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Servive2.0
Sep.2014Jan.2015
Personalized Customer Journey
in ING Branch
Yang Yu | M1.2Coached by
Jorge Alves Lino
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IntroductionING is one of the largest Banks in the Neth-
erlands, nowadays, it has multi- channels
to supply different and convenient services
for ING customers. However, no matter how
different channels developed and changed,
branch office still plays a irreplaceable role.
To have better services for ING customers,
ING wants to renew the customer journey
in Branch office to improve the quality of
experience, efficiency and productivity of
ING Branch.
(see project discription in Appendix A)
In this project, with analyzing the current
customer journey of ING and depending on
the future bank trends, two similar renewed
customer journey were designed, one is reactive and the other is proactive, they related to different levels of customer’s privacy. After designing, two con-
ditions were tested with ING customers. Several design recommendations for ING were formed with the analysis of the
experiment results. To some extend, it could contribute to the development of ING branch office in the future.
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ContentPage content
3 About ING
4 Trend Analysis
7 Current ING Branch
9 Service Safari
10 Customer Journey
11 Orientation
12 Interation
17 Design Concept
20 Experiment Setting
22 Persona
Page content
23 Scenarios
26 Reactive& Proacitve
33 User Test
36 Data Analysis
44 Conclusion
46 Discussion
47 Acknowledgements
48 References
49 Appendices
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“ING is a Dutch retail bank and part of the ING Group,
a global financial institution that provides banking,
investment, life insurance and pension services. ING
has over 85 million customers across the world in
Europe, the United States, Canada, Latin America,
Asia and Australia. “[1]
ING has the slogan “ING is Oranje” ING set his goal to
become the preferred bank of the Netherlands. They
created so called strategic pillars. Their five pillars are
Customer centricity: Customer interest comes first,
Operational excellence: Efficiency of processes and
designs, Top employee: Empowering the employ-
ees to focus on the customer & Deliver high quality
products, Better environmental footprint and Better
communities.[2]
ING has four kinds of branch offices, they are Con-
sulting, KasStandard Offices, Compact Offices, ISP.
They are in different sizes for different functions.
Consulting are leading practices in terms of custom-
er experience and sales. ING now has different chan-
nels, they are online (official website, FB and app)
and offline (call service and branch). However, cus-
tomers do not know clearly what each channel could
do, or something that could only do in this channel.
Meanwhile, there are different feedback and data
collected systems, which means different channels
could not share information with each other.
On average a total of 147.000 visits are made to the
ING branches by customers every week5. This makes
the branches an important part of the ING.[3]
About ING
3
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Branch offices have reduced sharply these years, as
digital banking bring a huge shift in consumer be-
haviors.Transactions are moving to the Internet, so
customers may have fewer reasons to visit branches.
If branch visits are less frequent, they must become
more valuable and more interesting.
Branch networks in many countries are organizing
around “hub” flagship branches that serve as show-
rooms for complex product sales and venues for pro-
viding expert advice.[4] Also, the branch becomes
a relationship management tool for costumers and
bank. Branches are emerging as the new, technol-
ogy-enabled center piece in the relationship with
customers — a place where channels and technol-
ogy converge to create a new era of personalized
banking in the branch.[5]
Trends Analysis Muti-channels to create
seamless experience The role of branch is changing.
