! In the3orning6 yo*5ll 3eet the rest of the gro*) near the o*ts,irts ofto+n. Tal, to Se)hiroth6 an' Tifa +ill sho+ *). No+ yo*5ll s,i)ahea' to the en' of a "ri'ge. Se)hiroth is no+ in yo*r )arty (yo*%an %he%, o*t his stats if yo* +ant!. Any+ay6 r*n *) the "ri'ge6tal, to Tifa6 then %ontin*e *) the "ri'ge.

    =n%e yo*5re in %ontrol of #lo*' again6 go northeast an' go into the%ave entran%e. Insi'e6 go northeast again an' eit thro*gh the holein the north +all.

    Chen yo* arrive at the Ni"elhei3 rea%tor6 go *) the stairs an' goinsi'e. =n%e yo*5re in6 go north an' then +est along the "ea3 toa %hain hanging on the +est +all. Yo* %an %li3" 'o+n it "y *3)ingfro3 the )lan, sti%,ing o*t to the +est. =n the lo+er level6 r*neast an' go thro*gh the 'oor near the gears. Bere6 go *) to +hereSe)hiroth is an' tal, to hi3. &o as he says an' %lose the valve"y the %ontainer on the left si'e of the lo+est level. Then loo,thro*gh the +in'o+ of the )o' "y Se)hiroth.

    No+ the flash"a%, +ill "e interr*)te'6 an' yo*5ll "e given the o)tionto ta,e a "rea, an' save yo*r ga3e ()i%, the to) %hoi%e!6 or %ontin*eon +ith the flash"a%, ()i%, the "otto3 %hoi%e!.

    Chen yo*5re 'one6 #lo*'5s narrative +ill %ontin*e. Insi'e the Shinra3ansion6 go *) "oth sets of stairs6 an' hea' east. In the net area6go into the so*th roo3 (+here the g*ar' is!6 an' then east into thenet roo3. There is a %*rve' se%tion of the +all that yo* %an )*shagainst to reveal a hi''en )assage. At the "otto36 go so*th in the%averno*s area an' then go east +hen the vie+ %hanges. Yo*5ll r*nintoSe)hiroth. 7o north an' tal, to hi3. There5s nothing else to 'o6 sotry to leave the 3ansion an' yo*5ll learn 3ore a"o*t Se)hiroth.

    The net 3orning6 ret*rn to the *n'ergro*n' li"rary. 7o into the

    northern roo3 an' tal, to Se)hiroth. Then eit the li"rary afterhe leaves. The to+n +ill "e on fire. &o as ;angan says an' go

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    into the near"y ho*se. After+ar's6 yo*5ll en' *) at the rea%toragain. 7o to the area +here the )o's +ere. Bel) Tifa 3ove o*tof the +ay6 then go *) the stairs an' into the inner roo3.

    =,ay6 no+ the flash"a%, is finally over. 7o to the gro*n' floor ofthe

    inn an' a))roa%h Aeris4 she5ll give yo* a PBS 'evi%e. It lets yo*tra'e3e3"ers "et+een yo*r a%tive an' ina%tive )arty anyti3e yo*5re on theCorl' $a)6 or at a Save Point.

    ------------------------------------------------------------------------(I! $ythril $ine------------------------------------------------------------------------

    Ite3s in this se%tion: - $egaliir6 Ether al3 To+n. If yo* go "a%, to the se%on' floor of the inn6 yo*5ll seea %a"inet to the +est of the stairs. If yo* ea3ine it6 yo*5ll see agreen "ottle that yo* %an5t rea%h. Bo+ever6 if yo* ea3ine the%a"inetfive ti3es in all6 #lo*' +ill ,no%, the "ottle 'o+n6 so that yo* %anta,e it. It t*rns o*t to "e a $egaliir.

