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Quezon City Sci-Tech Musem
A Symbol for Economic Advancement
A Thesis Proposal Submitted to
the College of Architecture
University of Santo Tomas
In Partial Fulfillmentof the Requirements
for the Degree of
Bachelor of Science in Architecture
JOBRIEL JUNIFEN G. GAUUAN5AR3
MARCH 2013
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25 February 2013
Archt. John Joseph T. Fernandez
Dean
College of Architecture
University of Santo Tomas
Espaa, Manila
Dear Archt. Fernandez,
I have the honor to submit my thesis proposal entitled, National Museum ofScience: Green Museum as a partial requirement for the degree of Bachelor of
Science in Architecture. The project intends to provide a wide-ranging facility and
center for interactive learning of the different fields of sciences.
a. To raise the Scientific literacy of awareness and perception in an expressive and
fun way by creating and relating interactive related educational and recreational
exhibits and facilities.
b. To help improve society of the nation by delving them into a world of knowledge
and wisdom.
c. To encourage the competitiveness of the Philippines with other countries involvingnew ideas & innovations in the field of physics, chemistry, biology, ecology,
mathematics, agriculture, architecture & engineering &sustainability.
Upon the approval of this proposal, it is understood that I shall proceed with
the research work and submit it on designated date. Justification and other
requirements for the proposal are included herewith
Respectfully,
Jobriel Junifen G. Gauuan
5AR-6
Endorsed by:
Archt. Clarissa L. AvendaoThesis Adviser
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Chapter 1: Introduction
1.1 Introduction
Science is the key to the advancement of any nation. This is clearly evident in
todays age. We are in the Space Age wherein the economy is mainly driven and heavily
influenced by scientific discoveries and innovations. By attaining this level of wisdom,
we now apply these discoveries to our most basic needs such as food, shelter,
transportation and social life. A good example of this would be the discovery of radio
waves. Since the discovery of the radio waves, there was an immediate frenzy of
curiosity and interest that sparked in the human world. Not long after, inspired scientists
realized the innovative potential and practical use of using radio waves for human
welfare. With its discovery, radio waves spawned a chain reaction wherein its scientific
nature was applied to human usage, i.e. the invention of radio-telecommunications, where
it solved the age old problem of wireless communication through vast distances, thus
paving the way for inventions like the Radio, RADAR, Remote control, Telephones,
Cellular phones, Cable Television Etc.
This grand phenomena is not entirely exclusive, it could also be applied to all
fields where there is discovery. One only needs a spark of curiosity and creativity to
achieve greatness. The point to make is that science is the system that elevates people to
overcome the most basic humanistic problems like diseases, poverty, overpopulation,
economic woes, and climate change, all of which contribute to the negation of human
worth. That being said, we now have the wisdom and capability of understanding the
problems in hand, and to come up with logical solutions to solve them.
The effect of this phenomenon was profoundly beneficial to the world and to
nations. With technological innovations based on human needs and scientific
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development, there was a boom in international and local Commerce. Countries were
able to interact and transact with other countries with relative ease. During the mid19 th
century, Globalization and Industrialization became a great trend which greatly
developed the wealth, success, quality of life in many countries. Europe became a center
for progress, and innovations for it housed and nurtured the leading intellectual minds
that would make the world a better place. Such minds were the likes of Albert Einstein &
Nikola Tesla.
In todays age, the Industry and Economyare the foundations of all nations and
communities. It is one of the most important components of a nation. A vastly wealthy
and developed economy is synonymous to a 1st class country. But the problem is that
there are still many underdeveloped countries that are impoverished, particularly the
Philippines. Clearly what the nation ought to do is develop its economy in the same way
that sparked Globalization and Industrialization in Europe & North America. The nation
needs to emphasize in scientific education and nurturing to create globally competent
professionals that will pave the way for development. The nation needs dreamers who
dream big and think of new ideas that would greatly contribute to agriculture,
engineering, architecture, medicine, space exploration Etc. Curiosity, Reason, and
Intellect must be cultivated in every citizen, especially the youth, for these are the
fundamental qualities that will ultimately shape the nation.
