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G a m e s
D e v e l o p m e n t
A S H L E Y P R I C E
P 1 0 0 5 9 3 7 7
E n v i r o n m e n t s Page 2
Game Genres 1
Action Game
An action game is where the player takes
control of a avatar to work through a
series of challenges that can be, hand eye
coordination, physical challenges and
reaction time, these types of games are
very popular. The player will use the
avatar to adventure through a number of
levels in which the player will then in-
side of these levels work through chal-
lenges, Collect items, And of course
Fight Villains/ Enemies .
Role playing Game
Role playing games are where the
player takes control of an avatar
creating that avatars looks and per-
sonality, these types of games let the
player emerge themselves into the
game letting them affect the world
around them in either subtle or ma-
jor ways, As well as this the role
play genre lets the player into an
open world where the player can
choose what he or she does, thus
making the illusion that the player is
in a “another world”.
In f lu en ces Page 15
In f luences
Society
Benefits
One benefit of gaming is that you can actually use it has a job, you can get paid
money to win tournaments and lan parties, as well as being paid for some Beta
Testing.
Secondly you will also gain more skills in team work and socializing if you
play on certain games and head to the tournaments which could then lead to a
boost in your confidence as you will end up gaining more friends.
As well as this you can also gain some educational insight, as by talking to
other gamers or by getting into games you may end up wanting to become a
game designer which will then lead you down the road to college and then to
university.
Concerns
Depending on the person the game can make that person become addicted to it
which can cause a number of different health issues such as poor eyesight, As
well as this another concern comes to mind, a few people become social reclu-
sions once they become addicted to games making it next to impossible for
them to leave there house, Within this another concern arises which is as you
find yourself unwilling to leave the house you may end up starting to gain
weight and becoming more unhealthy as time goes by which in turn links to
another concern which is self confidence
Individual
Benefits
The benefits for the individual are the same as social benefits, this is because
while a group may benefit from a game the individual from that group will get
exactly the same which is confidence, new abilities, and understanding.
Concerns
This again is the same as the social concerns however there are a few that are
specific to the individual the first is the loss of friends, this can be because you
would rather spend time on a game then be with your friends resulting in them
wanting nothing to do with you, second ally you may start to believe the game
is in fact real life which can cause to a number of different problems one of
which thinking that you can not in fact die.
Envi ronments Page 14
Envi ronments
Dance mats
With the creation of dance mats players now have the opportunity for more of a
work out with there games using the sensor pads on the arrows on the mat to
input dancing codes into the game to score points, these mats were very big
back in the 90’s but are now not so popular.
Guitar/Drums
The wireless Guitars and drums have become very big now as a lot of people
enjoy using them to play games such as guitar hero, these devices also enable
the player to learn some simple techniques for actually playing the instruments
instead of the controllers.
4D
4D refers to the rumble packs you can get for your controllers, these days they
are embedded inside the controller however among these you can also have a
gaming chair that will vibrate and change colours deepening on what is happen-
ing inside of the game
Kinect
The Kinect has brought around the new era of webcam gaming, this is because
the Kinect lets your entire body be the controller and will follow you around
the room as you play the game getting you more involved as every slight action
you make has an affect on the game.
Wii controller
The Wii controller is a wireless controller that allows you to interact more with
the game allowing you to make the movements that are need for the game to
move the avatar on the screen, it also gets you off the sofa and moving around
the room giving you some exercise.
G a m e G e n r e s Page 3
Strategy
Strategy games are where the
player may take control of either
a single unit or an entire army, as
well as taking control of these
units you can also have strategy
games where a player needs to
work through a series of chal-
lenges that need strategic thinking
to accomplish victory, An exam-
ple of these games are Dawn of
war in which the player takes
control of an army and its build-
ings to improve the ranks, create
new units and then either conquer
the map cleansing it of enemas or capturing key locations/ Flags.
Adventure
Adventure games are where
the player can take control of
an avatar or just interact with
the game without an avatar
being in view, these games
work by allowing the player to
go through a series of chal-
lenges working through levels,
puzzles and quests, The main
story line for Adventure games
are where the avatar needs to
become a certain thing at the end of the game, the levels and quests will help
that avatar become his final goal.
Game Genres 2
E n v i r o n m e n t s Page 4
Game Genres 3
Combat
Combat games are where the player takes
control of a avatar to go against either an-
other player or the computer in a fight
scene where the goal is to either win
against the opponent by using combo’s to
diminish his life or to end the game in a
draw, As well as this some combat games
allow the user to follow a storyline where
the player will again go against a number of
enemies on a 1v1 fight to achieve a certain
goal.
Sports
Sports game can be where a
player takes control of an avatar
that is based around a real life
sports man/ woman in which the
player will then set about win-
ning either competitions ,
matches trophies or medals .
These types of games are largely
revolved around football in
which the player takes control of
the entire team to go against ei-
ther the computer or another
player to win the match and in-
crease the statics of that team.
Ga me De ve lo p men t Page 13
Pla t fo rms
PC
The pc is not a dedicated gaming platform by far, it is used for a number of
other things such as work,, With this in mind though computer gaming is very
large and there are Pc’s out there which are specifically made for the purpose of
playing games, As well as this it is current ally being argued that console gam-
ers will never be as fast as computer gamers.