Branch offices need to create the right customer
experience while empowering customers and giving
them more control. Internet banking, mobile app,
call center and branch office tend to work together
to make full use of the existed resources, no matter
the service system or the feedback system. “The role
of the branch: fewer tellers and managers, more
specialists and advisers, plus technology such as vid-
eo teller machines and tablets, to promote a more
seamless experience across channels.”[6]Their finan-
cial journey may involve a combination of visits to
different channels at different times, perhaps even
for the same service — beginning a journey in one
channel and completing it in another. In this way,
channels reinforce each other rather than compete
with each other for customers’ attention.[7]
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Coordinating Physical with Digital
From product’s perspective to customer’s perspective
The days of existing and potential customers walk-
ing into branches and not being recognized or effec-
tively engaged are over. A new era of personalized
financial services is forcing banks to sell to a market
of one. This means understanding customer needs
and addressing them appropriately. When custom-
ers come into the branch it helps to recognize who
they are and make that information available to key
members of the branch. Embedded in a debit or
credit card, it can identify customers as soon as they
enter a branch. This also means moving from a reac-
tive sales model to a proactive one, where customer
needs can be anticipated in advance. [8]
The advent of digital has not been lost on branch-
es. Many banks have begun leveraging the latest
innovations in technology to offer a personalized
banking experience. Branches are customized with
innovative technology such as media walls, interac-
tive kiosks and work benches that enable customers
to self-navigate and gain information on a wide
array of products and solutions, and also conduct
transactions.[9] The branch physical environment
is also a perfect platform for customers to get more
information about products and online channels of
the bank, or some financial skills, the new technol-
ogy involved in the branch could help customers to
remember the touch points in branch.
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Future bank
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7 Current ING Branch
Advieskantoren
Business card of our network, leading practices
Excel in expertise and customer experience
Focus on high net worth and corporate client
Advisory fixed workplace office
Standaardkantoren
Accessible and approachable
Record and deposit cash at manned
Compactkantoren
Withdraw cash and deposit via self-service
Alternative forms of customer service
ISP
Withdraw cash and deposit via self-service
Pay daily banking and savings
ING now has four kinds of Branch offices, they divide them by different sizes and the complexity of services. Among them, Advieskantoren are leading practices in terms of customer perception and sales. All advisory teams are visible and directly accessible to customers. ING does not make the distinguish of different branches to customers.
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Advieskantoor
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TOUCH POINTS &
SCORECARD
- Health Score- NPS- Churn %
•• Why so slow responding to tickets?•
FRUSTRATIONS
••
•
•
•••
Service Safari
Pre-service In service
A service safari is an experiential field trip for teams to understand how services feel from the outside – as a customer.[10] Looking at a whole range of services allows people to develop an understanding of the common needs customers have, and the common problems that that encounter. These insights can then be developed into opportunities for service innovations, and are often all the more resonant due to people feeling like they have generated them themselves. [11]To have a deep understanding of how ING works, I was the customer to experience the services in ING branch, as I want to apply a credit card for myself, I went to the branch to get more information.
I checked on the Internet about credit card and it was in Dutch version.
I was not sure if I under-stand the information on website, I decided to got the branch.
GOOD POINTS
- The website’s English ver-sion doesnot have enough information. - I could not make an ap-poitnment.
I arrived the branch, there are not many people there,I picked up a number on the Kiosk , the interface made me a little bit confused about which option I should choose.
- The employees were very polite.- The interior design is good and feel safe- Each area in the branch is clear for different functions.
- The employees were very polite.- The interior design is good and feel safe- Each area in the branch is clear for different functions.
After that, an employee came and asked what I want to do, I explained to him and he told me I could enjoy some coffee or tea on the coach and waited for my turn.I waited 10 mins, just searching on the Internet to cost time. An employee came and asked me to the counter, I explained my question again and got answer.
After service
The em-ployee said goodbye to me.
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CustmomerJourney
To see what happened in the ING Branch, Jereon and I had two observations in one of the branch in Eindhoven center, as ING employees did not allow us to do any interview with the customers. After observations, four kinds of personas and customer journeys were made. (other three see Appendix B) By doing this, we want to find more design and research opportunities.
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By analysing the service safaris and different
age group’s customer journey map, some
design opportunities were made depending
on the requests.
11 Orientation
Design Opportunites Existed Problems
How about designing a system that customers could book ap-pointment?
-There is no booking system, customers are
not in control of how long it will take in the
Branch.
-Customers donot know clearly each chan-
nels’ function.
-Customer is just replaced by a number in
Branch.
-The waiting time is boring.
-Customer need to repeat their requests.
-There is no system to record the experince
that customer has each time.
Is it possible to personalize the customer journey in Branch?
Is it possible to entertain the waiting time?
If ING know customer’s request and interests in advance , could they supply better service?