1.2 Background
The growth of a nation is determined by its economy, society and the amount of
resources. The Philippines is classified as a developing country and is ranked as 40 th
largest economy in the world by the IMF (International Monetary Fund).Goldman
Sachs estimates that by the year 2050, the Philippines will become the14thlargest
http://en.wikipedia.org/wiki/Goldman_Sachshttp://en.wikipedia.org/wiki/Goldman_Sachshttp://en.wikipedia.org/wiki/Historical_list_of_ten_largest_countries_by_GDP#By_estimated_future_nominal_GDP_2http://en.wikipedia.org/wiki/Historical_list_of_ten_largest_countries_by_GDP#By_estimated_future_nominal_GDP_2http://en.wikipedia.org/wiki/Historical_list_of_ten_largest_countries_by_GDP#By_estimated_future_nominal_GDP_2http://en.wikipedia.org/wiki/Historical_list_of_ten_largest_countries_by_GDP#By_estimated_future_nominal_GDP_2http://en.wikipedia.org/wiki/Goldman_Sachshttp://en.wikipedia.org/wiki/Goldman_Sachs8/13/2019 Final Thesis Proposal- Museum
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economy in the world. It is very rich in natural resources. But it is not devoid of
problems. Currently the Philippines is plagued by basic 3rdworld issues such as, poverty,
high unemployment rate, slow creation of job opportunities, relatively high scientific
illiteracy rate, uneven distribution of wealth, and a declining habitat. The quality of life
index in the country is undesirable. It is ranked 44th out of 111 nations in terms health,
family life, community life, material well being, safety, security, political freedom and
gender equality.
All of these issues are all bounded together by the economy, for its dull and
stagnant state. What the country needs is a boost in competitive spirit when it comes to
capital goods and services. This can be attained by guiding the people in to the right
direction. Museums and learning centers are highly social and economic symbols, it
sparks a great deal of interest from the public given that it is established in a highly
urbanized area where trade and commerce is at its zenith. These types of infrastructures,
give a sense relief to people who have problems or find it difficult to appreciate learning
new ideas and concepts. Museums offer a recreational and fun experience to the people,
unlike in schools where a student is at a constant strain to cram in and learn new things.
This is somewhat a subtle learning versus forced learning situation. By offering a totally
new museum experience, it will spawn a new paradigm in the way, social people find
recreation. Society will no longer delve into unproductive activities that doesn't offer new
learning experiences. With this notion, it will form the epitome of the human culture - a
smart, knowledgeable, creative and logical thinker who is ready to face the world and
compete with other great minds. And with this advancement, all the pieces of the puzzles
on how to progress the nation, through the economy, will be in place.
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1.3 Statement of the problem
In the Philippines there is a clear sign of deficiency in scientific literacy. This is
evident by observing the current state of our economy, society and life quality index.
Science & Technology education is not well taught and emphasized to the Learning
Youth, and in turn become creatively stagnant and dependent. The economy relies mainly
on investing in foreign entities to provide them the needs of the country i.e. car industries,
train industries, information and technology industries, medical and pharmaceutical
industries Etc. This problem directly correlates to the science literacy level of the
Philippines, for science and technological innovations is what drives the economy i.e. the
invention of smart, efficient, flexible, beautiful, and top of the line products. Therefore
low technical and technological capacity means low possibilities of industrial
innovations, meaning less money to help the nation, particularly the impoverished.
Ultimately, the goal of the project create a national symbol that will develop
industrially adept and smart citizens which would lead to strong companies and local
government units, which can advance new ideas and innovations in the business
industries, create new export markets, enlarge our economic foundations and make our
economy more globally competent. Also, the goal is to cultivate the suppressed and
untapped capabilities of the Filipino culture and ingenuity.
Corporations, Firms, Government Units, and Institutions alike must develop and
learn new, significant technical capabilities and attain management wisdom, for these are
the traits required for global expansion and competition. All of these entities should
emphasize the Innovation Economy ideology wherein knowledge, technology,
entrepreneurship and innovation are the core principles to develop and follow.
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promote Museum Learning Centers as the best alternative for gaining inspiration,
recreation, learning and the advancing Scientific Literacy.
2. To provide a Science & Technology Museum that will stimulate Economic
Growth through its promotion of science and technology learning to ignite a creative and
innovative spark among the future generations because in the world industry today,
innovation, particularly technological innovation in Engineering, Architecture,
Information Technology, Agriculture Etc. heavily influences the state and development
of a nations economy.
