Game Development Essentials An Introduction
Chapter 6Gameplay
creating the experience
Key Chapter Questions■ How are a game’s challenges and strategies associated
with gameplay?
■ What are interactivity modes and how do they relate to gameplay?
■ What is the relationship between gameplay and story?
■ What is the difference between static and dynamic balance?
■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?
Rules
Victory Conditions(Tekken)
Loss Conditions(Battle of the Generals)
Interactivity Modes• Player-to-game• Player-to-developer• Player-to-platform• Player-to-player• One-on-one• Unilateral• Multilateral• Team
Game Theory
Zero Sum (chess)
Non Zero Sum [NZS](Neverwinter Nights:
Hordes of the Underdark)
Game Theory
Game TheoryTragedy of the Commons
Types of Challenges
• Implicit vs. explicit• Perfect vs. imperfect information• Intrinsic vs. extrinsic knowledge• Pattern recognition & matching• Spatial awareness• Micromanagement• Reaction time
Challenges & Game Goals/Objectives
• Advancement• Race• Puzzles• Exploration• Conflict (competition)• Capture• Chase
• Organization• Escape• Break the rules (taboo)• Construction• Solution• Outwit
BalanceFeatures
• Consistent challenges• Perceivably fair playing experiences• Lack of stagnation• Lack of trivial decisions• Difficulty levels
BalanceStatic
• Obvious strategies• Trade-offs/economics• Combination (resources)• Feedback (positive vs. negative)• Symmetry (transitive vs. intransitive)
BalanceStatic (Symmetry)
BalanceStatic (Symmetry)
BalanceDynamic• Destroy • Maintain• Restore
In Black & White: Creature Isle, players can sometimes destroy order.
Summary
• Rules: victory vs. loss conditions• Interactivity modes• Game theory: Prisoner’s Dilemma &
tragedy of the commons• Types of challenges• Challenges & game goals/objectives• Static vs. dynamic balance