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Ford Fellowship Final · Crowdsourcing is a neologism for a business model in which a company or...

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1 CROWDSOURCING: THE DISRUPTIVE BUSINESS MODEL THAT ENABLES CUSTOMERS TO INNOVATE FOR YOU. By: Allwin Agnel MBA Candidate, Class of 2008 The Wharton School, University of Pennsylvania FORD MOTOR COMPANY MBA FELLOWSHIP MACK CENTER FOR TECHNOLOGICAL INNOVATION
Transcript

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CROWDSOURCING:

THE DISRUPTIVE BUSINESS MODEL

THAT ENABLES CUSTOMERS TO

INNOVATE FOR YOU.

By: Allwin Agnel

MBA Candidate, Class of 2008

The Wharton School,

University of Pennsylvania

FORD MOTOR COMPANY MBA FELLOWSHIP

MACK CENTER FOR TECHNOLOGICAL INNOVATION

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Acknowledgment

I would like to extend my gratitude to the Ford Fellowship Program at the Mack Center

for Technology Innovation for making this research possible. I am extremely

passionate about the subject and will be eternally thankful to Prof. Schoemaker for

patiently supporting me on this project.

I would like to thank Jeff Howe, the author of the word ‘Crowdsourcing’ for his

contribution to the subject. Further, I owe much to my friend Arjun Kakkar (WG 08)

who spent a lot of time critiquing my work and supporting me throughout the project.

This project would not be where it is, without your support. Thank you.

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INDEX

1. Background.......................................................................................4 2. Objective of the study:.........................................................................5 3. Frameworks utilized ............................................................................6

3a. Frameworks Selected.......................................................................7 a) Using Alliances to Build Competitive Advantage in Emerging Technology ............................................................................................................ 7 b) The Design of New Organizational Forms ..................................................... 8 c) The FLIRT Model.............................................................................................. 9

3b) Relevance of the selected frameworks................................................ 13 4. Case Studies of Crowdsourcing .............................................................. 16

Example # 1 – Threadless Inc. ............................................................... 16 Example # 2 – Digg.com....................................................................... 18

5. The design of a Crowdsourcing company .................................................. 20 5a. Utilizing the knowledge of the crowds ................................................ 20 5b. Organizational Design & Structure ..................................................... 27 5c. The FLIRT Model .......................................................................... 32 5d. Who owns the product? .................................................................. 36 5e. Future of crowdsourcing ................................................................. 38

6. Collaboration, Innovation and Crowdsourcing. ........................................... 39 7. Conclusion...................................................................................... 43 Bibliography: ...................................................................................... 44

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1. Background

Crowdsourcing is a neologism for a business model in which a company or

institution takes a job traditionally performed by a designated agent (usually an

employee) and outsources it to an undefined, generally large group of people in the

form of an open call.1 Crowdsourcing is a business model where their engagements of

the customers with the company are at a much higher level than seen in any

previous business model. The consumer is now the prosumer (the producer and the

consumer) who now has the potential in many cases to be a part of the product

design, manufacturing and even marketing process. 2 This level of consumer

interaction with the firm brings forth several key concerns that need to be discussed

and analyzed to better understand how companies can leverage, analyze and

understand the key challenges put forth due to this new disruptive business model to

the best of their abilities.

Although Crowdsourcing is not a technology, its impact can be seen by looking at the

many startup companies and large old economy companies utilizing the techniques

to harness the ‘wisdom of the crowds’. Conventional business wisdom says that

companies innovate, differentiate and compete by doing certain things right: by

having superior human capital; protecting their intellectual property fiercely;

focusing on customers; thinking globally but acting locally; and by executing well.

But the new business world is rendering each of these principles in-sufficient and in

some cases even completely inappropriate. 3

The crowdsourcing techniques used by some companies can be termed disruptive and

in many ways a more effective use of both people and capital. Companies are slowly

but surely realizing that just having a R&D budget and team just won’t help them

cut in many markets and they have to find various ways to involve the consumer in

development of the product for it to be even more successful.

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Crowdsourcing examples involve companies that are in The Fortune 100 as well as

startups with limited capital, but with the intent to disrupt the market-place. What

makes crowdsourcing so disruptive is the way it expands a company’s ability to be

innovative, customer friendly and create new levels of customer involvement that

has never been seen before.

This kind of a change is not without its challenges – companies are generally not

built to respond to its customers and there is an inherent belief that the lack of

control on the processes might derail the company. While it might be true for some

industries, it can also be seen that it is not the situation for many others. While we

see examples of crowdsourcing in various industries, this study will focus specifically

on consumer facing internet companies. It is here that we are able to see how

disruptive the business model has been and how effectively it has enabled some

companies to leapfrog their competition and bring in levels of consumer interactions

never before imagined.

2. Objective of the study:

We will look at two key aspects that drive successful companies which have a

crowdsourcing model and study them in detail to gain a better understanding of how

they affect a company’s growth and survival. The secondary objective is to create a

deeper understanding of why the companies are ahead in their respective fields and

what it would require for companies to embrace such a disruptive business model.

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3. Frameworks utilized

We look at the evaluation from two key perspectives. The first is from the strategic

perspective and the second from the marketing/implementation perspective.

The first two frameworks will focus on the Strategic aspect of the evaluation and the

third framework will cover the marketing/implementation perspective.

The two key aspects of a crowdsourcing business are

(1) Engaging customers to be a part of the company strategy;

(2) Designing an organization that can support external innovation;

While there are various other aspects that may affect a business, in a crowdsourcing

model, these two are the key dominant factors that set them apart from other

business models. The first two research frameworks have been selected from the

book “Wharton on Managing Emerging Technologies” by Prof. Schoemaker, who is

also the Research Director for The Mack Center for Technological Innovation at The

Wharton School.

Key Aspects Relevant Frameworks

Engaging customers to be a part of Using Alliances to build

the company strategy; competitive advantage in

emerging technologies.

Designing an organization that can The Design of New

support external innovation; Organizational Forms.

FLIRT Framework Marketing &

Implementation Perspective

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3a. Frameworks Selected

a) Using Alliances to Build Competitive Advantage in Emerging Technology

Alliances play a central role in the success of emerging technology businesses and it

offers a way to share resources and spread risk. While building and maintaining

alliances can be extremely tough, there are four key ways of building successful

alliances – (1) Creating knowledge sharing routines; (2) Choosing complementary

partners; (3) Building and managing co-specialized assets; (4) Establishing effective

governance processes.

The strategic objective of the alliance influences the relative importance of each of

these mechanisms as well as the skills that firms need to effective realize the full

potential of their alliances.

In creating knowledge sharing routines, there is a key need to share knowledge

across organizational boundaries. Sharing of know-how becomes a key differentiator

and firms that are good at sharing routinely outperform competitors who are not.

The partners need to have the ability to absorb the information exchange and also

codify processes to ensure regular exchange of knowledge and monitor its effective

usage to ensure maximum utilization of the synergies created by the alliance.

In choosing complementary partners, the firm needs to find partners whose assets

complement them. Once a strategic partner has been identified, the firm also needs

to concentrate on developing organizational complementarity to ensure the strategic

resources are effectively utilized between the firms.

The firms need to build up and manage co-specialized assets and these assets

become increasingly important for the alliance. Some of these assets would help in

creating a better strategy, while some would help in achieving better operational

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efficiency. The alliance would tend to build assets that create more value and

synergy for the alliance than it would for the single firm.