3. To provide a Science & Technology Museum that will serve as an iconic
Architectural example that will mark the advancement of the technological capabilities,
engineering capabilities, economic capabilities and social development capabilities of the
country, especially in metro manila.
4. To provide a Science & Technology Museum that will promote Foreign &
Local tourism to expand economic and social growth in the country. The project will
promote the Philippines to the world as an internationally competent tourist site that will
create more job opportunities for the local people.
1.5 Significance of the Study
Designing a center for science and technology has many benefits. Firstly it creates
a stepping stone for excellence in the learning field of mathematics, science and art.
These tools and traits are exceptional and essential to the development of a nation. It
creates a spark for innovation in inventions. The project will have a great impact in the
Philippines regarding its socio economic status, population literacy status, and
environmental status.
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In a social aspect, the project could very well enhance the lifestyle of all Filipino
citizens and improve the Quality of Life Index of the nation. The project aims to
prioritize the endorsement of learning science and how important it is and how it affects
everything in our lives. In turn, the project will enhance the lives of every person in the
country via synergy through the sharing of ideas and innovations.
One of the main goals of the Science & Technology Museum will be the
stimulation of the creativeness and inventive spirit of each individual, especially the
coming generations. The imbedding of a grand system of ideology in their lives that will
help them shape and configure of a perfect future economy. This is what is truly
important out of all the aforementioned objectives. Training people, rehabilitating people
and inspiring people into becoming 1stclass human thinkers is all that is truly important.
The significance of the study accentuates on the social and humanistic aspect of
the nation. The nature of the museum works in synergy with the environmental and urban
development of city and the nation. It will aid in increasing the legacy of the city and
nation as an intellectual and commercial center with the likes of a Bilbao Effect.
Wherein, one success leads to another i.e. grand-symbolic structure leads to notoriety,
notoriety leads to tourism, tourism leads to increased job opportunities, and increased job
opportunities leads to economic development.
1.6 Scope & Delimitation
The study amasses with extensive information gathered, particularly starting with
the different types of museums, science centers and exhibition centers both on the local
and international prospect. Through the case studies of these various examples of
structures the researcher will be able to establish its parameters on the design and
functions of the proposed project.
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All the necessary facilities and spaces which support the functionality of the
Science Museum such as, Museum exhibits, Offices, Digital auditoriums and commercial
areas are also being studied by the researcher. Further analysis of the site such as
microanalysis of the city, weather patterns, efficient road pathways and the immediate
environment are also taken into considerable studies.
Architectural & Technological innovations that will optimize the design of the
project will also be extensively studied, such as Green Technologies and top of the line
Informative Gadgetry, because it will pave the way for the latest trend in Modern Design,
and because in todays economy, technological innovations are what drive the economy
and society of a nation to higher echelons. Also we should consider that Sustainable
Architectural Design is the only pathway towards the salvation of the environment and
our species.
1.7 Definition of Terms
Bilbao Effect - The exponential creation, appreciation, growth and development of
different kinds of economies in particular place, brought about by the establishment of an
iconic architectural structure.
Exhibits -Objects or collection of objects and specimens exhibited to the public
Humanistic - Of or pertaining to a philosophy asserting human dignity and man's
capacity for fulfillment through reason and scientific method
Industrialization - The organized action of making of goods and services for sale
Innovation - The act of innovating; introduction of new things or methods.
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Globalization - The process enabling financial and investment markets to operate
internationally, largely as a result of deregulation and improved communications
Green Architecture - is an approach to building that minimizes harmful effects on
human health and the environment. The "green" architect or designer attempts to
safeguard air, water, and earth by choosing eco-friendly building materials and
construction practices.
Paradigm - A set of assumptions, concepts, values, and practices that constitutes a way
of viewing reality for the community that shares them, especially in an intellectual
discipline.
Quality of Life Index - is a international rating systems of countries based on results
ofsubjective life-satisfaction surveys to theobjective determinants of quality of life
across countries.
Reason - is the capacity forconsciously making sense of things, for establishing and
verifying facts, and changing or justifying practices, institutions, andbeliefsbased on
new or existing information.
Science - is a systematic enterprise that builds and organizesknowledge in the form of
testableexplanations andpredictions about theuniverse.
