Date post: | 27-Mar-2015 |
Category: |
Documents |
Upload: | isabella-hewitt |
View: | 215 times |
Download: | 2 times |
Force Feedback in Video Games
Wooseob JeongSchool of Information Studies
University of Wisconsin - Milwaukee
Beyond Visualization
Multimodal information representation is natural. We use all the senses, not only vision.
What about information system? Sound: alarms except for digital music Feeling?
Not yet, but used already in video game Force feedback (haptic)
Haptic applications Uni-, Bi- and Tri-variate thematic maps
in GIS (Geographic Information Systems) represented by different forces for different values [with Dr. Myke Gluck]
Touchable Online Braille Generator 2005 ALA Diversity Research Grant
Touchable Online Graphic Generator Prototype in development
Tri-Variate Thematic Map (1)
Color Only Display by RGB Combinations
Tri-Variate Thematic Map (2)
Multimodal Display (Color-Auditory-Haptic)
Touchable Online Braille Generator
(1)
Touchable Online Braille Generator (2)
Touchable Online Braille Generator (3)
Expensive Touchable Graphic
Inexpensive Touchable Graphic
Force Feedback in Video Games
Problem Statement Watching people play video
games, I wondered how much the force feedback effect affects gamers’ performances.
Different controllers seemed to have different impacts from the force feedback effect.
“Complement vs. Interference” in multimodality
Experiment Setting (1)
Let students play a video game in my office! PlayStation 2 with Gran Turismo 3. Two controllers: wheel vs. game pad Force feedback on/off Only “gamers” are considered in data
analysis
Experiment Setting (2)
Data Analysis (n=42) – IForce Feedback vs. Controller Type
CONTROLLER
WheelGame Pad
Com
petion T
ime (
seco
nds)
240
230
220
210
200
190
FORCE
With
Without
Data Analysis (n=42) - IIIs Force Feedback Helpful?
MODE
No Force Wheel
Force Wheel
No Force Pad
Force Pad
Com
ple
tion T
ime (
seco
nds)
240
230
220
210
200
190
HELP
Not Helpful
Helpful
Data Analysis (n=42) - III
Is Force Feedback Annoying
MODE
No Force WheelForce WheelNo Force PadForce Pad
Com
ple
tion T
ime (
seco
nds)
240
230
220
210
200
190
ANNOYING
No
Yes
Data Analysis (n=42) - IVDoes Force Feedback Add More Fun?
MODE
No Force Wheel
Force Wheel
No Force Pad
Force Pad
Com
ple
tion
Tim
e (
seco
nd
s)
250
240
230
220
210
200
190
FUN
No Difference
More Fun
Other thoughts Steven Johnson, author of Everything Bad Is Good for
You: How Today's Popular Culture Is Actually Making Us Smarter, has argued that today's action video games can help players learn to prioritize, improve their hand-eye coordination and teach them how to organize virtual resources and teams to pursue a shared goal. Studies conducted on military recruits and surgeons have supported some of those claims. (http://www.dfw.com/mld/dfw/living/12771184.htm)
Really? Next Project
How much the gamer remember what they see during their game session? (almost nothing …)
Old ping pong game or Pac Man game.