All this is then brought together by establishing effective governance processes.

Financial and contractual methods of achieving better synergies are put out to work

in an alliance. These processes are required to keep the alliance together and also to

create reasonable expectations of what is required to make the alliance a success.

Since partners bring varied assets into the alliance, they require some level of

protection and assurance that their assets will not be misused and the deal is

structured to be gainful for the partners in any eventuality.

b) The Design of New Organizational Forms

Managers have realized the weaknesses of traditional, hierarchical organizational

forms in meeting the new demands of rapid change and uncertainty and they have

begun to develop more dynamic and adaptable organizational structures tailored to

this new environment.

In the book, while there is no explicit framework provided to analyze which is a

better firm structure, there are various examples of what might work in different

situations. However, the important aspect the chapter describes is the distinctive

elements of organizational forms because it encapsulates that organizational form

are unique reconfigurations of six elements –

(1) Organizational Goals;

(2) Strategies;

(3) Authority Relations;

(4) Technologies;

(5) Markets;

(6) Processes.

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Taking these key 6 aspects into consideration, emerging organizational forms has

then been classified into 6 new forms.

(1) Virtual Organizations;

(2) Network Organization;

(3) Spinout Organizations;

(4) Ambidextrous Organizations;

(5) Front-Back Organizations;

(6) Sense-and-Respond Organizations

All the above 6 forms have very unique reasons for them working the way they do

and understanding them is key to be able to assess the suitability of any

organizational form to a firm.

With traditional company hierarchy giving way to a proliferation of organizational

forms, competitive advantage may be increasingly found in creating a form that

works best with emerging technologies in a way that is responsive to consumer

needs.

c) The FLIRT Model

The FLIRT Model has been created by Sami Viitamäki, a marketing major at the

Helsinki School of Economics who is writing his master’s thesis on the subject of

Crowdsourcing. This makes it a very apt model for the purpose of evaluation.

The model consists of five FLIRT elements that need to be considered while evaluating

a crowdsourcing project.

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Figure: The FLIRT Model

Source: http://www.samiviitamaki.com/2007/05/14/the-flirt-model-of-crowdsourcing-tools/

The FLIRT elements are:

• Focus –

Focus is what connects the collaboration effort to the strategy level of the firm. In

the Focus phase, business goals and needs are reflected on the needs and

perceptions of the customer, not forgetting to assess what is doable within the

constraints of organization strategy and culture. 4

• Language

The appropriate language and context to be utilized while reaching out and

communicating with the consumer is important to ensure an appropriate response

from the consumer.

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• Incentives

The appropriate incentive structure should ensure regular participation in the

business by the consumer. Incentives are both intrinsic and external and the

company needs to manage both of them carefully to ensure maximum

participation.

• Rules

The various rules that govern crowdsourcing are the rules of initiation, creation,

and exchange & interaction. These rules are required for any crowdsourcing effort

and should be easy and effective for the community to use.

• Tools

The tools highlight the ways companies enable creation by the users, conversation

by the users and the tools required by the company to ensure meaningful action

in the company.

• Legal and IP

In addition to the five key aspects proposed by Viitamäki, I would like to add one

more variable to the study – The Legal aspects of the Intellectual Property Involved.

This idea is borrowed from a paper by Matthew Helms on Crowdsourcing. 5

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Figure: Focus

Source: http://www.samiviitamaki.com/2007/05/11/the-flirt-model-of-crowdsourcing-focus/

The model stresses continuous and open development through constant

conversation and adjusting, the elements of the model connect to different levels of

decision making, and can thus be, at least initially, thought of as sequential.

The model is constructed and the problems viewed from the viewpoint of a marketer

of goods and/or services wishing to engage its customers, existing or potential, in a

collaborative effort, campaign-style or longer term, on a given field of business. 6

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3b) Relevance of the selected frameworks

(1) Using Alliances to Build Competitive Advantage in Emerging Technologies.

In Crowdsourcing, the critical element of the innovation puzzle is provided by the

consumers. In this framework, a strategic alliance is termed as “a cooperative

relationship between two or more organizations”. In Crowdsourcing, the firm is

usually working co-operatively with people. So the definition needs to be slightly

modified, but the core idea remains the same.

Usually technological alliances are made to battle market uncertainty; uncertainty

on consumer demand and technological development. While Crowdsourcing, the

consumer becomes the pivotal aspect of the business and therefore it is of extreme

importance to manage this strategic relationship with utmost care.

In this framework we see the strategies for successful alliances enumerated and we

notice that they are extremely applicable to Crowdsourcing. The four key strategies

are: (1) Choosing knowledge transfer routines; (2) Choosing complementary partners;

(3) Building and managing co-specialized assets; (4) Establishing effective

governance processes

In Crowdsourcing, each of these key elements of the alliance comes into play for

multiple reasons. There has to be a routine transfer of knowledge between the firm

and the consumer and the firm has to be setup to be able to affect such a transfer.

The consumer is a complementary partner and has to be treated accordingly – both

the firm and the consumer have different needs and it needs to be studied and

treated accordingly. As we look at building and managing co-specialized assets, we

see that in many Crowdsourcing examples like online stock photography or tee-shirt

designs, the consumer is bringing his/her intellectual property to the business – to

share it and to profit from it. Instead of a traditional asset, it is a new challenge to

be able to maintain these assets while working with a regular profit motivated firm.

It is also understandable as to the usage of effective governance processes so as to

ensure the business does not crumble upon the loss of certain consumers.

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As we look at the framework, we realize that not only is it extremely applicable it is

also very relevant to the challenges a firm will face in its adoption of Crowdsourcing.

(2) The Design of New Organizational Forms

Integrating consumers into the business innovation process is not only a tough

strategic problem it also provides additional challenges in terms of organizational

structures. While using Crowdsourcing, companies face additional challenges of

trying to integrate consumers into their business processes in a seamless manner.

As we look at Crowdsourcing through this framework, we realize how relevant this

framework becomes to its study. As an organization, it needs to create an

environment that is tailored for the new challenges and also for integrating the

consumer as a part of the decision making process at the company.

Issues like Authority Relations and Processes cannot be looked at from a traditional

company perspective. The ability to build dynamic links between various elements of

the firm would be critical in the firm’s stability and growth. Reporting structures

may change because of the heavier involvement of consumers and needs to be

accurately captured to create an organization that can support Crowdsourcing.

All the key elements mentioned in the framework are critical to a firm and also help

us understand what it would take for a Crowdsourcing initiative to be successful.

The framework also mentions 6 new types of organizations and it would be

interesting to compare and contrast current companies which are utilizing a

Crowdsourcing model to better understand the underlying dynamics and challenges

that a firm will face in the implementation and understanding of this subject.

These frameworks should enable me to assess and analyze the challenges of

Crowdsourcing and provide insights into solving the potential challenges firms will

face with this new disruptive form of business.

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(3) The FLIRT Model

The FLIRT model has been explicitly built to evaluate crowdsourcing business

models. It has been created to better evaluate the strategic, tactical and technical

aspects of a crowdsourcing business model.

Source: http://www.samiviitamaki.com/2007/05/06/the-flirt-model-of-crowdsourcing-the-

updated-model-and-background/

This model can be used to evaluate a business and understand its key strengths and

weaknesses in different spheres. In using this model to evaluate the companies, we

should get a more accurate way of understanding the key drivers of what makes the

specific crowdsourcing company work. This model helps us fine-tune the

implementation of the various aspects of the firm because of its focus on both the

tactical and the technical aspects of business.