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Interation
For now, ING does not have a booking
system for normal services, customers
could only make appointment online with
mortgage advisors. But if there is a book-
ing system, I think both customers and ING
could get benefits from it. For customer,
first, they could in control when is the most
suitable time for them to go the Branch.
Second, if their requests are known in ad-
vance, the service could be more efficiency.
For ING, with this system, they could allo-
cate t staffs with the customer’s number. It
Booking system
number. It could also save money for ING. In addition, ING branch could improve their services by inputing more
information about customers, which could help ING get a better reputation comparing with other banks.
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ING Mobile Banking App was 3 years, and has been used for a large num-
ber of customers. As with the trends analysis, multi-channels’ coopera-
tion is going to be a trend for bank. I think app is the most tangible way
for customers to book appointment flexibly with ING branch.
A simple interface for the booking system in the app was designed, after
this, the current customer journey and the renewed one which proposes
to have the booking system were made to show the improvements.
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App Interface
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Renewed customer Journey
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ReflecitonThe timeline clearly proves the improvements with a booking system,
it made the customer journey more personalized and efficient. As the
project focus on the experience in Branch, so next step is to design more
experience in Branch.
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Design Concepts
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The main idea is to personalize the customer journey with already customers’ information input and
entertaining the waiting time in Branch. For personalizing the customer journey, it may relate to some ex-
tend privacy. As bank is a very special retail environment, people need to feel safe and comfortable with
what is happening in the branch. So in this concept, two similar concepts were designed and they relate
to different levels’ privacy, one is reactive and the other is proactive.
Personalization Privacy
In fact, 86% of consumers and 96% of retailers
said personalization has at least some impact on
the purchasing decision. Almost one third (31%)
of consumers wanted more personalization in
their shopping experiences. [12]With multi- chan-
nel, changes in culture have resulted in a shift
in consumer expectations. For retail stores and
other public places, they want an experience,
rather than an explanation. They expect retailers
to know their preferences and interests. A recent
Infosys survey reported that 78 percent of con-
sumers are more likely to be a repeat customer if
a retailer provides them with targeted, personal-
ized offers. [13]
Everyone carries around a lot of data on their cell
phones, from the locations they visited to what
they like best, as expressed with social media.
Data about personal likes and buying habits is
valuable when directing advertising and oth-
er information to individual consumers, made
possible with the intelligent mobile advertising
solution.[14] However, more information about
consumer means more privacy is known by
bank. It is not sure what consumer expects in
such a public place. The level of privacy that con-
sumer could accept still need more researches.
Meanwhile, two similar experencie was designed.
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Reactive Proactive
Reactive is not internally motivat-
ed but manifests in response to a
situation or the actions of others.
one waits for things to happen and
then tries to adjust (react) to them,
or reactive behavior focuses on
solving a problem after it occurs.
The design direction is very similar to
design experience in responsive environ-
ments. With the instruction of my coach
Jorge, framework for responsive environ-
ments was used for guidance during the
design. A responsive environment should
be seen as a system that delivers a combi-
nation of contents and services via a multi-
tude of modalities and me- dia. The design
of responsive environments generates
architectural spaces that embody a certain
user experience, relying on enhancements
Proactive behavior aims at identi-
fication and exploitation of oppor-
tunities and in taking preemptory
action against potential problems
and threats. It is deeper step that
reactive. [15]
Competence, influence, self development, enjoyment,control, autonomy, self esteem, engagement, attention
Intrusiveness, disruptiveness, informative, entertaining,interactive, combination, narrative
Individual tailoring, personalisation, group adjustment,profiling, resources, delivery, conflict resolution
Effectiveness, efficiency, affect, learnability, intuitiveness,discoverability, context, usability, usefulness, comfort
Address, readiness, feedback, attention, action
Accessibility, visibility, legibility, variety, richness, personalisation of space
EXPERIENCE
ADAPTATION
INTERACTION
MODALITIES
MEDIA
RE
SP
ON
SIV
E E
NV
IRO
NM
EN
TS
DIMENSIONS ELEMENTS
APPROACHES
SY
STE
M C
EN
TRIC
US
ER
CE
NTR
IC
ARCHITECTURE
of the built environment, by combining technology, content and operation. With these principles, experiment setting sheet was
made. (more details about the framework see Appendix C.)
