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Final Honours Presentation
Principal Investigator: João LourençoSupervisor: Dr Hannah Thinyane
Presentation Outline
Introduction Design and Implementation User Study Future Work Conclusion
2
Introduction
Problem Statement Research Motivation and Goals
3
Introduction
Problem Statement Research Motivation and Goals
4
Problem Statement
Migration from 2D output to 3D output3D TVSurround sound speakers
Suggests a need for migration from 2D input to 3D inputMicrosoft Kinect (previously Project Natal)Wii3D
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Introduction
6
Research Motivation and Goals Intuitive 3D Interaction Techniques are
needed Develop 3D Interaction using Nintendo
Wii Remote Compare Proposed interaction
technique with existing techniques
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Design and Implementation Hardware Software
OS and FrameworksBluetoothLibrariesPoint TrackerGestures and Gesture RecognitionUser Interface
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Design and Implementation Hardware Software
OS and FrameworksBluetoothLibrariesPoint TrackerGestures and Gesture RecognitionUser Interface
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Hardware
2 Nintendo Wii Remotes Personal Computer with Bluetooth
Capabilities 2 WiiGloves
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Nintendo Wii Remotes
Layout Maximizing Volume
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Nintendo Wii Remotes
Layout Maximizing Efficiency
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WiiGlove
Circuit
2 Configurations2 IRs per hand4 IRs on one hand
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Design and Implementation
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OS and Frameworks
Windows 7 Microsoft C#.NET 4.0
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Design and Implementation
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Bluetooth
Microsoft Windows built-in Bluetooth Stack
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Design and Implementation
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Libraries
WiimoteLib 1.7.0.0 – Wiimote Connection
Accord.NET 2.1.1.0 – Statistics Math.NET Iridium 2008.8.16.470 –
Linear algebra 32feet.NET 2.2.0.0 – Bluetooth
Connection
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Design and Implementation
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Point Tracker Point tracking and probabilistic estimation
were required to ensure that the system would handle multiple inputs (multitouch) and continue to function even in the event of the loss of points. A loss of points can occur for several reasons:An infra-red source can leave the field of view of
the Wii RemoteAn infra-red source can move behind another
infra-red sourceTwo infra-red sources can come together and
merge
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Point Tracker
Several ComponentsStereoscopic Triangulation SolverDistance MinimizerPredictive Interpolator
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Stereoscopic Triangulation Achieved by solving for the point at the
near intersection of two rays Camera intrinsic properties needed
Viewport widthViewport heightHorizontal FOVVertical FOV
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Stereoscopic Triangulation
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Stereoscopic Triangulation Using the fields of view, a vector from the
camera position to the detected point was obtained. These vectors can be thought of as rays from the infra-red source to the camera.σ the horizontal field of viewψ be the vertical field of viewx be the horizontal component of the two
dimensional coordinatey be the vertical component of the two
dimensional coordinate
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Stereoscopic Triangulation
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Stereoscopic Triangulation With the two rays from the two Wii
Remote Cameras, the intersection of the two rays can be calculated using linear algebra.
