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FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain...

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FY16 Earnings presentation May 12, 2016
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Page 1: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

FY16 Earnings presentation May 12, 2016

Page 2: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on July 2, 2015 with the French Financial Markets Authority (l’Autorité des marchés financiers)).

D I S C L A I M E R

Yves Guillemot, President and Chief Executive Officer

Alain Martinez, Chief Financial Officer

Jean-Benoît Roquette, SVP Investor Relations

Page 3: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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KEY TAKEAWAYS

STRONG SHAREHOLDER VALUE CREATION TO BE EXPECTED FOR THE COMING YEARS

EXECUTING ON THE STRATEGY

EXPANDING & STRENGTHENING PORTFOLIO OF OWNED FRANCHISES

DELIVERING STRONG MULTIPLAYER GAMES THAT DRIVE ENGAGEMENT HIGHER

GROWING DIGITAL REVENUES THAT BOOTS PROFITABILITY

IMPRESSIVE ENGAGEMENT & PLAYER RECURRING INVESTMENT METRICS

Page 4: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

AGENDA

4

EXECUTING ON THE STRATEGY

FY16 PERFORMANCE

FY17 TARGETS

Page 5: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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20 YEARS OF STRONG VALUE CREATION

Source: FactSet as of May 9, 2016

IPO as of July 1, 1996

TOTAL SHAREHOLDER RETURN SINCE IPO (rebased to 100)

20-year 5-year 3-year 2-year 1-year

Ubisoft 1,287% 302% 209% 86% 55%

NASDAQ 297% 67% 39% 17% (5%)

CAC40 104% 8% 10% (3%) (15%)

Euro Stoxx Media 18% 43% 31% 12% (11%)

Page 6: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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INTERNALIZATION OF PRODUCTION

KEY SUCCESS FACTOR: A TRUE INDUSTRIAL ORGANIZATION

WE DIFFERENTIATE THROUGH:

LESS RELIANCE ON BIG M&A

COST-CONSCIOUS PRODUCTION ORGANISATION

2/3 OF TEAMS IN COMPETITIVE COSTS COUNTRIES

OWNERSHIP OF BRANDS & CREATION OF SUCCESSFUL NEW IP

Page 7: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

+

7

KEY SUCCESS FACTOR: A UNIQUE COLLABORATION MODEL

AN INCREASINGLY

RESOURCE INTENSIVE

INDUSTRY

MULTI-STUDIO ORGANISATION

IS KEY TO SUCCEED

FY08 FY15

7 % 33%

OPEN WORLDS’ SHARE OF TOTAL MARKET*

*NPD, GFK, value, physical sales

DEVELOP BIG MULTI PROJECTS SIMULTANOUSLY

IMPROVE PRODUCTIVITY

KNOWLEDGE, EXPERTISE & TECHNOLOGIES SHARING

SOURCE OF GREAT INNOVATION

STRONG POST LAUNCH OPERATIONS

+

Page 8: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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ONLY UBISOFT CAN REGULARLY DELIVER OPEN WORLDS

WE LEARNED TO MASTER THIS COMPLEX MODEL SIGNIFICANT EDGE

KEY SUCCESS FACTOR: A UNIQUE COLLABORATION MODEL

Page 9: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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A STRATEGY THAT DELIVERS

1/ STRENGTHEN PORTFOLIO OF OWNED FRANCHISES

x 3 audience of

x 2 audience of

Sources: NPD, GFK Chart Track, Internal estimates

Page 10: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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2/ STRONG EXECUTION IN BRINGING PERFORMING MULTIPLAYER TITLES

A STRATEGY THAT DELIVERS

3/ SIGNIFICANTLY HIGHER ENGAGEMENT METRICS

MUCH STRONGER DIGITAL RECURRING REVENUE

PROFITABILITY BOOSTER

Page 11: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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REVENUES: 2.2BN€, +60%

FY19 NON-IFRS OPERATING INCOME MARGIN: 20%

FREE CASH FLOW: ~300M€

3 YEARS PLAN: WELL POSITIONED

Page 12: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

AGENDA

12

EXECUTING ON THE STRATEGY

FY16 PERFORMANCE

FY17 TARGETS

Page 13: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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FY16 SALES: 1 394 M€ (- 11% at cstt FX), excludes 34 M€ of digital deferred revenues