Scientific Literacy- encompasseswritten,numerical,anddigitalliteracy as they pertain
to understandingscience,itsmethodology,observations,andtheories.
http://en.wikipedia.org/wiki/Subjectivityhttp://en.wikipedia.org/wiki/Objectivity_(science)http://en.wikipedia.org/wiki/Consciousnesshttp://en.wikipedia.org/wiki/Facthttp://en.wikipedia.org/wiki/Beliefshttp://en.wikipedia.org/wiki/Knowledgehttp://en.wikipedia.org/wiki/Scientific_theoryhttp://en.wikipedia.org/wiki/Predictabilityhttp://en.wikipedia.org/wiki/Universehttp://en.wikipedia.org/wiki/Scientific_writinghttp://en.wikipedia.org/wiki/Mathematicshttp://en.wikipedia.org/wiki/Information_technologyhttp://en.wikipedia.org/wiki/Literacyhttp://en.wikipedia.org/wiki/Sciencehttp://en.wikipedia.org/wiki/Scientific_methodhttp://en.wikipedia.org/wiki/Observationhttp://en.wikipedia.org/wiki/Scientific_theoryhttp://en.wikipedia.org/wiki/Scientific_theoryhttp://en.wikipedia.org/wiki/Observationhttp://en.wikipedia.org/wiki/Scientific_methodhttp://en.wikipedia.org/wiki/Sciencehttp://en.wikipedia.org/wiki/Literacyhttp://en.wikipedia.org/wiki/Information_technologyhttp://en.wikipedia.org/wiki/Mathematicshttp://en.wikipedia.org/wiki/Scientific_writinghttp://en.wikipedia.org/wiki/Universehttp://en.wikipedia.org/wiki/Predictabilityhttp://en.wikipedia.org/wiki/Scientific_theoryhttp://en.wikipedia.org/wiki/Knowledgehttp://en.wikipedia.org/wiki/Beliefshttp://en.wikipedia.org/wiki/Facthttp://en.wikipedia.org/wiki/Consciousnesshttp://en.wikipedia.org/wiki/Objectivity_(science)http://en.wikipedia.org/wiki/Subjectivity8/13/2019 Final Thesis Proposal- Museum
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Chapter 2: Review of Related Literature
2.1 Chapter Overview
This chapter focuses on all the important topics that will be taken into
consideration. This will deliver discernment on all issues that need to be solved and all
the numerous factors that are directly related to the project.
2.2 How Science Influences humanity
The progress of the human race throughout the millennia, owes a great deal of
debt to Science. The majority of people may not know it but science greatly influences
virtually all of our day to day activities. Back in the dark ages when people had no
electricity and no knowledge of the natural world, civilizations invented deities and
entities to fill in their gap of knowledge about natural phenomena. Surely it consoled
their intellectual need but all of that was entirely illusory. Eventually the civilizations
found out that explaining the unknown by means of positing a deities and demons did not
help them through crises, especially when there were outbreak of diseases. Those people
eventually stopped acting superstitious and formulated a system that used observation
and empirical evidence to solve problems and mysteries that haunted them, thus the birth
of Science.
In the modern age, Science practically controls every aspect of our lives, mainly
by its applications in the field of Architecture, Engineering, Medicine Etc. From the
clothes we wear, to the food we eat, to the decisions we make, everything has science
stamped on it. Technologies are what keeps humans sane for it gives purpose to their
lives, which is reflected upon their dreams and aspirations. It has now become the core of
the world economy, wherein the progress of nations heavily rely on discoveries and
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technological innovations. Science & Technology elevate humanity in countless ways, it
has the power of solving all known problems and issues the world could possibly create,
and it will continue to influence human activities up until it reaches the zenith of
development.
2.3 Impacts of Science & Technology Centers/ Museums
Studies have demonstrated that the construction of Science & Technology centers
have a wide effect on the society, economy and the human psyche. This is especially
evident when these learning centers are built up to be symbolic works of art &
engineering in widely recognized, urban areas. Such areas where Science & Technology
centers have great effect are as follows:
1. Science centers and their i nf luence on careers
There are very few studies of the effect that science centers have on students
career choice. Woolnough (1994) showed that extracurricular science activities
encouraged students to study science at school and to pursue science careers.