Framework forresponsive enviroments
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Experiment Setting
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After finishing the sheet, one persona was made to create different sce-
narios . The scenarios propose what may happen in the branch.
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EMMY PERSONA
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23
Current Scenario
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Reactive Scenario Reactive Scenario
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Proactive Scenario
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Customer could choose to listen to some
music or read some news on the. In addi-
tion, the app would recommend customer
to interact with the interactive screen and
let them choose a color to represent them.
REACTIVE
Reactive & Proactive The mainly customer journey of reactive and proactive way is the same. But significant
differences are existed in how much personal information is involved.
PROACTIVEFirst,kiosk would remind customer to
scan QR code on mobile app to apply
further service. Second, customer could
choose dirnks on it.
ING branch could automatically know the
coming of the customer when arrived. The
system recorded last time’s customer prefer-
ence,and serve drink that customer likes.
Kiosk
AppThe app would show the music and news
that customer is really interested in and also
recommend customer to interact with the
interactive screen but without instructions.
Customer could see different news or
videos about ING on the wall with hand’s
gesture, also greet with others.
Customer could see others’ experience with
ING and also share their own experience, like a
social media wall.
Interactive screen
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Reactive Proactive
This part is on the screen
of the kiosk machine.
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This part is on the
customer’s ING app.
Reactive Proactive
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This part is on the
customer’s ING app.
Reactive Proactive
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Reactive Proactive
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Reactive Proactive
This part is on interactive
screen on the floor.
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Reactive Proactive
The app would remind customer it is his or her
turn This part is on the customer’s ING app.
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User Test User test is a crucial part for service design, as it is design-
ing for experience, customer should have a real customer
journey.
WHY
WHO
HOW
14 ING customers were test in the experiment. 7 females
and 7 males. They are all in group of 20-25 years old and
they are university students.
The persona Emmy is also in this age group and also
young people are more likely to accept new technology
and share their own opinions.
It’s a pity that the ING lab could not be used as we lost
connections with ING. I choose the -1 floor in meta forum
in TU/e, as there was a space like the waiting coach in ING
Branch. First, some warm-up questions were asked about
their experience in ING. Then customers experience the
two designs. Seven people did reactive first and the
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WHAT Tablet represented the kiosk and participants
began their customer journey here.
Then they went to the waiting area( with coach-
es), participants used the app on the phone.
Participant came close to the interactive screen
and then interactive with it with hand’s gesture.
A small projector was hung above.
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After experiencing, participants filled in three
questionnaires as different methods of eval-
uating results would be used in analysis.(see
bigger size questionaire in Appendix D)
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Data Anaylsis1 AttrakDiff
AttrakDiff is an instrument for measuring the attractive-
ness of interactive design. With the help of pairs of op-
posite adjectives, users can indicate their perception of
the design. These adjective-pairs make a collation of the
evaluation dimensions. Qustionaire 1
Pragmatic Quality(PQ):Describes the usability of a design and indicates how successfully users are in achieving their goal
using it.
Hedonic quality-Stimulation(HQ-S):Mankind has an inherent need to develop and move forward. This dimension indicates to what extend
the design can support those needs in terms of novel, interesting, and stimulating functions, content,
and interaction-and presentation-styles.
Hedonic Quality- Identity(HQ-I):Indicates to what extent the design allows the user to identify with it.
Attractiveness (ATT):Describes a global value of the design based on the quality perception.
Hedonic and pragmatic qualities are independent of one another, and contribute equally to the rating
of attractiveness. [17]
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Instuction:In the portfolio-presentation the values of hedonic
quality are represented on the vertical axis (bot-
tom= low value). The horizontal axis represents the
value of the pragmatic quality(i.e. left = a low value).
Depending on the dimensions values the design
will lie in one or more character-regions. The big-
ger the confidence rectangle the less sure one can
be to which region it belongs. A small confidence
rectangle is an advantage because it means that
the investigation results are more reliable and less
coincidental.
