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FY2021 1Q CyberAgent

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Page 1: FY2021 1Q CyberAgent
Page 2: FY2021 1Q CyberAgent

[Forward-looking statement]

The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.

1

Page 3: FY2021 1Q CyberAgent

Internet Advertisement Business

Game Business

Media Business

FY2021

1.

2. Forecast

3.

4.

5.

6.

0. Contents

2

Quarterly Results (October - December 2020)

References7. Governance

Page 4: FY2021 1Q CyberAgent

1. Quarterly Results

Quarterly ResultsOctober - December 2020

3

Page 5: FY2021 1Q CyberAgent

Media

Game

Ad

FY2021Q1

Sales: 20.4 billion yen up 67.0% YoY

OP: -3.9 billion yen

Sales: 76.5 billion yen up 13.8% YoY

OP: 5.7 billion yen up 0.8% YoY

Sales: 29.9 billion yen down 15.0% YoY

OP: 1.1 billion yen down 77.8% YoY

Decrease in sales and OP due to seasonal factors of existing titles, etc.

Sales: 131.0 billion yen up 13.3% YoY

OP: 7.0 billion yen down 8.7% YoY

Ads and media business went well. Sales reached a record high.

Driven by ABEMA related businesses, sales increased 1.6x year over year.

Sales reached a record high and grew at double-digits year over year.

1. Quarterly Results

4

Page 6: FY2021 1Q CyberAgent

74.0 74.6 76.4

85.6 86.5

93.389.5

101.897.9

109.5104.4

107.5110.8

117.3113.6 111.7

115.6

129.1

112.8

120.8

131.0

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

Billion Yen

[Consolidated Sales]

1. Quarterly Results

5

131 billion yen (up 13.3% YoY)

The advertising business and the media business grew steadily and reached a record high.

Page 7: FY2021 1Q CyberAgent

12.9

11.2

8.3

4.2

6.3

7.9

6.5

9.8

8.2

11.4

6.8

3.6

5.3

8.6

9.4

7.47.7

12.4

8.2

5.3

7.0

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

[Consolidated OP]

Billion Yen

1. Quarterly Results

6

The investment development business offset the decrease in

profit of the game business. 7.0 billion yen (down 8.7% YoY)

Page 8: FY2021 1Q CyberAgent

4.4 4.46.5

9.9 9.17.9

6.78.1 7.0 7.1 6.8

8.19.9

6.1 5.3 5.87.8 7.3 6.4

8.210.1

5.0 5.5

5.5

5.3 6.16.8

6.6

7.9

6.8 7.7 7.6

8.5

8.0

8.57.6

8.67.1 8.4

7.2

8.77.3

1.2 1.2

1.3

1.4 1.5 1.51.6

1.7

1.81.8 2.0

2.02.1

2.1

2.1

2.2 2.22.1

2.1

2.1 2.2

1.4 1.2

1.3

1.2 1.2 1.31.1

1.2

1.11.3 1.2

1.21.2

1.3

1.2

1.3 1.31.7

1.4

1.7 1.4

3.5 3.5

3.9

4.4 4.9 5.05.3

5.8

6.36.4 6.8

7.3

7.5

6.8

7.0

7.07.7

7.0

6.5

7.3 7.73.1

1.4

15.6 16.0

18.7

25.6

23.0 22.621.6

24.9

23.124.6 24.5

27.3

28.9

25.023.4

25.026.3 26.9

23.7

29.7 28.9

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

Special incentives

Other*

Sales related costs

Office costs

Personnel

Advertisement cost

[SG&A Expenses] 28.9 billion yenDue to increased marketing expenses of the game business and "WINTICKET".

*Other: Outsourcing expenses, R&D expenses, entertainment expenses etc.

Billion Yen

1. Quarterly Results

7

Page 9: FY2021 1Q CyberAgent

494 499 578 596 622 624 681 660 667 703 753 767 830 802 844 798 780 754 791 804 799

1,392 1,4011,530 1,539 1,560 1,633

1,802 1,778 1,758 1,754 1,822 1,900 1,881 1,894 1,9641,883 1,819 1,786

1,903 1,871 1,834

1,149 1,139

1,215 1,253 1,272 1,267

1,330 1,346 1,347 1,3491,459

1,453 1,522 1,5541,644

1,6121,643

1,670 1,786 1,826 1,924

263 266

259 267 285 301

357 406 406 425

501503

490 487

601608 596 578

603 605 610

303 297

290 297 296310

335 336 344 330

352350

372 362

369370 366 362

370 374 370

22 21

22 19 1918

18 17 15 15

15 1514 12

1111 11 12

14 13 12

3,623 3,623

3,894 3,971 4,054 4,153

4,523 4,543 4,537 4,576

4,902 4,9885,109 5,111

5,4335,282 5,215 5,162

5,467 5,493 5,549

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

Investment Development

Headquarters

Other

Game

Internet Ad

Media

[No. of Employees] Total headcount was 5,549 at the end of December.

headcount

1. Quarterly Results

8

Page 10: FY2021 1Q CyberAgent

[PL]

*Net profit: Profit attributable to shareholders of parent.Affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.