    If yo* go into the ho*se to the northeast of the inn6 yo* %an fin' anEther in the %loset "eneath the stairs. In the ho*se to the east ofit6there is a lo%,e' %hest on the se%on' floor. Even tho*gh this ga3eis)retty ol' "y no+6 )eo)le still haven5t fo*n' a +ay to o)en the%hest6an' I5ve never fig*re' o*t ho+ to6 either. There are a lot of sillyr*3ors a"o*t ho+ to o)en it6 "*t o"vio*sly none of the3 +or,. It%o*l'"e there *st to )i*e yo*r %*riosity6 +ho ,no+sM

    Any+ay6 if yo* loo, in the 'resser to the left of the t+o "e's6yo*5llfin' another Ether. In the ho*se east of that one6 yo* %an fin' a7*ar' So*r%e in a %a"inet on the se%on' floor. If yo* go "a%, 'o+nthe stairs an' go to the +est en' of the ho*se6 there is a s)iralstair%ase that lea's *) to a roo3 +ith a %hest. It %ontains thePea%e3a,er6 a +ea)on that no"o'y %an *se right no+. If yo* +ant6 yo*%an also loo, thro*gh the +in'o+ on the so*theast +all for a vie+

    of the %ity.

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    If yo* leave the ho*se an' go to the far east6 there is another ho3eyo* %an go into. If yo* o)en the 'oor "eneath the stairs6 yo* %anget another Ether. 7o o*tsi'e an' go *) the stairs to rea%h aseries of sho)s.

    >al3 To+n Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n al3 To+n $ateria Sho) Earth D00 gil $agi% $ateria Poison D00 gil $agi% $ateria

    Steal 200 gil #o33an' $ateria Sense 000 gil #o33an' $ateria Beal D00 gil $agi% $ateria

    >al3 To+n Cea)on Sho) $ythril Sa"er 000 gil Cea)on (for #lo*'! #annon ?all D0 gil Cea)on (for ?arret! $ythril #la+ /D0 gil Cea)on (for Tifa! F*ll $etal Staff H00 gil Cea)on (for Aeris! $ythril Ar3let

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    yo*5ll get the #ho%o9$og 3ateria. It5s a goo' i'ea to ,ee) this)aire' +ith the JEle3entalJ 3ateria on so3eone5s +ea)on. That +ay6ea%h atta%, +ill 'o 'o*"le 'a3age against an ene3y +ho is +ea,against Cin'. An' as it ha))ens6 3ost all "ir'-li,e an' floating9flying %reat*res are +ea, against Cin' (an' yo* +ill en%o*nter*ite a fe+ flying 3onsters in the areas to %o3e!.

    No+ go )ast the fen%e an' enter the ho*se on the left. Bere6 yo*%an tal, to #ho%o ?ill to learn a"o*t $i'gar ;olo3. Yo* %an alsostay in his "e'roo3 for 00 gil a night. Slee)ing there is also a%hea) +ay to lift the JSa'nessJ stat*s that Elfa'*n,s %an %a*se6instea' of *sing *) yo*r By)ers.

    Eit the ho*se an' r*n east "ehin' the #ho%o"o )en to the large "arn.Insi'e6 tal, to #ho%o ?illy an' as, for a #ho%o"o. Then %hoose the"otto3 o)tion (JNot intereste'J!. ?illy +ill sell yo* a #ho%o"o L*re3ateria for 2000 gil. Be5ll also sell yo* J7reensJ +hi%h %an "e *se'as restorative ite3s (or yo* %an fee' the3 to #ho%o"os!. Yo*5ll +antto "*y at least one $i3ett 7reens for no+.

    $a,e s*re that yo* 'on5t sell or thro+ a+ay yo*r #ho%o"o L*re3ateria6as there are only t+o in the +hole ga3e. If yo* lose "oth of the36then yo*5re o*t of l*%,.

    #ho%o"o Far3 Vegeta"le Store $i3ett 7reens D00 gil Ite3 #*riel 7reens 000 gil Ite3 Pahsana 7reens H00 gil Ite3 Tantal 7reens 100 gil Ite3 >ra,,a 7reens 2D0 gil Ite3 7ysahl 7reens 00 gil Ite3 Leave the far3. ?efore yo* go a"o*t %at%hing #ho%o"os6 yo* sho*l'

    saveyo*r ga3e an' get so3e Ene3y S,ills first. Start "y r*nning aro*n'*ntil yo* en%o*nter $*s (the s*irrel-li,e ene3ies!. If yo* gettheirlife lo+ eno*gh6 they 3ay *se their JLevel 1 S*i%i'eJ Ene3y S,ill onyo*.

