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First Video Game Theron Grant
Tennis For Two by Willam Higinbotham and the Brookhaven
National Laboratory
William Higinbotham was a nuclear physicist on the Manhattan Project.
The game was revealed on October 18, 1958. The game was not made for retail.
Used a oscilloscope as a screen.
http://www.gamespot.com/gamespot/features/video/hov/p4_01.html
Dates of interest Theron Grant
• 1889 The Nintendo Company is formed
• 1947 Sony is formed• 1954 The Sega company is
formed• 1972 Magnavox unveils the fist
home video game system 100,000 units sold
• 1972 The Atari company is formed by a man named Bushnell.
• 1972 Pong is released by Atari
• 1976 cartridges are released for at home system.
• 1976 Protest against violent games begins with Death Race 2000
• 1976 Atari sold to Warner Communications for $28 million
• 1977 Chuck E Cheese pizza parlor formed
• 1978 Nintendo releases there first video game
• 1979 Atari releases Lunar Lander and Asteroids
• 1980 Space Invaders invades homes
Theron Grant
Gaming and Medical Technology
Gaming allows a bigger sense of urgency
Forces doctors to find faster solutions
Saving lives
Kyle Wiren
Advance Machines
• Advance technology– Makes surgeries more precise – Keeps surgeries easier and cleaner– Faster work– Less mistakes
• Patient gaming – Physical therapy– Other medical games
• Rehabilitation
Kyle Wiren
Gender in Videogames
• Videogames used to be primarily played by males
• There were very few female characters• With the development of new games, and
technology, the gender gap is being closed.
Difference in Taste
Guys• Violent games• Competitive games• Ego-Shooter (COD)• Action Adventure (Mafia)• Sport (FIFA-Soccer 2002)• Simulation (Comanche 4)
Girls• Peaceful games• Buildup games (Sims)• Role-play (Baldur’s Gate)• Adventure (Monkey Island)• Casual (Bejeweled)
Military Gaming
Wii All You Can Be
History of Gaming in the Military
How the Military is Using Gaming
The Future of Gaming in the Military
Justin Dirks
Military GamingHistory of Gaming in the Military
• Early Military Warfare Simulation
• Sand Tables
Justin Dirks
Military GamingHow the Military is Using Gaming
• Recruitment
• Training
• Rehab
http://cnettv.cnet.com/military-using-video-games/9742-1_53-50033773.html
Justin Dirks
Military GamingThe Future of Gaming in the Military
• Technology
• Future Warfare
• Cost
Justin Dirks
Gamers vs. Non-Gamers
• Non-Gamers are transforming to Gamers– "There's A Soldier In All Of Us“– Identity and how you create a “new one”
• Not as big of a gap between young and old.– Technological advancement has helped with
creating a wider target market for video games.– Wii, X-Box Kinect, PS3 Move
Joe Teska
By Victor Olavarri
Economic Impact Of Video Games
http://www.youtube.com/watch?v=VpsNES_zVj4&feature=fvw
Gaming• “A new study from Economists
Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year.” (The Entertainment Software Association).
Video Game IndustryUSA Figures:
(Billions)• Television: $50• Film: $40• Video Games:
$11.7• Magazines: $40• Newspaper: $40• Music: $10
Ads in Video Games• “Spending on in-
game advertising is supposed to grow to between $732 million and $1.8 billion by 2010”(Techcrunch)