FPO
OUTSIDE FRONT COVER
Important Health Warning About Playing Video GamesPhotosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued.If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
WINDOWS® XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3WINDOWS VISTA® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
GAMES FOR WINDOWS LIVE . . . . . . . . . . . . . . . . . . . . . . . . . 4CONNECTING TO LIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . 4FAMILY SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4MENU NAVIGATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4IN-GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5SUPPORTED CONTROLLERS . . . . . . . . . . . . . . . . . . . . . 5
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7SINGLE PLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
GAME INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8ON-SCREEN HELP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8UNIT WINDOW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8USING THE RADAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10CROSSHAIRS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10TARGETING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11SHIPS & SURFACE CRAFT . . . . . . . . . . . . . . . . . . . . . . . . 12WEAPONS SYSTEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13AIRCRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14AIRCRAFT WEAPONS SYSTEMS . . . . . . . . . . . . . . . . . . 16SUBMARINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17JAPANESE SUICIDE CRAFT . . . . . . . . . . . . . . . . . . . . . . . 19
ADVANCED MANAGEMENT SYSTEMS . . . . . . . . . . . . . . . 20TACTICAL MAP SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . 20COMMAND MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23FORMATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24REPAIRS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25SUPPORT MANAGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25NAVAL SUPPLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29GAMES FOR WINDOWS - LIVE . . . . . . . . . . . . . . . . . . . 29MULTIPLAYER MODES . . . . . . . . . . . . . . . . . . . . . . . . . . 30
In Battlestations: Pacific you will experience the Pacific War through two epic sagas.
Relive the greatest battles or rewrite the course of history.
Then go online and make some history yourself.
US CAMPAIGN, 1942-1945
The Miracle at Midway in June 1942 turned the tide of war and put the US and Allied Forces on the offensive.
But victory was not certain. The Imperial Japanese Navy would fight to the death for its new possessions that stretched across the vast Pacific–Guadalcanal, Tarawa, Iwo Jima, and Okinawa and more. Dishonor was not an option.
JAPANESE CAMPAIGN, 1941-1945
The Greater East Asia Co-Prosperity Sphere was becoming a reality–China, Indochina, and now the Pacific.
The plan was bold. Suddenly strike the enemy at Hawaii. Sweep across the Pacific. Finish the US Fleet at Midway and then launch “The Eastern Operation”–the invasion of Hawaii–to achieve final victory.
WINDOWS® XP
INSTALLATION
1. Makesurethesystemrequirementsandspecificationsshownonthegamepackmatchthoseofyourmachine.
2. Place the Battlestations: Pacific discintoyourcomputer’sdrive.Thediscshouldautorunandtakeyoutotheinstallationscreen.
NOTE:Ifautorunisdisabledonyourmachine:O Double-clickMy ComputeronyourWindowsdesktop,andthen
double-clickthedrive.Theinstallationscreenshouldappear.O Iftheinstallationscreendoesnotappear,double-clickSetup.Exe.
Ifthegamehasnotyetbeeninstalled,theInstalloptionontheinstallationscreenwillbeavailable.
1. Select Installtobegintheinstallationprocess.
2. Followallon-screeninstructions.
LOADING
Withthegameinstalled,placethediscinthedrive(ifit’snotalreadythere)and select Start X Programs X Eidos X Battlestations: Pacific X Launch Battlestations: Pacific.
WINDOWS VISTA®
INSTALLATION
1. Makesurethesystemrequirementsandspecificationsshownonthegamepackmatchthoseofyourmachine.
2. Place the Battlestations: Pacific discintoyourcomputer’sdrive.Thediscshouldautorunandtakeyoutotheinstallationscreen.
3. WhentheUser Access Controloptionappears,chooseContinue.
NOTE:Ifyouarenotlogged-intoaWindowsVistauseraccountwithadministratorrights,youwillbeaskedtoprovidetheUsernameandPasswordofsuchanaccount.
LOADING
Withthegameinstalled,clicktheWindows button.
O Click Games Explorer.
O Double-clicktheBattlestations: Pacificicontostartthegame.
INTRODUCTION GETTING STARTED
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GamesforWindows–LIVEandXboxLIVE®arepartofthefirstandmostcomprehensiveonlineentertainmentnetworkintheworld,unitinggamersonXbox360®andselectGamesforWindows–LIVEtitles.TheLIVEserviceconnectsmillionsofgamersin25countries,makingiteasyforgamerstofindfriends,games,andentertainmentoneitherplatform.
WhenyoubecomeamemberofLIVE,youcanseeyourFriends’gamesandactivities,communicatewithothermembers,andtrackgamingachievements.BecomeaGoldmembertoreceiveadditionalbenefits,suchassendingandreceivinginvitationstoMultiplayergames.
Gotowww .gamesforwindows .com/liveformoreinformationaboutLIVE andavailabilityofLIVEinyourregion.
CONNECTING TO LIVEToconnecttoGamesforWindows–LIVE,youneedahigh-speedInternetconnectionandagamertag.Ifyoualreadyhaveagamertag,youhavewhatyouneedtoconnecttoGamesforWindows–LIVE.Ifyoudon’thaveone,youcangetoneforfree.Tosigninorsignup,launchthegame,thenpresstheHomekey.
Formoreinformation,gotowww .gamesforwindows .com/live.
FAMILY SETTINGSFamilySettingsinGamesforWindows–LIVEcomplementWindowsVista® parentalcontrols.Manageyourchild’saccessandexperiencewitheasyandflexibletools.Formoreinformation,gotowww .gamesforwindows .com/live/familysettings.
