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Fitness Components, Tests and Training Principles
Unit 2 SAC 3
FITNESS COMPONENTS
HEALTH RELATED FITNESS COMPONENTS
Aerobic Capacity/Aerobic Power
• Ability of the heart, blood vessels and lungs to produce and deliver energy
• Sub-maximal effort or when predominately using the aerobic energy system
• Increased levels allow more efficient participation and recovery from activity
• VO2 max used to measure• Examples: team sports, racquet sports, long
athletic events
Anaerobic Capacity/Anaerobic Power
• Ability to produce energy quickly• Anaerobic energy systems used• Maximal or near-max efforts up to 10-60 secs• Include skills where acceleration and power are
required• Examples: sprinting, field events, explosive skills
(rebound, block, mark etc.)
Muscular Strength
• 1RM• One off performance of the skill eg. Tackle, grip
during a hockey hit• Usually in conjunction with speed to create
muscular power• Affected by: speed of muscle contraction, length
of muscle fibre, age, warm up, fibre type, hypertrophy, gender and joint angle
Muscular Endurance
• Total body endurance• Can include local muscular endurance in one
particular muscle group• Related to the tolerance of metabolic by-
products• Examples: arms in 200m swim, legs in
marathon or 20km cycling time-trial, abdominals in sit up test
HEALTH RELATED FITNESS COMPONENTS
Flexibility
• Range of movement within a joint• Required for all sports• Static (stationary)/ Dynamic (moving)• Examples: gymnastics, goal keeping, catching
positions• Affected by: sport, somatotype, skin
resistance, gender, type of joint/structure/bone, length of ligaments/muscles, age and warm up
Body Composition
• Percentage of body fat, muscle and bone• Healthy body fat ranges:– 5-18% males– 12-25% females
• Unhealthy body fat ranges:– >25% males– >32% females
SKILL RELATED FITNESS COMPONENTS
Speed• Quickly as possible from A to B• Whole body or body part• Examples: sprinting, accelerating into space,
releasing a javelin
Muscular Power
• Combination of strength and speed• Creates a powerful and explosive effort• High: field events, tackling, spiking, intercepts,
golf drive etc.• Medium: 200m, rallies, gym floor routine• Low: 2000m rowing, 400m, 1km cycling TT
Agility
• Combines speed, flexibility & dynamic balance
• Change direction with max speed and control
• Examples: evading an opponent, dribbling, changing skills in gymnastics/dancing routines & rallies
• Reactive or planned
Coordination• Brain and activated muscles work together• Series of movements which appear controlled
and efficient• Requires strength, balance and agility• Examples: dance movements, hitting, marking,
kicking etc.
Balance• Effectively control desired movement• Remain in a state of equilibrium• Dynamic (moving) & static (stationary)• Examples: running around the bend in
athletics, sprinting, routines, standing on one foot etc.
Reaction Time• Speed you react to a
stimulus• Brain to react to input
senses, process, select response and activate muscles
• Examples: fielding, starter’s gun, passing in team games
TRAINING PRINCIPLES
Specificity
• Replicating the requirements of the sport into training
• Includes: – Energy systems– Fitness components– Muscle groups– Skills
Intensity
• Matches use of energy systems– ATP-PC: 95-100% MHR– AG: 85-95% MHR– Aerobic <85% MHR
• Heart rate is most commonly used
• May also use % of VO2 max
Duration & Frequency• Duration– Length of one training session– Length of entire training program
• Frequency– Number of sessions per week– Consider recovery time
Progressive Overload & Variety
• Progressive Overload– Increasing and progressing existing training levels– Controlled carefully using frequency, intensity, time
& type (FITT principle)• Variety– Different activities, formats and drills during
training sessions– Maintain motivation and therefore intensity
Plateauing & Detraining• Diminishing Returns
– Fitness level increases, rate of improvement slows– Overload needs to be carefully managed to avoid injury or
overtraining• Reversibility/Detraining
– Loss of fitness when training stops– Aerobic lost in 2-4 weeks; Anaerobic slower
• Maintenance– Fitness level easier to maintain once reached compared to
when you started• Individuality
– Responses to training programs vary greatly for each individual
– Strongly influenced by hereditary
TRAINING METHODS
Continuous Training
• Long, slow distance• Improves aerobic power, local muscular endurance &
tolerance of metabolic by products• Examples: pre-season training, endurance events
– F: 3-4 sessions per week– I: 70-90% MHR– T: >20mins– T: whole body activities
Interval Training
• Intervals of work, intervals of rest• Easily adapted to specific energy systems
Resistance/Weight Training
• Isotonic: free weights eg. Dumbbells, barbells and resistance machines
• Isometric: fixed resistance in static position eg. Handstand, rings, grip strength
• Isokinetic: variable resistance (machine) through range of motion
Flexibility
• Specific to each joint• Full range of motion (ROM)• 3-4 per week for >3 weeks• Perform after training session– Static– Active– PNF– Dynamic– Ballistic
Plyometrics
• Skipping• Increase muscular power by
stretching then contracting quickly• Enhances neuromuscular
connections• Examples: skipping, jumping,
tucks, hopping, bounding, box jumps etc.
Circuit
• Number of activity stations in sequence• Trains a wide variety of fitness components• Can have minimal/no equipment• Can alter recovery time/type, work time, reps,
sets, resistance
Fartlek
• Change of intensity (effort of gradient) through continuous training
• Work both aerobic & anaerobic systems
Speed
• Use ATP-PC system (<10 secs duration)• Require full recovery of 3-5mins• Focus on technique
Swiss Ball/Core Strength
• Swiss Ball– Balance, flexibility &
core strength work• Core Strength– Focus on trunk
muscles and position of lower back/pelvis
– Balance, strength & coordination