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4. Case Studies of Crowdsourcing

I have chosen two specific startups with each of them focused on the consumer

internet space and having different features and in different stages of growth to

evaluate the concept of crowdsourcing from multiple perspectives. I have chosen to

look at an apparel company called Threadless, Inc which has built a tee-shirt

company based on crowdsourcing principles. It is a privately held company with

estimated revenues of $17 Million 7. The second company we look at is Digg.com,

which has built a news-media company which allows people from across the world to

post news on the site. Digg is a user driven social content website. Everything on

Digg is user-submitted. After you submit content, other people read your submission

and “Digg” what they like best. If your story receives enough Diggs, it’s promoted to

the front page for other visitors to see. 8. Digg is one of the world’s top 100

trafficked sites according to Alexa, a leading traffic monitor. We take two leaders in

their respective fields i.e. apparel and social media to also better understand how

crowdsourcing has the potential to play a disruptive role in varied business and also

to see the power of crowds in helping create businesses where they bring all their

abilities to the table and help build these successful organizations.

Example # 1 – Threadless Inc.

Threadless (www.threadless.com) is a user-designed & submitted tee-shirt web

company. That means that they take users submissions for t-shirt designs, pay the

designers for their work, and sell their t-shirts on the web9. Artists submit potential

T-shirt designs to threadless.com, which receives about 1,000 designs weekly; some

600,000 registered users rate the designs to create the top 100, and from those, a

group of Threadless employees select 20 designs to print. Each week, the company

releases nine shirts, seven new designs and two reprints in limited runs of about

1,500, costing $12 to $25 apiece. 10

Threadless began in 2000 when Jake Nickell and Jacob DeHart met on an online art

forum, where Nickell happened to submit a winning T-shirt design. The two former

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e-commerce Web site builders fashioned that idea into a company that posted

annual sales of $20,000 in 2001 and $6.5 million in 2005. Although the pair no longer

officially discloses the company's sales figures, estimates are reported at $17 million,

with revenues generally at least doubling each year. The company operates 15,000

square feet of warehouse space and produces 80,000 to 90,000 shirts a month,

Kalmikoff said. They opened their first store in Chicago and the next one will likely

will open in Boulder, Colo., where Nickell and Kalmikoff plan to move next year. 11

To achieve this scale, the company has focused itself very well two aspects – working

very closely with their consumers/prosumers and at the same time finding ways to

constantly fuel the interests of members and new buyers. "The main key to our

success has been to let things happen on their own, without a lot of pushing but

instead nurturing new projects or ideas," says chief creative officer Jeffrey

Kalmikoff.

"You can't force a community to happen. It's an organic thing. (If you force it) you'll

either self-destruct your brand, or if you are able to bully some people into

participating, they're fully aware that it's a brand community instead of something

that they'd visit and participate in anyway. So we learned to just let things happen

and sort of nurture it along as it grows." 12

Most of the people who visit Threadless are potential buyers, not designers. To keep

them coming back, the team devised a series of rewards. Upload a photo of yourself

wearing a Threadless T-shirt, for example, and you receive a store credit for $1.50.

Referring a friend who ends up buying a T-shirt is good for $3.

The stream of traffic generated by this viral-marketing engine results in 1,550 T-shirt

sales on a typical day, Kalmikoff says. During a one-day sale this spring, Threadless

sold 35,000 shirts; even better, the site's average number of daily visitors got a long-

term boost. New visitors to the site are encouraged to start blogs, upload photos,

leave flirty comments, and otherwise feed into a growing community that spins off

T-shirt sales almost as a byproduct. Many customers also sign up for the Threadless

newsletter; it's delivered to 370,000 e-mail addresses each week, according to

Kalmikoff, and 75% of recipients actually open it to see what's new on the site.

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"Threadless isn't just offering T-shirts," says Frank Piller, a research associate at MIT

who studies businesses that get customers to help design products. "It's offering an

opportunity to participate in something that's exciting and interesting." 13

To understand Threadless, Inc’s success, we need to take a step back to see what

they have been able to create without being experts in the ‘apparel’ business. From

0 – 17M$ in revenue in 7 years and doubling every year, this company has come a

long way in establishing itself as a major t-shirt apparel company. It has sold

hundreds of thousands of t-shirts and on certain days they have sold up to 35,000 t-

shirts when they have offered a sale pricing. They receive over a 1000 designs every

week for approval and they are a very profitable venture because of their high

margins and miniscule marketing budgets. It is interesting to notice that the

company has utilized the knowledge of the crowds to design a business that has

grown enough to sustain its own growth momentum. It is also of note that this

company does not have any major strength in design or in apparel production. They

have utilized the power of crowdsourcing to create a business model that works so

well for them that they have created a successful business where thousands of

people participate to help the company succeed.

Example # 2 – Digg.com

In the fall of 2004, Kevin Rose came up with the idea for Digg. He found programmer

Owen Byrne through eLance.com and paid him $10/hour to develop the idea. In

addition, Rose paid $99 per month for hosting and $1,200 for the Digg.com domain.

In December of 2004, Kevin launched his creation to the world through a post on his

blog.

In February of 2005, Paris Hilton’s cell phone was hacked. Images and phone

numbers from the phone were posted online and it didn’t take long for a user to post

the link on Digg. The site started to receive an enormous amount of traffic and it

was then, Rose says, he saw “the power of breaking stories before anyone else.”

19

Digg has been a force ever since. Acquisition offers have been made, Rose was on

the cover of BusinessWeek and according to Alexa, Digg is in the top 100 most

trafficked sites on the internet. 14

The concept behind Digg is disarmingly simple: when members find stories of

interest - so far, mostly about tech - they recommend the articles to others at the

site. The members get credit for being the first to find stories, which means that you

have 150,000 editors fighting to find the good stuff fast, and that makes Digg a great

source for timely tech news. Once the articles appear on Digg, members click to

check them out, sending huge traffic to each article; this is known as "the Digg

effect". If the articles pass muster, members vote them onto the front page - they

"digg" the stories 15

Digg has over 2 million registered users and serves over 200 million pages in any

given month. Digg has raised 10$ M in funding and has broken even in 2007 with

revenues of $ 3M. 16

Digg’s growth has been blisteringly fast and this has caused many media companies

to take notice. Many newspapers feared Digg at first, but they now see their

relationship with Digg as symbiotic because Digg drives traffic back to the original

URL source. The Wall Street Journal and the New York Times see Digg as a positive

tool, and more and more media sites are populating their sites with Digg buttons.

Over the summer, Digg buttons were being installed at a rate of 100m per month,

and these buttons now get around a billion impressions a month. 17

Digg is now considered a social-media company which has a reach rivaling some of

the large established newspapers and yet they have been able to achieve this with

just over 28 employees and with no one having a media background. Every person

who visits the site has the potential to become an editor and is a part of the process

that enriches everyone’s visit to the site. The prosumers decide their choices and

Digg just has a simple and easy to use method that lists them out in the form of

news.

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In just over 4 years, Digg has grown at a blistering pace without the need for

advertising because it has had tremendous success with the word of mouth reach.

Digg has successfully used crowdsourcing to create a business model that has been

both disruptive and path breaking. It has also found a way to keep the interest going

on for its regular users to come back and submit more news and participate in

building an ever evolving social-media news site.

