Date post: | 06-May-2015 |
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Education |
Upload: | john-lester |
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John LesterChief Learning Officer
ReactionGrid Inc.
Experiential Learning in Virtual WorldsMarch 22-24, 2014Prague, Czech Republic
Finding the Balance between Pedagogy and Technology
These Slides (with Hyperlinks)
bit.ly/johnlesterprague2014
Topics for Discussion
3 Key Technologies:
Unity3DOpenSimulator
WebGL / HTML5
3 Key Technological Affordances:
Unity3D --- Professional game-design toolsOpenSimulator --- In-situ content creation using atomistic tools
WebGL / HTML5 --- Plugin-free functionality
Explore how these affordances map to different pedagogical goals.
Unity3D
Professional Game-Design Tools
- www.unity3d.com
- Developer tool (Unity Editor)
- Free vs pro
- embed in any webpage (with Unity plugin)
- Industry standards (Javascript, C#, Boo, Mesh)
- Ability to create highly interactive experiences
- ReactionGrid’s Jibe Platform - Template for Unity3D
Unity3D - Jibe Platform
- Multiuser
- All content development done using Unity3D Editor
- Backend database for user info and behavior tracking
- Hosted or self-hosted
- Create highly interactive and malleable worlds
Unity3D - Jibe Platform
- American Sentinel University
- Malleable urban environment for testing observational skills
Unity3D - Jibe Platform
- Storefronts can change
- Mixing physical world images with models
Unity3D - Jibe Platform
- City changes based on user’s actions
- Tired of graffiti? Contact City Hall.
Unity3D - Jibe Platform
- Hunting for clues
- Seductive detail
OpenSimulator
In-situ content creation using atomistic tools
- www.opensimulator.org
- Create complex content using basic building blocks (geometric primitives or “prims”)
- Content creation happens live within a published world
- Can also use mesh models
- Can export primitive-based models as mesh
- Connect worlds via the Hypergrid
OpenSimulator
- Power of collaborative building
- Ability to observe construction as it happens
OpenSimulator
- Open Source
- Hosted or Self-hosting
WebGL / HTML5
Plugin-free functionality
- en.wikipedia.org/wiki/WebGL
- No plugins. Period.
- WebGL = JavaScript API for rendering graphics
- Unity version 5 will support creating WebGL environments
- www.chromeexperiments.com
WebGL / HTML5
- www.graffitigeneral.com
- Beautiful example of completely contextual content
Street Art - Montreal
Magasins Généraux - France
WebGL / HTML5
- Can add user-generated content (graffiti)
- Live demo
Thank You
Slides: bit.ly/johnlesterprague2014 Contact: about.me/pathfinder