There is room for improvement in term of usability
and hedonic quality for both reactive and proactive.
Proactive performs better than Reactive. Pragmat-
ic quality as well as hedonic quality is higher. The
difference in value between the pragmatic quality of
reactive and proactive is insignificant, but in terms
of the hedonic quality, the difference is statistically
significant. The confidence interval for PQ and HQ of
proactive is smaller than reactive. The rating of pro-
active applies with greater certainty to the design.
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In this presentation hedonic quality distinguishes between the aspects of stimulation and iden-
tity. Furthermore the rating of attractiveness is presented.
In terms of PQ and ATT, proactive performs better
than Reactive, the difference is statistically insignifi-
cant.
In terms of HQ-I, HQ-S,proactive performs better
than Reactive, the difference is statistically signifi-
cant.
For both reactive and proactive, the average values
are located in the average region or above-average
region. It means they meet the ordinary standards.
However, improvements should be more for better
values.
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The mean values of the word pairs are presented here. Of particular interest are the extreme
values. These show which characteristics are particularly critical or particularly well-resolved.
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Illmo2
Illmo (Interactive Log Likelihood MOdeling) is a statistical modeling tool
that was developed by Jean-Bernard Martens from TU/e. [18] The benefit of
using this program that it allows to draw statistical conclusions in a visual
way. (more details see Appendix E) Qustionaire 2 questions values were
input in the Illmo, each graph reprensents a result of the question.
It is very efficient. I feel very happy or have fun. I know how to use all the system clearly.
I feel very connective. The experience is acceptable
or good for me
Thurstone average Vs Sitmulus shows average
value of each condition. The drawn line repre-
sents the standard deviation of the result. When
this line is overlapping with one of the other
lines it means thereis no significant difference
between those versions. We could conclude
that Condition Reactive and Proactive are
significantly higher than Current Condition. It
means the design improve the customer jour-
ney in Branch.
X-axis: 1 = Reactive Condition
2 = Proactive Condition 3 = Current Condition
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It is very efficient. I feel very happy or have fun. I know how to use all the system clearly.
It is very efficient. I feel very happy or have fun.
As in the Thurstone average, the difference between reactive and proac-
tive is not that significant. So Thurstone difference was used to see more
details. From the graphs we could see, participants think proactive way
is more efficient for them. They could clearly know how both conditions
work and get the same levels of emotion in terms of happiness.
X-axis: 1 = Reactive Condition
2 = Proactive Condition 3 = Current Condition
I know how to use all the system clearly.
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I feel very connective. The experience is acceptable
or good for me.
I feel very connective. The experience is acceptable
or good for me.
For connective, proacitve works
a bit better than reactive. How-
ever, in terms of “acceptable”, re-
active works better. Perhaps the
proactive way is too forward for
users to experience in a branch
envrionment.
X-axis: 1 = Reactive Condition
2 = Proactive Condition 3 = Current Condition
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Except to comparing reactive with proactive, in
this questionnaire, I want to see how participants
think about some other aspects of the design. For
example, how do they think about doing some
entertainments when waiting, how do they see
the level that they can accept for Bank knows their
personal information. Column Chart3
From the graphs we could see, customers really
need some entertainments when waiting in the
branch, which has the highest score.
Second, they hope they could be automatically
recognized when they arrived and their requests
have been informed for ING Employee. They hope
to know more information about ING in an inter-
esting way. Uploading their information to ING is
also acceptable for customers if they could have
better services.
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Conclusion
Personalize the Customer Journey In illmo, we could see reactive and proac-
tive work much better, it means there is a
huge need for ING to improve the customer
journey in branch. The kiosk machine is too
old-fashioned. Meanwhile, with multi-chan-
nels combination, ING could do more
pre-services for customers, for example a
booking system in mobile app. Because
customers hope their request could be
known by Branch before they come. Some
entertainments for waiting is also highly
needed in Branch.
After the experiment, with three methods of anaylzing data, some conclusions or design
recommnedations for ING branch customer journey were done.