5. The design of a Crowdsourcing company

5a. Utilizing the knowledge of the crowds

In both the examples, we have seen how consumers come together to ‘complete’ the

product. They are not just in to utilize the product or be a part of the transaction. It

is their existence and interaction that creates the product or service. In such

business models, the primary goal of a company would be to find a way to harness

the knowledge of the crowds in an effective manner. While looking to understand

the key aspects we need to consider while harnessing the knowledge the crowds, we

turn to the framework of “Using Alliances to Build Competitive Advantage in

Emerging Technology” listed in the book – “Wharton on Managing Emerging

Technologies”.

We understand the framework well and then look back to our example companies to

see how they have been able to connect with consumers and have be able to create

an extremely competitive alliance with them. It is this alliance that is the root of the

disruptive business model. Furthermore, we will also look at more companies to

understand how they have been able to create successful alliances with consumers

to create successful businesses.

In understanding the framework and its utility in our research, we define and clarify

the four key strategies with respect to the crowdsourcing world.

(1) Choosing knowledge transfer routines

Inter-organizational learning is critical for the enable that a firm learns from the

other entities it collaborates with. For example, in the scientific instruments

21

industry 2/3rds for innovation can be traced back to a customers’ initial suggestion

or ideas. 18

A firm’s ability to remain competitive is also judged by its ability to listen to its

customers and innovate. However, in terms of crowdsourcing, there are two key

challenges. The alliance partners/consumers may need to have enough incentives to

encourage them to share the knowledge. There may be either a formal financial

incentive structured for such knowledge sharing or informal norms of reciprocity.

(2) Choosing complementary partners

In successful companies, complementary partners tend to bring distinctive resources

that when combined with the company’s resources tend to create a stronger

combined resource. In Crowdsourcing, we need to understand that the company

needs to be able to exactly identify and then extract this resource from the people.

The challenge for companies is to be able to create products that require specific

skill-sets from its partners/consumers to enable it to be successful. In a way, it is

about realizing what specific abilities you require from your consumer to enable co-

creation.

3. Building and managing co-specialized assets

Over a period of time, combining both the company and the consumer’s resources,

we will tend to see the creation of a co-asset. Successful alliances need a way to

manage the assets as per the terms agreed upon. On the web, with most of the

front facing consumer companies which utilize crowd sourcing, consumers tend to

believe very truly so that they have been instrumental in the building of the

company and at times would feel jilted if the company mismanages the co-asset.

In rare cases, the company actually provides part ownership of the product, like with

a software development company called Cambrian House which allows idea

generators to have a share in the ‘equity’ of the product. But in other cases, like

that of Threadless and Digg, the consumers believe that they do have a certain

22

amount of ownership in the ‘community’ they have helped build. It is imperative

that the company appropriately manages these co-assets to ensure success.

4. Establishing effective governance processes

As with regular business models, alliances are only successful if the partners feel

that there is an effective process that guides both the parties involved. In

Crowdsourcing, the governance becomes a very important issue because there are

many businesses which will utilize the knowledge of a crowd, but not necessarily

make monetary payments for those services.

With good governance, people tend to be more supportive of the company and also

ensure better word-of-mouth publicity for the companies involved. The processes

are also important in helping create an atmosphere of transparency which a

prosumer now looks for in all his transactions.

Threadless, Inc:

a) Choosing knowledge transfer routines;

Threadless is an extreme example of managing knowledge transfer routines within

itself and its consumers. This trend may be viewed in other companies which plan to

drive their businesses using crowdsourcing. There are two keys areas of knowledge

transfer we would need to look at: One is communication within the company and

the second is communication beyond the company with its consumers.

In today’s collaborative economy, the competitive pressures force organizations to

be more focused on the consumer and more attuned to the dynamic marketplace

activities. This means firms are less hierarchical than they used to be and at the

same time work is becoming more team-based and collaborative with less

dependence on geography. 19

Companies like Threadless have a very collaborative workplace with new-age tools

23

like wikis, virtual meetings and on-demand software applications. Since the

company is not an apparel manufacturer and outsources all its manufacturing, it is

first and foremost a community management company which has the ability to

harness the wisdom of the crowds and create a unique & fast growing business

opportunity. Threadless uses collaboration suites for project management and their

CEO Jake Nickell mention how it has helped their company keep track of its projects

much effectively that it could before. 20

The knowledge transfer routine from the consumer to the company can be seen as

both unique and effective. In this case, the consumer uploads the designs of tee-

shirts to Threadless and then gets to see his/her design voted in or out of the system

by other users.

This process is a knowledge transfer routine that has to be managed effectively

because at all times the consumer looks for transparency. With Threadless, the

process is very clear and transparent – the consumer knows that his/her effort into

creating the intellectual property of a design goes through a safe process that

ensures that it gets the appropriate attention.

Furthermore, a consumer is always providing insights into his choices and interests

on the Threadless community website which is monitored very closely to understand

the kind of trends that are evolving within the community and in the marketplace in

general. One example of product extension can be seen in the case Threadless

decided to create three new products including one for kids. Threadless’

predominant focus had been on the age group of young individuals in the age group

13-25. But after listening to their customers, they decided to launch the new

products including ones targeted towards kids. It is this level of attention and

listening to consumers that has allowed Threadless to remain on top of their game.

Threadless also realizes that it has achieved its success due to its consumer support

and works very closely with them to ensure that the company’s key success factors

are still catered to.

With a Crowdsourcing business model, the consumer plays the role of the product

creator in many cases and has to be treated appropriately to ensure future support

24

and positive word of mouth support. Knowledge transfer systems which have the

ability to capture the customers’ insight in a simple and unobtrusive fashion can be

termed as one of the key success factors in a crowdsourcing business model. Since

Threadless being a web based company; its website is designed to be both easy and

functional. It includes features like blogs and voting systems that enable them to

capture the customer sentiment and insight.

b) Choosing complementary partners

Threadless’ model is designed to appease both the buyer and the designer. The

designers of the tee-shirts are one of the key strategic resources for the firm and its

business model. Threadless by ways of soliciting designs does not have to worry

about maintaining graphics experts on its payroll and currently gets over 140 design

submissions in day 22. By choosing to focus on building an eco-system which supports

its consumers, Threadless has been able to grow 100% in revenues year on year.

c) Building and managing co-specialized assets

While understanding co-assets, the key factors are the contribution of the alliance

partners into the activity. While Threadless has built its company and website

around the needs of the consumer, the final say is of the consumer. The online

community built around the business keeps the designers, purchasers and the owners

together. The designers provide the design and the company showcases them to the

world, the consumer votes on the designs and can also participate in the discussions

with other consumers. All this interaction creates huge amounts of content and this

can be construed to be a co-asset because of the way it has been

created/accumulated.

In its current format, Threadless also allows people to upload pictures of its

customers in tee-shirts in return for discount on purchase of future tee-shirts. There

is a very clear exchange of value built into this system and it works for Threadless by

giving them word of mouth publicity.

25

However, the community co-asset is managed very carefully by listening to the

consumer at all times and working to keep them satisfied while providing them

returns on their time spent at the site.

d) Establishing effective governance processes

The voting process for the designs is a transparent process and allows designers to be

evaluated by other consumers who visit the site. The process has to be effective

because a designer puts in a lot of time trying to create designs and if the process

wasn’t clear or transparent, it would hinder designer support to the company. Clear

community guidelines and strict governance help in creating credibility and increase

the trustworthiness of the business in the eyes of the consumer.