    Net6 yo* nee' to e*i) the #ho%o"o L*re. *n aro*n' in the light%olore' grassy area s*rro*n'ing the far36 +here the #ho%o"o tra%,sare. >ee) 'oing this *ntil yo* get into a "attle +ith a #ho%o"o+hose level is a 3*lti)le of 1. Instea' of +asting ti3e *singJSenseJon yo*r ene3ies6 *st loo, for a #ho%o"o +ho is a%%o3)anie' "y t+oElfa'*n,s or Levri,ons. That ty)e of for3ation 3eans that the#ho%o"ois Level G. So6 *se J$i3ett 7reensJ on the #ho%o"o6 then *se yo*rJL1 S*i%i'eJ a"ility. The #ho%o"o +ill %o*nter +ith the Ene3y S,illJ#ho%o"*%,le.J

    The final Ene3y S,ill yo* %an learn in this area is fro3 $i'gar;olo36

    a giganti% ser)ent +hose sha'o+ yo* %an see %ir%ling a"o*t in the3arsh near the #ho%o"o Far3. &es)ite it5s si8e6 there are t+o very

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    easy +ays to ,ill it. If yo* +ant to try fighting it6 save yo*r ga3efirst6 then +a'e into the 3arsh6 an' it +ill tra%, yo* 'o+n.

    $i'gar ;olo3

    LV: 2G P: 2D0 Steal: Rnothing BP: 1000 AP: 2D $or)h: -Potion $P:

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    =n%e it %asts ?eta6 *se Phoeni &o+ns to revive yo*r other 3e3"ers6an' heal the3 as *i%,ly as )ossi"le. Then *st %ontin*e %astingatta%, s)ells *ntil $i'gar ;olo3 'ies.

    For those +ho are +on'ering6 J$i'gar ;olo3J is another3istranslation.It5s s*))ose' to "e J$i'gar's+ar36J a great ser)ent fro3 Norse legen'that %ir%le' the entire +orl' of $i'gar'. *st a "it of trivia forya.

    If yo* 'on5t +ant to fight $i'gar ;olo3 right no+6 that5s fine--yo*%an al+ays %o3e "a%, +hen yo* have "etter 3agi%9e*i)3ent9et%. an'getJ?etaJ then. It5s *st that ?eta is )retty han'y to have.

    No+ that yo*5ve got yo*r Ene3y S,ills6 it5s ti3e to %ontin*e on +ith

    the ga3e. Yo* %o*l' *se a #ho%o"o to get a%ross the 3arsh (sin%ethey are faster an' yo* have a "etter %han%e of staying ahea' of$i'gar ;olo3!. Another6 slo+er 3etho'6 is to +al, a%ross the 3arshan' save yo*r ga3e +henever $i'gar ;olo3 gets %lose. Every ti3e yo*loa' yo*r save6 ;olo35s )osition resets6 so yo* %an ,ee) +al,ing an'saving *ntil yo* rea%h the $ythril $ine. It5s a lot faster +itha #ho%o"o6 tho*gh 4!

    To %at%h a #ho%o"o6 go to an area +ith #ho%o"o tra%,s an' r*n aro*n'*ntil yo* get into a "attle (a%t*ally6 in this area6 yo* %an 3eet#ho%o"os any+here on the "right green )art of the fiel'!. Yo* +on5t3eet the3 if yo*r #ho%o"o L*re isn5t e*i))e'6 tho*gh. Yo* then haveto ,ill off the other ene3ies that a%%o3)any the #ho%o"o "efore itr*ns a+ay. ="vio*sly6 yo* 'on5t +ant to hit the #ho%o"o6 "e%a*se it+ill r*n a+ay as +ell.

    It5s )ossi"le to %at%h a #ho%o"o +itho*t *sing 7reens6 "*t yo* haveto ,ill off the other ene3ies very *i%,ly. It5s far easier to *st"*y so3e 7reens fro3 #ho%o ?illy (ine)ensive ones +ill 'o!6 then*se the3 on the #ho%o"o '*ring "attle. Ea%h ti3e yo* *se the 7reens6the #ho%o"o +ill s)en' the ro*n' eating the36 so yo* 'on5t have to+orry a"o*t hi3 r*nning a+ay--at least *ntil the net ro*n'.

