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Game Modding

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Game Modding. Literature Search. Definitions – Simple Google Search. Some possibilities for finding very general information, or some information about a specific mod you could be searching for. Academic Research Articles – Google Scholar. - PowerPoint PPT Presentation
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Game Modding Literature Search
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Page 1: Game  Modding

Game ModdingLiterature Search

Page 2: Game  Modding

Definitions – Simple Google Search

Some possibilities for finding very general information, or some information about a specific mod you could be searching for.

Page 3: Game  Modding

Academic Research Articles – Google Scholar

Some good sources, but a bit too specific and random to be of much use without reading them all fully.

Some irrelevant information.

Page 4: Game  Modding

Academic Research Articles – Advanced Google Scholar

More specific search yields better quality results.

Still not many results, but there are some relevant and useful ones.

Page 5: Game  Modding

SHU Library Catalogue

Here I start with a general search term, and as I’m only searching for book results I change the content type to refine my results.

Next I search through the chapters to find relevant or useful information.

Then I have some useful information to note down and investigate later.

Page 6: Game  Modding

Chosen Sources0 http://www.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf

- Computer Game Modding, Intermediality and Participatory Culture0 http://journal.fibreculture.org/issue5/kucklich_print.html

- Precarious Playbour: Modders and the Digital Games Industry0 http://catalogue.shu.ac.uk/record=b1391441~S11

- Game Design Perspectives0 http://shulinks.shu.ac.uk/OI1496248030

- When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture0 http://shulinks.shu.ac.uk/PZ3963316437

- Is Modding Useful?0 http://www.salon.com/2002/04/16/modding/singleton/

- Triumph of the Mod

Page 7: Game  Modding

Bibliography0 SOTAMAA, Olli, (2003). “Computer Game Modding, Intermediality and

Participatory Culture”, [online] accessed on ‘17/10/2011’, at ‘http://www.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf’

0 KÜCKLICH Julian, (2005). “Precarious Playbour: Modders and the Digital Games Industry”, [online] accessed on ‘17/10/2011’, at ‘http://journal.fibreculture.org/issue5/kucklich_print.html’

0 LARAMÉE, François Dominic, (ed.) et al. (2002). Game Design Perspectives. Hingham, Massachusetts: Charles River Media.

0 SOTAMAA, Olli, (2010). When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture. Games and Culture, 5(3), pp.239.

0 WALLIS, Alistair, (2007). Is Modding Useful? Game Developer, Game Career Guide, pp.25.

0 AU, Wagner James, (2002). Triumph of the Mod. [Online]. Last accessed 17/10/2011 at: http://www.salon.com/2002/04/16/modding/singleton/


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