1. Quarterly Results

9

million yen FY2021 Q1 FY2020 Q1 YoY FY2020 Q4 QoQ

 Net Sales 131,014 115,681 13.3% 120,858 8.4%

 Gross profit 35,967 34,064 5.6% 35,157 2.3%

 SG&A expenses 28,908 26,331 9.8% 29,788 -3.0%

 Operating profit 7,058 7,733 -8.7% 5,369 31.5%

 OPM 5.4% 6.7% -1.3pt 4.4% 1.0pt

 Ordinary profit 6,932 7,724 -10.2% 5,399 28.4%

 Extraordinary income 454 1 24864.6% 0 86727.5%

 Extraordinary loss 837 951 -12.0% 255 227.4%

Income before income taxes and non-controlling interests

6,550 6,774 -3.3% 5,144 27.3%

 Net profit* 2,930 1,456 101.3% 729 301.9%

Page 11: FY2021 1Q CyberAgent

[BS]

1. Quarterly Results

10

We maintain a strong financial position.

million yenEnd of

Dec 2020End of

Dec 2019YoY

End ofSept 2020

QoQ

 Current assets 193,779 168,150 15.2% 203,674 -4.9%

 Cash deposits 96,960 82,508 17.5% 102,368 -5.3%

 Fixed assets 58,274 57,993 0.5% 57,047 2.2%

 Total assets 252,094 226,195 11.4% 260,766 -3.3%

 Current liabilities 85,854 70,591 21.6% 87,867 -2.3%

(Income tax payable) 1,909 2,555 -25.3% 9,458 -79.8%

 Fixed liabilities 43,802 44,113 -0.7% 45,220 -3.1%

Shareholders' equity 77,601 72,958 6.4% 78,466 -1.1%

 Net Assets 122,436 111,489 9.8% 127,678 -4.1%

Page 12: FY2021 1Q CyberAgent

FY2021Forecast

2. Forecast

October 2020 - September 2021

11

Page 13: FY2021 1Q CyberAgent

3.2 6.3 10.8 16.226.7

43.260.1

76.087.0 93.8 96.6

119.5

141.1

162.4

205.2

254.3

310.6

371.3

419.5

453.6

478.5

500.0

-1.6 -0.1 -0.2 -0.1

1.7 2.64.3

5.5 4.6 4.4

9.3

14.317.4

10.3

22.2

32.7

36.7

30.7 30.1 30.8

33.8

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021E

Sales

OP

35.0

Sales 500 billion yen(up 4.5% YoY)

OP 30~35 billion yen (down 11.5%~up 3.3% YoY)

Continue up-front investment in ABEMA

Invest in blog service

Invest in Smartphone

business

12

30.0

2. Forecast

Billion yen

Page 14: FY2021 1Q CyberAgent

0% 25% 50% 75% 100%

Net profit

Ordinary profit

Operating profit

Sales 131.0B 500B

2.9B

7.0B

6.9B

[Progress to Full-year Forecast]

30B~35B

8B ~10B

*Net profit: Profit attributable to shareholders of parent.Affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.

30B~35B

20%~24%

29%~37%

13

Q1 off to a good start.

26%

20%~23%

2. Forecast

*

Page 15: FY2021 1Q CyberAgent

Internet Advertisement

3. Internet Advertisement Business

14

Page 16: FY2021 1Q CyberAgent

40.5

43.6 43.0

47.8 48.6

52.551.0

55.657.6

61.460.2 61.3 62.2

66.664.3 63.3

67.3

72.7

64.3 64.9

76.5

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

3. Internet Advertisement Business

[Quarterly Sales] Q1 76.5 billion yen (up 13.8% YoY)Sales recovered from Q3 and Q4 (0.01% and 2.5% increase respectively) and reached a record high.

