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Free Footie Coaching Book 2015

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Free Footie Coaching Guide Book 2015
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Page 1: Free Footie Coaching Book 2015

Free Footie Coaching

Guide Book

2015

Page 2: Free Footie Coaching Book 2015
Page 3: Free Footie Coaching Book 2015

Contents

Introduction_4

Season Skill Progression_6

Week 1: Dribbling_8

Week 2: Dribbling_10

Week 3: Passing_12

Week 4: Shooting_14

Week 5: Control_16

Week 6: Dribbling_18

Week 7: Shooting_20

Week 8 : Heading_22

Week 9: Control_24

Week 10: Passing_26

Week 11: Games_28

Rules_30

Resources_31

Page 4: Free Footie Coaching Book 2015

Introduction

Welcome to Free Footie 2015! Free Footie is a totally free after-school soccer league for the highest needs kids and schools in Edmonton. It’s  run  entirely  by  volunteers  and  the  generous  donations  of  Edmontonians. Our goal is simply to ensure that any kid who wants to play can. Since  starting  we’ve  gone  from  a  league  of  four  teams  and  80  kids  to  this  year  when  we’ll  have  38  schools,  76 teams and over 1,000 kids participating. We started Free Footie after coaching in some of the highest needs schools and noticing how hard it was to get kids to programing once they left for the day. Getting to sports in the evening requires money for fees and equipment as well as someone with a car to drive kids to games and practices three times a week – this was an impossible challenge for a lot of the kids we were coaching. For many of the kids, schools are the best launching point. At school they are already organized and surrounded by people who care deeply about them. So we decided the best way to keep kids active and busy during those critical after-school hours was to build on the success happening in the classroom. We wanted to try to support you, the coaches and the schools, to make it so the kids would get out and play right when the final bell rang. We pay for all the equipment, charge no fees, and it many cases, eliminate the transportation issue entirely by making as many games as possible within walking distance – and if we can’t  do  that,  we  cover  the  cost  of  the  bus. We  know  we  are  by  no  means  perfect  with  what  we’ve  created  or  how  we  support  you,  the  coaches,  but  offering  a  coaching  course  and  guidebook  like  this  is  one  of  our  attempts  to  show  that  we’ll  do  whatever  we can to help. Every year we try and evolve things a bit to get Free Footie to a place that really works for everyone.  I  think,  together,  we’re  steadily  getting  there.   I want to personally say a huge thank you for doing what you do. I have the utmost respect for teachers and  school  staff  who  give  up  their  time  to  do  this.  I  can’t  count  the  number  of  times  I  failed  a  test  or  got  sent  to  the  principal’s  office  and  nearly  dropped  out  of  school.  If  there  hadn’t  been  fun  stuff  after  school  that  I  could  only  do  if  I  went  to  school,  I  probably  wouldn’t  be  here  today.    Thank  you. Lastly, I want to thank John Clubb and all members of the Alberta Soccer Association for preparing this coaching material and course. John is a true champion of the kids, the coaches and the game. Most importantly  of  all,  he  gets  that  it’s  about  having  fun.   I’m  excited  for  a  great  season! Tim Adams Volunteer Organizer and Free Footie Founder

4

Page 5: Free Footie Coaching Book 2015

Each week focuses on different skills and provides a series of activities for players. Each week includes: • 1 Warm Up Activity (10 minutes) • 2 Skill Activities (10 minutes each) • 1 Game (10 minutes) This series of activities are designed to work together on the skill of the week.

How to Use This Guide

Each activity includes the following sections: Set Up • Describes what is needed in order to start the activity including group size, necessary equipment and space

requirements Instructions • Describes how to run each activity in simple easy to use language Options • Provides opportunities the challenge players by altering and/or increasing the level of difficulty of the drill Coach Notes • An area for coaches to take notes and add new content 5

Page 6: Free Footie Coaching Book 2015

Season Skill Progression

1 2 3 4 5 6

Week 2

“Dribbling”  means  using your feet to move the ball in a controlled way.

Week 3 Passing

“Passing”  means  using your feet to get the ball to your teammates in a controlled way.

Week 4 Shooting

“Shooting”  means  using your feet to score.

Week 5 Control

“Control”  means  using your feet and other parts of your body (except your arms and hands) to keep the ball close

Week 6 Dribbling

“Dribbling”  means  using your feet to move the ball in a controlled way.

Week 1 Dribbling

“Dribbling”  means  using your feet to move the ball in a controlled way.

6

Page 7: Free Footie Coaching Book 2015

7 8 9 10 11

Week 7 Shooting

“Shooting”  means  using your feet to score.

Week 8 Heading

“Heading”  means  using your forehead to pass, clear or shoot the ball.

Week 10 Passing

“Passing”  means  using your feet to get the ball to your teammates in a controlled way.

Week 9 Control

“Control”  means  using your feet and other parts of your body (except your arms and hands) to keep the ball close.

Week 11 Games

Practicing the skills learn in Weeks 1-10 in controlled games with your teammates.

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Page 8: Free Footie Coaching Book 2015

Week 1 - Dribbling

Capture the Pinnies

Fake & Turn

Set Up: • Up to 12 players, in 2 teams. No ball to start. • Each player has a pinnie (or an old t-shirt)

tucked into his/her shorts, hanging down roughly to the hem of their shorts.