GAMES FOR WINDOWS – LIVE
GAME CONTROLS
MENU NAVIGATIONHighlightmenuoption i / kcursorkeysorW / S
Alteroptions/Movesliders j / lcursorkeysorA / D
Confirmselection/Nextscreen eorleft mouse button
Cancelselection/Previousscreen sorn
IN-GAME CONTROLSThesearethedefaultkeyboard/mousecontrolsforBattlestations: Pacific. YoucanreconfigurethesecontrolsintheOptionsmenu.
SHIP CONTROLS
Speed up W
Slowdown/Reverse S
Steerleft/right A / DRepair a
Launchlandingships Ç
Lookup/down/left/right mouseup/down/left/right
Zoomtoggle mouse button 3
Zoomin/out mouse wheeldown/up
Fire mouse button 1
Weapon:AA 1
Weapon:Artillery 2
Weapon:Torpedo 3
Weapon:DC 4
Nextweapon q
PILOT MODE PLANE CONTROLS
Pitchup/down mouseup/down
Rollleft/right mouseleft/right
Speedup/Slowdown W / SSpeedboost a
Rudderleft/right A / DFire mouse button 1
Bombmode q
Mouselook Ç
SUBMARINE CONTROLS
Dive F
Surface R
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LIVE Guide
Left Stick L
lDirectional Pad
B Button
A Button
CRight Stick
X Button
Y Button
Left Trigger ] x Right Trigger
Left Bumper _ ` Right Bumper
>Start Button
<Back Button
SUPPORTED CONTROLLERSBattlestations: Pacific.iscompatiblewiththeXbox360Controller.Othercontrollersarenotsupporteddirectly,butiftheyhavesimilarproperties totheXbox360Controller,youcanbindthemmanuallytogamefunctions.
Itispossibletousecontrollerswithlessbuttons,butinthiscaseyouwillhavetobindadditionalgamefunctionstothekeyboard.
Xbox 360® CONTROLLER FOR WINDOWS
MAIN MENU
Accessallgamemodesfromthismenu,andreturnhereafteragamesession.
O SINGLE PLAYER:DivestraightintoeithertheUSorJapanese Campaign, orpracticeattheTraining Grounds.Alternately,tryyourhand in the SkirmishmodeagainstorincooperationwithAIplayers.
O MULTIPLAYER:Pityourskillsagainstotherplayersandteamup withyourfriendsinfivedifferentMultiplayermodes.
O TACTICAL LIBRARY:Learnaboutnavalwarfareandcheckyourprogress in Achievements and Leaderboards.
O OPTIONS: Adjust Game, Audio, Video, Controls, Clan Tag and Download Content settings.
SINGLE PLAYERO JAPANESE CAMPAIGN:Returntothestartofthewarwiththeattack
onPearlHarborfromtheJapaneseperspective;thengoontochangehistorybytakingpartinrealandfictionalbattlescenarios.
O US CAMPAIGN:ThecampaignopenswiththeaftermathofMidway, andprogressesallthewayuptotheinvasionofOkinawa.
O TRAINING GROUNDS: Practicewithallavailableunitsinacontrolledenvironment.
O SKIRMISH:InthisofflineequivalentoftheMultiplayergame,youcanaccessallmapsofthefiveMultiplayermodesforsoloplay,plusadd AIopponentsandalliestoyourgame.(See Multiplayer on page 29 for further details.)
OPTIONSYoucanadjustvariousgameoptionsettingswithinBattlestations: Pacific byselectingOptionsfromtheMainMenu.OrpressPtopausewhilein-game, then select OptionsfromthePausemenu.Optionsub-menusinclude:
O GAME:Adjustvariousin-gamesettingssuchas:settingunits ofmeasurement;enablingsubtitles;disablinghints;addingcamera shakeandwaterdropsoncamera.
O AUDIO:Adjustmusic,speechandsoundeffectsvolume.O VIDEO:Adjustscreenresolution,selectfullscreenmode,andswitch
graphicaleffectson/off.O CONTROLS:Invertstickverticalcontrolsforcameraandplanes,
and/orswapstickcontrolsformovement.O CLAN TAG:SetaClanTagthatwillbedisplayedintheServerBrowser
whenyou’recreatingandjoiningaMultiplayersession.O DOWNLOAD CONTENT:EnableordisableDownloadableContent.
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Thegameinterfaceisvisibleon-screenwheneveryouarecontrollingaunit.
ON-SCREEN HELPAsyouadvancethroughthegame,hintsandon-screenhelpappear.Thisinformationisdesignedtohelpyoulearnthegame’scontrolsandfeatures.
NOTE:Youcanaccesshintsandon-screenhelpfromthein-gameOptionsmenuatanytime;youcanalsoswitchthemon/offfromthemenu.
UNIT WINDOWYourcurrentunitisdisplayedinthebottomrightcornerofthescreenintheunitwindow.Itdisplaysyourunit’shealth,itstypeanditscurrentorders.
Unit Name
Unit Type
Unit Health
Current Orders
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On-Screen Help
Unit Window
Radar/Compass
Crosshairs
Target Info
Markers
Objective Tracker
Movement & Helm Controls
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GAME INTERFACE
CURRENT ORDERS
TheseiconsindicatetheCurrentOrdersissuedtotheunit.