Xbox 360
The Xbox 360 is purely gaming platform, it allows you to play games across
networks, local ally inside of the same house, As well as this the console will
now allow you to watch sky if you pay the monthly cost and have an internet
connection.
PLaysation3
The playstation 3 is a dedicated gaming platform that was created to rival the
Xbox, this console however allows the owner to play games, watch blue ray
DVD's, as well as enabling the user to search the web.
PSP
The PSP is a travel version of the playstation that again is a dedicated gaming
platform that allows you to play games, watch movies and surf the web while
you are on the move.
DS
The DS is Nintendo's version of the PSP that is a dedicated gaming platform,
the DS allows again on the move gaming as well as new features such as a
touch screen and on newer models a webcam device to play games.
Wii
The Wii is another Nintendo device that is a dedicated gaming platform, the
Wii has made gaming into a fitness workout by using wireless controllers to
enable you to get more into the game using your body to work out.
En vi ro n men t s Page 12
Pla t fo rms
F a c t o r s t h a t
i n f l u e n c e a w e b s i t e Page 5
Game Genres 4
Racing
Racing games are where the player takes
control of a car, this car can then be either
upgraded, sold, modified or traded. In these
games the goal is to win either a series of
races, or to beat lap times. Players can
within this genre either compete against
computers or players.
First person shooter
A first person shooter is where the
player takes control of an avatar to
work through a series of game types
such as capture the flag, search and
destroy, Domination, Ground war,
team death match and headquarters.
With any FPS game you will be able
to choose which type of game you
wish to play depending on what the
game allows. Besides from this FPs
games are where the avatar carries a
or a number of different guns to kill
enemies, or to achieve goals.
E n v i r o n m e n t s Page 6
Game Genres 5
Simulation
Simulation games are based
around giving the players a feel of
reality , The main simulations
games are where the layer takes
control of a certain device such as
a plane in which the player will
then learn how to fly that plane.
Educational
Education games are where
the games stimulates the
players mind , teaching that
player a number of different
things such as mathatics,
Languages, or simple helping
to improve the players
memories, As well as this
Educational games are based
on all ages, you can have
games based for children to
help them learn how to speak.
Ga me De ve lo p men t Page 11
Game D eve lopmen t : Compute r
3D modeling
In this section the team will start to deiced on what type of modeling they want
to have inside of the game, what they need to have in 3D what they can have
simply in 2D such as backgrounds.#
Networking/online
The team will deiced how they are going to make or if they want the game to
run online, how many servers they will need, how they can achieve an optimum
output, the security on the networks, the stability on them.
En vi ro n men t s Page 10
Game D eve lopmen t : Compute r
Beta
Beta testing is where the company will invite gamers to play the game before it
is released into the public domain, some companies will actually pay people to
do this others will give it out for free but only for an x amount of people, With
this the programmers will be able to see if they have any bugs in the game or if
they need to improve anything.
Collision detecting
Collision detecting is where the programs will enable the game to understand
what will happen if a object hits another, and what the result would bee, for
example if a car went into a lamppost on the game would the lamppost be
dented, would the front of the car be dented.
Graphics processor
Here the team will determine what specifications the game will need to make it
run smoothly.
Consol compatibility
The team would here, decided on what console the game will be able to be
played on making sure that the ones they have chosen will be able to play this
game fully and without problems.
Programming
This section will be done in separate teams in which the teams will take a spe-
cific part of the game to program, An example of this would be one program-
mer may simply work on the character profile making the character 3D.
Ga me De ve lo p men t Page 7
Game Deve lopment
En vi ro n men t s Page 8
Ga me Deve lop men t : Des ig n
Research
Research has to be done when in the design phase so that you will be able to
look at other games of your genre to understand more of your ideas, as well as
this you will need to research into historical events if your game revolves
around the events in time.
Storyboard
You need to create a story board in order to have a outline of the way you want
your game to go ahead, the main story line or separate character story lines
Moodboard
The Moodboard allows you to create a board to set the mood of the game, this
includes images that reflect your game colours that will set the mood of the
game, any text that you will want.
Brainstorm
The brainstorm is the first thing you will ever do when creating or designing a
game, the brainstorm will allow you to put down every idea and expand on
them to enable you to fully investigate your idea.
Script
The script is used once the game storyline has been finalized, this script has
everything from the characters talking to each other, to the characters random
slogans being written down.
Ga me De ve lo p men t Page 9
Ga me Deve lop men t : Des ig n
Character/Language
This is where you will need to start thinking of every character you will have in
the game, where those characters will originate from, what type of people will
they be, will they have a specific accent will they speak only in the language
the game is being made in or will they speak there own language from where
that character originated from.
Genres
Genres are a very important part of your design, in this section you will pick
the main genre your game will follow which will help with the other aspects of
the design, within this you will also begin to think of any sub categories the
game may fall into.
Storyline
The storyline will correspond with the script you have written, this Is where the
group will decided on the outcome and beginning of the game, how the avatar
comes from one point to another going through all the different stages.
Soundtrack/Audio
Here is where you will choose what type of sounds you want in your game,
where the sounds will be played, will there be a certain part where a melody
plays, what type of melody will it be, As well as this you will start to think of
the voice actors you wish for the characters.