Instructions : • “Go!”  – run around the field and try to

“capture”  all  the  opposing  team’s  pinnies by pulling them out of their shorts. The last player with a pinnie gets a point for their team.

Options: • Each player has a ball, and must dribble it

around the field while trying to capture the pinnies.

• Introduce a  “knockout”  format,  where  players who lose their pinnie (or have their ball kicked out of bounds) have to leave the field. The last remaining player wins a point for their team.

Set Up: • Up to  16  players,  4  with  no  ball  (“free”  

players). Instructions : • “Dribble!”  – use your dribbling skills (i.e.,

fakes and turns) to move the ball around the field  and  get  it  past  the  “free”  players,  who  get  in  your  way  but  don’t  try  to  take  the  ball.  

• “Switch!”  – rotate  players  into  the  “free”  role.

Options: • How many free players can you dribble past

in one minute? • “Challenge!”  – free players try to take the

ball; if successful, they get to dribble.

Coach Notes: Coach Notes:

Warm up Activity

“Dribbling”  means  using  your  feet  to  move  the  ball  

in a controlled way.

8

Page 9: Free Footie Coaching Book 2015

Across the Channel

Duo Attacks

Set Up: • Up to 12 players, in 2 teams. No ball to start. • Each player has a pinnie (or an old t-shirt)

tucked into his/her shorts, hanging down roughly to the hem of their shorts.

Instructions : • “Go!”  – run around the field and try to

“capture”  all  the  opposing  team’s  pinnies by pulling them out of their shorts. The last player with a pinnie gets a point for their team.

Options: • Each player has a ball, and must dribble it

around the field while trying to capture the pinnies.

• Introduce a  “knockout”  format,  where  players who lose their pinnie (or have their ball kicked out of bounds) have to leave the field. The last remaining player wins a point for their team.

Set Up: • Up to 8 players, in 2 teams, plus 2

goalkeepers. • Players work in pairs within each team. One

pair starts on the field, the other stands on either  side  of  their  team’s  goal.  

Instructions : “Go!”  – both teams gain points by scoring on the other  team’s  goal.  To  start,  Team  1  players  try  to  score  on  Team  2’s  goal,  with  Team  2  players  defending. If Team 2 wins the ball, they try to score  on  Team  1’s  goal.  When  the  ball  is  kicked  out of play (i.e. it goes out of bounds or one team shoots and misses), the 2 players on the other team come out from beside the goal to relieve their teammates and take possession of the ball. Options: • Rotate goalkeepers. • The players with the ball have to shoot within

10 seconds of gaining possession.

Coach Notes: Coach Notes:

Activity Game

9

Page 10: Free Footie Coaching Book 2015

Week 2 - Dribbling

Around the World

Cones and Hurdles

Set Up: • Up to 12 players, sitting or standing in a large

circle. • Number each player (ex. 1-12). Split in two

groups if numbers are large. Instructions : • “Go!”  – when the coach calls your number,

travel around the outside of the circle and return to your spot as fast as you can.

• “Listen!”  – move as your coach tells you to. 1. Run forwards. 2. Run backwards. 3. Shuffle to the side. 4. Hop with your feet together. 5. Skip, etc.

Options: • Each player  has  a  ball:  “Forwards”  – players

dribble the ball forward around the circle. “Turn!”  – players turn and dribble in the other  direction.  “Weave!’  – players must weave in and out of their seated teammates as they dribble around the circle.

• Players use only their left or right foot, or a certain part of the foot (i.e., inside, outside, laces) to move the ball.

• “Race!”  – call out 2 numbers at once. The first player back wins!

Set Up: • Up to 12 players • Use cones and hurdles alternately to mark

out a circuit, as shown. • Modify the circuit depending on the available

equipment (i.e. have players jump over cones or  balls  and  crawl  through  teammates’  legs  if  hurdles  aren’t  available).  

Instructions : • “Go!”  – finish the circuit as fast as you can

(depending on available equipment): 1. Run around the first cone. 2. Turn and sprint to the first hurdle, then crawl under it. 3. Sprint around the second cone. 4. Jump over the second hurdle. 5. Sprint to the last hurdle, jump over it and finish! As soon as your feet hit the ground, the next player starts.

Options: • Turn it into a race by timing the players as

they go through the circuit one at a time.

Coach Notes:

Coach Notes:

Warm up Activity

“Dribbling”  means  using  your  feet  to  move  the  ball  

in a controlled way.

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Page 11: Free Footie Coaching Book 2015

Race to the Target

3 Zone Game

Set Up: • Up to 12 players, working in pairs; 1 ball per

pair. Instructions : • Players start facing each other between 2

target cones. • “Go!”– Player 1 tries to dribble the ball to

either target cone without Player 2 touching it. (Player 2 can challenge for the ball only after it has moved.) If Player 1 gets the ball to the  target  under  control,  it’s  a  point.  On  the  next turn, Player 2 starts with the ball in the middle and Player 1 challenges.

• “Switch!”  – rotate partners. Options: • “Keep  going!”  – the player with the ball

keeps dribbling back and forth between markers as many times as possible without their partner taking the ball. If their partner challenges  and  wins,  it’s  their  ball.  

•  How  many  points  can  you  get  in  1  minute?  

Set Up: • Up to 10 players, in 2 teams; plus 2

goalkeepers. • Use cones to mark out 3 equal zones on the

field. Instructions : • “Go!”  – to start, players are distributed as

shown in the three zones. Proceed with a normal soccer game but players can only leave their zone by dribbling. If a team loses the ball, all the players on that team must return to their original zones.