Coventry (1997) surveyed university students. She found that 80% of students
studying for science-based careers had visited the science center in Perth, Australia at
least once whereas 64% of students who were not studying for science-based careers
had visited Scitech. Similar findings were made by Salmi (2000) in Finland. There is
evidence that youth programs in science centers have encouraged participants to
pursue careers in science teaching (Siegel 1998).
2.The societal impact of science centers
Witschey (2001) writes of the Science Center of Virginia as the power house
of the community and describes a rich array of partnerships and programs that the
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Museum undertakes with its community. This is undoubtedly the case in many
communities that are served by science centers.
The St. Louis Science Center runs a Youth Exploring Science (YES!) program
in which the-Science Center works with Job Training groups to provide a year round
work-based training program. Science centers increase tourism to their local area.
They run youth employment and volunteer schemes. They support local clubs and
societies. They develop special programs for the elderly and for people with
disabilities. They are involved with environmental rehabilitation and they affect the
roads, parking and transport systems in their area.
Lipardi (1997) describes how the Citt della Scienza works with local
councils, firms and research centres in order to enhance the development potential of
a geographical area, with particular emphasis on the development of local industry.
However, although science centers have put many programs in place that
benefit society, on the whole, they have not developed the methodology to measure
the impact that they have at a societal level. Sheppard (2000) makes a strong plea that
they should do so: As museums engage more substantially in building social capital
and partnering in their communities, they need strong, effective evaluation
methodology to measure their work. Anecdotal information suggests that community
outreach may be transforming both museums and the communities they serve. To
support further investment in community partnership, however, museums and their
publics need to test such assumptions through consistent and methodical research.
Museums have many stakeholders to convince, from their own board and governance
to public and private funders and ultimately the public that chooses to engage in the
rich programs they offer.
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3. The poli tical impact of science centers
Science centers have, understandably, not published reports about the ways
they have/ have not been able to influence government. They do not necessarily want
to publicize the means they use to gain government support. However we can
question whether it would be useful for science centers to share case studies and
stories of success and failure in this area. Perhaps there are some strategies being used
by some science centers that could usefully be implemented or adapted by others.
4. The economic impact of science centers
During the past few years, a few science centers have calculated their impact
on the local community in terms of the extra money brought into the community by
visitors to the science center and extra jobs created by the science center.
For example Greene writes, For every pound sterling spent by visitors at the
museum (The Museum of Science and Industry in Manchester), twelve pounds is
spent elsewhere in the local economy. With 300,000 visitors spending 1.5 million in
2000, the contribution to the prosperity of the region was 18 million. To this can be
added the goods and services purchased by the Museum from local business, the
employment of 120 people, and the investment in new exhibitions and building work.
(Greene 2001)
2.4 Importance Scientific Literacy
Scientific Literacy has become an internationally well-recognized enlightening
catchphrase, and present-day enlightening objective. Scientific literacy stands for what
the general public ought to know about science (Durant, 1993), and commonly implies
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current state of the resource or environment (Mclennan, 2007). Sustainable design offers
high levels of resource efficiency, including transportation and energy use in building
materials.
The fundamental elements that can be derived from sustainable design are
renewable energy use, water conservation and gray-water reuse, habitat preservation and
restoration and healthy and productive indoor environments for people, to name a few.
Sustainable design ultimately covers and considers the big picture in planning. One of the
most rewarding things about sustainable design is its flawless and unnoticeable
integration with the space. It is like no person could ever tell that a structure or a house
implores sustainable design if it is applied to perfection. Sustainable design succeeds in
bringing symmetry and balance to application of technology with the resources.
2.6 Biophilic Landscaping
Landscape design is one of the areas where Biophilic design can make a wide
impact on a global scale. It excels in relation to the climatic changes. As people and
animals migrate from one region to another, it is wise to develop and nurture their
surrounding environment. Migration translates into huge ecological disruptions as
organism encounter places that are foreign to them. That is why it is important to make
the organism feel at home and be comfortable with his/her surroundings.
In relation to museum design, it is beneficial to the users to not only create a
landscape or environment that suits them physically, but rather, the environment should
suit them both physically and mentally. In a sense, there must be a balance and
compromise between setting the environment and the theme of the environment.
Landscape design also has the ability to blend in together some of the disembodied
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elements that has occurred due to urban sprawl. (Lefroy,1999). This in turn can help in
the site development and planning of the close vicinity of a proposed project site.
