Date post: | 15-Jun-2015 |
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G321 Evaluation
In what ways does your media product use, develop or challenge forms and conventions of
real media products?
Clothing
Casual clothing makes the film seem more relatable as the characters are not in complex or over the top costume. Also, the villain of the film is wearing a costume that almost looks like it was
simply put together (mask, coat etc.). This may make him seem more frightening, as if anyone
could put such a costume together. This links to us wanting the film to seem as realistic as
possible, as if this could happen to anyone etc.
Sound
Suspenseful music is a popular convention in horror films. We did not have any form of
dialogue in our film. Even without dialogue, the plot is simple to follow.
How does your media product represent particular social groups?
In our film, we have 2 characters. A teenage girl (unnamed), and the villain, a mysterious
characters(appears to be male) wearing a mask and dark clothing.
The teenage girl is an average teenage girl. She is a wearing a simple yet slightly dressy outfit consisting of a dress and a leather jacket, with leather shoes. This suggest that the house she leaves at the start of the film may have been a friend’s where there has been a gathering of
some sort. This is average behavior for a teenage girl, which makes the character seem more
relatable.
What kind of media institution might distribute your media product and why?
Our film would be distributed by Blumhouse Productions. Blumhouse Productions have released films such as Sinister, Paranormal
Activity, and Insidious. The films this company release are similar to our own, and all films have
grossed highly when released.
Our movie would be aimed at a mass-market audience, not a niche audience.
Our film is primarily aimed at teenagers. One of the characters is a teenager, and the film is
made to be as relatable as possible.
Who would be the audience for your media product?
Whilst planning our film, we decided that our audience would primarily be teenagers. We
decided to give the film a 15 certificate, as the film may be slightly too mature for younger
teenagers, yet not enough so for an 18 certificate. Giving the film an 18 certificate would also eliminate a large amount of our
target market.
At the same time, the film will be enjoyed by those of an older age (18-30) as horror is an
enjoyable genre for most ages.
How did you attract/address your audience?
The main character is a teenage girl, so it’s more likely that the character will be easier to relate
to seeing as our target market is mainly teenagers.
The film is inspired by several ‘teen horror’ films ( where the cast are primarily teenagers) such as
Scream and Friday the 13th.
These ‘teen horror’ films are as popular as ever. The plotline isn’t too complex, but provide
enough mystery and suspense to be enjoyable.
What have you learnt about technologies from the process of constructing the product?
Filming
Using the camera was fairly simple, as we already knew how to use it from our preliminary task. We also found using the tripod simple, as
we also used one for our preliminary task.
Sound
We did not feature any dialogue in our film, but we did feature a piece of music in the
background. This was edited (mainly cropping it) in Garageband, which was fairly easy to use. We encountered a slight problem transferring it over to Final Cut, but managed eventually with some
help.
Editing Software
Using the editing software was difficult. We struggled using it in the preliminary task also.
None of us had used the software before, so we often had to ask for help. We encountered a
problem where the software would not let us place a clip onto the timeline, which was solved
after a lesson or two.
Looking back to your Preliminary Task, what do you feel that you have learnt in the progression
from it to the full product?
Filming
We found using the camera equipment easy in both our preliminary task and our final film. The
equipment is easy to use, and we had had previous experience with using video cameras to film. Our skills with the camera improved as we
worked with them more.
Filming
The shots we use in our final film look more professional and not as shaky in our final film,
although this may be due to using a slightly broken tripod in our preliminary task. We also have more of a variety of camera shots in our
final film.
Editing
As aforementioned, we are still fairly unfamiliar with the editing software (Final Cut). The
software is complicated to use, as we had never used it before our preliminary task. The editing in our preliminary task was rather basic, but as we progressed to our final film, we used a lot more of the editing software and it’s effects.