Options: • Rotate goalkeepers. • An attacking player must dribble past at least

one defender before shooting on goal.

Coach Notes: Coach Notes:

Activity Game

11

Page 12: Free Footie Coaching Book 2015

Week 3 - Passing

Get to Work Team Passing

Set Up: • Up to 12 players; enough balls for half the

players, distributed randomly around the field.

Instructions : • “Go!”  – run around the field without touching any balls.

Keep your head up to avoid running into anyone! • “Listen!”  – follow  the  coach’s  instructions  so  you  know  

what to do: 1. Knees up. 2. Kick your heels back. 3. Bunny hop. 4. Drop for 5 push-ups.

• When the  coach  shouts,  “Ball!”  race  to  a  ball  as  fast  as  you  can  and  pick  it  up.  If  you  get  one,  you’re  a  “server.”  Those  without  a  ball  become  “workers.”  Each  worker  has  to  visit  3  different  servers,  who  will  “serve”  the  ball  for them to volley back 3 times on each foot.

• “Switch!”  – servers and workers swap roles so that everyone gets a turn to volley before the next race to the ball.

Options: • Have workers volley with the outside of their

foot or their laces, or control with the chest, thigh or foot before passing back. Remember to control across your body (i.e. left side of chest to right thigh, etc.)

Set Up: • Up to 12 players, working in 3 teams; 1 ball

per team. Instructions : • “Go!”  – move around the field and pass the

ball with your teammates. Keep your head up, and try to pass both around and between players on the other teams. Remember: receive and pass quickly in just 2 touches!

Options: • “Short,  Short,  Long”  – on your team, make 2

short distance passes, followed by a longer one.  Call  out  “short”  or  “long”,  with  each  pass to help keep the rhythm.

• Remove one ball: the team without a ball plays defense, and tries to win the balls from the other two teams.

Coach Notes: Coach Notes:

Warm up Activity

“Passing”  means  using  your  feet  to  get  the  ball  to  your teammates in a controlled way.

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Page 13: Free Footie Coaching Book 2015

Three Corners

Passing for Points

Set Up: • Up to 12 players, working in groups of 3; 1

ball per group. Instructions : • “Go!”  – Player 1 passes along the sideline to

Player 2, then runs to the empty corner. Player 2 receives the ball and passes along the sideline to Player 3 before running to the empty corner. Player 3 receives the ball and passes to Player 1, etc.

• Remember to use the side of your foot when passing. When you receive a pass, try to use just 2 touches: control the ball with one foot then pass back quickly with the other foot.

• “Switch  feet!”  – use your other foot to control and/or pass.

Options: • Allow a player to pass to either teammate

before running to the open corner. • Player 1 passes to the open corner and Player

2 runs to receive it. Player 2 passes to the open corner and Player 3 runs to receive it, etc.

Set Up: • Up to 12 players, in 2 equal teams; plus 2

goalkeepers. Instructions : • “Go!”  – proceed with a normal game, but

players are limited to only three touches before they have to pass to a teammate. More than three touches means the other team gets the ball.

• Use kick-ins rather than throw-ins if the ball goes out of bounds.

Options: • Team scores an extra point if at least 3

players touch the ball before a shot on goal. • The number of passes leading up to a goal

adds  to  team’s  total  points  (i.e.  3  passes  before a goal equals 4 points).

Coach Notes: Coach Notes:

Activity Game

13

Page 14: Free Footie Coaching Book 2015

Week 4 - Shooting

Circle Pass Ready,

Steady, Shoot

Set Up: • Up to 12 players in a large circle; 1 ball to

start. Instructions : • “Go!”  – player with the ball gets 2 touches:

one to enter the circle and one to pass to a teammate. The first player follows his/her pass to the other side of the circle. The receiving player then has 2 touches to receive the ball and pass to a different teammate, then follow their pass, etc.

Options: • Use multiple balls. • One player stays in the middle of the circle,

passing to different players on the outside, who receive and pass back in one touch. Rotate players after 30 seconds.

• Multiple players (i.e., 2-4), each with a ball, stay in the middle, passing to different players on the outside. After each pass they follow the ball, run around the outside player (overlap) and come back into the middle to receive a return pass and continue. Rotate players after 1 minute.

Set Up: • Up to 10 players (8 attackers, each with a

ball, 1 striker, 1 goalkeeper). • Number the attackers (i.e., Players 1-8), and

position them as shown. Instructions : • Striker starts at the top of the penalty area and tries to

shoot with just one touch on the ball. • “Go!”  – the striker runs towards the goal. Player 1 rolls

the  ball  into  the  striker’s  path.  The  striker  uses  his/her  left foot to shoot on goal, then runs back to the start and looks for a pass from Player 2. Player 2 rolls the ball so the striker has to shoot with his/her right foot. The striker runs back to the start each time and looks for passes from the next players, in sequence.

• “Switch!”  – after the striker has taken a shot from every attacker, swap roles (i.e., striker becomes Player 1, who becomes Player 2, etc. and Player 8 moves to striker).

Options: • Have the attackers vary their passes to

challenge the striker: 1. Rolling the ball to one side or the other. 2. Passing it with their foot at different speeds. 3. Throwing the ball in the air so the striker has to try to volley it into the net with their foot, thigh or head.