SHIP DESIGNATION ABBREVIATIONS
DuringthePacificWar,theAlliednaviesusedthefollowingabbreviationstodenoteships’classes.Theseareusedin-gameinbothunitwindowsandtargetdisplays:
PLANE ICONS
Planesarecategorizedbythetypeofarmamenttheycarry:
AK . . . . . Cargo Ship
AP . . . . . Transport
BB . . . . . Battleship
CC . . . . . . Battle Cruiser
CA . . . . . Heavy Cruiser
CL . . . . . . Light Cruiser
CV . . . . . Aircraft Carrier
CVE . . . . Escort Aircraft Carrier
DD . . . . . Destroyer
LCVP . . . Landing Craft, Vehicle, Personnel
LSM . . . . Landing Ship, Medium
LST . . . . Landing Ship, Tank
PT . . . . . Motor Torpedo Boat
SS . . . . . . Submarine
AO . . . . . Fleet Oiler
Machine Gun
Dive Bomb
Level Bomb
Torpedo
Fido Homing Torpedo
Rocket
Tiny Tim Rocket
Paratroopers
Kamikaze
Ohka
Depth Charge
Move
Attack
Stop
Unit on Manual Control
Land (planes only)
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USING THE RADARTheRadarandCompassprovideanoverviewofthelocationofotherunitsinrelation toyourunit.Youcanusethemap(presst) toaccessamoredetailedMapscreen.
NOTE:TheCompassshowsthedirectionyouarelookingin,NOTthedirectionyourunitisheadingin.
Red Mark . . . . . . . . . Japanese UnitBlue Mark . . . . . . . . . US UnitGray Mark . . . . . . . . Neutral UnitGold Mark . . . . . . . . . Primary ObjectiveSky Blue Mark . . . . Secondary ObjectiveCentral Arrow . . . . . Direction of TravelPie Section . . . . . . . . Field of Vision
UsetheCompassandDirectionofTravelindicatorstohelpyoucontrol yourunit’smovementwhenoperatingaweapon.
CROSSHAIRSThecrosshairsshowwhichweaponssystemisselected,andthestatusofthoseweapons.Thecrosshairschangeformdependingonwhichweaponisselected.
DISABLED CROSSHAIRS
Thisisitsneutralstate,indicatingthatyouhavenoavailableweaponsorthattheyarecurrentlydisabled.
FRIENDLY INDICATOR
Wheneveryourcrosshairsareoverafriendlyunit,itsinnercircle turnsgreen.
HIT INDICATOR
Wheneveryouhitatargetwithyouractiveweapon, thecrosshairsturnredorgray,dependingonwhether ornotyourhitwaseffective.
CROSSHAIRS INFO
Thisprovidesinformationontheunitnearest thecrosshairs.Infoincludesthenearbyunit’stype,name,
healthlevelanddistancefromyourunit.Ifthedistancedisplayturnsgray,theunitisoutsideyourselectedweapon’srange.Somelandinstallations,thoughindestructible,canbedisabledbydamagecausedtothem.Whiledisabled,theycan’tfulfilltheirroleandaredisplayedwithagrayedname andhealthbar.
TARGETINGOneofthemostimportantordersavailableinyourcommandingarsenalis theabilitytoassigntargetstounits.Aunitwithanactivetargetwilluse itsweaponstodestroyit.(See CommandMenu on page 23 for details.)
TARGET INFO
TheTargetInfodisplaysdetailsofyourcurrenttarget;thetargetedunitismarkedwithacoloredtargetingarrow.
ACQUIRING CLOSEST ENEMY AS TARGET
Press mouse button 2totargettheclosestenemytoyourposition.Pressmouse button 2repeatedlytocyclethroughotherpotentialtargets.
NOTE:Whileinaunitcapableofjoiningaformation,holdingmouse button 2overafriendlyshipissuestheJoinFormationcommand. (See Formations on page 24 for details.)
ACQUIRING UNIT CLOSEST TO CROSSHAIRS AS TARGET
Holdmouse button 3totargettheenemyunitclosesttothecrosshairs.
CLEARING SELECTED TARGET
Todeselectthecurrenttarget,press .
MARKERS
Unitson-screenaremarkedwithcolor-codedbracketsandarrowstohelpyoudeterminetheirposition,distance,allegiance,andwhetherornottheyareobjectiveunits.
Red Bracket . . . . . . . . . Japanese Unit
Blue Bracket . . . . . . . . . US Unit
Gold Bracket . . . . . . . . . Primary Objective
Silver Bracket . . . . . . . . Secondary Objective
Bronze Bracket . . . . . . . Bonus Objective Marker
Gray Bracket . . . . . . . . . Neutral or Unknown Unit
O Whenyoutargetanenemyunit,itsmarkerchangestoanarrow ofthesamecolor.
O Apointerappearingontheedgeofthescreenindicatesthedirection ofobjectiveunitsandtargetsthatarenotinyourfieldofview.
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FAILURE DISPLAY
Directhitstoyourvesselcausefailures.AredcircleappearsaroundtheFailureTypeiconwhenthishappens.
REPAIR aPress atoopentheRepairmenu.(See Repairs on page 25 for details.)
FORMATION DISPLAY
Youcangroupshipsintoformationsforeasierhandling.(See Formations on page 24 for details.)
O Noiconindicatesyourunitisn’tinaformation.
WEAPONS SYSTEMSThekeytoawarship’spowerisitsweaponssystems.
Aim Weapon . . . . . . . . . . . mouse
Fire Weapon . . . . . . . . . . . mouse button 1
Change Weapon . . . . . . . . q
AA CROSSHAIRS
Thecrosshairsfortheanti-aircraft(AA)andflakcannonsdiffer fromthoseofothership-borneordnanceinonecrucialway:theyare
dynamic.Thismeansthatthecrosshairschangeinappearancewhenyourshotsareontarget.
ARTILLERY CROSSHAIRS
Artilleryarelargecalibermainguns,suitableforattackingarmoredvessels,largecargoships,andland-basedfortificationsaswellasothersurfacetargets.
O Artillerycannotbeaimedatairborneunits.
O Firingthegunscontinuouslydecreasestheaccuracyoffollowingshots.So,firingoneshellatatimemightincreaseyourchancesofhittingthetarget.
SHIPS & SURFACE CRAFTThissectionprovidesadetailedoverviewofbasicshipcontrols andterminology.
