Date post: | 05-Dec-2014 |
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Education |
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Play a game@your library video games for children & teenagers
A project realised in the training program GL Leaders & Inovators 2011, financed
by The USA Mortenson Centre for International Library Programs, EIFL(Electronic
Information for Libraries) - ITALY
through ANBPR - ROMANIA
11/24/2013 1
Mihaela Racoviţeanu
video games for children & teenagers
new library service
Play a game@your library
WHAT?
11/24/2013 2
implemented in 4 different public libraries &counties
of Romania (Dambovita, Suceava, Dolj and Ialomita)
11/24/2013 3
Play a game@your library
WHERE?
VIDEO GAMES FOR
CHILDREN&TEENAGERS a financing of
6.000 LEI = 2.000 USD
Play a game@your library
HOW MUCH?
11/24/2013 4
Play a game @ your library
WITH WHAT ?
11/11/2013 5
Resources Items Price/item (USD)
Nintendo Wii 1 416,66
video games +
access.
1 83,33
Xbox 360 1 416,6
video games +
access.
1 83,33
TV set 1 400,0
Furniture 1 1 500,0
Furniture 2 1 100
Total 7 2.000
In The County Ialomita
„St. Banulescu” Public Library
the new public service is
implemented in the
Children & Teenagers
Section
Play a game@your library
TO WHOM?
11/24/2013 6
Statistics…
Play a game@your library WHY?
11/24/2013 7
are weakly represented
in the library
number of users
accordingly to the
statistics
the children & teenagers
leisuring & socializing leisuring & socializing
attraction to the library
attraction to the library
a new service increases the total number of visits a new service increases
the total number of visits
Play a game@your library
WHAT FOR?
11/24/2013 8
and why not from balkan countries?
Play a game@your library
HOW?
11/24/2013 9
creating a good practice
example to other public
libraries from Romania
Play a game@your library
PROMOTION?
12/18/2013 10
the example of the american libraries demonstrates that such
programes are very efficient
large & apropriate spaces in our libraries
qualified personnel *able to implement new modern services*
leisuring & socialising for the same group interests
the library - active factor in the society
good partnership with schools, authorities, media & NGO-s
rich offers of the video games producers
Play a game@your library
“YES”-S
12/18/2013 11
nonfunctional national strategy for libraries development
unsufficient modern services
renewable book collections
unsufficient audio/video collections
dealing with children & teenagers specific age problems
rigid offers in leisuring from the school education system
individually free acces to gaming in the Biblionet service
Play a game@your library
“NO”-S
12/18/2013 12
…put a litle bit of creation & soul…
create an adequate space in the library
…furniture, art objects, banners...
acquist the newest
…equipments & video games…
involve the partners &volunteers
…service availability after school...
Play a game@your library
HOW TO MAKE ?
11/24/2013 13
the comunity feed-back due to the questionnaires &
free discussions with the children & teenagers before
the implementation indicates that they need
Play a game @ your library
WHY To MAKE?
11/24/2013 14
meeting & leisure space in the library
competitions on age categories & type of games
participation only for students
12/18/2013 15
Official opening:
-personnel & administration
- editing materials
posters, invitations & brochures
- mobilisation of the partners
Play a game @ your library
WHEN?
12/18/2013 16
12/18/2013 17
The new created NEWSLETTER
with & by the teenagers
includes their articles, feelings and
impressions regarding the new service
of the library
Play a game @ your library
THE TEENAGER DIARY IN LIBRARY
12/18/2013 18
11/24/2013 19
11/24/2013 20