    =n%e yo* have a #ho%o"o6 yo* %an r*n a%ross the 3arsh. ?e %aref*lto avoi' $i'gar ;olo36 as yo*5ll still have to fight it if it r*nsinto yo*. =n the other si'e of the 3arsh is an entran%e to the$ythril $ine. Chen yo* arrive here6 yo*5ll %o3e *)on an i3)ale'$i'gar ;olo3. *st hea' so*th to leave the 'ea' %reat*re "ehin'an' ret*rn to the Corl' $a)6 then enter the 3ine.

    Insi'e6 go to the east. In this area6 yo* %an get a Tent fro3 the%hestat the to) of of the stone ste)s6 an' yo* %an %li3" *) a vine hangingfro3 the +est +all to rea%h a Long ange 3ateria. Yo* %an also learnthe Ene3y S,ill JFla3ethro+erJ fro3 the Ar, &ragons (flying yello+'ragons! that are fo*n' in this area. Strangely eno*gh6 they onlysee3to sho+ *) in the far eastern6 far *))er-eastern6 or far +esternse%tions of the 3ine.

    No+ ret*rn to the area +here the entran%e +as an' hea' so*th. Chenthe

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    )assage s)lits6 go to the east to fin' a %hest %ontaining a $in'So*r%e.Then ta,e the other )ath that goes +est6 an' follo+ it *) into thenetarea.

    Bere6 yo*5ll 3eet +ith the T*r,s. After they leave6 go north.Yo*5llfin' a %hest %ontaining an Eliir6 an' northeast of it is a Bi-Potion.To eit the 3ine6 go "a%, to +here yo* 3et the T*r,s6 then %li3" *)the vine to the +est an' go thro*gh the o)ening to get o*tsi'e.

    Bo+ever6 if yo* haven5t stolen the J7ran' 7loveJ fro3 a $a'o*ge yet(the ene3y +ith a "all an' %hain!6 then hang aro*n' the 3ine longeno*ghto 'o that "efore leaving.

    ------------------------------------------------------------------------(! Fort #on'or an' Y*ffie------------------------------------------------------------------------

    Ite3s in this se%tion: - $agi% #o3".

    E*i))e' on Y*ffie: - 1-)oint Sh*ri,en6 #ar"on ?angle6 Thro+ 3ateria.

    Yo*5re no+ in the *non Area. Yo* sho*l' see a to+er +ith a gol'en"ir' on to) of it near"y. This is Fort #on'or. 7oing here istotallyo)tional6 "*t if yo* +ant to 3ess aro*n' in there6 here5s +hat to 'o.

    If yo* a))roa%h the to+er6 yo*5ll fin' a 3an stan'ing aro*n' at the"ase. Tal, to hi3 an' %hoose the "otto3 o)tion to get hi3 o*t of the+ay. Yo* %an no+ enter the to+er. #li3" *) to the first floor an'tal,to the 3an sitting at a ta"le to the east. Pi%, the first o)tion (Ig*ess so!6 then agree to hel) the 3an (the to) o)tion again!. No+thatyo*5ve agree' to hel)6 yo* %an slee) in the "ase3ent roo3 to the fareast6 an' yo* %an "*y ite3s fro3 the sho),ee)ers on the *))er level.

    Fort #on'or Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n

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    estore /D0 gil $agi% $ateria

    No+ go *) to the to) level of the to+er6 +here a 3an is loo,ing o*tof

    a +in'o+. Be5ll tell yo* ho+ the )eo)le of the Fort nee' to hire anar3y to sto) the Shinra. Yo* %an even hel) o*t "y lea'ing the ar3yyo*rself.

    Bo+ to )lay JFort #on'or ?attleJ

    ?asi% 7a3e)lay------------------------------------------------------------------------The J"attle ga3eJ is a si3)le +ar si3*lation ga3e. The )re3ise is

    )retty straightfor+ar'4 yo* +ant to )revent the ene3y fro3 rea%hingthe to) of the fort +here the she' is. Yo* %an 'e)loy sol'iers an'artillery to atta%, the on%o3ing ene3y6 an' on%e yo* ,ill eno*ghene3ies6 the ene3y %o33an'er +ill a))ear. >ill it to +in the "attle.

