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Game Audio Middleware Leonard J. Paul Vancouver, Canada School of Video Game Audio VideoGameAudio.com @SchoolGameAudio
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Page 1: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Game Audio Middleware

Leonard J. PaulVancouver, Canada

School of Video Game Audio

VideoGameAudio.com

@SchoolGameAudio

Page 2: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

School.VideoGameAudio.cominfo {at} VideoGameAudio.com

Full Indie April 2015Vancouver, Canada

Slide 2 of 16

Game Audio Flowchart

Game(Physics, Graphics,

AI etc..)

Game AudioCode

MiddlewareEngineCode

Audio Output

sound_tag

audio_event

audio data

CommercialDAW

MiddlewareEditor .WAV

MP3, OGG, AAC...

Behaviour

Wwise, FMOD Studio, Unity3D...

ProTools, Nuendo, Logic...

LevelEditor Sound location

Maya, Unity, Unreal...

HardwareIndependent

Code

HardwareDependent

Code

Page 4: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Wwise● Audiokinetic is based in Montréal● Launched 2006● 900+ page manual● Forum: https://www.audiokinetic.com/qa/● Authoring tool available for PC & Mac● Plugins for Unity, Unreal, CryEngine & more● AkCube open source game available (Mac/PC)● Limbo demo game available for PC

Page 6: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

FMOD Studio● Firelight Technologies is based in Melbourne,

Australia● Launched 2012● 200+ page manual● Forum: http://www.fmod.org/support/qa/● Authoring tool available for PC & Mac● Plugins for Unity & Unreal● EarthWarrior3D open source PC game available

Page 8: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Fabric Audio● Tazman Audio is based in Brighton, UK● Launched version 1.0 in 2011● 50+ page manual● Forum:

http://www.tazman-audio.co.uk/#!moot-forum/c1nh8

● Runs on all Unity platforms● Unity 5 demos available● Will be released as a stand-alone soon

Page 10: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Pure Data● Pure Data by Miller Puckette in San Diego● Launched in 1996● Designing Sound by Andy Farnell is a good

reference book and is 600+ pages● Forum: http://forum.pdpatchrepo.info/● Android, iOS, Mac & Windows platforms● Runs on PC & Mac with Unity● In early development but free & open source

Page 11: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Usage Comparison Chart

FMOD Wwise Custom None Other Fabric0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

50%

Middleware Use in Large & Indie Titles

Large

Indie

From GameSoundCon 2014 Survey of 500+ game audio professionals

Page 12: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Cost Comparison Chart

FMOD Studio

Fabric

Wwise

$0 $500 $1,000 $1,500 $2,000 $2,500 $3,000 $3,500

First Tier Cost

Wwise

FMOD Studio

Fabric

$0 $500,000 $1,000,000 $1,500,000 $2,000,000

$150,000

$100,000

$100,000

$1,500,000

$500,000

$500,000

First Tier Budget Ranges

Budget Low Budget High

* Free version of Wwise only supports 200 sound objects

Tier Cost is per platform

Page 13: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Platform Comparison Chart

Audiokinetic.com

Wwise Free

Wwise Paid

FMOD Free

FMOD Paid

Fabric Pure Data

Android ✓ ✓ ✓ ✓ ✓ ✓

iOS ✓ ✓ ✓ ✓ ✓ ✓

Linux ✓ ✓ ✓ ✓ ✓

Mac ✓ ✓ ✓ ✓ ✓ ✓

Windows ✓ ✓ ✓ ✓ ✓ ✓

Windows Phone 8 ✓ ✓ ✓ ✓ ✓

3DS ✓ ✓

Wii ✓ ✓

Wii U ✓ ✓ ✓

PS3 ✓ ✓ ✓

PS4 ✓ ✓ ✓

PS Vita ✓ ✓ ✓

Xbox One ✓ ✓ ✓

Xbox 360 ✓ ✓ ✓

BlackBerry ✓ ✓ ✓

PSP ✓

Google Native Client ✓ ✓

Oculus Rift ✓

Gear VR ✓

Android TV ✓

Samsung SMART TV ✓

Tizen ✓

Page 14: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

Which to Choose?● Wwise used more for AAA games & overall● FMOD Studio used more with indies● Fabric supports all Unity platforms● Pure Data is free but risky

● All solutions lower time & cost to developers

Page 15: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

School.VideoGameAudio.cominfo {at} VideoGameAudio.com

Full Indie April 2015Vancouver, Canada

Slide 15 of 16

Indie Games = Make your Own :)● Retro City Rampage

RetroCityRampage.com

Page 16: Game Audio Middlewarevideogameaudio.com/FullIndie-Apr2015/GameAudioMiddleware... · 2019-10-16 · School.VideoGameAudio.com info {at} VideoGameAudio.com Full Indie April 2015 Vancouver,

School.VideoGameAudio.cominfo {at} VideoGameAudio.com

Full Indie April 2015Vancouver, Canada

Slide 16 of 16

Questions ?

info { at } VideoGameAudio.com

School.VideoGameAudio.com

@SchoolGameAudio


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