Date post: | 16-Jul-2015 |
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Forming and using objects of collaboration within game structure
Otso Hannula1, Päivi Pöyry-Lassila2, Anna Salmi1, Miia Jaatinen1
1 Aalto University School of Science2 Laurea University of Applied Sciences
24th Annual RESER Conference
12.9.2014
What makes a game?
1. Goal-oriented
2. Rule-defined means of pursuing the goal
3. Constraints on reaching the goal
4. Voluntary participation
A definition of a game
Suits, B., 1978. Grasshopper: Games, Life and Utopia. Toronto, ON: University of Toronto Press.
1. Goal-oriented
2. Rule-defined means of pursuing the goal
3. Constraints on reaching the goal
4. Voluntary participation
5. Used to reach an outcome beyond the game itself
A definition of a serious game
Games for service co-creation
The ATLAS game:service co-creation project planning
The ATLAS game
Roll
CardDiscussion
Answer
Map
Objects of collaboration
Nicolini et al. (2012)
Carlile (2002, 2004)
Paavola et al. (2004)
Material infrastructure
Tertiary objects Transferring Monological learning
Boundary objects Secondary objects Translating Dialogical learning
Trialogical objects, Epistemic objects, Activity objects
Primary objects Transforming Trialogical learning
Theoretical conceptualization
Game structure
1. Objects of collaboration
2. Game rules which define relationships between the objects of
collaboration
3. Interaction between the players mediated by the objects of
collaboration
“A system of shared objects of collaboration that
enables game-like interaction between players”
Predesigned Emergent
Tangible • Game board• Cards• Co-creation methods• Game rules
• Character figures• Participants• Answer notes• Backpack sheet
Intangible • Case description • Project plan• Service concept• Expanded case description• Personal experiences
Initial results
Predesigned Emergent
Tangible 1. Structure for moving
forward in the process
Tertiary objects: Material
infrastructure
2. Tangible points for communicating
abstract ideas
Secondary objects: Boundary objects,
Trialogical objects
Intangible 3. A common goal
Primary objects: Epistemic
objects
4. Form and develop ideas, introduce
personal experiences
Primary objects: Activity objects
Secondary objects: Boundary objects,
Trialogical objects
Final results and discussion
• Service co-creation and other knowledge co-creation
activities can be enhanced by providing opportunities to
form and use objects of collaboration
• Trialogical objects play a key role in knowledge co-
creation
• Game structure has potential in supporting knowledge co-
creation and other problem-solving
Conclusions
Malaby, T.M., 2007. Beyond Play A New Approach to Games. Games and Culture 2, 95–113. doi:10.1177/1555412007299434
Co-create and game on!
Contact:
@otsohannula
The ATLAS game available for free at: http://atlas-research.fi/
The ATLAS game
Participants Methods & tools Project definition