Digg, Inc:

a) Choosing knowledge transfer routines

Like Threadless, Digg too needs very strong knowledge transfer routines – both

within the company and outside. While the internal communication and knowledge

transfer routines are strong as is the case with most of the successful internet

startups, what differentiates Digg is its business model which forces it to have an

extremely strong connection with its consumer. Digg serves close to 5.6 million

unique visitors every month 23 and it has the potential to turn each of these visitors

into a media reporting person from across the globe.

Digg has built a website which allows users from across to world to submit news

articles and then vote on them. As a social media company, Digg has now

readerships which rival established print newspapers and it has been able to create

this by focusing very squarely on empowering the consumer.

26

Digg has created a very simple and intuitive interface for uploading news and a very

simple voting system which allows users to vote on specific news items. The more

votes the news items get, the higher it shows up on Digg’s website.

(b) Choosing complementary partners

The Digg visitor can be categorized as doing three key functions: Adding the news,

voting on news and viewing the news. Digg’s focus is to ensure that the news

addition process is seamless and intuitive and so is the voting to ensure that people

can figure their way around the website very easily. A very clear focus on the

consumer has enabled them to grow at a blistering pace where they have been able

to grow 300% over their traffic levels in 2006.

(c) Building and managing co-specialized assets

While the Digg site is owned by its owners, the consumers feel that they are a part

of the site because they contribute to its growth and existence. Digg has to work

hard to ensure that the consumers’ voice is heard since they are the people who

decide the popularity and usage of the site. In May 2007, a popular news aggregator

Digg.com to its knees as its users flooded the site with posts of a code that could

crack the encryption on HD-DVDs, unlocking the high-definition movies to online

piracy and potentially exposing Digg to legal troubles.

However, when Digg's administrators stepped in Tuesday and removed several posts

containing that once-secret proprietary code, the community mutinied.

The site's founders explained they were responding to cease-and-desist orders on

behalf of the trade group that holds the rights to the HD-DVD code. But Digg users

countered each takedown by posting the code again and again, until articles,

pictures, even song lyrics containing the 32-character data key swamped the site.

27

In the end, Digg submitted to the power of its users and allowed the article to

remain online. This example shows the power of potentially miss-managing an asset

which a consumer might feel he co-owns. In this case, the Digg users felt a sense of

ownership to Digg and forced it to be completely user generated and not editorial

driven. 24

(d) Establishing effective governance processes

Digg’s algorithm for ensuring a story is on top has been debated for a long time,

because it is not transparent. However, it seems to be a reliable indicator for the

top story. The reason Digg hasn’t been transparent about its algorithm is because

there are companies which try to game the voting system to ensure their marketing

messages get on the front page. However, since the Digg system is relatively solid,

people still trust the system to turn up the best news results. Digg has managed its

process and communication with its users very well by means of regular

communication through its blogs and other avenues.

5b. Organizational Design & Structure

Traditional ‘make and sell’ hierarchical companies are giving way to a set of new

company forms. Experimenting managers have generally designed these new forms

to capture success in environments of discontinuous technological change. 25

28

Most traditional organizations tend to look like this:

SalesCustomer Service EngineeringMarketing

CurrentCustomers

ProspectiveCustomers

InformationLoss

InformationLoss

SalesCustomer Service EngineeringMarketing

CurrentCustomers

ProspectiveCustomers

InformationLoss

InformationLoss

Figure: Traditional Organizational Structure

This structure has been prevalent for decades and has been successful for most

companies. This organization structure needs to be dug deeper into to understand

further interactions with the customer so that we gain a better understanding of how

newer crowdsourcing firms work and the challenges they face as they grow along.

In other forms of organization, customer interaction was usually limited to one part

of the organization which then tended to distribute its knowledge on the customer

and the market to the other divisions. Since customers preferred to interact with a

certain division, that division now started to act like the ‘eyes and ears’ of the

organization and it was through this structure that information was disseminated and

discussed amongst the other departments.

This structure however is prone to many issues, primary of which is the amount of

‘information losses’. When an abundance of customers worked with a specific group,

the entire company then only tended to receive a subset of the information because

of the data loss in communication between different groups.

Looking towards companies that utilize crowdsourcing as a business model, the

consumer interaction is manifold and the companies to be tied in to the customer

29

relentlessly. The companies cannot afford to just have a single point of feedback

assimilation or distribution and the entire organization is tied in to both receive and

relay feedback to the consumer. In companies like Threadless and Digg, all divisions

within the company and keyed in to receive and disseminate information to the

consumers and this is a key factor for their success and survival.

SalesCustomer Service EngineeringMarketing

CurrentCustomers

ProspectiveCustomers

Knowledge Sharing System

SalesCustomer Service EngineeringMarketing

CurrentCustomers

ProspectiveCustomers

Knowledge Sharing System

Figure: Organizational Structure of a Crowdsourcing Organization

For example, in the case of Threadless, the marketing team, the design team, the

technology team and the strategy team are all keyed into and maintaining dialogues

with their customers. With the proliferation of the internet, good news spread fast –

but bad news spread faster. With crowdsourcing business models, there are too many

consumers involved who hold a high amount of power and can use it against the

company. Mediums like blogs, newsgroups and discussion forums enable consumers

to talk both good and bad about companies and this shifts the power of maintaining

the reputation of the company with consumers.

Companies need to be completely keyed in to both their consumers and work closely

with the other parts of their organization to ensure a clear message and focus. At

Threadless, the CEO, Jake even replies to comments on customer blogs if they need

any clarification. This level of customer attention also flows down into the company

and becomes a part of the company culture.

30

Similarly Digg is structured to listen very carefully to its users and the entire

organization is consumer facing in the sense that every division within the company

listens and responds to its customers. High levels of collaboration within the team

also tend to bring in high levels of innovation which could be arguably true for the

companies we have spoken about.

Understanding new crowdsourcing firms is relatively easy because of the low levels

of staffing within the firms we have evaluated. At Threadless, the organization is

designed to work alongside its consumers to deliver products. The company is flat

structured organization with a strong focus on the community. It has a very strong

focus on satisfying the needs of its consumers i.e. both the buyers and the designers.

Threadless employs around 35 people26 and their annual revenues are close to 20M $.

These low employee figures are possible because of their ability to work closely with

their consumers. Compared to regular news media corporations who sometimes

have staffs in excess of a thousand, Digg has just 55 27 employees and ends up

reaching to as many users as the regular news papers tend to do.

To a major extent these companies tend to a very fluid organizational structure for

two reasons – a) They are constantly growing b) They are unique organizations and

therefore have to create structures that work specifically for them.

In scaling up, these firms have realized the need for new positions or structures and

have worked to put them in place. Threadless has established a critical position at

the company called the ‘Creative Director and Community Leader’ which is led by

Jeffrey Kalmikoff. His primary role is to act both as a liaison between the

community of users and the company and at the same time to find ways to ensure

the firm has ways of tapping the creativity of the tee-designers. His role is also to

ensure that more and more talented people are submitting designs to the firm.

The rest of the company is divided into groups which take of customer support,

technology and order fulfillment. In this respect, Threadless is a very regular looking

company and this is because its organization structure is.

31

The structure of the company is relatively flat and it enables people to find their

niche within the firm and work effectively. Secondly, a part of Threadless’ hiring

process which has worked very well in their favor is their ability to hire from within

their website community of users. People who are impassioned users of Threadless

and have won design contests are offered job positions at the company. This ensures

the quality of the person’s work and his/her interest in the company – both of which

are crucial factors of success in their operations.