Technology Input in Branch Office The interior design is amazing in ING
Branch. However, more technology input
could make it more attractive for custom-
ers. Interesting technology could leave
unforgettable impression for customers. In
this way, customers are likely to have future
purchase with the brand. Interactive Screen
maybe a very good option. As customers
could interact with it when they are waiting.
Also they could get more information about
ING product, which means ING could also
have benefits with it.
1 2
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3 4Reactive vs ProactiveFrom AttrakDiff, we could see Proactive
performs better than Reactive in general.
It may show a direction for ING. Customers
expect they could upload some of their per-
sonal information to get better services or
have good recommendations about finan-
cial products. To some extend, the current
branch does not let customer feel connec-
tive with ING. Although, it is very difficult to
apply proactive services in Branch environ-
ments, as it relates to people’s privacy, but
if the personal information is used in a right
way, customers are glad with it.
Social Functions in BranchI was trying to see if people want to more
connection with strangers that who are
waiting them together. However, the result
is customers are not that eager to share
with others in branch environment. Perhaps
it is too much forward.
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Discussion
It is a pity that as we lost connection with ING and I could not get any feedback from the
perspective of ING employees. As there were only 14 participants in the test, more partici-
pants need to involve for deeper research.
Second, as there are many things happening in the customer journey, questionnaire may be
more detailed for each part. For analysing data, I used quantitative research method, quali-
tative method could be applied for more values.
Third, more ideation could be done for renewing the customer journey. Some more service
design tools should also be applied, for example, the business model, service blueprint,
skateholders map and so on.
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Acknowledgements Thanks to my coach Jorge. In this whole semester, you gave me lots of useful feedback and
suggestions for this project, you coached me how to do a service design in the right way.
When I met some difficulties or stuck in something, you always help me to figure it out. With
each time’s coach meeting, I made progress with your feedback and finished my project.
Thanks to Jeroen. In the beginning of the project, we went to the ING together many times
and finished the customer journey map together. you always gave me encouragement
when I was stuck.
Thanks to Prof. Ben. You gave us an expert meeting on how to set experiment for responsive
environment and it worked well.
Thanks to JunHu. You borrowed me the small projector, which was very useful for me to
stimulate the interactive screen on the floor.
Thanks to all the participants of the user test. I could not finish this project without you.
Yours feedback is the crucial part of this project. Thanks for your time for participating my
tests.
Thanks to Jean Bernard, we had an expert meeting about analysing data. You gave me feed-
back on what I have done with Illmo.
Thanks to Xihao, thanks for giving me useful suggestions on drawing the scenarios.
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[1] ING website: https://www.ing.nl/de-ing/over-de-ing/de-ing-wie-zijn-wij/welcome-to-ing/index.html
[2] [3] Marloes,B., Impact of personalized welcoming in entrance usability of bank branch, 2013
[4] Mike,B., and Dirk,V. , Building the retail banking of the future, June 18, 2014
[5] Ben,N., Colleen,H., Microsoft, The bank branch of the future,2011
[6] Mike,B., and Dirk,V. , Building the retail banking of the future, June 18, 2014
[7] [8] Ben,N., Colleen,H., Microsoft, The bank branch of the future,2011
[9] Capgemini Consulting,The future of bank Branches Coordinating Physical with Digital, April 25, 2013
[10] Service safari from http://liveworkstudio.com/tools/service-safari/
[11] Stickdorn, M., Schneider, J., This is service design thinking. BIS: Amsterdam, the Netherlands,2012
[12]Infoys, Rethinking Retail insights from consumers and retailers into an omni-channel, 2013
[13]Trend report on why personalized retial is the future of Brick- and- mortar stores. From website: http://
www.trafsys.com/trend-report-why-personalized-retail-is-the-future-of-brick-and-mortar-stores/
[14] Intel, The Retailers’ Guideto Creating PERSONALIZEDSHOPPING EXPERIENCES,2014
[15] Proactive definition from http://www.businessdictionary.com/definition/proactive.html
[16] Jorge,L., A framework for responsive environments,2014
[17] AttrakDiff website: http://attrakdiff.de/
[18] Illmo website: https://illmoproject.wordpress.com/
References
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Appendix A Project Discription Service 2.2: A renewed customer journeyDesigning experientially and culturally meaningful services, choreographed in time and spaceAbstract The current digital transformation turns old industries and business models upside down. Consumers
become powerful prosumers and blow up segmentation, while products become services and vice-versa.