• How fast can you shoot? Record the amount of time it takes each striker to shoot a full series. Take 3 seconds off the total time for every goal scored. The fastest time wins!

Coach Notes:

Coach Notes:

Warm up Activity

“Shooting”  means  using  your  feet  to  score.

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Page 15: Free Footie Coaching Book 2015

Parallel Play Shoot on

Sight

Set Up: • Up to 12 players, working in 4 small groups; 1

goalkeeper. • Number the groups 1-4. Instructions : • “Go!”  – the first player in Group 1 passes to

the first player in Group 2, who receives the ball and shoots on goal. Repeat with Groups 3 and 4. Remember to control the ball and shoot in just 2 touches.

Options: • “On  the  diagonal!”  – Group 1 passes to

Group 4. Group 3 passes to Group 2. • “From  the  side!”  – Groups 1 and 3 pass from

the sides of the penalty area. • “Challenge!”  – After passing the ball, Group 1

and Group 3 players come out to challenge the shooter. .

Set Up: • Two teams of 3 players each. • Use cones to divide the field into 3 equal

zones. In the middle zone, use 2 flags or cones to mark out a goal. Team 1 players are the attackers and start with the ball. Team 2 players start as the defenders.

Instructions : • “Go!”  – one player from Team 2 goes into the

middle zone as the goalkeeper. Team 1 tries to score. After each shot on goal (unless the shot  rebounds  back  into  the  attacking  team’s  zone), the teams switch roles.

• Players must shoot from inside their zone. Options: • Teams get an extra point if they score a one-

touch goal (i.e. pass to a teammate who shoots with his first touch).

• Add a defender to support the goalkeeper and create a 3 v 1 game.

Coach Notes: Coach Notes:

Activity Game

15

Page 16: Free Footie Coaching Book 2015

Week 5 - Control

Rondo Switch Pass to Striker

Set Up: • Up to 12 players, in 2 groups; 1 ball per

group. • Each group has 4 attackers and 2 defenders,

and play in adjacent squares. Instructions : • “Go!”  – attackers try to complete 5 passes in

a row. Defenders must win the ball 3 times before swapping roles with the attackers.

• “Transfer!”  – any player, at any time, can pass the ball to someone in the next square—a trigger for players in the receiving square to immediately pass their ball to an attacker on the other side.

Options: • Give each defender a ball so they have to

dribble while trying to intercept the attackers’  passes.  

• Use additional defenders to create a 4 v 3 or 4 v 4 situation.

Set Up: • Up to 10 players. All of them have a ball,

except  2  who  are  called  “strikers”;  1  goalkeeper.

• Number the players with a ball (i.e., 1-7). Instructions : • Numbered players start outside the penalty

area; strikers start inside. • “Go!”  – when the coach shouts your number,

pass your ball to one of the strikers, who controls it, turns and shoots on goal. The strikers alternate shots.

• Strikers should control, turn and shoot using just 3 touches.

• “Switch!”  – players swap roles after each striker has had 3 shots on goal.

Options: • “Throw  in!”  – instead of a ground pass,

numbered players throw the ball or do a bounce pass to the striker who controls with the foot, thigh, chest or head before turning to shoot.

• Add a defender and have strikers work together by passing to get a shot on net.

Coach Notes:

Coach Notes:

Warm up Activity

“Control”  means  using  your  feet  and  other  parts  of  your  body (except your arms and hands) to keep the ball close

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Page 17: Free Footie Coaching Book 2015

Inside Out 1-2 Target

Set Up: • Up to 12 players, working in pairs; 1 ball per

pair. Instructions : • Player 1 has the ball and starts outside the

circle, Player 2 starts inside. • “Go!”  – Player 2 runs toward Player 1, who

throws the ball to the ground inside the circle. Player 2 controls it with his/ her feet before passing it back to Player 1.

• “Switch!”  – after 1 minute, inside players move to the outside, and work with a different partner.

Options: • Throw to  partner’s  waist  area  for  thigh  

control. • Throw to  partner’s  chest  area  for  chest  

control, and volley back using the inside of the foot after controlling with the chest, or let the ball hit the ground and pass back (depending on skill level).

Set Up: • Up to 12 players, in 2 teams; plus 2

goalkeepers. • 4 players from each team start on the field; 2

target players from each team stand on either  side  of  the  opposing  team’s  goal.  

Instructions : • “Go!”  – proceed with a normal soccer game,

but players can only shoot on goal after receiving a return pass from one of their team’s  target  players.  

Options: • Rotate the goalkeepers. • Teams get an extra point if they complete a

one-touch goal (i.e. without controlling the ball first).

• Change the position of the target players so they’re  standing  closer  to  the  sidelines  in  the  attacking half of the field.

Coach Notes: Coach Notes:

Activity Game

17

Page 18: Free Footie Coaching Book 2015

Week 6 - Dribbling

Off to the Races

Race to the Target

Set Up: • Up to 12 players, in teams of 3; no ball to

start. • Teams line up parallel to each other on the

field, with one player in the middle (the “racer”).  Players’  positions  are  marked  out  with cones.

Instructions : • “Go!”  – middle players (racers) have to sprint

to one end, run around a teammate, sprint to the other end and run around the other teammate. Repeat 3-5 times, then run back to the middle cone and strike a funny pose. The first player to pose gets a point for their team.

• “Switch!”  – players switch positions until all 3 have had a turn as the racer.

