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Game Programming Step-13 Learn to Load model gun into Game .

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Game Programming Step- 13 Learn to Load model gun into Game http:// www.prasansoft.com
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Page 1: Game Programming Step-13 Learn to Load model gun into Game .

Game Programming Step-13

Learn to Load model gun into Game

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Page 2: Game Programming Step-13 Learn to Load model gun into Game .

Purpose Step 13

• Learn to Load model gun into Game• Learn to Lock model gun to camera

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Page 3: Game Programming Step-13 Learn to Load model gun into Game .

Create Folder “GUN” in Step-13

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Page 4: Game Programming Step-13 Learn to Load model gun into Game .

Keep file “G6.x” in folder “GUN”

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Page 5: Game Programming Step-13 Learn to Load model gun into Game .

Write Command in line 16-21

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Page 6: Game Programming Step-13 Learn to Load model gun into Game .

GUN=201

This command define variable name GUN

And assign value to 201 Is not unique in the system.

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Page 7: Game Programming Step-13 Learn to Load model gun into Game .

LOAD OBJECT

This command loads a model into the specified 3D object number.

You must specify a model in the X, 3DS, MDL, MD2 or MD3 format.

• Syntax • LOAD OBJECT Filename, Object Number• LOAD OBJECT Filename, Object Number, Texture Mode

• Example• LOAD OBJECT “GUN\G6.X",GUN

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Page 8: Game Programming Step-13 Learn to Load model gun into Game .

LOCK OBJECT ON

This command will lock the specified 3D object to the screen. A locked

object will be positioned as though the camera had never been altered

from its default orientation.

• Syntax • LOCK OBJECT ON Object Number

• Example• LOCK OBJECT ON GUN

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Page 9: Game Programming Step-13 Learn to Load model gun into Game .

SCALE OBJECT

This command will scale the specified 3D object to stretch or shrink in all

three dimensions, using percentage scale values.

• Syntax • SCALE OBJECT Object Number, XSize, YSize, ZSize

• Example

• SCALE OBJECT SATAN,600,600,600

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Page 10: Game Programming Step-13 Learn to Load model gun into Game .

SCALE OBJECT

This command will place the specified 3D object in 3D space.

In order to see your 3D object.

• Syntax • POSITION OBJECT Object Number, X, Y, Z

• Example• POSITION OBJECT SATAN,1400,0,2000

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Page 11: Game Programming Step-13 Learn to Load model gun into Game .

SET OBJECT LIGHT

This command will set the light state of the specified object.

• Syntax • SET OBJECT LIGHT Object Number, Flag

• Example• SET OBJECT LIGHT SATAN,2

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Page 12: Game Programming Step-13 Learn to Load model gun into Game .

YROTATE OBJECT

This command will rotate the specified 3D object around the Y axis dimension.

The object number should be specified using an integer value.

• Syntax • YROTATE OBJECT Object Number, YAngle

• Example• YROTATE OBJECT GUN,270

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Page 13: Game Programming Step-13 Learn to Load model gun into Game .

Result Step-13

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