15

Billion yen

Page 17: FY2021 1Q CyberAgent

3.58

4.42

3.70

4.27

4.58

5.13

3.96

4.44

5.52

6.37

4.69

4.24 4.23

5.43

5.044.91

5.66

6.72

4.744.52

5.70

8.8% 10.1% 8.6%8.9% 9.4% 9.8%

7.8% 8.0%

9.6% 10.4%

7.8%6.9% 6.8%

8.2% 7.8% 7.8% 8.4%9.2%

7.4% 7.0%7.5%

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

OP

OP Margin

Billion yen

3. Internet Advertisement Business

*Quarterly OP and OPM: Special incentives in FY2016 and FY2020 are excluded.16

[Quarterly OP] OP was 5.7 billion yen, OPM 7.5%

Page 18: FY2021 1Q CyberAgent

[Focus Area]

KIWAMI Prediction LED

17

3. Internet Advertisement Business

Following the release of KIWAMI Prediction AI (ad creative production) and KIWAMI Prediction TD (automatic advertising text generation,) KIWAMI Prediction LED is launched.

KIWAMI Prediction AI

The most advanced LED lighting and high-definition CG backgrounds reproduce a variety of locations

The AI score is immediately shared with the camera operator, who continues shooting until a high score is achieved.

An innovative shooting method uses KIWAMI Prediction AI to predict the advertising effectiveness of shot video and still images in real-time. It continues shooting until the advertising effectiveness is expected to improve.

Page 19: FY2021 1Q CyberAgent

Technical Capabilities

18

×[Creative] [AI]

3. Internet Advertisement Business

Aiming to expand market share on the strength of the ability to maximize advertising effectiveness.

[Competitive Advantage]

Ad Operations

Maximize Advertising Effectiveness

Page 20: FY2021 1Q CyberAgent

Game

4. Game Business

19

Page 21: FY2021 1Q CyberAgent

[Quarterly Sales] Q1 29.9 billion yen (down15.0% YoY) due to seasonal factors of existing titles. It is recovering to the level of Q4 FY2020 in January.

29.727.6

30.6

34.5 34.635.8

33.4

36.3

33.7

40.4

35.536.8 36.3

39.938.2 37.7

35.2

44.8

36.739.0

29.9

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

FY2021FY2020FY2019FY2018FY2017FY2016FY2015FY2014FY2013 or before(For browser games & Others)

<Release Year>

4. Game Business

Billion Yen

GRANBLUEFANTASY2

6BanG Dream! Girls Band Party!

PRINCESS CONNECT!Re:Dive

7

DragaliaLost8

Sengoku Enbu

-KIZNA-1

20

3Dragon Quest MonstersSuper Light

Project SEKAI Colorful Stage! Feat. Hatsune Miku*

5Shadowverse

2.5.7 : ©Cygames, Inc. 3 : © 2014-2019 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. Developed by Cygames, Inc. Publisher: SQUARE ENIX4 : ©BANDAI NAMCO Entertainment Inc. It was jointly developed and is operating by ©BANDAI NAMCO Entertainment Inc. and Cygames, Inc.6 : ©BanG Dream! Project ©Craft Egg Inc. ©bushiroad All Rights Reserved. 8 : ©Nintendo / Cygames Publisher: Nintendo *“Project SEKAI Colorful Stage! Feat. Hatsune Miku”:© SEGA /© Colorful Palette Inc. /© Crypton Future Media, INC. www. .net All rights reserved. Publisher : SEGA CORPORATION**Balloon : Selected major titles only

THE iDOLM@STER CINDERELLA GIRLS STARLIGHT STAGE 4

Page 22: FY2021 1Q CyberAgent

[Quarterly OP]

*Quarterly OP and OPM: Special incentives in FY2016 and FY2020 are excluded.

1.13 billion yen due to decrease in sales (down 77.8% YoY)

Billion Yen

4. Game Business

21

8.83

8.31

7.51 7.91

8.55

7.47

8.37

10.44

7.58 7.49

6.93 6.45

6.89

5.23 5.64

6.77

4.33

3.19

7.00

5.11

1.13

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

Page 23: FY2021 1Q CyberAgent

22

[Upcoming Games]

*「NieR Re[in]carnation」: © 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Applibot,Inc.

4. Game Business

To be released in North America & Europe as well

New RPG game “NieR Re[in]carnation” will be released on February 18.Planning & Production by SQUARE ENIX CO., LTD. Development by Applibot, Inc.

Page 24: FY2021 1Q CyberAgent

23

4. Game Business

The training simulation game “UMA MUSUME Pretty Derby,*” an original IP of Cygames, will be released on February 24.

