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Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee
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Page 1: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Force Feedback in Video Games

Wooseob JeongSchool of Information Studies

University of Wisconsin - Milwaukee

Page 2: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Beyond Visualization

Multimodal information representation is natural. We use all the senses, not only vision.

What about information system? Sound: alarms except for digital music Feeling?

Not yet, but used already in video game Force feedback (haptic)

Page 3: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Haptic applications Uni-, Bi- and Tri-variate thematic maps

in GIS (Geographic Information Systems) represented by different forces for different values [with Dr. Myke Gluck]

Touchable Online Braille Generator 2005 ALA Diversity Research Grant

Touchable Online Graphic Generator Prototype in development

Page 4: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Tri-Variate Thematic Map (1)

Color Only Display by RGB Combinations

Page 5: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Tri-Variate Thematic Map (2)

Multimodal Display (Color-Auditory-Haptic)

Page 6: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Touchable Online Braille Generator

(1)

Page 7: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Touchable Online Braille Generator (2)

Page 8: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Touchable Online Braille Generator (3)

Page 9: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Expensive Touchable Graphic

Page 10: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Inexpensive Touchable Graphic

Page 11: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Force Feedback in Video Games

Page 12: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Problem Statement Watching people play video

games, I wondered how much the force feedback effect affects gamers’ performances.

Different controllers seemed to have different impacts from the force feedback effect.

“Complement vs. Interference” in multimodality

Page 13: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Experiment Setting (1)

Let students play a video game in my office! PlayStation 2 with Gran Turismo 3. Two controllers: wheel vs. game pad Force feedback on/off Only “gamers” are considered in data

analysis

Page 14: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Experiment Setting (2)

Page 15: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Data Analysis (n=42) – IForce Feedback vs. Controller Type

CONTROLLER

WheelGame Pad

Com

petion T

ime (

seco

nds)

240

230

220

210

200

190

FORCE

With

Without

Page 16: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Data Analysis (n=42) - IIIs Force Feedback Helpful?

MODE

No Force Wheel

Force Wheel

No Force Pad

Force Pad

Com

ple

tion T

ime (

seco

nds)

240

230

220

210

200

190

HELP

Not Helpful

Helpful

Page 17: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Data Analysis (n=42) - III

Is Force Feedback Annoying

MODE

No Force WheelForce WheelNo Force PadForce Pad

Com

ple

tion T

ime (

seco

nds)

240

230

220

210

200

190

ANNOYING

No

Yes

Page 18: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Data Analysis (n=42) - IVDoes Force Feedback Add More Fun?

MODE

No Force Wheel

Force Wheel

No Force Pad

Force Pad

Com

ple

tion

Tim

e (

seco

nd

s)

250

240

230

220

210

200

190

FUN

No Difference

More Fun

Page 19: Force Feedback in Video Games Wooseob Jeong School of Information Studies University of Wisconsin - Milwaukee.

Other thoughts Steven Johnson, author of Everything Bad Is Good for

You: How Today's Popular Culture Is Actually Making Us Smarter, has argued that today's action video games can help players learn to prioritize, improve their hand-eye coordination and teach them how to organize virtual resources and teams to pursue a shared goal. Studies conducted on military recruits and surgeons have supported some of those claims. (http://www.dfw.com/mld/dfw/living/12771184.htm)

Really? Next Project

How much the gamer remember what they see during their game session? (almost nothing …)

Old ping pong game or Pac Man game.


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