MOVEMENT & HELM CONTROLS
UsetheHelmcontrolstopilottheshipandcontrolthespeedoftheengines.Additionally,theHelmdisplaystheonboardstockofanylimitedequipment.
Rudder Direction
Speed Setting Ahead (Forward)
Speed Setting Astern (Reverse)
Current Speed
Torpedoes on Board
Recon Planes / Landing Boats on Board
Failure Display
Formation Indicator
STEERING A / DTheheadingyousetontheRudderholdsuntilyoumakeanothercontrolinput.Anyotherordersyousetoverridethis.
SETTING SPEED W / SAship’senginespropelthecraftfore(aheadorforward)andaft(reverseorbackward).Onceyousetthespeed,onlyanotherspeedinput,orissuingotherorders,willchangethissetting.
AIMING mouse
Usethemousetolookaroundyourshipandtoacquiretargets.Clickmouse button 3tousetheBinocularstospotenemyunitsoveralongerdistance.
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Thisiconindicatesthat ahullbreachhasoccurred.
Thisiconindicates thatfireispresenton boardthatwillslowlydamageyourship.
Thisiconindicatesenginefailurethatwillcauseyourship todriftinthewater.
Thisiconindicatesenemy attacks that candisable yourweapons.
Yourunitisthe formationleader.
Yourunitisamemberoftheformation.
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TORPEDO CROSSHAIRS
Thesepropeller-poweredunderwatermissilesareguaranteed toruptureanyshiptheystrike.Shipswithhullbreachesarevery
likelytosinkunlessquicklyrepaired.However,torpedoesare difficulttoaimatlongdistancesand,oncelaunched,cannotbeguided.
NOTE:Torpedoesaremosteffectivewhenfiredasagroupinanarc, knownasaspread.Thistechniquegivesthehelmsmanoftheenemyshipmuchlessroomtomaneuverandavoidallthetorpedoeslaunched.
DEPTH CHARGE CROSSHAIRS
Thedepthchargeiseffectiveagainstsubmergedsubmarines.Depthchargescannotbeaimeddirectlyatatarget,sincethey
aredroppedfromthebackoftheship.Usingthemsuccessfullyrequiresskillfulpilotingmaneuversandsplit-secondtiming.
Togotounderwaterviewanddropdepthcharges,clickmouse button 1. Subsequentmouse button 1clicksreleaseadditionalgroupsofcharges.
O Youcanstillcontroltheship’smovementwhiledroppingdepthcharges.
WEAPON STATUS INDICATOR
Red . . . . . . . . . . . . . . . . Weapon is unable to fire at that target due to angle or range restrictions .
Yellow . . . . . . . . . . . . . . Weapon is currently changing direction and will be ready soon .
Green . . . . . . . . . . . . . . . Weapon is ready to fire.
Yellow/Green . . . . . . Weapon is reloading .
Gray . . . . . . . . . . . . . . . . Weapon is out of ammunition .
Black . . . . . . . . . . . . . . . Weapon is damaged, but repairable .
AIRCRAFTThissectiondetailsthebasiccontrolofalltypesofaircraftatyourdisposal.(More detailed control of groups of aircraft, known as squadrons, is covered in SupportManageron page 25.)
AIRCRAFT GAME SCREENThrottle
Air Speed Indicator
Altimeter
Artificial Horizon
Boost Indicator
Armament Info
ENGINES AND FLIGHT CONTROLS
ROLL mouse left/mouse right
Executearolltobankyouraircraft,causingtheplanetoturntotheleftorright.
PITCH mouse up/mouse down
Apitchmotionisanupordownmovementofthenoseoftheaircraft,causingtheplanetoclimbordive.
THROTTLE W / SThethrottlesetstheenginepowerlevel,thusdeterminingitsspeed.
YAW A / DAyawmotionisaside-to-sidemovementofthenoseoftheaircraft,caused bydeflectingtherudder.Usethismaneuverforslightchangesindirection.
O Youmustbecomeskilledatusingflightandthrottlecontrolssimultaneouslyifyouwanttobeanacepilot.
ALTIMETER
Thisgaugeindicatesyourplane’scurrentheightabovesealevel.Ifthegaugeflashesred,youareveryclosetoacollisionwiththelandorsea.
ARTIFICIAL HORIZON
Thisinstrumentallowsyoutogaugeyourcraft’sattituderelativetothehorizon.
Blue Segment . . . . . . . . . . . . Land or Ocean Surface
White Segment . . . . . . . . . . . Sky
Central Line . . . . . . . . . . . . . . Horizon
SPEED BOOST
Mostplanesarecapableofanengineoverdrivetoincreaseyourmaximumspeedforashortduration.Pressandholdatousethespeedboost.
O Thegaugeslowlyregenerateswhennotinuse.
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AIRCRAFT WEAPONS SYSTEMS
AIRCRAFT MACHINE GUNS
Thisweaponhasdynamiccrosshairstoshowwhetherornot yourshotsareontarget.Usetheflightcontrolstoaimtheweapon
and click mouse button 1tofire.O Ifyouareleadingasquadron,therestofthesquadronwillattackthe
targetyouspecified.Ifnotargetwasassigned,thesquadronwillattackthesameunityouattack.
AIMING AT MOVING TARGETS
Whenattackingmovingairbornetargetswiththeforwardfiringmachineguns,youmustaimtofirewherethetargetwillbeandnot
whereitcurrentlyis.TheTargetLeadIndicatorshowsyouwheretoaim.
O YoucanturntheTargetLeadIndicatoroffintheOptionsmenu.
BOMB MODE
UseBombmodetoprimeandaimyourbombs.Thesecrosshairsarecalibratedtocompensateforforwardmovement,sodropyourbombs
whenthecrosshairsareonyourtarget.