TV anime “UMA MUSUME Pretty Derby Season 2**”

has been airing since Jan. 4

*“UMA MUSUME Pretty Derby” :©Cygames, Inc. **TV Anime “UMA MUSUME Pretty Derby Season 2”: 2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee

[Upcoming Games]

Page 25: FY2021 1Q CyberAgent

24

Jan. 20Release

4. Game Business

[Upcoming Games] More new games will come out aiming to be successful titles.

To be released on Jan. 27

“London Labyrinth**”

Sumzap, Inc. Original IP

Mystery & Hidden objects game

“IDOLY PRIDE***” Idol management RPG

QualiArts, Inc.

To be released In spring

On airSince Jan. 10

TV Anime“IDOLY PRIDE****”

Cygames, Inc. Original IP

“Princess Connect Re:Dive*” EnglishOperated by Crunchyroll Games

Developed by funplex, Inc.

Dramatic anime RPG

* “Princess Connect Re:Dive” English : © Cygames, Inc. Developed by: funplex, Inc. Service operated by: Crunchyroll Games Available on: iOS/Android** “London Labyrinth : © Sumzup,Inc. ALL Rigts Reserved.*** “IDOLY PRIDE” : © 2019 Project IDOLY PRIDE**** TV Anime ”IDOLY PRIDE” : © 2019 Project IDOLY PRIDE/ Hoshimi Production Available on ABEMA every Sunday at 11 pm starting January 10, prior to terrestrial broadcasting.

Page 26: FY2021 1Q CyberAgent

Media

5. Media Business

25

Page 27: FY2021 1Q CyberAgent

0.6

-0.01

-3.0

-5.1

-4.4

-4.9

-4.5

-4.0

-3.3

-4.0

-4.7-5.0

-4.6-4.3

-4.1

-3.6

-5.0

-4.2-4.0

-4.6

-3.9

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

6.0 5.6 5.46.0 6.4

7.1 7.27.6

9.1 9.0 9.3

10.611.411.6

11.2

12.212.2

13.8 13.3

17.6

20.4

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

5. Media Business

[Quarterly Sales] [Quarterly OP]

-3.9 billion yen operating loss in Q1.

26

billion yen

billion yen

*Quarterly OP: Special incentives in FY2016 and FY2020 are excluded.

20.4 billion yen (grew 1.6x YoY)ABEMA related businesses performed well.

Page 28: FY2021 1Q CyberAgent

5. Media Business

Exceeded 62 million downloads in four and nine months after the launch.

Downloads

62MDL

April 112016

Release

272016 20192017 2018

Apr. Jun. Sept. Dec. Mar. Jun. Sept. Dec. Mar. Jun. Sept. Dec. Mar. Jun. Sept. Dec.

2020

Mar. Jun. Sept. Dec.

2021

Page 29: FY2021 1Q CyberAgent

10M WAU

1.18

2.67

2.69

4.75

3.52

5.505.68

4.18

5.10

7.29

6.58

5.916.23

5.50

6.28

6.79

9.18

7.32

8.55

10.70

10.27

8.43

13.30

10.59

10.05

9.28

12.69

10.38

8.29

11.98

10.87

14.31

14.90

12.53

13.21

10.38

14.56

13.25

14.03

11.42

14.23

12.83

10.77

12.19

Apr. Jun. Sep. Dec. Mar.

Jun. Sep. Dec. Mar.

Jun. Sep. Dec. Mar.

Jun. Sep. Dec. Mar.

Jun. Sep. Dec.2016 2017 2018 2019 2020

5. Media Business

Growth of WAU*

*WAU: Weekly Active Users

In million

WAU stays at around 12 million.We will increase viewing and billing from overseas in the future.

[ABEMA]

28

Page 30: FY2021 1Q CyberAgent

29

80K

0.921M Exclusive Content on ABEMA Premium

©AbemaTV, Inc.

5. Media Business

[ABEMA] 0.921 million premium users at the end of December.ABEMA will continue to expand the number of exclusive contents for subscribers.

Special movie co-produced with Toei VideoStreaming started on January 1, 2021

You can’t fool me, Mr.WolfStreaming started November 1, 2020

Dec. 2020Dec. 2017

“ABEMA Premium” Subscribers

Page 31: FY2021 1Q CyberAgent

30

Live concerts in Oct-Dec

©AbemaTV, Inc.

5. Media Business

[ABEMA] During December quarter, many famous artists performed at the “ABEMA PPV ONLINE LIVE.”