Informed by strategy and realised by design, you will challenge conventional service assumptions to create
disruptive, future-ready solutions across customer experience. As such, Service 2.1 aims at analysing the
dynamics of customer-business relationships, and designing a service environment, from the perspective of
its experience, business impact and socio-cultural relevance.
1. IntroductionIn the competitive world of business, what separates industry’s players is often the service that comes with
the product offering– the customer experience (Hassenzahl, 2010). Quality of service determines whether
a customer will be loyal, or leave. In this regard, service design is the activity of planning and organising
people, infrastructure, communication and material components of a service, in order to improve its quality
and the interaction between service provider and consumers. To develop a service is to design according
to the needs of all participants. Services should be user-friendly, competitive and relevant to the custom-
ers, translating the behaviour of customers, their needs and motivations, into service experiences that are
delivered in an achievable, specific and meaningful fashion.
2. Design challenges & research questionsService design is experience design from multiple perspectives. We analyse business to consumer relation-
ships and design service environments, from the perspective of experience, value, business impact and
socio-cultural relevance. It is a relatively new discipline that asks fundamental questions such as (1) what
should the customer experience be like? (2) What should the employee experience be like? (3) How does a
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company remain true to its brand, to its core business assets and stay relevant to customers?
3. Project directionsService design requires a concrete client, and the project offers links with very distinct clients. During the
1st project week, a visit will be planned to the clients’ premises in order to provide contextual information
about each of the directions, and allowing the students to get acquainted with the clients. At the end of the
1st week, you will present your vision on service design, and choose a client for your project. Developed
projects will have scheduled feedback contact moments with the clients, and will be given the opportunity
to test designs in context. The following directions are planned for this semester:
3.2. Retail banking (Client: ING Netherlands)With ING Netherlands, you will analyse trends and rethink how financial products and customer services are
delivered, by designing a process, an environment or a multi-channel solution that provides added value
for the customer and/or service provider. As a designer for ING, you will have access to the ING Lab, a test
laboratory for experimenting with new concepts and processes that focus on the “Bank of the future”, meas-
uring the impact of personalisation and other enhancements of a branch environment, in terms of quality
of experience, efficiency and productivity.
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Appendix B Customer Journey Map
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Appendix C A framework for responsive environments,
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Appendix D Questionnaires
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Appendix E Illmo Discription
• Illmo offers an interface that makes it
possible to easily modify the statistical model
that is used to describe and analyze a data-
set, which should hopefully invite users to try
out different alternatives, next to the default
option (i.e., a Gaussian model). Illmo supports
multi-model comparison to assign likelihoods
to the models under consideration.
• Illmo offers a range of visualizations
that graphically illustrate the statistical model
itself, the correspondence between the input
data and the constructed model, and the
conclusions (statistical inferences) that can be
drawn from this model.
• Illmo uses the log-likelihood criterium
(LLC) as a goodness-of-fit measure between
the actual data and the constructed model
to determine optimal model parameters. The
log-likelihood profile (LLP), that is, the varia-
tion of the LLC around its minimum value as a
function of any model parameter, can be used
to determine how accurately such a parameter
is determined by the data, and hence to make
statistical inferences for this parameter.
• Illmo can be used to teach statistics in
an interactive way: especially the many visuali-
zations in Illmo make it easy to explain statisti-
cal concepts to unexperienced users.
• Illmo allows to compare results ob-
tained using the general method of log-likeli-
hood modeling to those obtained by popular
analysis methods such asANOVA, regression
analysis and T-tests that rely on the specific as-
sumption of a Gaussian model (with constant
variance across conditions).
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Appendix F Final Demo Posters
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Appendix G First Data Analysis