PressandholdqtoactivatetheBombmodecrosshairs.Clickmouse button 1toreleasethebombwhenthetargetisunderthecrosshairs.
O Holdmouse button 1afterreleasingthebombtofollowthetrajectory oftheordnancewiththeBombCam.TheAIassumescontrolofyourplanewhileyourcamerafollowstheordnance.
TORPEDOES
Youmustdroptorpedoesfromjustabovethewater,and,oncelaunched,theycannotbecontrolled.Theyellowlinesofthecrosshairs
indicateyourattitude;theymustbeinalignmentinorderforyoutolaunchthetorpedosuccessfully..
ThecontrolsarethesameasinBombmode:pressandholdqtoactivateTorpedomode,thenclickmouse button 1toreleasetheordnance.O Holdmouse button 1afterreleasingthetorpedotofollow
thetrajectoryoftheordnancewiththeTorpedoCam.O Flyingattoosteepanangleatreleasecausesthetorpedotodetonate
uponimpactwiththewater.
ROCKETSSomewarplanesareequippedwithair-to-airorair-to-surfacerockets.Thesehigh-velocityflyingprojectilesdeliverquiteanimpactto yourtarget.
Thecontrolsaresimilartothemachineguncontrols,exceptthatyouselectrocketsbyholdingqwhilefiring.
O Holdmouse button 1afterfiringtofollowtherockets’trajectory withtheRocketCam.
PLANE STATUS
TheUnitWindowdetailsthehealthofthesquadronleader,thedigitsshow thenumberofsquadronmembers.(See GivingOrderstoAircraft on page 24 for details on controlling multiple aircraft in operations.)
O RemembertokeepaneyeonyourdamagestatusintheUnitWindow. Torepairdamagedunitsautomatically,orderthemtoland.
SUBMARINESThissectiondetailsthebasiccontrolofsubmarines.
MOVEMENT
AswellasthestandardHelmcontrolsthatarefoundonships,thesubmarinehasadditionalcontrolsfordivingandsurfacing. ItisalsoequippedwithanAirSupplyindicatorandperiscopeforcovertsurveillanceofsurfacetargets.
DEPTH LEVEL INDICATOR
SubmarinesinBattlestations: Pacific moveintwoplanes.Thefirstsetofmovement
controlsareidenticaltothoseonsurfacecraft,andthesubmarinereactstothemidenticallybothaboveandbelowthesurface.Youcontrolthesubmarine’sdiveandsurfacingfunctionsusingF / R.Thisenablesthesubtooperateatfourdepthlevels.
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LEVEL 1 (SURFACE)
Onthesurface,thesubishighlyvisibletootherships,soitisvulnerable toenemyordnance,includingtorpedoes.However,thesubcantravelfaster onthesurface,anddeployitstorpedoesandanydeck-mountedweaponry.
Onthesurface,useqtocyclethroughthesub’sweaponssystems.
O Subsmustsurfaceintermittentlytoreplenishtheirairsupply.
LEVEL 2 (PERISCOPE DEPTH)
Atthisdepth,thesubisinvisibletounitswithoutSonar.Thoseequipped withSonar(destroyers,reconplanes,etc.)canstilllocateasubatthisdepth.Subsareveryvulnerabletodepthchargesatthislevel.
O Thetell-talepingoftheSonaralertsyouthatyou’vebeenspotted byanenemyunit.Toavoiddetection,openthemap(presst)tocheckontheenemyunit’sSonarrange(indicatedbyagreencircle).
Usetheperiscopetoassistyouinaimingtorpedoesatenemytargets.Toraise/lowertheperiscope,press mouse button 3.
O Araisedperiscopemastcanbedestroyedifitmakescontactwithanotherunit.Itcanalsoberepaired.
LEVEL 3
Youareunabletofireyourtorpedoesatthisdepth,butitisidealforskulkingaroundandmaneuveringyoursubintoposition.Whileenemyunitshavemoredifficultytargetingyouwithdepthcharges,yoursubisstillvulnerable todamagefromwell-aimedcharges.
LEVEL 4
Operatingthesubatthisdepthforextendedperiodscausesthepressurehulltorupture,withpotentiallycatastrophicconsequences.Conversely,yoursubisinvisibletoSonarandisinvulnerabletodepthcharges.Divetothisdepthonlyinemergencies—andonlyforbriefperiods—toevadeexpertsubkillers.
AIR SUPPLY
Submarinespossessalimitedsupplyoffreshairforusebytheirenginesandcrewwhilesubmerged.Whenthegaugeonthesub’sHelmcontrol
entersthered“lowair”sector,youneedtosurfacetotakeonmoreair.Use themaptochooseyoursurfacinglocationcarefully.
O Ifyoudonotsurfacemanuallytorefillairsupplies,thesubwillsurfaceautomatically.
WEAPONS
Submarinesareequippedwithtorpedoesasstandardweapons.Torpedoescanonlybelaunchedatperiscopedepthorwhensurfaced.Mostsubsarealsoequippedwithdeck-mountedAAguns;somelargersubsmayevensportanartillerypieceforuseagainstarmoredtargets.Deck-mountedweaponscanonlybeusedwhenthesubissurfaced.(See WeaponsSystems on page 19 for information on using ship-borne weapons systems.)
JAPANESE SUICIDE CRAFTSuicideunitsareavailableonlyontheJapaneseside.
NOTE:Kamikazeattacksmadebynon-kamikazeplanes(includingallUSplanes)willdonodamage.
TYPES
Therearevariouswaystolaunchasuicideattack:
O Usingnormalplanesconvertedandloadedwithexplosives.O Usingmotorboatsconvertedandloadedwithexplosives.O UsingKaiten,ahuman-guidedtorpedo.O UsingOhka,arocket-propelledhumanmissile.