• Instead of running, racers can hop on one foot or both feet together, skip, crab walk, shuffle to the side, etc.

Options: • Racer has a ball and dribbles around both

teammates 3 times and strikes a funny pose with their foot on the ball at the end.

• Each end player has a ball: racers receive a ground pass and then pass back before running around them.

• “Volley!”  – end players hold the ball in their hands and throw it to the racer to volley back with the foot, thigh or head.

Set Up: • Up to 12 players, working in pairs; 1 ball per

pair. Instructions : • Players start facing each other between 2

target cones. • “Go!”– Player 1 tries to dribble the ball to

either target cone without Player 2 touching it. (Player 2 can challenge for the ball only after it has moved.) If Player 1 gets the ball to the  target  under  control,  it’s  a  point.  On  the  next turn, Player 2 starts with the ball in the middle and Player 1 challenges.

• “Switch!”  – rotate partners. Options: • “Keep  going!”  – the player with the ball

keeps dribbling back and forth between markers as many times as possible without their partner taking the ball. If their partner challenges  and  wins,  it’s  their  ball.  

• How many points can you get in 1 minute?

Coach Notes:

Warm up Activity

“Dribbling”  means  using  your  feet  to  move  the  ball  in a controlled way.

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Page 19: Free Footie Coaching Book 2015

Soccer 1 v 1 Soccer Rugby

Set Up: • Up to 6 players, working in pairs; 1 ball per

pair. Instructions : • “Go!”  – Player 1 passes the ball to Player 2

who uses dribbling skills (e.g., turning, accelerating, faking, and shielding*) to move the ball to either target cone. Player 1 tries to take the ball away. Player 2 scores 1 point by dribbling the ball over a target cone by shielding and evading the pressure from Player 1. Player 2 scores 3 points by moving right away to accelerate past Player 1 and dribble over a target cone.

• “Switch!”  – after 3 turns, Player 2 starts with the ball.

Options: • “Shield!”  – the receiving player practices

shielding the ball before making a move to try and beat the defender.

• “Straight  through!”  – rather than shielding, the receiving player must move right away to dribble the ball past the defender.

Set Up: • Two teams of 4 players plus 2 goalkeepers. Instructions : • “Go!”  – proceed with a normal soccer game

but  players  can’t  pass  the  ball  forward,  they  can only dribble forward before shooting on goal. Teammates provide support from behind or beside the dribbler (i.e., they find open space to receive a pass), as in rugby.

Options: • Rotate goalkeepers. • An attacking player must dribble past at least

one defender before shooting on goal.

Coach Notes: Coach Notes:

Activity Game

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Page 20: Free Footie Coaching Book 2015

Week 7 - Shooting

X Marks the Circuit

Duo Attacks

Set Up: • Up to 12 players. • Use cones, rings, a ladder and/or poles to

mark  out  an  “X”-shaped circuit, as shown. • Modify the circuit depending on the available

equipment. • Players move through the circuit two at a

time. Player 1 starts at Point A with a ball, Player 2 at Point B.

Instructions : • “Go!”  – move through the circuit as fast as

you can. Player 1 dribbles a ball in and out of the poles, then cones, along one arm of the X. Then he/she leaves the ball at the last cone and runs to Point B. At the same time, Player 2 bounds through the rings, then through the rungs of the ladder on the other arm of the X. Then he/she runs to Point A and picks up a ball. Player 1 and Player 2 repeat  each  other’s  original  movements  through the circuit before running back to their start line. The first player back wins!

Options: • Increase the challenge by increasing (or

decreasing) the distance between obstacles. • Have the players move in different ways, i.e.:

1. Hop through the ladder with your feet together. 2. Jump and turn through the rings. 3. Hop on one foot back to the start line.

Set Up: • Up to 8 players, in 2 teams, plus 2

goalkeepers. • Players work in pairs within each team. One

pair starts on the field, the other stands on either  side  of  their  team’s  goal.  

Instructions : “Go!”  – both teams gain points by scoring on the other  team’s  goal.  To  start,  Team  1  players  try  to  score  on  Team  2’s  goal,  with  Team  2  players  defending. If Team 2 wins the ball, they try to score  on  Team  1’s  goal.  When  the  ball  is  kicked  out of play (i.e. it goes out of bounds or one team shoots and misses), the 2 players on the other team come out from beside the goal to relieve their teammates and take possession of the ball. Options: • Rotate goalkeepers. • The players with the ball have to shoot within

10 seconds of gaining possession. • . Coach Notes:

Warm up Activity

“Shooting”  means  using  your  feet  to  score.

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Alternate Attacks

4 Goal Game

Set Up: • In an area approximately twice the size of the

penalty area – set up 4 lines of players at each end with goals in the middle, and 2 goalkeepers.

• Number the lines from 1-4. When looking at the goal, line 1 is far left, line 4 is far right.

Instructions : • First player in line 1 dribbles forward and

sends a pass to the top of the penalty box for players in lines 2 and 3 to attack and shoot at goal. Players then swap ends and go to the back of their respective lines.

• Start the next attack from line 1 at the opposite end, Alternate attacks from line 1 then line 4. Rotate players in the central lines (2 and 3) with wide lines (1 and 4) every 10 shots. .

Options: • Players in lines 2 and 3 shoot on their first

touch. • Have all four players participate in each

attack. • Add a defender at each end.

