Date post: | 14-Apr-2017 |
Category: |
Design |
Upload: | lisa-nisenson |
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GAME DESIGN | GAME HACKS for CIVIC ENGAGEMENT
CARDS | BOARD GAME | GAME NIGHT
About Us – GreaterPlaces + DotankDC
• Urban Planning tech startup in DC• Named one of Planetizen’s Top 10
urban planning resources (like Strong Towns!)• Working on mobile app and new
print products• Stumbled into game design
WHAT WE WILL COVER• Simple game design and solving problems•Game design backgrounder & basics• Examples of game hacks already out there•Game design and mechanics•How can you hack card and board games for your work?•WILL NOT COVER – Video game design & super complex
strategy games (at least not now)
GAMES FOR CITIES: FLIP CITIES** needs its own hack
CARDS AGAINST URBANITY STARTED AS A JOKE AT NEW PARTNERS for SMART GROWTH CONFERENCE
CUSTOM GAME NIGHTS AROUND THE COUNTRY …
RICHMOND VA
ARLINGTON VA
SMART GROWTH CONFERENCE - PDX
NERD TRAIN
CONGRESS FOR NEW URBANISM
NY LANDSCAPE ARCHITECTS
Young Professionals in Transportation (YPT)
WHY ARE GAMES HOT NOW?•Games of all kinds are hot• Video/phone games• Kickstarter +
Pinterest• Game and Trivia
nights in restaurants and bars
• Participatory Planning & Open Government on the rise•Game Design already creeping into processes
WHAT IS IT ABOUT GAME HACKING FOR CITIES?• Fun (expand # & type of participants)• Portable (try lugging a projector for PowerPoint)• Relateble• Co-creation game ideas part of the game• Incidental learning stealth education• CHEAP – get game supplies online & Pinterest; or companies that now specialize in cards/games
• Let’s take a look…..
WHAT PROBLEMS NEED SOLVING? ENGAGEMENT• Participants not informed and/or don’t know what they want• Going into new structures• People come in late to the process• Same people – same echo chamber• People tired of same tactics (Dot visual preference surveys)• People inundated with information•Well organized disruptors• Language and age barriers•WHAT WOULD YOU ADD? (USE THE CHAT BOX)
ELEMENTS OF A GAMEPlayer(s) + Information + Action + Payoff
SUB-ELEMENTS OF A GAMEMotivation + Engagement + Meaningful Interaction
Autonomy -Meaningful Choices
Competence - Mastery
Relatedness -Connections
TIMINGGame as part of a process used:• For a process (a new tool) • As co-creation - participants develop game• As icebreakers before• To “blow off steam” after an event
GAME HACKS - ICE BREAKERSCards to start conversations – city triviaGame ElementsAudience: All• Memory/Knowledge• Timing/Race – answer Trivia
question first• Connections
GAME HACKS - ICE BREAKERSCards to start conversations –similar to Table TopicsGame ElementsAudience: All• Connection – answers questions
connecting people to:• process• place • each other
GAME HACKS – SCRAPS NEIGHBORHOOD - BARCELONA
“Baseball cards” for places + stickers (collect ‘em all)
Game ElementsAudience: Families with kids• Race (time element)• Mapping – location based scavenger hunt• Deck Building• Completion (fill out sticker sheets for a
prize)
World Resources Institute (WRI)
How to turn 200 page pdf into an accessible, interactive product
GAME HACKS - SAFE ACCESS TO TRANSIT MANUAL – INDIA
Why Turn Manuals into a Game?
• Taxpayer investment • Don’t want sitting on a shelf• Competing interests with
limited budget• Graphics & “game rules” in
place
Need: Make sure everyone’s needs heard and considered
Players assume different roles in planning transit stations
Game ElementsAudience: Stakeholders planning transit station areas• Role playing• Trade-Offs• Area Control• Network Building• Conflict into Cooperation
GAME HACKS - METHOD CARDSUsed by web designers to communicate using visual, scannable informationGame ElementsAudience: Public (teaching) or professional (brainstorming, strategy)• Deck Building• Puzzle – what combination of cards
a best fit for task• Common vocabulary & mastery
METHOD CARDS FOR PLACEMAKING
TURNING METHOD CARDS INTO A GAME
GAME HACKS FOR REGULATIONS
Center for Urban Pedagogy
Los Angeles CA
QUESTIONS?
GAME MECHANICS for CITIESApplied to cities….
Role Playing(Eminent Domain)
Builds empathy, understand constraints
Deck Building Strategic combinationsArea Movement & Control Area planning, regulatory
Cooperative Play Stakeholder interactionEconomy Management Constraints, Budgets, tradeoffsPick up and Deliver Transportation, logisticsHand Management (Pandemic, Exploding Kittens)
Optimal sequence/grouping
Network Building (Catan, Ticket to Ride, Airlines Europe)
Transportation network building
GETTING STARTED - RESEARCH• Audience• Needs & Goals• Player goals• Your goals
• What are their constraints in meeting full potential?• Preferred playing style (solo, cooperation, competition)?• Who is everyone playing with?• What interactions do they enjoy?• What metrics do players care about?
GAME MECHANICS – CLASSIC BOARD GAME
• Board or path• Usually driven by
luck/chance• Graphically simple• Fun experience drives game• City hack: Point A to Point B,
regulatory process, vocabulary
GAME MECHANICS – SIMPLE CARD GAMES
• Word play or matching• Fun experience drives game• Key - explainers• City hack: Vocabulary
building, placemaking matches
GAME MECHANICS – EURO BOARD GAME
• Heavy on strategy• Resource constraints•Mitigate “bad luck”• Players expected to
collaborate or compete• City Hack: Mimic complex
processes (training, resource allocation, build out)
EXAMPLE: STREETCARS & STROADSSTEPS1) Graphic design package & printer (18” x 18”)Or Search “printable template” for Chutes & Ladders2) Funnest: Coming up with squares to send forward/back3) Cost: ~$10
NEXT - TOD: THE BOARD GAME
EXPLODING KITTENS - EXPLODING PUBLIC MEETING
How Exploding Meetings Work1) Meetings stocked with “well
organized opposition” (WOO)2) Unless – you know how to
handle said WOO3) Facilitators have strategies to
lessen the chance of exploding meeting
How “Exploding Kittens” Works1) Deck packed with kitten cards
– cause player to explode2) Unless – you can defuse said
kitten3) Deck also has strategy cards to
lessen chance of drawing kitten card
RECAP• Participants not informed and/or don’t know what they want• Going into new structures• People come in late to the process• Same people – same echo chamber• People tired of same tactics (Dot visual preference surveys)• People inundated with information•Well organized disruptors• Language and age barriers
WHAT’S NEXT FOR US?
HIRE US!• Game design for facilitation, planning
and civics• Custom Method Cards• Traditional town planning + smart citesTHE APP (Soft Launch @ CNU) Tech+Data driven urban design
• Content • Community• Connections• Commerce (Marketplace)