Higher than revised target of 1 360 M€

FY16

AMONG TOP 5 BEST SELLERS OF CALENDAR Q1 2016 :

THE DIVISION: BIGGEST LAUNCH OF NEW IP

Record engagement:

9.5 M registered users

3h currently played on average per day by active players

Record digital revenues

FAR CRY PRIMAL: BEST EVER SALES for a game released in February

RAINBOW SIX SIEGE: HIGH PLAYER ENGAGEMENT

Average DAUs at 60% of peak DAUs (remarkable performance vs industry standards)

FY16 PERFORMANCE: SALES

Page 14: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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FY16

FY16 PERFORMANCE: DIGITAL

FY15 FY16

383 M€

Full game Digital distribution

Recurring Player investment*

269

113

*includes in-game items, DLCs/season pass, subscription and advertising

+ 34 447 M€

315

132 + 16%

+ 17%

Deferred revenues

+ 47%

Page 15: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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FY16

FY16 PERFORMANCE: DIGITAL

74%

68% 74%

FY15

9%

Physical

Digital Distribution

Player recurring investment*

DIGITAL 26% OF TOTAL REVENUES

FY16

DIGITAL 32% OF TOTAL REVENUES

23%

8%

18%

12% with deferred revenues

RECORD THE DIVISION SEASON PASS ATTACH RATE AT 20%

THE CREW’S LIFETIME PLAYER RECURRING INVESTMENT

= 27% OF TOTAL REVENUES

* Includes ingame items, DLCs/season pass, subscription & advertising

Page 16: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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FY16

STRONG PERFORMANCE OF BACKCATALOG AT 355 M€

25% OF TOTAL REVENUES

A MORE RECURRING MODEL

FY16 PERFORMANCE: BACKCATALOG

Page 17: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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FY16

GROSS MARGIN: 78%

Positive digital impact & strength of franchises

FY16 PERFORMANCE: EARNINGS

NET DEBT: (42) M€

POSITIVE FREE CASH FLOW BEFORE WCR: 62 M€

NON-IFRS OPERATING INCOME: 169 M€

Higher than revised target of 150 M€

Page 18: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

Gross margin down 38 M€, but up 1 percentage point at 78%

Positive Digital impact and strength of franchises

R&D down 73 M€ : lower number of AAA releases (4 vs 5) and 2 titles released in Q4

SG&A up 37 M€

variable marketing expenses up to 217 M€ (206 M€ in FY15). FY15 benefited from Watch Dogs’ exp. incurred in FY14

fixed structure costs up to 202 M€ (177 M€ in FY15). 50% of increase due to constrained expenses

Low tax rate at 19%

Due to upcoming amendments to income tax rate in France on temporary differences. 28% expected going forward.

FY16: NON-IFRS P&L

18

TO BE UPDATED

€ million, except for per share data 2015-16 2014-15 restated*

% %

Sales 1 394,0 1 463,8

Gross profit 1 088,9 78,1 1 126,7 77,0

R&D expenses (500,3) (35,9) (573,5) (39,2)

Selling expenses (304,5) (21,8) (284,1) (19,4)

G & A expenses (115,1) (8,3) (98,6) (6,7)

SG & A expenses (419,6) (30,1) (382,7) (26,1)

Non IFRS Current operating income 169,0 12,1 170,5 11,6

Net Financial Income (10,4) (4,4)

Income Tax (29,7) (53,4)

Non IFRS Net Income 129,0 112,6

Non IFRS Diluted earnings per share 1,13 1,00

Nbr of shares fully diluted 114 198 113 298

Page 19: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

55 M€ total depreciation decrease : Fewer big titles (4 vs 5 including AC Rogue) & 2 titles released end of year

7 M€ decrease in royalties : Mostly related to integration of Ivory Tower studio

68 M€ Capitalized R&D increase : 22% topline increase expected in FY17 + material movie impact

19

FY16: R&D

€ million 2015-16 2014-15 restated

Depreciation of in-house software-related production 374,2 423,8

Depreciation of external software-related production and licenses 28,8 34,1

Royalties 15,6 23,0

Non Capitalized R&D & others 81,7 92,6

Total R&D depreciation and royalties 500,3 573,5

Capitalized in-house software-related production 464,6 389,7

Capitalized external software-related production and licenses 24,9 32,0

(excluding future commitments)