Set Up: • Eight players, in 2 equal teams; plus 4

goalkeepers. • Place a goal (or mark out a goal with cones)

on all 4 sides of the field. Instructions : • “Go!”  – one team tries to score on the 2

goals on the end lines, while the other team tries to score on the 2 goals on the sidelines.

• The first team to score 2 goals wins! Players from the losing team switch places with the goalkeepers.

Options: • Allow both teams to score on any one of the

4 goals. • Players get an extra point if they complete a

one-touch goal (i.e. without controlling the ball first).

Coach Notes:

Activity Game

Coach Notes:

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Week 8 - Heading

Handball Throw Head

Catch

Set Up: • Up to 12 players, in 2 teams; 1 ball. • Use cones to mark out 2 end zones. Instructions : • “Go!”  – move the ball up the field by

throwing it back and forth with your teammates. Score a point by throwing the ball  to  a  teammate  in  the  other  team’s  end  zone. If you have the ball, stand still until you pass it.

• Introduce the offside rule: Remember, you can’t  wait  in  the  end  zone  to  receive  a  pass,  but  you  can  run  past  the  opposing  team’s  line  to receive it after the ball is thrown.

Options: • Instead of throwing to pass, have players

throw the ball up and volley it with their foot for their teammate to catch.

• Instead of simply catching the ball, receiving players must control/juggle it with a part of their body (i.e. foot, thigh) before catching it. If the ball hits the ground, the other team takes possession.

Set Up: • Up to 12 players, working in 2 teams; 1 ball. • Use cones to mark out 2 end zones. Instructions : • “Go!”  – the object of the game is to get the

ball  into  the  other  team’s  end  zone.  Players  move the ball up the field by throwing it to a teammate, who heads the ball to another teammate to catch. Then that player throws the ball to another teammate to head, etc. Continue the sequence of throw, head, catch. Players  have  to  stand  still  when  they’re  in  possession of the ball. If the other team intercepts  the  ball,  it’s  their  turn  to  try  and  score a point.

• Introduce the  offside  rule:  players  can’t  stand  in the end zone to wait for a pass, but can only run to receive when the ball is thrown or headed into the end zone.

Options: • Add goals and goalkeepers. Continue the

sequence of throw, head, catch, but now the players try to head the ball into the other team’s  net Coach Notes:

Coach Notes:

Warm up Activity

“Heading”  means  using  your  forehead  to  pass,  clear  

or shoot the ball.

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Use your Head

Handball Scrimmage

Set Up: • Four players, working in 2 teams; 1 ball. • Number players (1-4); Players 1 & 2 are on

one team, Players 3 & 4 on the other. Instructions : • “Go!”  – Player 1 holds the ball and serves it

to Player 2, who tries to head it past Player 4 on the opposite side of the square. Then Player 4 serves the ball to Player 3, who tries to head it past Player 1. Continue until Players 2 & 3 have each headed the ball 3 times, then switch roles so that they become the servers and Players 1 & 4 head the ball.

• Rotate players frequently. Options: • Allow players to head the ball past either

opponent so they have to choose which goal to aim for.

• “No  hands!”  – goalkeepers cannot use their hands to save the ball; instead, they try to head  their  opponent’s  shot  back  into  the  opponent’s  goal.  

Set Up: • Up to 6 players, in 2 teams, plus 2

goalkeepers. • Goals setup on each end of the field. Instructions : • “Go!”  – proceed with a normal soccer game

but players must pass the ball using their hands, and using the rules from the handball game. In order to score, the ball must be passed to a teammate and headed into the net.

Options: • Rotate goalkeepers. • The players with the ball have to pass the ball

within 5 seconds of gaining possession. • The final two passes must be headed

Coach Notes: Coach Notes:

Activity Game

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Week 9 - Control

4 Corner Circuit

Partner Pass

Set Up: • Up to 12 players. • Use cones, hurdles and/or flags to mark out a circuit, as

shown. • Modify the circuit depending on the equipment

available. • Players move through the circuit one at a time,

supported by teammates stationed at the 4 corners (Players A, B, C, and D), each with a ball.

Instructions : • “Go!”  – move through the circuit as fast as you can. 1.

Dribble the ball forward, then turn and pass to Player A. 2. Pivot and continue, jumping over the pole from side to side with your feet together, until you get to the end. 3. Receive a pass from Player B and dribble the ball in and out of 4 cones set wide apart, then set closer together. 4. Pass the ball to Player C. 5. Sprint forwards and jump over the hurdles with your feet together. 6. Receive a pass from Player D, then turn and dribble the ball in and out of the next cones. 7. Pass to Player A to finish.

• “Switch!”  – when the first four players have finished the circuit, Players A-D line up for their turn, and new players take their place at the corners.

Options: • Make it a race by timing players as they move through

the circuit. The player with the best time wins! Praise those players who improve from one attempt to another.

• Challenge players by increasing (or decreasing) the distance between cones and/or hurdles at each station, and by having the players move in different ways (i.e. crawling under hurdles, hopping on one foot).

Set Up: • Up to 12 players, working in pairs; 1 ball per

pair. • Use cones to mark out a circuit in the shape

of  a  “W”,  as  shown.   • Players move through the circuit one at a

time, supported by their partners. Instructions : • “Go!”  – Player 1 starts by receiving a pass

from Player 2 and passing it back. Then Player 2 follows with the ball on the outside while Player 1 moves through the circuit as quickly as possible, tracing the shape of the letter  “W”:  1. Run to the first cone backwards. 2. Pivot and run forward to the next  cone  (the  middle  point  of  the  “W”).  Receive a pass from your partner and pass it back before moving on. Continue this pattern (backwards then forwards/pass) to the last cone, then shuffle sideways to the finish.