The use of technology is all pervasive within the Threadless offices. From utilizing

wikis to share information to using SaaS (Software as a Service) like basecamphq 28 to

ensure better product management – the people are very well connected to each

other and are working collaboratively with each other. This leads to more innovation

and a clearer understanding of the work and this is one of the reasons for

Threadless’ efficiency in releasing new products and services.

At Digg, the company is structured akin to regular companies except for extremely

high levels of collaborative activities within the company and the users of Digg.

Even though they are leaders in their space, Digg tends to regularly seek feedback

from its users to incorporate into its services and to also reach out to its core

community of users. An example of such an event is their ‘town hall’ event wherein

they officers at Digg would do a webcast or meet up with their users across different

cities. 29

While researching the jobs on offer at Digg 30, the positions on offer are very similar

to those of a regular social-media company with positions like interface designers,

programmers and analysts being required. So while Digg does very interesting work

on its business front, the company structure is growing to be more like regular

companies, except its focus on working closely with its community of users. This is

not too unlike Threadless and it is too early to predict their growth into a different

organizational structure.

However, it would be of note to see their evolution over a period of time as they end

up employing hundreds if not thousands of people. Right now, it is clear that most of

32

these companies are lean and its employees can work together with ease. The most

distinct aspect of both the companies is their dogged focus on working closely and

substantially with their consumers. It is almost a fanatical approach to managing

their connections with their consumers and this could be the reason for their

continued success.

The organizational structures of these companies would potentially undergo a lot of

change once hyper growth kicks in and it would arguably be a big challenge to

maintain an organization both flexible and focused enough to still remain a leader in

its space.

Threadless

Design of New Organizational Forms

Alliances for Competitive Advantage

DiggDimension

Optimal

AverageNeeds Improvement

Threadless

Design of New Organizational Forms

Alliances for Competitive Advantage

DiggDimension

Optimal

AverageNeeds Improvement

Figure: Performance in Strategic Dimensions

5c. The FLIRT Model

We will apply the FLIRT model to both the companies, Threadless and Digg to better

understand how their key drivers and how strong they are on the different elements

of the model variables.

Threadless, Inc – We will evaluate the company across the five dimensions of the

model to see how strong they are on each of the dimensions. The FLIRT model was

designed with a lot of attention paid to online consumer internet companies and

33

therefore the companies in this study might just do much better than other

companies will.

Focus - The focus of Threadless is on the new product development and product

design category. The company started as a competition for selecting top tee-shirt

designs and it has remained true to that cause. The business is structured to ensure

the maximum flow of designs to the company.

Language – Threadless understands this aspect extremely well and works towards

ensuring that every user is made a part of the community. It tries to build the

community feeling through various activities like paying people to submit their

photographs wearing Threadless tees. It also hosts competitions which bring people

together and this level of collaboration can only be achieved by using the

appropriate language. Furthermore, they have tweaked their language usage to suit

the particular demographic they are targeting.

Incentives – The incentives are laid out very clear for the designers who create the

products. There is a monetary incentive for every selected design and also there is

an intrinsic motivation for people to do their very best and submit their best designs.

There is a high level of extrinsic motivation like peer recognition, fame and learning

through reciprocity.

Rules – Threadless has very clear rules on when to register, the advantages of

registering and has the ability to utilize these registrations effectively. The rules

within the community as to what ensures a selected design & the remuneration for

designs are clear and certain. The rules are designed to curb non-constructive and

offensive discussions.

Tools – Threadless provides all the tools that its users require to vote on designs,

upload designs and maintain conversations about them. Threadless provides all the

requisite tools of creation, submission and voting to its users in a seamless format to

ensure maximum customer engagement. It also provides community tools like blogs

34

to capture the thoughts of the consumers and providing them a platform to interact

with other consumers.

Legal Aspects/Intellectual Property – Threadless owns the rights to the tee-shirts it

produces, however the submissions can and have violated trademarks or have been

plagiarized designs at times. Threadless tends to immediately discontinue such

designs as soon as it gets informed about such a violation. However there is nothing

much it can do to make sure every submission is not a copyright violation and it puts

in a lot of trust into the hands of the community which designs its tee-shirts. This

however does not take the responsibility away from the company and it may land

into trouble at some time if it allows a famous brand’s plagiarized design into

production.

Digg, Inc – We will evaluate Digg on the key areas of the model and also on Legal

aspects/Intellectual Property area.

Focus – The company’s focus lay on aggregation of content and it has built its model

to ensure that everyone can contribute to Digg news either though the website or

through simple ways like clicking on the ‘add to Digg’ button now found on almost all

news websites. The company tries very hard to ensure that there is a fast and furious

flow of news into the website and then utilizes its voting system to segregate the

content.

Language – Digg does not maintain as much a dialogue as Threadless does but it too

uses a style that focuses on sharing news and being a part of the community.

Incentives – The incentives are again both intrinsic and extrinsic. A lot of people

who contribute the most to Digg tend to consider it a personal challenge to bring the

best news to the public and then see how fast their news reaches the top headlines.

It also provides them with the extrinsic incentive of peer recognition and getting to

learn from others. Digg tracks every submitter’s news and has the statistics which

people can view and this acts as a major incentive to submit the best news.

35

Rules – Digg has clear rules on what kind of news to submit to ensure no legal

complications. However, as we saw in the HD-DVD case, the rules of the site did not

matter and the enraged community took matters into their own hands to decide how

Digg should be handling the issue. The culture and tone of the place overtook the

‘rules’ and this could be an indicative of how future uprisings could happen with Digg

and its users.

Tools – Digg provides its users the news submission and voting system which is the

core of the site offering. There are also options to contact and communicate with

other users and this ensures more social interaction amongst its users and gets

people to know each other.

Legal Aspects/Intellectual Property – Many a times, Digg’s users will submit news

that does not adhere to the terms and conditions of the website and this could hurt

Digg because it could potentially become liable to a lawsuit. After the HD-DVD issue,

it is still unclear as to how Digg can manage its liabilities especially if its users revolt

against Digg and force it to host potentially illegal content.

36

Threadless

Language

Focus

DiggDimension

Incentives

Rules

Tools

Legal and IP

Optimal

AverageNeeds Improvement

Threadless

Language

Focus

DiggDimension

Incentives

Rules

Tools

Legal and IP

Optimal

AverageNeeds Improvement

Figure: Companies judged by FLIRT criteria

5d. Who owns the product?

In a crowdsourcing environment, the line between the ownership of the product by

the company and its consumer blurs. While, in the majority of the case, the

company tends to physically own the products, the consumer is such a key part of

the strategy that without him/her, the business model crumbles. In our examples

of Threadless and Digg, we notice the intense customer support provided to by the

consumers who help create the product and work to make the company what it is.

Among sites with such community focus, the consumer feels an ownership for both

the company and the product and Threadless manages it by paying the tee-shirt

designers if their designs get selected. Also, it pays its consumers for sending

photographs of them wearing the tees. This to a certain extent provides the

consumer with their ‘share’. In case of Digg, it provides social support to its top

37

submitters. It tracks data of all its submitters, their no. of submissions and also the

number of times their story made it to the top. This breeds competition amongst

Digg users who scour the web to find the most interesting news to submit to Digg.

