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Game design. Your Personal opinion vs Your Professional opinion.

Date post: 11-Jan-2016
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Page 1: Game design. Your Personal opinion vs Your Professional opinion.

Game design

Page 2: Game design. Your Personal opinion vs Your Professional opinion.

Your Personal opinionvs

Your Professional opinion

Page 3: Game design. Your Personal opinion vs Your Professional opinion.

Milton Glazeron failure

http://vimeo.com/23285699

Page 4: Game design. Your Personal opinion vs Your Professional opinion.

Game design

•Gathering ideas•Creating game concepts•Writing Game design docs•Guide production•Test, test and more testing

Page 5: Game design. Your Personal opinion vs Your Professional opinion.

And also

•Presenting•Writing and rewriting•Discussions with arguments!

– And Listening! •Analyzing•Reflecting

Page 6: Game design. Your Personal opinion vs Your Professional opinion.

Desk work?

•Game concepts and game designs

– Word, Excel, Visio, Illustrator

•Functional design document

– Rule sets/mechanics, enemies, levels, playing time and pace,

difficulty, etc

– Keeping and overview, keep an eye out for new ideas and threats

•Making sure everybody knows what to do…and why!

Page 7: Game design. Your Personal opinion vs Your Professional opinion.
Page 8: Game design. Your Personal opinion vs Your Professional opinion.
Page 9: Game design. Your Personal opinion vs Your Professional opinion.

First assignment:Create a pitch document

Page 10: Game design. Your Personal opinion vs Your Professional opinion.

Rules

• Setup of lessons

– A look at the concepts at hand

– A bit of theory

– Time for work, discussions and help with your doc.

• Create a pitch doc for the digital version of the Party game.

– Same groups as the party games from Tim Bosje

– Same Concept as the party games from Tim Bosje

• 100% attendance is mandetory

• Next Monday

Page 11: Game design. Your Personal opinion vs Your Professional opinion.

Requirements

• 1 A4 page

• Naming convention – [ADP2013_yournames_your game title.doc]

• Contents

– Title

– Intro text that is descriptive of your game. Explain and spark interest

– Platform

– Genre

– USP

– Setting (story if applicable)

– Game, goals and rewards

The following questions should be answerd. What are you doing in the game? why? How? And what are you getting in

return and how does this lead to progression and how is this linked to the ultimate goal?

– Highlites (optional)

– SWOT analysis

Page 12: Game design. Your Personal opinion vs Your Professional opinion.

Some Document tips

Page 13: Game design. Your Personal opinion vs Your Professional opinion.

Common items

• Intro

•Platform / genre / etc.

•For who are you writing the document?

•Don’t assume

•Don’t be afraid to repeat stuff

•Be specific– Names

– Numbers

– Examples

Page 14: Game design. Your Personal opinion vs Your Professional opinion.

Read you own doc

…he got petrified in the war and was lost forever until a group of scientist

dug him up and unpetrified him…

Wait what??

Page 15: Game design. Your Personal opinion vs Your Professional opinion.

Be aware of…

•The nameless one (have a game title and name mechanics)

•Vague bullshit (Make sure your mother can understand)

•The-Next-Big-Thing syndrome

•Self projection

•Thinking you know your reader

•Would / should / could / think / believe

Page 16: Game design. Your Personal opinion vs Your Professional opinion.

Ask yourself: “Why?”

Each feature must have a reason to be in the game.

It should support the core experience in some way.

Page 17: Game design. Your Personal opinion vs Your Professional opinion.

Setting: What does it feel like?

Era/ reality

Emotion

Theme

Page 18: Game design. Your Personal opinion vs Your Professional opinion.

What are you known for?

Name your USP

Special or different?

Hook

Page 19: Game design. Your Personal opinion vs Your Professional opinion.

What is the player doing?Where does the fun come from?

Story goals

Macro / Chapter / Level goals

Micro / Level / Loop goals

Page 20: Game design. Your Personal opinion vs Your Professional opinion.

Who are your players?

•Target audience

– Who are they

– What do they like/ are they looking for

– You sell your game here

– NOT a rating thing only

– An M rating is not what you want

Page 21: Game design. Your Personal opinion vs Your Professional opinion.

Special experiences / highlights

A typical description of what your game is going to be known for.

Page 22: Game design. Your Personal opinion vs Your Professional opinion.

You don’t create games for yourself,

unless you want to buy 1 million copies yourself.

Page 23: Game design. Your Personal opinion vs Your Professional opinion.

Kill your Darlings!

Page 24: Game design. Your Personal opinion vs Your Professional opinion.

Implicit rules vs Explicit rules

Page 25: Game design. Your Personal opinion vs Your Professional opinion.

Implicit rules vs Explicit rule

Explicit

•Created by you

• Is an actual mechanic

•Can not be ignored in the

game

Implicit

•Created by the player

•You allowed the possibility

•Can be changed at any

moment

Page 26: Game design. Your Personal opinion vs Your Professional opinion.

Allow players to add their own rules

Page 27: Game design. Your Personal opinion vs Your Professional opinion.

Give the player the idea or ability to out smart the system

Page 28: Game design. Your Personal opinion vs Your Professional opinion.

Progression & rewards

READ IT!

Gameplay Design Fundamentals: Gameplay Progression

By Mike Lopez

Page 29: Game design. Your Personal opinion vs Your Professional opinion.
Page 30: Game design. Your Personal opinion vs Your Professional opinion.
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Page 32: Game design. Your Personal opinion vs Your Professional opinion.

What are you going to reward?

Page 33: Game design. Your Personal opinion vs Your Professional opinion.

Skill display = Reward

Page 34: Game design. Your Personal opinion vs Your Professional opinion.

Time investment = Reward

Page 35: Game design. Your Personal opinion vs Your Professional opinion.

Which one is it for you?

Skill? Time investment?

or both?

Page 36: Game design. Your Personal opinion vs Your Professional opinion.

You need to plan your progressionand your rewards

Page 37: Game design. Your Personal opinion vs Your Professional opinion.

Key Elements of Gameplay Progression

•Game Mechanics

•Experience Duration

•Ancillary Rewards (visual, aural, decorative, etc.)

– (in other words with an Environmental Progression

•Practical Rewards (gameplay relevant)

•Difficulty

Page 38: Game design. Your Personal opinion vs Your Professional opinion.
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Page 40: Game design. Your Personal opinion vs Your Professional opinion.
Page 41: Game design. Your Personal opinion vs Your Professional opinion.

Tell me I am doing well!

Page 42: Game design. Your Personal opinion vs Your Professional opinion.
Page 43: Game design. Your Personal opinion vs Your Professional opinion.
Page 44: Game design. Your Personal opinion vs Your Professional opinion.

Requirements

• 1 A4 page

• Naming convention – [ADP2013_yournames_your game title.doc]

• Contents

– Title

– Intro text that is descriptive of your game. Explain and spark interest

– Platform

– Genre

– USP

– Setting (story if applicable)

– Game, goals and rewards

The following questions should be answerd. What are you doing in the game? why? How? And what are you getting in

return and how does this lead to progression and how is this linked to the ultimate goal?

– Highlites (optional)

– SWOT analysis


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