2.7 Effective Museum
A Museums worth and success as a structure is not solely based on the extensive
arrangement of functional spaces, and the extravagant aesthetic character of its interior &
exterior, but rather, it is greatly based on the balance between the two. What a great
architectural characteristic of a museum has to offer is the preserving the fine line in
between Functional Based Architecture and Aesthetic Based Architecture (Visser, 2011).
As expounded by Visser, the aesthetic properties have to work in synchrony with
the function of the building. For example, in exhibits, not only must there be a logical
flow of movement and pattern in the spaces but it must be complemented with interactive
and surreal interior decorative environment. These two characters should work together
to relieve the viewer of the exhibit, of their monotonous and daily perception of life by
transporting them to a new world to liven up their imagination (Visser, 2011)
Also, a good Museum should be accessible and look accessible. With that notion,
a good museum must be interactive with the user and must emit a positive vibe. The user
should not be hassled with the interior design of the structure wherein he/she becomes
confused on whether some parts of the exhibits are accessible and walk-able. The
Museums plan should be inviting and the flow should effortlessly guide and nurture the
viewers of the exhibit. In summary, the plans should be extremely sound and flawless.
With everything taken into consideration, the establishment of an Interactive
Science Museum would ultimately bridge the gap between the progression of the nations
economy, society and industry, to its crowning level. Science, with all its majesty, helps
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the nation in achieving its ultimate goals. As emphasized by the famous scientific
journalist Natalie Angier in her book The Canon, Scientific Literacy is the Currency of
the present and of the coming age.
2.8 Case Studies
2.8.1 Thinktank, the Birmingham Museum of Science and Discovery, UK.
The Thinktank, the Birmingham Museum of Science and Discovery is a
science centre located in the United Kingdom, which promotes the public
understanding and appreciation of science, technology and history. The objectives of
the project was to employ the very best faculties and activities in museum
understanding that would easily relate to the modern day society. The reason for
developing the Birmingham Museum of Science and Discovery was to explore all the
relevant and profound features of the technology, industry and science, social history
and natural history collections, to provide sound environment for learning and
recreation. The existing collections at the Museum of Science and Industry in
Newhall Street, had a display area of about 6,000 square metres. It was replaced by
the Thinktank exhibition with an increased display area of 9,000square metres.
The main distinguishing character of the museum exhibits is that it is full of high
tech and fun equipment and they are interactive-based. Objects and interactive forms are
adopted to explore and interpret ideas concerning science and technology. The interactive
exhibits provide hands-on tools and facilities to give visitors more experience with the
exhibits. One example of the interactive elements of the museum is the Future and
Showcase exhibitions, wherein audio-visual media are used to reflect contemporary
science and its relevance to humanity. The interactive exhibits basically give an insight to
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the benefits and achievements of mankind with the help of science and technology.
Another example would be the Water Lock, wherein it uses small scale objects (e.g.
fans, boats, pumps) to show how the wind is used to power boats
2.8.2 Taipei Astronomical Museum, Taipei, Taiwan.
The Taipei Astronomical Museum is situated in the north of Taipei City. The
goal and mission of the museum is to act as a bridge between astronomy and society,
allowing the public to learn more about astronomical science.
The museums exhibition function is one which promotes an understanding of
the history, technology and theory of astronomy. The first phase of exhibition
planning and design was started in 1991. The museum exhibitions present the history
and theory of astronomical science, with models and explanations provided by
storyboards. The exhibition provides a learning environment and encourages
participation and involvement in the exhibits which meet the highest needs and
expectations of visitors.
The displays are generally not changed very often, but the special display
room and many small theatres regularly change their displays to show featured
constellations or stage special themes and displays. The exhibitions were designed on
an interactive basis. The interactive exhibits used computer displays, and film
projection which attempted to create a live-performance opportunity for the museum
visitors. The purpose of the 7 Taipei Astronomical Museum was its educational
function, which was more important than entertainment.
The objectives of the Taipei Astronomical Museum are listed below:
(1) To be educative: The purpose of the museum is to achieve an educative approach.
Many exhibitions are interactive in form to provide hands-on activities and enable the
visitor to learn.
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(2) To be attractive and fun: The museum attempts to show how astronomical science
is defined and used by scientist and astronomers. The exhibitions were also planned to
provide features which allow the visitor to explore many aspects of astronomical
history and theory through interesting content and forms. However, learning science
should also be fun and the visitors are made to feel a part of the exhibits. A major
exhibition objective, therefore, is to attract the intended audience.