DEPLOYMENT
Youcanusesuicideunitsjustlikeanyotherunitsinthegame,butthey cannotbeequippedwithweapons.Theyappearasaseparateunitclass intheSelectionmenu.
UnitsliketheOhkaandtheKaitenarecarriedbyamotherplane orsubmarine.Tolaunchthem,selectBetty/OhkaorType-B/Kaiten fromtheAirfield/Shipyardcontrolpanel.(See Support Manager on page 25 for details.)
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Asmissionsbecomemorecomplex,youneedtobalanceyourtimebetweenmanuallycommandingaparticularunit,andissuingorderstoallyourunitsandsquadrons.Youalsoneedtobeabletorepairfailuresquicklyandorderreinforcements.
TACTICAL MAP SCREENTheTacticalMapscreenisyourcenterofoperations.Youcancommandyourentirefleetthroughthisdynamicmap,whileobservingallenemyunitinformationsuppliedbyyourunits.
Press ttoaccesstheTacticalMap.
Selected Unit
Selected Unit Info Panel
Cursor Unit Info
Ranges:GREEN : SonarBRIGHT: Visual DetectionGRAY: Radar
Filters
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1
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OBJECTIVES
UseOtokeepaneyeonyourmissionobjectives:
White . . . . . . . . . . . . . Active Objective
Green . . . . . . . . . . . . . . Completed Objective
Red . . . . . . . . . . . . . . . . Failed Objective
ADVANCED MANAGEMENT SYSTEMS
MAP SCREEN CONTROLS
Open/closeMapscreen t
Show/HideObjectivesmenu O
Cycleobjectives(inObjectivesmenu) A / DZoomin/out mouse wheeldown/up
Movecursor mouse
Select unit mouse button 1
OrderselectedunittoMove To Movecursortolocationandpress mouse button 2
Attackenemyunitwithselectedunit Highlightenemyunitandpressmouse button 2
InstructfriendlyshiptoJoin Highlightfriendlyshipandpressandholdmouse button 2 overformationleader
Circlefriendlyunitwithselectedplane Highlightfriendlyunitandpressandholdmouse button 2
Cancellastcommand Press withunitselected
Cancelcurrentcommandqueue Pressandhold withunitselected
Formationwithanothership
waypoint
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FILTERS
Severalfiltersareavailablethatprovideadditionalinformationonthemap.Press 1tocyclethroughthedifferentfilters:
Thisisthedefaultfilter.Activeobjectivesaremarkedonthemap;objectivesremainmarkedwhileotherfiltersareactive.
Displaysallunits’healthbarsneartheuniticonsatalltimes.
Displaysunittypeavailabilityatdifferentcommandbuildings (veryusefulinformationinIslandCapturemode).
Indicatestheuseofactivenavalsupplies.
Displaysthefailuressufferedbythehighlightedunit.
ISSUING ORDERS TO A UNIT
Toissueorderstoaunit,firstselecttheunit.Thenmovethecursor overtheunitontheMapscreen,andpressmouse button 1.
O Whenaunitisselected,itishighlightedanditsunitwindowappears inthebottomrightcornerofthescreen.
ORDERING UNITS TO A WAYPOINT
Orderingunitstoapointonthemapisakeypartofreconnaissance andprotectingseaorairspacearoundyourconvoy,formationorbattlegroup.Youcanusebothshipsandplanesinthisrole.
Tosetawaypoint:
1. Selecttheunityouwanttosendtothewaypoint.
2. Movethecursortothefirstwaypointandpressmouse button 2. Abluelineappearsindicatingtherouteyourunitwillfollow.
3. YoucanrepeatStep2toaddadditionalwaypoints,uptoamaximum ofeightwaypoints.Youcanalsochoosetoaddaclosingattackcommandtothequeue.
4. Yourunitwillfollowtheplottedpathuntilitcontactsitsselectedtarget. Itwillthenswitchintodirectattack.
COMMAND MENUTheCommandmenuallowsyoutoissuespecificcommandstoselectedunitsandsquadrons.PressandholdCtoopentheCommandmenu.UseW / S / A / Dtoselectacommand.
STANDING ORDERS
Youcanapplycertainpriorities,knownasstandingorders,tounits.Standingordersaffectthewayaunitautomaticallyreactswhenyouarenotdirectlycontrollingit.
ISSUING ORDERS TO SHIPS / BOATS / SUBMARINES
Defensive Stancemeanstheunit’sgunnersmayfireuponenemyunitsifyouhavenotselectedatarget.Theuseoflimited-ammunitionweaponssuchastorpedoesisrestrictedtohuman-selectedtargets.TheAIwon’tstrayfromtheplottedcoursetoengageenemies.
In Aggressive Stance,theshipmaymovetoapositionthattheAIdecidesisbestforengagingwithenemyunits.Gunnersareauthorizedtouseallnecessaryforce,includinglimited-ammunitionequipment,todestroyanyenemiesinrange.Human-selectedtargetstakepriority.
Whentheunithasneutralizedallenemycraftinrange,itcontinuesitspreviousmovementorders,ifany.
Attack meansthatyouissueanattackcommandasthecaptain ofaship.Whenyougivethisorder,theshipnavigatestoattackyourtarget.Youcanthenconcentrateonaiming,orjumptoanotherunit.
O TheAttackcommandisappliedautomaticallywhenyouselecttargetsontheMapscreen.
Decommissionthecurrentlyselectedunit.Thisoptionisavailable forunitsthatarenotattachedtoaformation,andresidewithin afriendlycommandbuilding’scapturerange.(See Island Capture on page 30 for details.)