These users are the most valuable property for Digg and it is a challenge for Digg to

not alienate these users because it is because of these users they have a flurry of

news articles, videos on their site 24/7/365.

The top submitters of news articles have a deep sense of attachment to their work

and are also most critical of Digg. During the HD-DVD issue, the submitters

‘mutinied’ and Digg had to step back. Once the control was given over to the users,

it was tough to take it back and the consumers showed who ‘controlled’ the site.

Here, while the users did not have any physical ownership in the company, they had

the ability to influence its decisions and even hold it hostage until the company

decided to go ahead with the policy of allowing them the ability to submit the

stories of their will.

To understand a situation wherein a crowdsourcing company allowed its users to

profit off it – we need to take a look at Cambrian House. Cambrian House is a web-

based community owned business that combines the principles of wisdom of crowds

and peer production to identify and develop sticky software ideas. The company's

stated mission is to discover and commercialize software ideas through the wisdom

and participation of crowds.

Anyone can submit a software idea for the crowd to rate. Other users vote on the

ideas in an attempt to identify those with the most potential. The best ideas are

then selected to be market tested. Contributors whose ideas are selected to be built

receive a share of the profits in the form of royalty points if the idea succeeds in the

marketplace. Individual contributors can also receive royalty points by completing

specific tasks to help develop ideas into products.31

On the other hand, when Innocentive (an Eli Lilly Venture) came into being, their

goal was to put forth problems companies wanted to get solved and then pay the

solvers of the problems prize money for their efforts and time.

38

Although this model does not tend to utilize any of the community building aspects

seen in the other crowd sourcing businesses, it is very clear as to who owns the

intellectual property because Innocentive asks the solvers to sign over the

Intellectual property to the solution to Innocentive for payment to be made. This is

more transactional, but it works well for Innocentive and its users.

5e. Future of crowdsourcing

The disruption caused by the crowdsourcing model has not gone un-noticed by the

general media or by large companies. The model lends itself very well to more than

just generating business and there are multitudes of examples of the utility of

crowdsourcing. One such example is a business school ranking system developed by

PaGaLGuY.com – who developed the Worlds’ 1st Crowd Sourced Business School

ranking system 32. This ranking system was designed to effectively collect voting

information on b-school preference and convert it into a ranking. This methodology

allowed it to collect data from over 5000 people in just two weeks, while regular

print magazines regularly did their rankings based on a sample size of just over 250

people.

As the utility and understanding of crowdsourcing increases, it will see growth from

both the startup scene as well as from large companies. There is a significant

interest from large companies like P&G, Eli Lilly and Amazon who have already

created products that utilize the knowledge of the crowds to create business.

The challenge for most of the large companies is how to structure their companies so

that they can even think about looking at opportunities in the crowdsourcing space.

While newer dot com companies have taken the lead in looking towards

crowdsourcing because they are unencumbered with traditional thinking and also can

build a company from the ground up with the key strategies in mind, it is arguably

tougher for larger established companies to move as swiftly or decisively as the

39

smaller companies. However we do see signs that crowdsourcing can be utilized

even in some of the oldest sectors of the economy.

One of the most successful executions of this plan has been that of GoldCorp, Inc.

Besieged by strikes, lingering debts, and an exceedingly high cost of production,

GoldCorp was in trouble. Frustrated that his in-house geologists couldn't reliably

estimate the value and location of the gold on his property, Rob McEwen, The CEO of

GoldCorp did something unheard of in his industry: He published his geological data

on the Web for all to see and challenged the world to do the prospecting. The

"Goldcorp Challenge" made a total of $575,000 in prize money available to

participants who submitted the best methods and estimates.

Every scrap of information (some 400 megabytes worth) about the 55,000 acre

property was revealed on Goldcorp's Web site. News of the contest spread quickly

around the Internet and more than 1,000 virtual prospectors from 50 countries got

busy crunching the data. The contestants identified 110 targets on the Red Lake

property, more than 80% of which yielded substantial quantities of gold. In fact,

since the challenge was initiated, an astounding 8 million ounces of gold have been

found—worth well over $3 billion. 33

It is this kind of success that attracts other mature industries to look towards

crowdsourcing as a way to solve some of their vexing problems. The stronger the

focus on working to utilize the knowledge of the crowds the more innovative a

company can be.

6. Collaboration, Innovation and Crowdsourcing.

Business models like Crowdsourcing are not possible without extremely high levels of

collaboration and innovation. As both of them are key aspects of crowdsourcing, it

pays to understand how to they come together to complete the making of a

crowdsourcing company.

40

Collaboration and innovation, both are subjects that have vexed organizations over a

period of time because they have constantly tried to achieve high levels of

productivity using the same. The successful crowdsourcing companies have

exhibited both high levels of collaboration and innovation. As we look into what

forms the basis for companies that are successful in achieving high levels of

collaboration and innovation we may find more insights into the working of a firm

which uses crowdsourcing as its business model because without collaboration and

innovation, it is doubtful that a successful crowdsourcing company will exist.

To achieve high levels of collaboration amongst teams and the organization we have

seen that in cases like that of Threadless and Digg, the companies tend to make

heavy use of technology to manage their team work and to collaborate with each

other. These companies tend to utilize collaboration suites that enable them to

work closely with each other, their suppliers and even their customers. This level of

being keyed in helps them maintain a big picture of their activities and also helps

collaborative innovation within the firm.

Many companies now are exploring working with software like wikis and

collaborative suites to ensure better co-ordination amongst their teams. This

accelerated acceptance of collaborative software is helping companies become more

productive than ever. At Dresdner Kleinworth (DKW), a Europe-based investment

bank, employees started utilizing wikis in the IT department to document new

software in an informal pilot.

Soon afterward, wikis began to migrate out of the IT department and into the

broader workplace environment, where teams picked up on them as a way to get

collaborative projects up and running quickly. Within 6 months, the wikis are now

being used by over a quarter of the workforce and lead users have decreased email

volume by 75 percent an cut the company’s meeting times in half. 34

At Xerox, the top management uses wiki to share its vision for the company along

with all its employees. It opened up itself to all its researchers and is hoping to

41

build up more robust technology roadmaps and a much stronger competitive strategy

section as a result of it. 35

Furthermore with today’s new forms of mass collaboration it is possible that

companies may be better off with a more self organized approach to team building 33. Leading examples of mass collaboration and spontaneous team building can be

seen in the case of Wikipedia and Linux. Both of these operations require the help of

thousands of ‘volunteers’ who tend to group themselves very well to get the job

done. Large companies are now experimenting with such structures as they try to

understand how diverse people can come together to manage projects with the

minimum of central control.

Collaborative organizations excel at transferring to other groups the ideas that

emerge from their improvisations. This is difficult because of the limited time

memory on these improvisations. Successful innovative companies tend to use

procedures that select the good improvisations and then spread them throughout the

organization using knowledge management systems. 36

Today companies that make their boundaries porous to external ideas and human

capital outperform companies that rely solely on their internal resources and

capabilities. 37

Companies like Wikipedia, MySpace, Flickr, Second Life, YouTube, Innocentive,

Linux, Human Genome Project, Threadless, and Digg are all examples of companies

that have been able to innovate due to their extreme levels of collaboration. Most of

these companies are the very best at what they do and are global leaders. They got

there by collaborating with people and innovating relentlessly and iteratively.