    The 3ain )ro"le3 +ith )laying the J"attle ga3eJ is that it %osts so3e7il ea%h ti3e yo* )la%e a ne+ ally on the "attlefiel'. If yo* +inthe+ar6 yo* are rei3"*rse' for ea%h s*rviving ally6 "*t not for those+ho'ie'. Therefore6 if yo*5re lo+ on 3oney6 yo* have to +or, on )la%ingallies effe%tively6 instea' of *st thro+ing as 3any of the3 at theene3y as yo* %an affor'. Not there5s anything +rong +ith that ty)eof strategy 4!

    Ene3ies an' Allies------------------------------------------------------------------------Let5s loo, at the ene3y troo)s. There are fo*r ty)es:

    Cyverns These ene3ies 3ove *i%,ly. Sin%e they %an fly6 they %annot "e hit "y the JStonerJ or JTristoner.J?easts These ene3ies 3ove slo+ly6 "*t have a high atta%,)o+er.?ar"arians ?ar"arians %an atta%, ene3ies fro3 afar.#o33an'ers The "oss--has lots of life an' a high atta%, )o+er.

    No+ let5s loo, at the allie' troo)s. There are t+o ty)es of troo)s43o"ile an' i33o"ile.

    Allies ($o"ile!

    Fighters Yo*r average ally. #osts 100 gil.Atta%,ers They %an 3ove *i%,ly6 an' are goo' against ?easts6 "*t not Cyverns. #osts 120 gil.&efen'ers They have lots of life6 "*t 3ove slo+ly. They are goo' against ?ar"arians6 "*t not Cyverns. #osts 110gil.

    Shooters #an atta%, fro3 afar6 "*t 'on5t have 3*%h life. They

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    are goo' against Cyverns6 "*t not ?easts. #osts D20gil.e)airers #an re)air9heal other allies6 "*t have lo+ atta%, )o+er. #osts 1H0 gil.Cor,ers #an )lant 3ines6 "*t have lo+ atta%, )o+er. #osts 100gil.

    Yo*5ll noti%e that so3e allies are "etter s*ite' to fighting %ertainty)es of ene3ies. In "attle6 try to arrange it so that yo*r allyfights only those ene3ies that it has an a'vantage against.Allies (I33o"ile!

    Stoners #an fire "o*l'ers6 +hi%h %an hit 3*lti)le ene3ies. #osts 1H0 gil.#ata)*lts Li,e the Stoners6 "*t they %an hit flying ene3ies6 too. #osts 1H0 gil.

    There are also JTri-StonersJ an' JFire #ata)*ltsJ6 +hi%h are stronger

    versions of the a"ove t+o allies. Bo+ever6 yo* %an5t *se the3 *styet.

    ?asi% #ontrols------------------------------------------------------------------------?efore the +ar "egins6 yo* +ill have a %han%e to )la%e yo*r troo)s.To 'o this6 )ress the #ir%le "*tton to "ring *) yo*r roster ofallies.Pi%, an ally6 then *se the %*rsor to )la%e the3 on the 3a). Yo*5llnoti%e that so3e areas have an JJ over the34 this 3eans yo* %an5t)la%e anyone there. As yo*r troo)s s)rea' o*t over the 3a)6 yo*5llfin' that yo* %an )la%e the3 %loser an' %loser to the ene3y.#onversely6 if the ene3y has 3a'e a lot of hea'+ay6 yo*5ll have are'*%e' a3o*nt of s)a%e in +hi%h to )la%e an ally.

    Pla%ing i33o"ile allies +or,s a little 'ifferently6 sin%e after yo*)la%e the36 yo* have to sele%t their Jtarget area.J This is thearea +here they +ill 'ro) or la*n%h "o*l'ers at.

    After setting *) yo*r troo)s6 )ress the "*tton. Then )i%, the to)o)tion (JYesJ! to "egin the +ar. Yo*r troo)s +ill stay +here yo*have)la%e' the36 an' i33o"ile allies +ill re)eate'ly 'ro) or h*rl"o*l'ers.

    Yo* %an ta,e %ontrol of an ally "y highlighting it +ith the %*rsoran' )ressing the #ir%le "*tton. $o"ile allies %an "e


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