O Ifaunitisinaformation,itwillfollowordersissuedtoitsleader.
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GOOD DAMAGE MANAGEMENT PRACTICE
TheiconsintheRepairmenuwillpulseredasavisualkeytoassistyou withallocationofdamagecrewresources.(See Failure Display on page 13 for details on different failures.)
SUPPORT MANAGERTheabilitytolaunchunitsisfundamentaltovictoryinBattlestations: Pacific Inordertogetholdofneworreplacementunits,pressZwhenabaseis underyourcommandtoaccesstheSupportManagerpanel.Press Zagain toclosetheSupportManager.
Thispanelshowsthatyouhaveabaseunderyourcommand,whichcouldbe acarrier,airfield,shipyard,commandbuildingoranyotherspawnpoint.
ISSUING ORDERS TO AIRCRAFT
Defensive StancereflectstheCombatAirPatrol(CAP);theselectedsquadronguardstheunitorpositionitisassignedto.Highlighttheunityouwant toassigntoaCAP,andpressandholdmouse button 2overanotherunit orpositiontoguardit.TheCAPsquadronwillchaseincomingenemies uptoatwo-milerange.
O Attackplaneswillusetheirordnanceonlyonhuman-selectedtargets.Planes in Aggressive Stancecanselecttheirowntargetstoengage;human-selectedtargetstakepriority.Whentheunithasneutralizedallenemycraft inrange,itcontinuesitspreviousmovementorders,ifany.
YoucanissueanAttackcommandwhileleadingasquadron. Assquadronleader,youmaychoosetoattackanothertarget whileyourwingmenattacktheassignedone.
Regrouporderstheentiresquadrontowithdrawfromtheorderedattackandregroupwiththesquadronleader.
Landordersthesquadrontoreturntoitshomecarrierorairfield.
Retreatordersthesquadrontomovebackfromthecombatarea tothenearestsafezone.
FORMATIONSFleetformationsaregroupsofshipsthatpatrolinaformation.
CREATING A FORMATION
Withashipselected,movethecrosshairsovertheshipyou’vedesignatedasformationleaderandpressandholdmouse button 2.Theshipyoucurrentlycontroljoinsinaformationwiththeformationleader(notetheappearance ofaFormationicon).
Toswitchbetweenformationmembers,pressR / F.
CHANGING THE SHAPE OF A FORMATION
PressandholdC,andpressStoopentheFormationscreen.Usethemouse toadjustthepositionoftheselectedunitinrelationtootherunitsintheformation.PressstoexittheFormationscreen,andensuretheleadunitisunderwaysotheunitscanassumetheirnewformation.
LEAVING THE FORMATION
Selecttheunitthatwillleavetheformation,pressandholdC,andpressD toselecttheLeaveicon.Theselectedunitleavestheformationandwillact onitsown,inaccordancewithanyordersyoumightissuetoit.
REPAIRSTheRepairmenuisavailableforallsubmarinesandshipslargerthanpatrolboats.Aircraftneedtoreturntotheirbasetoberepaired.
PressandholdatoopentheRepairmenu.UseW / S / A / Dtohighlightarepaircategory,thenreleaseatoconfirmit.
O Thecenterstaterepresentsincreasedhullrepair.
REPAIR CATEGORIES
Assign crew to pumpwater and make ruptured sections watertight .
Assign crew to fight fire .
Assign crew torepair engines .
Assign crew torepair weapons .
Assign crew torepair periscope (Submarines only) .
Assign crew to repairthe hull .
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O EvenwiththeSupportManageropen,youcanstillaccessmostoftheactioncontrolsofthegame,thoughtheSupportManageroverridesthegeneralfunctionalityofsomekeys.
SELECTING AIRCRAFT TYPE
WiththeSupportManageropen,pressW / Stohighlightaunittype.Keepaneyeonthestockcounterinthelowerleftcorner.Whenitdropstozero,youcannotsendoutaplaneoftheselectedtype.
CHOOSING ARMAMENT
Ifaunithasmultiplearmamentload-outs,youcancyclebetweenthem bypressingC.
LAUNCHING A SQUADRON
Onceyouhavehighlightedaunitandselectedthearmament,youcanlaunchyoursquadronbypressingmouse button 2.Thesquadronwillcircleitshomebaseuntilitreceivesfurtherorders.
O AniconappearforanewlylaunchedsquadronintheActiveSquadronslistontheleftsideofthepanel.
1
2
3
4
5
6
7
1
2 3
4
6
7
5
ACTIVE SQUADRONS
ToswitchbetweentheUnitandActiveSquadronlists,useA / D.
SelectanactivesquadronbypressingW / S.ToquicklyjumptoasquadronfromtheSupportManager,pressX.You’lljumptoaviewofthesquadronleader.
Incertaincombatsituations,youmightneedtoreconsiderthesquadroncompositionofyourcarrier.Todothat,selectthesquadronyoudon’tneedanymoreandpressVtoorderittoland.TocancelaLandcommandanytimebeforethesquadronleadertouchesdown,pressVagain.
SQUADRON STATUS ICONS
Thefollowingiconsdisplaywhatyoursquadronsaredoing:
Thisisanemptyslot;alaunchedsquadronwillfillit.
Thisslotisnotavailable.Youcanonlysendoutsquadronswhileyouhaveemptyslots.Differentbaseshavevaryingnumbersofslots.
Squadronisorderedtotakeoff.
Squadronisintheairfollowinglastorders.
Squadronisunderlandingorders.
Squadronhasbeendestroyed.Highlightthedestroyedsquadroniconand press mouse button 2tolaunchanewsquadronofthesametype.Selectingandlaunchinganotherunittypefillsemptyordeadslots.
