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Game Development Essentials An Introduction

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Game Development Essentials An Introduction. Chapter 6. Gameplay creating the experience. Key Chapter Questions. ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay? - PowerPoint PPT Presentation
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Game Development Essentials An Introduction
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Page 2: Game Development Essentials  An Introduction

Chapter 6Gameplay

creating the experience

Page 3: Game Development Essentials  An Introduction

Key Chapter Questions■ How are a game’s challenges and strategies associated

with gameplay?

■ What are interactivity modes and how do they relate to gameplay?

■ What is the relationship between gameplay and story?

■ What is the difference between static and dynamic balance?

■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?

Page 4: Game Development Essentials  An Introduction

Rules

Victory Conditions(Tekken)

Loss Conditions(Battle of the Generals)

Page 5: Game Development Essentials  An Introduction

Interactivity Modes• Player-to-game• Player-to-developer• Player-to-platform• Player-to-player• One-on-one• Unilateral• Multilateral• Team

Page 6: Game Development Essentials  An Introduction

Game Theory

Zero Sum (chess)

Non Zero Sum [NZS](Neverwinter Nights:

Hordes of the Underdark)

Page 7: Game Development Essentials  An Introduction

Game Theory

Page 8: Game Development Essentials  An Introduction

Game TheoryTragedy of the Commons

Page 9: Game Development Essentials  An Introduction

Types of Challenges

• Implicit vs. explicit• Perfect vs. imperfect information• Intrinsic vs. extrinsic knowledge• Pattern recognition & matching• Spatial awareness• Micromanagement• Reaction time

Page 10: Game Development Essentials  An Introduction

Challenges & Game Goals/Objectives

• Advancement• Race• Puzzles• Exploration• Conflict (competition)• Capture• Chase

• Organization• Escape• Break the rules (taboo)• Construction• Solution• Outwit

Page 11: Game Development Essentials  An Introduction

BalanceFeatures

• Consistent challenges• Perceivably fair playing experiences• Lack of stagnation• Lack of trivial decisions• Difficulty levels

Page 12: Game Development Essentials  An Introduction

BalanceStatic

• Obvious strategies• Trade-offs/economics• Combination (resources)• Feedback (positive vs. negative)• Symmetry (transitive vs. intransitive)

Page 13: Game Development Essentials  An Introduction

BalanceStatic (Symmetry)

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BalanceStatic (Symmetry)

Page 15: Game Development Essentials  An Introduction

BalanceDynamic• Destroy • Maintain• Restore

In Black & White: Creature Isle, players can sometimes destroy order.

Page 16: Game Development Essentials  An Introduction

Summary

• Rules: victory vs. loss conditions• Interactivity modes• Game theory: Prisoner’s Dilemma &

tragedy of the commons• Types of challenges• Challenges & game goals/objectives• Static vs. dynamic balance


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