Options: • Players dribble a ball through the circuit

instead of receiving passes from their partners.

• Challenge players to pass with one touch (i.e. without controlling the ball first).

Coach Notes:

Warm up Activity

“Control”  means  using  your  feet  and  other  parts  of  your  body (except your arms and hands) to keep the ball close

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Through the Gate

Edge Work

Set Up: • Up to 12 players, working in pairs; 1 ball per

pair. Instructions : • Players start on opposite sides of the field

with a gate in the middle. • “Pass!”  – start by passing the ball back and

forth through the gate. When you receive a pass, use one foot to control it, then pass it back quickly with the other foot.

• “On  the  outside!”  – Player 1 passes through the gate and Player 2 controls it on the first touch, and passes back outside the gate. Alternate using the inside and outside of each foot to control the ball.

Options: • “Throw  in!”  – Player 1 throws the ball to

Player 2, who controls it with the foot, thigh, or chest before passing it back to their partner’s  feet  through  the  gate.  Control  the  ball so that it moves across your body (e.g., left thigh to right foot).

• Add a goalkeeper to defend the gate.

Set Up: • Up to 12 players, in 2 equal teams. • Number each player 1-6. • Players start around the edge of the field (no

players from the same team can stand next to each other).

Instructions : • “Go!”  – the coach shouts out 2 numbers and

the corresponding players run onto the field to play 2 v 2 and try to score on the other team’s  goal.  Players  must  make  3  consecutive passes before shooting on goal. The team with the most goals wins!

• “Switch!”  – when the ball goes out of play or a goal is scored, call the next 2 numbers and continue until all players have had at least one turn.

Options: • Award an extra point if a team makes 5

consecutive passes. • Allow players on the field to pass to

teammates around the edge, and award a goal if all the players on one team get a touch without the opponent winning the ball.

• Add a goalkeeper at each end.

Coach Notes:

Coach Notes:

Activity Game

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Week 10 - Passing

In the Round Three

Corners

Set Up: • Up to 12 players in a circle; enough balls for

half the players randomly spaced around the playing area.

Instructions : • “Go!”  – players start running around the

circle  and  perform  tasks  at  the  coach’s  command: 1. Jump in the air and touch your feet with your hands. 2. Knees up and jog on the spot. 3. Hop around and over the balls without touching them. 4. Weave in and out of the balls without touching them.

Options: • “Pass!”  – run to a ball, find any partner and

pass the ball back and forth 3 times. Leave the ball and keep running.

• “Volley!”  – run to a ball, find any partner and throw the ball so he/she volleys it back with the foot or thigh. Drop the ball and keep running.

• Each player has a ball: dribble around the circle and perform different skills at the coach’s  command:  1. Juggle with your foot or thigh. 2. Head it from your hands and catch it. 3. Jog in place while making alternate touches on the ball with the soles of your feet, etc

Coach Notes:

Warm up Activity

“Passing”  means  using  your  feet  to  get  the  ball  to  

your teammates in a controlled way.

Set Up: • Up to 12 players, working in groups of 3; 1

ball per group. Instructions : • “Go!”  – Player 1 passes along the sideline to

Player 2, then runs to the empty corner. Player 2 receives the ball and passes along the sideline to Player 3 before running to the empty corner. Player 3 receives the ball and passes to Player 1, etc.

• Remember to use the side of your foot when passing. When you receive a pass, try to use just 2 touches: control the ball with one foot then pass back quickly with the other foot.

• “Switch  feet!”  – use your other foot to control and/or pass.

Options: • Allow a player to pass to either teammate

before running to the open corner. • Player 1 passes to the open corner and Player

2 runs to receive it. Player 2 passes to the open corner and Player 3 runs to receive it, etc.

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Passing Partners

Passing for Points

Set Up: • Up to 12 players, working in pairs; 1 ball per

pair. Instructions : • “Go!”  – pass the ball back and forth with your

partner. Try to use only 2 touches each time: receive the ball and then pass it back quickly. Use one foot to pass, the other to receive.

• “Switch  feet!”  – use the opposite foot to pass and/or receive.

Options: • How many times can you pass in 30 seconds? • Add a gate between the players: Player 1

passes the ball through the gate and Player 2 receives the pass with one foot, then passes it back outside the gate with the other foot.

• Receive the pass using the outside of one foot and pass it back using the inside of the same foot.

Set Up: • Up to 12 players, in 2 equal teams; plus 2

goalkeepers. Instructions : • “Go!”  – proceed with a normal game, but

players are limited to only three touches before they have to pass to a teammate. More than three touches means the other team gets the ball.

• Use kick-ins rather than throw-ins if the ball goes out of bounds.

Options: • Team scores an extra point if at least 3

players touch the ball before a shot on goal. • The number of passes leading up to a goal

adds  to  team’s  total  points  (i.e.  3  passes  before a goal equals 4 points).

Coach Notes: Coach Notes:

Activity Game

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Week 11 - Games

Diagonal Dribbling

3v2 to 4v3

Set Up: • Up to 8 players, each with a ball, working in

pairs. Instructions : • Partners start lined up at opposite corners. • “Go!”  – dribble towards your partner and use

a feint* to dribble around and continue to the other corner. .