(3) To encourage visitors to participate in the exhibitions: All the exhibitions in the
museum are designed to attract visitors to take part in the museums activities. The
exhibitions use digital technology, graphics and 3-dimensional models to encourage
the visitor to participate in the exhibitions. Through using the exhibition programs,
mechanical objects, digital computer-controlled systems and other hands-on objects,
the visitors are encouraged to think about all sorts of scientific problems.
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Chapter 3: Research Methodology
For the study, the project will require all the different research techniques and
methodologies to further polish and make the project sound and scientific. For the benefit
of the research, the researcher will use the more practical and logical approaches in data
gathering to better understand the project implications.
One method used in the study involves the historical method wherein extensive
studies and data gathering from of bodies or entities related to the project such as
National Museum of the Philippines, National Commission for Culture and the Arts,
Science Education Institute of the Philippines, Department of Education (DepEd),
National Statistics Office (NSO) and Department of Science and Technology (DOST).
The made use of the descriptive method wherein ocular inspection, which
involves firsthand observations and photo documentation of current conditions present at
the site, and the researcher shall visit bodies or entities, such as the National Museum of
the Philippines, The Mind Museum and the Science Education Institute, that could
fundamentally help in the development of the study regarding the feasibility, survey
plans, operational systems, profiles, zoning ordinances, historical background are among
others.
Structured Interview Methods of selected urban populations shall also be
conducted to obtain ideas and specific data regarding the projects operation, mission &
vision, objectives, problems and many others.
Case studies will also be conducted to further learn about the basic systems of a
museum. Specifically local case studies of the Mind Museum in Taguig and the National
Museum of the Philippines can be beneficial.
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Chapter 4: Project Site
4.1 Site and Current Condition
Choosing a site requires careful observation and evaluation. Museum sites are
generally placed at a wellpopulated region although there is an issue of availability
regarding the site. Taking all of these into consideration, the researcher established
that Quezon City would preferably be a good Urban City to build the project, for it is
the site could be in a generally populous region but it must balance out with the value
of the land. The existing site is located in Quezon City along commonwealth avenue
and is a corner portion of the UP campus along University Ave. As of today, there has
been little development made in the lot and is basically a wide grass filled lots with
minimal trees.
The lot is directly opposite the Ayala development UP Technohub, wherein
the site desirable for the project because it complements the other development group
buildings and it joins them into creating a center for commerce and development in
the center if Q.C.
4.1.1 Site Map
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4.1.2 Vicinity Map
4.1.3 Location Map
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4.1.4 Adjacent Structures & Institutions
Within a 5 km radius, the site is within proximity with several well- known
establishments and institutions such as the Quezon Memorial Circle, UP Diliman
Campus, Philippine Science High School, UP Technohub, Philippine Heart Center,
Lung Center of the Philippines, Quezon City Hall and the Bureau of Internal
Revenue.
4.1.5 Climate and Orientation
The climate in Quezon City is typical of Metro Manilas, which has a distinct dry
season from December to April and wet season from May to November. The normal
annual rainfall total is 2,532.3 mm with the maximum mean monthly total rains being
experienced in August with 526.8 mm and the minimum in February with 8.9 mm. The
maximum number of 24-rainy days occurs in August while the minimum of two-rainy
days occurs in February. The annual total number of rainy days is 153 while the average
temperature is lowest at 20.4 C in January and highest at 34.9C in April.
4.1.6 Transportation
It involves an accommodating feature for bicycles and pedestrians, with linking
access to major roads, that are will be used by service vehicles. Commuting is still a
viable way for transportation because sheer number of jeeps and buses that travel along
the main and secondary roads. The main roads that allow access to the site include the
Quezon City Circle, EDSA, Commonwealth Avenue, University Avenue. Minor access
roads include Katipunan avenue and.
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4.1.7 Environment
The environment of the site is very good, the whole district is kept clean and regularly
maintained. The inhabitants near the area site are mixed classes, and are primarily
composed of middle class people. Students are the most frequent users of the roads near
the site.
4.1.8 Topography
The site is a relatively, flat surfaced grassland. The surrounding areas are mostly
asphalt and concrete.