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Stereoscopic Triangulation
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Stereoscopic Triangulation Physical System – rays would never
perfectly intersect Need to take an estimate
Estimate distance along first vectorEstimate distance along second vectorAverage the two points and make note of
the distance between them
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Distance Minimization
The points that are reported by the two Wii Remotes are not necessarily sorted in the same order
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Distance Minimization
Pairwise permutation of points in matrix form
Minimize distance error per row
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Predictive Interpolation
Try to predict where a point should be – expected pointsInstantaneous velocityAverage velocity over a period
Minimize the errors between the observed and expected points
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Predictive Interpolation
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Predictive Interpolation
The selected point per row is used as the point that the Wii3D System reports
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Design and Implementation
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Gestures and Gesture Recognition Supported gestures Recognition methods
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Click Gesture
A finger going down and forward, and then up and backward
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Pan/Scroll Gesture
Two fingers that are close together moving in similar directions
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Zoom Gesture
Two fingers moving in opposite directions with the distance between them increasing
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Rotate Gesture
Two fingers moving in opposite directions with the distance between them constant
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Circle Gesture
Hidden Markov Model Gesture
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Multitouch Gestures
Number of points used for each gesture has been linked to the intensity of the gesture
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Recognition
Movement – polling Simple gestures – Finite State Automata Complex Gestures – Hidden Markov
Models
45
Design and Implementation
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User Interface
States:
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User Interface
Upon start-up, the Wii3D System attempts to connect to the Wii Remotes
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User Interface
Two possible errors – not 2 Wiimotes connected or no Wiimotes found
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User Interface
Search for devices
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User Interface
Found devices
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User Interface
Allow the devices to install
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User Interface
Connection success
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User Interface
Start polling
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User Interface
Currently polling
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User Interface
Events received
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User Study
Goals of the Experiment Design and Methodology
Tasks
Results
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User Study
Goals of the Experiment Design and Methodology
Tasks
Results
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Goals of the Experiment
To investigate whether the Wii3D System is a useful system
To investigate whether the Wii3D System could be used as an alternative to the mouse and keyboard
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User Study
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Design and Methodology
20 participants 15 minutes per user User consent required No individual data stored, only collated
results Supervised by researcher
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User Study
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Tasks
Introductory Questions Tasks Overview Questions
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Introductory Questions
How long have you been using a mouse and keyboard for?8 years
How often do you use a mouse and keyboard?3 hours/day
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Task 1 – Pointer Movement
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Move pointers over targets
Task 2 - Clicking
Move over targets Click gesture
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Task 3 – Panning/Scrolling Pan/Scroll and Image
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Task 4 – Zooming
Zoom into and out of an image
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Task 5 - Rotating
Rotate an image about the Z and X axes
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Task 6 – Complex Gesture Hidden Markov Models were used Circle gesture
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Overview Questions Would you use the Wii3D System as an
alternative to the mouse and keyboard? Why or why not?
If no, do you believe that the Wii3D System would be useful to someone else? Why?
Would you add/remove/change anything in the Wii3D System? Why?
You have undoubtedly had more experience using a mouse and keyboard than this type of system. What tasks would you find Wii3D more suitable for than a mouse and keyboard?
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User Study
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Results
Preliminary Observations Principal Results Participant Subjective Feedback Other Findings
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Preliminary Observations
Confusion between rotation and zoom gestures
People are more used to mouse and keyboard
Hidden Markov Models not performing efficiently
Hidden Markov Models only successfully recognizing a circle gesture 50% of the time
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Principal Results
None of the users would use Wii3D as a replacement for a mouse and Keyboard:Lack of typing supportGestures are not always recognizedAccuracy of the Wii3D System pointers was
not as good as a mouse
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Principal Results
The majority of the participants stated that they thought that the Wii3D System would be useful
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Movement
Mouse better for a single pointer
Wii3D better when there are more pointers
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Clicking
Mouse better for single pointer clicks
Wii3D slightly better for multiple pointer clicks
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Panning/Scrolling
Panning and scrolling is preferred with a mouse
Average and above ratings for Wii3D
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Zooming
Zooming is preferred with the mouse Best ratings out of all the gestures for
Wii3D
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Rotating
Preferred, again, is the mouse
Many users made zoom gestures instead
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Complex Gesture
Circle gestures were recognized correctly 50% of the time using Hidden Markov Models
This result is reflected in the ten participants who rated this task as “Very Unintuitive”
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Participant Subjective Feedback Users thought that the Wii3D System
would be useful for gaming and other three dimensional interactions
The users want typing functionality
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Other Findings
The longer people have used computers, the more time they spend on them daily
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Future Work
Improvements Additions
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Future Work
Improvements Additions
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Improvements
Multiple Wii Remotes Acceleration in predictive interpolation Dynamic Hidden Markov Models Gaussian Mixture Models in HMM
(continuous)
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Future Work
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Additions
GesturesDouble ClickFlickScaling an ObjectTyping
Artificial Neural Networks for Recognition
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Conclusion
There is a use for the Wii3D System The Wii3D System would not work as a
replacement for the traditional mouse and keyboard
90
Questions/Comments
91