Royalties 15,6 23,0

Non Capitalized R&D & others 81,7 92,6

Total development investment 586,8 537,3

Page 20: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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FY16: IFRS / NON-IFRS RECONCILIATION

€ million,

except for per share data

2015-16 2014-15 restated*

IFRS Adjustment Non IFRS IFRS Adjustment Non IFRS

Sales 1 394,0 1 394,0 1 463,8 1 463,8

Total Operating expenses (1 257,2) 32,3 (1 225,0) (1 324,6) 31,3 (1 293,3)

Stock-based compensation (12,9) 12,9 0,0 (9,6) 9,6 0,0

Non-current operating income

and expenses (19,3) 19,3 (0,0) (21,7) 21,7 0,0

Operating Income 136,8 32,3 169,0 139,1 31,3 170,5

Net Financial income (13,7) 3,3 (10,4) 0,7 (5,2) (4,4)

Income tax (29,7) 0,0 (29,7) (53,0) (0,4) (53,4)

Net Income 93,4 35,6 129,0 86,8 25,7 112,6

Diluted earnings per share 0,82 0,31 1,13 0,77 0,23 1,00

Non-current operating income : 19 M€ related to goodwill depreciation

Net Financial income : 3 M€ related to additional earn-out

Page 21: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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69 M€ decrease in CF from Operation : gap between Cash and P&L R&D

253 M€ increase in WCR : late releases of FarCry Primal and The Division

62 M€ Free-Cash-Flows before WCR

79 M€ share-buyback

€ million 2015-16 2014-15 restated*

Opening cash position 211,3 (12,7)

Cash flows from operations 104,5 173,5

Change in WCR (253,3) 58,9

Cash flows from operating activities (148,8) 232,4

Net investment in capital assets (42,7) (56,5)

Net free cash flow (191,5) 175,9

Net acquisitions/disposals 0,4 (3,2)

Proceeds from issue of capital and other financial flows 22,2 17,9

Net acquisitions/disposals of own shares (77,3) 0,6

Effect of exchange rate fluctuations (6,8) 32,9

Decrease/(increase) in net debt (253,0) 224,1

Closing cash position (41,7) 211,3

FY16: CASH FLOWS & CLOSING CASH POSITION

* Restated for IFRIC21 impacts

Page 22: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

AGENDA

22

EXECUTING ON THE STRATEGY

FY16 PERFORMANCE

FY17 TARGETS

Page 23: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

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SALES: ~1 700 M€

NON IFRS OPERATING INCOME: ~230 M€

STRONG FREE CASH FLOWS

FY17

FY17 TARGETS

Q1 REVENUE TARGET: ~ 125 M€

NEW RELEASES GROWTH WITH 5 BIG GAMES VS 4 IN FY16:

STRONG INCREASE IN BACK CATALOG: ~ 30% OF TOTAL REVENUES

SIGNIFICANT GROWTH OF EXTRA CONTENT REVENUES

DIGITAL REVENUE > 35%

+ NEW AAA IP

Page 24: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

BEST EVER

VIDEO GAME FRANCHISE

MOVIE ADAPTATION

SIGNIFICANT FAN ACQUISITION

AROUND THE BRAND

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ASSASSIN’S CREED MOVIE

GOALS

Page 25: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

A P P E N D I C E S

Page 26: FY16 Earnings presentation...FY16 Earnings presentation May 12, 2016 This statement may contain estimated financial data, information on future projects and transactions and future

A MORE DEPENDABLE AND PROFITABLE INDUSTRY

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Xbox 360/PS3 transition

Xbox One/PS4 transition

RISING BARRIERS TO ENTRY

DIGITALIZATION IMPACT

X


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