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Game Concept

Date post: 01-Jul-2015
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For the course 'Capita Selecta - Multimedia, Human Computer Interation' we have to design a non-digital game. This is our concept.Onze blog: http://seriouslygamified.wordpress.com/
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Game Design The Concept Seriously Gamified Laurien Bal Maarten Van Lier Matthias Vandenbussche
Transcript
Page 1: Game Concept

Game Design

The Concept

Seriously Gamified Laurien Bal Maarten Van Lier Matthias Vandenbussche

Page 2: Game Concept

Story

Page 3: Game Concept

Story

Page 4: Game Concept

Story

Page 5: Game Concept

Story

Page 6: Game Concept

The Game

Page 7: Game Concept

The Game - Concepts

• Danger Zone vs. Safe Zone• Normal Square vs. “Pick A Card”-

Square• Cards:

• “Dragon Attacks Now” – Card» Fire/Tail/Wing(s)

• “Make the Dragon Angry” – Card» Fire/Tail/Wing(s)

• “Protect” – Card» Protect Yourself vs. Protect Zone» Protect in Specific Zone vs. Protect in All

Zones

Page 8: Game Concept

The Game - Concepts

• Danger Zone vs. Safe Zone• Normal Square vs. “Pick A Card”-

Square• Cards:

• “Dragon Attacks Now” – Card» Fire/Tail/Wing(s)

• “Make the Dragon Angry” – Card» Fire/Tail/Wing(s)

• “Protect” – Card» Protect Yourself vs. Protect Zone» Protect in Specific Zone vs. Protect in All

Zones

Page 9: Game Concept

The Game - Concepts

• Danger Zone vs. Safe Zone• Normal Square vs. “Pick A Card”-

Square• Cards:

• “Dragon Attacks Now” – Card» Fire/Tail/Wing(s)

• “Make the Dragon Angry” – Card» Fire/Tail/Wing(s)

• “Protect” – Card» Protect Yourself vs. Protect Zone» Protect in Specific Zone vs. Protect in All

Zones

Page 10: Game Concept

The Game - Concepts

• If the Dragon Attacks:• Play Protect-Card => You’re Safe!• Go One Round Back

• How to Kill the Dragon:• Go to Last Square• Throw a Six => You Win!• Throw a One => The Dragon Attacks!

Page 11: Game Concept

The Game - Concepts

• If the Dragon Attacks:• Play Protect-Card => You’re Safe!• Go One Round Back

• How to Kill the Dragon:• Go to Last Square• Throw a Six => You Win!• Throw a One => The Dragon Attacks!

Page 12: Game Concept

The Game - Questions

• Random Board vs. Standard Board?• Walls?• Name?

Page 13: Game Concept

The Game - Checklist

• Decisions/Randomness• Play to Your Advantage (Play “Make Dragon

Angry”-Card)• Randomness vs. Tactics (Dice + Cards (+

Board))• Decisions (To Play a Card or Not To Play a

Card)

• Opposition/Interaction/Cooperation• Opposition • Interaction • Cooperation

Page 14: Game Concept

The Game - Checklist

• Decisions/Randomness• Play to Your Advantage (Play “Make Dragon

Angry”-Card)• Randomness vs. Tactics (Dice + Cards (+

Board))• Decisions (To Play a Card or Not To Play a

Card)

• Opposition/Interaction/Cooperation• Opposition (Make the Dragon Attack Another

Player)• Interaction • Cooperation

Page 15: Game Concept

The Game - Checklist

• Theme• Theme• Developed Mechanisms • Aesthetics (That’s the plan!)

• Excitement/Social/Emotion• Excited • Social Activity • Emotionally Engaged

Page 16: Game Concept

The Game - Checklist

• Theme• Theme• Developed Mechanisms • Aesthetics (That’s the plan!)

• Excitement/Social/Emotion• Excited (Danger Zones!)• Social Activity (We hope so!)• Emotionally Engaged

Page 17: Game Concept

Questions?

• Random Board vs. Standard Board?• Walls?• Name?

• Other Questions?


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