Companies like Google have consistently opened up their APIs (Application

Interfaces) to unleash innovation from the crowds. Products like Google Maps have

been mashed into various other services created by consumers. Consumers have

created complex programs that enable people to mash rental listings found on

Craigslist with Google Maps to quickly show the map of the location listed on

Craigslist. Google wouldn’t have gone on this path of integrating their services, but

42

by allowing people to collaborate they are harnessing the innovation that happens

because of them.

Large old guard companies like IBM have collaborated with Red Hat to ensure the

development of the Linux Operating system and in return it gets development

support from developers across the world. Lack of collaboration and support led to

the downfall of IBM’s OS2 operating system and it is the distinct collaboration and

support that is turning out Linux to be a big hit for IBM. What is also important is

that IBM gains access to the social capital of the community – by supporting such

collaborative projects it obtains a “license” to operate in the community – a form of

tacit permission to harvest some of the value created in collaboration with the

community members. 38

The future will belong to the Collaborative team within a Collaborative Organization

which constantly innovates. This might require a new kind of business that shares

resources that were previously guarded; believes in the wisdom of the crowds and

behaves like a collaborative entity.

Among the upstart startups, we see shades of this and it is a major reason for their

continued success and growth. However, the larger companies are now ‘getting it’ as

well. There is an increased focus on collaboration both within and beyond the

organization. It has taken the business world years to move from one organization

structure to another and so this is not a simple challenge. The move to a

collaborative organization may take decades, but we already get to see them

reaping the benefits of collaboration, innovation and crowdsourcing

It is without doubt that for a company to be successful in the new economy it needs

to collaborate and innovate. One of the business models that exemplify the highest

levels of collaboration and innovation is Crowdsourcing. The successful

crowdsourcing companies tend to display high levels of collaboration and innovation

which are fostered thru their culture, organization structure and their ability to work

closely with their consumers.

43

The evolution of crowdsourcing firms may have a profound influence on how

corporate structures evolve amongst other companies. The leaders in the

crowdsourcing space have already attracted a lot of attention and continue to do so

because of their market leading positions in different areas of business.

7. Conclusion

Crowdsourcing as a business model has the potential to be extremely disruptive and

effective. We have seen companies that have become market leaders in a few years

and are challenging decade old businesses with their innovative strategy and

business models.

We have studied the crowdsourcing phenomenon utilizing three different

frameworks. Two of them focused on the strategy, while the third focused on the

marketing/implementation aspect of the firms. In our study, we evaluated two

leading crowdsourcing companies in depth to understand their characteristics and

their unique abilities which have enabled them to become leaders in their space in a

short period of time.

There are many recurring themes in our analysis and some of them are:

a) Managing alliances with people

b) Having an organizational structure to support crowdsourcing

c) Having the appropriate incentive structure in place

d) Innovating along with your customers and listening to them carefully.

These four areas are as important to small businesses as they are to large

multinational corporations. Crowdsourcing is in its nascent stage and the amount of

research done on the subject has been minimal. Additional research on causality of

the success of the companies with respect to the above recurring themes may be of

interest to better understand the creation of successful crowdsourcing businesses.

44

Bibliography: 1. Howe, Jeff, Contributing Editor at Wired Magazine. <http://crowdsourcing.typepad.com>, He coined the term ‘crowdsourcing’. 2. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch.1, pg 1 3. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch.1, pg 20 4. Viitamäki, Sami; The FLIRT Model <http://www.samiviitamaki.com/2007/05/11/the-flirt-model-of-crowdsourcing-focus/>; May 11th, 2007. 5. Helm, Matthew; “Crowdsourcing: Harnessing the wisdom of the crowd”, <http://next.eller.arizona.edu/courses/student_papers/Fall%2007%20ENTR-MGMT%20489-589/Papers/MHelms_Matthew_Helms_ENTR589_Crowdsourcing_electronic.pdf > 6. Viitamäki, Sami; The FLIRT Model <http://www.samiviitamaki.com/2007/05/06/the-flirt-model-of-crowdsourcing-the-updated-model-and-background/>; May 6th, 2007. 7. Beth, Wilson, WWD: Women's Wear Daily; 12/27/2008, Vol. 194 Issue 133, p9-9, 1p 8. <http://www.crunchbase.com/company/digg>; Crowd-sourced description of Digg, Inc. 9. <http://www.crunchbase.com/product/threadless-com>; Crowd-sourced Introduction to Threadless, Inc 10. Beth, Wilson, WWD: Women's Wear Daily; 12/27/2008, Vol. 194 Issue 133, p9-9, 1p 11. Ibid 12. Beer, Jeff, Creativity; Oct2007, Vol. 15 Issue 10, p54-54, 1p, 1bw 13. Weingarten, Mark, Business 2.0; Jun2007, Vol. 8 Issue 5, p35-37, 3p, 11c 14. <http://www.crunchbase.com/company/digg>; Crowd-sourced description of Digg, Inc 15. Jarvis, Jeff, Guardian Media Pages, “Can you Digg what is happening to journalism?” Feb 27, 2006; Pg. 8

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16. Graham, Jefferson, USA Today, “Filling a void breeds fast success” October 24, 2007; Pg. 3B 17. Cerf, Vint, Guardian Media Pages; “Crowd surfing: With millions of editors scouring the web in search of the best content, Digg is levelling the media playing field.” Dec 3, 2007 Pg. 6 18. Robert E. Gunther, George S Day and Paul J. H. Schoemaker, Wharton on Emerging Technologies, pg 367 19. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch. 9, pg 246 20. <http://basecamphq.com/customers/threadless>; Video interview of the CEO and Chief Creative Officer of Threadless Inc by Basecamphq for a testimonial. 21. Walker, Rob; NY Times, Mass Appeal, <http://www.nytimes.com/2007/07/08/magazine/08wwln-consumed-t.html>, July 8 2007 22. Beth, Wilson, WWD: Women's Wear Daily; 12/27/2008, Vol. 194 Issue 133, p9-9, 1p 23. Graham, Jefferson; USA TODAY,” Readers want to know what you Digg; Website lets masses pick hot news stories” October 24, 2007; Pg. 3B 24. Gaylord, Chris; Christian Science Monitor, “Digg's online crowd flexes its muscle”, May 4, 2007, Pg. 3 25. Robert E. Gunther, George S Day and Paul J. H. Schoemaker, Wharton on Emerging Technologies, pg 378 26. <http://rackspace.com/whyrackspace/support/customerstories/skinnycorp.php>; Lists the number of employees in the company. 27- Pfauth, Ernst-Yan; “Kevin Rose: Digg will soon start suggesting stories”, <http://thenextweb.org/2008/04/03/kevin-rose-digg-will-soon-start-suggesting-stories/> ; April 3, 2008 28 - <http://basecamphq.com/customers/threadless/>; Testimonial from Threadless for the software – basecamphq. 29. <http://digg.com/townhall> 30. <http://digg.com/jobs> 31. <http://en.wikipedia.org/wiki/Cambrian_House> 32. <http://rankings.pagalguy.com/methodology.html>

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33 Tapscott, Don; and Anthony D Williams; “Innovation in the Age of Mass Collaboration”, Business Week – <http://www.businessweek.com/innovate/content/feb2007/id20070201_774736.htm>; Feb 1, 2007. 34. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch.9, pg 253 35. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch.9, pg 254 36. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch.9, pg 259 37. Sawyer, Keith, Group Genius, Ch. 8, pg 170-71 38. Tapscott, Don and Anthony Williams, Wikinomics, 2006, Ch.3, pg 95


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