Page 32: FY2021 1Q CyberAgent

0.41.7

31

0.8

3.5

7.2

13.7

11x

Billion yen

19.2

FY2019 3Q FY2019 4Q FY2020 1Q FY2020 2Q FY2020 3Q FY2020 4Q FY2021 1Q

New Feature “Original EX Data”***

TV commercial was aired during winter holidays. **

5. Media Business

[ABEMA] By stepping up promotions and releasing new functions, the transaction volume of "WINTICKET" has increased about 11 times year over year.

*Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign)**WINTICKET’s first TV commercial has been aired from Dec. 22 to Jan. 12. *** WINTICKET launched a new feature that provides 11 types of original data that further improves the racing entries on Oct. 28.

Quarterly Transaction Amount* of "WINTICKET"

Page 33: FY2021 1Q CyberAgent

32

5. Media Business

[ABEMA] The ABEMA team has been reorganized from FY2021.The two units work to expand the number of "FREE users" and "PREMIUM users" respectively.

ABEMA

1. FBU(Free Business Unit)

Raise WAU base• Service improvement

• Strategic operationand others

2. PBU(Premium Business Unit)

Increase Premium Users• Expand programming lineups

• Enhance marketingand others

Page 34: FY2021 1Q CyberAgent

Subscription

Advertising

RelatedBusiness etc.

Accelerate monetization by related businesses etc.

while increasing advertising and subscription revenues.

2016

Medium and Long-Term Sales Pipeline

2019

5. Media Business

[ABEMA]

33

Page 35: FY2021 1Q CyberAgent

FY2021

6. FY2021

34

Page 36: FY2021 1Q CyberAgent

Game

Ad

Media

Make successful games and enhance the operational capability to run long term games

Aim to increase sales by maximizing advertising effectiveness

Grow ABEMA larger and increase monetization

Grow ABEMA as a medium to long-term pillar.

35

6. FY2021

Page 37: FY2021 1Q CyberAgent

Aiming to be a company with medium to long-term supporters

Page 38: FY2021 1Q CyberAgent

7. Reference

Reference

37

• Governance

Page 39: FY2021 1Q CyberAgent

38

Board of Directors

Four executive directors include a female director

本体役員室

常務執行役員

7. Reference_ Governance

We developed a new structure to strengthen governance and make a clear distinction between management oversight and execution.

Corporate Executive Office

Managing Executive Officers Executive Officers

Four outside directors

Eight executive directors who are higher than senior managing executive officers

Page 40: FY2021 1Q CyberAgent

39

Outside

Director Nominees

[Directors]

7. Reference_ Governance

Eight directors include three Audit and Supervisory Committee members. Seven male directors and a female director, of which four are outside directors.

Susumu FujitaRepresentative Director

Yusuke HidakaDirector

Go NakayamaDirector

Koichi NakamuraOutside Director

Kozo TakaokaOutside Director

Female

Members of Audit and Supervisory Committee

Toko ShiotsukiDirectorStanding member of Audit and Supervisory Committee

Isao NumataOutside Director

Masao HoriuchiOutside Director

Outside

Outside Outside

Page 41: FY2021 1Q CyberAgent

40

7. Reference_ Governance

[Executive officers]

Page 42: FY2021 1Q CyberAgent

41

7. Reference_ Governance

[Executive officers]

Page 43: FY2021 1Q CyberAgent

42

IR video contents for shareholders and investors

“IR Channel”

https://www.cyberagent.co.jp/en/ir/ir_channel/

AI for Effective Advertising - AI research and business implementation capability of CyberAgent

The evolving ad creative of CyberAgent

5 ways to use “ABEMA”

These short videos cover the latest case studies of AI in the advertising business, as well as the usage scenarios and functions of "ABEMA" in Japan.

Page 44: FY2021 1Q CyberAgent

https://www.cyberagent.co.jp/en/ir/library/annual/

Integrated ReportCyberAgent Way 2020

Click!!Integrated Report CyberAgent Way 2020

43

“CyberAgent Way 2019” won the Silver award in PDF Version of Annual Report: Internet Service Provider category at the 2020 ARC Awards hosted by MerComm Inc.

FY2021 Q2 earnings release is scheduled to be released at 3 pm or later on Wednesday, April 28, 2021.

The New Normal is a theme of the report whichdescribes CyberAgent's strength in respondingto change, creating new business opportunities,and a new structure that separates supervisionand execution to strengthen governancefurther. Also, to provide increasingly diverseESG information, we started disclosingenvironmental data this fiscal year.


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