Options: • Have players use different moves (e.g.

stepover**). • One ball per pair: Player 1 starts with the ball

and Player 2 comes out from the opposite corner to challenge for it. If Player 2 wins the ball,  the  next  player  in  line  at  Player  1’s  corner comes out to challenge, and so on.

• Add goals on each end line and have players try  to  score  once  they’ve  won  the  ball.  

Set Up: • Up to 12 players, in 2 teams; 1 goalkeeper

per team. • Team 1 starts as the attackers, with 3 players

on the field. Team 2 starts as the defenders, with 2 players at the top of the penalty area, and 2 support players positioned wide at the halfway mark. Relief players wait behind their  team’s  goal.  

Instructions : • “Go!”  – the Team 2 goalkeeper serves the

ball to the Team 1 attackers, who dribble and pass the ball up the field and try to score.

• If Team 2 defenders win the ball, the 2 wide support players can join them as they try to score  on  Team  1’s  goal,  creating  a  4  v  3  situation.

• “Switch!”  – rotate players frequently, and restart the game with new attackers and defenders.

Options: • Introduce a time restriction, so that attackers

must shoot on goal within 10 seconds of gaining possession of the ball.

Coach Notes:

Coach Notes:

Warm up Activity

Practicing the skills learned in Weeks 1-10 in

controlled games with your teammates.

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Attack Zone Scrimmage

Set Up: • Five players (3 attackers, 2 defenders); 1

goalkeeper. • Work on a half field, with 1 large goal, 2 small

goals (or gates marked out by cones). Use small cones in a semi-circle to mark out the “attack”  zone  around  the  large  goal.  

Instructions : • The defenders start on opposite sides of the

large goal. The attackers form a line between the small goals.

• “Go!”  – a defender passes the ball to an attacker and both defenders run out on to the field to challenge for the ball. The attacker who receives the ball dribbles it into the attack zone and tries to score, supported by his/her 2 teammates.

Options: • If defenders win the ball, they can score on

either small goal. • Add another defender to create a 3 v 3

situation. The 3rd defender starts behind the attackers,  and  is  “released”  when  the  ball  moves into the attack zone.

Coach Notes:

Coach Notes:

Activity Game

Set Up: • Up to 6 players, in 2 teams, plus 2

goalkeepers. • Goals setup on each end of the field. • Multiple Field setup if numbers are large Instructions : • “Go!”  – proceed with a normal soccer game. Options: • Rotate goalkeepers. • The players with the ball have to pass the ball

within 5 seconds of gaining possession. • The final touch on a goal must be headed • Any other options from previous games in

this manual

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Free Footie Rules 2015

1. Game length 50 minutes 2. Players on the field 7 players plus one goalkeeper (3 girls minimum at all times) *If both teams agree, you can play 8 vs 8. This will make substitutions easier if you have 15 players on your team. You’ll  have  2  lines  of  7  kids  +1  goalie.  Switch  the  goalie  at  half  time.* 3. Substitutions Every 3-4 minutes. Called by the Ref. All players MUST switch. *To make this easy, I suggest having two lines of kids. Designate 1 goalie on each line. To minimize time required to take off the goalie gloves and jersey during each changeover, just have 1 of the players wear the goalie gear in the first half and the other in the second. That will be easiest, unless you have some left over gear from a previous year so that you can have both goalies wear the gear.* 4. Offside Generally,  we  won’t  call  it  if  it’s  close,  but  if  you  have  a  player  hanging  out  by  the  net  cherry  picking all the time,  the  ref  is  going  to  call  it.  Don’t  be  that  coach  that  has  a  player  stand  by the  net,  seriously,  it’s  not  good for anyone. 5. Goal limit You are NOT allowed to score more than 5 goals above your opponent. If you do, the goals will go to the other team. Most teams are very good about understanding why we do this, however if we see a trend of you breaking this rule in your games, which we did with some teams last year, we will be calling your school and questioning why you are doing this in a league that is strictly for FUN! 6. Respect There is  never  a  reason  good  enough  to  get  in  an  argument  with  another  coach  or  to  yell  at  a  player.  It’s  for fun – let  it  go.  Please  worry  about  your  team’s  behavior  and  not  the  other  team.  If  everyone  does  that,  we’ll  be  fine.  Again,  most  teams  and  coaches  are  very,  very  good  in  this  respect.  However,  last  year  we  had  a  few  teams  and  coaches  take  the  games  way  too  seriously.  Remember,  if  it’s  not  acceptable  in  the  classroom,  it’s  not  acceptable  on  the  field.   7. Show Refs some love The refs are volunteers, all of them. Many of them are accredited refs who are turning down paid work to volunteer  for  your  game.  Never,  ever  say  anything  to  the  ref  that  isn’t  positive  and  that  doesn’t  end  with  a  big thank you for giving your time. Full stop. This was unfortunately a problem last year as well. Any reports  of  this  in  2015  will  lead  to  a  ban  of  the  school’s  coach.  

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Resources

Thank you to John Clubb of the Alberta Soccer Association for pulling all this material together.

The content of the coaching guide has been borrowed from the following sources:

A)  Canada  Soccer  Pathway:  Coach’s  Tool  Kit  – Stage Two - Fundamentals B)Canada Soccer  Pathway:  Coach’s  Tool  Kit  – Stage Three - Learning to Train

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