MULTIPLE BASES
Whenmultiplespawnpoints(bases)areavailabletochoosefrom,enter theSupportManager,highlightabasebypressingW / S,andthenselectit bypressingmouse button 2.
Checktheunitpictureofthebaseinthecenterpanel.Ifthepictureiscoloredred,thatbasehasbeendisabledforthemoment.Toreturntothebaseselectionlevel,presss.
Area map with selected base’s location
Active squadrons list
Available units in hangar
Highlighted unit’s picture
Highlighted unit’s type
Possible ordnance load-out
Selected ordnance
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SUPPORT MANAGER IN MULTIPLAYER MODE
TheSupportManagerinMultiplayermodeissimilar,withthesedifferences:
O Thereisnostocklimit.
O InEscort,Siege,CompetitiveandDuelmodesyoucanonlyhaveoneactiveunitatatime,andyoucannotentertheSupportManageruntilthegamemodeenablesit.
O InIslandCapture,everyplayerhasaCommandPointpooltopurchaseunitsfrom.CheckthecostandavailableCommandPointsinthelowerleftcornerofthescreen.(See Island Capture on page 30 for more information.)
NAVAL SUPPLYYoucanobtainNavalSuppliesduringplayinbothSinglePlayerandMultiplayermodes.InSinglePlayermode,youreceivesuppliesbycompletingchallenges.InMultiplayermode,youreceivesuppliesbycompletingtasks,forexample, bytakingcontrolofanisland.
TheNavalSupplyReceivediconisdisplayedwhenasupply isavailable.
REQUESTING A NAVAL SUPPLY
WhenyouacquireaNavalSupply,youcanaccesstheNavalSupplypanelbypressingandholdingZ.
ThreekindsofNavalSuppliesareavailable;selectonewithW / S:
AIR SUPPORT:Aerialbackupavailable frombeyondthebordersofthemap.
ACTIVE SUPPLIES:Granttemporarybonusesforashorttime.
TECHNOLOGIES:PassivebonusesthatremainactiveaslongastherelevantNavalSupplyispresent;thesearedisplayedontheleftside ofthepanel.
TheiconinthemiddleshowstheunittypeusedforanAirSupport,ortheunitsthatcouldbetargetedwithanActiveSupply.
Press mouse button 2toactivatetheNavalSupplyonyourselectedunit.Whenaunitishighlightedon-screen(withcrosshairsinfo),youcanpressandholdmouse button 2torequesttheNavalSupplydirectlyonthattarget.
GAMES FOR WINDOWS – LIVE
HOSTING A GAME ON GAMES FOR WINDOWS – LIVE
1. LogintoGamesforWindows-LIVEandselectMultiplayer fromtheMainMenu.
2. Select Games for Windows - LIVE.TheGamesforWindows-LIVEgamemenuwillappear.
3. ChooseRanked MatchorPlayer Match.
4. Select Create Match. ThiswillhostaBattlestations: Pacificsession. YoucanthenselectaMultiplayergamemode(see page 30)aswellascontrolthesettingsandchoosemaps.
5. Whenallplayersjoiningthegameareready,pressetostart thesession.
JOINING A GAME ON GAMES FOR WINDOWS – LIVE
1. LogintoGamesforWindows-LIVEandselectMultiplayer fromtheMainMenu.
2. Select Games for Windows - LIVE.TheGamesforWindows-LIVEgamemenuwillappear.
3. ChooseRanked MatchorPlayer Match.
4. Selectoneofthefollowing: Quick Match:Joinanonlinegameinonebuttonpress!Ifnogamesare
available,thegameautomaticallycreatesoneandmakesyouthehost. Custom Match:Searchforaparticularonlinegameaccordingtoyour
requiredspecifications.
5. TheSessionBrowserappears.Highlightaservernamefromthelistandpress etojoin.
6. Pressetojointhesession.
MULTIPLAYER
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MULTIPLAYER MODES
ESCORT
Inthismode,youparticipateinabattleinvolvingkeyunitstobothdefendanddestroy.Thetwoopposingsidesarerequiredtoescortordestroythesekeyunits,dependingonwhichsidetheyareon.Eachplayercommandsaspecificpre-determinedunitandislimitedtooneatatime.Eachmapoffersadifferentscenario.
SIEGE
Islandandcoastalsiegesaresimulatedinthismode.Playerscanspawn asingleunitfromapresetpooltoaidthesiege,ortodefendthebasesundersiege.Variousunitsareavailableontheoffensiveanddefensivesides,dependingonthescenario.Eachmapoffersadifferentscenario.
COMPETITIVE
Allplayersareonthesameside,butarecompetingagainsteachothertoget thehighestscore.YoucontrolonlyJapaneseorUSunits,andeachplayercontrolsonlyoneunitatatime.
ThegoalistodestroythegreatestnumberofAI-controlledunits ontheopposingside,ortocompleteobjectivesbeforetheotherplayersdo.Eachmapoffersadifferentscenario.
DUEL
ADuelisahead-to-headbattlewithasingleunittypeselectedbythehostbeforestartingthemission.Eachplayercontrolsonlyoneunit(USorJapanese),andmustfocusondestroyingtheenemyplayers’unitsuntilthesetnumber ofwinsisachieved.
ISLAND CAPTURE
Thisstrategy-basedmodeisbuiltaroundcapturingislandswithbasesonthem.Eachplayerstartswithacommandbuildingonanisland,andavarietyofunitsavailableviatheSupportManager.
PlayershaveaCommandPointpoolfromwhichtopurchasetheirchosenfleetcomposition.Capturingneutralbasesunlocksaccesstonewunits.
Thegoalforbothsidesistocaptureneutralandenemybases,andreceivevictorypointsuponcontrollingthesebases.Whenthevictorypointcounterreachestherequiredlevel,themissionends.
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30 31
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